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Obrien 13 e - Chap 010
Obrien 13 e - Chap 010
Chapter
10
Developing Business/IT
Solutions
Systems Development Life Cycle
Prototyping
End User Development
Project Management
Change Management
McGraw-Hill/Irwin
Learning Objectives
1.
2.
Learning Objectives
3.
4.
5.
Learning Objectives
6.
7.
8.
Seeing
Find
&D
Overall
Two
Object-oriented
Systems Development
Lifecycle (SDLC)
Feasibility Study
A
the
determined
Feasibility Categories
Operational
Feasibility
Economic Feasibility
Technical Feasibility
Human Factors Feasibility
Legal/Political Feasibility
Operational Feasibility
How
supports
Economic Feasibility
Assess:
Cost
savings
Increased revenue
Decreased investment requirements
Increased profits
Cost/benefit
analysis
Cost/Benefit Analysis
Costs
versus Benefits
Tangible costs and benefits can be quantified
with a high degree of certainty
Example:
Intangible
estimate
Example:
Technical Feasibility
Determine
Legal/Political Feasibility
Assess
Possible
Systems Analysis
An
Systems Analysis
Detailed
study of
The
Organizational Analysis
Study
Management
Structure
People
Business
Activities
Environmental Systems
Current Information Systems
Document
control
Logical Analysis
Construction
system
Logical model
A
Functional Requirements
End
Interface
Processing
Storage
Control
Systems Design
Modify
Prototyping
The
Prototyping
Can
But
Develop
quickly
Refine until acceptable
System Specifications
Formalize
design of
User
interface methods
Products
Database structures
Processing
Control procedures
Specifications
user is customer
IS profession does development
Source: Adapted from James N. Morgan, Application Cases in MIS, 4th ed. (New York: Irwin/McGraw-Hill, 2002), p. 31.
2.
3.
Systems Implementation
Hardware
Implementation Process
Project Management
IT
responsibilities,
time lines for major stages of development, and
financial budgets
Project
A
project
Is
Each
project has
Goals
Objectives
Tasks
Limitations
Managing a project
To
Process
Tools
Techniques
Initiating/defining
State the problems/goals
Identify the objectives
Secure resources
Explore costs/benefits in feasibility study
Planning
Identify and sequence activities
Identify the critical path
Estimate time and resources needed for
completion
Write a detailed project plan
3.
Executing
Commit resources to specific tasks
Add additional resources/personnel if necessary
Initiate project work
Controlling
Establish reporting obligations
Create reporting tools
Compare actual progress with baseline
Initiate control interventions if necessary
Closing
evaluation factors
Assign each product points on each factor
May require benchmark tests
Simulate
Examples of IS Services
Developing
a company website
Installation or conversion of hardware or
software
Employee training
Hardware maintenance
System integration
System design
Contract programming
Consulting services
development
Maintenance
Conversion
Training
Backup
Accessibility
Business Position
Hardware
Software
System Testing
Testing
Data Conversion
Converting
Importance of Data
Conversion
Improperly
Documentation
User
documentation
Sample
Systems
documentation
Communication
Training
End
Conversion
Conversion
Direct Conversion
Turn
Parallel Conversion
New
risk
Highest cost method: perform all functions
with both systems
Pilot Conversion
When
Phased Conversion
Incremental
approach to conversion
Bring in new system as a series of functional
components
Lower
risk
Takes the most time
Systems maintenance
Corrective:
Post-implementation review
Ensure
Implementation Challenges
New
processes
Organizational structures
Managerial roles
Work assignments
Stakeholder relationships
User Resistance
New
User
involvement
End
Source: Adapted from Grant Norris, James Hurley, Kenneth Harley, John Dunleavy, and John Balls, E-Business and ERP:
Transforming the Enterprise, p. 120. Copyright @2000 by John Wiley & Sons Inc. Reprinted by permission.
Change Management
Involve
Source: Adapted from Martin Diese, Conrad Nowikow, Patric King, and Amy Wright, Executives Guide to E-Business: From Tactics
to Strategy, p. 190. Copyright @ 2000 by John Wiley & Sons Inc. Reprinted by permission.
best practices
Within-the-company best practices
2.
3.