You are on page 1of 6

MBBL Optional Rule Settings

1) Awarding the Most Valuable Player during the Post-Game: MBBL will use the default LRB 5.0 rules for MVP
assignment on page 26. The PBeM program uses this setting already.
2) Spiralling Expense Modifications: PBBL 1.12 default for Spiralling Expenses. The PBeM program automatically
handles this step.
3) Excluding Inducements in League Play: No inducements are excluded for the MBBL
4) Special Play Cards:
a) EACH team received 100,000 gold to be used at the beginning of each match to purchase any Special Play
Card they want. They may combine treasury or inducement gold to purchase a better card if desired (example
you can use 100,000 of inducement gold + the free 100,000 gold for cards to draw one 200,000 gold card.
However, the 100,000 gold that each team receives free cannot be used for any other inducement type other than
Special Play Cards.
b) Special Play Cards can also be purchased with inducement or treasury cash. Remember the total number of
Special Play Cards any team can have no matter how they get them is a total of 5.
5) Free Fan Factor and Additional Cash for Short Term Leagues: The MBBL will NOT be using either of these
optional rules.
6) Journeymen may be taken from any player on the roster with a 0-12 or 0-16 allowance.
Journeymen do NOT lose LONER if they are purchased.

Brettonian

====
After discussing with Jervis Johnson the following rules are added to be tested as experimental:
1) Halfling Master Chefs are available to the Halfling team for 50,000 as an inducement (300,000 to other teams).
2) Bribes are available to the Goblin team and Underworld team for 50,000 as an inducement (100,000 to other
teams).
3) Biased Referee is added as a possible inducement. 0-1 Biased Referee (50,000) - You have bribed the referee
to see the game more in your favour. If your opponent rolls a 7 before modification for an injury roll related to a
foul he will be ejected for the foul (this is in addition to being ejected for rolling doubles on the injury roll).
===

NEW SKILL - Animosity (Extraordinary): A player with this skill does not like players from his team that
are a different race than he is and will often refuse to play with them despite the coach's orders. If this player
attempts to hand-off or pass the ball to a team-mate that is not the same race as the Animosity player, roll a
D6. On a 2, the pass/hand-off is carried out as normal. On a 1, the player refuses to try to give the ball to
any team-mate except one of his own race. The coach may choose to change the target of the Pass or
Hand-off Action to another team-mate of the same race as the Animosity player. If that is not possible, the
Action is lost to the team for the turn.

MBBL TEST TEAMS


AMAZONIAN TEAMS
Long ago, driven by a desire for adventure the Valkyries of the Norse settlement in Lustria sailed
away from their men-folk and founded a colony deep within the estuary of the river Amaxon. Now
these ferocious warriors have taken to the Blood Bowl pitch and Nuffle save those who dare play
against them!

Qty Title
Cost MA ST AG AV Skills
Normal Double
Fend
0-16 Linewomen
50,000 6 3 3 7
GA
SP
0-2 Runners
90,000 7 3 3 7 Dodge, Sure Hands
GAP
S
0-2 Catchers
90,000 7 3 3 7 Dodge, Catch
GA
SP
0-4 Blitzers
90,000 6 3 3 7 Dodge, Block
GAS
P
0-8 Re-roll counters: 50,000 gold pieces each
Star Players available for Inducement: Bertha Bigfist, Helmut Wulf, Lady Elanie,
Morg n Thorg, Willow Rosebark, Zara the Slayer

BRETTONIAN TEAMS
Blood Bowl is a very well respected sport in Brettonia. It is considered a great test of martial skills, and is
considered equal to jousting, in preparing knights for the rigours of war. Competing in the royal court leagues is a
considered a great honour. The Blitzers and Runners are the knights who have suited up for the game with their
squires to assist them to best demonstrate their skills. Peasants are used to tie up the opposition but because of
their status are rarely included in any team planning or practice.

Qty Title
Cost MA ST AG AV Skills
Normal Double
0-16 Linemen
40,000 6 3 3 7 Loner
GA
SP
0-2 Runner's
60,000 6 3 3 7 Sure Hands
GP
AS
Squires
0-2 Blitzer's
70,000 6 3 3 8 Wrestle
GS
AP
Squires
0-2 Runners
100,000 7 3 3 8 Block, Catch
GS
AP
0-2 Blitzers
120,000 6 3 3 9 Block, Dauntless, Juggernaut GS
AP
0-8 Re-roll counters: 50,000 gold pieces each
Star Players available for Inducement: Jules De Bergerac, Lady Elanie, Mighty Zug,
Morg n Thorg, Willow Rosebark, Zara the Slayer

KHEMRI TEAMS
Over 8,000 years ago, the Khemri played the first games of Blood Bowl against the Slann. But, as the
Kingdom died off, so did the game until its rediscovery. And as the game returned, it was inevitable
that the ancient players and stars of the Khemri would return to the pitch they once played on.

Qty Title
0-16 Tomb Skeletons
0-2 Thro-Ras
0-2
0-4

Cost MA ST AG AV Skills
40,000 5 3 2 7 Regeneration, Thick Skull
70,000 6 3 2 7 Pass, Regeneration, Sure

Blitz-Ras
90,000
Tomb Guardians 100,000

6
3

3
5

2
1

8
8

Hands
Block, Regeneration
Break Tackle, Regeneration

Normal Double
G
ASP
GP
AS
GS
S

0-8 Re-roll counters: 70,000 gold pieces each


Star Players available for Inducement: Hack Enslash, Humerus Carpal, Ithaca Benoin, Ramtut III,
Setekh, Sinnedbad

AP
GAP

MBBL TEST TEAMS


CHAOS PACT
Chaos Pact teams are a mix of evil and chaotic races. The Marauders while enthusiastic have to be
coached to fill the different needs of the team while other races provide the muscle and fineness to
support the Marauders. However due to the arrogance, stupidity, or animalistic nature of the team
members, it is rare to see a well organized and effective Chaos Pact team. The Chaos All-Stars are the
best example of how great this team can be with the right coach.

Qty Title
0-12 Marauders
0-1 Goblin
Renegade
0-1 Skaven
Renegade
0-1 Dark Elf
Renegade
0-1 Chaos Troll

0-1
0-1

Cost MA ST AG AV Skills
Normal
50,000 6 3 3 8 None
GSPM
40,000 6 2 3 7 Animosity, Dodge, Right Stuff, AM

Double
A
GSP

GM

ASP

GAM

SP

GAPM

GAPM

GAPM

Stunty

50,000

Animosity

70,000

Animosity

110,000

Chaos Ogre

140,000

Minotaur

150,000

Loner, Always Hungry,


Mighty Blow, Really Stupid,
Regeneration, Throw
Team-mate
Loner, Bone-head, Mighty
Blow, Thick Skull, Throw
Team-mate
Loner, Frenzy, Horns, Mighty
Blow, Thick Skull, Wild
Animal

0-8 Re-roll counters: 70,000 gold pieces each


Star Players available for Inducement: Bomber Dribblesnot, Mad Max, Morg n Thorg,
Pump Wagon, Ugroth Bolgrot, Zzharg Madeye

SLANN TEAMS
The Slann team is an ancient race of space travellers stranded on our planets many ages ago. After
realizing that rescue was never coming they settled down and began ordering the Lizardmen around
as their leaders. While most Slann prefer to become fat and lazy lording over the Lizardmen, a few of
younger and more energetic members enjoy travelling the realm and playing Blood Bowl. While the
Slann have no passing game to speak of, their ability to leap, dive, and intercept are second to none.

Qty Title
0-16 Lineman
0-4 Catchers

Cost MA ST AG AV Skills
60,000 6 3 3 8 Leap, Very Long Legs
80,000 7 2 4 7 Diving Catch, Leap, Very

0-4

Blitzers

110,000

0-1

Kroxigor

140,000

Long Legs
Diving Tackle, Jump Up,
Leap, Very Long Legs
Loner, Bone-head, Mighty
Blow, Prehensile Tail,
Thick Skull

Normal Double
G
ASP
GA
SP
GAS

GAP

0-8 Re-roll counters: 50,000 gold pieces each


Star Players available for Inducement: Helmut Wulf, Hemlock, Lottabottol, Morg n Thorg,
Quetzal Leap, Slibli

MBBL TEST TEAMS


UNDERWORLD TEAMS
On occasion the Skaven and Goblins living below all the hated races walking above in the sun, team
together to form Blood Bowl teams. The Underworld Creepers are the best known and most
successful of these Underworld teams to date. However these teams often have very poor records as
they spend most of their time infighting and blaming each other for the errors for each play. The one
feature of this team that makes many fans attend is that the players sleep and bathe in Warpstone
(and some eat it). While this kills off most of the potential players before they ever join a team, the
ones that do survive often develop fascinating mutations.

Qty Title
0-12 Underworld
Goblins
0-2 Skaven
Linemen
0-2 Skaven
Throwers
0-2 Skaven Blitzers
0-1 Warpstone Troll

Cost MA ST AG AV Skills
40,000 6 2 3 7 Right Stuff, Dodge, Stunty
50,000

Animosity

70,000

90,000
110,000

7
4

3
5

3
1

8
9

Normal Double
AM
GSP
GM

ASP

Animosity, Pass, Sure Hands

GPM

AS

Animosity, Block
Loner, Always Hungry,
Mighty Blow, Really Stupid,
Regeneration, Throw
Team-mate

GSM
SM

AP
GAP

0-8 Re-roll counters: 70,000 gold pieces each


Star Players available for Inducement: Bomber Dribblesnot, Fezglitch, Morg n Thorg,
Nobbla Blackwart, Sharr Peltzer, Skitter Stab-Stab

NECROMANTIC TEAMS
The damned and the cursed do not always lurk in the forests or in the graveyards of the Old World.
Sometimes they come together, forming a group to hunt those more fortunate of souls. Finding relief in
crazed outbursts of terrible violence, these groups do the best they can to ease their suffering - they
pop off for a nice game of Blood Bowl.

Qty
0-16
0-2
0-2
0-2

Title
Ghouls
Wights
Flesh Golems

Cost MA ST
40,000
4 3
70,000
7 3
90,000
6 3
100,000 4 4

0-2

Werewolves

120,000

Zombies

AG
2
3
3
2
3

AV Skills
8 Regeneration
7 Dodge
8 Block, Regeneration
9 Regeneration, Stand Firm,
8

Thick Skull
Claws, Frenzy, Regeneration

Normal Double
G
ASP
GA
SP
GS
AP
GS
AP
GA

0-8 Re-roll counters: 60,000 gold pieces each


Star Players available for Inducement: Count Luthor von Drakenborg, Hack Enslash, J Earlice,
Ramtut III, Setekh, Wilhelm Chaney

SP

MBBL TEST STAR PLAYERS


NAME

Team/Skills

COST

MA

ST

AG

AV

Bertha Bigfist

Amazon, Amazonian, Halfling or Ogre

230,000

Skills

Loner, Bone-head, Break Tackle, Dodge,


Mighty Blow, Thick Skull, Throw Team-Mate
Chaos Pact, Goblin, Orc, or Underworld

60,000

Loner, Accurate, Bombardier, Dodge, No


Hands, Right Stuff, Secret Weapon, Stunty
Elf, High Elf or Wood Elf

170,000

Loner, Diving Catch, Hail Mary Pass, Kick,


Kick-off Return, Pass Block
Skaven or Underworld

80,000

80,000

Bomber Dribblesnot
Skills
Dolfar Longstride
Skills
Fezglitch
Skills
Helmut Wulf
Skills
Hemlock
Skills
Humerus Carpal
Skills
Ithaca Benoin
Skills
J Earlice

Loner, Ball & Chain, Disturbing Presence, Foul


Appearance, No Hands, Secret Weapon
Amazon, Amazonian, Human, Lizardman,
Norse, Slann or Vampire
Loner, Chainsaw, No Hands, Secret Weapon,
Stand Firm
Lizardman or Slann

170,000

Loner, Block, Dodge, Side Step, Jump Up,


Stab, Stunty
Khemri

130,000

Loner, Catch, Dodge, Regeneration, Nerves of


Steel
Dark Elf or Khemri

220,000

Loner, Accurate, Dump Off, Nerves of Steel,


Pass, Regeneration, Sure Hands
Necromantic, Undead or Vampire

180,000

Skills

Loner, Catch, Diving Catch, Dodge, Sprint

Jules De Bergerac

Brettonian

280,000

Skills
Lady Elanie

Loner, Block, Dauntless, Juggernaut,


Mighty Blow, Stand Firm, Strip Ball
Brettonian

220,000

Skills

Loner, Block, Catch, Dodge, Fend, Side Step

Lottabottol

Lizardman or Slann

220,000

Skills

Loner, Catch, Diving Tackle, Jump Up, Leap,


Pass Block, Shadowing, Very Long Legs
Chaos Pact or Vampire

130,000

Mighty Zug

Loner, Dauntless, Regeneration, Thick Skull


(Note: Mad Max can be bitten by a Vampire on
your team as if he was a Thrall)
Brettonian or Human

230,000

Skills

Loner, Block, Mighty Blow

Mad Max
Skills

MBBL TEST STAR PLAYERS


NAME

Team/Skills

COST

MA

ST

AG

AV

Nobbla Blackwart

Chaos Dwarf, Goblin, Ogre or Underworld

100,000

Skills

Loner, Block, Dodge, Chainsaw, No Hands,


Secret Weapon, Stunty
Chaos Pact or Ogre

100,000

10

Loner, Ball & Chain, Guard, Mighty Blow, No


Hands, Secret Weapon, Sprint, Stand Firm
Lizardman or Slann

250,000

Loner, Catch, Diving Catch, Fend, Kick-off


Return, Leap, Nerves of Steel, Very Long
Legs
Amazon or Dark Elf

250,000

Loner, Dodge, Frenzy, Jump Up, Juggernaut,


Leap
Skaven or Underworld

70,000

Loner, Bombardier, Hail Mary Pass,


No Hands, Pass, Secret Weapon
Khemri or Undead

80,000

Slibli

Loner, Block, Jump Up, Pass Block,


Regeneration, Secret Weapon, Side Step,
Stab
Lizardman or Slann

250,000

Skills

Loner, Block, Grab, Guard, Stand Firm

Skitter Stab-Stab

Skaven or Underworld

160,000

Skills

Loner, Dodge, Prehensile Tail, Shadowing,


Stab
High Elf

180,000

Loner, Fend, Kick-off Return, Pass, Safe


Throw, Sure Hands, Strong Arm
Chaos Pact or Orc

70,000

Pump Wagon
Skills
Quetzal Leap
Skills

Roxanna Darknail
Skills
Sharr Peltzer
Skills
Sinnedbad
Skills

Soaren Hightower
Skills
Ugroth Bolgrot
Skills

Loner, Chainsaw, No Hands, Secret Weapon

Willow Rosebark

Amazon, Amazonian, Brettonian, Halfling or


Wood Elf
Loner, Dauntless, Side Step, Thick Skull

150,000

Amazon, Amazonian, Brettonian, Dwarf,


Halfling, High Elf, Human, Norse or Wood Elf
Loner, Block, Dauntless, Dodge, Jump Up,
Stab, Stakes
Chaos Dwarf or Chaos Pact

270,000

60,000

Skills
Zara the Slayer
Skills
Zzharg Madeye
Skills

Loner, Hail Mary Pass, Pass, Secret Weapon,


Strong Arm, Sure Hands, Tackle, Thick Skull

You might also like