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Perfect Faces-Trade Secrets
Perfect Faces-Trade Secrets
faces
TRADE SECRETS
A new breed of 3D artist is taking digital portraiture beyond the real in search of a different kind of perfection.
BY OLIVIER PONSONNET
In this special showcase, one artist reveals the creative decisions that underpin his work
hen I create a portrait, I dont just use
necklace, with this moon key on it. The name came from the
discarded monkey idea, but also from this soft, blue and light
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Luminous skin
For the skin, Ive used the classic maps diffuse,
specular and bump with a fast skin shader,
simulating light spreading through the skin to make it look
softer and smoother. Due to the ethnic mix, the diffuse
colour map is darker than the ones I usually use, so most of
the light is produced by the specular. Its lighter and more
glossy than those Id use for a Caucasian person.
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Lighting scheme
All the lights used in this picture are area lights,
simulating the lights used by photographers: you
get softer shadows and smoother lighting. Theres one key
light in the upper right, in front of the character, with a
neutral colour. Theres a blue rim light on the left, used to get
specular on the face, to highlight its shape. And theres a
huge frontal light, spreading a ll light over the character.
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Realistic skin
Every single map contributes to making the skin
texture realistic. The diffuse channel is important to
add colour variations and irregularities, but its the bump that
creates the small details, especially pores on the face. Thats
why I usually work with a bump map thats twice the resolution
of the diffuse or specular map. The maps are hand-painted with
a graphic tablet, and are not based on photographs.
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01
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I ALWAYS TRY
TO GET CONTRAST
TO HIGHLIGHT MY
CHARACTERS INSIDE
THE PICTURE
May 2007 3D WORLD | 051
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