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2000 Pts - Orcs & Goblins

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Skarsnik (2 , 275 pts)


Skarsnik, Warlord of 1
In
4
5
3
4 4
6
5
4
8 6+
275
the Eight Peaks Composition: Lord
Sneaky Schemes Each enemy unit rolls a D6 before deploying. On a roll of 6 that unit is
delayed and enters the board from their deployment edge in the first turn.
Tricksy Traps Any Night Goblin unit that flees as a charge reaction and rallies next turn may
reform and take a free move and shoot as normal.; General; Light Armour; Fear Elves; Hatred
(Dwarves)
Gobbla 1
5
6
4
4
[0]
Removed only when Skarsnik is killed. Killing Blow.
Skarsnik's Prodder 1 Bound Spell (Power 5). Use every magic phase. Magic Missile, 24" Range, D3
[0]
S6 hits (no armor save), increased to D6 if within 12" of a Night Goblin horde.

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Big Boss (49 , 390 pts)


Goblin Big Boss 1
In
4
4
3
4 4
2
3
3
7 5+ 6+*
(Battle Standard Composition: Hero
Bearer) Hand Weapon; Light Armour; Shield; Battle Standard Bearer; Fear Elves

149

Spider Banner

1 Goblins Only. Models in unit gain Poisoned Attacks. If they already have it,
[85]
models wound on a 5+
Night Goblins 46
In
4
2
3
3 3
1
3
1
5 6+
241
Composition: Core
Animosity; Musician ; Standard Bearer ; Nets; Hand Weapon; Spear; Shield; Fear Elves;
Hatred (Dwarves)
Night Goblin Boss 1
In
4
2
3
3 3
1
3
2
5 6+
[3]
Hand Weapon; Spear; Shield

Fanatics

Name
Great Shaman (47 , 765 pts)
Orc Great Shaman

1
Uq
2D6
5 3
1
3
D6 10 [25]
Immune to Psychology
Cannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy release
fanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: When
moving through a unit, inflict D6 S5 armor piercing hits. Remove fanatic when: contacting
any terrain, roll double for movement (except on release), unit ends move over (unit takes D6
S5 AP hits)

Type

Mv

WS BS St To Wo In

At

1
In
4
3
3
4 5
3
2
1
Composition: Lord
Choppas; Size Matters - Orcs; Level 4 Upgrade; Hand Weapon

Ld Sv WSv Mgc Cost


8

Channeling Staff 1 +1 to channeling attempts


Seed of Rebirth 1 6+ Regeneration
Orc Big'Uns 45
In
4
4
3
4 4
1
2
1
7 5+
Composition: Core
Animosity; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon;
Spear; Light Armour; Shield
Orc Boss 1
In
4
4
3
4 4
1
2
2
7 5+
Choppas; Hand Weapon; Spear; Light Armour; Shield

Razor Standard

1 Armour Piercing

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

225

[15]
[10]
540

[10]

[45]

Download it for FREE at http://www.wolflair.com!

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Arachnarok Spider (9 , 320 pts)


Arachnarok Spider

1
Mo
7
4
5 6
8
4
8
- 4+
320
Composition: Rare
Forest Strider; Obstacle Strider
Venom Surge Before attacking nominate one attack and roll seperately. This attack has the
Multiple Wounds (D6) rule.
Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in
building.; Flinger; Forest Goblin Crew; Causes Terror; Immune to Psychology; Large Target;
Poisoned Attacks; Stubborn; Swiftstride; Thunder Stomp
Forest Goblin Crew 8
2
3
3
2
1
6
[0]
Crew are treated as part of the Spider. They may attack and shoot, but cannot be targeted in
return.; Short Bow; Spear

Name
Mangler Squig (1 , 65 pts)
Mangler Squig

Name
Mangler Squig (1 , 65 pts)
Mangler Squig

Name
Wolf Rider Mob (5 , 60 pts)
Goblin Wolf Riders

Giant Wolf

Name
Wolf Rider Mob (5 , 60 pts)
Goblin Wolf Riders

Giant Wolf

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

1
Uq
3D6
6 4
3
3
*
3
65
Composition: Rare
Random Movement (3D6)
Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.
Inflicts 2D6 S6 Armour Piercing hits.
Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the
Cumpulsory Move phase.
Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6
hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count as
in soft cover when taegeted with shooting attacks.
Completely Out of Control : Removed when they contact another Mangler Squig, roll triple
for movement, or a unit moves into contact.
Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or
Mystical Monuments. If movement would take them into contact with a Building, Impassable
Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

1
Uq
3D6
6 4
3
3
*
3
65
Composition: Rare
Random Movement (3D6)
Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.
Inflicts 2D6 S6 Armour Piercing hits.
Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the
Cumpulsory Move phase.
Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6
hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count as
in soft cover when taegeted with shooting attacks.
Completely Out of Control : Removed when they contact another Mangler Squig, roll triple
for movement, or a unit moves into contact.
Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or
Mystical Monuments. If movement would take them into contact with a Building, Impassable
Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

5
Ca
4
2
3
3 3
1
2
1
6 4+
Composition: Core
Animosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves

60

5
WB
Swiftstride

[0]

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

5
Ca
4
2
3
3 3
1
2
1
6 4+
Composition: Core
Animosity; Hand Weapon; Short Bow; Light Armour; Shield; Fast Cavalry; Fear Elves

60

5
WB
Swiftstride

[0]

Total Cost:

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

2000

Option Footnotes
Flinger
Hand Weapon
Light Armour
Musician
Nets
Shield
Short Bow
Spear
Standard Bearer
Choppas
Size Matters - Orcs
Swiftstride
Thunder Stomp

Options
Range 12-48", S1(3), Multiple Wounds (D3), Stone Thrower, may fire if moved (but not marched), any unit
hit has Always Strikes Last rule until end of it's next turn, if Misfire just misses this turn.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
6+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1
to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead.
+1 Armour save bonus.
18" Range, Strength 3. Volley Fire
Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
+1 to Combat Resolution; Standard can be captured if unit Flees.
Special
+1S in first round of each combat.
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
D6 automatic hits at creature's strength, Always strikes last

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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