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CRIT FAILS

1-50: Outright fail


50-75: -2 to resulting checks of that
ability until an extended rest
76-80: -2 to attack rolls
85-90: Roll for status effect (save
ends)
1-10. Deafened
11-20. Marked
21-30. Weakened
31-40. Slowed
41-50. Flanked/Granting
Combat Advantage (we call it
Distracted/Disoriented
sometimes)
51-60. Prone
61-70. Immobilized
71-75. Restrained
76-80. Blind
81-85. Dazed
86-94. Reroll
95. Petrified
96. Stunned/Surprised
97. Dominated
98. Helpless
99. Unconscious
100. Dying
91: Right Arm + 1d6/level
92: Left Arm + 1d6/level
93: Right Leg +1d6/level
94: Left Leg + 1d6/level
95: Head + 1d6/level
96: DMs Choice + 2d6/level
97: DMs Choice + 2d10/level
98: DMs Choice + 2d12/level
99: Unconscious
100: Dying
CRITS
1-50: Success + Max result
51-75: Success, Max, + 5 to check OR
+1d6/level
76-90: Success, Max, + 8 to check OR
+2d6/level
91-100: Success, Max, +15 to
check OR DOUBLE DAMAGE
Ryan: Super critical
dungeoneering
Robby: Crit: Bluf

TREASURE
1-25: Robby
26-50: Zach
51-75: Ryan
76-100: Kyle
1-33:
34-66:
67-99:
100: REROLL
1-50:
51-100:

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