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300 Pts - Vampire Counts - Triumph & Treachery Merc

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Wight King (1 , 147 pts)


Wight King

1
Ca
4
4
4 5
3
4
Composition: Hero
Hand Weapon; Heavy Armour; Killing Blow; Undead

Skeletal Steed

1
8*
2
Spectral Steeds; Undead
Enchanted Shield 1 Shield; +2 armour save bonus
Obsidian Lodestone 1 Magic Resistance 3.

Name

Type

Mv

2+

147

[0]
[5]
[45]

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Hexwraiths (5 , 150 pts)


Hexwraiths

5
Ca
6
3
- 3/5 3
1
2
1
5 6+
150
Composition: Special
Always Strikes Last; Soul Reapers; Soulstriders; Spectral Hunters; Great Weapon; Causes
Terror; Ethereal; Fast Cavalry; Undead; Vanguard
Skeletal Steed 5
8*
2
3 3
1
2
1
3
[0]
Spectral Steeds; Undead
Total Cost:

297

Option Footnotes
Great Weapon
Hand Weapon
Heavy Armour
Always Strikes Last
Ethereal
Soul Reapers
Soulstriders
Spectral Hunters
Spectral Steeds

Options
+2 Strength; Always Strikes Last. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
5+ armour save.
Special Rules
Always Strikes Last in Close Combat
Can only be wounded by spells, magical attacks and magic weapons or effects.
All attacks count as magical, flaming, and ignore armour saves.
Can move through unengaged units during Remaining Moves sub-phase, but cannot end movement within 1"
If unit moves through enemy units, nominate one. That unit suffers a S5 hit per Hexwraith (or Hellwraith),
distributed as shooting
Models mounted on, or drawn by, Spectral Steeds gain the Ethereal rule for movement only. They do not
suffer for being barded. This rule is lost when a unit joins.

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