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51 Documentation
================================
N a v i g a t i o n
================================
* Index
* Readme
[Index.txt]
* GUI
[Readme.txt]
[GUI.txt]
* Netplay
[Netplay.txt]
* Advanced Usage
* Games
[Advanced.txt]
* FAQ
[Games.txt]
[FAQ.txt]
- - - - - - - - - - - - - - - - - * Getting Support
* History
[Support.txt]
[History.txt]
* About
[About.txt]
1. ZSNES
2. Documentation
3. Credits
* License
[License.txt]
- - - - - - - - - - - - - - - - - * NSRT Guide:
[http://zsnes-docs.sf.net/nsrt]
................................
If you enjoy using ZSNES to re-live and enhance your experiences with the Super
Nintendo, please consider making a donation to support further development.
You have two options when making a donation. You can choose to make a donation
through the ZSNES SourceForge Project Donation Page:
[http://sourceforge.net/donate/index.php?group_id=19677]
(Donate to ZSNES through SourceForge).
Alternatively, you can send money to the ZSNES creator's PayPal account:
[http://www.zsnes.com/?page=donate]
(Donate directly to zsKnight, creator of ZSNES).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.
About the Documentation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The ZSNES Documentation Project was started by RichardC in an attempt to update
and reorganize all of the ZSNES documentation into an easy to read, easy to
access collection. It made its public debut upon the release of ZSNES v1.40.
It is officially available in HTML, CHM, and text formats.
If you have any suggestions or corrections that you would like to submit,
feel free to let us know at our forum on the ZSNES Message Board
[http://board.zsnes.com].
RichardC would like to give a special thanks to Nach and the ZSNES community for
all the help and support that they have given to him and the project.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.
C r e d i t s
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
........................................
Founding Developers
........................................
zsKnight
_Demo_
........................................
Current/Active Developers
........................................
pagefault - primary core developer, primary Win port developer.
Nach - primary non-core developer, mostly works on significant back-end
overhauling and large new features.
grinvader - primary ASM to C porter, primary Unix build maintainer, many GUI
improvements and other, and power of no pants.
Jonas Quinn - primary bug fixer, also video code contributor.
ipher - ZSNES GUI expert, WIP distributor
Deathlike2 - minor feature adder, also an ASM to C porter.
........................................
Assistant Coders
........................................
hpsolo
Pharos
Siloh (a.k.a. Stainless, a.k.a. randilyn)
StatMan
teuf
theoddone33
........................................
Contributors (in alphabetical order)
........................................
aaronl
Aerdan
amit
anomie
BRPXQZME
byuu
Diablo-D3
EvilTypeGuy
hector
Khan Artist (a.k.a. Noxious Ninja)
kode54
Kreed
MaxSt
MKendora
Neviksti
Overload
prometheus
relnev
snes6502
TRAC
zinx
........................................
Documentation Writers/Contributors
........................................
Contributors are listed loosely based on their dates of contribution.
RichardC - founder of the ZSNES Documentation Project. First active
administrator. He had the dirty job of doing the initial conversion
of the docs into HTML.
Nach - programmer extraordinaire, and knows ZSNES very well. He helps a lot in
documenting the obscure things we writers don't know about.
LDAWG - updated v1.40 changelog, based on a 2 year summary by Nach, as well as
another 6 months of developer notes.
kevman - helped with the v1.40 FAQ updates.
xamenus - joined the project shortly after RichardC's initial release, and made
many grammar fixes and updated the content. Combined the 3 separate,
port-specific documentations into one. Still contributes some content from
time to time.
Noxious Ninja - manpage expert. No longer active in the emulation "scene", he
always had something useful to contribute.
Clements - maintainer of the CHM file. Also assists with coding and content.
AspiringSquire - designer and maintainer of the TXT version of the docs;
occasionally contributes content. Also an expert with grammar and
vocabulary corrections.
Jipcy - current active administrator and mark-up chief. Manages and contributes
to all parts of the docs.
Jonas Quinn - mainly helps in super-optimizing the images.
and SuperFX), offset per tile mode, FIR filter, and some insights on
SPC700 and HDMA bugs!
WolfWings ShadowFlight for help on several issues of NASM!
Wildfire for some help!
A CoolMan for the algorithm for EAGLE!
Neill Corlett for some info on the .ips format and also helping out a lot
on improving the sound engine!
Kreed for the 2xSaI and Super Eagle source codes!
Markus Oberhumer and Laszlo Molnar for the UPX compression utility
[http://upx.sourceforge.net].
Jean-loup Gailly, Mark Adler, and Gilles Vollant for the unzip routines!
kode54 for the low pass filter routines!
Andy Goth for some help on the design of the key combination engine!
Yamaha of XYZZ (Scott Scriven) for his water effect code.
ipher for compiling and releasing WIP builds!
cdbsi for the ZSNES icons!
The Dumper for lots of help with special chips.
snes6502 for the Xbox port!
hector and BRPXQZME for helping to port ZSNES to Mac OS X!
The NSRT Team, for their excellent utility, JMA compression, NSRT headers,
and a great database!
All those people who contributed by either updating the docs, helping us,
supporting us, or reporting bugs!