TACTICAL SPACE COMBAT RULES
ETT <- Re aCe ec eed
bie Cm aeSTAR BLAZERS
FLEET
BATTLE SYSTEMI
TACTICAL SPACE
COMBAT RULES
MODULE I
The Gamilon and White Comet Wars
2199-2201
Written By:
Keith A. Johannsen
Warship Display Forms Designed by:
Arthur Braune
Additional artwork by Bill Gudmundson,
Hideaki Suenaga, and Nobuaki Okamoto
Cover Art by: Mark Nagata
Rule Book Layout and Design:
James Wappel
Copyright 1997: Voyager Entertainment, Inc. and Musashi Enterprises, Inc.
Al Rights Reserved. STAR BLAZERS is a registored trademark of Voyager Entertainment, Inc.
and used with permission.AUTHOR'S PREFACE
‘As far as the many followers of the STAR BLAZERS animated series are concemed, a tactical simulation game has
ong been overdue,
‘The game rules contained within these covers represents two years of research, translation and play testing to
produce a game system that is fun, fast, and as true to the television and movie series as the game system wil alow.
‘This frst module of the STAR BLAZERS FLEET BATTLE SYSTEM should be regarded as the tactical primer to
which addtional game modules, optional rules, improved weapon systems, special mini games, and several campaign game
‘modules wil be added.
‘The game is designed to be playad on several levels of complexiy, depending on the skils and preferences of the
players. Long time folowers of the STAR BLAZERS series will undoubtedly notice several features of the game system that
may ditfer trom their memories of the animated shows.
‘As with all game designs, a fow liberties had to be taken in order to produce a balanced game.
(One area that will bring instant comment is the destructive power of the Wave Motion Guns and other special
weapons,
Initial playtasting revealed that the abundance of these weapons in the Earth Defense Fleet created such a drastic
imbalance that they had to be modified. By the same token, several of the Gamilon and Comet ships had to be improved in
‘order to alow them to be etfective units as por their chip classifications.
Allin al, the Wave Motion Guns will probably be fred more times in just one maderately sized game than in one of
the entire animated series.
Play testers remarked that using this game rule system required them to change their entire mind set as regards to
‘organizing and commanding a large fleet level operation. The game stresses the specific and special missions of each class of
hip, as wall as the cooperation and coordination ofall units in the floet in order to achieve victory.
‘This may be a new approach for many gamers who are Used to Games organized round single ship combat, but the
very nature of the STAR BLAZERS programs stresses large fleets and massive destruction.
Players will have to invest some time leaming the systom before come of the more eubtle rule features can be
‘employed to their maximum etfect.
‘As playtesters learned the rules system, a variety of innovative tactical approaches and skils became apparent. itis
‘obvious that the tactical handbooks of the STAR BLAZERS FLEET BATTLE SYSTEM will be written by the players themselves.
"eave this game in your capable hands.
eth A. Johannsen
‘August 6, 1997RULE CLARIFICATIONS
‘Some of the most frequently asked questions regarding the rules are answered below
RECHARGE CYCLES: |, J AND K ENERGY CANNON BATTERIES
‘Only light ships which have the special recharge icon for I, J and K batteries need to observe the recharge rules. Heavy ships
with |, J and K batteries need not be concemed about recharge cycles.
SD AND MDS BATTERY RANGES
‘These batteries defend their own ship at zero hex range only. But, when the vessel is part of a command group, these
batteries may be used to help defend other ships in that group. They may then use the short, medium, and long range
percentage chance to hit fring tables on the weapon statistic table.
MDS MISSILE SALVOES
MOS batteros come in two vatities: a single four missle ealvo and double four missle ealvo. These batteries receive one dio
roll per salvo fired, not per missile fred. Ths is an exception from the anti-ship missiles, which are rolled per each individual
missile of a salvo. A ship with a double four missie salvo may fire both of them in the same tum, provided they are fred at
the same target.INTRODUCTION
STAR BLAZERS FLEET BATTLE SYSTEM is a
miniatures tabletop game of space warfare set in the YAMATO.
This game represents a recreation of the battles and
‘weapon systems that are seen in the popular Japanese animation
sarias SPACE BATTLESHIP YAMATO, or STAR BLAZERS in
the United States.
The authors intent is to construct a rules system
whieh correctly porttaye the atmosphere of tha serias, as wall
2 providing a fun and balanced game
GAME EQUIPMENT
To play STAR BLAZERS FLEET BATTLE SYSTEM,
‘you will need the rules, dice, a hexgrid mapsheet, the STAR
BLAZERS F.B.S. miniatures, the sets of counters provided in,
the rulebook, and the Warship display forme.
This game is meant to be played with the miniature
spaceships produced by Musashi Enterprises, Inc. and Voyager
Entertainment, Inc. Details about these miniatures can be
found at the end of this rulebook.
The miniature ship models for SBFBS were designed
for use with one inch sized hexes in orcer to provide mare
movement and maneuver area for enhanced game play. The
soale of the miriatures was olected so that a sutfient number
of ships could be used in a game to glvé the feel of larger scale
operations.
Warship, batecraft and regulatory counters are provided
in the rulebook. Purchasers of the rules may photocopy these
sheets to provide the counters necessary for game play, but this,
Pormission is grantad only for your own porsonal use.
The counter pages should be photocopied, glued to
cardboard or mating board, and then carefuly cut and trimmed,
Players should keep at least one copy of each counter page in
Corder to be able to make additonal copies for future needs.
Dice come with a variety of sides and different types
of ice are used in this game. Polyhedral dice are available at
the book and hobby stores that are Tikely to cary this game, but
you may need to ack for them. The standard convention for
Identiying dice Is to use shorthand as follows: Number of dice,
2 capitol D, and the number of faces on the dice. A D4 would
bbe one dio with four sides, a 208 would be two dice each with,
8x Sides, A D100 is a special case. Two dice, one marked 00,
410, 20, 90, 40, 50, 60, 70, 80, 90 (tens) and one marked 0, 1,
2, 3, 4, 5, 6, 7, 8, 9 (digits) are rolled. 50 and 5 are 55, 20,
and 3 are 23, and so on, representing a roll of 00 and + (01),
‘and 00 and 0, which is usualy 100 unless the game rules siate
Ctherwiee. This game uses D4, DS, D8, 010 and D12. D100.
are not used. A standard set of dice consists of one each D4,
6, D8, D10, D12, and a specially marked D10 to make a
D100.
We recommend that players use a hexgrid map with a
‘one inch or 1.5 inch hex size, The STAR BLAZER Star Mats
produced by Geo-Hex have a 1.5 inch hex size, and are printed
With a multi-color star field, These mats measure four feet by
six feet, and are highly recommended,
WARSHIP ABBREVIATIONS.
EARTH DEFENCE FORCE
SBB_ Space Battleship
SBCV Space Batlecarrer
SBC Space Batlecruiser
SCG-P Space Patrol Cruiser
SOD Space Destroyer
SFFG Space Frigate
SCG Space Cniser
STDD Space Torpedo Destroyer
COSF Coupling Device Sectional Freighter
GAMILON EMPIRE
FCO Fleet Command Cruiser
SACV Space Attack Carrier
HSSCV High Speed Space Carrier
SBCV Space Battle Carrior
SCCV Space Command Carrer
HSCSG_High Speed Strike Cruiser
SOOM Space Destroyer (missile)
HSSDD High Speed Space Destroyer
SC Smite Cratt
PAV Pawo Assault Vessel
HMT Heavy Military Transport
HSLMT High Speed Light Miltary Transport
ST Space Tanker
SMWS__ Space Mine Warfare Ship
SF Space Fortress
WHITE COMET EMPIRE
SD Space Dreadnaught
SOGAM Space Attack Missile Cruiser
SAQV Space Attack Carror
HSSACV High Speed Space Attack Carier
$88 Sub Space Submarine
SALS Space Assault Landing ShipBATTLECRAFT AND SUPPORT CRAFT ABBREVIATIONS:
EARTH DEFENCE FORCE (E- Earth Forces}
BT Cosmo Space Fighter Black Tiger (ype 1)
CZ Cosmo Zero Multirole Space Fighter (ype 52)
SF Seamless Fighter
CTF Cosmo Space Superiorty Fighter Tiger
CTAB Cosmo Tiger II Attack Bomber (also: Stike Fighter)
CTE Cosmo Tiger I Electra (Torpedo Attack Bomber)
C3 Cosmo Jaguar (Torpedo Strike Fighter)
CF Cosme Faleon (type 100)
AA Astro Ascender Miltary Shuttle
AK Astro Kingfisher (type 14)
AC Astro Commando (jet propelled APC)
OBS Orbital Battie Satelite
‘ASMS — Ant-Stealth Mine system
GAMILON EMPIRE {G- Gamiton]
SFD Space Strike Fightor Destructor (OMF-2)
SFA Space Superiority Fighter Arrowlet (OMF-3)
‘ABV Multipurpose Attack Bomber Viper (OMAB-85)
‘ABR Space Torpedo Attack Bomber Ramhead (OMT-97)
DBS —_Quick-Descent Dive Bomber Stiker (DMB-87)
HB Heavy Attack Bomber (DH8-98)
P Long Range Strategic Recon Cratt
Prowler (DMA-97)
SOM Standard Orbital Mine
SC Shutle: Charioteer
SAC Submersible Attack Craft
RRS Reflex Reflector Satelite
CIS. Communicatione and Interoopt Satalite
EMCM Encapsulated Magnetic Cluster Mine
SM Stealth mine
WHITE COMET EMPIRE [C- Cometine)
Ell Space Superiority Fighter Eetaa Il
IFP Space Intercaption Fightor Paranoia
‘SFT Multi Purpose Space Fighter Tempest (T-2)
SF Space Strike Fighter Scorpion
‘SR Space Leng Range Recon (Scorpion variant)
S Shute: Stider
HAF Heavy Space Assault Fighter HavocTABLE OF CONTENTS:
INTRODUCTION.
CHAPTER 1: HISTORY OF THE GAMILON AND WHITE COMET WARS.
CHAPTER 2: UNDERSTANDING THE WARSHIP DISPLAY FORMS (WDF)
CHAPTER 3: PRE-MOVEMENT ACTIONS
Special Power Accumulation, Allocating Ship Power Rating Factors, Allocating Ship Weapon Systems on
the Warship Display, Assigning Battlecraft and Support Craft Missions for the upcoming tum, Formation and
Disbanding of Command Groups.
CHAPTER 4: MOVEMENT AND MANEUVER ACTIONS
Initiative Die Roll, Space Terrain and Space Debris, Battiestation and Space Fortress Movement, Warship
Movement, Barrier Mine and Satellite Movement, Battlecraft and Support Craft Movement.
CHAPTER 5: COMBAT
Ship Based Missile and Torpedo Launch Declarations, Battlecraft and Support Craft Weapons Deciarations,
Battlecraft vs. Support Craft Combat, Base and Ship Defense System Fire vs Battlecraft, Incoming Missiles,
‘Torpedoes and Mines, Battlecratt Attack Combat Resolution, Ship based Missile and Torpedo Hit Resolution, Direct
Combat Fire Step, Special Weapons Fire, Barrier Mine Attack Resolution, Tactical Warp Reemergence, Ramming
Movement, Boarding Combat, Critical Hit Resolution, Recovery and Repair, Morale Determination
CHAPTER 6: ADDITIONAL RULES
‘Seamless Fighter Missions, Secondary Radar Systems, Battlecraft and Support Craft ACHS Operations,
Use of Crew Members for Boarding Combat, Warship Bombing Capability, Smite Craft Solf-Destruction Device,
Giant Missiles, Warship Munition Supply, Warship Cargo Capacity, Warship Point Costs, Additional Systems
Purchase Tables, System Upgrade Purchase Tables, Simplified Battiecraft and Support Craft Combat Flules
CHAPTER 7: SCENARIOS
CHAPTER 8: GAME CREDITS AND DESIGNER'S NOTES
WARSHIP DISPLAY FORMS.
COUNTER SHEETSHISTORY OF THE GAMILON AND WHITE COMET WARS:
2199-2201
In the year 2199, the planet Earth is threatened with
lextnction by the space fleets of Gamion, a stellar empire led by
Emperor Dessiok. The Gamilon Empire's Home world located
in the Grealor Magollanic Coud is boing destroyed by continuous
Volcanic activity and Desslok has targeted Earth as the new
home for his people.
The Gamilon space fleets have conquered a vast
portion of space and have had litle trouble in destroying the
relatively primitve space forces that the Earth has gathered for
is final dotense.
Before occupying Earth, the Gamions have decided to
destroy the human race by saturating the plant with specially,
prepared radiation bombs trom their base on Pluto
‘The Earth's population is forced to move into
Underground cities while it awaits the radiation to reach them,
The human race and all other life will be extinguished in a
about one years time.
‘AS hope dwindles for Earth's survival, a message
arrives from Queen Starsha of the planet Iscandar, 148,000
light years away. Offering help in the form of a machine called
the Cosmo DNA which can remove all the deadly radiation
threatening the Earth
‘The Earth quickly forms the STAR FORCE to make
the trip to Iscandar aboard the YAMATO, a space warship
rebuilt from the wreckage of a World War Il Japanoso batleship,
Suddenly, Emperor Dessiok’s strategy Is thrown into
disarray. Dessiok had thought it was only necessary to sit and
wait for the destruction of the Earth.
‘The appearance of the Star Force, and its continued
penetration into Gamilon teritory, defeating one Gamilon force
after another with the help of its powerful Wave Motion Gun
consumes Dessiok wih rage.
Gamilon fleet units were brought in from every comer
of the Empire, as well as the best commanders. Despite every
ctf, the Star Force fought its way into gamilon space, following
4 course transmitted by Queen Starsha.
Unknown to the Star Force, Planet Iscandar and the
Gamiton homeworld are sister planets located in the Senza
star system of the Greater Magellanic Cloud,
‘The Star Force then decides to resolve the coniict by
bringing the fight to Gamion itself. the resulting battle, fought
against a fanatic enemy defending his homeworld, ended in tho
destruction of the Gamilon mlltary machine, and the Gamilon
cities. Emperor Desslok and the remains of his flet evacuate
Gamilon as is voleanic core explodes after repeated hits from
the YAMATO's weapons.
Earth racovers and rebuilds quickly ater the return of
‘he Star Force and the activation of the Cosmo DNA device. A
high priorty isthe building of a Deep Space Fleet, capable of