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Adversary Adversary Cards Cards: Roleplaying Game
Adversary Adversary Cards Cards: Roleplaying Game
FORSAKEN JEDI
ROLEPLAYING GAME
CM
MY
CY
CMY
ADVERSARY
CARDS
FORSAKEN JEDI
ADVERSARY 2
WOUNDS
16
Current
reshold
3
C
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
STRAIN
14
Current
reshold
DEFENSES
1
Ranged
OTHER
SOAK VALUE
NEMESIS
SOCIAL
2
Melee
ATTACKS
Engaged (lightsaber): cccc
10+ Damage; Crit 1; Breach 1, Defensive 2,
Deection 2, Sunder, Vicious 2
Medium Range (Force Move): dd
Special you must generate z when using this action
to make the attack. All range diculties are already
inluded. 10+ damage, Crit 5; Auto-re
SPECIAL ABILITIES
Sense Danger: Once per session, remove bb
from any check
FORCE RATING
FORCE POWERS
ccc
ANTIQUATED BATTLE D
ADVERSARY 2
ccb
WOUNDS
cc
30
ddb
dcccb
Current
reshold
SOAK VALUE
ddcc
dccc
ccccbb
dccc
CM
dd
MY
z
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
bb
ccc
STRAIN
20
Current
reshold
DEFENSES
Ranged
Cool (INT) dd
ddccc
ccc, Coercion (WILL) dcccc
cccc
ddccc
Vigilance (WILL) ddddd,
ddddd Negotiation (PR) ddccc
Deception (CUN) dccccc
ccccc, Charm (PR) dcc
cc
Discipline (WILL) ccccc
Leadership (PR) ddc,
dd
OTHER
10
C
cccc
NEMESIS
SOCIAL
Melee
ATTACKS
Engaged (vibro-axe): ddddccbb
dddd
bb
9+ Damage; Crit 2; Pierce 2, Sunder, Vicious 3
Medium Range (large bore blaster pistol): ddc
dd
8+ damage; Crit 3; Stun setting, (Hutt only)
SPECIAL ABILITIES
Durable: Subtract 30 from Critical Injury rolls made
againts you.
Convinging Demeanor: Remove bb from any
Deception or Skulduggery check.
Nobodys Fool: Upgrade diculty of all Charm,
Coercion, and Deception checks targeting you by 3
Resolve: Reduce Strain inicted on you by 2, to a
minimum of 1.
SPECIAL DRAWBACKS
Move: You may not spend more than 1 maneuver
moving per round
MINON GROUP
cc
dddd
dccccc
ddc
IMP. STORMTROOPER
MINION
WOUNDS
SOCIAL
dcccc
ddccc
dcc
ccccc
Current
reshold
SOAK VALUE
ATTACKS
CM
MY
CY
CMY
Engaged (Unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
cc
Long Range (Blaster Rifle): dcc
9+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
INTELLECT
PRESENCE
COST
6,500 credits [each], (Rarity 5)
bb
MINON GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
15
reshold
CM
MY
CY
BR
OTHER
SOAK VALUE
RIVAL
SOCIAL
WOUNDS
Current
JOURNEYMAN HUNTER
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
ATTACKS
Engaged (Vibro-knife): dcc
cc
4+ Damage; Crit 2; Pierce 1, Vicious 1
cc
Short Range (frag grenades): dcc
8+ Damage; Crit 4; Blast 6, Limited Ammo 1
Long Range (heavy blaster rifle): dcc
cc
10+ Damage; Crit 3; Autore
CMY
INTELLECT
PRESENCE
SPECIAL ABILITIES
Tactical Direction: +As a Maneuver, direct one
Imperial Stormtrooper Minon Group within
Medium range to take an immediate maneuver or
add b to their next check.
OTHER EQUIPMENT
Stormtrooper armor, Extra reloads
JOURNEYMAN HUNTER
ADVERSARY 1
15
Current
dcc
reshold
CM
MY
CY
BR
OTHER
SOAK VALUE
RIVAL
SOCIAL
WOUNDS
dcc
ddc
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
ATTACKS
Engaged (Unarmed): ddc
dd
3+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (Heavy Blaster Pistol): ddc
dd
7+ Damage; Crit 3; Stun Setting
Long Range (Disruptor Rifle): ddc
dd
10+ Damage; Crit 2; Vicious 5
CMY
MASTER HUNTER
INTELLECT
PRESENCE
SPECIAL ABILITIES
Leathal Blow: +10 to Critical Injury Rolls
OTHER EQUIPMENT
Laminate Armor
MASTER HUNTER
APPRENTICE BOUNTY
ADVERSARY 2
WOUNDS
dc
20
dc
Current
NEMESIS
SOCIAL
reshold
OTHER
SOAK VALUE
dddbb
bb
Perception (CUN) ccc,
ccc Coordination (AG) dddd
Pilot -Space (AG) dccc
ccc, Stealth (AG) ddcc
ddccbb
bb
6
C
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
STRAIN
13
Current
reshold
DEFENSES
1
Ranged
1
Melee
ATTACKS
Engaged (vibro-knife): ddcc
dd
5+ Damage; Crit 2; Pierce 2, Vicious 1
Close Range (srun grenades): ddcc
dd
8+ Damage; Crit -; Blast 8, Disorient 3
ccc
Close Range (flame projector attach): dcc
13+ Damage; Crit 2; Burn 5, Blast 8
Long Range (modded hvy blaster rigle): dcc
ccc
13+ damage; Crit 3; Auto-Fire, Pierce 1
SPECIAL ABILITIES
Leathal Blow: +20 to Critical Injury Rolls
OTHER EQUIPMENT
Heavy Battle Armor
MINON GROUP
MINION
WOUNDS
SOCIAL
dcc
ccc
Current
reshold
SOAK VALUE
ccc
dccc
ddddbb
ddccbb
OTHER
Perception (CUN) ccc
CUN
BR
M
ddcc
ddcc
CM
dccc
dccc
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
Engaged (Unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (Blaster Pistol): ccc
9+ Damage; Crit 3; Stun Setting
OTHER EQUIPMENT
INTELLECT
PRESENCE
Heavy Clothing
MINON GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
ADVERSARY 3
WOUNDS
16
Current
NEMESIS
SOCIAL
reshold
OTHER
SOAK VALUE
4
C
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
STRAIN
16
Current
reshold
DEFENSES
Ranged
Melee
ATTACKS
Engaged (force pike): cc
ccc
6+ Damage; Crit 2; Pierce 2, Stun Setting
Medium Range (heavy blaster pistol): ccc
cc
7+ Damage; Crit 3; Stun Setting
ccc
Close Range (flame projector attach): dcc
13+ Damage; Crit 2; Burn 5, Blast 8
Long Range (modded hvy blaster rigle): dcc
ccc
13+ damage; Crit 3; Auto-Fire, Pierce 1
SPECIAL ABILITIES
Crippling Blow: May upgrade diculty of combat
check by 1. If check is successful, target suers 1
Strain when it moves for remainder of encounter.
Nobodys Fool: Upgrade diculty of all Charm,
Coercion, and Deception checks targeting you
twice.
Leader: All subordinates within Medium Range
gain b on all Discipline checks.
14
dccc
Current
RIVAL
SOCIAL
WOUNDS
dccc
dcc
SHIPJACKER
reshold
SOAK VALUE
cccc
ccc
cccc
5
C
ccc
ccc
CM
dccc
MY
dccc
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
ATTACKS
Engaged (truncheon): dcc
cc
5+ Damage; Crit 5; Disorient 2
Medium Range (riot gun): cc
7+ Damage; Crit 3; Autore, Stun Setting
SPECIAL ABILITIES
Riot Tactics: Groups of 3 or more CSA minions
within your presence gain +1 Soal and deal +1
damage on combat checks.
OTHER EQUIPMENT
Riot armor
SHIPJACKER
ADVERSARY 1
SOCIAL
WOUNDS
ddc
dc
14
ddc
Current
ddc
reshold
SOAK VALUE
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
2
M
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (shock gloves): dd
2+ Damage; Crit 5; Stun 3
Medium Range (blaster pistol): dc
6+ Damage; Crit 3; Stun Setting
Close Range (thermal detonator): dc
20+ Damage; Crit 2; Blast 15, Breach 1, Vicious 4,
Limited Ammo 1
OTHER EQUIPMENT
Electronic lock breaker
SOCIAL
WOUNDS
12
Current
reshold
SOAK VALUE
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
2
M
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (schock gloves): dd
2+ Damage; Crit 5; Stun 3
Medium Range (blaster pistol): dc
6+ Damage; Crit 3; Stun Setting
Close Range (thermal detonator): dc
20+ Damage; Crit 2; Blast 15, Breach 1, Vicious 4,
Limited Ammo 1
SPECIAL ABILITIES
Black Market Contacts: Decrease raity of sought
item by 2 degrees when looking on the black
market.
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
3
C
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
14
Current
reshold
Coordination (AG) cc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
RIVAL
SOCIAL
WOUNDS
ddd
CORRUPT BUREAUCRA
INTELLECT
PRESENCE
ATTACKS
Engaged (molecular stiletto): dc
2+ Damage; Crit 2; Pierce 2
ddc
Long Range (Blaster Rifle): dd
9+ Damage; Crit 3; Stun Setting
OTHER EQUIPMENT
Padded Armor
dcc
CORRUPT BUREAUCRAT
ADVERSARY
12
dcc
Current
dcc
RIVAL
SOCIAL
WOUNDS
reshold
SOAK VALUE
2
C
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
GAMORREAN THUG
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (light blaster pistol): dd
5+ Damage; Crit 4; Stun Setting
GAMORREAN THUG
ADVERSARY
RIVAL
SOCIAL
WOUNDS
14
Current
MYNOCKS (4)
reshold
SOAK VALUE
5
C
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
ATTACKS
Engaged (crude vibro-axe): dccc
ccc
7+ Damage; Crit 4; Pierce 2, Vicious 3
SPECIAL ABILITIES
Knockdown: After hitting with a melee attack,
may spend x to knock the target prone.
MINION GROUP
WOOKIE GLADIATOR
MYNOCKS (4)
MINION GROUP
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
OTHER
ATTACKS
CUN
BR
M
CM
MY
CY
CMY
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
SPECIAL ABILITIES
Vacumm Dweller: Can Survive and move in vacuum
without penalty.
Energy Parasite: As an action, make an Average
( ) Coordination check to latch onto a starship
or vehicle you are engaged with. Ships or vehicles
suer 1 System Strain per Mynock per day and
reduce Handling by 1.
Flyer: Can y.
Helium Allergy: When exposed to Helium, Mynocks
suer 1 Wound per round (ignores soak).
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
WOUNDS
Current
reshold
Current
reshold
DEFENSES
Ranged
Melee
WOUNDS
Current
reshold
WOOKIE GLADIATOR
ADVERSARY
16
reshold
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
RIVAL
SOCIAL
WOUNDS
Current
ITHORIAN STORYTELLE
INTELLECT
PRESENCE
ATTACKS
Engaged (vibro-axe): dcccc
cc
8+ Damage; Crit 2; Pierce 2, Sunder, Vicious 3
SPECIAL ABILITIES
Wookie Rage: When suering any Wounds, deal
+1 damage on Melee and Brawl attacks.
When suering a Critical Injury, deal an additional
+2 damage on Melee and Brawl attacks.
ITHORIAN STORYTELLER
ADVERSARY
12
Current
reshold
ccc
Knowledge-lore (INT) dccc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
RIVAL
SOCIAL
WOUNDS
cc
INTELLECT
PRESENCE
ATTACKS
Engaged (vibro-axe): dddd
4+ Damage; Crit 5; Disorient 1, Knockdown
Short Range (holdout blaster): dccc
5+ Damage; Crit 4; Stun Setting
SPECIAL ABILITIES
Knockdown: After hitting with a melee attack,
may spend x to knock the target prone.
MINION GROUP
GUNDARK
MINION
WOUNDS
SOCIAL
ddd
Current
ccc
reshold
SOAK VALUE
OTHER
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
Engaged (Unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
OTHER EQUIPMENT
Dancing Attire
INTELLECT
PRESENCE
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
GUNDARK
MID-SIZED DIANOGA
ADVERSARY
SOCIAL
WOUNDS
18
dd
Current
reshold
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (meaty fists): dddccb
ddd
8+ Damage; Crit 4; Disorient 1, Knockdown
SPECIAL ABILITIES
Four-armed: May spend aa on a successful
melee attack to hit a second Engaged target,
dealing the same damage as dealt ot the original
target
MID-SIZED DIANOGA
ADVERSARY 1
22
Current
reshold
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
RIVAL
SOCIAL
WOUNDS
dcc
CAPTIVE RANCOR
INTELLECT
PRESENCE
ATTACKS
Engaged (tentacles): dd
ddcc
5+ Damage; Crit 4; Ensnare 4, Knockdown
SPECIAL ABILITIES
Amphibious: May breath and move underwater
without penalty.
Crushing Grip: Can maintain a grip on a victim
while attacking others. As long as it has a victim
immobilized with its tentacles, Dianoga inicts
2 Strain and 1 Wound at the start of the victims
turn. Drowning creatures take 3 Strain at the start
of their turns.
CAPTIVE RANCOR
YARKORA TREASURE H
SILHOUETTE 3
WOUNDS
40
ddc
Current
reshold
12
ATTACKS
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
NEMESIS
SOCIAL
INTELLECT
PRESENCE
STRAIN
15
Current
reshold
DEFENSES
Ranged
Melee
SPECIAL ABILITIES
Sweep Attack: Can Spend x on a successful
Brawl check to hit the target as well as anyone
Engaged with the target.
13
Current
reshold
SOAK VALUE
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
4
M
RIVAL
SOCIAL
WOUNDS
dcc
ASSASSIN DROID
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): ddd
3+ Damage; Crit 5; Disorient 1, Knockdown
Engaged (heavy blaster pistol): dd
7+ Damage; Crit 3; Stun Setting
cc
dd
cc
ASSASSIN DROID
ASTROMECH DROID
ADVERSARY 2
WOUNDS
19
ddcc
cccc
Current
reshold
7
C
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
STRAIN
15
Current
reshold
DEFENSES
Ranged
OTHER
SOAK VALUE
NEMESIS
SOCIAL
Melee
ATTACKS
Engaged (built-in razor claws): dccc
ccc
6+ Damage; Crit 4
Medium Range (built-in light blaster): ddccc
ddccc
5+ Damage; Crit 3; Stun Setting
ddccc
ccc
Long Range (light repeating blaster): dd
11+ Damage; Crit 3; Autore, Pierce 1
Long Range (light repeating blaster): dd
ddccc
ccc
11+ Damage; Crit 3; Autore, Pierce 1
SPECIAL ABILITIES
Barrage: Add 3 to the damage of all Gunnery or
Ranged attacks at Medium or Long Range.
Point Blank: Add 3 to the damage of all Ranged
attacks at Short or Engaged range.
Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
Poisons and toxins.
COST
65,000 Credits (Rarity 8)
ccc
dccc
dccc
ASTROMECH DROID
ADVERSARY
cc
11
Current
reshold
cc Mechanics (INT) cc
Astrogation (INT) dcc
Computers (INT) dcc
cc Piloting-Space (AG) dc
dccc
CM
ddccc
MY
ddccc
CY
ddccc
CMY
BR
OTHER
SOAK VALUE
ccc
ccc
RIVAL
SOCIAL
WOUNDS
dc
MAINTENANCE DROID
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
ATTACKS
Engaged (Arc Welder): d
3+ Damage; Crit 5; Stun Damage
SPECIAL ABILITIES
Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
Poisons and toxins.
OTHER EQUIPMENT
Built-in repair tools (counts as tool kit)
COST
8,250 Credits (Rarity 3)
MINION GROUP
MEDICAL DROID
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
OTHER
Mechanics (INT) cc
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
SPECIAL ABILITIES
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
OTHER EQUIPMENT
Built-in repair tools (tool kit & emergency repair kit)
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
COST
7,500 Credits (Rarity 3)
WOUNDS
Current
reshold
MEDICAL DROID
PROTOCOL DROID
ADVERSARY
SOCIAL
WOUNDS
10
Current
reshold
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
SOAK VALUE
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): d
1+ Damage; Crit 5; Disorient 1, Knockcdown
SPECIAL ABILITIES
Droid: Does not need to eat, breathe, or drink. Can
survive in a vacuum or underwater. Immune to
Poisons and toxins.
OTHER EQUIPMENT
Built-in diagnostic and surgical tools
(medpac and stimpack)
COST
12,000 Credits (Rarity 4)
PROTOCOL DROID
SECURITY DROID
ADVERSARY
SOCIAL
WOUNDS
10
Current
reshold
CM
MY
CY
BR
CUN
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
OTHER
SOAK VALUE
RIVAL
Engaged (unarmed): d
1+ Damage; Crit 5; Disorient 1, Knockcdown
SPECIAL ABILITIES
COST
8,000 Credits (Rarity 1)
SECURITY DROID
ADVERSARY
14
reshold
SOAK VALUE
ccc
ccc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
RIVAL
SOCIAL
WOUNDS
Current
SPACEPORT SECURITY
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockcdown
Close Range (snare launcher): dcc
cc
-- Damage; Crit --; Ensnare 5, Limited Ammo 1
Medium Range (built-in blaster pistol): dcc
cc
6+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
.
. COST
9,600 Credits (Rarity 5)
MINION GROUP
SPACEPORT URCHINS (
MINION GROUP
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
OTHER
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
Engaged (Unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
cc
Close Range (Stun grenades): dcc
8+ Damage; Crit --; Blast 8, Disorient 3, Stun damage
Limited Ammo 2
Medium Range (Blaster pistol: dcc
cc
6+ Damage; Crit 3; Stun Setting
OTHER EQUIPMENT
Padded Armor
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
MINION GROUP
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
OTHER
CUN
BR
M
dd
CM
dcc
MY
dcc
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
Engaged (Unarmed): d
1+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (Small rocks): dd
1+ Damage; Crit --; Stun damage
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
MINION GROUP
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
4
C
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
OTHER EQUIPMENT
INTELLECT
PRESENCE
Riot Armor
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
PLANETARY DEFENSE F
MINION GROUP
MINION
WOUNDS
dcc
SOCIAL
dd
Current
reshold
SOAK VALUE
OTHER
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
cc
Engaged (Blaser Pistol): dcc
6+ Damage; Crit 3; Stun Setting
OTHER EQUIPMENT
PRESENCE
INTELLECT
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
MILITARY STARFIGHTE
MINION GROUP
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
OTHER
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
OTHER EQUIPMENT
Blast vest
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
IMP. STORMTROOPERS
MINION GROUP
MINION
WOUNDS
SOCIAL
dd
Current
dcc
reshold
SOAK VALUE
OTHER
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Engaged (light blaster pistol): ddd
5+ Damage; Crit 4; Stun Setting
OTHER EQUIPMENT
PRESENCE
INTELLECT
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
MINION GROUP
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
OTHER
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
OTHER EQUIPMENT
Stormtrooper Armor, Utility Belts,Extra reloads
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
MINION GROUP
MINION
WOUNDS
SOCIAL
ddd
Current
reshold
SOAK VALUE
ccc
OTHER
CUN
BR
M
ccc
CM
ddd
MY
ccc
CY
dccc
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
OTHER EQUIPMENT
Heavy Clothing
MINION GROUP
WOUNDS
Current
reshold
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
MINION
WOUNDS
SOCIAL
Current
reshold
SOAK VALUE
3
C
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
MINION GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
14
reshold
SOAK VALUE
3
Y
CM
MY
CY
BR
cc
Streetwise (CUN) dcc
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
RIVAL
SOCIAL
WOUNDS
Current
FORGER
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dcc
cc
3+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (light blaster pistol): ddc
dd
5+ Damage; Crit 4; Stun Setting
OTHER EQUIPMENT
Hand Scanner
FORGER
INFOCHANT
ADVERSARY
SOCIAL
WOUNDS
11
ddc
dcc
Current
c
dcc
reshold
SOAK VALUE
ddcc
Computers (INT) dddc
dddc Perception (CUN) ddcc
Skulduggery (CUN) dd
ddcc
cc
Knowledge-underworld (INT) dd
ddcc
cc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
1
M
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): d
1+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (holdout blaster): dd
5+ Damage; Crit 4; Stun Setting
OTHER EQUIPMENT
Electronic forgers kit and tools
INFOCHANT
ADVERSARY
SOCIAL
WOUNDS
12
Current
reshold
SOAK VALUE
cc
Computers (INT) dddd Perception (CUN) dcc
Knowledge-all (INT) ddcc
ddcc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
2
M
RIVAL
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (holdout blaster): dd
5+ Damage; Crit 4; Stun Setting
OTHER EQUIPMENT
INTELLECT
PRESENCE
12
ddc
Current
reshold
SOAK VALUE
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
2
M
RIVAL
SOCIAL
WOUNDS
dcc
SLICER
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (holdout blaster): dd
5+ Damage; Crit 4; Stun Setting
SPECIAL ABILITIES
Amphibious: Can breath and move underwater
with no penalties.
OTHER EQUIPMENT
Tool kit, emergency repair kit
SLICER
SLICER
ADVERSARY
SOCIAL
WOUNDS
12
Current
RIVAL
reshold
SOAK VALUE
OTHER
dd
Computers (INT) ddcc
ddcc Skulduggery (CUN) ddc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (Stun blaster): dd
6+ Damage; Crit --; Stun Damage
SPECIAL ABILITIES
Bypass Security: Remove b from any Computers
or Skulduggery check to bypass security.
OTHER EQUIPMENT
Slicer gear
SLICER
CUSTOMS INSPECTOR
ADVERSARY 1
SOCIAL
WOUNDS
12
Current
reshold
SOAK VALUE
cc
Pilot-space (AG) ccc Skulduggery (CUN) dcc
Skulduggery (CUN) dcc
cc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
Cool (INT) dd
ddc Coercion (WILL) 2, Vigilance (WILL) dc
Negotiation (PR) 3, Deception (CUN) 3,
cc, Leadership (PR) 3, Discipline (WILL) 2
Charm (PR) dcc
OTHER
2
M
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (blaster pistol): dd
6+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
Skilled Jockey: Remove bb from all pilot checks.
CUSTOMS INSPECTOR
ADVERSARY
12
Current
RIVAL
SOCIAL
WOUNDS
dc
reshold
SOAK VALUE
OTHER
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
bb
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (light blaster pistol): dd
5+ Damage; Crit 4; Stun Setting
OTHER EQUIPMENT
Hand Scanner
11
Current
RIVAL
SOCIAL
WOUNDS
dcc
SLAVER
reshold
SOAK VALUE
OTHER
dd
Computers (INT) ddcc
ddcc Skulduggery (CUN) ddc
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
cc
Medium Range (blaster pistol): dcc
6+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
Tactical Direction: As a Maneuver, direct one
Imperial Navy Minion Group within Medium
range to take an immediate maneuver or add b to
their next check.
OTHER EQUIPMENT
Heavy uniform clothing
SLAVER
SECTOR RANGER
ADVERSARY
SOCIAL
WOUNDS
15
cc
Current
dcc
RIVAL
reshold
SOAK VALUE
3
C
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
ATTACKS
Engaged (truncheon): dcc
cc
5+ Damage; Crit 5; Disorient 2
cc
Close Range (battered stun pistol): dcc
7+ Damage; Crit --; Stun Damage
Close Range (net): dcc
cc
2+ Damage; Crit --; Ensnare 3, Knockdown,
Limited Ammo 1
SECTOR RANGER
ADVERSARY 1
SOCIAL
WOUNDS
14
Current
reshold
SOAK VALUE
CM
MY
CY
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
OTHER
4
M
RIVAL
INTELLECT
PRESENCE
ATTACKS
Engaged (unarmed): ddc
dd
3+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (blaster pistol): ccc
6+ Damage; Crit 3; Stun Setting
Long Range (scoped blaster rifle): ccc
9+ Damage; Crit 3; Stun Setting, Reduce diculty
of combat check at Long range by 1
OTHER EQUIPMENT
Heavy uniform clothing
MINON GROUP
MINION
WOUNDS
SOCIAL
dcc
Current
reshold
SOAK VALUE
4
C
CUN
BR
M
CM
MY
CY
CMY
ATTACKS
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
Engaged (vibro-knife): dd
3+ Damage; Crit 2; Pierce 2, Vicious 1
Medium Range (heavy blaster pistol): ccc
7+ Damage; Crit 3; Stun Setting
OR
Medium Range (blaster carbine): ccc
9+ Damage; Crit 3; Stun Setting
OTHER EQUIPMENT
Padded Armor
MINON GROUP
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
WOUNDS
Current
reshold
DEFEL ASSASSIN
LOAN SHARK
ADVERSARY 3
WOUNDS
17
Current
reshold
SOAK VALUE
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
OTHER
3
M
NEMESIS
SOCIAL
STRAIN
15
Current
reshold
DEFENSES
Ranged
Melee
ATTACKS
Engaged (claws): ccc
7+ Damage; Crit 3;
Medium Range (blaster pistol): ddcc
ddcc
6+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
Leathal Blows: +20 to Critical Injury rolls
Light Sensitive: bb to skill checks while in bright
light without protective goggles
Shadowed: bb to Stealth checks in darkness
LOAN SHARK
SPACEPORT ADMINIST
ADVERSARY 1
WOUNDS
14
Current
reshold
SOAK VALUE
ddcc
ccc
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
bb
OTHER
dddd
NEMESIS
SOCIAL
STRAIN
13
Current
reshold
DEFENSES
Ranged
Melee
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (holdout blaster): dcc
cc
5+ Damage; Crit 4; Stun Setting
Medium Range (disruptor pistol): ccc
10+ Damage; Crit 2; Vicious 4
SPECIAL ABILITIES
Natural Negotiator: Once per session, reroll
a Cool or Negotiation check.
Spare Clip: Does not run out of ammo on y
OTHER EQUIPMENT
Armored Clothing
SPACEPORT ADMINISTRATOR
ADVERSARY 1
NEMESIS
SOCIAL
WOUNDS
14
Current
IMPERIAL MOFF
reshold
SOAK VALUE
OTHER
ccc
Perception (CUN) ccc Streetwise (CUN) dccc
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
STRAIN
13
Current
reshold
DEFENSES
Ranged
Melee
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (light blaster pistol): cc
5+ Damage; Crit 4; Stun Setting
SPECIAL ABILITIES
Plausible Deniability: Remove bb from
Coerce and Deceit checks.
Nobodys Fool: Upgrade the diculty of all
Charm, Coercion, and Deception checks against
you twice.
Spaceport Leader: Spaceport sta add b to all
Vigilance and Perception checks when in the
presence of Spaceport Administrator.
OTHER EQUIPMENT
Datapad, commlink
IMPERIAL MOFF
SMUGGLER BARON
ADVERSARY 1
WOUNDS
13
Current
reshold
SOAK VALUE
ccc
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
INTELLECT
PRESENCE
STRAIN
16
Current
reshold
DEFENSES
Ranged
OTHER
dccc
NEMESIS
SOCIAL
Melee
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
cc
Medium Range (blaster pistol): dcc
6+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
Plausible Deniability: Remove bbbb from
Coerce and Deceit checks.
Supreme Inspiring Rhetoric: As a Maneuver, make a
Average ( dd ) Leadership check. Each s removes 1
Strain or wound from an all within Short Range.
Each a removes1 Stain or Wound from an
aected ally. Each aected ally adds b to all
checks for 4 rounds.
Imperial Valor: As a Maneuver, may cause all
ranged attacks targeting you to instead hit 1 ally
or helpless enemy you are engaged with until the
beginning of your next turn.
SMUGGLER BARON
ADVERSARY 1
ccc
dccc
dccc
cccc
18
Current
reshold
SOAK VALUE
cc
Pilot-planet (AG) ccc Pilot-space (AG) dccc
Streetwise (CUN) dccc
ccc Skulduggery (CUN) dcc
cc
Knowldege-underworld (INT) ccc
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CMY
dd
OTHER
3
M
NEMESIS
SOCIAL
WOUNDS
ddcc
ddccc
ddddd
dcccc
PIRATE CAPTAIN
STRAIN
13
Current
reshold
DEFENSES
Ranged
Melee
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Medium Range (heavy blaster pistol): ccc
7+ Damage; Crit 3; Stun Setting
SPECIAL ABILITIES
Master Pilot: Once per round, suer 2 Strain to
perform 1 Pilot Action as a maneuver.
Skilled Jockey Remove bb from all Pilot checks.
OTHER EQUIPMENT
Armored Clothing, TY-2400 Freighter
PIRATE CAPTAIN
EMPERORS HAND
ADVERSARY 1
WOUNDS
20
Current
reshold
SOAK VALUE
ccc
dccc
dccc
dcc
ccc
Y
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
bb
INTELLECT
PRESENCE
STRAIN
12
Current
reshold
DEFENSES
Ranged
OTHER
5
M
NEMESIS
SOCIAL
Melee
ATTACKS
Engaged (vibro-axe): cccc
15+ Damage; Crit 2; Pierce 2, Sunder, Vicious 3
ccc
Close Range (heavy blaster rifle): dccc
10+ Damage; Crit 3; Autore, Cumbersome 3
SPECIAL ABILITIES
Knockdown: May spend x to knock target prone
with successful melee attack.
Pirate Leader: May spend a Maneuver giving
orders to pirate allies in Medium range
granting b to their next check.
OTHER EQUIPMENT
Armored Clothing
EMPERORS HAND
PLANETARY GOVERNO
ADVERSARY 3
WOUNDS
18
Current
reshold
4
C
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
3
INTELLECT
PRESENCE
STRAIN
20
Current
reshold
DEFENSES
3
Ranged
OTHER
SOAK VALUE
NEMESIS
SOCIAL
2
Melee
ATTACKS
Engaged (vibro-sword: dccc
ccc
60+ Damage; Crit 2; Pierce 1, Vicious 1
ccc
Short Range (Frag grenades): dccc
8+ Damage; Crit 4; Blast 6, Limited Ammo 1
ccc
Short Range (Disruptor pistol): dccc
10+ Damage; Crit 2; Vicious 4
SPECIAL ABILITIES
Intense Focus: Suer 1 Strain to upgrade any
skill check once.
Stalkers: Add bb to Coordination and Stealth
checks.
Uncanny Senses: Add bb to
FORCE RATING
Perception checks.
FORCE POWERS
cc
PLANETARY GOVERNOR
NEMESIS
ddccc
14
dcc
Current
dddcc
c
cc
reshold
SOAK VALUE
ddcc
ccc
C
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
bb
INTELLECT
PRESENCE
STRAIN
cc
14
Current
reshold
DEFENSES
Ranged
OTHER
3
M
NEMESIS
SOCIAL
WOUNDS
dccc
C.S.A. VICEOREX
Melee
ddcc
cc
Perception (CUN) cccc Streetwise (CUN) dd
Knowldege-education (INT) dccc
ccc
Piloting-planetn (AG) dcc
cc Skulduggery (CUN) dccc
ccc
Resilience (BR) cc
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (light blaster pistol): dcc
5+ Damage; Crit 4; Stun Setting
SPECIAL ABILITIES
Improved Inspiring Rhetoric: As an action, make a
Average ( dd ) Leadership check. Each s removes 1
Strain from an all within Short Range. Each a
removes1 Stain or Wound from an aected ally.
Each aected ally adds b to all checks for
2 rounds.
Kill With Kindness: Remove bb from all Charm
and Leadership checks.
Nobodys Fool: Upgrade the diculty of all
Charm, Coercion, and Deception checks against
you twice.
Leader: All subordinates within Medium Range
add b to all Discipline checks.
C.S.A. VICEOREX
ADVERSARY 1
WOUNDS
14
Current
reshold
SOAK VALUE
cccc
dccc
dcc
cc
dccc
M
CM
MY
CY
CUN
BR
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
CMY
dd
INTELLECT
PRESENCE
STRAIN
b
bb
12
Current
reshold
DEFENSES
Ranged
OTHER
ddcc
NEMESIS
SOCIAL
Melee
ATTACKS
Engaged (unarmed): dd
2+ Damage; Crit 5; Disorient 1, Knockdown
Close Range (holdout blaster): dd
5+ Damage; Crit 4; Stun Setting
SPECIAL ABILITIES
Improved Scathing Tirade: As an action, make a
Average ( dd ) Coerce check. Each s inicts 1
Strain on a target within Short Range. Each a
inicts 1 Stain on one aected target.
Each aected target suers b on all checks for
4 rounds.
Improved Inspiring Rhetoric: As an action, make a
Average ( dd ) Leadership check. Each s removes 1
Strain from an all within Short Range. Each a
removes1 Stain or Wound from an aected ally.
Each aected ally adds b to all checks for
2 rounds.
OTHER EQUIPMENT
Personal deflector shield, encrypted expense
voucher (5,000 - 10,000 credits)
c MINION
c RIVAL
c NEMESIS
SOCIAL
WOUNDS
Current
reshold
SOAK VALUE
Cool (INT)
, Coercion (WILL)
, Charm (PR)
,
Discipline (WILL)
, Vigilance (WILL)
,
Leadership (PR)
, Negotiation (PR)
Deception (CUN)
OTHER
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CM
MY
ATTACKS
CY
CMY
SPECIAL ABILITIES
STRAIN
Current
reshold
DEFENSES
Ranged
Melee
OTHER EQUIPMENT/COST
c MINION
c RIVAL
c NEMESIS
SOCIAL
WOUNDS
Current
reshold
SOAK VALUE
Cool (INT)
, Coercion (WILL)
, Charm (PR)
,
Discipline (WILL)
, Vigilance (WILL)
,
Leadership (PR)
, Negotiation (PR)
Deception (CUN)
OTHER
BR
CUN
BRAWN
CUNNING
AG
WILL
AGILITY
WILLPOWER
INT
PR
INTELLECT
PRESENCE
CM
MY
ATTACKS
CY
CMY
SPECIAL ABILITIES
STRAIN
Current
reshold
DEFENSES
Ranged
Melee
OTHER EQUIPMENT/COST