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Ability Effect:

Doubles the power of the move if the pokemon


Adaptability
using the move is the same type as the move.

When the pokemon faints of a direct attack, it


Aftermath
causes 1/4 of its max HP to the inflicting opponent.

Nullifies the effects caused by the weather on the


Air Lock
battle field.

Raises the pokemon's attach stat to its max level if


Anger point
the pokemon if inflicted with a critical hit.

Detects if the opponent has a move that can be


Anticipation super effective when used on the pokemon, it
doesn’t tell what the move is, however.

Prevents a pokemon from escaping or switching.


Arena Trap
*Has no effect on flying or levitating pokemon.

Battle Armor Prevents you from receiving a critical hit.

Increases the power of your fire type moves when


Blaze
your max HP falls below 1/3 of its max.

Chlorophyll Doubles your speed when it's sunny.

Attacks that lower your stats have no effect


Clear Body
(Intimidate included)

Prevents you from receiving damage from weather


Cloud Nine
conditions

Changes your type depending on what type of move


Color Change
hit the pokemon last

Compound eyes Increases Accuracy by 30%

When attached with a physical attack, it has a 30%


Cute Charm
probability of causing your opponent attraction.

Prevents the pokemon on the field from using


Damp Explosion or Selfdestruct, Aftermath will no longer
work, either.

Increases your attack or special attack stat


Download
depending on the opponent’s stats.
Drizzle Summons permanent Rain.

Drought Summons Sun (like a permanent sunny day)

Restored your HP if it's raining, decreases it if it's


Dry Skin
sunny.

Early Bird Awakens from sleep faster.

Has a 30% chance of effecting your opponent with


Effect Spore
Poison, Paralyze or Sleep if they attack you directly.

Decreases the damage you receive from super


Filter
effective moves.

Has a 30% chance of making your opponent receive


Flame Body
a burn if it attack you directly.

Increases your Fire Attacks strength if you get wit


Flash Fire with a fire move, also gives you full immunity to
fire moves.

Increases your and your allies' attack and special


Flower Gift
defence by 1.5x when it's sunny.

Changes your pokemon's form when in Hail, Rain


Forecast
or Strong Sunlight.

Allows your pokemon to tell what held item your


Frisk
opponent is holding.

Uses a HP recovery berry before your HP gets too


Gluttony
low.

Raises your attack by 1.5x when affected with a


Guts
status condition.

Halves the damage infected by fire moves and gives


Heatproof
immunity to the burn condition.

Honey Gatherer May be holding honey after a battle.

Huge Power Raises your attack.

Hustle Raises your attack by 1.5x but lowers your accuracy

Hydration Recovers from a status condition if its raining


Hyper Cutter Attacks that lower your attack have no effect

Ice Body Restores HP if it's hailing

Increases the chance of meeting wild pokemon if


illuminate
this pokemon is in the first slot

Immunity Poison has no effect

Inner Focus Prevents you from flinching

Insomnia Prevents you from sleeping

Lowers your opponents attack by 1 level when the


Intimidate
pokemon switches in.

Increases the power of the moves: Ice, Fire and


Irion Fist Thunder Punch, Mach Punch, Mega Punch, Comet
Munch and Bullet Punch

Keen Eye Prevents you from having your accuracy lowered.

Klutz Prevents effective items from being effective?

Prevents pokemon from being affected by status


Leaf Guard
conditions if it's sunny.

Levitate Protects you from ground type moves.

Lightning rod Attracts all electric type attacks to you.

Limber Prevents you from being paralyzed.

Inflicts damage on your opponent if they absorb


Liquid Ooze
your HP.

Prevents all moves except direct attacks from


Magic Guard
decreasing your HP. (Not tested)

Magma Armor Prevents the pokemon from getting frozen.

Magnet Pull Prevents steel type pokemon from switching.

Increases your Defence by 1.5x when effected with


Marvel Scale
a status condition.

Increases your Special Attack by 1.5x when Pluse is


Minus
on your team.
Lets you hit pokemon regardless of their ability.
Mold Breaker (Levitating pokemon can be hit with ground moves
for example)

Increases your Speed by 1 when you are hit with an


Motor Drive
electric type move.

Heals your status condition when you switch out


Natural Cure
from a battle.

No Guard Makes sure that you and your opponent's attacks hit.

Changes all moves to the normal type until they


Normalize
switch out.

Oblivious Prevents you from being attracted.

Increases your grass type moves when your HP falls


Overgrow
below 1/3

Own Tempo Prevents the pokemon from being confused

May pick up items after battles. Items become


Pick Up better the higher the level (you will start picking up
Dusk stones, etc)

Increases your Special Attack when you have


Plus
Minum on your team.

Poison Heal Restores HP when poisoned.

May cause you opponent Poison if they attach you


Poison Point
directly.

When attacked, your opponent will lose 2 or 4 PP


Pressure
instead of 1.

Pure Power Raises your Attack.

Raises your speed when you are infected with a


Quick Feet status condition, also makes you faster instead of
slower when you are paralyzed.

Rain Dish Recovers Hp every Turn when it's raining

When using a move with recoil, it raises the moves


Reckless
power.
Raises your attack if your opponent has the same
Rivalry
gender as you.

Rock Head Prevents you from receiving Recoil Damage.

Causes damage if your opponent attacks you with a


Rough Skin
direct attack.

Run Away Can always flee from wild pokemon.

Creates a permanent sandstorm when this pokemon


Sand Stream
comes into battle.

Sand Veil Raises your accuracy during a sandstorm.

Makes it possible to hit a ghost type pokemon with


Scrappy
normal type moves.

Doubles the probability of producing a move's


Serene Grace
additional effects.

Shadow Tag Prevents your opponent from escaping

Shed Skin Heals your status condition

Shell Armor Avoids Critical hits

Shield Dust Is not effected by the effects of moves.

Simple Doubles your stat changes.

Makes your continuous attacks last for that number


Skill Link
of turns.

Halves your Attack and Speed in the first 5 turns of


Slow Start
battle.

Sniper Increases the damage of critical hits

Snow Cloak Raises evasiveness in hail.

Makes permanent hail when the pokemon enters


Snow Warning
battle.

Multiplies Special Attack but lowers HP when the


Solar Power
weather is sunny.

Solid Rock Lowers Super Effective damage.


Sound Proof Sound moves have no effect.

Speed Boost Increases your speed every turn.

Stall Makes you attack last

Static May cause your opponent to become paralyzed

Steadfast Raises your speed when you flinch.

Stench Keeps wild pokemon away.

Sticky Hold Makes it so your items can not be taken.

Storm Drain Makes all water moves hit you.

You can not be hit by 1-hit KO moves like Horn


Sturdy
Drill.

Suction Cups Moves can not make you switch out.

Makes it more likely that you will produce a critical


Super Luck
hit.

Makes your Bug type moves' power increase if your


Swarm
HP falls below 1/3

Swift Swim Doubles your speed when its raining.

Makes your opponent suffer from the same status


Synchronize
condition as you.

Tangled Feet Raises your accuracy when your confused.

Powers up moves that have a base power less then


Technician
60 by 1.5x.

Thick Fat Halves the damage done by Ice and Fire Moves.

Powers up your water type moves when your HP


Torrent
falls below 1/3.

Trace Gives you the same ability as your opponent.

Taunt Your pokemon can only attack every second turn.

You are unaffected by your opponent’s stat


Unaware
changes.
Unburden Doubles your speed if you run out of items.

Vital Spirit Prevents sleep.

Restores your HP if you are attacked by a Electric


Volt Absorb
type move.

Restores your HP when attacked by a Water type


Water Absorb
move.

Water Veil Protects you from Burn.

White Smoke Prevents your stats from being lowered.

Prevents you from taking damage except damage


Wonder Guard
from Super Effective attacks.

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