Professional Documents
Culture Documents
Ancients Battle Senarios
Ancients Battle Senarios
A N C I E N T S
INTRODUCTION
1481 BC .............................. 2
1288 BC .............................. 2
853 BC ................................ 2
546 BC ................................ 3
490 BC ................................ 3
479 BC ................................ 4
371 BC ................................ 4
362 BC ................................ 4
338 BC ................................ 5
334 BC ................................ 5
333 BC ................................ 5
331 BC ................................ 6
326 BC ................................ 6
280 BC ................................ 7
218 BC ................................ 7
217 BC ................................ 7
217 BC ................................ 8
216 BC ................................ 8
202 BC ................................ 9
197 BC ................................ 9
190 BC ................................ 9
168 BC ............................... 10
58 BC ................................. 10
57 BC ................................. 10
53 BC ................................. 11
48 BC ................................. 11
42 BC ................................. 12
16 AD ................................. 12
60 AD ................................. 13
315 AD ............................... 13
357 AD ............................... 13
378 AD ............................... 14
451 AD ............................... 14
533 AD ............................... 15
554 AD ............................... 15
732 AD ............................... 16
871 AD ............................... 16
955 AD ............................... 16
1014 AD ............................. 17
1066 AD ............................. 17
1071 AD ............................. 17
1081 AD ............................. 18
1097 AD ............................. 18
1176 AD ............................. 19
1187 AD ............................. 19
1191 AD ............................. 19
1214 AD ............................. 20
1223 AD ............................. 20
1241 AD ............................. 21
1298 AD ............................. 21
1221 AD ............................. 22
1314 AD ............................. 22
1346 AD ............................. 22
1356 AD ............................. 23
1386 AD ............................. 23
1415 AD ............................. 24
Situation:
Setup:
Special Rules:
Scale:
The first side listed in each scenario is the side to move first,
and the game length is six turns, unless otherwise stated.
Page 1
1481 BC
MAP F
The defectors that told you the Hittites were retreating are spies!
You are about to learn the true whereabouts of the enemy, when
survivors of the Re corps stream into your camp. If you can hold
out, your chronicler may be able to turn a draw into a victory or
a defeat into a draw.
Panic:
Units At Start:
Direction 2:
Reinforcements:
Turn 4:
Turn 6:
Special Rules:
*
Direction 5:
Special Rules:
*
*
Scale:
*
*
10
Units At Start:
Direction 4:
16
14
King of Kadesh
Panic:
1/500, Chariots
1/2000, Infantry
Historical Note
x2 (K5), 4B4 (K5), 2-3 (J6), 2B3 (I6), 2B3
(F8).
2-3 (E7), 2-3 (E6), 2B3 (D6), 4B4 (C5), x2
(C5), 2AO (G5).
KARKAR - 853 BC
MAP B
1/1000, Chariot
1/2000, Infantry
Historical Note
The rebels reacted well to the Egyptian flanking move,
adjusting their line to meet the threat. However, they were
eventually forced back into their fortified camp. After a
successful siege, the Egyptians took the camp.
KADESH
1288 BC
MAP A
You have spread Assyrian rule to the north and west from
Mesopotamia, and are now ready to complete your conquests all
the way to the Mediterranean. Traveling down the Orontes River
destroying the cities of those foolish enough to oppose you, you
encounter an enemy army of many nations arrayed against you.
Crush this rabble and Syria is yours.
Panic:
Units At Start:
Direction 1:
Any Direction:
18
38
2AO (O9).
x2, x2, 4B4,4B4,4B4,4B4, 2-6, 2-6, 2-6, 2-6,
4-2, 4-2, 4-2, 4-2, 4-2, 2-3, 2-3, 2-3, 2-3, 23, 3A2, 3A2, 3A2, 3A2, 2B3, 2B3, 2B3, 2B3,
2B3.
Page 2
33
Special Rules:
*
Units At Start:
2AO (N1).
(Damascus) x2, x2, 4B4, 2-6, 4-2, 4-2, 2-3,
2-3, 2-3, 2-3, 2-3, 2-3, 2B3, 2B3.
(Hamath) 4B4, 2-6, 4-2, 2-3, 2-3, 2-3, 2B3.
(Israel) 1A3.
(Arabs) 2-6.
Direction 1:
Direction 2:
Direction 6:
Special Rules:
*
Scale:
*
*
*
Scale:
*
*
*
Historical Note
1/1000, Cavalry
1/1000, Chariots
1/2000, Infantry
Historical Note
As with most battles of this period, little information is
available. Therefore, we can safely put together almost any
scenario we like. From various hints we can put together a fairly
good guesstimate of the forces involved. It was probably fought
on a plain so that the chariot forces could be used. Different
sources award victory to each side. It appears to have been an
Assyrian Pyrrhic victory, since they did take control of Syria,
but not for a few years.
THYMBRA
546 BC
MAP D
MARATHON
For trying to aid your brother-in-law, the King of the Medes, you
have incurred the wrath of a mighty conqueror. He has
conquered the Chaldean Empire, and then the Medes. Will the
Lydian empire be next?
MAP B
490 BC
12
Units At Start:
Direction 2:
x2 (L4), x2 (L9), 2A0 (I6), 4-2 (L3), 4-2 (L4), 42 (L5), 4-2 (L8), 4-2 (L9), 4-2 (L10).
35
15
Units At Start:
Direction 5:
Special Rules:
*
*
Panic:
Scale:
28
*
*
Page 3
1/1000, Cavalry
1/2000, Infantry
Cleambrotus (Sparta)
Thebes should have learned its lesson in the last war. Now you
must send Spartans back into Boeotia and remove their base of
power. You have the larger army and they are Spartans.
Panic:
PLATEA
479 BC
MAP B
19
Units At Start:
Direction 2:
Scale:
Panic:
*
*
*
23
Units At Start:
Direction 5:
Direction 6:
2-6 (P1), 2-6 (P2), 6*1 (P3), 6*1 (P4), 6*1 (P5),
2B3 (Q3).
x2 (K9), 2-6 (K9), 2-6 (L9), 2B3 (M8), 2B3
(N8), 2B3 (O7), 2B3 (P7), 2-6 (M9), 2-3 (N9),
2-3 (O8), 2-3 (P8), 2-3 (Q7), 2A0 (N10).
1/500, Cavalry
1/2000, Phalanx
1/2000, Missile
Historical Note
Contrary to prevailing practices, the Thebans placed their main
strength on their left flank. This gave them the advantage of
surprise, which they used to full effect. For a time Thebes
became the dominant power in Greece.
20
Units At Start:
Direction 3:
Scale:
*
*
*
Historical Note
MANTINEA
LEUCTRA
371 BC
MAP D
Epaminodas (Thebes)
The Peloponnesian war put an end to Athenian arrogance. It
replaced it with Spartan arrogance. To prevent your city state
from being stifled, you must defeat the legendary Spartan army.
Panic:
Units At Start:
Direction 5:
14
362 BC
MAP E
19
Page 4
16
Units At Start:
Direction 1:
Direction 6:
GRANICUS 334 BC
Scale:
*
*
CHAERONEA
338 BC
MAP A
18
Units At Start:
Direction 5:
Units At Start:
Direction 2:
Memnon
As a Greek general working for the Persians, you have been
ordered to defend Persian territory and not to withdraw. They
say Alexander is only a boy. But he is a boy with a superb,
veteran army and the support of some Persian cities along the
Aeonian coast.
Panic:
32
2-6 (E1), 2-6 (F2), 2-6 (G2), 4-5 (H3), 4-5 (I3),
4-5 (J4), 4-5 (K4), 4-5 (K5), 4-5 (L5), 4-5 (L6),
4-5 (M5), 4-5 (M6), x2 (M6), 2-6 (N6), 2-6
(O5), 2-6 (O6), 2B3 (L1), 6*1 (M1), 6*1 (N2),
2A0 (O1), 2B3 (O2).
*
*
*
1/1000, Cavalry
1/4000, Phalanx
1/2000, Infantry
Historical Note
The mercenary general Memnon suggested using a scorched
earth strategy to grind the Macedonians down. This idea didn't
sit well with the Persian nobles whose land was to be burned,
so he was ordered to stand and fight. Given his weaker forces,
the idea was to kill Alexander. In the cavalry battle on the
Persian left, they very nearly succeeded. Instead, superior
Macedonian troops cleared the hill and surrounded the enemy's
Greek mercenaries.
ISSUS
Scale:
*
*
*
Scale:
20
Special Rules:
*
28
Units At Start:
Direction 3:
Units At Start:
Direction 5:
Panic:
Alexander of Macedonia
Panic:
Historical Note
MAP A
1/1000, Cavalry
1/2000, Missile
1/6000, Phalanx.
333 BC
MAP F
Historical Note
Philip attacks with his infantry on the right flank. He is either
repulsed, or feigns a retreat. His son, Alexander, finds a gap in
the opposite flank and leads his cavalry through it, to win the
day. This tactic will become his trademark for the rest of his
career. Please note that the woods on the map actually
represent swampy ground. Treat them as woods anyway.
You have defeated the Persian army of the west and now you are
campaigning in Syria. The Persian emperor arrives with his
army and cuts your supply line to the north. His army is bigger,
but you desire a decisive battle anyway.
Panic:
Units At Start:
Direction 4:
Page 5
22
2B3 (F6), 2B3 (G6), 2-6 (I6), x2 (I6), x2 (I6), 45 (J7), 2B3 (K6), 1A3 (L6), 6*1 (M5), 2A0
(M3), 6*1 (N5), 6*1 (O4), x2 (O4), 6*1 (P4),
2B3 (Q4), 4-5 (R4).
Units At Start:
Direction 2:
34
Units At Start:
Direction 1:
Special Rules:
*
Special Rules:
*
*
*
*
*
*
*
*
MAP D
Alexander (Macedonia)
The enemy empire has brought together a host of unheard of
size. Your tiny army is well trained and experienced, but vastly
outnumbered. Add to this the fact that you are deep inside their
empire and it becomes clear that the result will 1~ close at best.
Panic:
Units At Start:
Direction 4:
Direction 5:
Direction 6:
HYDASPES,
The barbarian boy-king has been beating your army for years.
He has refused offers of half your empire and your daughter in
marriage. He seems implacable and unstoppable. You have
combined the might of Asia. You have a fine cavalry force and
a plain on which to use it. Make the best of your advantage, for
this may be your last chance.
326 BC
MAP D
Alexander (Macedonia)
Crossing the Himalayas, you find the world does not end. There
is another kingdom to defeat. You begin to wonder how much
farther you have to go.
Panic:
19
Units At Start:
Direction 5:
25
Darius (Persia)
Panic:
1/15, Elephant
1/200, Chariots
1/2000, Cavalry
1/6000, Phalanx
1/4000, Heavy Infantry
1/5000, Light Infantry
1/2000, Missiles
Historical Note
Historical Notes
ARBELLA (GAUGAMELA)
Scale:
Scale:
*
*
*
Porus (India)
Your neighbor, the Persian Empire, has fallen. The invaders
turn on you next. Earlier, your son was killed in battle. Now is
the time for the showdown.
Panic:
18
Units At Start:
Direction 2:
Scale:
*
*
*
*
*
*
45
Page 6
1/40, Elephants
1/100, Chariots
1/2000, Cavalry
1/6000, Phalanx
1/5000, Light Infantry
1/2000, Missile
HERACLEA
280 BC
MAP D
Units At Start:
Direction 3:
Panic:
Panic:
19
Units At Start:
Direction 1:
Special Rules:
*
Reinforcements:
Turn 1:
MAP B
Greek Phalanx and Roman heavy infantry are well matched and
the issue is in doubt. Pyrrhus launches war elephants against
the Roman right. The Roman cavalry panics and the Roman
right flank is rolled up. Pyrrhus wins here and again at
Asculum, but his losses at both battles are so high, he remarks,
"another such victory and I am lost". This is where we get the
term Pyrrhic victory.' He is later defeated at Beneventum and
comments "what a battlefield I am leaving for Carthage and
Rome". He was right again.
218 BC
Historical Note
TREBIA
Historical Note
TRASIMENE
*
*
*
Scale:
*
*
Scale:
MAP D
Units At Start:
Direction 6:
16
Units At Start:
Direction 4:
19
Panic:
Units At Start:
Direction 2:
Direction 3:
Direction 4:
14
20
Page 7
14
Panic:
Hannibal must win by at least 2 points to
win a victory.
31
Units At Start:
Direction 3:
Scale:
*
*
*
1/2000, Cavalry
1/1000, Missile
1/4000, Infantry
Scale:
Historical Note
Historically, Hannibal won. To reflect history Hannibal should
have a second leader counter and should not have to win by
such a margin. The scenario has been fixed to provide play
balance.
*
*
*
*
1/4000, Infantry
1/7000, Phalanx
1/50, Elephants
1/2000, Cavalry
Historical Note
Both sides win on their respective right flanks. This leaves the
matter to the phalanxes in the center. Here Ptolemy's Egyptians
get the better of their opponents. Antioch is forced to delay his
conquest of Syria.
CANNAE
216 BC
MAP D
Hannibal (Carthage)
Rather than waging a defensive war, you crossed the Alps into
the enemy homeland. Unfortunately, you lost many good men
and all your elephants doing it. Before you is an army at least
twice your size. You have superior cavalry and one thing the
Romans lack imagination.
Panic:
15
Units At Start:
Direction 3:
Varro (Rome)
RAPHIA
217 BC
MAP D
Antiocus III
Your great grandfather was one of Alexander's generals, and so
inherited part of the empire. Your ambition is to reunite it.
Later, you will retake the north, the east and move into the
west. First, you plan to topple the weak Egyptian kingdom to
the south. One victory and this war should be over.
Panic:
30
Scale:
Units At Start:
Direction 6:
Ptolemy lV
As if ruling the empire weren't enough, a foreign army has
invaded and taken your father's gains in Syria and Palestine.
Bother!
*
*
1/3000, Cavalry
1/5000, Infantry
Historical Note
The superior Roman infantry advances in a solid mass and
forces back Hannibal's poorer troops in the center. The lines
bow back, but do not break, thus surrounding the Romans on
three sides. The Carthaginean cavalry easily wins on the wi ngs,
and completes the trap by attacking the rear. Hannibal is
unable or unwilling to march on Rome. Instead, he prefers to
separate Rome from her manpower base in Italy.
Page 8
202 BC
MAP D
Panic:
Panic:
20
Units At Start:
Direction 6:
22
Units At Start:
Direction 2:
Rome has trusted you with an army and with the honor of
invading the enemy home land. So far it has paid off. Many of
Carthage's former allies and subjects are coming over to Rome.
But the famous Hannibal has returned from Italy. You will have
to face him now.
Scale:
Panic:
Historical Note
18
Units At Start:
Direction 3:
Scale:
*
*
*
*
MAGNESIA
*
*
*
*
Scipio held all the cards. Hannibal was deprived of his usual
cavalry superiority. His veteran army had been seriously
reduced by years of campaigning. All he had was a bunch of
lousy elephants that ended up trampling his own front line.
197 BC
MAP B
Units At Start:
Direction 5:
MAP E
Panic:
190 BC
Historical Note
CYNOSCEPHALAE
1/1000, Cavalry
1/4000, Phalanx
1/2000, Infantry
1/20, Elephant
21
4-5 (J5), 2-6 (J6), 2B3 (J7), 2-3 (J8), 2B3 (J9)
2-6 (J10), 4-5 (J11), 6*1 (K6), 6*1 (K7), 2A0
(M6), x2 (M7), 6*1 (M8), 6*1 (N8).
20
Direction 5:
Direction 6:
Page 9
20
Historical Note
ZOC rule should be used.
Scale:
*
*
*
*
MAP D
Historical Note
PYDNA
58 BC
MUHLHAUSEN
MAP F
Perseus (Macedonia)
The Romans have the arrogance to dictate policy in Greece.
They even give you Ultimatums. They have the power to back up
their words. But you have the Macedonian phalanx,
descendants of Alexander's army.
17
Units At Start:
Direction 3:
Direction 4:
28
Units At Start:
Direction 6:
Paulus (Rome)
You have taken command of the army in Greece. You must
defeat the Macedonian king for your family honor, your career,
and possibly your life. Those enemy pikes look very formidable.
Also, the enemy king is an experienced general.
Panic:
25
Units At Start:
Direction 3:
Special Rules:
*
You need living room, so by right you must take it from the
weak. If these Romans wish to interfere, they will be defeated
too. They are powerful warriors, but you have out maneuvered
them and cut their supply. This has forced them to divide their
forces.
Panic:
24
Units At Start:
Direction 1:
direction 6:
2-3 (I5), 2-3 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M 7),
2-6 (N8), 2A0 (L9), x2 (L9), x2 (L9).
2-3 (I7), 2-3 (I8), 2-3 (I9), 2-6 (I10), 2-3 (J8),
2-3 (J9), 2-3 (J10), 2-6 (J11).
Scale:
*
*
*
1/1000, Cavalry
1/1000, Missile
1/2000, Infantry
Historical Note
To reopen his supply line, Caesar took a sizable force and
established a position on the German flank. The Germans
attacked this force, but it held until a larger force arrived to
relieve it. By helping the Gauls against the Germans, Caesar
gained a foothold in northern Gaul. It paved the way for his
conquest of the whole country.
SAMBRE 57 BC
MAP D
Scale:
*
*
*
*
1/1000, Cavalry
1/1000, Missile
1/3000, Phalanx
1/2000, Infantry
Page 10
30
Units At Start:
Direction 3:
Direction 4:
CARRHAE 53 BC
2-3 (G5), 2-3 (H5), 2-3 (H6), 2-3 (I2), 2-3 (I3),
2-3 (I4), 2-3 (I5), 2-3 (J3), 2-3 (J4), 2-3 (J5),
2A0 (J6), 2-3 (F12), 2-3 (G11), 2-3 (G12), 2-3
(H9), 2-3 (H10), 2-3 (H11), 2-3 (H12), 2-3 (I9),
2-3 (I10), 2-3 (I11).
2-3 (M1), 2-3 (M2), 2-3 (N2), 2-3 (N3), 2-3
(O2), 2-3 (O3), x2 (O3), 2-3 (P2), 2-3 (P3), 2-3
(Ql), 2-3 (Q2).
11
Reinforcements:
Turn 1:
Julius Caesar
x2, x2, 4-5, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6,
2-6, 2-6.
Having subdued most of Gaul, you are on your way to defeat the
Belgae. These are the last and fiercest of the Gauls. While
setting up camp, the barbarians ambush your scouts, cross the
river and charge uphill towards the unprepared legionaries.
Defeat could mean a major setback to your political career. You
must rally, and win this battle.
Panic:
Panic:
42
Units At Start:
Direction 6:
Reinforcements:
Turn 6:
Special Rules:
*
*
*
You and your legions are proven veterans. It was you who
defeated Spartacus. But these Parthians will not stand and
fight. They lead you further and further into the wilderness.
Meanwhile they harry your columns on the march. You must
force a battle to win.
18
Units At Start:
Direction (any):
Special Rules:
*
*
*
*
*
1/1000, Cavalry
1/2000, Infantry
1/2500, Barbarians
x2, 2-6, 2-6, 2-6, 2-6, 4-2, 4-2, 4-2, 4-2, 4-2,
4-2, 2B3, 2B3, 2A0.
Scale:
*
*
*
1/1000, Cavalry
1/2000, Missile
1/4000, Infantry
Historical Note
The Romans were faced with the same problems the Crusaders
would have hundreds of years later. Like the Crusaders, they
marched in squares to give protection from attacks which came
from any direction. Also like later Crusader armies, they were
defeated while spread out pursuing the elusive light horsemen.
PHARSALUS
Scale:
MAP D
48 BC
MAP B
Julius Caesar
Pompey's treachery and ambition have made it necessary for
you to march on Rome. It is not for personal glory, the gods
know. Fate is forcing you to become sole ruler of Rome.
Historical Note
Caesar is surprised by the barbarian attack, as his men prepare
to make camp. His right flank nearly collapses. Fortunately for
him, the training and experience of the men save the day. Once
his entire army is assembled, he goes over to the attack and
takes the enemy camp.
Panic:
Units At Start:
Direction 5:
Direction 4:
Page 11
13
26
Units At Start:
Direction 1:
Special Rules:
*
Units At Start:
Direction 4:
Triumvirs
You must not only avenge Caesar's death, you must also stop
the powerful and ambitious men who will surely threaten you
next. Once they are dealt with, it will be time to tend to your
current ally.
Panic:
20
Units At Start:
Direction 1:
Caesar crossed into Italy with a battle
hardened veteran army. Pompey has only
hastily assembled legions. To reflect this, all
Pompey's forces begin disordered.
4-2 (F9), 4-2 (G8), 4-2 (H8), 4-2 (I7), 2-3 (J7),
2-3 (J8), 4-2 (K6), 4-2 (L6), 4-2 (M5), 4-2
(N5), 2-6 (O4), 2-6 (P5), 2A0 (M9), x2 (M9), x2
(M9).
Scale:
Scale:
*
*
*
*
*
Historical Note
Historical Note
By mixing infantry with his cavalry, Caesar routed Pompey's
larger cavalry force. In the center, Pompey hoped to tire Caesar's
infantry by standing on the defensive rather than meeting them
half way across the field. This tactic failed, as Caesar's troops
simply stopped at the half way point to rest and reform their
lines. Pompey's recruits could not stand up to the charges in
front by veteran infantry and on the flank by the victorious
cavalry and light infantry.
IDISTAVISO
16 AD
MAP D
23
PHILIPI
42 BC
MAP E
Republicans
Killing Caesar was necessary to prevent him from becoming
king. The idea of a king in Rome has been unthinkable for
hundreds of years. Now you must deal with his nephew and his
strongest supporter, who are here to avenge his death.
Panic:
Panic:
Units At Start:
Direction 5:
20
Page 12
13
CIBALIS
1/2000, Cavalry
1/4000, Infantry
MAP C
Boudiccea (Iceni)
28
Units At Start:
Direction 5:
Direction 6:
The Romans have laid crushing taxes on your people and have
raped your sister. Following the lead of your tribe, the Iceni, all
Britain has risen as one. There is only one more Roman army
on the island.
Panic:
Reinforcements:
Turn 5:
18
Units At Start:
Direction 4:
MAP B
Historical Note
BOUDICCEA
315 AD
1A3 (B2), 2-3 (C2), 2-3 (D3), 2-3 (E3) 2-3 (F4),
2-3 (G4), 2-3 (H5).
1A3 (G7), 1A3 (H7), 2-6 (K2), 4-5 (K3), 4-5
(K4), 4-5 (K5), x2 (K5), 4-5 (K6), 2-6 (K7), 1A3
(M2), 4-2 (M3), 4-2 (M4), 4-2 (M5), 4-2 (M6),
4-2 (M7), 4-2 (M8), 1A3 (M9), 2A0 (N7).
You have fought your way to the throne by force of arms. Now
your coruler in the east tries to stir up trouble in the west. You
lead your armies east to confront him.
Panic:
20
Paulinus (Rome)
While campaigning in Wales, you hear stories of British rebels
burning towns and slaughtering Roman citizens. You rush back
to deal with this rabble.
Units At Start:
Direction 3:
Panic:
Reinforcements:
Turn 1:
10
Units At Start:
Direction 1:
Scale:
*
*
Special Rules:
*
*
Historical Note
Constantine was ambushed in a pass, but managed to fight his
way out into the clear. Then Lucinius rallied his troops and
momentum was back in his favor. Finally Constantine won the
day with a well timed cavalry charge. It took several more
battles to defeat Lucinius once and for all.
Scale:
*
*
*
*
1/300, Chariots
1/2000, Heavy Infantry
1/3000, Light Infantry
1/1000, Mixed Missile.
ARGENTORATUM
357 AD
MAP E
Historical Note
The barbarians charge in confidently. They heavily outnumber
the Romans. The latter, however, have chosen their position
well. The flanks are protected by woods, and Boudiccea's larger
force cannot surround their foe. The Romans cut their way
through the disorganized and lightly armored Britons.
Panic:
Units At Start:
Direction 4:
Page 13
16
2-3 (D1), 2-3 (E1), 2-3 (F1), 2-3 (F2), 2-3 (G1),
2-3 (G2), 2-3 (H2), 2-3 (H3), 2A0 (11), 2-3
(I2), 2-3 (I3), 2-3 (J3), 2-3 (J4), x2 (J4), x2
(J4), 4-5 (K2), 4-5 (L3).
Special Rules:
*
13
Units At Start:
Direction 1:
Reinforcements:
Turn ?:
Direction 2:
Special Rules:
*
*
*
1/1000, Cavalry
1/2000, Heavy Infantry
1/3000, Light Infantry
The barbarians defeat the cavalry on the Roman right flank, but
the legions break through the center and rout the enemy.
378 AD
1/2000, Cavalry
1/3000, Infantry
Historical Note
Historical Note
ADRIANOPLE
Scale:
Scale:
*
*
*
The Romans attack the barbarian camp, and are near to taking
it when the Gothic cavalry returns from foraging. In true wildwest tradition, the cavalry arrives in the nick of time to save the
circled wagons. This battle marks the domination of cavalry over
infantry for the next 1000 years.
MAP D
29
47
Units At Start:
Direction 1:
Direction 2:
Direction 3:
Direction 4:
Direction 5:
Direction 6:
MAP F
Aetius (Rome)
A pagan king has demanded your sister for his wife. After your
refusal, he invades the empire. You gather up Rome's client
tribes in Spain and Gaul to face him. But your opponent too has
German allies. Also, these Huns are unlike any other people the
empire has ever seen.
Panic:
Units At Start:
Direction 6:
Page 14
25
Turn 5:
Special Rules:
*
Scale:
*
2-3 (D7), 2-3 (E6), 2-3 (E7), 2-3 (F6), 2-3 (F7),
2-3 (G6), 2A0 (113), 2-6 (H5), 2-6 (14), 4-5
(I5), 2-6 (J4), 4-5 (J5), x2 (J5), 2-6 (K3), 4-5
(K4), x2 (K4), 4-5 (L4), 2-3 (M2), 2-3 (N2), 4-5
(N3), 2-3 (O1), 4-5 (O2), 4-5 (P2).
533 AD
MAP D
Belisarius
The Emperor, Justinian, has sent you to recover the western
half of the empire. Your first task is to conquer the Vandal
kingdom of North Africa. Landing near Carthage with only
15,000 men, you face a large barbarian army. Only your skill
and your fine 'cataphract' cavalry give you the edge.
Units At Start:
Direction 5:
*
*
1/2000, Infantry
1/1000, Cavalry
Scale:
Historical Note
After defeating the first prong of the attack, Belisarius separated
his cavalry from his infantry and used it to destroy each of the
other two prongs in turn. He came in for a good deal of criticism
for dividing his own forces, but as he pointed out it worked.
Panic:
Reinforcements:
*
25
Historical Note
TRICAMARUM
CASLINUM
554 AD
MAP D
27
Units At Start:
Direction 3:
17
20
Units At Start:
Direction 6:
36
Special Rules:
*
4-5 (G4), 4-5 (H5),4-5 (I5), 2-3 (J6), 2-3 (K6),
2-3 (L7), 2-6 (M7), 2-6 (N8), 2-6 (08).
2A0 (Al).
Scale:
4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, x2,
on either edge within two hexes of your
camp.
Page 15
*
*
TOURS
MAP D
Abd Al Rahman
The true faith has swept in a crescent from Syria to Spain. Now
you can bring the word of Allah to the land of the Franks. God
is with you.
Panic:
Reinforcements:
Turn 1:
Vikings
The Danelaw has been spreading. As you grow more successful,
more Danes come to England, and you require more land to
settle and more tribute to divide. The largest remaining Saxon
Kingdom is Wessex...
Panic:
11
Units At Start:
Direction 6:
15
Units At Start:
Direction 4:
Charles Martel
The true faith is under siege by infidel Saracens. They threaten
to cross the Pyrennes and overrun your kingdom next. You are
the bulwark of the Lord. God is with you.
Panic:
Scale:
*
LECH (LECHFELD)
Panic:
ASHDOWN 871 AD
MAP F
12
Units At Start:
Direction 6:
Panic:
Aetheired of Wessex
For nearly 80 years the Danes have been threatening Saxon
lands, first as raiders, then as conquerors. Now, they move
against your kingdom. Youwill join the battle when you aredone
with prayer. Until then, your brother Alfred must deal with
them.
Units At Start:
Direction 3:
955 AD
Historical Note
Panic:
1/250, Infantry
Historical Note
Scale:
*
*
20
Units At Start:
Direction 1:
11
16
Units At Start
Direction 3:
Special Rules:
*
*
Scale:
*
1/1000, Cavalry
Historical Note
While the east was being hit by Moslems and the North by
Vikings, central Europe was being hit by Magyars (Hungarians).
Armies of this period were plentiful, but only a few thousand
strong at best. Also, they used little in the way of combined
arms and tactics. Here you see a German army arriving to lift
a siege. The Hungarians attacked this force in two groups. Both
were repulsed.
Page 16
1014 AD
MAP D
Vikings
Forces from Orkney and the Isle of Man have gathered at the
Viking base of Dublin. They are joined by Irish troops from
Leinster. With this host you can sweep aside the forces
preventing your settlement of Ireland. You also have the
opportunity to settle personal scores against Irish nobles in the
enemy artily.
Panic:
Your succession to the throne has not been uneventful: not only
internal enemies, but a Viking invasion in the north and a
Norman one in the south. The first was dealt with at Stamford
Bridge. Now, for the second. Another forced march and you face
the Normans. A second victory will give you the support you
need.
Panic:
10
Units At Start:
Direction 4:
19
Units At Start:
Direction 4:
4-2 (I2), 4-5 (I3), 4-2 (J3), 1A3 (J4), 4-2 (L4),
2-3 (L5), 4-2 (M4), 2-3 (M5), 2A0 (N2), 4-2
(O5), 1A3 (O6), 4-2 (P6), 4-5 (P7), 2A0 (N2),
x2 (L4), x2 (M4).
Special Rules:
William starts at one victory point for being
in hostile country.
Scale:
For years your rule has brought peace and stability to Ireland.
Now, your old enemies, the Danes (Norsemen actually) and
Leinster, threaten the kingdom. What is even more frustrating,
you are too old to lead your army. Your son must lead.
Historical Note
Panic:
17
Units At Start:
Direction 1:
Special Rules:
*
4-5 (I7), 2-3 (I8), 1A3 (J8), 2-3 (J9), 4-2 (L9),
4-2 (L10), 2A0 (L12), 4-2 (M9), 4-2 (M10), 1A3
(O10), 2-3 (O11), 4-5 (P11), 2-3 (P12), x2
(L10), x2 (M10).
1/1000, Infantry
1/500, Cavalry
The Vikings were defeated and chased back to Dublin, with the
loss of 7000 men. Unfortunately for the Irish, their legendary
king, Brian Boru, was found alone and killed by some fleeing
Vikings after the battle.
1066 AD
MAP B
MANZIKERT
1071 AD
MAP D
Historical Note
HASTINGS
1/500, Cavalry
1/1000, Infantry
Romanus IV (Byzantium)
All non-archers on both sides must roll for
command control.
Scale:
*
*
*
*
11
Units At Start:
Direction 6:
34
Page 17
33
Historical Note
Byzantine KT have missile rating of B when
not disrupted.
Byzantine KT must use the command
control rule. This simulates the tactical
error made by Romans at the beginning of
the battle. It is not a reflection on the
cataphracts of the period. It is also necessary
to balance the scenario.
Scale:
*
DORYLAEUM
1097 AD
MAP D
Historical Note
The Roman cavalry attacked prematurely, and out ran its
infantry. The Turks were thus able to surround the cavalry and
defeat it in detail. Although the Byzantine empire lasted for
another 400 years, it was never again a major military power.
DURAZZO 1081 AD
MAP D
The true faith has spread steadily, even crushing the might of
the Byzantine empire. But fresh Christian armies appear. First
was the rabble that was easily defeated. Now a trained army
comes. They walk into your ambush, but this is a new foe with
unknown ways of fighting.
Panic:
23
Units At Start:
Directions 3:
The Pope granted you southern Italy and Sicily if you could take
them from the nonbelievers. This you did and now you continue
your war against Byzantium into northern Greece. Who knows
where success here could lead?
Bohemund
Panic:
27
Units At Start:
Direction 6:
Since it doesn't look like you can claim your inheritance in your
Norman lands, you decide to join the Crusades. This will give
you a chance to carve out a kingdom for yourself with the
blessing of the Church and the Byzantine emperor. You find
yourself at the head of the lead Crusader column in the holy
land.
Panic:
It was well and good for a Norman adventurer to take Sicily from
the heathen Arabs, but he goes so far as to take Imperial lands
in southern Italy. He has landed near Corfu and must be
defeated soon.
Units At Start:
Direction 6:
Panic:
24
Units At Start:
Direction 3:
Special Rules
*
*
23
Reinforcements:
Turn 2:
Special Rules:
*
*
Scale:
*
Historical Note
Scale:
*
*
Page 18
1176 AD
MAP D
Saladin
It is time to expel the infidel from the holy land. They have
broken their truces, so now you will retake Jerusalem.
Panic:
16
Units At Start:
Direction 5.
24
Units At Start:
Direction 2:
Reinforcements:
Turn 2:
Reinforcements:
Turn 1:
Special Rules:
*
*
Turn 3:
Scale:
*
*
Historical Note
31
Reinforcements:
Turn 2:
The Turks were often frustrated that Crusader armor was too
difficult to penetrate. The Crusaders were frustrated that the
enemy light cavalry would snipe from a distance, but wouldn't
stand and fight. In this battle the Turks succeed in separating
the enemy cavalry from the infantry, so that each can be
defeated in detail. If they could prevent this, the Crusaders
would win.
Scale:
*
*
1/500, Cavalry
1/1000, Infantry
Historical Note
Fredrich's cavalry defeated the lead Italian cavalry, but was
stopped dead by the Italian pikemen. The rest of the Italian
cavalry then appeared, and tipped the balance in the Pope's
favor. This battle later became recognized as a foreshadowing of
the rise of infantry. In this scenario, however, you will find the
Italian infantry hanging on by its fingernails until the cavalry
can ride to its rescue. Much more dramatic.
HATTIN
1187 AD
MAP D
Guy of Lusignan
The infidels have attacked the crusader states and threatened
the holy land. You have assembled all available crusaders to
defeat these invaders.
Panic:
Units At Start:
Direction 3:
21
ARSOUF
1191 AD
MAP A
Saladin
3A2 (E6) 4-2 (F7), 4-2 (G7), 2A0 (H8), 8-4 (I8),
8-4 (J9), 8-4 (K9), 8-4 (L10), x2 (L10).
Page 19
35
Units At Start:
Direction 5:
Direction 4:
Panic:
2-3 (E6), 2-3 (E7), 2-3 (F7), 2-3 (F8), 2-3 (G7),
2-3 (G8), 2-3 (H8), 2-3 (H9), 2-3 (I8), 2-3 (I9),
2-3 (J9), 2-3 (J10), 2-3 (K9).
2-6 (A5), 2-3 (A7), 2-3 (A8), 2A0 (B3), 2-6
(B5), 2-3 (B7), 2-3 (B8), 2-6 (C4), 2-3 (C6),
2-3 (C7), 4-5 (D4), 2-3 (D6), 2-3 (D7), 4-S
(E4), 4-5 (F5), x2 (F5), x2 (F5), 4-5 (G5), 4-5
(H6), 2-6 (I6), 2-6 (J7).
42
Units At Start:
Direction 5:
Scale:
*
*
1/1000, Cavalry
1/4000, Infantry
Historical Note
Panic:
KALKA 1223
28
Units At Start:
Direction 1:
Direction 2:
Direction 6:
Special Rules:
*
*
MAP D
Units At Start:
Direction 6:
Historical Note
BOUVINES
MAP F
Panic:
Scale:
*
Direction 4:
Direction 5:
Direction 6:
Special Rules:
*
*
35
Scale:
Page 20
*
*
*
LIEGNITZ
1241 AD
FALKIRK
1298 AD
MAP D
Edward I of England
Scotland makes treaties with your enemy France. Plus there is
always the threat of border raids. Leaving an unsubdued
Scotland on your northern border is far too dangerous.
MAP D
Panic:
25
Henry of Silesia
A new heathen menace threatens Europe. Towns from the Baltic
to the Carpathians are suddenly attacked. An army with such
a front must indeed be huge. Your force of 30,000 is on its way
to join with King Wenceslas and his 50,000 when you spot the
enemy cavalry. Show this pagan horde what Christian Chivalry
can do.
Units At Start:
Direction 3:
Panic:
58
Units At Start:
Direction 5:
1A3 (H8), 8-4 (H9), 2A0 (I5), 4-2 (I6), 8-4 (I8),
4-2 (J6), 1A3 (J7), 8-4 (K7), x2 (K7), 1A3
(M5), 8-4 (M6), 8-4 (N6).
Wallace of Scotland
Panic:
20
Units At Start:
Direction 6:
Kaidu
The Mongols have overrun country after country and empire
after empire in only two generations. Now it is time for these
strange westerners and their cumbersome, heavy cavalry.
Taking 20,000 men for the campaign, you sweep into Europe in
a two pronged attack and prepare to defeat your slower
adversaries one at a time in traditional Mongol manner.
Panic:
30
Units At Start:
Direction 2:
Special Rules:
*
*
Special Rules:
*
Scale:
*
*
*
1/2000, Cavalry
1/1000, Missile
1/6000, Infantry
Historical Note
The English cavalry easily routs the Scottish cavalry, but can
make no headway against the Scottish shiltron (circles of
pikemen). The English bring up their new weapon, the longbow,
which disrupts the shiltrons, which can then be defeated by the
cavalry. There is a lot of disagreement over the size of armies
involved. If you disagree, adjust the scale accordingly.
Scale:
*
*
1/1000, Cavalry
1/2000, Infantry
Historical Note
The knights charged and put the Mongols to flight. Thinking the
battle was over, part of the ,victorious' force was spread out in
pursuit and part was on its way home. The Mongols could pick
off the stragglers at their leisure.
Page 21
1221 AD
MAP E
Units At Start:
Direction 1:
20
Units At Start:
Direction 4:
Scotland has too long been under the English yoke. You have
been hunted as a fugitive for years, but now you have an army.
This is your chance for independence.
Special Rules:
*
Reinforcements:
Turn 4:
Special Rules:
*
*
*
*
*
*
Scale:
Historical Note
Scale:
*
*
*
20
Units At Start:
Direction 4:
30
Units At Start:
Direction 1:
1/2500, Cavalry
1/5000, Light Infantry
1/2500, Archers
The Shah secretly weakened his left flank and sent it around to
strength his main attack on the opposite flank. Today, this is
called the "Hail Mary" play, and it was successful in the Gulf
War. However, the Mongol reserves, including Genghis Khan's
own Imperial Guard, reinforced and held the threatened flank.
BANNOCKBURN
CRECY 1346 AD
Historical Note
1314 AD
MAP A
Edward of England
The Scots are in rebellion. You have an army of 20,000 with
which to put them down. The enemy rabble is no match for
English chivalry and sturdy yeoman archers. Don't let the poor
terrain discourage you.
Panic:
Panic:
2-6 (E1), 2-6 (F1), 2-6 (F2), 2-6 (G1), 2-6 (G2),
2-3 (I2), 4-5 (I3), 2A0 (J1), 2-3 (J3), 4-5 (J4),
2-3 (K3), 4-S (K4), 4-S (L2), 4-5 (M2), 1A3
(M5), 1A3 (N5), 1A3 (N6), 1A3 (O5), x2 (G1),
x2 (K3).
MAP C
Phillip VI of France
The English king holds half of France as your vassal. Butyou
have no power over him because he is also the king of his own
country. This state of affairs cannot be tolerated. You must act
to restore your kingdom.
Panic:
Units At Start:
Direction 1:
43
Page 22
44
Black Prince
You agree that France should be united under one king you!
You already control most of the kingdom and have won a naval
battle at Sluys. If you can win a land battle, this war can end
soon.
Panic:
Panic:
12
Units At Start:
Direction 3
Units At Start:
Direction 3:
Direction 4:
1A3 (N5).
1A3 (K5), 4-2 (L4), x2 (U), 1A3 (M5), 4-2 (M3),
2A0 (M2), 4-2 (O4), 1A3 (P4).
Special Rules:
*
*
*
1/2000, Cavalry
1/1000, Infantry
1/2000, Cavalry
1/1000, Infantry
Historical Note
This was essentially a replay of Crecy. English longbows were
again superior to crossbows, and could break a cavalry charge.
SEMPACH
Scale:
*
*
Scale:
Ignore the stream on the map; it doesn't
exist.
ZOC rule should be used.
French knights must use command control.
English archers may fire three times per
turn.
*
*
*
Special Rules:
*
*
1386 AD
MAP B
Austrians
Historical Note
The French round a bend in the road only to find the English
army arrayed for battle in front of them. They get over their
shock quickly and react by riding down their own archers to get
at the enemy. The fire power of the English longbow breaks
their charge and wins the battle. The 100 years war is now well
under way.
Panic:
32
Units At Start:
Direction 3:
Reinforcements:
Turn 2:
Swiss
Panic:
16
Units At Start:
Direction 1:
Direction 6:
Special Rules:
*
*
4-2 (H7).
6*1 (E11), x2 (F11), 6*1 (F11), 4-2 (G7), 6*1
(G10), 2A0 (H8), 6*1 (H10).
Scale:
*
*
POITIERS
1356 AD
MAP C
John II of France
Panic:
Units At Start:
Direction 6:
35
1/500, Cavalry
1/1000, Infantry
Historical Note
The initial Austrian advance has some success until it runs into
the main body of Swiss pikemen. Even with the arrival of
reinforcements they are pushed back and eventually broken.
With this battle the pike begins to replace cavalry as the
dominant arm. Gunpowder is already available at this time and
will begin to be used more and more frequently. Thus enters the
period of 'Musket and Pike', and the end of Ancient warfare.
Page 23
1415 AD
MAP E
Reinforcements:
*
*
7
Scale:
Historical Note
For centuries the English have laid claim to half your kingdom.
Now, you have them at bay. You have 20,000 knights. The
English king has only 1,000, plus a few peasant archers. Twenty
to one odds assures you of victory. But be cautious. English
chivalry defeated Frenchmen years ago at Crecy, by fighting
dismounted.
Units At Start:
Direction 1:
*
*
Panic:
65
CREDITS
Scenario Design ...................................... William L. Banks
Editing and Layout .................................. Michael P. Nagel
Image Source ................................................ Corel Gallery
Page 24