Professional Documents
Culture Documents
Alexandra Byrne
1798 words
The beloved series of Pokmon has been around since the late 1980s,
creating games, trading cards, a television show, and more, that have
developed into its own culture, adored by fans of all ages throughout the
world. The traditional Pokmon games have always followed the same basic
format- a young trainer on a mission to catch em all as they say, and train
their Pokmon to be the toughest, winning any battle they come across.
However, this traditional storyline has become overused in the series, and
newer games have begun to deviate from and abandon this formula. Since
the arrival of the Nintendo DS, there have been many new spin-off Pokmon
games, that have been innovative in the way they handle the Pokmon
world- from puzzle games that have really no storyline, to games that allow
you to be one of the Pokmon, rather than a human.
A standout in this new wave of Pokmon games is Pokmon Ranger.
Released in 2006 for the Nintendo DS, this game completely changes the
trite and overdone storyline from the trainer games such as Pokmon Red, or
Sapphire before it. The main protagonist in this game is an older, more
mature character who is not a trainer at all. They have a job as a Ranger who
does not own Pokmon, but captures them to use them to help the
community and complete missions, all the while developing stronger
relations with the Pokmon they meet. The main idea of borrowing Pokmon
from the wild using your Capture Styler, rather than using the traditional
the player is given a series of short missions just to test their initial skill level
and show them how to achieve proper basic gameplay techniques.
The first of these short tutorial missions involves putting out a forest
fire in the nearby woods, next to the Ranger Base. The player is tasked with
finding a water type Pokmon and using their ability to put out the enflamed
trees. This, in itself, is an obvious lesson in protecting the environment
through bonding with nature. Not only does the player become aware of the
dangers of forest fires, but they also must bond with a Pokmon in order to
borrow their ability to stop the fire, which both instills the need to develop a
good relationship with the environment, and a want to take care of it,
because it is being seen a good thing to do.
The second in the tutorial missions is going on a search and rescue
mission to find a wandering elderly man, who has gotten lost in the woods. A
little while after he is rescued, you find out that he is actually the leader of
the games main antagonist group, the Go-Rock Squad. However, unknowing
of this, the players job is to save him from the perils of the forest, navigating
through the dark, insect and wild animal ridden pathways. The connection to
the environment is that on your way out of the forest there is an ancient
shrine that says you must not upset the natural order of things, and no
flowers or stones may be removed or taken beyond the limits of the woods.
Now, it is not actually a possible action to complete anyways in-game, but its
significance is still there. It is damaging to the environment to remove the
plants or remove artifacts that naturally grow and belong there. It is one of
the key naturalist principles to leave what you find when exploring forests
and other protected areas (ltn.org). This signpost, however insignificant to
the actual gameplay it may be, identifies an important step in environmental
protection and conservation and teaches a lesson in not removing artifacts
and plants from the areas in which the naturally grow and belong to, as it is
harmful to the natural world.
As the story progresses, these environmentally conscious undertones
grow more prominent, and more important to the actual content of the
storyline. After several rookie missions with a low level of danger or
importance, the player faces up against a new enemy who call themselves
the Go-Rock Squad. They have stolen the blueprints necessary to build the
rangers Capture Styler and are producing them on their own, but using them
not to help the community and fight as rangers, but, of course, to pursue
their main goal of defeating all the rangers and controlling the Foire region
through the exploitation of the power of Pokmon. Their newly-developed
Stylers capture Pokmon without the need for and emotional connectionthey catch Pokmon against their will and can keep them under their control,
and can even make them attack other people, which is something they
normally would never do.
After the player is familiar with the Go-Rock Squad and their heinous
crimes against society, they are sent to infiltrate their secret factory, where
they are constructing these Super Stylers, and to shut down the factory to
halt the production of them. When you are finally able to crack their security
code and sneak into the factory, you soon find out that the power source for
the building is actually several Pikachus and other electric-type Pokmon
that are locked in cages, with their power being drained from them to give
electricity to the factory. It is now the players job to free the imprisoned
Pokmon from this torture, through finding Pokmon lurking in the factory
who have the ability to cut through the metal cages.
The clear mistreatment and abuse of Pokmon in this scenario not only
is wrong by the game and the world of Pokmons standards, but it also
sheds light on a larger issue in the real world. The issue the developers are
showing concerns for and advocating against is animal cruelty and abuse.
Animal cruelty and neglect are defined as deliberate abuse and
mistreatment of animals, and the denial of food or water, respectively
(Humanesociety.org). In this case, Pokmon are representative of animals,
and the Go-Rock Squad are representing these abusive pet owners, in a more
extreme way. It is shown in this extremely vicious way to really show how
sinister and awful the effects of animal cruelty can be, and to portray to the
player the seriousness of the issue. It makes the player feel a sense of
accomplishment and pride, all the while instilling in them a want to protect
these creatures and keep them from harm.
After being shown all of these examples of how the story of Pokmon
Ranger relates to and expresses environmental conservation and protection
themes, it is important to ask why these hidden messages have been
implemented, and what it all means. There is no need to suspect this as
this compassion for the natural world in their everyday life, thereby
achieving the goal of the developers to instill a need to take care of the
world, in the younger generation.
Bibliography
Dictionary.com. Dictionary.com, LLC. 1995. Web. January 25th, 2016.
Harris, Craig. Pokmon Ranger Review. IGN. Ziff Davis. November 2nd, 2006.
Web (magazine). January 25th, 2016.
Leave No Trace Center for Outdoor Ethics. LNT.org. 2012. Web. January 26th,
2016.
Pokmon Ranger. HAL Laboratory Creatures Inc. The Pokmon Company.
October 30th, 2006. Video Game.
The Human Society of the United States. Humanesociety.org. 2016. Web.
January 26th, 2016.