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not the tools that create remarkable live events, but the ability to entertain to
fascinate, scare, terrify and how those tools are applied. Or what is the story
from my perspective? I like to treat effects, at least these sorts of things, as if
they were characters and you choreograph them for the sequence of events
thats taking place. I think if you had to pick the biggest breakthroughs in recent
years, whats happened most recently is in projection. And with the advent of
very high projection imaging and the advancement of very high output projectors,
combined with enough computer horsepower to do real-time mapping such
that you didnt dynamically change the configuration of the stage while mapping
images onto it I think thats opened up a whole new set of creative possibilities
that were impractical before.
We used to do projection mapping with film but it required very precise
synchronization and coordination. You didnt have the ability to have live
dynamics that changed what the map looked like in real-time because we had to
pre-compute all of it. So I think that's opened up a possibility. Also, since
projectors and display systems notably LEDs display systems have
reached the output stages where, first of all, they are usable in anything from full
daylight on down, the implication to a lot of events is not so much the brightness
for daylight, but the fact that they now become the light source. Then you are
actually designing imaging as a way of shaping light, and I think thats a really
interesting set of possibilities that we didnt have the ability to do before, simply
because there wasnt enough light output.
Lights: Millions of people have seen the TED Talk you did on the Pantheon being
your first foray into design and engineering working together to create a singular
vision. Why did you choose that as your topic?
Ferren: It was really about: whats it take to change the world, and how do you do
that? And what struck me as being interesting was the experience when I visited
the Pantheon as a kid. It was the first time that I actually appreciated what art
and design and science and engineering together could do. And upon later
reflection, the notion that that experience, created by the designers, engineers,
and builders of the Pantheon was able to reach 2,000 years into the future and
change my way of thinking about things, struck me as being a rather powerful
combination. So, it started the thought process of: what are the next Pantheons?
What are the other things that are going have the ability to do that? Change the
course of civilization? Change the way we think about art and design? Change
the way the artists, and designers, and engineers of the future will think about
what they do?
While there are quick answers, like the Internet, my sense was that the
Internet is more like the bricks and mortar used to build the Pantheon. It's the
bricks and mortar for how people are going to invent fundamentally new
experiences which, incidentally, will cross into theatre and applied design. It will
cross into transportation and the way cities are built. I think the next really big
thing is self-driving cars. When you look at the reinvention of the automobile, its
the first fundamental change in the DNA of the automobile in over 100 years,
since its been invented. It will change the way we think about life: commuting,
work, cities, pollution, environment, almost everything, and so that seemed like a
reasonable topic for a TED Talk.
Lights: Switching sides on that: do you see any potential pitfalls in some of this
technology in terms of how we relate to one another as human beings?
Ferren: As I said from a long time ago: technology is the stuff that doesn't work
yet. I mean, if you have a new technology, generally its kinda flaky; doesn't work
that great, but you are going to struggle through with it. As soon as it really
works, you don't think of it as technology anymore, you just think of it as part of
our world. There was a time in the design of chairs when one didn't know how
many legs to use. You use one, turns out that it falls over. You use two, its a little
more stable, but you either fall left or right or front or back. You use three, thats
kind of workable. Four seems pretty good, even more stability. You can keep
adding legs, but there is not much advantage, so we sort of decided that most
chairs, if they have 4 legs or 3 legs, then they are actually just kind of fine. So
now, we don't think of that as being technology anymore. It's just a chair.
I don't think there's anything to worry about as far as technology. There is
a lot to worry about in the application of technology. People are always in a state
of denial, when it comes to the negative consequences of technology. Look at
how many people text and drive when it is clear that its distracting and when
you're driving its not a smart or a good thing to do. Why do they do it? Because
they find the advantages of texting to be so compelling in the rest of their lives
that they are willing to put themselves, their families, and other peoples families
at risk. You would argue that's not very bright, yet we make decisions like that all
the time.
You have to factor all of this in when you start talking about the negative
consequences of technology or, incidentally, negative consequences of design.
Because the reality is that you can use design to influence people. To get them to
do things that are bad for them, right? So you can use design to hurt people and
you can use art to hurt people. At the same time, you can use it to help people
and benefit mankind. And I think one should not be dwelling on the fact that there
may be negative consequences to a new technology because the reality is that
there may be negative consequences to do anything. The question is: Are we as
designers, or is society as a whole, going to choose to use these things
responsibly? And I would say, by and large, the answer is yes.
Lights: Do you think that having children has changed the way you see the world,
or how you design for it?
Ferren: Oh absolutely. It totally changes your perspective. I think it does for the
better. They are entering into a world which is different from the world we grew up
in. Some aspects of it are better, some aspects are less good. And so part of the
challenge as parents is how you introduce your kids to all of the possibilities, so
that they can find their passions and where they are going to end up being.
system causes people to hyper-specialize at an early age. Now having said that,
if you have someone who has a passion for one particular direction and that's
what they want to pursue then more power to them. But I think it is the obligation
of schools to introduce people to a broad diversity of ideas and thinking. When
you get many of these things that seemed to be disparate, from a traditional point
of view, working together it makes you better at all of them.
Lights: Last question. What are five things you want to see happen in your
lifetime?
Ferren: Well, number one is for my daughter to grow up to have a happy, exciting
and fulfilling life where she can make a contribution to the world. That would be
numbers one through four. And then probably the fifth one is, in the time that I've
got left from five minutes to 50 years depending upon how the engineering
goes to be able to leave the world a better place than the way I found it. How
do we make a contribution so that within our ability to do and affect things, we
can look back and say, Yeah, well that actually made the world a better place. I
don't consider that to be some lofty vision. The fact that you made someone
smile. The fact that you brought them together in a theme park and created
lifelong positive and aspirational memories for them. The fact that you touched
people's hearts and gave them a new perspective and empathy about important
issues in the world. The entertainment industry is a big part of that. There are
endless numbers of ways to make a contribution and I dont think it has to be
some great high and mighty lofty thought, but I do think that ultimately we all
have an obligation to do that.