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MBBL Optional Rule Settings: Awarding The Most Valuable Player During The Post-Game
MBBL Optional Rule Settings: Awarding The Most Valuable Player During The Post-Game
1) Awarding the Most Valuable Player during the Post-Game: MBBL will use the default LRB 5.0 rules for MVP
assignment on page 26. The PBeM program uses this setting already.
2) Spiralling Expense Modifications: PBBL 1.12 default for Spiralling Expenses. The PBeM program automatically
handles this step.
3) Excluding Inducements in League Play: No inducements are excluded for the MBBL
4) Special Play Cards:
a) EACH team received 100,000 gold to be used at the beginning of each match to purchase any Special Play
Card they want. They may combine treasury or inducement gold to purchase a better card if desired (example
you can use 100,000 of inducement gold + the free 100,000 gold for cards to draw one 200,000 gold card.
However, the 100,000 gold that each team receives free cannot be used for any other inducement type other than
Special Play Cards.
b) Special Play Cards can also be purchased with inducement or treasury cash. Remember the total number of
Special Play Cards any team can have no matter how they get them is a total of 5.
5) Free Fan Factor and Additional Cash for Short Term Leagues: The MBBL will NOT be using either of these
optional rules.
6) Journeymen may be taken from any player on the roster with a 0-12 or 0-16 allowance.
Journeymen do NOT lose LONER if they are purchased.
Brettonian
====
After discussing with Jervis Johnson the following rules are added to be tested as experimental:
1) Halfling Master Chefs are available to the Halfling team for 50,000 as an inducement (300,000 to other teams).
2) Bribes are available to the Goblin team and Underworld team for 50,000 as an inducement (100,000 to other
teams).
3) Biased Referee is added as a possible inducement. 0-1 Biased Referee (50,000) - You have bribed the referee
to see the game more in your favour. If your opponent rolls a 7 before modification for an injury roll related to a
foul he will be ejected for the foul (this is in addition to being ejected for rolling doubles on the injury roll).
===
NEW SKILL - Animosity (Extraordinary): A player with this skill does not like players from his team that
are a different race than he is and will often refuse to play with them despite the coach's orders. If this player
attempts to hand-off or pass the ball to a team-mate that is not the same race as the Animosity player, roll a
D6. On a 2, the pass/hand-off is carried out as normal. On a 1, the player refuses to try to give the ball to
any team-mate except one of his own race. The coach may choose to change the target of the Pass or
Hand-off Action to another team-mate of the same race as the Animosity player. If that is not possible, the
Action is lost to the team for the turn.
Qty Title
Cost MA ST AG AV Skills
Normal Double
Fend
0-16 Linewomen
50,000 6 3 3 7
GA
SP
0-2 Runners
90,000 7 3 3 7 Dodge, Sure Hands
GAP
S
0-2 Catchers
90,000 7 3 3 7 Dodge, Catch
GA
SP
0-4 Blitzers
90,000 6 3 3 7 Dodge, Block
GAS
P
0-8 Re-roll counters: 50,000 gold pieces each
Star Players available for Inducement: Bertha Bigfist, Helmut Wulf, Lady Elanie,
Morg n Thorg, Willow Rosebark, Zara the Slayer
BRETTONIAN TEAMS
Blood Bowl is a very well respected sport in Brettonia. It is considered a great test of martial skills, and is
considered equal to jousting, in preparing knights for the rigours of war. Competing in the royal court leagues is a
considered a great honour. The Blitzers and Runners are the knights who have suited up for the game with their
squires to assist them to best demonstrate their skills. Peasants are used to tie up the opposition but because of
their status are rarely included in any team planning or practice.
Qty Title
Cost MA ST AG AV Skills
Normal Double
0-16 Linemen
40,000 6 3 3 7 Loner
GA
SP
0-2 Runner's
60,000 6 3 3 7 Sure Hands
GP
AS
Squires
0-2 Blitzer's
70,000 6 3 3 8 Wrestle
GS
AP
Squires
0-2 Runners
100,000 7 3 3 8 Block, Catch
GS
AP
0-2 Blitzers
120,000 6 3 3 9 Block, Dauntless, Juggernaut GS
AP
0-8 Re-roll counters: 50,000 gold pieces each
Star Players available for Inducement: Jules De Bergerac, Lady Elanie, Mighty Zug,
Morg n Thorg, Willow Rosebark, Zara the Slayer
KHEMRI TEAMS
Over 8,000 years ago, the Khemri played the first games of Blood Bowl against the Slann. But, as the
Kingdom died off, so did the game until its rediscovery. And as the game returned, it was inevitable
that the ancient players and stars of the Khemri would return to the pitch they once played on.
Qty Title
0-16 Tomb Skeletons
0-2 Thro-Ras
0-2
0-4
Cost MA ST AG AV Skills
40,000 5 3 2 7 Regeneration, Thick Skull
70,000 6 3 2 7 Pass, Regeneration, Sure
Blitz-Ras
90,000
Tomb Guardians 100,000
6
3
3
5
2
1
8
8
Hands
Block, Regeneration
Break Tackle, Regeneration
Normal Double
G
ASP
GP
AS
GS
S
AP
GAP
Qty Title
0-12 Marauders
0-1 Goblin
Renegade
0-1 Skaven
Renegade
0-1 Dark Elf
Renegade
0-1 Chaos Troll
0-1
0-1
Cost MA ST AG AV Skills
Normal
50,000 6 3 3 8 None
GSPM
40,000 6 2 3 7 Animosity, Dodge, Right Stuff, AM
Double
A
GSP
GM
ASP
GAM
SP
GAPM
GAPM
GAPM
Stunty
50,000
Animosity
70,000
Animosity
110,000
Chaos Ogre
140,000
Minotaur
150,000
SLANN TEAMS
The Slann team is an ancient race of space travellers stranded on our planets many ages ago. After
realizing that rescue was never coming they settled down and began ordering the Lizardmen around
as their leaders. While most Slann prefer to become fat and lazy lording over the Lizardmen, a few of
younger and more energetic members enjoy travelling the realm and playing Blood Bowl. While the
Slann have no passing game to speak of, their ability to leap, dive, and intercept are second to none.
Qty Title
0-16 Lineman
0-4 Catchers
Cost MA ST AG AV Skills
60,000 6 3 3 8 Leap, Very Long Legs
80,000 7 2 4 7 Diving Catch, Leap, Very
0-4
Blitzers
110,000
0-1
Kroxigor
140,000
Long Legs
Diving Tackle, Jump Up,
Leap, Very Long Legs
Loner, Bone-head, Mighty
Blow, Prehensile Tail,
Thick Skull
Normal Double
G
ASP
GA
SP
GAS
GAP
Qty Title
0-12 Underworld
Goblins
0-2 Skaven
Linemen
0-2 Skaven
Throwers
0-2 Skaven Blitzers
0-1 Warpstone Troll
Cost MA ST AG AV Skills
40,000 6 2 3 7 Right Stuff, Dodge, Stunty
50,000
Animosity
70,000
90,000
110,000
7
4
3
5
3
1
8
9
Normal Double
AM
GSP
GM
ASP
GPM
AS
Animosity, Block
Loner, Always Hungry,
Mighty Blow, Really Stupid,
Regeneration, Throw
Team-mate
GSM
SM
AP
GAP
NECROMANTIC TEAMS
The damned and the cursed do not always lurk in the forests or in the graveyards of the Old World.
Sometimes they come together, forming a group to hunt those more fortunate of souls. Finding relief in
crazed outbursts of terrible violence, these groups do the best they can to ease their suffering - they
pop off for a nice game of Blood Bowl.
Qty
0-16
0-2
0-2
0-2
Title
Ghouls
Wights
Flesh Golems
Cost MA ST
40,000
4 3
70,000
7 3
90,000
6 3
100,000 4 4
0-2
Werewolves
120,000
Zombies
AG
2
3
3
2
3
AV Skills
8 Regeneration
7 Dodge
8 Block, Regeneration
9 Regeneration, Stand Firm,
8
Thick Skull
Claws, Frenzy, Regeneration
Normal Double
G
ASP
GA
SP
GS
AP
GS
AP
GA
SP
Team/Skills
COST
MA
ST
AG
AV
Bertha Bigfist
230,000
Skills
60,000
170,000
80,000
80,000
Bomber Dribblesnot
Skills
Dolfar Longstride
Skills
Fezglitch
Skills
Helmut Wulf
Skills
Hemlock
Skills
Humerus Carpal
Skills
Ithaca Benoin
Skills
J Earlice
170,000
130,000
220,000
180,000
Skills
Jules De Bergerac
Brettonian
280,000
Skills
Lady Elanie
220,000
Skills
Lottabottol
Lizardman or Slann
220,000
Skills
130,000
Mighty Zug
230,000
Skills
Mad Max
Skills
Team/Skills
COST
MA
ST
AG
AV
Nobbla Blackwart
100,000
Skills
100,000
10
250,000
250,000
70,000
80,000
Slibli
250,000
Skills
Skitter Stab-Stab
Skaven or Underworld
160,000
Skills
180,000
70,000
Pump Wagon
Skills
Quetzal Leap
Skills
Roxanna Darknail
Skills
Sharr Peltzer
Skills
Sinnedbad
Skills
Soaren Hightower
Skills
Ugroth Bolgrot
Skills
Willow Rosebark
150,000
270,000
60,000
Skills
Zara the Slayer
Skills
Zzharg Madeye
Skills