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Workshop magazine by lacals, for locals! Steve’s Sl “| Now, wihere were we? Yes, of only for short peur course, here we are barricaded implausible appetites Ja8t {nto the Journal Bunker since check out what else we've got, ‘our alright, mp) somewhat instore for you! There's the controversial decision to ‘aneblade Super Heavy Bate Jnclude Wayne ''m Barking- Tank rom Imperial Armout to Mad" Oldfield’s outrageously get you sesiously drooling awesome and not only slighty Wazza, put your tongue Si alin stylist for sway); Goneamorea players ‘Warhammer. Te promised toe just "Born to be Waal in feature tis furryfooted bundle ‘are Bee ra” Silnbeterebucnowtye = (nscoolnen cena; there “hd ut Tu Ghalypoecroundi eas $AMIHEE RE angOg ‘Burm the beret!” Towers on Tar uns lls Blood Howl (now ts Yara getsome ore wood... nme earns whe” N87 ll); ok Buca ‘Bev, pass the nails while I ‘tremendously light hearted Se ener ths dea sco tbe ules Anitire'ssyone Ah, lok, ee an mall tors gir hastould” —hecarteedetngad” fom he tudo were sed ipcmonbeavhle. — cooghtowmriosanihel theyleome tw ourfecar ; " Swollingamy ace tets : ur tb bere ore Hang 88s areal Sa Sad ‘Shut it you tarts!” ‘the-wool gamers who've ‘Sadr’ — The Games Developers. Nice one Wazza, keep up the forgotten how to have a laugh. —_ Oh, I guess not then. Tebalabucits poodle Good, ow then ht a cae mal Sort a sees Steve * COMING NEXT ISSUE. + Tn the Mck’s Workshop you can see how to personalise your Gorkamorka vehicles with cx, sandom bits from your biss Box and even pasta! + Discover Warhammer Siege tactics and learn how to take even the most healy defended fortress ‘or howto hold out agunst near impossible odds, + Bare wriness to the mighty Thunderes siege tank. the latest from the forges of Impecal Armout * Whatever happened to the Wood Even Lost Kindred of the Wythell Glades? Well they're fightng {for the highest bidder now in this new Regiment of Renown. + We're poached another cool modelling article from the net fr all those wishing 10 know how t0 ‘constrict ruined 40K buildings + Waza rambles on in another Warwick's World and good old Dok Butcha returns ready to turn bis ‘surgical atentions to your models Available January Price £4.00 (UK) $7.99 (us) for updates on all Black Library releases check out http://www.blackilbrary.co.uk wooo CITADEL JOURNAL 36 torron CONTENTS steve Hambrook wasren coer TS Mare Gascoigne HALFLING HOUSEWIVES sobe 20 FS ae bea en ssp Graer en Marc Bevan Talons of Death oF “enn ean ch at Stl Wayne Ota i 4 ye finaly hexc, 2 e cry ls! a. Hj dil mtu Hy HH Pogo Trolls thax mus teyremntanimateacgemenctroarpats GH 4 i Hh Fa i Hh Dok Butts Kain ran sents, 90 don aun ait dint ay att ca a if at Tt cud aunt ei Hud “Trading Post re rst ry own fect china 3 Ba MH mma ror nme Bh ll if fumbles onto the pages. 32 aby Uiffg Samira Contacts wer nanontorisirenin 72 i i ihe Hot From The Forges sisi Onc cut the col deal. 2s i Ue Scare | i fini ea The Trading x De Post ‘Welcome to the Journal's very own classifieds section, where you can advertise your old games, painted armies for sale and painting services for p issues and it's for FREE! re (Gives) (Gouna [es func am, Sects pated Mand ase for 30K. Prices vary Bema me on andy Qf fsrve co uk Painting Service (Oxbridge) | ru -07801 286139 Steve's Painting Service (St \ ives) £3 standard sz, $5 oases Ping Seve - 01480 469092 ‘el -0115 9792157 Painted Army (Nots) “Iyranid army excellently ‘painted $170, 0115 9243186 after 60 ack Issues (Newport) ‘Whue Dwarf back issues favallable Ring Pete ~ 01983, 40K Sale (Middlesbrough) ‘Over 200 minis and 13 vehicles painted to a decent ‘standard ~ 200 the lot! ing (Chris - 01642 801286 after 6pm, ‘Ores n° Gobbos (tiers) ‘Over 200 minis, 3/4 patated {£150 all Call Wl on 01279 501130. Knight Painting Service (Colorado) award wining professional minature panting service. All armies and all siyes. Table top, ‘worthy reg sized figs $6 large sized $30. Competstion ‘worthy reg sized §18, large Sized $75. Large armies, squads and vehicles ‘negotiable fes. Call Trey on: (G03) 460-0295 of email elfooy@tx neteom com Painting Service (Albuqueraae) Fantasy/MistoricalSc+t Prices from $2.00 per standard igure. Conversions and terrain on request. — ‘Contact Wolfgang on. 505 2378222 Realm of Chaos = The Lost and the Damned for 3ed ‘edition Warhammer & Demon Download (Dark Future now!) second edition (about 9243) by Jack Yeow & almost any Ist edition GW novels ~ contact Tim on: (01908 505251 or emai ‘bamB13320port ac uke Desperately Wanted! ‘Warhammer Quest stuf painted or unpainted, Wate ‘with info to Rataregarden, Karaby 58030, Tun, Sweden, Direly Needed! (Stockport) Imperator das, Emperor ‘Tan, Contact Fraser on: 0161 292 8668. PLEASE NOTE: The Trading Post is a free service, and as such we cannot accept responsibility for an advert’s authenticity or’) otherwise, You answer at your own risk ~ 30 there! Coma Ronn es Hf you would like to advertise your old GW armies or games for sale, or offer Re ered ea Eee nee ete Ek err et a scar ae ERO an ee Pee ay ace c aa eee _ The Hu A Halfling Army for Warbammer By Wayne Oldfield Galfling bistory by David 1. Stone) Being a member of a games cls basis sideaniages, being. member. of Nommghars gamer stub bee bv tinct ‘advantage of being 4 magnet for ‘madness At Teast 1 Bave Woted spérts 10 tal to, end to get bored talking to mse) (attsough my pryebiairia seems to find it quite GEE Interesting ind tls me to hee tr he Hite red employee and fll tme et engine designer, bemoaning tbe serious rane of al the recent letter nthe White Dust and the Journal All this talk of Deardymess and bhaing to aber sity to the ‘offal rales was geting ws down. Hang om ee ‘ought this i a gume t's suppose oe fu! My fasourte region tte ome eas Lapin Gros Halting Maing Cock What would ute army of tse pinto eating machines A Potted Moot ‘Halflings have lived in the Empire for as lor er cent of the population could be described se steals, Sxatanhgeand ram hen eatramice =n oa onoree Fie Soul geacr gabon Saere” gs ap faa moun a cae sa a Halling Bale Hye J) cn an seen lke et f) tiie a it tone Food food food food Lm described as having a ‘well to them in the year 1010. fo dou FOOD wondsfal food J HS Seenland with well meaning, honest, serious Some poled bya foal ote Tes By Food ood food food Bruni Tat was Before Donk who hate never (repeat 2d aavscum) the Hlings ook up the inind someone who has i extremely proficient ints ttet one up cone, Behind = the pointy end ofa well concealed dagacr. tis due to this fearsome ski withthe ow Halfiogs we noc especlly war Hie ine that Hallngs are called upon by the impr Broud Sense of the term teyare muy game Provide trope forks army. ut when Widens natchnes, Berea sal ees ® threatened, the entre Moot cam be qully “Te there isthe odd exception. Atleast fifty 3#med and very dangerous 1 know. ‘The Chronicle of Stillwater - easternmost Halfling Village of the Moot Imperial Year Saaperal Year 3010 ‘The ancestor ofthe Halting race are ‘ante the fads arvand the upper Mer SB thor permaneot heme aller tet ‘ricces hep within the aumdes (mainly {he tutchens of the Emre 1105 The vag of Sltwater i founded along the banks of the Blue Reach, atbutry 1360 ‘afte Ave. by a group of advencarons alfiogs secang interesting and exc ‘ookang ingredients. This isthe mt essen) ying of al Half serensents 1150 Sullnater i sacked by Night Goblins ‘som the Words Bdge Mountains Man lings are slaughtered before a stout sefence i organised a the Goblin ass ‘ders cen ef ilage Eder Coli Mushvoompad eal meeting and accordance with old waco sbacguet fo acu a way opin ster ‘ds the nllagens ae victors 4 ‘mam banquets planned and omer the next few yeas the cuine ofthe Moc Sid inde the Empire ae infancy ‘he exoae recipes coming ou of Soller Alter along and prospesous penod of peace duneg which the lage of Sollee central wo most he resoludonary larming tehngues tha art [passed on tothe resto the Mat and the Empire Scouts report of Goble amassing nthe Foss of he World ‘ge Mouneaine “Thurs the period ofthe three Eanperors ducing wish the Halfling sek prota ‘employment amongst the sarang ‘enon etd cooks scouts and ‘Sesmvenaly in ae te meTeeAnen =< 3707 Waugh Gorbad The Ore Warlord Gorbac 1151 Cohey’s oa mumple fs dopached th Ivoncw tad 4 masse Waaagh chro some of the braver Haine o locate Black ire Pas deep iio the Hp the Night Gobin hand responsible and ‘using Nulo ad the Moot a he ges sereakrevenge They da no et Fem precmper yan aco 1162 Of the brave bund of Halling sent cane (Gobineau 1150 De to the meuncuny year ears on Tay ‘rohan tence the hopelessly Manehtot returns. He tel ofa Brat ‘Cutnutnbered detenders ate cut dowa by ba in tbe hots of the wore age the whirhng death chara ie Gon Mounts and of the brave erie of Ficases sal a2 lage nnd hnwcomrades lly wandered nt the round ‘mere hand of suror lead ‘deme for year in dak lands a at Er feerpadre Munehiot (descendant ot Ibuthe ws desert Ue dscorers a new ath) manage to escape wih some of te find of potato during his wanders act cookbooks and «ew ofthe race that iter becomes famous pat of ingredients and spice wo the dered lrapenal csi, Tl awarded he remain ofthe Moot The Halig ice Saeater Heine for bravery andthe takes year reeves om the eas commu’ ras wheat hf the geeroins but emerge + togher {eemendous op conebunon snore resent people wih an even Bact 1267 sullwaee ated by 2 foo! Necromancer fan totent on slaving and using the eMC Present The ange and dimanutwe ie of ‘population is only saved bythe umely Ineervention of xf, wandening Wied tnd thee s much scndobs muttering ‘of hes and fene-lk The damage Sollwatee sty exemare although ey ‘one Ting loses us he, Gane Dovebogie 1288 bumper harvests red by the Dovebrgh aml leading 0 specslanon thar Gamble was 4 saint thee fore (Gee) statue eect commemorate the grea ber 1349 Saltwater under atck again this ume ‘nom te ShllowprtSooting movensent ‘Aer baie tng and gael the ‘Hathings sll preduce seer noteworthy hheroce sch a8 Blood ow! supremo ugg Baconbreath (one re expan of the Buebay Crammer, wo went Oa 1 score a record 2 Touchdowne and Consumed between tour and st meals 3 snatch) and Vindaloo Warmglow (ace {cher fr the Stunted Stoutliows who, despa scoring carer toa of only “Touchdown seat on to canstime orehe Ihe of smacks after aul seven course beh an the notonuemnesator ‘Sam urentere: Wuble, llr ef somes and sar of eo (now legenday) Old oad masters CaS aa = SER ET Te 5 Halflings “The bse Halling strong or very 3 Phung: are excellent shots with 2 bow and bine are exceptional fighters, Walflings are Known 10 be intelligent (usually described as Kory, can move in woods quite unhindered ‘Gesin tnown a8 sneaky) and loyal especialy ‘Gfere food is concerned (this is because they dre ALWAYS hungsy) Mwspss Tw 1 A Ld a2 4221518 Falfing ‘special Rules Woden: Halfings are natural woodsmen ind can move swifly and slenty. through ‘Nooded territory Halfings therefore ser no Tove penalty for moving through woods. This Skil applies 10 all Halfling inkintry including les. Cooks Cooks are the most respected members of the Halfling community They form the Moot's clit ffanery unit Mwsass Twit Awd Ge 4333271518 Crazed Cooks ‘These frenzied, cried Cooks (they've been at the spicy dumplings again!) jump out of ‘Gook Units whirling their heavy cookpots “around. They hide i dhele regiment, are lmmune to psychology, jump out ofthe unit ‘when an enemy moves within § and move 206 inches in the direction of te nearest ‘Enemy uni in the frst warn. Thereafter they ‘move in 3 random dietion 206 inches. They {do aot fight In hand to hand combat but can be shot at. There can be up to three Crazed Cooks in a unit Mwsps s Tw 2oesp0 5 24 Ala Dé Grmed Cook “Motto : Vious Cibum (ive to Eat) Housewives Halfling women folk ae not to be messed ‘with, They are uncannily strong, they Unerringly lt the mark when there ls 2 punch to be thrown and, due to years of child rearing, snd housework, are incredibly rough. The ght of one oftheir men folk being killed is tenotigh to drive them ino a frenzied bloodlust, beware a woman's wrath! Mwsass Tw 1 Awd Towed 3225251 8 Special Rules Women's Wrath: Halfling Housewives are immediately subject to Fronzy if any male Halfings die within 8 of chem, E = zs — ject be) Although they will not admit it publicly, Halfling Thieves are the best around although they do prefer o be called Scouts, i's more polite. Hiding in infantry units, they sneak out And stealthy steal magle Items from the ‘enemy Mwsms s Tw Aid Ter 5 3 422 1001 8 Rules Teefn’ fa Thies present in aunit which iin base to base contact with the enemy, roll 2 D6: “Lhe Thief is caught and killed outright. 2. The Thiet is chased back into the parent 3, Not noticed but fll to steal anything 45 The Thief ssceeds in stealing the lowest value magie tem from the unit. 6 The Thief succeeds in stealing a magic item of is choice. ‘The Thief may not use the mapic item himsel, ‘but may pase it on to any character in the unt. the character has his maximum allowance of magic items, he may chose wo discard one which the Thiet keeps for him. ‘War Sheep. 1 point War Sheep ae specially bred for their size, strength ane pial: They undergo special ‘obedience uaining but are sil rather skitish. Mwses§ Tw ot Aud WarSheep 8 se Special Rules Skittish: The Wat Sheep riders suffer -1 ‘Leadership when taking Break Tests because of the dificult in controling their animals, Battle Rams, vne$ polnts Langer and more aggresive tan War Sheep, Battle Rams are the Halfings heavy cavalry “They are beter trained, larger and stronger ‘They have very thick woolly coats which make them very hard to hurt. They also pack a powerful head butt and have wicked horas, Mwses s TWA Ld tanefam7 404 3 13-1 3 Special Rules Woolly Coat: The Battle Ram offers the rider the same protecion as Barding and ads 1 t0 the fider's save. Goats. .3 points Lange Goats are used as light cavalry, often for skirmishing and scouting. They are iertable ‘beasts though, well known for thets head Dating Mwses $s twit Aud Goat 7 3033151 3 Special Rules Sure Hoofed: Due to their nimbleness, Goats do not suffer any penalties for moving ove dfeul terrain such a8 woods or hills Skirmish: Units of Goat riders may als ‘Skirmish. Sheep Dog ‘The Sheep Dog, with its master mounted on a Battle Ram whistling commands to itis usual, ound towards the rear ofthe War Sheep and ‘Battle Ram units. Sheepdogs are notoriously loyal to theie masters and will often lay down thei ives for them. Mwsps s Tw or Aid SheepDog7 2 0.2 2 15 1 5 Special Rules Shepberding. Wf the Sheep Dow aioe cat ge ino baseo-base contact with fecing. Wa Sheep or Battle Ram unit, that unit. automatically rallied. The Sheepdog. mus ‘ema within 12" of ts master and may take a) Leadership based test on his Ld Giant Swans ‘These large birds make ideal mounts for transporting troops around the battlefield quickly. They are sso aggressive and kl with {heir powerful wings, They usually lyin a‘ formation and thei riders are the best of the ‘Moots bowmen and can shoot oa the wing. ‘When fying high, they can shoot at other high Ayers with a1 to hit penalty, but nota troops ‘on the ground. They ean move and shoot in the same turn with no penalty Mwspss T wot Add Sans 2 403 315 1 6 Poultry Swarms Chickens, geese, curkeys and ducks can be driven, enraged, into battle a a swarm (oF should ithe flock?) as described inthe Rule Book Mwses $ T wir aid 530225 1 5 10 Svarm CHARACTERS “a= not as renowned for producing legendary heroes but the plucky lle guys still have aaatntar share of powerful characters. Your army may include up to 50% ofits points value as EiStacters chosen from the following lis. You must always chose a General. {our army must be led by 3 ‘The General is usualy sen carying a plenic basket. Any Halling wil follow the chap with the pinic basket. Mwsess Twit AL Gaal f 573337 4x Bitlemm7 4.04313 1 3 -Bquipment: Sword and plenic basket. ‘Weapons/Armour: The General may be armed ‘with any combination of weapons/armour {rom the equipment list ‘May side: The General may rde a Batle Ram ‘or a monster from the monster lst. BE Magic Items: The General is entitled 10 up (0 ‘three magic items, one of which may be the ing of Concealment (se later) another must however be the magic sword Glammyding the General's symbol of ofce with another of your choice The points for Glammyding is Included in the Generals cost. See Magee section for more details CHUCK Waco! 80 points This is the army's Battie Standard. I arres the Halfing's rations forthe day a subject very ‘dear toa Halfing’s heat. The Chuck Wagon is polled by 2 gigantic (atleast to the Halings) ‘Aurochs, an ancient breed of wild cattle and apparently quite as Being essentially a wild ‘creature, eis also quite nasty. The crew of the ‘Chuck Wagon include two Cooks and one Chef z “la je > Ge 4 4 oo 2162 8 Cok 4 3332151 8 Aurochs 6 3055323 5 Special Rules: If the Chuck Wagon is aprured, dhe ene army wil be subject “HLatred aginst the unt which captured itn ‘elas anohing ta yo sae ‘Weapons/Armour: The Cooks and Chef wear light armour (pudd tunis) and cary hand weapons Magic Hem: The Chef may cary single magic em HEROES. Halfling... Halfling Master Chef.. Housewife Lady. m4 points Your army may include as many Halfling Heroes as you wish. Cooks may be lead by a single Halfling Master Chef and Housewives by single Halling Housewife Lady. Mwspss Tw 1A td mo 4 46352639 Manercheté 5 5 432 7 3:10 lady 45 43 4283 8 paletim7 4.0 43131 3 Gow 8 30331313 Warshep 8 = 2 tree ‘Weapoas/Armour: The Hero may be armed with any combination of weapons/armour from the equipment is. May ride: A Hero may side a Battle Ram, War Sheep, Goat oF a monster kom the monsters list. -Magie Items: A Hero is entitled t0 up to ro ‘Magic Items. 9 = e E ES yo] pe Set re =} = Fd Fe Ss A v a ‘Any regiment may include a single Champion armed and equipped asthe res of the unit if you wish. Cooks may Include a single Halling Chef and Housewives may include a single Halling Housewife Matron. Mwsnss TWA Ghampion 43°53 2.1 5 2 8 chee 444421628 Maron 4 45.3 3172 8 Balemim7 £0 4 313 1 3 Got 8 303 313513 Warsheep 8 2 2 ee Equipment: The Champion i always armed and equipped as the rank and fle troops of his regiment. Magic Items: A Champion is entitled to a single Magic tem 0-3 THIEVES.. 15 points ‘The army may include up to three Thieves hidden in Halfing infantry unis Mwsnss wit Ad Tiel —=5 3 422101 8 ‘Weapons/Armour: A Thief may be armed with any combinicion of weaponsarmour from the ‘equipment ist, May ride: A Thief may ide a Batle Ram or a ‘monster from the monster list but if he does ‘0 may only be hidden in such units Magic Items: A Thies entitled to up to one Magic tem, 0-1 SHEEP DOG. “The army may include a single Sheepdog which is considered to be a Familiar to 2 chosen character model which becomes the dog's master Mwspss Tw or Aid SheepDog? 202215 1 5 ‘WIZARDS Halflings are not by nature magical creatures ‘The statistics for Halling Wizards is included hhere for information. They are restricted to Ist and 2nd level Wieards only. Mwspss Twit At Wad 42425151 8 Wiad 42433252 8 Champion \Weapons/Armout: A Wizard may be armed ‘with any combination of weaponv/armour From the equipment ls. May ride: A Wizard may re a Batle Ram or 2 ‘monster from the monster ist. Magic Items: A Wizard is entitled to up to one Magic tem per magic level Magic: Halfling Wizards may take a single Battle magic spell per level, re” Trust include atleast 25% ofits points value ‘Mb ie limitation 10 any unit extept that they -1 UNIT OF GREAT FAGLE RIDERS.....85 points per model Jour army may include a maximum of one Tin of Great Eagle riders. It isa well known, ‘ujing that when the Hallings are in trouble, STlog come the Lords of the Ar ~"The Great ‘Eagles. Two Hallings may ride and fight on oe cach Eagle. Mwsns $ Tw I ALA filing 694321618 mage 27054352 8 “Equipment: Hand weapons Save: None. ‘Your riders may have quilted jackets ne Gesu light amour a+ point, spear at $3 pola and shield +12 pine ats a 5 ‘Equipment: sneha (cs sight armour) S| Serer 6+ “in ST REGIMENTS ‘Gren the Moot goes to war everyone is mobilised from the villages and provinces. Your army regiments chosen from the following lis. There ls rast consist of atleast Ave models ‘Options: May carry spears at +1/2 point and sblelds at +172 poine. (0-1 UNIT OF BATTLE RAM RIDERS..........--15 points per model ‘Your army may indude a maximum of one Bartle Ram Rider Unis, Mwsps s TW Halling 43°45 2151 8 BauleRam7 4.0 4 3:13 1 3 Equipment: Hand weapons, spears and light Aid Save: 4+ Options: Can carry shields at +1/2 point. May carry a magic standard. Oey) ‘WAR SHEEP RIDERS. 9 points per model ‘Your Army can include any number of War Sheep Riders. (for specal ries see bestiay) Mwsns § TW 1A td Halling 8 2 42215 1 8 augment: Cry hand weapon, eat Save: 5+ Options: They may cary bows at +1 point and shields at +1/2 point per mode! al i RENTS GOAT RIDERS....... points per model ‘Your army may include any number of Goat Riders. (for special rules see bestiary) Mwsps § TW Ata Walling 42422151 8 730351515 Equipment; Wear light armour and carry a sword, Save: 5+ Options: May carry a shield at +1/2 point, carry hows @ +1 point and a spear at +1 point Goat (0-1 UNIT OF PANTRY GUARDS. 5 points per model Your army aay contain one unit of Pantry Guards, Cooks with more than a reputation for their culinary sis You may elect for your Pantry Guards to serve as body gard for the (Chuck Wagon, in which case they get +1 ‘combat resolution bonus. wwsess rw Ald Cok 43 332151 8 Equipment: hand weapons Save: none. Options: Pantry Guards may be given quilted tunics which act as light armour for +1 point, ‘They may have cleaves (double handed weapons) at +1 point Your unit of Pankey EERE (Guards may easy a magle standard. CRAZED COOKS...30 points per mode! Your unit of Pantry Guards may include up to three Crazed Cooks. (for spect rules see bestiary) Mwsss s Twit Aid Graed 2068p 05 2 1 - D6 Cook Equipment: Cook Pot Save: None (0-1 UNIT OF HOUSEWIVES........5 points per model ‘You are only allowed to use ane unit of rousewives In your army, a8 any more may provoke jealousy! Mwsps sr wir ata Howewe 432.2 3.1 5 1 8 Equipment: Brooms, bares, cudgels, rolling pins (all count as and weapons), Saver none Options: May wear corsets (counts 38 light armour) at +1 point, The Housewives Banner, Te Witsing Line, may be taken atthe appropriate cost (See Magic section). They may be equipped with an additional hand weapon (Gor an extra Attack each?) at 2 cost of +2 pints or double handed wpns at +1 point a og a ) weal LnIr OF LORDS OF OMT ORS Ode cee wedelnacectoue i yan pete pr ols coe a cl the cond rank oa also fight. Mwsms $s Tw I Ata mo 463 4221618 Equipment: Sword ‘Save: None ‘Options: May cary « Magi Standard May be with ight armour at" point and Shield a +172 point. GATHERERS......3 1/2 point per model Teinerant farm labourers are always likely t0 be ‘pressed into service, Halflings are n0 ception. When siding ‘piggy back’, the Seeond rank can also fight. Mwsess TW And filling 62-42 2151 8 Equipment: Hand weapon Save: none. ‘Options: May carry spears at +1/2 point, light armour st +1 point and shields at +12 point. POACHERS......4 1/2 points per model Poachers ae excellent archers and you may include spy number of Poacher units in your acm Mwses $s TW AL faker 62422151 8 Equipment: Hand weapon, Bow re Save: None. Options: Can cary shields at +1/2 potat and lighe armour at +1 point. Spectal: May Skirmish, 1/2 points per model Hallflings from the Relds and villages of the Moot make excellent natural archers and seubbom fighters despite thei rather ‘iminutive size Mwsns s Tw 1 A td Waling 42 422151 8 Equipment: Hand weapon Save: None Options: Can carry spears at +1/2 point, Short hows at +1/2 point, shields at +12 ‘point and slings at +1 point “TREEMEN. Dis to thee aiinity with nate closeness to the Forest and the numberof, iy BBs living there, some Halfings have been bettended by Treemen who wil ight alongside Halfling army with thei trusty friends riding on their shoulders You may Include a single Treeman for every 1000 points (ofthe amy reemen wil abo alow evo alin wo ride upon their shoulders (branches) Mwsmss TW I Ata Tema 6 83 67624 9 Halling 42422151 8 (or the fall rules on Treemen see page 137 of the Batle book) CMa B Machines chosen from the folowing ist. Summary: 1. Declare target and guess range 2, Position template and roll scater+arillery dice 3. Ifanillery dice = Misfire, refer to Mise Char, otherwise. 4. tscatter dice struck home 5. tf scater die isan arrow, the pot has landed inthe ditection shown 2, 4, 6, 8, oF 410 inches away from the alming point 38 shown by the atllery die, 6, The single model inthe exact centre is hit at strength 5. Remaining models under the template are hit at strength 3 on a D6 rol, oft, 7. Work out hits as normal, no armour saving throws allowed Misfire Chart 1.2. Destroyed ~ Splat 3-4. Spill, cannot fire this or next turn, 5.46. May not fee this tue only. Mwsss s TW Walling 42 42.215 Hor Pot ST eee Maximum range: 36 inches. The erew have hhand weapons and no save. Hit, then cauldron has Ad 1 8 They may not he as advanced as their human and Dwarf cousins but the Halfings have afew Ingenious invertions all of their own. Your army may include up t0 25% ofits points value as Wit ‘THE REAPER AND SHEARER ‘Various pieces of farming machinery are used bby Halflings. For the most par they are ‘designed for cutting wheat, but they are ‘equally at home cutting off heads! There are ‘0 types of machine, one heavier than the ‘ther hoth machines have screw of vee Halfings ‘Small Machine The Shearer. ccneennn70 points ‘This lighter, smaller machine is pushel by two war sheep and carries a crew of two Falflings. Mwsss Twit Aid Waiting £2 422151 8 Shearer 8 6 6 3 -26- Equipment: Crew cary hand weapons and ‘wear light armour ‘Options: The Reaper may have one additional Halling crewman at-+3 1/2 points, Extra animals can be added to push the machines, ‘War Sheep at +4 points and Battle Rams a +6 poiats toa maximum of four. The crew can Ihave bows at +1 point and shields at +172 ill point One Farm Machine ia pet ary can carry 2 Magic Banner ‘special les: $Peserwar machines move and fhe tn exacly the same Tener as charios and use fete unique damage tables. Because each machine spors Sesous aay of chopping Shing blades they do” 206 Tanage wien chy charge! ims gaBY DRAGON 200 points Mwsns $ TW oI A td Dae 6 5 065575 6 Special Rules: Baby Dragons are only ‘ck’ and therefore have softer scales, giving them an unmodified + save of 6+. They also have yet 10 develop their .d breath and so have no breath attack. PEGASUS, ing geacefully heoush ‘Most monsters are just fr too scary for Halings especialy glant spiders except forthe following, ‘Your anny may include up to 25% ofits poins value a8 Monsters chosen from the following list. 6 Ai vt ENTS i .75 points Ald 32 8 16 points Mwses $s TW 1A Ld fossrsi 6 tw 70s 43 ‘THE COMRADESHIP ‘The Comadeship isan elite cub. To jola it fone must be incredibly brave, incredibly rich for incredibly stupid. Preferably ll tree All members of the Comradeship are wanderers, all looking for somewhere 0 go. ‘Together, Argand, Olorn, Legles and Giblit, along with the usual rg-ng bunch of Hallings they always attract, form The Comradeship. An unlikely bunch, but you never know. ‘OLORIN ‘THE GREY WIZARD. 90 points ‘An itinerant wanderer, lori is much adnived 433444638 ‘Weapons/Armour: Olocia is armed with a Magie Items: Olorin is a Wizard Lord and entitled to up to four Magic Items. Magic: Olori is 2 Wizard Lord and may use four Bartle magic or Grey magic spells. SPECIAL CHARACTERS Halfings are nota pariculary warlike race and produce very few natural warriors, indeed the few legendary heroes they do have generally reach that starus by killing a handful of Goblins! DE ‘ARAGAND ‘THE LAYABOUT. 50 points -Aragand isthe ype of bloke you see siting in the corner of any tavern in the Empire. Alone, scruffy and unloved (at least by those who ‘don't know who he is) He claims to be a King In wating ofa far of land, He could be right who knows? Mwsmss TW I Ata Mend 46644364 9 ‘Weapons/Armour: Aragand wears light armour and is armed with a double-handed ‘word. ‘Magic Items: Aragand is entitled to up to three Magic Items one of which must always be a sword (note the sword wil sill count as being double-handed). GIBLIT THE DWARF. 30 points Giblic is afalled Slayer. In absolute shame, his [peers sent im out to befiiend an FIC This he ‘Sid, much to the Ells disgust. His low leadership mean that he is very likely to run away atthe mere mention of wouble fhe ‘were notin the company of his companion, Uegles the BIE Mwsess Tw 1 aud 65 452 4 2 5° Gite rr weapons/Armout: Gible is unarmoured and Mrned with massive axe. tems: Being technically a Dragon Siger, Giblet i entitled to two Magic tems Sra may even use Rune Items from the Dwarf Sity book, he may never wear armour ‘houet. Rules: So long as he is with Legles the BE Gilet is immune to Peychology. In the treat that he should become separated from Tagles Giblet becomes subject to Stupidity JEGUES THE FL. 04 points agles, out for his morning constitutional, was forcibly befciended by a hapless Dwarf, named Gili. The two have formed an unlikely fBendship and Legles has taken it upon Fill to ster dhe failed Slayer into trouble ‘henever possible. Mwses s Twit ALd 366442839 egies yarmour: Leges s med with 2 “Wood Hlven Longbow and a sword and wears light armour. “Magic Items: Legs is ented 10 up to owo Magic lems HALFLING ONLY MAGIC ITEMS alings are not naturally magical beings, ‘magic just happens to them. Magic rings ‘happen’ to be found, magic weapons left Iping round? Inthe middle ofa battle field? Fancy that! Most of the Magical Items ‘happen’ tohave just turned up in the Moot one day tnd come from all over the World. Even dark, angerous magic doesn't seem to turn hair fn the feet. ERE RET =e ‘There is such a thing asa Halfling Wizard, but the time it takes fo study is just beter spent fon more fattening exercises ~ eating for example. alflags much prefer to ire "pasing? mercenary wizards, usually dressed In grey and muttering ncomprehensthly about Elves and Goblins. One such wizard can be ound lurking in the Special Character Section. Some Magical ems hare become synonymous ‘with Halthngs over the years (they nicked them so long ago, the statute of imitations hadn't even been thought about). These include “This magical ring makes i very dificult o sce its wearer He cannot be bit by missile fre and the enemy suffers -2 tobi to hit him in close ‘combat. 7 A FA iE ES = ext be es eA Glammyding... --n-30 points This mage sword gives is bearer +2 Strength In addon, i¢ causes Fear in Ores and Goblins. Bimbo's Book 0 points bearer to givesome sound advice to his army. At the beginning of the game roll a D6: 1-2 One unit may reoll missed missile his 344 One unit may re roll missed hts in hand-to-hand fighting 56 One unit receives +1 t0 ts eank bonus. “Sage Advice’ is Halling for a good talking to Housewives ‘Washing Line. snne30 points ‘Nobody, but nobody dare get this washing diry or there'll be hell to pay! This item gives the Housewife unit +2 combat resclution. CONVERTING AND PAINTING YOUR HALFLINGS ‘This article was the atest episode of my Jnsanity. Within minutes of deciding on my grand if somewhat madcap scheme I had Popped down to Mall Order (another distinct advantage) and purchased myself one of every Halling ever made by GW. There are some ol Fallings that do not even appear ia the catalogues but they are all infantry models. ‘What about cavalry? War Machines? Fiers et? sand most important some rules wit a sense of ‘humour? With a theme of food and erming, ‘ideas abounded. Sheep, rams, goats and swans ‘were all modelled in green stulfand cast ia, 18 [RIV rubber using all the spare white metal had collected over the last 18 months or 0, Halflings on foot were converted into Haig capable of riding ruminants. Old fashioned farming harvesters were serach built using & mixture of plasicard and bits from the bits box. Catalogues were perused, Mail Order was ‘ded time and again, Abit about painting Feing neat is important. To get the paint where you wan it to go always use the correct ‘zed brush which should be in good condition. Tb Ret a point oa your brush roll between your lips. You can restore brushes by ‘washing them well with hair conditioner. GW brushes are great fr ll bur the finest detals (yes ete). [use artists brushes for, sizes 000, (00000 ete. Preparation and assembly “This is very important. Wash your figures Using soapy water and 3 tooth brush (00t Our ‘muta's or wives as they tend to get ups) This removes the tle used in the casting process aswell a any axcie bul up in Forage. Remove al excess metal or plastic Carefully. Stick pat together with 2 all Smount of superglue, less works beter than ‘more. Ifyou have lange pars to stick togetber, Sd a small amount of epoy purty (green Scuff) a8 well 5 superglue, i holds together uicker and is more permanent. Make sure that no putty obscures any deal or sticks to the surface ofthe model. Position and Lighting Paintin a position in which you are comfortable. I paint with my hands resting on ‘ay knees so that both the brush and the ‘model are steady Paintin good light, 2 desk lamp with 2 daylight bub is a great help. Don't pat in direct sunlight, It hurts the eyes and dries the paint too fast. Don't paint when tired (or drunk! - you tend to dip the brush in the wrong pot), just do an hour at time Preparation and assembly Use black or white undercoat. Ifyou bave los fof metal or dark colours, choose black. Ifyou ‘want bright colours like flesh, red, yellow then ‘hose white. Ifyou have a mix, spray white fad se-undercoat the areas to be blac by ‘carefully painting with diluted black paint Paint “Try to sick toa few colours. I nearly always & zea ree tse just two baste colours for otheslornaments etc. plus skin colour and brow or leather. Choose your colours turf, some clash like pink and yellow, furple and green, purple and and yellow and Shue and yellow. Choose one or maybe two fright colours only. I always water paint dows, ly the new pots which seem to dry out [Ester and the paint seems thicker. For speed, 1 sways use a warh on top ofthe base coat. ‘Tis ean then be highlighted with the base oat colour and one shade lighter. Shading can be done by starting with the darkest shade and fing thin layers of increasingly lighter ‘hades on top. Dry Brushes and washes “This an art unto itself. If badly done it just Jools mes. To do it properly paint the area ‘ith the darkest shade add a tay amount of Paint o the dry brush and wipe off the excess “There should be the faintest smear of paint left Then lightly brush dhe area ual the highlights are brought out. Use increasingly lighter shades for a more pronounced effect. ‘Armour painted black then dry brushed silver Tooks grea. Use washes o paint: armour - paint with 2 rmeulie colour or dilute black wash. Wood — paint brown, wash with dtu black wash, Bone ~ pint ear, wash with very dilute brown wash, Leather ~ pain leather wash with dite brown wash, Use dilute brown wash on ‘yellow otherwise use the same colour of wash, Basing and Varnishing ‘A good looking base can really make a ference to your model and wil probably determine whether you win the Golden Demon or aot. A base way i © paint the base {green and cover with Hock, glued on by Wwatered down PVA. You could use a mixure of Focks, with sand, Or tiny cork pieces. For varnishing use matt spray forthe best effect. 1. {s very important to shake the can very well and apply several thin coats than a thik one ‘which i able to run And remember ~ Practice!t “The dice was cast (usually coming up 21" of double '6 for me). Thad the keas and the basics the rest was easy, warped definitely but ‘easy. For three months I ved slept and ate (Gre not ieally) Haflings. Hang on 2 minute the men in white coals are here aeain. ESIC » - SS z F| ad) GORKAMORKAMGORKAMORKEMGORKAMORKA Born to be WAAAILO! By Peter Hurrell (Photographs by Chris Douglas) i, my name is Peter Hurrell from Merseyside, I've ‘been gaming now for six years and in tha dime have amassed 2 huge collection of miniatures. This Includes my original army of Ultamarines, my 3000 points of Imperal Guard, 1000 points Ork Kult of Speed and my latest project, 1000 points of Khome ‘Berzerkers for Warhammer 40,000. There is aso my 1000 points of Dwar for Wachammer and my GGorkaMorka mob, Grogroxs Keushas. This article was inspired by watching Mad Max 2 and the major BIRT) | vehicte chase towards the end. Enjoy! Der's Gear in Dem Der Dunes ‘Acbuge haul of ol! has been “discovered deep in the desert. ‘A number of Mobs are ‘competing fori but your ‘mob has been offered Substantial reward (aot ‘mentioning several ‘Janglies) by the Meks to return it safely © Mekiown, For this purpose 1 huge articulated lorry has been constructed to cary the fuel back and your mob has been left in charge. ‘You reach the site after several days of elaively peaceful ‘travel and a huge ig set up to extract the oi. Then you see an enemy mob cresting the horizon and realise you've ‘been found. The taler flled and hooked up and the chase ison, CEE Da Scenario One mob of Orks are fleeing. across the desert with fuel in ‘huge loery. The other Orks ‘who cannot be bothered digging for the loot are ‘determined to prevent this ‘mob claiming all the ofl for themselves and intend to stop them! Da Desert ‘A438 table should be used. ‘There should be several buildings and barrels at one fend with less scenery towards the other. There should be a straightish) path down the ‘middle of the board. Remember, the lory is not very manoeuvrable. Mobs (One mob must take contol of the loery. A dever from this ‘mob should be nominated to drive the lorry. No other ‘ehlctes are used. Tis Geployed within 12" of the short board edge with the buildings and any foot troops y she ob ean be feployed oni ‘oro enemy mobs foal be wsed, any more his and i becomes very forthe attackers 10 win swcight of numbers ‘They should be deployed switin the deployment zones Jhown on the map. ‘Startin’ ‘The defenders lory moves Jinks they attempt to pur as uch distance between them Ah the attackers as possible. Endio’ The game ends when only ‘ne mob i left on the table, the others having botied out peleft he table edge. The ‘elenders win ial atacking ‘mobs Bottle Out or the lorry Ieaves the opposite table edge Atackers win if the Gelender Botle Out or if the Tory i destroyed or capeured. ‘This occurs ithe lorry 5 boarded and no defenders are Jef aboard (the dever may be attacked a usual for vehicle Grewmen), itis immobilised fontinue to ght as the sttackers may be forced to Bote Out Income ‘Mobs may collect income as normal. Tae mob(s) left io possession of the lory at the ‘end ofthe game gain 2065 “Teef as a reward added 10 Income before calculating prof. Experience Warriors who wok parti the chase earn experience a5 follows ++D6 Survives +5 Wounding Ie Wounding downed warriors docs not count. Only 5 points fare earned regarless ofthe ‘number of wounds caused by the bit 45 Penetrating Hit “This is eamed regardless of the damage caused. +D6x5 Penetrating Da Lorry Earned regardless of the damage caused by the hit +15 Driving Da Xpress “This is awarded a8 long as the driver athe Xpress and ics ‘moving for at least three turns. Ie doesn’t really matter Ifthe driver's mob wins oF +10 Winning Ayvarded to the Nob ofthe winning mob. Ifthe attackers ‘win and there is more than fone mob involved then the ‘experience is given fo nether! ‘rope. Rpress Deiery Service (or "The Lorry In All Its Glory’) Construction ‘he eab was made out of pieces of thick card The Feindow was made our of to pieces from Leman Russ Born te be Waaaild Grogrot’s Xpress Hit Location Tables rom the front from side Prom rear T’Wwheclvitacks 12 Engne 12 ew 2 cew 34 Driver 3.5 Tank 3-4 tank 5 Wheelyacks 6 WheeleTracks 5 Diver 6 Tank 6 Engine Coir sponsons, ghied together and dey and then cutting around topped with the tops from the them. The front was made sponsons and a hatch from from sprue sections and an the Leman Russ stowage box. Imperial Dozer Blade, cut in “The tracks were made by halfand glued together at an sluing wack sections to & angle piece of card, waiting for it to Een ‘The trailer was the most twoublesome part of the ‘model, nding something to ‘se athe container wae ‘early impossible. In the end used a lengsh of drain pipe Walch I had ying around! The fends were covered in a piece Dlthick card, carefully cut eo ‘ht The valve on the back was ‘made from a sal ying base, “The gantres are made from Jameworks of sprue which I haze fing around in great, quantity Talso used wire ‘mesh to make the floor and loss of exible drinking straws tomake the pipes and the exhausts on the cab section Painting was simple. Two or three layers of black undercoat were used and the ‘a was painted with Bolt Gun Meta, The fees, Indders and platforms on the teller were deybrushed with Belt Gun Metal. Details, such asarmour plates and the ‘gantries were drybrushed with Duarf Bronze and the streaks fof dirt on the cab and the {rent ofthe trailer were ddrfbrushed with Dwarf Bronze or Snakebite Leather. The ‘Grogrots Fuel Co, the (ck glyphs and the number plate at the rear "Krusha 1" ‘were painted in white and then [vent over them in Red Gore. This takes time and a lotof patience and shoul only be undertaken by the ‘exremely foolhardy amongst you! Dvn’ Lessons (The rules) The Xpress is quite unique in the Gorkamorin rales (as far as know) so i requires quite ‘extensive rules It an move 8° per tum and can make a singe thrust move fon roll of a 4+, this isa farther 6 of move, If this s ith | en Beet ects: ae feo. eee cm fecan make a single 45 degree eS Sener ESS = aes Pee et ee Se en ae Sees se ee Becoo Be can es in aRam, Overrun, Collison, fake or Sideswipe(or indeed contact of any kind) the press causes D6+1 damage ‘which penetrates {homatcally and the other eile causes 1 damage 1 the Xpress. Foot madels who filo avoid the Xpress tke 36 $4 hits as they are quashed by several tonnes of Xpress on top of them! The Xpress cannot swerve our of ‘he wiy of enemy rammers borean play chicken’ (not 2 good idea with something this big) Ifthe xpress crashes it ‘aes DS hit to the front of ‘he eab and is iramobilised on ae “Shooting atthe Xpress is at “FL to hit (although there is litle poing, see the damage tables, below. This i in Adadtion to the normal +1 for Shooting ta large target. Within 6, crewmen (not the Aeiver as he's enclosed in the ‘ab) may be targeted Separately from the Xpress Dutare not at +110 hit, Individual hit locations whieh Born to be Waaaild Grogrot’s Kpress Damage Tables Engine - Armour 12 “Thruster destroyed no thruster moves tay he made. Speed reduced ~ deduct D6" rom the ase move Gao engine destroyed — only thruster moves nay be mace Immobiised ~ cannot move forthe rest ofthe game Cab destroyed Taller moves 206" frwands and sts Cab explodes ~ Trailer fs thrown 2D6' forwards and turns 50 degree along the line of travel ll wariors on board are thrown D6" forwards and take a single S4 hit Driver - Armour 10 120K 3 The Xpress swerves 45 degrees directly away from the of shot and moves D3" forwards. 46 Driver takes hit as normal, ora 83 hit fom 2 collision, ram, rake, ileswipe oF rash. |Wheels/Tracks - Armour 9 1 Loses D3" movement. 2. Loses D6" movement. 3) Swerves, Rol a DG: 1- lft, 46 sight, nd moves D6 romwand, 45 Immobilsed 6 Crashes. The whole lorry, cab and trailer skids 90 degrees ther left o right (1-3 let 4-6 right and flls on its side, Tethen slides 2D6" forwards. Anythingin the path counts as though it had been hit bythe lor) as detalled above Crew are thrown D6" forwards and take a single S4 hit Crew ~ Armour 8 Randomly determine the crewman who ishit from those who can be seen by the attacker. 12 0K 5-4 Takes a 3 hit and falls of the Xpress an a 6. 5-6 Takes hit as normal ora $3 hit from aerash, collision, ram, rake or sideswipe ‘Tank - Armour 12 112 Armour is reduced by 1 point. 3-4 Leaky pipe - on a roll ofa 4+ at the sart of the defender's tum the Xpress explodes as below 5-6 The Xpress explodes! Everthing within D6+6" tke D3 $8 bits which eause D6 wounds, Vehicles take D6 hits which penetrate automaticaly. 23 Born to be Waaaild can be seen by the fier ca also be targeted separately ‘gan, notat +1 to he ring {rom the Xpress is atthe usual to hit fora vehicle moving over & Final Word The scenario can be adapted for a convoy of buggies containing barrels (count as Gubbinz) and is almost ‘much fun for those of you ‘who are sane enough not to attempt to build a lonry. The {cuir Lory took two weeks to assemble and about ten days, {fo paint think i looks quite {good and intend to bud some alternative trailers, such tea low loader and a gun platform with 2 BIG Basilisk Seyle gua oa the back, but as yet haven't got around to it See re Have fun plving the scenario, Sex seem unl at9S Thaks to Chis (omer of te ionys speed or armour Chua fownes alles. Thad to, after a single apni Gro0 fo Rebel Gr managed, wth . Single slags shot © Remember, the rules are only Immobiise my lrry about wat you make chem, have hal way across he oar, Wnt SERVICE ‘Those helpful Mail Order Tolls have complied a complete listing for ll the arictes hat have beea palised in previous ll Two go Mad in Holland By Marc Bevan and Steve Hambrook Being a genuine report on bow a bunch of berks (Le us!) got on with promoting the bobby to our seriously laid-back if a little deranged Dutch muckers. jf WARNING: This article isa | litle sily and should be Ren ae taken in atighebearied ein, SOQESe MSSM Ron > ‘Amsterdam Grand with understating te obvious. change tem when we set Bets neport Seve beng more there Ya Ewen you can at by g Report, ommantive than uwval~ the window Til ell you what, wy 30Ist Oct fraps ewe, couches his sear Tifust ad ay book These , Endgwoans‘noming sree, ignrance cards ae oo! “THE PLAYE Otrthene defecs Ewen's Movenesey = Sete Mare Beran Shihusasm atack wih is - MOVEMENT = 09.30 hr Forge World and Enthusien unlimited supply ofienorance—‘Atort: bared and confused suppor: wen Ute 7 4 Seman outa pax ook —_‘Feday ~ 06.30 rs Midland Amar’ ein Storing Sere nambrook ‘sei cold defence with only one fd fog an isc that eauty John Radi om Been enue ie Mall Oner who we surmise fpinnng to become fas ovenept or spot =] Games workshop HO: Ici Iaciout WE ARE OFF TO tencousy combusted. A roll of L |] idan ander heebant vee Ben, strings onthe Been nic ver ® eve gotour ikea The venting i'sjust what be Paeoors Novbwen, well Red the South Wests does and be does it remarkably welll ~ Fa). He is enthusiastic because tis cold and fogay and we are both in work Before Steve ~ Shock! YesBven, passport, I've got fay passport Yes Ewen, tickets, ve go my tickers. No wen, I don't know where Stee in Yes Ewen, typical “Steye's always late. No Even, | nohell be here = he'd better ‘Bloody be here Friday ~ 05.15 lars Games Workshop HQ: Rolling « four, Steve Baaly turns up looking how I feet but ‘generally being beter att! wen decides to target Steve a ‘Two go Mad in Holland Cee Hobby Manages and general rabbit and seall animal ‘wortcr, Stuart MeCorquodale Card's Ginger Nigja nd “Travis Smith, Oh Gods! Travis Smith SHOOTING - 10.30 hes Holiday Inn: .unforturately there isn't any shooting although Lady Luck isin and has Ewen and Travis shasing 2 HAND TO HAND ~ 12.30 hes Games Workshop ‘Amsterdam: As soon as we arrive atthe store both Sieve and Tare impressed. All GW Stores have great show pieces fn the window but nor oaly ‘docs GW Amsterdam have ‘excellent show pieces inthe window (of note was Dexnis Jonker's Orky dive bomber) (Chere be more of that in a Tater issue ~ Ed.) but also ‘great show pieces in both [rtwork and foam icons ‘excellently designed by Raymond Burger Joss, the store's manager greets us and Tooks like something out of cone of Warwick's Viking ish ‘magazines ~ Pillage! As does most of the sa. Joss-alg ‘and his mercenary Ogres: ‘With a rucful grin Steve can’t ‘stop shaking his head and ‘muttering something about 2 special character called King “luge, whoever he is (MAGIC ~ 20.30 bars ‘Amsterdam: Afier along day preparing our display and ‘chatting tothe lads we all play the ‘Move Unit card and are ‘magically transported into town. Food isthe first objective, Amsterdam fcouniers with the ze we go’ card making the tek toward {ood a litle tougher but we Date on, and finally reach the mystical restaurant that only serves bese and meat in ¥ast ‘quantiis! Mmmm, Rejuvenated, we all want to play the ‘Blast card and sce ‘what wll happen. We end up ina place similar 10 Noutngham’s very own Hooters (ait saucy! ~ Ed) and try our best to avoid the fssaul of Slaanesh. All of us fal! None more 20 spectacularly than good old Travis who pays an ‘extraordinary sum in Guilders fora shot of tequila from a ‘most interesting receptacle swell ets just say that it was @ ‘novel way of serving a drink. alter which everything begins tospin ‘TURN TWO: MOVEMENT - 08.30 rs Games Workshop “Amsterdam: Considerably wworte for wear Steve and I ‘bumbly siouch in the back of the tax as Bwen enthuses at Us. Yes, it was a great meal ‘Mum, the steak was realy nice. No, we cant helleve he ppald that much fora shot of equila es, she was prety “The city blurs past me a5 the ta driver bobs in and out of, anes, The way he dewing des all~ I'm surprised we ‘haven't hit anything Steve See eres ernie “Rg omar Tae stb opt 0 pl I nce cn cach = Griorunately they fall and en echunsaie Rhee SHOOTING - 09.0 re Ce ee etn here ait buna ec See sty sete ey bead 10 HAND - 1030 hrs wtnor ery bur pelong hour realy od to see how interested rere it the hoy “aa ea lgta sot Sect See eae over the wie es ooras tant D0 ear eaey what Fa vou clleeo” Have Seca Th Journ? Tstepatons yan ei ctnisescaiy at Banc Gasng tn car Bes ial boo or he Ket mater Spa roughness sieves sma (reg, Steves leash eeetacienty oto Peat ens thc simpy Pixeuccrnand te ky fectey vay tm nna Bees rn Pear say oa cre Ppt Tie youd ei osracret Wn sout he comic’ — tae eb tot red fedthaned i any othe eon Mit Wood Hest have e300 pon’ worth My eels Bi ened opt ou of reais pun he docks res chow seca serio a ev ins osnrg eat Mia Gow 08s Two go Mad in Holland See eee ee ‘We manage to stave off the {nial aseault unl the reinforcements arrive tn the fuise ofthe Studio team — Jim Butler, Jes Goodwin and Kact Kopinsii. The prospect of not only getting to tlk to Jes but also gesting to see and play. ‘with the fantastic new Land Raider he'd designed together ‘with seeing Kar's brane Portfolio as just too such and has the opposition in disarray, (MAGIC ~ 21.30 hrs ‘Amsterdam City Centre: ‘Amaterdam casts er Rest ~ “ere we go’ card ofthe evening and we end up ina briliant Chinese restaurant About thiry GW staff are here, all hungry and all wanting beer. We ate, we drank and wwe laugted and then we hit town. Agia Amsterdam sdaplays her mighty sorcerous powers znd plays some more [powerfu alcohol related cards (el they certainly gave me 1 banging beadache the next ‘morningl ean tel you! - Ed) ‘The ety begins to spin and take on sn orange hue. We Tose one of our own = Tavis, ‘who we buy back for 150 points afer about fen Ilnutes find F've won ten {pilders on a bet which can’t bbe ata bad... alter which everything Begins to spin agai. ‘Two go Mad in Holland Steve and I humbly sit in the back of the tax as Ewen enthuses at us. Yes, Ewen we Saw them. No Ewen, we don't know what happened 10 ‘Travis. Really Ewen, that is most interesting ‘The tax ide sas ad and as random as ever. SHOOTING - 09.30 hrs Games Workshop. Amsterdam: Apart from my ‘memory of the night before ‘thing else bas Been shot. HAND TO HAND - Games Workshop Amsterdam: The ‘day burs into five-minute Dursts. This time we manage to fare better, The "Buy two ‘get one free’ tactic works 2 ‘reat, But we take a wound ‘caused by one of our ovn! ‘One ofthe guys from the store comes up to see the ‘new Land Raider and have 2 Sook. Instead of playing with the new moving parts, ‘admiring the amazing amount ff detail what does the guy 80 and do? Yep, he picks up 2 plastic Space Marine used 10 Show the scale ofthe Land Raider and goes ~ "Cool completely ignoring the Land alder, the Space Wolf Lord, Frank ne ered bits and pieces Jes had been ‘working on! MAGIC - 20.00 hrs ‘Amsterdam City Centre: ‘After another great meal with ‘more beer (lots more beer — 2) we ae ready for anything ‘Ameterdam can throw at us How wrong Iwas! The world seems to spin by as we walk ‘long the strects ignoring the Daemonettes of Slaanesh, the street vendors and the generally weird people you ‘meetin strange cities. We mill about stopping off for more beer as everyting begins ts customary spin into oblivion, 10.30 hes Holiday tan “Amsterdam: The phone rings somewhere off to the side of sme. Yes Ewen, 'm awake. Steve, Steve wake up. Yes Ewen, Steve's awake t00. Eh? What time's ie now? Right, ‘we'll only be five minutes, leary eyed and awake ~ just, Steve and T only have time for coffee and tea which at i's best is knocked up and milky ‘Ted and hungover we say ‘our goodbyes to the lads and head cf tothe aleport. The tan driver is doing his best ro ty and part me from the ‘previous night's food and by the way he is deving he ‘doesn’t seem to mind which ‘way it comes out. and with ‘thatthe world begins to spin tus back to Nottingham HQ. AIG THANK YOU TO THE FOLLOWING: KEN ROBSON, FRED REED, JOSS AND THE STAFF AT GW AMSTERDAM AND TRAVIS (WITHOUT ‘WHOM MOST OF THE EVENING'S ENTERTAINMENT WOULD HAVE BEEN SADLY LACKING) (Alright Beu, that’s enough owl be wanting 10 thank Jour motber next! ~ Ed) "THANKS MAM... rr Utrecht Gaming Day Report 13th Nov 1999 ‘THE PLAYERS Serbe: Steve Hambrook Forge World: Keith Krelle and ‘Dean Winson DRIVING ON THE WRONG SIDE... Now it kind of starts like this: ‘ter having oaly just fecorered from the {debauched goings on and funacy of the Amsterdam {Grand Opening Alan Perrns, manager of Benelux Trade Ses, sauntered over to me fd asked if wanted to go back to Holland for this Dutch ‘Gaming Day thingy he was oopanising (GO ABROAD! {TWICE IN AS MANY WEEKS! PAID FOR BY THE COMPANY “NEEDED A FAG AND A SIT Down! Obviously the answer was a resounding yest Then it transpired that I would be Airing - ob dear... would be Grving an economy budget Iire-an stuffed full of Forge Worldstock - oh dear...On the wrong side ofthe road needed another fag and a sit oven! Now the people that Know me and have ‘experienced my driving know that my time on the planet is likely to be mereiflly shore ‘Compound that with driving a Jinackered old van and on the ‘wrong side of the oad (being British I ean never admit that ave dive on the wrong side of the road, of course), basically swe were doomed! At some ungodly hour of the ‘morning (es, of course I was late) met my two colleagues ffom Forge World ~ Keith “The Smiley lad-abourtown’ and Dean "The deep and sensitive ‘Two go Mad in Holland oon Coie’ Two go Mad in Holland ladaboursown’ and we ‘prepared for the four or so Bout long drive ro Harwich Tor the ferry ~ boy, did they ‘ot know what they were eating themselves in for if we were to stay alive we had to have 2 plan. My plan sas $0: I would use all of my {ll and concentration (ook, ‘stop it IC18 a good plan!) to ‘easure that was on the eight Inand side ofthe rosd and to avoid hitting anything. Keith ‘would navigate and Dean ‘would keep up a constant and, ceagle-eyed survellance to assist me in avoiding hitting Anything and perchance ‘damaging any of the txpensive stack we were carrying. The first couple of hours deWing in Holland and ‘Keith couldn’ even read the ‘map — t's in foceign. he {kept saying and as for the ‘eyes and ears ~ Dean vas asleep! For reasons entirely beyond me my confidence was atan all de low ter our initial furblings and Dbumblings and more through Tuck than judgement we ound our hotel, found the bar, found some booze and api found uncon- ‘THE BUYING DUTCHMAN Driving to Utrecht from Rotterdam was never going 0 bbe easy. Driving to Utrecht at 5.00 am wasn't going to make ‘any easier and when the fog descended we knew ‘Through my ignorance had previously assumed thatthe ‘population of Holland was About ewelve people and a ‘at Blimey was I wrong, this ‘event had drawn in ove 1,200 people from all over Holland There were for. Benn 3 | mepemosring neem Gow gene = | amt | tee necre ee a ots es ‘the Dutch ‘end’ of as a re a on emer at ose | Gagetonpansed and no sleep ergot ste ees ee | Seer (nd gts that's what {ove shout gaming on the ontinent) who just promote the bobby through {dependent clubs and stores fnretun for afew minis and y abit of tera. Floris went on oexphin the ‘Bate of the Rae Shops’, where independent store's cubs brought along thei armies and battled st out ‘withthe Eindhoven gaming [roup providing the scenery for all. There were the much esteemed ‘Orange Orc ‘awards consisting of nine palnting and modelling Categories and judged by Gar ‘Thorpe and Chris Fizpatrick. ‘Stunned by the excellence of {all and the sheer hard work ‘put in by Fons and his fellow ‘Mercenaries I decided to have a wander and find out what the Dutch angle was on the hobby. I met a great mix of gamers, modellers and Tonaties who had taken it ‘upon themselves 0 Ret together for this impressive Dutch version of Games Day. "The Amersfoort gaming group put om possibly the biggest {game of Warhammer I've ever een = aver 20,000 points 2 side! The incredible Ber. ‘two go Mad in Holland ‘Dubbelaar had constructed 4 massive High EI cy with, ‘walled harbour that was over 12 feet long? 1 returned to the Forge World display to find the guys had ‘made record takings. After all this gesting home was 2 dodale (even though Dean ‘Sept chrough most oft). BATTLE OF THE SHOPS ‘WINNERS ‘Warhammer Category: {et Place: Vincent Brugge of Spelkwarer, Armbem ~ 67 ps 2nd Place: GervJan Ovdenes ‘of cave - 64 pt. ‘Warhammer 40K Category: [st Place: Michiel Khorne of nay Fanatics, Harlem ~ 62 po. 2nd Place: Roland van de ‘Boogaard of Atomic Hindhoven ~ 60 pts. Overall Shop Winner: Spellwate, Ambem = 121 pts MEG bwht aa! HE BANEBLADE SUPER HEAVY BATTLE TANK Model designed by Brian Fawcett, rules by Jervis Johnson (‘banged together’ by Gav Thorpe!) ‘The Armoured Might of the Imperial Guard ‘The Imperial Guard is unimaginably vst, and although necessiy dictates that much of ts equipment ‘standardised there are innumerable diferent patterns of vehicles, equipment and weapons. None of ‘ehicle variants are as common as the STC construct pater ofthe Leman Russ, Chimera ad Bass, they are not unknown, “Impertal Armour returns with is range of uliracool, ultradetalled, ultra specialist Warbammer 40,0 ‘ank kits, These are individually made tn band:poured rest, and we're ot making many of them. Th {ssue we bring you the mighty and legendary Baneblade Super Hea Battle Tank Ard what's more you! ‘only fn the rales for using them righ bore tn te Journal! teh this space for more kickin’ unique tanks lke the awesome Thunder Slege tank. IT yo1 want to know more, sen an SAB (or tx IRC) to Imperial Armonir, Forge World, Games Workshop Lid, Willow Ré, Lenton Nottingham, ING? 20S. OK (r for the latest news keep your browser pointed at our website: hetps/wwwblacklibraryen.uke oo Barbie ak £12500 sein (ese remember tice anata amour scare post an pasta, £5 0 UNE uope £1000 $17.00) RE. Payment may be made by cheque or Intertions Money Oréer (sng or US dalla). Cegues shoud be made ‘aya o Games Worsbop Ld (Plas allow 28 ¢ay fr dtr), Wa can now tak lepbone eed carton on ‘ur nw Blac Library Fergowr Mall Ori htine: 0115 16 8477 (open 3pm- Spm Me-Fl UX ime) Name 7 ge Postotep Telephone no: * Remember ese mod ar any axalble fom te Black Livan, anes Wovshop-hel evans and shop at ‘Warhammer Wort (UK) nd Gn Bue (USA) Phase phone he hap tesa te eat bore vit) + Meso its a recommanded for experianced mode. - o county Roars nm IT’S HERE! IT’S HERE! BANEBLADE SUPER HEAVY TANK ‘Gan you keep a socret? Hmm? ‘Ob well, guess I'l bave 10 ‘st you anyway. I managed ‘0 seak into Joris Jobson’ seriplorium and pifer the following treatise on the Imperial Guard Baneblade | Super Heavy Baitle tank. t's ‘an excerpt from Jervis's ‘work Inpregres ceil design ABPENDIX Is WAR MACHINES ‘he battlefields ofthe Atst illennivm are home to some ieee truly awesome war machines ‘These huge vehicles tower ‘over the batefield and carry fenough weapons 10 wipe out ‘typical 40K army in 2 round fr two of shooting! Ive yet © meet a 40K player who dida't secretly want ro include much 2 ‘ehicle in their own army, and the following rules allow you 1 do just that. Be warned, ‘war machines will dominate any game they ae used in and because of this should be saved up for special occasions, rather than being wheeled out ‘willy-nilly for every game that SS played Using the Baneblade Baneblades fight in their own. ‘army’ fighting alongs another army as a separate Werte detachment, as described on page 131 inthe 40K rules. This Limits thelr use to elther fighting on thei own, oc ia ‘eames of 2.000 points plus porsie Ranchlade ‘detachments consist of up 10 three Baneblades, Structure Points SuperHeavy vehicles, Scout ‘Titans, Tans and Leviathans are so large that they can absorb damage that would ‘destroy another vehicle. To represent this they must be sven (wo oF more structure plats, which equate roughly fo wounds for other models. Basically, the more sructure points a vehicle has, che Digger i Hammer of the Emperor The Baneblade and ts artis om of he oldest pera ak deste still nse, Created ‘sing Dart Age Standard Template Construct, fechnology, uses many systems tha are nwo tongue oie construction The ancient ST data {8 tmited to only a andj of Forge Worlds, and ‘mod ofthe orignal Baneblades cme rom Bare th 1 is clatmad that tn the past tor used 0 be tebole dition of Ranbades tn the Emperors Service, but foday an Inert army fortunate have a Company of tre, and mor usually ‘nly a single Banehlade wll be enatable, Tes te ecauae there iomonse dora or te Baneblade, bows forts highly desrctce abies and surstabiy, and alo forthe Imorate boost sing such a bebemote gees be ‘roops For these reasons, the millon base ‘Soma slow but sre ictease nthe member of “Sountrfe”Baneblader sci orice the importa army. ‘These Bansblades, produced by Forge Worlds ‘ager to secure large altar Cnt dd ‘rade coneasons, domo corporate al of the ‘allie STE data ha om Marsan he fst ‘ther favoured Forge Worlds While a rue ‘Bancblade uses much more powerful rocket: ‘ropeled sls ts mats baticeanons 2 Sccond generation Baneblade (arth Adeps of Structure Points: 3 (Grew: Imperial Guard Weapons: The Baneblade mounts 3 twindinked heavy bolters, 2 lascannons, 1 demolisher ‘cannon and 1'mega bate cannon with co-xe! Options: A Bancblade may be given the following vehicles upgrades for the points cost Usted in the Impesal Guard armoury. Hunter Killer Missle, Improved Comms, Minesweeper, Pintle-mounted ‘Storm Bolter, Searchlight ‘Smoke Launchers. In addition it can have a crew {escape mechanism for 25 points, which will save 2D3 crew members instead of D3. ‘WAR MACHINES: BANEBLADE SUPER HEAVY TANK Baneblade’s ight in their own detachments of ‘up to three vehicles. Only Imperial Guard armies of 2000+ points may include detachments of Super Heavy Tanks ‘Mare refer tothexe tanks) uses only standard ‘atecannon ammunition. Sblary be reinforced moun of the Demolcber cannon na There ts one sure way for & Commander o know {fb basa rue Baneblade placed wer bi Each Baneblade construct and consecrated om ‘howe Forge Worlds that bave the orn STC logged and registered witb Mare, and goon ts ‘ety amber nd ma \tboreabouty tbe warsone i bas fot, the ‘ew rotors and al otber bit are ‘ported regularly 10 tbe orgnating Forge World {0 that tbe ate of each and every Banchiade ‘nigh be known fone bes beret ook, ‘SPECIAL RULES (eee text for full details) Ordnance: The Haneblade may fre Oninance aad sl re other weapons. They may Bre Ordnance en fey mone Targeting: Instead of picking oe age for the Baneblad, pick a tarpt foreach of ts Weapons Baneblade Tank Shock: Eneny infantry mist test tt thee leadership they are Take ‘Shocked by a Baneblae Lumbering Vehicle: The Banebae cn mone ‘up to 6 arn cst always move serighe shea, Duvean pot by up 090 degess athe end ofthe Difficult Terrain: The Bancbade can ignore low was hedges, bushes and rubble Gog through ‘ther diel eran they test 8 norma. However, A ey ols 1 they sre aoe stomatially ‘umobile, inead they lone DS of movement je af they had sured an Engines Demaped result oo the damage ble RECS ‘Ordnance ‘Yarmachines may fre ‘Paleance and sil fre other ‘wexpons. They may fire ‘risanee even if they move, “Targeting ‘Yar machines can engage fpore than one target uni if ‘sted Instead of picking 8 fimet forthe War Machine, target for each weapon the War Machine. You must ‘declare ll of the war stachine's targets before ‘Sling any Bre (ou can’t ‘ee how one of ts weapons Sid before deciding what the ‘cers are fring a) Sancbiade Tank Shock Fnemy infantry must test at -1 ‘othetr leadership if they are “ik Shocked by 4 Bancbiade. lumbering Vehicles Jambering vehicles grind along ata slow and steady pace. These vehicles can move top to 6" a turn. They must lrays move straight ahead, but can pivot by up t© 90 degrees atthe end of the ‘move, Lumbering vehicles can fire all of theie weapons even. ifthey move. ‘War Engines and difficult terrain ‘War engines treat dificult terrain differently to normal vehicles. Fora stat, they can ‘Ignore low wall, hedges, bushes and rubble ~ there's no need to test fr these at all Going through other difeult terrain they fest as normal However, if they olla 1 they are not automatically ‘immobilised, instead they lose D3 of movement, just a if they had suffered an Engines Damaged result on the damage tables (see lates), 35 Imperial Armour NES War Machine Damage Tables oll on the following tables (over) for glancing and Penetrating hits on a War Machine. Ordnance rolls on these tables, not the Ordnance damage tables. New weapon rules GosAsel Weapons: A "co-axel ‘weapon is one that is fixed beside another weapon of diferent type, abit ike a wine linked weapon hut where «wo ferent rypes of weapon are used. For example, a tank ‘might have a turret mounted suocannon with a co-axel heavy bolter mounted beside it Any type of weapons may be ited into "eral" ‘mount. Both weapons must fire at the same target unit, ‘even if fred to a war machine. Imperial Armour (S+D6 ROLL EQUALS ARMOUR VALUE) 1 Gun Crew Shaken - One weapon may not shoot next Sn en Shane 2 Gun Crew Shaken — One weapon may not shoot next ee 3 Dever Stunned May not move next turn (shimmers Dane sumed 4, Engines Damaged ~ Knock D3" off the vehicles move sng Dame ak ite ee 5 Field or Weapon Destroyed - If the vehicle has any ao ayo ese ee Sone en oon re pa 6 Major Damage Loose one structre point and rol Ne ere eerosrreo sour ease oe reagan ENETATINGHIT (S+D6 ROLL BEATS ARMOUR VALUE) Driver Stunned = May not move nex tum. kimmers dt D6 sight ae 2. ngines Damaged ~ Knock D3 off the vices nove (cobs reduced toa mowe of 0 ae inmoblcd, SSiimer desroye). 3 Heid or Weapon Destroyed ~ Ifthe vice has ay Imperial or Hr fils then one x destroyed Ctherwise one weapon chosen by opponent sesroyed 4. Major Damage ~toose one srctre point and rol pun on the Clancing It able reduced to 0 ‘mage points then rll on the Catstrophic Damage table below 5 Major Damage - Loose one stactre point nd rol oun on the Clancing Hie able reduced to-0 darnage Poin then rollon the Catastrophe Damage tale iow Chain Reaction -Loove one sructre point and rll Sean on this abi reduced to datoge pots then rol on the Catastrophic Damage tie below 36 Mega. Weapons: Mega-wea are simply huge versions of the weapons from the standard weapon lists, for ‘example a Mega-ascannon (or some reason megs ‘weapons proved an extreme popular options with the {esters of these res!) Only ‘weapons fitted to SupecHe vehicles, Scout Titans, Titans and Leviathans, oF any size Immobile mount, nay be ‘upgraded to ‘mega’ weapons Mega weapons increase the strength and armour penetration by one point tach, so the megelaseannon ‘mentioned above would hav 2 stzength of 10 and an AP cf 1 (ouch!) Note that srengsh ‘annot be increased to high ‘than 10, or AP to better than as they are the maximums Weis, that's i, the Tall One t returning from bis nocturnal perambulations and Td. {get out of bere. Hopefully, Jervis won't notice what Pe ‘done (be seems such a mild ‘mannered mam when in ‘Public, but appearances can be deceptive) and I know 1 ‘can trust you not to tell im (Can't The | could! You ‘won't ond bin lte of letters ‘makeing comments om tbe, ‘and cons of bis war engines rules, will you? Fr, maybe twill. Tata for nowt ‘THE WORLD Baneblade and 1st edition. Warbammer 40,000 rules. Baneblade bas boon a thing clase to Tony's beart (after CATASTROPHIC DAMAGE HIT (G+D6 ROLL BEATS ARMOUR VALUE) Damage Control ~The player controlling the vehicle fst take a Ld test fort (ase the standard 1 forthe imp, Le 8 for Space Marines, 7 for Ors, et) Ifthe {eat ls passed then the damage contol systems on the ‘War Machine have contned dhe damage and 1 Structure points repaired Ihe test fled your ‘Spponent must roll gan on this able (which may wie you another damage control tet, if you're luck). 2-3 Destroyed - The vehicle is wrecked. Walkers collapse in 2 random direction (awodels in the way leap aside futomatcally), Mark the destroyed vehicle with cotton ‘wool or emnove i entirely. {Explosion - Modes within D6" sulfer one wound on a Doral of 4+ (saving throws allowed). Vehicles ae Uinllected: Otherwise, a above Ep ETE Huge Explosion - The vehicle is vapourised in a huge ‘explosion, Roll 1D3 per original structure point to ‘determine how far the explosion exzends. Models in ange suffer a wound on roll of 4+ (ving throws allowed), Vehicles suffer a glancing hit on a roll of 4+, Biarae piz Pere eee ora of oe ent eas ae Imperial Armor) Das oes WHITE DWARF 132 managed ops tte MOURA NR serwork int Imperial PENTRU amp tte of bs ow fis semua onto (abn we 5 tot ging to ered you for Tins, “eerody should oun a Bantblade not et teaet ‘three!’ says Tomy. A fine piece) of ates we aid a ‘hie the man es barb tery om collection of Wr aman machine get oc ‘elabytforme 18 te ty ive bon dese though). It bas been inetctng over te years to Se tbe amount of ‘raha Banoeee ‘rant (checkout page 2 of Wote srl 259 Seconguadates 5 ‘ada Ranges alg wl ‘sper mon Menger ee Sal ‘mander Command telco Tapper that To keep the really mad, lobsessves out thore and ric ‘ones (be. Amertcans!) bap. ‘Tony's even considering the Super Heaty Titan Destroyer ‘be Sbadowsword, for bis product schedute although ‘you've not bead it from ts Adeptus Codis Ref: 63557X Imperium Administranum File 15654/1G MARS PATTERN MK Ill BANEBLADE SUPER HEAVY BATTLE TANK Mime pene rr eee ee ee Pacer at etre ee one ae Per ernie rr ee ra eae renee ce recs ara heresies of the Dark Age of Tecimology. Today pram rarer er ie aN a eee eo erate aa ocean Jon the hallowed pages of te Journal ch Great sta Weil, our Necromunda [campaign is nove well underway since T men- toned i last (CJ 34) presen: the top gang in Jour campaign isa rather funpleasane Seavy mob Jesh scem to delight in devouring Heavies as two {gangs have lost their's ining with the Scavies ine Included, Kt does not [seem t9 help that the [Scavy player never has less than feurteen Plague Zombies shambling along sith his gang. although my lovely Sscher babes "The Hell Kats’ di give them a bit of: kicking! During our campaign we developed quite afew of four own house rales, not east of al this arte Returing tothe subject of| the Zombies we decided that che number of zombies that could be taken would be limited to fequal that ofthe gang. SO, Ina normal gang fight or scenario the Zombies would be unresticted but in for example 2 Hit and Run scenario the Scave playercan only have D6 [gang members and is resticed to only DS Zombies, This rile seems to work rather well and stops the Scavy player from vastly outnumbering a gang in a small scenario, Preseesiy we ae planning Jan Artitrator scenario something along the lines fof John Carpenter's /Assauit on Precinct 13 but with hordes of Zombies — Eldritch Hunters Eldar gangs in Necromunda By Charles Lister Wandering Ancients... “The Eda, a race whose dark Bistory stretches for thousands of yeas before ‘an'sevisation arose. A Strange and enigmatic ‘People who have been and re both alles and enemies ofthe Imperium of Man, Often the only contact bberween humans and Eldar ae lone traders and scouts, ori they are extremely tankucky,dbe Pirates and Raiders, The later are quck tempered and unpredictable, ‘ually kely to slaughter {hose they meet, yet may also show the greatest Compassion to defeated Eldar sometimes visit human ‘worlds, openly and ‘landestinely, depending ‘epon their mission and the level of xenophobia on the planet, Theie mastery of the Webrray a network of funnels that extend through ‘warpspace ~ means that they ‘an offen appear on worlds ‘without resorting 10 using. spacecraft, On very rare ‘occasions Rangers and less ‘often, the feared Fidar ‘warrior, are seen in the ‘depths ofthe Undeshive, on missions undertaken on behalf of their Seers, who suid the Eldar race ‘Armed with superior ‘weapons and equipment and possessing inhuman reflexes they are dangerous foes 0 thove who seek to stop them performing their tasks. Yet the hare of these arufacs ean sometimes be enough to provoke a Gang leader to 40 take the risk. Spyrers Bnd them formidable foes worthy ff attention, whilst ro the Redemption and House Cawdor, they are foul Aleas Inter: on spreading coruption inthe Hive Ratskins and Scavies do not take kindly to any invading their teritory, though the latter find that they have lite meat on them. ‘The Imperium of Man, represented by House Helmawr do not want tunknown aliens trespassing fon their planet, especially since this ean deaw ‘unwanted investigations from the Adepaus Arbites or worse the Inguisition. Agents {or tke Imperial and Noble Houses within and outside the Nerchant’s Guild keep a ‘watch for such potential ‘probiems, Captured Fidar fen disappear uphive, as ‘slaves, pawns in some larger frame, bargaining chips for ‘offaorld contact, or simply tobe handed over to the ‘Arbits as examples of the efficiency of House Helmawe in apprehending inftrtors, OUTLANDERS Eldar are an Outlander gang and as such all of the Oudaw files apply to dhem with the exceptions noted below AS Ouilanders, Eldar do not havea Guild price and may never pay off their oudaw ‘TennrToRY lca start with one piece of ‘ertiony generated on the following table: the Necromundan ed isthe only sure fof communication Eee er Sere Be, Bee, Seka ye ace ld peers a new Savino the Outlaw tory Chat, Loorng their tty tas porenal ire tleor the car as they Teme subject to saration Seg ammo rls ~ see below seats nd receive addition ‘uipment snd warriors only slong a8 they retain theie ‘lebra ink co the Crafrorld, see later for es. Ifthe Webway {Sloat they must forage, Rangers get +1 tothe roll, ‘Warlocks and Fxarchs roll as ‘normal and Guardians and Aspect Warriors suffer 2-1 penalty. ‘STARVATION ‘Whilst the Webway entrance Is sill controlled the Eldar Do Not suffer from the tffes of starvation. I this is lost they sulfer the effeces of sthvation lke anyone else BOUNTY Gulders and all others are forbidden 10 own Alien arcs, however Eldar {cehmology is superior tothe human equivalent, if often ‘ore fragile. A dead or ripped for a total cost equal tothe valve ofthe Fldar plus his weapons — the Ihuman value of which can bbe ascertained fom the Eldar weapons table Humans (or Seavies ete) capeured by Eldar may be the subject of a Rescue scenario or may be ‘exchanged for eaprured Eldar. Some of the Eldar scenarios call for eapeare of humans, special rules can be fonand in the scenario. Eldar captured by bumans can be ‘exchanged or ransomed for equipment or be the subject fof a Rescue seenario. Any a ‘TERRITORY TABLE D6 Roll Territory 1146 Old Ruins (Necromunda p52) 21-25 Collapsed Dome (Outlanders p10) 26 Mineral Outcrop (Necromunda p52 31-36 Mine Workings (Necromunda p52 41-46 Old Ruins (Necromunda p52) 5155 Collapsed Dome (Outlanders p10) 56 Spore Cave (Necromunda p53) 61.63 Old Ruins (Necromunds p52) 64-66 __ Mineral Outerop (Neeromunda p52) capmured Eldar ean be ‘gang holding a Eldar eaptive for more than one game should olla dice ater each Subsequent game: on 2 score (fT the Imperial Authorities discover this and ‘confiscate the prisoner, the ‘ang isthe subject of 2a favestigation and est halve all income generated this session, Captured Eldar ‘weapons may be used, but {ll shariken weapons have fan ammo roll of 6, if failed soll again, on a4 the ‘weapon i damaged beyond Tepale and is useless and ‘worthless. Those captured by Redemptionists wil tmmedistely be burned as deviant alien scum intent on ‘omuptng the Underhive Unless rescued House Rules WARLOCK /80 Credits AL Eldar are, toa greater or leser extent, psychic, but utlise Only the most natural and inborn of thei is ~ avoiding the possibility of contacting the Warp and the Great Enemy: ‘Those who seek to explore further their poychle potential are drawn onto the Path of the Scer, on the Path they are aught the use of the Eldar Runes, which provide a buffer Derween the Seer and the Warp. Those Seers who have already wodden the Path of the Warrior are able to manipulate their powers in bare and are able to learn the runes of bate, beariag the potent force ‘weapon known asa Witch Blade, These psychic warriors are known to Eldar and aliens alike as Warlocks. ws, sor ow Aw 5 3 3 3 4 0 Initial Experience Points: Déx10+20 Weapons:a Viarlock may choose from the Ranged, Close ‘Combat, Grenades and Pistols sections of the special Eldar lists ‘SPECIAL RULES Leadership: 4 Eldar Warlock is respected and revered by the other Eldar who wil follow his commands ia battle and ‘be inspired by his presence, ‘This means that any Hdar within 6" ofthe Warlock may use his Leadership value when they take Leadership tests, A Warlock does not have to ter for pinning due t the power of his Kune armour and his experience in battle. Psyker: An Fldar Warlock sa extremely powerful pyker land may take one primary and D3 Secondary powers from the tables on p72.75 of Outlanders. The Warlock may take ‘ther Telepathic o Telekinetie as their Primary power. ‘Warlocks are very aware of the dangers of using the energy from the Warp and use Sect Runes to help protect them. ‘They only suffer potential daemonic tack on a Leadership test of 12 and have a 4+ Save against having to roll on the {able However once #12 is rolled the Seer Runes are ‘overloaded and the Warlock may not use his powers in the ‘est ofthat game ~ his powers will return by the start of the ‘next one All other rules for Wyrds apply to Eldar Warlocks. Rune Armour: Warlocks wear specially constructed armour formed from wrathbone which in conjunction ‘vith the Warlocks powers forms a psychi force fled, ‘iving a unmodified 4+ save regardless of what type of tack hit him. Even che evening energies of a lascannon tin be defected by Rune armour ‘The Rune armour is tcquipped with a respirator and photo visor. HIRED GUNS ‘o pay them as they must use Eldar may hie Vnderhive their own or captured Scum, Pi Slaves, of Raskin equipment to pay with Renegades but will struggle a LEADER “The Fldar ae lead to the Undethive by their Warlock and guided in battle by his sun prophesies. Should the Warlock be killed the Bxarch will assume the role, followed by the Aspect ‘Warrior with highest Leadership, then Rangers and finally Guardians. MISSION ‘The Eldar do not enter the Undeshive unless they have a reason to do so, Ina Siar manner to Spyeess, ou should choose why then this paniculat group of Eldar have ventured into the depths of the Hive 1. Assess human genetic Sock kill or capture one ‘member (or dependant) from each parucipating Gang {nthe campaign, To assess the material the Eldar must ‘win the scenario in which ‘this happens. 2, Searching for a lost arc ~ ater each scenario that is won, roll 2D6 for cach Eldar Ranges. On a Score of 12 the gang had ‘unwittingly gained the trict and i the Eldar can beat them again, chey ae able to recover the artifact before the enemy gang can ‘organise tsll 5. Training ~ the Farseer of thete Craftworld bas foreseen the need to have warriors that are experienced in Sighting against humans fo the confines of a Hive cy. ach Eldar must survive & total of two games for each starting Fldar and they must ‘double thet initial ‘experience. 4 Recovery of Lost Souls ~ DG+6 Spintstones have been fost in the Undesmive, ter spirits ery out wo be joined wh he Cotworld’ Infinity (9.7 EXARCH 200 Credits Gc. "The Exarch isan Aspect warior who has spent to long oa ne Eldar have the Path of the Wartor and i now unable to leave It he oF Onpplcted thelr mission they | she can no longer dissociate themselves from their wari cenow leave the Hive, persona. The armour that he dons when she becomes 2 led | ele purpore achieved. Exarch meshes with the very tssues of the Eldac warrior, and ‘when the warrior is finally sai the suit is empty having ‘AMMO ‘consumed into itself the Hida. Hach of these suits Bears the Ainrnriors do not have | Spirit stones of all that have ever worn it and with them the EieeTe amo rollso long | former owners sills and powers in bate. rarchs are formcuin their inital | press and Guardians of their Aspects shrine, a8 well 3, Should they fal ; | armourers and instructors, who guide felow Eldar along the Meaie chen Guardians must | Path of the Warsior. see nly seo ma wea | umovallson aS Mws os s 7 wu A i regardless of weapon type. 5 3 5 4 4 1 6 2 9 sig | ina torino felncd msn ee | iat experience Points: pecio+20 Sect mer a> | wegpons: An such my hve the ta gar of one ad apes ono rolls, which | ASDECtand any other weapors from the special Elda list fre 3+ regardless of ype of | SPECIAL RULES freapon. In addition, Giardians tien have to Armour: ‘The Exasch wes & suit of peycho sensitive ang | pate olls fa Yor 6 rolled | material whichis meshed with the wariors very being. The : Bilt Burchs and Scouts do | armour provides a 3+ save and includes a respirator and pot have t© make ros. photo visor. Together with th> combat sis and experience Of the Exarch, the armour means that he oF she does not stead of using a Paychic | OF NE Euarch,t vs Power the Warlock may feed power ino his Witchblade Bading +2 Strenge forthe fest ofthe tun when using as hor lived humans. They role does not rotaly replace Control ther inner emotions those that went before, but 50.48 not to fall prey to that adds tothe Eldar's 3 = a ® x = s a — which almost destroyed their accumulated experience. PERIENCE Foie Bengable © He OF) pe dae Pah wat Tetitrareslongives Rewetnd eam oc Ma, conceived ar the Palla faced donate sro Say of lowing each Bas EE ifs to live within their full ‘experience inthe same way Iifesyies or Paths, each new eon ‘Agility Combat _erocity Muscle Shooting Stealth Techno ‘Warlock Y Y - Y Y - earch y y y y y y y Howling y y y : - | | Banshee | | serking : y y . . y : Scorpion Dark Reaper y y y Dire Avenger Y : y - y Ranger y y : : : y : Guardian : y : - RANGER 70 Credits Eldar Rangers do not travel along the Eldar Path and are ‘Outcast, though they eemaia loyal wo thei Craftwoed's and ‘will aid them and report upon any source of danger to their Criftworld, they can be found across the galaxy, investigating both ancient ruins and newer cilisations such, as the Imperium of Man. Often they will accept missions from he Seers of their worlds so they can continue to serve thee people in 2 useful fashion. They are usually lad ia cloaks and armour of Cameleoline which serves to masie ther appearance and cover their comings and goings on. alien words, M ows pss T Wir a_i 33 3 3 3 1 4 1 ~8 Initial Experience Points: Dé«10+20 Weapons: A Ranger may choose from the Ranged, Close Combat, Grenades oF Pistols tables from the special Eldar listand may take those items marked as Rangers only. SPECIAL RULES Armour: \ Rangcr may have Moab armour for 20 creds (G1 save), Respirator for 10 creds, Cameleoline Mesh ‘Armour for 30 creds (5+ save, -1 10 hid), Cameleoline Cloak (lt hip for 15 ereds. Infittrate: Al Rangers have the /yfilirate skill, and may buy the Marksman skill at 10 creds per ranged weapon required. For each Ranger in the force you may take one “Aspect Warrior or Guardian. GUARDIAN 60 Credits All Eldar are trained in case of nced to fight to defend their ‘Craftwori. Although they are primarily a defensive force, they may accompany Warlocks and others 10 alien worlds. ‘Wearing mesh armour and armed with las weapons and shuren catapults and lead by former Aspect Warriors ‘Guardians ean be formidable fos, Mws Bs os T wir a 55 5 4 4 «16 2.9 Intial Experience Points: sp6+6 Weapons: Guardians may choose from Ranged, Close ‘Combat, Pistols and Grenades sections of the special Eldar lis Armour: Guardians may have Mesh armour for 20 ereds ‘anc or Respirators for 10 creds. ‘emotional and intellectual capacity ina safely ‘onuolled and progressive ‘manner. The way tht the Eldar move through life ‘means that they are less kel to advance quickly in [Necromundan terms. The ‘new’ experiences may have already happened to the Eldar on a previous Path In addition, the Eldar are “sally flly mature and less prone to sudden physical Advances as young human angers. Eldar generate experience normaly in Necromunda and use the standard template 10 see ‘when they gain an advance, However, fan advance is Indicated by the template, roll 2D6 on the following, ‘able appiying these modifier: +11 If wounded in scenario 42 Ifwoundedsiled a follower of Slaanesh +4 Ifwoundedsalled Daemon of Slaanesh oF Dark Eldar +1 earring a Spict Stone at end ofthe Lost Souls scenario. Advance table LT No advance 812 Koll an advance on the standard | advance table, Ifa Warlock rolls a2 0F 12 soll 206 again ~ if hiss under his Leadership he fains a Minor Psychic Power, Ifa2 or 12s rolled again the Warlock is assailed by Daemons from the Warp and though he manages 10 fight them off the Warlock may not use ANY psychic powers inthe next scenario. Ifa Howling Banshee receives 2 characteristic nerease, this ‘may be exchanged for +1 M, subject tothe racial = WARRIOR — ‘ASPECT WARRIOR Credits (see below) MST Eldar travel along the Path ofthe Warior at sometime in thee Long ives. The Path of Monaro uniguc in that there arc many aspees, each representing a diferent facet of the 1 a Kacla Mensha Khaine. The warrior are trained in particular Aspects Shine by the Selah wo hone their hodies and minds ready for any call to war howling Banshee Aspect ~ fst and mobile fighters who excel in cose and hand to band Dark Reaper Aspect ~ Hea long ranged support, Striking Scorpion Aspect ~ Heavily ‘ose combat and assault oops, Die Avenger Aspect = Tctaly exile warriors {iy choose fom Howling Banshee, Dark Reape, String Scopion or Dire Avenger M ows Bs sor wii a uw ost a pukeReaper = 434 88 EO 90 suiking Scorpion 5 4 3 3 3 1 4 1 8 85 prewvenger = 5S 3 4 BOB OO 0 inndal Experience Points: so4ns Weapons: Each of the Aspect warriors bears a set of situal weapons that are distinctive to theie Aspect and are tained by the Exarchs to use them, it is only f the Eldar is lost upoa the path of the Warsior and in turn becomes a Exarch that they may use ANY other weapons, The Festfor the Aspect Warrior includes thelr armour but they must purchase their ritual weapons Sand no others. JArmour: The different Aspects wear similar armour but whose thickness and durability depends on ther role as aspects ofthe God of War. Howiing Banshee and Dire Avenger Aspect amour provides a 4+ save, whilst Dark Reaper and Striking Scorpion provides a3 save. All prove the wearer witha respirator and photo visor SPECIAL RULES ‘The ritual weapons borne by the Aspect warriors include speclal weapons: Howling Banshee: he distinctive how! is formed by a psycho sonic amplifier, enemies fexpored (0 this sufler almost total paralysis. The target may not fre on Overwatch at the ‘hanging Banshce and must hold his ground, also be does not roll any attack dice in the first found of combat, acts 2s normal in the second and subsequent rounds ~ the mask has no fet the Banshee is charged, Daric Reaper: The heimer of the armour contains 4 special targeter which provides a +1 to hie with heavy weapons and ignores modifers to hi for fast moving targets Strildng Scorpion: The helmet has pair of weapon pods, the mandiblaster, which are used in hand-to-hand combat. Before combat begins the Scorpion can shoot a his opponent, rl 10 hit (no modifiers) and if hit eoll a D6 ~ i higher than opponent's Toughness 1 Wound Is camed, this atack has a-2 saving modifier. ELDAR WEAPONS TABLE Short Long To Hit we Short Long Str Dam Save [Witchbiade Close Combat only User} 1-1 ary Ignores Daemon special save [Shuriken Weapons: Pistol 06 742 $2 =~ £1 Chose Combat Catapult = 0121524 HL $12 ID Sustained Fre icannon 02021401 = SDK 3 aD Sustained Fre 3 = a ® x = & House Rules 10 an R RESOURCES TABLE Resources available Nothing can be spared from the Eldar Craffworld, _D6e10 worth of equipment may be chosen from Close Combat or Pistols table D6 x 10 worth of equipment may be chosen from any Eldar able, ‘A Ranges joins the quest, he has DS x 10 worth of| ‘equipment fom the sandard tables. ‘A Guardian joins the quest with D6 10 worth of ‘equipment from the usual tables, {An Aspect Waris joins the quest with D6 x10 ‘worth of equipment from the usual table, ‘A Guardian or Aspect Warrior can no longer follow the pa of Khaine and after consulting the Tunes, the Seer bids them sequen tothe Caafiworld. The Fldar player must choose one Guardian or Aspect Warrior who eenarns home and takes no further part inthe campaign Warlock Bxarch, Ranger Guardian M 5 3 Howling Banshee 6 Other Aspect Warriors 5 5 5 s 4 4 4 4 4 4 see ewole mCOME “The Bar do not collect fncome ike other Gangs, and do not work their territory — hence do not oll for goodsbad resulis like poisoning etc. They come to the Underhive equipped ‘with wha the Seers Believe {is required to complete their ‘mission. However the Seer ‘may request additional ‘equipment oF warsiors to be “dispatched to Necromunda, ‘This request is not made Uolese tly equi all FHldar resources, especialy their people, are in shore supply. ‘The following table should be rolled upon after any scenarlo, however the Eldar player may elect not to roll, {upon the table if they wish and feel they have the resourees to continue the mission, ‘The Following modifiers should effec the roll on the table 42. Ifwon last scenario. +1 Ifspictstones have been recovered in the last scenario. +4 Ifa follower of laanesh was kiled or pred ‘The Fldar player may choose the result ifa Dark Fldar or Daemon of lzanesh was kalled of in the Tas scenario, t - fs tae wee cet = = 4 AGangfigbs 7 opponent may ce choose the scenario. [NEW SCENARIOS fe keeping with the Fldar ome, here are couple of ‘ample takes on more ommon scenarios: scenario The Lost Souls (ataration on Scavengers) $e lar may venare no te le to recover fallen Bi repens eepuvecrstat foot te voc ofthe dead far preserving tem rom fhe Gran Enon, Sanesh These ay sure for a Considerable ime, expec {They ae not noticed hy thon who de within the Heo recover these lst fouls imporant to the Far both to agar the Enclosed epee fom being, toned and to enhance the Caton’ niniy Gaui with thie presence. ‘Te following changes have been made tothe Seavengers Scenario 4. One Player should be Hida 2, Once al the Loot Counters have been placed, but before deciding upon ‘hich table edge each player ‘eplos from, the Eldar player should seeretly note oven which counter i actually one or more of the Spirstones. This counter is treated exactly the same a5 2 ‘normal counter for purposes (CAPTURED) 154206 shuren atu Pa co206 aner 0 304206 Needle Rite 50 230446 Ganges on PISTOL WEAPONS (COST (CAPTURED) asp 5 10+D6 Neste itl x0 100-406 Sten Pl 0 sone Hand Hamer © 1o+D6 (CLOSE COMBAT WEAPONS COST” (CAPTURED) Chairs 5 15406 Fowersword x0 soss06 sword 5 5406 Wictiade 2 Déx0 (res ol) (GRENADES cost (CAPTURED) wag Grenades B 254306 Krak Grenades x0 4ora06 RITUAL ASPECT WEAPONS cost owing Banshee: Foor, asisol Sanse Mat, ite 40 Striking Scorpion: Chaimetord Sunken Pol, Mandible, Kae 30 Dire Avenger: Shuriken Cpu Lapio, Kae 2 Dark Reaper Choose one Mine Launcher agXe), Lp Kee 40 Shure Connon apt alle fo tvcanon, apo Ke o cheamying a 5: Ae the end of the game, the bar plyer hs 3. The Eldar do not have 10 ecovered the Spiistone bottle out until they have ‘counter, they may add +5. taken 75% casualties (and ‘experience to the Eldar who tmy not doo voinsriy). arid atthe end ofthe 4. Burch and Waroks who aE a allthe Hae he ena ay 280 fall victim 10 the opsional ‘experience to their totals. In Monster rollmay reroll he he next scenario only they 16 to see what happens © may add +1 10 tele Ld them, but must acept the (masimum of 10, If tey fall second result to recorer the Spisistones, ro 5 = a ® x S ® a House Rules eee ee eae they must subtract -1 Ld for the next scenario only 6. Ifthe Fldae's opponent ‘ens the Spiritstones they ‘may cash them in for Déx10 credits or one member of the gang may retain them, in ‘which ease roll a D6 atthe ‘end of each scenario. The link between the Spirit Stone and the Warp may Sometimes have strange cffets on the human mind ~ ‘fa 6s rolled the gang ‘member has been affected by the stone and has become smioce attuned to the Warp. Boll once on the Wyed Minor Power table (Ourlanders, 175-76) from now on this anger becomes subject to the rules for Wyeds (p68-70 (of Outlanders) Should the Spletstone() later be sold off the power wil disappear.» ‘Any Eldar who subsequently defeats the bearer of the Stone in handito-hand combat may retrieve the Stone and galns an additional +10 experience. ‘Although the Eldar spirits ‘only partially aware ofthe ‘material world, ts less likely to efiect fellow Eldar. Any Eldar targeted by the ‘Minor power receive a4+ save against any and all effects. A wyrd who gains or is given the Spiritscone gains an addtional D3 Minor Powers automatially, but ust rol atthe start of each scenario. Ona 1 the ‘combined brightness ofthe foro has attracted a ‘malevolent power - roll immediatly on the Peis of the Warp table. Should the bearer lose the stone, his powers will also be lost, Should he again come into possession, anew power Should be rolled Kinstrife itis nr only the Eldar ofthe Cratos who have access tothe Webwny, het Dark Kinhave an eta aot faperor knowledge ofthe Eien wsnaporation ‘pate tat verses the falar and ow to wei ‘The Dark Eldar may tke otc of the Ear incursion End despatch their Own ‘aiding force to ease havoc inthe Underite focumtely weve this ute ee “et one Dak Eldar has seeming made the Under her hunting found; she moves amongst Ee Oats of te lower ievls at wl killing may, Sein in one place ony for 2 short tine belore mowing tn She doesnot charge howe she chooses to hunt sv, well nox in cei often her scorn forthe Romans she ants with ge the better of her and she leaves the gang wth ast, 4s ‘usualy fatal, demonstration ‘of her sills! She has, in the past, repeatedly shown up ‘when Eldar enter the hive nd takes the opportunity to test her skills against her kin, Kinsrife a variant on a straight Gangfight and all ules apply 28 normal with the excepdlon as noted below: 1 One player must be Eldar, the other is unrestricted and ‘may take the Dark Hunter as a1 Hired Gun. 2. The setup rules are followed as normal, but once ALL fighters (inluding "hose with iyirae kil) have been placed, the human (or Seay) player may place the Dark Hunter Anyethere on the table, she ‘does not have t0 be in cover, ‘but may not be placed in ‘contact with any igure, 43. Once the non-Eldar player hnas chosen to place the Dark Hlunter they have chosen to Jet her join the hunt. That, player becomes subject ll ff the rules as outlined below. In addition, should they decide to wy and take hher out during the game (Le. shoouing or moving a gure fico combat with her) her contol lapses and she will 0 into Frenzy, with control ‘over her going tothe opponent. she wall ‘lsappear into the Hive at the end of the Game. 4. Aay Gang may allow’ the Dark Hunter to Join them ‘except for Redempdonis, Cawdor or Arbites and ave 44-6 modifier to the Outlaw {able (Outlanders pi if she joins them in subsequent ames. She does not scavenge, the Gang will nt feven see her berween scenarios and requires no credits as payment. 5. After each scenario, rll “6 (+1 pee scenario with Jepsne ater the firs,ona | The Dark Hunter (Dark Eldar Succubus) Beer contempt and Rarely seen, she stalks the underiv, seeking opponents ‘ofthe gangreaches | worth Sighting o hone her sill, she prefer to ght her ting point and she wil] Gwe kin, but wll gh any and all comers tack one ratte Gag vien | y ws ps _$ Tw 1 Aid mone anc Eyeueewenne, |e 3442 6310 efi osm tau | WEAPONS: Spliter Ps, Agorser Whip, unlined wt eeiy allocate amcmir | mumor of pasoned shard ade (21 Stag) Sine Gang and soup the Migures 200" par, the | SKILLS: Catfall, Dodge, Comba Master, Parry, Sep Aside, he site| tr open Misra te tot De pywaiones down | PSYCHOLOGY. Immune tal Pycoloy Moa nite Gang ew be dead (their head | SAVES lak armour 6+ ‘eing removed and forming | PAYMENT: The Dark Hunter will not accept any payment, diplendid new trophy). save forthe deaths of those she delgns to ight against or Should ibe the Dark wh. Haneer ber s vsult | RATING: She will acid 400 to the Gs vhile she pecan 2 she to the Gang’ rating while she ae een ashe | | hunts with them. TElsuoconecous, BOUNTY: Akhough she will not de confrmed 2 lt, she ‘el alae have tne to acthate x webway ate, anyone scenario 1 Tho mages to wound ber wil pin +9 experience ad Testing Time | #0ifntaedohand coat came (oot warition, is time SPECIAL RULES one ‘The Dark Hunter sno subject pining or ammo rls. [Ope reason that the Eldar ‘The gang with whom she is hunting do not count her as a enter the Underhive st | friend for the purposes of recovering from pinning or test the genetic potential of] Hone Rolls and she isnot bothered if they get wounded or te human inhabitants, one | go our nearby she finds it amusing, She wil also leave if ‘wy ito examine those in bate, another is 3 5 ® x = g SGeonduc a ihning mid grace ofthese fiers addon and change: eons, ot can be more reveal ‘mine working, Often those Fe 11, There are no Loot help inp hideouts The Rules t Hitand fun Counters placed the Gechesen asthe gencte apply withthe folowing” defender seis up D6 human ‘THE DARK HUNTER WEAPONS TABLE Short Loag To Hit Raj Short Ste Dam Save Splimer Pauol 067242 SLA Sustained 1D ‘Close Combat SuriBdes 03 36 +1 st *Polsoned weapons Agoaises Whip Close Combat Speetal 1 Ignore Close Combat Special Rules ‘he Agonise isa vicious close combat weapon, which can kil oF disable even the largest of ‘opponents by shredding the nervous sytem. The Agonlscr hits at normal in close combat bat always wounds on a 4+ regardless of Strength and Toughness and no armour saves can ‘be made unless they are unmodifable, ‘Note: Neither the Agoniser nor the Poisoned Shard blades’ special abilities work against ague Zombies (they both become Strength 4). House Rules Civies M ws _ps_s o 2.23 woos 12 1 6 WEAPONS: al havea knife, half nominated secretly may te Su gunn | speciat mutes Gries will not charge into hand-to-hand combat but will | feb normally if atacked and will always atempe to move Into cover if possible nies" around the area, a least 8" away from a table ccge, he then deploys D6 of his Gang o represent fighters who ate hanging about the ares, visting families ete 2, The human Gangers do ‘not have to Bottle Out unless they take 75% casualties, The Eldar set up 235 normal with D3-+3 Eldar present, thelr ala is 10 disable, down or out, 25, ‘many gang members or CGivies as possible 3. Bvery tn after the third, roll a D6, on a score of 1 1196 random members of the fang turn up, having been ‘ear enough to hear the gunfire. Treat as normal einforcements 4. Capeuring humans — ifthe dar force the opposing ang to Bottle Out or downlout all those on the table, they capture them, Eldar may drag humans wh are out atthe rate of {a turn. Should they leave & ‘able edge they are captured by the Bidar. Eldar engaged in dragging a captive may ‘ot shoot or perform any other actions but may. ‘defend themselves 8 normal if auacked in hand-to-hand combat. Note: itis unlikely at best that an Fldar could drag a Sealy bur two could 5. To win the Humans must make the Eldar Botte Out ve ‘aprure no humans, 6. Roll 1 for each Civy in the scenario, ona 6 Juve Joins the gang fr free. Equipment must be provided as normal. (They ‘were evidently quite stirred Lup by the raid on their home!) Experience As normal for a Hit and Run swith: +45 Bach Captive. For any Eldar thac manages to deag a human sized captive of of the board. +10 Each Captive Sealy. For any Eldar that manages to draga Sealy captive of of the board, ‘And there you have i, but beware, the Eldar might be just ale on the ‘alls side but they are so expensive ‘that they wil always be outnumbered and if they lose their Webway poral they're really deep in kt LCR AOC) ae a ed MONTHLY 26 Monthly is Games Workshop's allacuon adventure comic “Mn the srk and godhuc world of Warhammer and Warhammer 40,000 “his tonth slice of actin and mayhem inciudes the following great ‘Tinie strips. There's another episode of Dan Abnett and Kev Hopgood's DDusblade In Than ~ Vapors, Panceps Hekate and the crew of the Imperius Dyers continue tbat again the alien hordes ofthe Tyranid hive Gordon Reanie and Colin Shar’ crerpopular Bloodquest ory continues wit Capa Leonaton eng he horrors of Diemon world deep in the Fye of terror. Finally, we have some darkly humourous mayhem fom im Alexander and Wayne England in Beer da Watboss ya know’ An Ork Wasboss finds hss posison “iipomer in jeopardy when he loves his leg mx bloody combat All ths plus features, compeations, (lacs oes ae mach more tun Available now! Price £2.00 (UK) + $2,95 (US) *TOWN CRYER ‘Fanatic Press are proud to unleash a new beast from their Prolific. ‘tables in the comely shape of Town Cryer magazine Inspired by the ‘phenomenal success ofthe Town Cryer gazette in the much esteemed White Dusarf this funky new mag’ shall continue the support for Mordboim, introducing new Warbands, new bouse rules, new scanarios, tactics and a ubole fot more 1 this issue: 1 Olde Cunouty Shoppe ~ evening th budding Warn fader ‘could ever need to equip his band against the els that lar inthe ark, See what is available on the growing Black Market with these new: rules on equipment = ‘What ist that draws the fey High Elves to the Cay ofthe Daraned? io ‘What mysteries do they seck? And are they fiend ox foc? at renowned sell sword Christan Ellegard explains how to fight the vermin in the sewers and “Yom out alive ~ ules for sewer and tunnel fguing, ‘Available now! Price £2.75 (UK) - $4.99 (US) For updates on all Black Library releases go to http:/www.blacklibrary.co.uk a x s & 2 o 5 x ST ecm CIS dO saa By Tom Sambfes Gafffings in ADoBeim Atthough its an BF cscecagyy "rare occurrence, Healings Yor Warbands and go. marching off 10 Us Mocaheim. With dreams of mountains of iced ra und avers ssp tin, they Karey ener the gates of Mordheio in search of gold, wyrdctone and abandoned Hichens to plunder The Legend of the Knights of te Ritehen Table Tord Charlie Gurbuckert is famous in the ‘Moot for being extremely rch and spoilt but tlso for being exceptional with the bow (hich Is" well reputed considering his ‘constant hosting). "The only time that he has fverbeen beaten in an archery contest wa by his father, cr a dispute over 2 blucherry milf, Tay shamed by this event, Charlie formed up hs Warband of similary eccentic Malings ant headed off to Mordhetm with his parents last profound words echoing Conn Seer through his head "Bring us back some chocolate hob-nobs soa’. His warband was hhamed "The Knights of te Kitchen Table’ and tren his brother Archie Joined up for the fdventure. This was a terible shame for the fest of the family a8 Archie's reelpe for stewwherry apjacks was second to none. Speciat Sues Tallings are very weak and puny and even the gest of blows tends f0 Koos hem eels wnien ling fora tfing yar Seaarolofa 2a stunned CGice of Garcons A falling Warband must inch # minianim 5 modes You hare 300 gold cwns, The ftaximam numberof model inthe Warband tiny never exeed 2 Moot Fider: Fach Halfling warband must Ive one Moot Eder Master ‘Chef: ach Halling warband may fave ome Maser Chet ‘up to three Halfling, Scouts: Your warband may include up to five Halting Scouse, Warriors: Your warbend may include any ‘number of Halfings, Starting Erperience Moot Elder sta with 20 experience Master Che sta wih Sexpenence Malfing Thieves sar ‘with O experience. Semen Beroes = Liver gold crowns to hire ing Moot Eller i the bravest, toughest “bviously fattest Halfling inthe Warband. fs a5 greatly respected by the Halling “rss withthe bow, their principle 455221619 as/Armour: The HalBing Moot Peay buy equipment frm the Halfling es ent list. In addition, he may be armed SEN paolo 13 GC, usualy an old fay Tesioon ‘SPECIAL RULES Tender: Any Warrior within 6" of the Moot Hider may use his Leadership when taking Ud ERRaRR 01 Adaster £Bef 35 gold crown to hire ‘Any wise Halfling Moot Elder will persuade 2 Halling Master Chef into joining bis Warband, “The better the Halfings fight, the more food fhe Chef cooks for them! Profile wsus § TW 1 A 1d 434321519 Weapons/Armour: The Halfling Master Chef may be equipped from the Halfling master Chef utensils ist. SPECIAL RULES Inspired Cooking: Any Halling models ‘within 6" of a Halling Master Chef may roll {ny falled hits in combat (once per turn). 02 Bathing Thieves 25 gold crowns to ire Fading Thier are titen employed by Satpal anes ts conay tampe and see at they can et ee ky ie ints on Profle WSs T WI Au 434221519 ‘Weapons/Armour: Halfling Thieves are equipped from the Halfling equipment ist. SPECIAL RULES Sneaky, Halfing ‘Thieves can hide in the slightest shadow or plece of cover. Hlfing thieves always have al to hit modifier when being shot at, his adds to any other modifiers. y IN LP omn's Halfling hovels 38 5 s & o. y 5 S House Rules Gees GencBmen 9 (BougGt in groups of 15) ‘Barrios 15 gold crowns to hire Halllings may not be the best wasriors around, but they are brave to the point of Insanity and masters of the Bow. PrufileM Waps$ T WA ut 424221518 ‘Weapons/Armous: Halfings are equipped from the Halling equipment lst es Scouts 20 gold crowns to hire Hallings produce some of the best Scouts in the Old World almost svalling the expert ‘Wood Elves in this fel ProfileM WSBS ST WIA Id 424221518 ‘Weapons/Armouf: Halflings are equipped from the Halling equipment lis. SPECIAL RULES Keon Eyesight: Halfling Scouts can. spot hidden enemies at twice thei Initiative value in inches, Mew Beapons » Armour SRiteBen Senife ‘The Common kitchen knife does not only have 10 be used for chopping vegetables, in the chubby but expert hands ofa Master Chet ftean make an awhul mess of his enemies! Range Strength Special Rule Close Combat As user 1 save Aare ‘Aladle isn't very good for killing your foes but famed correct, a crack across the knuckles ‘can seriously reduce even the best warriors fighting ability Range Strength Special Rule Close combat 1 No save except shields, Knuckle Cracking SPECIAL RULE Xauckle Cracking: Ifa Master Chef manages to hit an enemy in close combat (a feat within {self and scores a "6" in doing so he has rapped is enemy across the knuckles and forced him to drop his weapon. [No Saves A Master Chef knows exaetly where to aim his adie, helmets and breast plates are oflitie use against ladle whacked across the hhands. The only saving throws allowed are from shields or sil REE aad eheaver Herter are one ofthe bet thea tools for Giatee wih 1s fay ight and can cot Bee tings rather ke an ae fange Strength, Special le fpowcomba Asuier swe Tenieriser eros other Varbands scoff at your ling tear enderser, they ae fly capable of (iting stall or knocking. an opponent conscious. ange Strength ose combat As user CeoGing Pot Getinet ror Chet wont hs tal wl emove bs Bat ins hae nad pon an cen lr Bie oun ex be promeon whens eoeet cm ay tok msety op, Special Rule Stuns on 244 Aoottander sGith tabtes } AMootfander etuiipment fists “The following lists are used by Mootlander warbands to pick theie weapons: Hand-to-hand Combat Weapons Ast free2 ge 10 ge 10 ge 3c loge Sec = 2ee v v v vot v v v bot often results in an intact Halling head ater the bate, SPECIAL RULES ‘A Master Chef equipped with a Cooking Pot hhas a special save of 5+ against being stunned, This save ls never modified. " gaung Aan OCG Ao’ Coke Be Srey et es be on at ee ere ee caae (eer eeterrs ee ia) Academic _ Stren; sajny asnox Armour Light armour 20 ge Shield Sec Cooking Pot Helmet... 8 HALFLING MASTER CHEF 11ST “This lists for Master Chefs only Hand-to-hand Combat Weapons | exchen Kaife 2c Cleaver 3c ladle 2c ‘Tenderser Bec House Rules WARHAMMER’ coon) cer pe os HL. T'm Andy Coe (tbo ugly gt tn the photo) ‘and Tow finally got round to finishing off ‘all tbe rules bits n’ pieces I've been teanting to submit since ¥ spoke #9 Warwick at Gamesday 99 ‘Right then, down to the personal suff Tm {31 years old and forthe last 10 of them I ‘nave boon playing Warhammer 40,000 tn fis various gulss with the odd trip 0 Bloodbol, Necromunda and the otber ‘smaller games that just don't seem to have the longevity of 40K or Fantasy battle ‘The Eldar bave alway boon my frst love Atone point I ud stanable armivs of every ace except for Orkes but due to space (or lack of i) had to sell off a goud deal of ‘et Nowadays Tean fleld a large Bidar ‘army, a eightly smaller Marine army and ‘a bloody buge Tranid army (although tuntl the codex arrives they are resting up Jor a wbide~ cos they just don’t ave the ‘speed to get across the batlefield anymore). Ob yeab, Poe also got a Genestealer cult army, beb,beb, bob? WARHAMMER Lei) From the Forges of Khaine New Eldar War Machines By Andy Coe (original rules for Yerthilien Mournsong by Mark Hawkins Cj 3 and Eldar Scout Walkers by Rupert Hammerton Fraser CJ8) My current abods ts the town of Beet near ‘Aldershot tn Bampsbire and Lam an ‘active membeb of our local Wargames club, What's inthe Pipeline? ‘Tee got to admit I ust love converting stuff not just for myself but for other (people's armies too T've scratch built one ‘or hwo weird chaos tanks and created the twlahedest looking assassin from an old double powerfsted Space Marine At the moment Lam thinking about ‘writing some rules for a Chaos Toeentch sorcerer on a disc that I built and entered for Gamesday' 9, He's called Rardatn and 4 actually based on the body of Magan ‘Ra stood on an upturned grav platform. He bas an extra claw arm. a power ‘weapon and bis right arm 1 actually fused toa heaty weapon - interested? (Er. yeah! ‘Need you usk?~ El) Finally am (as you may have noticed) a bit of an Fldar fanatic and Iam just utting the finishing touches 10 a Night Spinner tank bfore I start painting it ‘Once that's done myself and a few mates fare gonna thrash out some rales for tt 1 ‘will keep you informed Bs Anyone who knows me sell el you that although Iam a fair painter Viale far 400 long to get my stuf rinted. tr fact ‘they eal! me Mr 10% = sometbing about ‘ving only 10% of ms armies painted (docen't undercoat count). The way 1 “Pure tif ts tan ten yoars to get tis far at Teast Twill have sometbing to do te ‘my retirement 56 ber War Machines ms si hath en you ca ing a etence Ne eM Neck ie agpcanon he oper ee 0 Tornaly mathe, mies aceon GewiTjtloe the diddy Sees ts n0L gonna hare Phantom Seer Camara) $2G0N Sm TOW E ery ar wear upon he did was inspired by the breast a shining gem of Guinier Approved article on AS for the remaining wo polished stone: This Psycho- Geinfoisycrcuitin the items the Scour Walkers feceptive ryt scaled & aK and Yrtilien Mournsong ~ pint stone or waystone, and Tompendim. The acual they are simply adaprations i attuned soley tothe mind failing of the model was Ofsomeone els's Brainchild of ty qwner. A the moment fer staipht forward, Think and Tve only done them of death the Eldar's peychic fhe hardest parc was joining because energy s captured by the the end of Phantom Titan's 1,1 built dhe models when 1 waystone, denying Slzanesh weapon tothe backend of fig saw the orginal rules the chance to torment for Jp fda Lascannon or snd That having kit ying eternity the Eldar's spc. Gighdance a I's now round in my army box that When an Eldat’s mortal body knows. ean use has died the waystone Is ‘he playesting forthe 2.Noone else seems to _placed in the Dome of Phantom Seer has been quite have bothered. Anyway Crystal Seers where it fetconve and tseems 10 take no credit whatsoever qulekly takes root inthe Grork quite well although I (other than the ac that exposed Wialthbone core. (einen PoinsModel WS BS ST W 1 Phantom Seer 140 points 44 5/08 3 5 23 > Bik le HEAVY SUPPORT: PHANTOM SEER ‘Weapons: Warp cannon, two Dreadnought close combat weapons. Fach fist, also incorporates a Flamer or a Shuriken catapult. Note that the Phantom Seer's profile already includes the extra attack for having two close combat weapons ‘SPECIAL RULES ‘The Phantom Seer follows the same rules for Fearless and Implacable Advance 38 a standard Wrathlord ‘Warp Cannoa: The main weapon ofthe Phantom Seer fires potent bolts of psychic ‘enesgy directed through a series of prisms to amplify the blasts. The cannon may be fred Ione of two modes ~ Splinter or Focus which must be specified before firing Range Strength AP Shots Notes Splines Mode 6B Hea Needs Charging* Focus Mode 2 9 Head Neods Charging* ‘Before the cannon can be used the firing chamber must be changed with Psychic energy ‘The Phantom Seer most test by olliag 2 D6. Oa the toll of 24 the weapon may be fred normally. On the rol of a1 the Seer fails to establish a link withthe warp and the preapon may aot be fred that round. ‘Rune Carapace: During construction the Wiaithbone skeleton and external armour of the Phantom Seer is covered by protective runes and sills that use peychle energy (0 fvard of enemy atachs. The Phantom Seer has an invulnerable sve of 4+. Unlike the une srmour of other Eldar peykers, this isan integral part ofthe Phantom Seer and not rarges. 37 2 z sajny asnoyx House Rules ‘The Paycho-plastic \Wralthbone grows into tall ‘Wrnithbone tree around the ‘stone and the sist wapped ‘within is released into the Infinity circuit where it joins the spists ofall the other ‘dead Eldar, {In dines of need it is posslble for an Eldar sprit to Separate itself from the spiritual mass of the Infinity ‘ircuit and flow into a spit Stone set aside for that purpose. Such a spit stone fan then be grafted into the shell of a Wraithguard or che ‘more formidable Wraithlord, mbuing ' artificial form ‘with alvin intellect. ‘The psyehie energies captured by a waystone cary large part ofthe Eldar's sense of identi, personality land memories. Peychcally powerful individuals even fetain 2 portion oftheir pychie strength. These Individuals, once Paseers oF Warlocks, have the same ability to separate them selves from the infinity circuit, though due to their close psychic bond with the Infinity Circuit they are such more reluctant 10 do 0 than mundanes 38 1s all ut unheard of for a Fanveer to detach himself fom the Infinity lr, though on occasion 3 ‘Warlock will detach imc and flow into « prepared ‘waystone. Waysfoncs containing psychieally powerful individuals plow ‘with a ferce old blue ianes- Tire. These rare stones are then used to power a special kind of Wraithlord, the Phantom Sect. ‘Note: Phantom Seer's do not «count towards your quota of Warlocks. They can not join cor lead other units and may fot use the Feet of Foot rile Eldar Scout Walkers Eldar Rangers often operate {ar from the min batllines ‘with no support and are ‘ulierable to enemy patrols spotted. To give some measure of heavy frepower to these units the Eldar Exodites have developed the Scout Walker, a bipedal ‘weapons platorm that Shares many of is components with the War ‘Walker and the Wrsthlord. The Scout Walker is controlled bya single Ranger "using a simplified version of the mind impulse control luni (MICU) employed in Eldar Titans and Exodite Knights. ‘The oxginal rules for Eldar Scout Walkers ean be found ‘on pages 36-39 of the Journal, issue, Yerthifien Mournsong “Tis is one of my favourite characters (and as went (0 all the wouble of building {the thing in the Bx place.) Thave decided wo resurrect him for 40K 3rd Balin ‘Yerthilen Mournsong travel the galaxy in search of an honourable death in bate Eldar commander A iy of his atention. He is {Paevoured by his grief and Figen the loss of his family Saanesh that he cannot [Bare the warsior path, and foal stents and furposes an Exarch of his i personal Aspect. ‘Over the years Yrrthilen has een taught much in the ar Broatfae by some of the Elgar leaders, one Being Tahuanne saver of the Saim Hann Wildeiders, who gave mien the customised Jebike be now rides into ‘atl. ‘The original rules can be found on page #3 of the Journal, issue 3 Tdon't know {fall of you ful agree with these rales It tink they are a fate ‘goseover and would love to bear your comments: tote eco = andy.coe@ewcom.net Pointw/Model__WS_BS_$ Front Side Rear 1_A Scout Walker 30 pois «4 ~=5~—«10~«10:~«10: A “TROOPS: A squadron consists of between 1 and 3 Scout Walkers. You may take only as many squadrons as you have Ranger squads. You may not take a ‘Scout Walker squadron if your amy does not contain Rangers. ‘ype: Walker ‘Weapons: The Scout Walker may be armed with one of the following weapons: sthuriken cannon at-+25 pts; setter laser at +30 pts Eldar misile launcher at +50 pts bright lance at +40 ps; star eannoa at +40 pes. Note thatthe points cost fora ‘weapon is not included in the profil, but must be added tothe basic cost of 30, points. 3 = a ® x x % a [SPECIAL RULES Swift: The Scout Walker is extremely agile for is size and is named mearfeothan, “swift wind’, by the Eldar Exodites who also employ these machines to protec their herds. The Scout Walker may use the rules for Feet of Foot if does not fein the shooting phase. olo-Field: The walker is surrounded by a shimmering holo-eld, tht distort its shape tnd prevents the enemy from targeting it most vulnerable locations. Whenever your [opponent rolls on the Bamage table for vehicles, they mus roll 2D6 end apply the lowest result 39 House Rules F¥erihilien Mournsong 90 poims 5 5 4 34 3 SPECIAL CHARACTER: YRRTHILIEN MOURNSONG ‘Wargear: The Moon Sabre of Tiliena, The Screaming Gale. [SPECIAL RULES ‘The Screaming Gale: Yrthilien so named his jetbike long ago because of I's unique armament. The shuriken catapults have Been replaced by a Sonic Crystal Cannon = Complex sound resonation system housed in pods elther side of the bike and on the front faring. An unintentional, but deefl side effec ofthis system is tat the Gale is ‘constantly surrounded by a distortion eld when the bike s powered up. No model may [get closer dhan 1” and close combat against the Gale is worked out using the rules for Infantry assaulting vehicles on page 90 ofthe 40K rule Book. Range Strengh AP Shots Sonic Crystal Gannon Template 6 «n/a Assault2 No effect on vehicles oF Dreadnoughts, The Screaming Gale is 2 modified Jeibike and is fted with booster jets. Inthe shooting phase Yellen may opt to forgo fring in favour of boosting his speed. To represent this ‘you may move 2 further 106” Dodge: Through many years of taining Yertilen’sJtbiking skills have become honed 10 perfection, Ife is travelling faster than 6” he may attempt to dodge incoming fire. Roll 206 for each incoming shot. On the roll of 5+ the shot misses completely ‘The Moon Sabre: The Moon Sabre of Tilien is a potent power weapon that was once ‘used by Yerthliens father, Is unique in that it is «long curved blade with a single ‘cutting edge, which many warriors would find dificult 0 use on foot, let alone from the Seat ofa Jetbike. Because ofthe extra weight of the blade Yrrthilien only ever gets one attack in close combat, even ifhe charges. The Moon Sabre ignores ALL armour saves, ‘even invulnerable saves. Solitary: Although Yinhilien is an independent character he will not join or ead another tune ashe feels he is more a Warrior than a Commander. Fien Mournsong screams across the Skies: 9 HBA Pogo Troll Sheer Blood Bowl insanity... ? ai By Jarle Hjelmervik Fialo there, Tar wrftig 0 you from ‘a small coastal town on the testrn coast of Noruuy. Thor i @ shop Called Centro Hobby bere in roun which ius crazy gamers wid loads of cool ‘Git games. Lasse and Bjorn Tore (ico great dudes who were ‘bra enough f0 get onto the GW carouse), work inthe store 1am 28 yr old, and bave been playing GW somes fr at least 10 rs now. Ihave faready bad a letter featured tn this wonderful mag (22, Nonsense from Norway), By now you may bave gatbered that ey current favourite ts Blood Bowl. 1 ave just a few painted teams: Chaos surgle, Shaver, Humon, Dwarf, Ogre, Leardinen (very nic’, Goblins (ofcourse) ‘and Ores also tant to start my own Troll Team and am working on conversion ideas jor Trois. Helmets, armour, and all the frbmmings ~ is gonna be fun! Got any ult deals on Trolls eb? I'll be needing eleven players plus five reserves. have been toying wit the idea of converting miniatures for quite some time thous anal have found thatthe greenskins Dad a ftrly ordinary team lst. With a Tite it of madness Ihave now added the POGO TROLL Penalty Roll 9+ No one is quite sure wo ‘yas sly enough to give a “Troll a Pogo Stick and take the time out (years probably) to teach it how to ‘seit ffeceiely on the Blood Bow! pitch and not to Just eat it! Blood Bow ‘enthusiasts and NAF ofclals ‘nave theorised that perhaps st was entirely a freak ‘occurrence, maybe a Troll ‘with more than half a brain ell ad been watehing the Goblins using Pogo Sticks (obriousy for avery, ery Tong time!) and picked up (albeis, incredibly slowly.) how to use one proped. So fr, fortunately, only one ‘Troll of note has managed this incredible feat of, 1 Togo Toll tothe rales we ws. We also intond on playtesting the rates fartber in tbe focal tourmeys bere in laugesund. I Dave tested them in some games, and tey've been great. Terrific fn bouncing up ‘and down on stocky Dwarfs and shiny hoes! tel can fo! my sanity dripping ‘away ~ Ed) Under construction for Blood Bow! atthe moment area Gobbo Fan Club, Snoting War Machine of Doom, Snotling Rat Rider, Snotting Krazy Kite and rules for Glants, Til tet you know when they're finished. 11 bas also been a Tong dream of mine to tae the plertmage to the GW Mecca in ‘Nottingbam and go on one of the drool teorthy grand ture ~ that would be ‘amacing. Well perbaps after the summer- bottdays. Bs, Lam also working on a bundred strong lent of Brotonnian Knights ofthe Realm. t Is supposed to be part ofa diorama. 1 really ike to splash out, and make my mark on the world asa bulk painter. am Send tn a ptecy uben they are all dane Goopefully within a couple of months atthe | most ~ cool) Intellect without either devouring the Pogo Stick or ‘bouncing off into the sunset never toe seen again. Tis is the staggeringly coherent (he ean even manage speech, of sort, and ‘regulary bellows: "Ug eat! Ugbounce) and apely named Brain, the massive land wary left back for the renowned Goblin team — the ‘Al Greenz, PS &..:¢ 2.-; Lia 4 _DA POGO TROLL Par Penola ty NORSE CONVENTION. and guests abroad Haugesund is 2 small town of about 30,000 inhabitans(not far fom the UK; eh? Save a it on J plane fre= phew) | the convention wll cover the towns of Bergen and Seavanger (players have already marked thelr interest for the convention). We have checked around amongst the ocal yamers to see if there is any anterestm hosting 2 [convention and hase received some very positive responses (ven from the local businesses). "This the frst time we have bad one ofthese conventions 50 obviously we havea fait Limited number of entrants ‘pechaps upwards of two hundred and fity We bave even ‘borrowed’ a whole school from the council We plan to include most of te current roleplaying, minuature-based, BOUNCIN' Pogo Stick -"The player may GorForit up wo four times. Inadaltion the Troll may attempt 10 Leap over ‘occupied squares 2s fhe had the Leap shill (9 page 19 ofthe Blood Bowl rulebook), “The pogo may be used against prone players in a parsiclary nasty and often very messy manner. The ‘roll may bounce onto a prone player: roll number ‘6f Block dice equal to the Its For each Pushed Back and Down reslt rol for ‘Aemour as normal and Injury adding +1 for each bounce, ‘Any player injured in this ‘way mill be almost buried in the pitch and cannot be “dug ‘out ofthe ground’, ual the next Kick OF ‘Should the Troll make a ‘ight mess of things and only roll Sls as result of his bouncing against a prone player roll Armour and Injury at +1 to both dice rolls because he bas tipped rather badly. in addition should the Toll ever fll lover for whatever means ((nagie, fled Go-Foets, failed Aplliy tests et) then this rule also applies. “Hole Maker ~ Due to the ‘Troll’s considerable bulk and childishly enthusiastic Douncing iis very ikely that he is going 0 tear up the pitch: For each success GoForit roll a D6 4. The Pogo Stick sinks deep into the ground and shudders to a hale, dangling the hapless Troll (and shaking ts brain violently), Mark the hole with 3 hole ‘counter (presumably you have already made some counters with ‘Hole ‘conveniently marked on Ree ee kes fem, The Toll mtend MAKIN’ YOUR VERY ison here, New a a OWN POGO TROLL... Fiitin ctacrconime thee turcnice ure fencon fot st imple Tusa the Tl ting), o° yan rs tbe ae rs) cat ofthe Pei by ring uncer te 733902) cto his Srengsh on 206. bent the whole arm 2.6.Making holes is FUN! downwards and forwards. 1 ‘The Troll may continue © drilled a hole through the ounce around, annoying Tro’ right hand and got a the opposition UG toro to three inch screw and ‘Any player moving through a linseed it. To make a base Square marked with a Hole | fr the troll stand on Counter must make a basic when is hopping around Agility test oF the fel, Tused a plastic ‘wheel (Solid Plastic Whee! — (100558), Dail a hole in the riddle of the wheel and: make sure you slide the ‘wheel onto the metal screw before you glue the Teo in place. Pace the whole Pogo- Big Guy on a round flying: base and then paint it Now you're ready to bounce like ‘mad ‘un! (Chock out Hot From the Forges for some Trolls you ‘can use for your Pogoers ave you gt a rules query? Do you want to know Da Roolz i ve sit nave: classte Cheadet miniatures tiallable? Ifthe answer to both these questions B is yeat or you want fo dacuss any aspect of OZ bnceimes Wraehop hoy you shat Comat ‘the Roolz Boyz, today! Pen ene eC ae ELC OM CLE (cura re a eee Pee se eg een sony osnoy er i, I'm 35 and I've boon modelling and ‘playing adventure games so long tbat! can ‘remember the Perry twins when they were ‘just entrante inthe Model Engineer Eehibiion and coptes of White Dwarf with the issue number less than my age! fn that ‘ime ve played games of every sbape and si2e and bate come to value three aaributes ‘above all n my ideal game: a good body ‘count, simple mechanics giving fast play and ‘more laughs than your average British sitcom (Wow ter's be honest, that ain't bard! ~ Ba). So, es, 1 do just love tbe Orks. Anyway, despite fling in love witb the insectold ‘menace ofthe very frst Mk6 Space Marines ‘oben first sate thom in White Dusarf and ‘ough Twas overwhelmed by the audacity of taking the Ore out of Tolkien and into space, I came to Warbanomer gaming late in Wf. As Someone who silat tbat time, painted i enamels, I was ‘scunnered! by the prospect of Dainting anotber tabletop arm: In the end though, go! bold of Ist edition Space Hulle «and fell n love with Space Marines all over ‘again. The obligatory fantasy roleplaying ‘side, my main interets bave alvays lain in the fields of WHT and SF So Warbammer is ‘the only recent or current GW big box game don’t own (1 bought Quest forts multiplayer Potential) Space Hulk sill bold a strong place tn my affections for the sboor tension it ‘generates but Blood Bowl vies strony for the ‘ostion of my single favourite GW game. I eam ts Ores (suprise!) who, when [get time 40 pains them up, wil tervorise thelr ‘opponents under the name of the Green Bogey Prokers Earler remarks notwitbstanding, through 40K and acrylic paints, Thave retnvonted ‘yell as a labletopper and miniatures buf ‘With the based eet convententy sulted to my tastes 1 curently collect Space Marines and (Onks (1 bad to collect 210 armies to begin twit, because my number one gaming buddy then bad notbing of bis own) TALONS OF DEATH New rules, scenarios and conversions for Space Hulk By John McClintock ‘Asa longtime gamer, one-time untoerse. ‘ullder ard practiced modeller and padnter, | ‘couldn't resist developing te rich background ofthe Dark Milenniuom: I ‘created my own Space Marine Chapter. Falling from the suitably oast ng planet ‘elon, in the south-east corner of be Inperturm, Ponumbra’s Talons are a successor chapter to the Dark Angels. Despite this, {aberizance, the unusual story of the ‘Chapters origins i the lot generations ofthe Great Warp Storm means that they are not assed ae Unforgiven. Ae this point can field some 67,000 points, {eth tbe bull ofthat force coming tn the form Of teleporting Terminators (started off thing the Assault Cannons and the hainfsts needed for the Fangs of Fenris Shae Hulk eampatgn from White Decaf then {fled ou the suas, then just wont for Interesting wargear, and soon; that's my excuse, and F'n sticking With ft). Wb ry tute existing stock of models painted, ‘sould reach some 10,000 potnts (some time {the now millennium maybe). Terminators ‘aside, I Ube 10 follow the principle of butlding (an army around a sold cove of basi troops. Talo like 0 20 uniform weapons fs where ‘appropriate, since I feo! that this makes the frm Took more coberent Alongside the Talons, Iam collecting Waaagh Grimerag, a Gof warband (more tough, no nonsense troops) wth various banger-on. This 8 not as big as my collection of Space Marines butts about 1,500 potnts. ‘Apart from my two favourite species, like all ie 40K armies so much (except, perbaps, the [Necrons) that what I relly lke to do i 0 calc atleast 1,000 points of every army in toe game. My nest choice(s willbe Tranids ‘andjor Chacs. Building on Space Hulk I already bave some Termagants, Trani Warriors, and a Hive ‘yrant whic bas been sitting, wndercoated {for sone months. Or] could begin my band ‘Gf Red Corsairs with that conversion of Luft thuron. ee tc im es mne ee assault and Soltnary some reveaed ae erring sections witb Wribr captain Conta Uonhated tbat tere must be egies” Gesompareing the famitiar Selo Others suspected tba tere might even be feman ies presen 0 the more technical iment the fication Gorges of which flasbod gh on tur scanners A-nasterfl plan was devised, titing the information iy our renoumed fcbmarinee A whole eo ‘portant tactical areas arween a large docking bay tard the cryogenic control jaclity. The mission aim was toterminate the beatben east wile they stumbered. We would thon capture the ull ntact, giving our ‘iebmarines more old tech to tinker with than the Mecbanicusl+ + 4 etWhat a disaster! ++ 4+4-+Somebou, the alien seam must bave known that tte wore coming. Wiave after ‘eave ofthe scutting Blue errors plunged from colle ‘and swept through doorways, ‘decimating ows skirmish line Into this gap plunged a brood Of rand Warriors who rbped the beart right out of ‘tr deployment. Isolated, wroling bands of brothers twee Being Dicked off as we strove to regroup and ‘ablsh our bridgeboad +++ +4411 was a Tecbnovtce tubo came up with the new lan. He breatblessty fesplained bie analysts ofthe Terminator vieweams, which be ad combined with the ‘sensor scans on the Stree ‘Cruiser Illustrious to the Brother Captain Conlan ++ “4-4-+Bven asthe Brother Captain began issuing rearguard orders and a new regroupment cis (0 the remnants, the Captain was beading for the teleport ‘station, calling, as be went, "upon bis most trusted troopers 10 fotn biz in slots CAMPAIGN NOTES ‘This sa four mission mint campaign. The player who ‘wins the fourth mission wins the campaign. Unless otherwise stated, the Space Marine payer sets up and moves fis in every seenario. 2. Air Duets, WD 197 2.CATs and new board sections, WD 195, +3. Gantry Room, WD 201, NEW RULES ‘Weapon swap: Models with three or more weapons can ‘only use two ata me, so you ‘must always indicate to your ‘opponent which set of ‘weapons such characters are actually employing at any time. If costs a model 1 AP to change one set of weapons to any other set The costs always LAP no matter how ‘many weapons are actually swapped. 6 Talons of Death NEW TROOP TYPE Flite Terminators: Any Terminator squid upgraded 0 lite receives 5 AP per model ‘nstead of the usual 4 NEW CHARACTER. Terminator Captain: The Terminator Captain has 5 AB a base two dice in close ‘combat, 3 wounds, and gives ‘2 ta the CP roll while he s alive and on the board. The Captain is allowed extra ‘wargear. Use any agreeable method to decide wargear allocation, making up Your own rules f necessary We used the 2nd edition model - Storm Bolter, Powerfist, Power Sword, suuuilary Grenade Launcher, Digiasers, and a Refractor Feld. The campaign is reasonably balanced for this ‘wargear, changing it too much will have unpredictable effec: bn balance, This wargear gives the tharacter two specie modes: Shooting and close combat. In Shooting mode, the Captain has the Storm Boles, Power Sword, and Ausliary Grenade Lruncher. This pies 3 shooting dice (making him a ‘pocket Assault Cannon) and Poice +1 and a Parry in ‘lose combat. In clone combat mode, he has bis Power ‘Sword, Powerit and Auxiliary Grenade Launches, giving 1 shooting dice (beter than frothing) sn 3 ice 1 and Parry tn dose combat (better than a Genestealer Jdicious use of Weapon Swaps has proved useful in playtesting Terminator Techmarine: The Techmarine is highly skilled technician taught Dy che very plese of Mars. He i also-a Talons of Death Space Marine and one of humanity's finest warriors Techmarines perform al the necessary technical tasks that ‘would be beyond the abies ‘of normal Marine. They are Identical toa standard Marine and only perform specifi Fanctions within the scenario itealled for NEW WARGEAR, ‘Assault Cannons We use the ‘Assaule cannon tues from the "Fangs of Fenris’ campaiga, Assault cannons cost LAP 10 fire and 2 AP to repair, have the same ranges asa Storm Bolter oll 3 shooting di always counting all hits; can use all moving fre options, fn Overkil at up to 2 Squares dleance, and always roll Tjam dice whem they fre ‘Auaillary Grenade Launcher: The Grenade Launcher has 2 ‘maximum range of 12 squares, and an Overwateb Fange of 6. It olls 1 shooting ice that works just lke 2 Storm Bolter, and costs 1 AP to fire or repair. Itean be [red in combination with a Storm Bolter, paying AP for 1 ‘weapon only both the Storm Bolter and the Axliary Grenade Launcher are fring in Overiwateb and a jam ‘comes up, olla diferent ‘coloured dice for each ‘weapon t0 determine which ‘one jams. Ifyou roll doubles, ‘both jam. Multiple jams are ‘repaired separately. Gyclone Missile Launcher: ‘The Cyclone Missile Launcher costs TAP to fre; always ‘outs all its on the shooting dice; cannoe fre in ‘Overaatch, has etecively ‘unlimited range; can use all normal moving fir options; and only has twelve shots, so you'll have to keep track of| Ammunition. The Cyclone ‘Missle Launcher can be fred sn several diferent modes, whieh are 1. With of without targeter: ‘With a targeter, roll 3 shooting dice for each missile; ‘without, rol 2. For a single Shor, rol the appropriate shooting dice foreach missile you fire. Krak misiles do not get overall, 2. Single shot or salvo re: Fora salvo, declare how many ‘missiles you are fring and pick a target, Roll the Appropriate shooting dice ‘until you lll te tanget oF the salvo is exhausted. Then, if there are any missiles left in the salvo, plck another target within 3 squares ofthe previous target and continue rolling, and s0 on. Once a salvo isin the air, the Cyclone ‘Terminator may make one 90 degree turn at normal AP cost, to bring new targets nto his arc of re. This turn may not be combined with shooting, All modes cost the same to fire. Digitasers: These can only be ‘used before elther player rolls the dice atthe beginning of « bout of close combat. The ‘model with the Diglasers can fire 3 shots in every turn, counting only normal hits on the shooting dice. Digilasers ‘need not be fired all at once, but the number being fred ‘must be announced before any shooting dice are rolled, Digilasers ean be fred to the same side ofthe model on ‘hich they are mounted do fot get Overkill, and prevent 2 model from losing its Overwated satus ithe Digllasers kill an attacker before any close combat dice ate rolled Lightning Claws: A Lightning Claw gives a Parry in close ‘combat, s0 two give an extra 66 dice and «wo pares, AS usual, these weapon bonuses only apply when attacking or being attacked from the front Refractor Field: The Refractor Field gies 2 model 254 save against any hits of any land. Ifa model with 2 Refractor Field fal into the reactor shaft, roll save for every wound the model has left Ifany saves are made, the model survives unaflecte phew! MISSION I LichTNiNe THE GLoom.. TEN the bulk cil be destroyed, and the same foul ‘engines which bated their ‘rap, with these we will destroy thom. While those who follow us ready ‘themselves, we g010 power Lup the secondary analytical ‘engines, and foil any ‘possible countermeasures. ‘Our brothers are not dying in vain t+ MAP DETAILS Setup 2 fuel standard, mutually agreeable map board, This should include the centrally paced gantry Room and with a 3x3 room (Objective Room 4) {immediately to is right. There should be a total ef four 3x3 rooms (including the ‘Objective Room), an Exit corridor on the opposite side to where the Maries enter and three Genestesler entry points. SPACE MARINES 1 Command Squad: + Terminator Capiain + Terminators (1 Cyclone Missile Launches, ‘argeter and Storm Bolter, Heavy Hamer, 2 Storm Boltrs (one of which isa ‘echmarine). Any Powerfist fay be urraded 102 ighining Claw or a Chsinsist.) ‘Command Squad i an Elite quad. Mission Objectives “Tue Space Marine player must Gohieve these dee objectives fowi the mission 4. Activate the computer in the Gantry Room, To do wis, the Teshmarine (and onty the ‘Techmarine) must face front one of the computer Squares, and spend 4 AP/CP ‘vithout interruption by any ther action in 8 single warn 2, Cleanse room A with fire {Gee ‘Suicide Mission’) 5, Hai 1 Marine via a Marine ‘et area. GENESTEALERS [At che start: 1 lip in each 43 room, and 1 in the Gantry ‘oom, on the gantry square Reinforcements: 2 per turn, placed in any entry points. In Addition, the Genesteaers get Textra blip once the Marine setup area has opened and Ihecomes a Genestealer entry point. 1 blip must be placed at this open entry area every Objective ‘The Genestealer player must {ull all the Terminators before they achieve their objectives. Special Rules 1 The Genesteslers set up Fre. The Marines move fest 2. ‘The Marines can close the Bulkheads 2s usual. The Genesteaers lore 1 Feinforcement blip for every 2 Dalkheads thar are closed. 3. There isa rearguard ‘holding off a force of Genestealers. Sooner or later, ‘the rearguard will be ‘overwhelmed. Fach turn, in the Reinforcements Phase, the Genesteler player rolls 203. ‘When the results less than the current ruen number, then the rearguard has been ‘overwhelmed, the entry area has been opened, and the Genestealers get their extra ‘reinforcement blip. MISSION II SOWING THE SzEDS oF DestRUCTION ‘fob Our mission ts vital brothers, and time is short, because our Capiatn's squad Dave awakened the beast. We ‘have but one attempt. Do not even imagine what might bappen should we fail 12 ‘Plan the poison codes inthe ‘ind of the machine. Glory ‘or death to the Talons, prepare to jamp.. re ‘MAP DETAILS Set up a fairly standard, ‘mutually agreeable map board, This should include three centrally placed 3x3 rooms (Objective Rooms A B and ©). There should be a total of five 3x3 rooms (Gncluding the Objective Rooms), an Exit corridor on the opposite side to where the Marines enter and three Genestealer entry points, ‘SPACE MARINES Ifthe Marines won Mission I, then they get a standard Heavy Flamer squad and an lite Assault Squad. I they lost Mission I, they gee wo standard Heavy Hamer Squads, An Assault Squad isa Standard Heary Flamer squad ‘with an additional Assault Cannon, and two Powerfsts ‘upgraded to Chatafists. The ‘Marines also have three CAT’, o Talons of Beat which setup and move under theie own steam as normal Mission Objectives “The Marines must use the (CATs to sean wo ofthe three ‘objective rooms I the ‘computer was activated in Mission I, thea 2 room is scanned when a CAT spends 1 [AP in the room. Ifthe ‘computer is sll down, then the scans must be executed ‘manually: a Marine must fice {ton t0 the CAT and spend 2 ADICP uninterrupted in @ single eur, GENESTEALERS [At the start: 1 blip in each objecive room, and 3 blips placed in diferent entry points. Reinforcements: 3 blips per ‘urn, which must be placed in diferent entry points Objective Ail all ehe Terminators before they achieve their objectives. MISSION IIT SECURE THE SHAFT ++Our Captain has led the ‘way. Been as I speak our brothers sek the precise Tocation ofthe objectives. We fare flanks and rear al! in ‘one, to those who follow. Our Dicory i tbe only sory ‘anyone will bear tol of Let 1s pray for success and for ‘our fallen Brotbers:++ + MAP DETAILS Set up a fly standard, ‘mutually agreeable map ‘board, This should include the centrally placed gantry Room (the power shaft) with every corridor surrounding it equipped with Bulkteadls ‘There should be a tual of four 3x3 rooms and four Genestealer entry points Talons of Beat ‘SPACE MARINES Ifthe Space Marines lost ‘Missin Il then they have a standard Heavy Flamer squad fand an Elite Assault Squad, If they won, then sap the standard squad's Heavy lamer for an Assault Cannon, and any Marines may upgrade {o Lightning Claws/Chainnst. Mission Objectives ‘The Space Marines must close bulkheads to secure the area around the power shaft for the squads to follow. The ‘number of bulkheads which ‘must be closed depends on the number of CAT seans ‘executed in Mission 2 Bulkineads Scans to clone ° 4 1 3 2 2 GENESTEALERS At the start: 1 blip in each 3x3 room and in the Gantry Reinforcements: 4 blips per turn, which must be placed at diferent entry points. In this ‘mission, the Genestealers do ‘ot lose eeinforcements for the closure of buldneads. Objective The Genestealers must kil all the Terminators before they achieve thei objectives MISSION IV IN Enne ete cast brates {i falls to us to seal the fate of the foe. Through this door les ta destiny greater than any of tus You all know the drill We leap now.*"++ MAP DETAILS Set up a fairly standard, smuoually agreeable map board, This should include the centrally placed gantry Room (the power shaft) and ‘with two 333 room (Objective Rooms A and B) immediately to ls sight and left There should be total of ie 33 rooms (including the Objective Rooms), an Exit corridor on the opposite side to where the Marines enter and four Genesteaer entry points. In addition make good ‘one of the Air Ducts inthis Scenario and include up {our dead-ends ‘SPACE MARINES “The Marines receive an Elite Assault Squad (2 of which are ‘Techiarines with the Captain ‘replacing the Sergeant and 21 Elite Heavy Flanver squad). 1 the Marines lot Mision Il, then they took loses reaching the Gantry Room on the level into which they teleport. Holl Adice.IFits an odd number remove a Terminator with Storm Bolter from the Heavy ‘lamer squad; if even, remove ‘one from the Assault Squad as well In additoa,freefalling one hundred and ewenty three levels down a reactor shaft towards the molten core is somewhat hazardous even for the Imperium's supreme ‘warsiors. Before setup coll ‘ice for each Marine, IFt ‘comes up 1, then the Marine mast make a standard ‘Terminator armour save, oF dea horrible death as the Marine loves contra of himself, misses the gant, and plunges out of sight never be seen again (Dont forget any Refactor Field saves). Mission Objectives ‘The only hope isto trip the reactors and blow the hulle to atoms, The Techmarines must Activate two computers one in 68 ‘each objective room A and B, (Gee Missi I for computer aaivation.) As well 25 this, the Marines must exit (90 ‘Terminators from the doomed, ln wia the Space Marine ext (GENESTEALERS [At the start: Take 15 blips from the top of the deck and, place them, unseen, as follows: + in each 3x3 or larger 00m except the Gantry + in each dead end. + The remainder anywhere ‘more than 12 squares away from any Terminator. Reinforcements: The Talons’ audacity catches the Genestcalers completely by surprise and it will tke them time 1 react to and reach the theeat Every tura roll 3D3, in the Genestealer Reinforcement Phase, When the results less than the ‘current tar number the Genestealers start receive theie reinforcements. The GGenestealers receive 4 Blips per tar, with no more than 2 blips placed at any entry area Objective ‘Te sive their wretched hides, the Genestealers must kill ll but one Terminator before the Marines achieve their objectives, 1 blip must be placed a this ‘open entry area every turn Unless the Genestealer player Isdrawing only 1 blip, ‘THE STORY BEHIND IT The main inspiration for this campaign mas simply the desire to use 28 many new ‘models, as much new ‘wargeat and as many new card pieces as possible, 1 Bro wanted to make the fst Fission a beefedup version Brie ‘Suicide Mission’ this fas proved tobe a classe fepaner's game, a surefire fperoduetion 10 tactical nine). ‘the Assault squads and elite enninators were ted from the Fangs of Fens! fampaiga. Penumbra’ Talons tlie Terminators have tive communications Gnd sensors systems, plus oosted servo mechanisms, Fence the SAP of the just plain hard Wotf Guard Jexminator “The Terminator Captain was a combination of Istedition fules from an old White Dwarf and interpretations of the 2nd edition 40K.1 tecided to leave the 2nd ‘edition wargear in because 1 thought cha it was Appropriate in 4 skirmish-level fame ike Space Hulk, and Hecause its fun to use, ‘te Cyclone Missile Launcher ‘yas simply iressible. My fnain priosty was 1 get 2 simple set of salvo rules. ‘These ones work well without ding much complexity, and make the Cyelone grea for forming rooms. The rule shout running made sense in ply, adding tothe fel ofthe Terminator “painting the missles from target to target {after all, 2 Terminator can see any model within 180 Gepres, so it makes sense that one could tar to target something be can already see ‘wih a salvo while iis in igh. Lightning Claws are my favourite 40K clore combat ‘weapons (although I'd always ‘ake a Chainfist into a space ‘bull, and Cwanted them in the game. They don't have Talons of Death Part code “Terminator body 3 10104202 Plane Terminator torso back ‘Techimarine 1 o1o107s01 (iow can ust any Techmarine, but this one Is tbe easiest 0 ‘convert, and the Techmarine belmet ts idea for Terminator) ‘Stoem Bolter arm 10100704 Heavy Famer arm 010103810 (these are tbe parts I used- the resolute pose ofthe ‘marching body makes ita personal favourite Plastic Terminator parts are easier 10 use, and come wit extra bits for your bax, but the metal parts are cheaper ) (Cyclone Targeter arm ‘1010203 (Chaintst arm ‘010100708 (Gyxlone Missle Launcher front 10108205, ‘Cyclone Mistle Launcher body 1104208 Techmarine backpack (010107503, 2xMarine Combat Weapon Sprues 1037 any of the generous bonuses TERMINATOR TRCHMARINE, ‘thers have given them conversion because they are no more The inital inspiration fo tis powerful than a Powerfist in model eame from the wargeat fither the 2nd or the 3 section of the 2nd edition ‘edition Ialso feel that it kind Codex Ultsunarines, which ‘of makes sense thatthe allowed all characters to take Chainfst rules in the narrow — esminaor armour, Asa confines ofa ull, while the {gnguime WWI bul and Lighting Claw isthe weapon tankie, and a diehard Space of choice in the open eld. ‘Hulk fan, 1 just had to have: ne them all Wein motel only Acxwowurpamenrs — sion ne Capean Vd like to thank Neil, who Chaplain and the Librarian, 1 fought is way though Soul have to crab on ioEtvemonarenn Youd Rave 9 embark on ‘sion, Tis campaign rion, or ase 8 so, Tu amen, Spe Marne amy about thou he pep and my Tetoved Lighting Claws would be much more The Terminator Techmarine Power sob) Tanks loco was my ist attempt a this Sanden who cut her pode Images fstatempt eee ceanon hese Tuned vain pst Spice Hulk and wasabe to make an ordinary emintor Shy ine Capua wihout boy look more like « Bags gb through all thoe Techarine This looked OK, a aaectgns mebich but las’ sated Iwanted Rice mle dose combat the expatedetaing fom cncop by bad lack the power armoured mos ° Talons of Death bout I wanted to avd having to construc it all rom, Scratch, In the end. 1 remembered the plastic ‘Terminator torsos, and I had the solution ‘The Terminator Techmarine is ‘based on the 2nd edition rules and Techmarines taking ‘Terminator armour 1 00 longer allowed in the 3ed edition. Ihave chought of two ‘ways co deal with this. One is To have a special Terminator. armoured Command Squad, ‘whieh would be quite reasonable for the Veteran, Captain or the Chapter ‘Master. The other is to make up a Master of the Forges ‘Techmarine special character, ‘who would probably be Space ‘Marine Commander A special character like this would ‘merit a special Techmarine Command Squad to accompany hi The model's main weapon isa Plasma Blaster, a Terminator ‘only wargear card from Codex ‘Utramarines I decided to use this weapon because I wanted sin my games of Space Hulk, and because I thought Sing that a ‘Terminator ‘Techmarine should carry an ‘unpredictable experimental weapon. A Plasma Blaster isa ‘ssinlinked Plasma gun ‘The conversion detailed here ‘the advanced conversion. This requires major surgery and reconstruction, and is nly recommended for more experienced modellers. The ‘asic conversion just uses basic Terminator body with all, the same details added. This simpler conversion actually nly involves simple cutting, and planing, making i Suitable for beginners. PREPARATION 1. Body: “This made of three parts: pair of Terminator legs; the back ofa plastic Terminator torso, and the head and ‘hestplate of a power: ‘rmoured Techmarine laste Terminator legs are the asiest to use, but I ike the ‘marching legs of body 5 Using a zor saw, cut above the belt to separate the Terminator legs from the bod You might have to make separate cuts from the back snd the fot. The legs and ‘he torso break apart easly face you have cut as far a you can on each side, (Cheek the Terminator toro against the Techmarine 10 see how the chestplate wil Using a razor saw, cut down from the back ofthe helmet to the waist, and across the ‘waist above the belt. Again, ‘to separate cuts will probably be needed, Carve 4nd Ble watil you have a good fe beewcen the thtee body parts. Remember that the ‘vais might be stepped? and 00 will have to fi the torso ind chestplate accordingly to Iminimise the gap ‘When you have got the ft fight, dri, pin and glue together the torso parts. Once «ry, pack any big gap between the front and the back ofthe torso with scrap plastic, then Al, pi and glue the torso to the legs. When tis i all good and solid, fill any gaps in the torso and around the waist ‘vith purr. Leave wo dey 2. Techmarine pack Saw off one ofthe missle pods rom the two parts of the Gyelone Missile Launcher. Glue the other two pars together Newt saw aff the fervoarm and the interface leads and theie mounting from the Techmarine backpack. Finally, something ‘ofl the empty space on top 70 fof the Cyclone housing. Saw the Cyclone targeter off is arm, taking care not 19 damage the skull on the sie, This leaves an unsightly gap a the back, which you ean fil ‘withthe body ofa plastic laspistol from the Marine Combat Weapon Sprue- remove the barrel and the pistol grip, then carve and fe the parts until a good fit achieved. Fl any gaps with putty, and leave 1 dry also Added the targeter from an Imperial Guard Storm ‘Trooper backpack. 3. The Plasma Blaster: Siw the magazine and the ‘casing of the Storm Bolter arm, leaving only the hand dnd the breech Belov the clbow. Saw the nozzles off the ‘eavy Flamer arm; cut the fuel pipe from the bottom (carcily, you'll aced the fue pipe later): trim of the ‘hooky Bit’ then saw away the remainder ofthe Hamer body ‘where it joins the hand. From 2 Power Axe take the box and the corrugated tube whieh st behind the blade just above the handle, Finally take wo Plasma pistols, cut of the pistol grips and cut and fle their bottom surfaces until they ft fish, Glue them together and leave to dey. (The old pattern Plasma pistols work better for this Conversion, You'll have tore design the Plasma Blaster i {ou use the new pattern Plasma pistols) ASSEMBLY 1. Techmarine pack: Check the hit of the “Techmarine pack and is pars ‘Terminator 1 chose to ft the Cyclone housing sideways, swith the missile pod tothe front. The sexvo-sem is mounted in the missle recess, wide. The mise Paseads wilt have robe Srey ost aay wi or ke. The ends were mounted Bie other side athe rear, Epieae thom well cst of the Ghats sm. inthe Gone ering othe op ofthe Meminiors one, When dy fine sera an he Frere leads te Cyclone touring The tageers mounted on 8 fre wo repress Pecusted scm, Te ous fee made frm the band of power ss oul ca ‘need two). These er dalled, then cit ose, ing the erie’ rings as 9 fide eo that there were sw Etre rings on cach eo he hoe fo present he Incchanism, (Soa might fd it Fripal ogve these onto the fit befor cing them Tee) I purayoinea the op Zod botom ofthe moving fd one inthe mid. 2, Plasma Blaster Rn the sm tote back ofthe tedy ofthe Hesry Hamer tic mound wih de normal outer face tothe top, then pin the Plasma pistol assembly tothe front ofthe Heavy Flamer body Fx the Heavy Flamer fuel pipe ‘underneath, linking the Heavy Flamer body to the Plasma pistol assembly. Finally, Hx the box from the Power Axe 1 the rather obviows looking Storm Holter breech, withthe corrugated tube pointing forwards ike some sort of fel lead ‘tach the Plasma Blaster and CChainfst arms to the body. IF you're doing the advanced ‘conversion, the arm help hide the filed areas, 20 they ‘wont have t0 look too good! 3. Final detailing: ‘Use any suitable scraps from yout bits box to detall your ‘model with gadgetry and ‘widgets, especially onthe ‘Techmarine pack. Gun and n Talons of Death lose combat weapon speues fare great source of pars ‘whieh can easily be cut into “any number of interesting shapes. Painting the Terminator ‘Techmarine poses no special problems. The only point to ote is thatthe various sls And eagles wil look beer in the black and white ofthe Machina Opus instead of thete ‘normal colours. And tha’s I. Think the Terminator Techimarine looks prety impressive and withthe basic conversion, you ean do k wih just sawing filing and pinning, which are probably fhe easiest conversion techniques for the beginner to tty hope this convinces some of you to tke the plunge, and take a raze saw {o some of your valuable Space Marine pans. This section aims to belp put players or clubs of Games Worksb0p games ty toned with others of a sinilar inclination. You are a member of sich am ing group and would like to advertise your grovp, fie new friends wit hte to\play our games or even advertise tournaments you tell need to fet ns bons tbe following detats: Toe name und venue 0f the cub usual meeting times Contact mame and address (and telepoone number if you wt), and which games you play. GAMING CONTACTS APPLICATION FORM Please add my details to the next 2 issues of the Citadel Journal Name of club: Date & time of meetings: Contact name: Contact tel: Notes (admission fees, age range, etc.): ss5u09 SIS SOF 249 LSID HEIN A Samonmy os “ig rugs sopeen sawp e209 ae OF song pe eae rem ns ono way ewes Gaming Contacts Gaming Contacts a AS reTAG rSu\u VAL ouUea Fewest one ein and ito al ack abltants of Barr) tn the Wales ~ Wicked! Those boys aren't too worried about their ‘lub being big and flash, they only want to get some gaming done — respect. shat we could play due v0 Damas the available space and BARRY WARGAMERS obvious distracts. = cas ET Originally we dil ot have a Ss ceo gaming club we just gathered ‘Tuesdays 6309 N0pe and Sardays {round someone's house 10 30am-4 00pe5, ‘whom we knew and played “Twelve and upwards, Srhatever we were most interested in athe time. 1 Initially thought tha a games porn ‘dub would solve most of oUF s PLAYED: AULGW games ‘problems so that we had the = Scenery valle for both gaming tables | svalale space and allocated + Many painted armies avalible for use tes of the week to play our eames. As there was a large ‘Regular Newsletter Sroup of ust though that an Hall el, (01446) 421000 ‘with a gaming dub we could “organise campaigns and run, them successfully at a prearranged location instead around each other's houses ‘rhich was sometimes and encourage more people GW for considering my letter Into the hobby that included information oa nc urgaming cub in ryt Origin Jnconvenient 92s from qe ancaty tke oank fee the cub war set yp we fading seme othe artes in You for helping me expand sed ogame within our own WMS ey Que games cu and sop houses and sages ofcoune | Soak et ea so tharwecnanmct we were vey Umited 480 Gogh start tem up that Iriluenced me to arpa framing cub. ‘When I decidee that we ‘would go ahead nd start our ames ub | worked out prior {fate would be neces finda venue, A ths point 1 fsked second organiser © bpelp me Beem he had access toa hall which would fore than serv Our purpose. Fortunately there were 20 tnforesen diffeles so our ‘Sub tok of fom these Gaming “The following games ave been played or are currently being played within our club Overwatch! Bloodbow: This was the ist fame we played at the club Deeause its fity simple and very easy to pick up quickly. Also, i ean be easly played in Teague system, requires only could be frished in the time fff gaming session. As our ‘members became more experienced we tended 10 ‘move onto more tralional forms of roleplaying eee 4 small aumber of models thereby being one ofthe ‘more afordable games and a same can easly be finished ‘within one gaming session, due co the eur timing ral. ‘Warhammer Quest: We ‘nally played this game asa build up towards rel role- playing. Again, this ls very Affoedable game and has an easy to follow set ofrules and ‘Warhammer: We have just recently began to play ‘Warhammer in a campaign system. Due tthe high cost and time needed to paint an army ithas taken a while o censure that members armies are substantal enough to play 21500 point arte. This game 'S only playable on our all day seasions because of the time needed to play a6 4’ bate. 16 Necromunda: The main system of this game i very Similar to Bloodbow! which makes it success in ot seaming club. Again, thas relatively easy to learn rules, Is cheap and convenient for stay gaming eeetion cur ‘members participate in. ple & Warhammer 40,000, ‘This type of game is rarely played in our club because there isa lack of interest and ‘most of our members (who are on the young side) fd the rules somewhat complicated. In addition the time needed to play 2 reasonable game tends to take ‘much Tonge ‘Warhammer Fantasy Roleplay: ‘We have roleplaying games for the experienced club member This game is always succesful amongst our members. is ‘ot always possible to roleplay within our club due to the necessary commitment ‘which is essential for good roleplaying, We carry out other activites such as Painting and Modelling: There are pains aailale for use to the members and also the tools and equipment neeied for modelling We also regulary have scenery making Sessions so that we are never short for any of the popular ‘eames played and there i ‘enough to go around for everybody Game Strategy and rules: We ‘often teach the inexperienced ‘lub members tactics, game plan and rules during out of ampalgn sessions. This allows for better gaming Knowledge and helps players become better competion. ‘Almost all of our member's hhave been to Games Day and a couple including myself == pean, Fe Ty as eset ont: rn Se re Soe ey possible. Members (On average we have ten members attending our games Sessions each week The Grerage age of Our members is round sizteen. All of our ‘embers, bar two, are regular and attend every week. We fxpect our members tbe fomimitted to thei gaming as fibers rely on thewr rendance for playing and ‘ontinuing the campaign and Tesgue games which in some ‘cases, tich a8 Bloodbow, use specie enue. Arthe beginning of the year a ‘questionnaire goes out to all the members asking what games they would like to play. ‘The results of this questionnaire is then oasidered by the club's founder members and those fames that prove to be most Popila would then be played throughout the folowing year. There is no committee as Such but i feel that 2 ‘member is commited, has ‘enough knowledge and. ‘organisation o run a ‘ampaign in a system that 1 do not wish to run mysel, 1 vill le them carry on and Contribute to the organisation ofthe club, print a newletter dependiog fon the demand and also the fame that is being played at the te. In the past newsletters have been printed ‘na regular basis but [present there is nota demand Tor one. League table and displayed each week so that the member can see where they stand, Events We occasionally hold a swenty four hour gaming session in ‘ue hall for the members 0 play any game they wish, ‘Normally we will play 2 small campaign within this tie, if feveryone can stay awake! In the furure we intend on holding open tournaments for Games Day ches forthe members who wish t0 go ‘They ae booked atthe Cart store at s00n as they are on fale wo sold disappoinment you're in town, do pop by Subscribe to the Citadel Journal and we'll deliver the next 6 issues, plus the following, FRI * A voucher for £5.00 off of your next Mail Order (please note that this voucher is only: - redeemable with GW UK Mail Order). * A voucher for 25% off your next order with Imperial Armour! £24.00 [UK & BFPO) $70.00 {US} New subscriptions will tar with the net ssue published ‘Uatortunately we cannot inchide back copies in subscriptions because they are in limited supply. (This ofr appiesto new subecrber, reaubserbes and thoe of you wating extend an existing subscription ) Subscribe to'Warhammer Monthly and we'll deliver the next 12 issues, plus the following, FREE: + A voucher for $5.00 off of your next Mail Order (please note that this voucher is only redeemable with GW UK Mail Order). * 2 back issues of any Black Library publication. £24.00 (UK & BFPO] £80.00 {US} Subscribe to Inferno! and we'll deliver the next 6 issues plus the following, FREE: + An incredible saving of £5.00 on the cover price. + 2 back issues of any Black Library publication. £25.00 [UK & BFPO) Circa Games Workshop Mail Order, Willow Road, Lenton, Nottingham. NG7 2WS Bar RC eC He Ro can subscribe to all the Black Library publications ‘above and in addition to receiving all of the aforementioned free gifts you'll get: * A further saving of $3.00. A limited edition. poster signed by one of the Black Library artists. This month: Karl Kopinskit £70.00 (UK & BFPO) Basse Hot from the Forges We've got Halflings galore for the gluttons out there, plus there’s Ripper or ready to go pogoing and a whole host of mysterious Eldar. * HALFLINGS ~ 51.25 cacs (except where noted) ‘eteag JANG STNOARD _ MALFUNGCHANMON —HALRINGORUMMER HALFLNG WT, BOW RIPPER BOLGROT £8.00 complete ELDAR RANGERS AND WARLOCKS — 81.75 each ELDAR SCOUT WALKER — £14.00 complete ELDAR SCOUT WALKER ‘ASSEMBLY DRAWING ———SESSSE=E the citadel write FOR THE ‘he aul rte or fatal Cw per yeti GE bio YU ae eo bn amen mao and aay commun of Chase eae selfadirened envelope bende fl en oe meee a ipa ee Mot is your name and asin yb wh ones Yo a ‘chs oie ps wt Fa. cae els phsgapheyou al ou pay siete tly + ew prep wa! 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