‘THE DALEKS
Concept
ASA Design Sto
Fantasimuinons Associates
Greg Poehiin
Wing
Editorial Stat
Patton Chit
eaing
Win. John Wheele
Production Stat
Production Managers
Graphic Design
coveran
Dana M. Knutson
Dave Hutehing
Layout and Pastoup
Todd F Mars
Jane K. Bigos
Typeseting
‘Karen Yards Mey
Bacto who "tos BBC,‘Table e OF ( Contents
wwrRoDUCTION
‘The Ultimate Foos
The Daloks And The CIA
‘THE MENACE OF THE DALEKS
History Of Dalek Expansion
Time Line Of Dalek History
‘Skaro, Davros, And The Genesis Of The Daleks
(Clash Of Cultures :
‘The Genius Of Davros
Nuclear War
Birth Of The Daleks
‘A.Change Of Plans
‘The Daleks Return
Extent Of Dalek Expansion
“The Psychology Of Expansion
Under Dalek Domination
Stages Of Dalek Domination
Daleks And The Temporal Nexuses
Dalek Foes And Foils
‘THE FACE OF THE DALEKS
Dalok Psychology
Dalek Orgonization
‘Emperor Dalek
Dalek Supreme
Black Daleks
Grey Daleks
Soldier Daleks
Slave Races
Miltary Organization
Dalek Mechanics
Tnterior Structure
Dalekaniurn Armor
Weapons And Hardware
Dalek Physiology
‘Anatomy Of A Dalek
Dalek Lite
Causes Of Mutation
Miltary Strategy And Tactics
‘THE MIND BEHIND THE DALEKS
‘Thinking Like A Dalek
‘All Daloks Think Alike
Daleks Have Little Regard For Life
Daleks Have Litie Imagination
Daleks Are Projudiced 5
Daleks Lie When It Suits Them |. «
Daleks Do Not Take Pleasure In king
‘The Dalek Presence
‘The Dalek Hordes
Pyramid Structure Of Adventures
Daloks And Adventure Creation
‘Conquest Plots
Revenge Plots
Plots To Acquite Objects Or information
Plots Against Enemies
JUDGING TACTICAL MOVEMENT
‘Action Point Costs For Daleks
‘Action Descriptions
Position Change
Movement
Equipment And Weapon Use
Combat And Emergency Evasion
Opportunity Actions
Choosing Dalek Actions
‘Using The Dalek Action Flowchart
JUDGING DALEK COMBAT
Using The Dalek Combat Fiow Chart
Seioct New Target
Determine Range
Select Weapon
Load Or Ready Weapon
‘Aim Weapon
Move Closer
‘Aim Weapon
Fire Weapon
Determining Successful Hits
‘Modifiers To The Task Entry Line
Determining Critical Hits On Daleks
DAMAGE TO DALEKS
Life Support System Damage
Internal Systerns Damage Location
External Damage From Aimed Shots
Undercarriage Damage
DALEK INJURY AND REPAIRS
Killing A Dalek
Healing A Dalek
Repairing The Dalek ShellTHE ULTIMATE
FOES
In the Doctor Who television series
‘as wal as this game, the Daleks ae the
last word in villains. No one suspected,
least of al their creator, Terry Natio
that these “animated ‘pepper pots”
would tuen out to be the most popular
Villains on the series, and the object of
2 fan following that rivals The Doctor's
Perhaps the major reason for the
Daleks’ popularity is their very alien ar
‘They do not look human, eound human,
lor respond in a human manner, Daleks
are impersonal, uncaring, mostly emo-
tionless, and completely devoted to
their quest to dominate all things. They
have litle in the way of redeeming
characteristics. In the good vs, evi
‘struggle portrayed in The Doctors uni
verse, Daleks are the necessary force of
pure evil against which all other mo-
tives and beings can be measured,
Even though the Daleks are indeed
the perfect enemy, it is up t0 the
‘gamomaster to assure that games do
ot degenerate into a mere Dalek hunt.
‘Shooting down Daleks like shooting
gallory ducks is 9 very limited form of
play, and will quickly grow tiresome,
‘The Daleks are best used as the source
‘of a conflict situation where more com
plex choices must be made by charac.
ters, and where the reactions of others
to the Dalek villainy provides the prob-
lems for the characters to overcome
‘Thisvolume provides the trueback:
‘ground of the Daleks, 9s opposed tothe
Dfficial version used by the Cotestal in
torvention Agency, which i available
to the players. Gamemasters should
strive to keep this book out ofthe hands
Of players, forcing them to learn the
truth about the Daleks over 9 period of
time, as their characters encounter the
Daleks every now and again in a car
pialgn situation, As the players interact
‘with Dalek foes, they wll form theirown
Conclusions on the basis of experience,
and these conclusions will be more val
Uable to them than something reed in
the player's book or simply toldto them,
"Much of the fun in games of this type
comes from learning: by-doing in 36:
Included in this ae the true history
of the Daleks, information about Dalek
‘expansion and goals, notes about how
Daleks think, operate, and make war,
and extensive material to guide tho
gamemaster in planning scanarios
featuring Daleks a8 villains. Some ma-
terial presented here willbe at variance
h material from the player's book
Where this is the case, material in this
book is correct, wheress material in the
other book represents the prevailing
opinion of the CIA hierarchy. Where no
‘material is presented in this book to
contradict the other, the player's book
‘can be considered correct
Introduction
i on
om ih w)
Introduction /3THE DALEKS
AND THE CiA
Itis evident thatthe Celestial Inter:
vention Agency considers the Daleks to
be a major threat to the time line. The
fetions the CIA takes against the Daleks
fare not a war, but rather an attempt to
preserve the status quo. The CIA has
ho intent to wipe out the Daleks. They
Simply aet when and if the Daleks en
danger the time line, There is no CIA
‘mandate for player characters to exter:
‘inate the Daleks, except as necessary
to prevent their plans from disrupting
vital Temporal Noxuses or changing
Known history to a significant degree
Even atte the player characters fil the
Dalek plot, there will always be more
Daleks to think up another plan of con-
{quest oF desteuction. twill not be pos
sible, or even particularly desirable
fromthe CIA viewpoint, toendthe Daick
‘menace ance and forall
“The faire of The Doctor to prevent
the creation of the first Daleks led to 3
‘major purge within the CIA, with many
‘gents removed from the ranks. and
‘many caught and exiled by the Time
ord Cournei for unauthorized interven
tion, Until that time, the CIA had oper
ated as an open secret, gaining no off-
al recognition By the Coun, but not
fencountering strong moves by the
Council to stop CIA activities. After the
purge, CIA operations became much
more dangerous, with the Council de
termined to prevent any further inter
vention etforts.
Because of this, the CIA is particu
larly reluctant to initiate any operation
involving Daleks beyond protection of
an existing time line. The Daleks are stil,
8 sore subject withthe CIA, and agents
falled upon to work against the Daleks
fr stumbling into the path of a Dalek
Blot cannot hope for aid from the CIA
Or Galley except when Gallifrey itself
is teatened directly or o major Ter
poral Nexus like Earth) sin direct and
Immediate perl, Even then, t would be
hard to convince anyone in authority 0
{ake responsiblity for initiating action.
By the time a field agent could summon
help and convinge anyone of the seri
ous nature of the situation, it would
Tikely be far too late
“Thus, player characters mustbe en
couraged to deal withthe situation on
their own, The CIA wil remain clandes
tine, of lite immediate help to player
Characters inthe field, They ean expect
4 HInrodvetion
no rescue missions and no extensive
Support from the CIA hierarchy. Occt
sionally, some special item or piece of
information will be given to an opera:
tive, but these should be planned as
art of a scenario. Player characters
Should not be allowed to send for help
at every turn and must be encouraged
to rely on theie own initiative, The CIA
may provide the reason for @ scenario
{0 begin, but wil rarely be able to pro
Vide the field agent with much in the
way of support.(| | HISTORY OF
ai DALEK
ic) EXPANSION
——eee
‘To understand the Daleks — how
they think, act, and plan ~ one must
know something of their history. The
Daleks are the longest-running foes in
the Doctor Who television series, and
‘their established history is therefore the
most complex and detailed. There are
many inconsistencies in Dalek history
{a given in the scripts, as BBC script
writers had to be concerned first of al
with the needs of the current story.
Dalek creator Terry Nation has done 9
masterful job of guiding the develop:
ment of the Dalek saga, but he could
ot have known when he wrote the
script for Doctor Who and the Daleks
that his cone-shaped creations would
last through more than 13 complete se-
fal stories, each one building on the
legend
‘The following time line and histor:
ical notes is an attempt to reconcile the
‘most important elements of Dalek his:
tory from the TV series and add some
background that does not involve The
Doctor ot Earth directly, but enhances
the Dalek horde'sgalacte reputation for
evil This time ling and set of historical
notes may vary slightly from informa:
tion mentioned peripherally in specific
episodes of the TV series. In other
cases, assumptions about the Daleks
‘and their histories may be made that
fare entirely new. In both cases, this is
ddone to provide the gamemaster with
the consistent, logical, and complete
background needed to use the Daleks
in game campaign.
The nature of ime travel may make
following the time line somewhat con
{using at times, Time is linear, flowing
in one direction at a set speed. The par
ticipation of Time Lords and other time
travellers, however, is not limited to &
straight line! They move up and down
‘the time line, appearing here and there.
‘An attempt has been made to make it
‘lear when an event Is affected by an
individual trom another time, but
gamemasters should road caretully to
assure that they understand exactly
when an event took place, as well a5
the origin time of the time travellers
‘who might have been there to partci-
pate,
“Just a the Doctor's later incarn:
tions may participate in an event that
took place earlier in the time line than
‘one his later selves attended, so may
later versions of other Time Lords oF
the Daleks appearin thetimeline before
their early counterparts. This usually is
not particularly important to an indi
Vidual adventure. After all, Daloks act
pretty much the same no matter when
they are encountered. If, however, itis
necessary to explain occurrences in the
time line, and itis not clear how this
may be done, a gamemaster may exer
cise his prerogative and simply say “I's
mystery of Time". Gamemasters
should use the elaborate continuity pre
Vided to have fun and increase the en-
joyment of the game, but they should
rat let complexity get in the way of that
enjoyment!
‘The time line as here presented
shows the Daleks as they really are, not
{36 the CIA or Gallifrey’s High Council
believe them to be. Player characters
should start with access to the informa:
tion in the player book, complete with
ite builtin inconsistencies and misinfor
mation. AS they survive ‘encounters
‘with the Daleks face-to-face (assuming
they do survive, of course), they will
aiscover that, where the Daleks arecon-
‘cerned, experience is the best teacher.
TIME LINE OF
DALEK HISTORY
This time line give dates using the
Time Lord method of reckoning time,
‘as this will be the most useful when
planning adventures. If the gamemae
tor needs to know a date in Earth reck-
‘oning, subtract 70708 from the year in
Time Lord notation. Negative numbers
that result are dates BC. For instance,
the year 100,000 TL is really AD 29292
fon Earth, and the year AD 1985 is the
Gallifreyan year 72693 TL.
1,030,000 TL
‘The first hominids evolve on Ska,
2 planet in a system located about 90
degrees around the galactic rim from
‘Temporal Nexus Point Earth,
"130,000 TL
‘True sapient humanoids roam both
the lush jungle areas and craggy high:
lands of Skaro's two continents
“2000 TL
The first modern Skarosians evolve
from their more primitive ancestors. A
great shit in the planet's crust occurs,
Isolating the northern and southern
continents from each ther. Many
humanoid Skarosians die in the planet-
wide devastation of tremendous earth
{quakes and tidal waves. Racal ciferen
tiation begins between the two groups,
withthe southern highlanders exposed
to more radiation (protected less from
‘cosmic radiation because ofthe thinner
fir in the highlands). In future years,
Stories (told on both sides) of other
humanoids who were separated in the
Great Disaster will become legends of
evil ones who were cast out, punished
or even destroyed by the gods.
42005 TL
‘Ata time when their own ancestors
wore still humanoid primitives, the
Daloks use time corridor technology to
interfere in the time line of Temporal
Nexus Point Bavin the Marl starsystem
of Mutter’s Spiral The resident intell-
gent culture, a race of crustacean
Beings ealing themselves Ka, are una
‘ware of worlds beyond their own be:
cause they have very weak visual
senses, relying on vibration and sound.
‘The physiology of the Ka has some
similarity tothatofKaled mutants, how
‘ver, and the Daleks move in and con
Vinee them to adapt their tools and
‘methods to Dalek use. In return, they
fare to gain Dalekclevel technology,
The Menace of the Daleks /5ClAinvestigator Drasiinilevtaz dis
covers the time corridor's other end in
44513 TL. He follows it, revealing the
Dalek plot, but is captured and disinte
(grated by the Daleks, The Ci’s Lady
Uoribetcazistanopiliain discovers. that
‘the Daleks" interference with the time
Tine wil allow the Ka to dominate much
fof Matters Spiral by 100,000 TL
Meanwhile, the Daleks discover
that their technology trade with the Ka
‘will someday be their undoing. They de-
tide to exterminate the Ka now with 2
Dalekanium bomb planted at the heart
cof the underground Ka city. Lady
Lloribet trades the Ka leaders the loca
tion of the bomb for the Dalek
technological data left behind. The
bombs defused, the advanced technol
07 is not obtained by the Ka, who re-
‘main on their home planet and do not
become interstellar conquerors.
50,000 TL.
Domestication of plants, true ag
rieulture, begins for the northern cont
rent Skarosians. Nomadic life is aban
doned eventually, and permanent set
tloments emerge
62,000 TL
The southern Skarosians develop
‘agriculture, lagging behind their north-
fem brothers due tothe unfavorable cl:
‘mate in the south, Racial differentiation
hhas made the southerners hardier,
‘more tolerant of radiation, and les in
tellectual than the people of the north.
Permanent settlements emerge, as do
the beginnings of organized explote
tion of tho sea.
(66,000 TL
The northern Kaleds and the south:
fern Thals begin expanding their num-
bers and pushing outward, Sailing ve
sels improve, and contact between the
two groupsis inevitable. The Ksleds a
more advanced technologically be-
‘cause they settled in one place earlier,
but the Thala are hardier, more adver
turous, and better warriors.
‘66300 TL
‘The Kaleds and the Thals re-en-
counter one another. The ancient
legends of the ones who were cast out
resurface, seting off the Great Kaled/
‘Thal War, Begun with litle more than
bows, spears, knives, and rock-throw:
tr, the pressure of war accelerates the
technological development of both
civilizations.
67204 TL
‘The weapons of war having pro-
‘grossed from spears and bows through
‘Sophisticated firearms, Kaled scientists
develop the theories’ behind nucle
‘woapons, and a top-priorty project is
Dogun to create the first workable nu-
cloar explosives before the Thal scier
tists can duplicate the researches. Dav-
ssigned to this project asa spe-
Calitin both radiation effects on living
tissue and cybernetic handling of nu-
‘loar materiale handling. Considered
the Kalods’ most promising scientist,
16 /The Menace of the Daleks
Davros works in his laboratory until 8
Thal shell strikes it and causes an ox
plosion in which he and more than 50
Of the brightest Kaled scientists aro ox
osedtolethal levels of radiation. Using
Davros’ notes on cybernetic support
systems, Daveos end several other sc-
fntists are connected to life support
equipment, Six are successfully con-
nected, but none can handle the
Deyehological stvesses of becoming a
‘cyborg; all die within four months ex
‘capt Davros hime.
67297 TL
‘Davtos has recovered enough to
begin working again. His cancer-rid-
dled, radiation-burned lags have been
‘amputated, but he has supervised the
Construction of @ unique life support
chair that gives him mobility. Davros
has become quite egomaniacal, but the
Kaled leaders decide to overlook his
{growing personality disorders as long
fs ne produces useful work, Under his
‘relents direction, the Kaleds develop
practical nuciest weapons, which are
utto use destroying Thal
cident, however, has de-
layed Kaled research long enough for
‘Thal technology to catch up, and both
sides now have nuclear capability. An
all-out nuclear war begins.
67299 TL
“The frst mutant children are born
‘on both sides ofthe Kaled/Thal conflict,
2 result of increased radiation levels.
‘Thal mutations are less severe and less
numerous than are found emong the
Kaleds, due to the genetic adjustment
the Thale have made to greater back:
‘ground radiation. Most of the mutated
thildren do not lve, but Davros seeks
‘and is granted custody of the most se-
Verely damaged ones for genetic re
search, Others are cast out into the
Wastelands.
67328
Escalation of the Kaled/Thal Ws
into nuclear exchanges le
Sides devastated, their cities
‘and mostly ruined. Davros heads the
Kaled scientific community, housed in
2 special bunker away from the main
Kalod city. He gains the ear of Kaled
leaders with his advanced work with
fadiation-induced mutants, which has
‘convinced him that the hurnanoid Kaled
‘orm will eventually be unable to func
tion in this raciation-polsoned worl.
Through genetic manipulation, he pro-
duces. @ strain of radiation resistant
mutants, but they bear no resemblance
tothe human-like Kaleds. Nevertheless,
he claims them asthe form Kaleds must
take to survive. Davros uses his back
Ground in cybernetics to develop 2
robot lke life support system and com-
bat unit for his mutants, which become
known as Daleks.
In the original time line ofthe uni
verse, Davros is allowed o unleash the
Daleks against the Thols immediately
Thal civilization is disrupted, though
many Thals escape, and the Daleks
‘soon destroy the humanoid Kaleds as
well. Intervention is planned by the
Cia’s Lord Deliavatsud to remove the
Daleks entiraly by destroying Davros
‘and the Kaled mutants before the life
support containers can be made opers-
tional
“The choice of The Doctor to carry
cout the intervention attempt, however,
proves fata to the plan, The Doctor re
fives at first to uttedy destroy the
Daleks, But The Doctor's. warnings
‘about Davros lead the Kaled leaders to
mistrust their Chief Scientist. Davros
betrays his own people to the Thals,
-wino destroy the Kaled cty witha rocket
bomb, Then the Daleks destroy most of
the Thals and their ety. The remaining
‘Thals counterattack the bunker and
leave the Daleks buried in an under-
‘ground chamber, which puts an end to
the war. The Thals begin rebuilding
67666 TL
‘Daleks from 74666 TL invade Tom-
poral Nexus Point Teth via a time cor
Fidor,kiling many of the planet's dom-
inant natives, _ massive herbivores
called Bruul, in an attempt to discover
the secret of the hypnotic powers that
allow the Bruul to dominate the lower
{animals of their chlorine-atmosphere
planet, The CIA discovers that another
Species on Teth, the fast and clever
Klevite on the edge of sapient intell
‘gence, are important to the time tine
Because several of their philosophers
will one day bring peace to large pa
fof Muttor’s Spiab
Lord Cavoristaliteras, a senior field
‘operative having prior experience with
Daleks, is gent to intervene, intending
10 atir the Klovits to revolt against the
Bruul and the Daleks. Lord Cavor mar
ifests hypnotic ability, however, and he
becomes obsessed with the Bruul's
hhypnotie power and attempts to secure
‘the results ofthe Dalek experiments for
himself. In the process, his intervention
attempt backfires.
"The CIA discovers that the success
fof Lord Cavor's revolt will bring about
the premature extinction of the Bruul,
causing the Klevits to become warlike
Instead of peace-loving. Chit CIA Field
Operative Lady Loribetcazistanopilain,
2 long-standing rival of Lord Cavor,
fives to undo the damage to the time
line, Her environmental suitis damaged
by the Bruul and she is forced to return
{0 Galley to regenerate. Lord Cavor
is recalled to Gallifroy as wel, and the
matter is taken under advisement.67668 TL.
Making a second trip to Teth, Lady
Loribetis discovered by the Daleks. Un
eknownet to her, she has been be
trayed by Lord Cavor, who wants the
Daleks to complete their workso he can
‘obtain the results, She is attacked by
the Daleks and wounded severely, but
scapes in her TARDIS. Unfortunately,
itis caught by time cortidor effects and
is damaged in the process, stranding
her in the Vortex. Her young kinsman
Alistanathealebiviteth, 8 CIA trainee,
takes atraining-school TARDIS into the
Vortex and brings about an accidental
calision that frees both machines, Lady
Loribet returns to Galley butis forced
to undergo another regeneration be:
cause of her extensive wounds.
‘Against orders. from her CIA
superiors, Lady Loribet makes a third
trip to Teth, intending to arrive 2 few
hours after she had let on her previous
trip. This tp is made in a barely-oper
ational TARDIS, which takes her to Teth
two hours Before she left, 2 serious vio-
lation ofthe Laws of Time. Loribet, man
aging to avoid meeting hersel, discov.
‘ors that the Dalek research has been
Unable to duplicate the Bruul mental
domination ability. She frees several
Bruul, whe destroy the Dalek laboratory
and cause an explosion that alerts
‘others of their kind. The Klevit rebellion
ever gets started, and the time line is
fot setiously disturbed. Lord Cavor is
captured and returned to Galifrey.
67900 TL.
‘The Daleks, having rebuilt and ce
grouped, expand their underground
Stronghold. The Thals, who continued
to live on the surface, are somewh:
Successful in ther efforts to rejuvenate
their dying world, and plant life again
‘abounds, Renaissance of Thal agricul:
ture coupled with the ond of war has
softened the Thal culture a bit, making
it more pastoral, though radiation, dis
ase, and starvation have purged the
‘Thals of weaker specimens, leaving the
survivors especially hardy. The Daleks
‘oturn to the surface of the planet in
strength, and rout the remaining Thal
military forces with ease, driving the
survivors into the wilderness,
68000 TL
Daleks build metallic cities aver the
sdlogetve ruins ofthe old cities. Most
Daleks never leave the cities, so most
of their life support units depend on
power gathered through the metal
floors.
68370 TL
Daleks achieve orbital spaceflight
capability and set up orbital weapons
platforms. Thal civilization is forced to
ecentralize and avoid large settle
‘ments, because concentrations of
people are too vulnerable to orbital
bombardment. The Daleks find no other
planetsin the Skaro system of interest
68500 TL
‘The Daleks develop 2 primitive
hhyperdrive, which leads to a split in
Dalek civilization. The Exterminators
wish to bring the long-fought Dalek’
Thal confit toa conclusion before
turning to other conquests; the Expan.
sionists believe that the Thal problem
will be solved in due course and wish
to expand outward to the stars im-
mediately. Soveral groups of Expan
sionist Daleks leave | Skaro, most
headed into Mutter’ Spical. One major
‘group heads for Galaxy 5 (the Lesser
Magellanic Cloud), however, with Kaled
mutants preserved in mechanized
cryogenic tanks
2639 TL
Coreward of Skaro, the Dalek ex
peditionary forces discover the Lilt
star system, a minor Temporal
point that has rich precious-metal de-
posits on Tlir, one ofits two habitable
‘Oxygen nitrogen planets. The Daleks at
tack Tlir, enslaving the natives, the
Twill but ignoring the less desirable
colony worldLierip This upsets the time
line of Temporal Nexus Point Earth be-
cause the Twill areto develop [by 78208
‘TL) 2 minor interstellar empire, to en-
counter Earth humans, and to exchange
cultural ideas that wil strengthen both
eviiztions.
Lord Cavor, arriving from 101,183
TL, observes the situation and recor
ends intervention. Arguing the op:
postion is Lady Loribet, who favors en-
ouraging the Twill setters of Lirip 0
support a revolution on their home-
world Lady Loribet makes her case and
6641 TL
‘The last Dalek is destroyed on Tit,
later 2 war between the invaders and
fescue forces from Licrip aided by an
{anti-Dalek underground on the home:
world itself. Lady Loribet, able to en-
Courage the Lirip-dwelling Twill with
‘ut enhancing their technological level
fF overtly changing their history, 13
‘awarded high honors by the CIA for her
work, and @ life-long rivalry between
her and Lord Cavor begins.
9989 TL
‘The sphere of influence carved out
by the Expansionist Daleks from one
arm of Mutto’s Spiral is about to intor-
‘sect Temporal Nexus Point Earth. The
first Datek expedition to Galaxy 8 ar
Fives and begins setting up a Dalek
lization there.
70073 TL
“The central Dalek city falls when the
‘Thals (aided by The Doctor disrupt the
external Dalek power source, gaining
{ground once more. The Daleks of other
Cities return to internal power sources
for most mobile units,
‘The Thals rediscover their_ad:
vvanced technology and also begin to
‘adapt the Daleks’ technology to their
‘own uses. The Thals, by now nearly
perfect physical specimens. because
their cuggee lifestyle purgesthe race of
lessperfect members, once more mod-
ify their environment to protect their
weaker members from the effects of
hatural ‘selection. The Thals begin
technological civilization again, includ
ing mounting theie own space fights
{and founding their own interstellar col
70092 TL
Dalek space invaders first en-
counter the Ogrons, brutish man-apes
who are dominated and used a labor.
ers and shock Woops.
71000 TL
The Daleks of Galaxy 5 find ther:
selves contained by a well-established
technological civilization already ees
dnt there. The Galaxy 5 forces are al
ready t00 strong to be defeated by the
‘small Dalek colonies inthis galaxy, so
Dalek expansion in this area is stalied.
This does give the Daleks contact with
Galaxy 5 native races for later nego
72687 TL
Earth guerrilla fighters from an at
termate universe two centuries in the fu-
ture attempt to altor th time line result
ing ina Dalek controled Earth. Artving
via @ Dalek time corridor, they intend
to prevent Dalek domination by stop
ping a world war that weakened Earth
tenses. Believing the war was started
by 2 20th-century Earth diplomat, they
dosire to kill the diplomat before the
‘events that supposedly started the war
“The Doctor, exiled in this time
period and stranded on Earth, discovers
that the guercilas themselves and the
death of the diplomat actualy started
the war. He intervenes to prevent this,
despite DalekOgron attempts to pre-
Vent him. There i no world war at this
time and this group of Daleks, plus the
alternate time line of the guerra, is
eliminated,
nant
Dalek scouts investigating the Molt
star system discover an intelligent race
‘of mobile carnivorous plants onthe fifth
planet, called Moli Veliane. The Vel-
fanavi have never encountered an int
ligent animal speices and donot believe
fone can exist, and so the Dalek scouts
pretend to be enother intelligent plant
Species in powered environmental
Suits. The scouts report that the Vel-
ianavi leaf structure secretes @ sub-
‘The Menace of the Daleks 7stance that poisonous 10 animal ite,
fand the Daleks establish an exchange
(of information withthe Velianavi, who
low the Daleks to esperiment on Vel:
ianavi who die naturally
823 TL
The Daleks fail to find a way to du
plicate the Velianavi animal toxin, but
they do develop an anti-toxin. They se-
cratly infect Velianavi individuals with
4 plant Blight. In an uncharacteristic
Sspluige of agricultural husbandry and
conservation, the Daleks intend to kill
‘off enough piant creatures to provide @
steady supply ofthe toxin without wip.
ing out the population altogether.
7age7 Th
The Daloks are successful in using
«@ spray made from concentrated Vel-
janavi toxin to Biackmail and conquer
five worlds bearing animal species.
T2a55 TL
In response to demand for Vel
Janavi toxin, the Daleks on Mol Veliane
step up production by spreading plant
biighttoalargenumber of individuals,
72856 TL
‘So much blight is introduced on
Moti Veliane that the Daleks lose con
‘rol, and the Velianavi are virally
‘wiped out in the ensuing plague. Only
2 few thousand especially hardy ind
Viduals survive, though even these are
‘sick and incepable of reproduction. The
Daleks process the dead and prepare to
leave the planet
‘The plight of the Velianaviis discov:
ered by CIA Field Operative Alis
tanathealbeiviteth and his human Com-
panion T.C. Fellowes, whose TARDIS
{ands on Mol Veliane because of a mis-
jump. The. two interventionists con-
vince Frelif, 2 Velianavi scientist, that
they are indeed intelligent animals, but
only after Fellowes is accidentally ex
posed tothe toxin while rescuing relit
from an impatient Dalek processing
Frellf conceals the interventionists
{rom the Daleks and helps Stan secure
2 sample of the Dalek antitoxin, Once
Tevived, Fellowes helps Stan reveal the
Daleks” animal origin to the Velianavi
survivors. The remaining Velianavi take
revenge for the destruction of their
civilization by releasing concentrated
toxin throughout the planetary atmos
Phere and particularly in the Dalek
Spacecraft, Allthe Daleks exterminated,
the plant-creatures use a Dalekanium
bomb to destroy themselves and thelr
world to prevent any other warlike race
‘ceess to the deadly tox
18) The Menace of the Daleks
e721
‘The Doctor and his Companions
avert the Daleks’ first major threat to
the time line when they arrive at Tem-
poral Nexus Point Earth by accident.
‘The Daleks, who captured the planet
using Earthmen changedinto Robomen
Slaves to control their fellow humans,
are foiled by a woak resistance move-
ent of scattered humans aided by The
Doctor. No official Intervention was
necessary in this instance, but Earth's
harrow escape convinces many Time
{Lords that more direct intervention may
‘at some point become necessary 1
‘counter Dalek threats to the time line.
Because the Robomen wore the
weak link that allowed them to be
‘stopped, the Daleks abandon Roboman
‘control technology as an invasion tol
Tecognizing it as being too vulnerable
to sabotage efforts,
73208 TL.
‘The Doctor accidentally stops
another major invasion of Mutter's Spi
fal by the Daleks, who attempt to con-
‘eal their involvement by using the Og-
fons and a hypnotic device to create
‘war between the Draconian and human
races. The Doctor pursues the Daleks
to the planet Spiridon, where he and
‘Thal expeditionary force immobilize 2
imajot Dalek array. This is the most de-
‘sive defeat of any Dalek invasion force
to this date, and the loss of the huge
frmy cripples Dalek efforts to control
‘Mutter’ Spiral for many yearstocome.
The Doctor's part In this incident,
and subsequent Dalek Doctor encoun-
ters, isnot known on Galifey until after
Lord Deliavatsud's query ofthe APC Net
regarding the Daleks in 101,195 TL
vata TL
“The Exterminator Daleks of Skaro
are exterminated by the Thals, who gain
possession of Dalek technology. Only
the Expansionist Daleks romain in Mut
ters Spiral. The Thals soon abandon
the scarred and war-ravaged hulk of the
planet Skaro, but continue to build Re-
Yenge Fleets on ther colony worlds for
Use against the Daleks.
73508 TL
“The Daleks, needing time to gather
raw materials for life suppor units and
still unable to mount a major offensive
because oftheirenormouslossin 73208
TL, attempt to spread a plague deadly
to'all humanoid life throughout Mut-
ter's Spiral, A great number of Earth
colonies are contaminated. The heroic
action of Earthman Dan Galloway pre-
vents the plague's further spread and
Saves the limited quantities of @ plague
“antidote for those already affected.
These events prompt Dalek leaders
in searching for ways to travel in
hoping to develop methods of
fighting the time-traveling beings who
have brought about their dofeat on sev-
eral occasions.
yaaet TL
Dalek time-travel experiments lead
to the development of time corridor
technology. The Dalek corridors use
enormous amounts of power and can
‘only connect two locales in space and
time. Dalek research proceeds in hopes
of finding @ more direct use of time
technology as a weapon.
74513 TL
The Daleks first uso time travel
technology a8 a tool of conquest. They
821 up a time corridor to minor Tem-
Doral Nexus Point Bav inthe year 42005
is
ClAoperative Dasilinilevitar disap-
pears when investigating the later-
period end of the corridor, and Lady
{oribet is sent to check the earlier end,
She returns to report the disruption of
the Dalek intervention attempt. Orasil
however, has been destroyed by the
Daleks, Ant-Dalek sentiment among
Time Lords begins to build strongly.
174866 TL
“The Daleks initiate the so-calied
"666 Plot,’ which connects 2 time cor-
Fidorto the planet Teth in 67668 TL. In-
tervention by Lord Cavor results in even
{greater harm to the time line, and Chief
Field Operative Lady Loribet makes
three trips 9 67666 TL before correcting
the damage and disrupting ® major
Dalek force
Lord Cavor is discredited when itis
discovered he botched the job because
he attempted to gain the secret of men-
tal domination for himself, Returned to
Gallifray by Lady Loribet, he escapes
the Citadel guards and stabs his rival
when making his escape in a stolen
TARDIS. Cavor is never heard from
‘again, Lady Loribet, following her third
‘egeneration in connection with the af
fair, retires and leaves Gallifrey to be
come @ permanent intertemporal ob-
server for the CIA
74708 TL
Unable to dominate Muttr's Spiral
with their own forces alone, the Daleks
develop master pian uniting ot
jee (including the forces of Galaxy 5)
‘against Earth. The plan, which hinges
fon the use of the Time Destructor, fils
‘due to the intervention of The Doctor,
‘who makes off with the taranium ele
ment needed to power the weapon and
‘eventually uses the weapon to block the
Dalek invasion plan. These intervention
ary activities are not discovered by Gak-
Ivey imediately.
75108 TL
The Daleks encounter the Move!
fans, an expansionistic race of human-
‘appearing robots whose eriginal home
ig almost directly across the Mutter's
Spiral fram Skaro and Dalek colonial
holdings, The Movellans ae at a similar{evel of technology and expansion as
the Daloks. Warfare erupts with neither
side able to gain advantage, and the
result isa contury-long stalemate,
75208 Th.
Unable to defeat the Movellans
with tactics developed by their planning
computers, the Daleks send an exped
tion to Skaro. Using imprisoned hu
mans to excavate the ruins of the old
Datek ot, the Daleks hope to resurrect
Davros and make use of his creativity
tobreak the stalomate, Davros is found,
but 2 prisoner revolt emang the hu:
‘mans, and the actions of a Movellan
‘expedition, prevent the Daleks from re
covering him. Davros is taken to Earth,
tied by the Federation, and imprisoned
in eryagenic stasis aboard an isolate
prison station reserved especially for
the purpose. The Dalek/Movellan war
continues along the fringes of Mutter’s
Spiral
re 1
Dalek scientists develop methods
fof extracting information from the
brains of living beings and implanting
it in a ‘blank mind’. This leads to the
creation of blank clones of humanoids,
‘who are given the memories of the orig
inal being with Dalek conditioning
added to insure loyalty. The Daleks
begin converting captured leaders and
Soldiers in this way, which gives them
‘8 source of humanoid helpers more re
Table than touchy and rebelious saves,
This practice helps secure s number of
human-controlled worlds for the Dalek
75255 7.
“The Movellans tutn the tide in the
war by releasing a virus that kills Daleks
by attacking the material thot interfaces
the Kaled mutant with the Dalek shel.
The main Dalek war tet is contami-
nated and destroyed. The Daleks are
soundly defeated, but a few groups of
Uncontaminated Daleks, as well as
some outlying colonies, survive and
isolate themselves to avoid contamina:
tion. The Movellans capture over
hundred Dalek worlds, satisfying their
expansion needs for awh
75299 TL
“The Dalok forces devastated by the
Movellan anti-Dalok virus, one of the
scattered groups of survivors sends 2
carefully quarantined expeditionary
force to rescue Davros from his cold
sleep imprisonment. In the hopes that
the genius geneticist who spawned
them can develop a cure, Davros is
awakened by @ mixed force of Daleks
land human duplicates,
The plan backfires ruinously. Ant:
Dalek virus is released aboard the sta
tion, end one human duplicate man-
‘ages to overcome Dalek conditioning
Tong enough to set off the prison sta
tion's self-destruct device. The station
fand the docked Dalek ship are de-
Stroyed. The expeditionary force is de
stroyed, and the spread ofthe virus con
tinues to prevent a major Dalek return
to Matters Spiral
The CIA decides that the develop:
‘ment ofthe humanoid duplicates is not
{2 matter that endangers the time lino,
‘8 the duplicates seem to resist Dslok
Conditioning under stress. Analysts
conclude that itis inevitabie that the
Daleks will develop a way to overcome
the Movellan vicus in time, The Time
Lord Council begins gathering data on
the Daleks.
101,197 TL
‘The CIA queries the APC Net about
Dalek expansion. The APC Net predicts
thatthe Daleks will eventually take con
trol of the known universe, exterminat.
ing all other life forms. in the course of
this research, Lord Daliavatsua aiscov-
ers that The Doctor has been responsi.
ble for blocking Dalek domination of
Temporal Nexus Point Earth several
Doliavatsud decides to force the
Doctor to aid him in an unauthorized
intervention. He steals a Time Ring and
uses itto transport The Doctor to Skaro
in 67328 TL, instructing him to prevent
‘the Daleks’ creation. The Doctor’ inter
vention delays Dalek development, but
fo major change to the time line is
made. Ata critical moment, the Doctor
refuses to bring about the Daleks’ de
struction, in the belief thatthe evil the
Daleks represent will esult someday in
the formation of & higher good,
The Doctor's eeport of the incident
brings Gallifrey much information on
Davros and Dalek origins, bt, because
of The Doctor’ reputation, much ofthis
Gata is filed away and ignored. The in
cident results in the execution of Lord
Deliavatsud and the suppression of all
CIA activities by the Gallfreyan High
Council
SKARO,
DAVROS AND
THE GENESIS OF
THE DALEKS
‘SKAROSIAN PREHISTORY
The two major continents of Skaro,
located on the galactic tim far from
Earth, once were connected by anarrow
isthmus. The northern continent was
fullof ush jungles and forests, whereas
the southern was covered with vast
ranges of mountains and rough terran,
‘The primitive inhabitants of Skaro were
virtually indistinguishable from Earth
humankind, and flourished similarly on
both continents,
‘The very first modern Skerosians
evolved not tong before a violent shift
in the planer’s crust shattored the ist
‘mus and separated the northern and
southern continents. Seacoasts were
flooded by tidal waves, andinlandareas
wore rocked by earthquakes. Many of
‘the Skarosian primitives died, expe:
cially those in coastal areas. The survW:
ing northern Skarosians shunned the
0a, believing that their deities did not
want them to oxplore the water. The
‘Southern survivors moved higher into
‘the mountains. Both groups told tales
‘of the disaster and how tho gods had
cast out or destroyed the evil people of
the world with flood and earthquake,
For the next 50,000 years, the karo
sians evolved and developed as inde
Pendent groups on the two continents,
The northerners developed agricul:
ture fest, Docause of the more hospita
bie environment of the northern cont
rent. Their early abandonment of the
rromadic life left time to develop inte.
lectually to a greater extent than the
southerners. The northern tribes con
Solidated, calling themselves Kaleds
The southerners remained hunter
gatherers for an adcltional 12,000 years
before they took up farming.” The
rarefied air of the upper altitudes pro:
tected them less from cosmic radiation,
and, through natura eelection, they de
veloped a greater tolerance for radia
tion than their northern bretheen, Even
tually a strong leader emerged to con-
solidate these tribes as wel. The south-
‘emers call themselves Thals,
Ironically, both names mean Cho:
sen Ones in the respective group's na
tive language.
‘The Menace of the Daleks '9THE GENIUS OF DAVROS
CLASH OF CULTURES: Whi stom bacame a ‘Only six of the scientists survived
Both groups overcame their super
stiions concerning the sa at about the
same time. Early Skarosian seafarers
eventually crossed the small ocean that
Seperated the two continents. The an
cient tales of the sinning Skarosians
who were cast out by the gods were
Fevived, and the reunion of the bwo
groups ‘was filled with distrust and
Bloodshed as violent asthe natural dis:
aster that separated them. The hardior
Thal, led by strong, charismatic war
leaders, had early vietores. Many adult
Thals travelled to the ‘New Land’, and
s00n the Thals wore firmly established
fn the northern continent. The Kaleds,
however, recovered and balanced the
“Thal svength and warrior’ nature with
greater scientific knowledge and under
Standing of technology.
‘The weapons of war developed
rapidly, as conflict spurred both sides
to‘an accelerated level of technological
development. The first battlos wore
fought with spears and bows. The
Kaleds developed catapults and fortres:
ses, and the Thals countered with sioge
‘machines. Firearms and explosives fol
lowed, then armored vehicles, and,
eventually, aircraft
Less than a thousand years after
the Kaleds and Thals re-encountered
‘one another, they were bombing each
‘others cities regulary trom propeller
driven aircraft, and using poison gas
and simple biological agents on the
‘ground. The Kaleds still maintained @
technological edge, which just counter
balanced the Thal physical superiority.
TO The Monace of the Daleks
spliting
possibilty or Kaled scientist, the best
fand brightest among them were as-
Signed to @ special project to create
workable nuclesr explosives. One of
these scientists was Davros, a vain and
self-centered biologist considered the
most promising young researcher in
the Kaled camp, though disliked by
most of his fellows, He specialized
primarily in genetics and cybernetic en-
hancement of living beings, but his
cybernetics work had led the Kaled gov:
fernmant to request his assistance in de
signing automated equipment for
safely handling nuclear material wh
‘assembling bombs. Davros designed
the remote mechanical systems for the
project, using his sparetime to continue
Fesearches inthe effects of radiation on
living tissue
‘While Davros was conducting an
experiment in handling dangerous
Fadigactive materials, a Thal attack hit
the research center. When a. shel
exploded against the wall of his labor
tory, Davros and more than 50 of the
finest Kaled scientists were exposed to
lethal levels of radiation. Using
techniques contained in Davros’ own
notes about" radiation ‘effects, Kaled
doctors attempted to save the lives of
several of the important scientists by
radical surgery 0 remove contami-
nated and radiation-burned body parts;
the salvageabie individuals were con-
nected to unique life support units
the surgery, but the psychological
shock of waking up as haltmachine
monstrosities proved too much for five
‘of them. The vain and proud Davros
‘seemed in danger of going insane as
‘well, but his iron will ascerted itself and
he lived. He returned to work a short
‘three years after the explosion that at
most killed him,
‘Scarred and crippled, Davros
supervised the construction of @ mobile
version of his life support unit, a whee!
‘chair shaped like a truncated cone that
pumped blood, removed impurities, ex-
‘hanged oxygen, and took in nutrients
‘This unit has seen only minor improve.
NUCLEAR WAR
Taking charge of the atomic
weapons project personally, Davros
and the Kaleds complted their fist v=
clear weapons. Unfortunately for the
Kaleds, the Thals had time to catch up.
Within a week after the Kaleds tested
their frst bomb (over a Thal city) the
‘Thals retaliated with their own atomic
attack. To avoid repeat ofthe previous
Gisaster that crippled their scientific
‘community, the Kaleds moved theirs
fence advisors to a special bunker hid
don safely away from the main Kaled
city. Outlying cities and agricultural re-
gions were laid waste on bath sides by
nuclear exchanges. The two cultures
bombed themselves almost into extine-
tion before the available supplies. of
weapons-grade material become
‘exhausted. Continuing with conven-
tional explosives further reduced sot
ments to rubble on both sides.
During the years of nuclear war,
radiation poisoning. claimed many
lives. Though the Thals were more re-
sistant to this threat, even they were‘A CHANGE OF PLANS
‘The events that followed wer
tered by Time Lord intervention. In the
‘original timeline of Skaro, the Thal roc:
ket did not destroy the Kaled city. In
stead, the Dalek project succeeded and
the Thal city was overrun. The survivors
of the attack fled into the Wastelands,
Later, the Daleks did away with the
Kaled humanoids os well
‘But this was not to be. On Galley
Inthe year 101,187 TL, Lord Deliavatsud
‘of the CIA made use of the vast re
‘sources of the APC Net to project the
probable future of the universe, Based
fon the APC Net's knowledge of the
Daleks, it projected that there was @
strong possibility that they eventually
would dominate all races’ in Mutter’s
Spiral
To avoid this, Lord Deliavatsud
stole a Time Ring (an experimental
locator and control device used withthe
Time Scoop of Rassilon) and used the
Time Scoop to move The Doctor and
his Companions Sarah Jane Smith and
Harry Sullivan into Skaro’s past on the
‘eve of the birth of the Daleks, Lord De-
Tiavatsud chose The Doctor because he
discovered evidence of The Doctor's
many encounters with the Daleks and
believed The Doctor had the best
chance to persuade the Kaleds to halt
Davros’ experimentation
‘The Doctor nearly succeeded, but,
the last moment, retrained from de
stroying the helpless Kaled mutants in
the belief that he hadno rightto destroy
{an entire race, no matter how evil. Te
Doctor warned the Kaled leaders, who
fed Davros while reexamining the
situation. Angered, Davros betrayed his
‘own people by providing the Thals with
Davros’ brilliant mind became ob- ‘8 way to destroy the Kaled ant-explo-
‘sessed withthe idea that the physical sive dome.
Crippling he suffered was unimportant.
‘single-minded egomaniac, he created
his Kaled mutants to reflect his secret
disdain for the humanoid form and his
{rowing lack of such warmer emotions
as compassion.
From the ruins, the Thals recovered
4 great rocket, the last missile left on
‘karo. Ina desperate attemptto destroy
the Kaleds once and forall, they refined
‘2 powerful explosive to place in the roe:
ket, intending to launch it at the Kaled
city, unaware that Davros’ explosive:
proof dome would be suicient to pro-
tect the city
‘At about the same time, Davros
presented the Kaled leaders 2 plen to
insure the survival of the Kaled race, He
proposed installing his mutant crea:
tions into mobile life support canisters
‘modelled after his own support char.
He conjectured that these canisters,
equipped with the most madern Kaled
weapons, would be a fighting force
‘against which the Thals could nat hope
to succeed. Under carctul supervision, tants, thanks to Davros’ original genetic
Davros constructed several prototype : ‘manipulations, To accomplish both
nits, which he called Daleks, «name POLE PAVING CAME, goals, some Osleks (called Exter-
that is an anagram of the word Kaled, ‘minators in CIA literature] remained on
The Menace of the Daleks /11
affected. Many mutated children were
bom on both sides. The Thals exiled
the mutants to the radioactive Waste:
lands. Many Kaled mutations were also
cast out, but some ofthe most ‘interest
ing’ were retained by Davros for ex
perimentation
Davros and hie science teams per
fected a material impervious to most
‘conventional explosives and used it to
coat the dome of the last remaining
major Kaled city. The last major Thal
city was sate trom Kaled destructive a
tack only because the Kaleds no longer
had the capability to deliver a major
‘bomb. All Kaled and Thal aircraft wore
destroyed, and fighting continued only
Jn trenches and in the radioactive ruins
that lay between the two cities, using
whatever weapons were stil available.
BIRTH OF THE DALEKS
‘The mutated subjects claimed by
Davros led the briliant-but-twisted
{geneticist to conclude that there was no
hope for Kaled survival as they were.
He worked with gene surgery 10 create
the ultimate Kalod mutation, atentacied
horror totally unlike any Kaled. The
mutant was vituallyradiationimmune,
but had to be maintained by alife-sup-
pport system much like Davros” own.
‘The Kaled city was destroyed, Dav:
ros, safe in his bunker away from the
city, installed. Kaled mutants ina
rhumber of prototype Daleks and sent
them to destroy the Thal city 35 wel
‘The city was overrun, but a number of
“Thals escaped and besieged the bunker.
With the help of The Doctor, the remain.
ing uninstalled Kaled mutants were do:
‘stroyed, and the small Dalek army, with
Davros, was sealed into the bunker. The
Doctor and his Companions left Skaro
with the time line only partially
changed
‘THE DALEKS RETURN
‘The remaining Thals rebuilt the
civilization, and eventually much of the
radioactive Wastelands were 1
claimed. After 500 years, the Daleks
reemerged, and the Thals were again
overrun and scattered in the wilder-
ress. They formed tribal societies for
‘mutual protection while the Daleks re
built gleaming meta cities, The Daleks
centralized their power sources to de-
rive maximum efficiency from thei lim:
ited resources, routing the powerto the
Dalek shells through electrical pickups
inthe floors of ther cities,
“The Daleks began to rediscover the
lost Kaled ana Thal technology, and
Soon reached the point where space-
flight was within their grasp. Great orbit
al stations were created, forcing the re
‘maining Thals into the wilderness to
hide in decentralized groups. Because
the planets neighboring. Skaro were
mostly useless balls of rock or gas
siants that the Daleks could not use,
Priority was placed on development of
Star travel. Aworking hyperdrive was a
reality within 600 years aftr the Daleks’
‘The urges to expand starward and
to wipe out the Thals were strongly in
‘grained in the psyches ofthe Kaled muSkaro while others. (called Expan
sions, and covared in Extent Of Dalek
Expansion} headed into space to begin
their conquests
‘The Exterminators’ disdain for their
{foes proved their undoing, however
‘Their centralized power sources were
their weak point, and this was taken ad-
vantage of by the Thals near the major
Dalek city. Alded by The Doctor (in his
first encounter with the Daleks), the
‘Thals overran the Dalek central city by
disabling the contral power source.
In the long run, however, the Thal
vietory only served to strengtinen the
Dalek resolve to exterminate their bittr
‘enemies. Other cities returned to inter
nal power sources for Dalok machines,
‘andthe. ThalDalek war continued
another 3,200 years. The fortunes of
‘war seesawed back and forth, but the
‘trong and erafty Thals gained more
‘and more ground. TheDalek superiority
in technology was blunted because the
‘worldof Sao, which hadbeen through
so much warfare, wae stripped of much
Of its resources. Eventually, the Daleks
fon Skaro were exterminated by the
‘Thal, leaving only the Dalek space con-
querors in the galaxy. Slowly, the Thals
‘dapted Dalek technology, intending to
pursue and destroy the Expansionist
Daleks as well
12/The Menace of the Daleks
‘THE PSYCHOLOGY OF
EXPANSION
It would be easy to state that the
‘expansion ofthe Daleks into space was
‘made necessaty by the need for raw
‘materials, but this would not be entirely
‘accurate, The planet Skaro was indeod
in bad shape when the Expansionist
Daleks loft, but a Dalekculture managed
to survive there for almost 6,000 years
‘afterward, 80 the raw material problem
‘obviously was not all that immediate.
(Other factors wore involved.
‘The Dalek expansion has not often
embraced planets that did not already
have a native inteligent population
The practical reason for this is that
Dalek bodies require a structured envi
fonment. Though equipped for some
limited operation on broken ground, the
Daleks are most efficient operating
whore there are flat floors, ramps, its,
and littloin the way ofterrain obstaces.
In addition, the manipulatory do-
vices affixed to the Dalek shell are not
a8 versatile a8 natural construction
Tike @ human hand. The Daleks have
machines to make the finest of opera:
tions possible, but these are machines,
‘ot @ convenient part of their bodies.
Thus, the Daleks need advanced beings
18 slaves to do much of their work. The
Dalek ego will ot allow them to admit
this, even to themselves, but thelr be-
havior reveals the fact. When Davros
designed the Daloks, he evidently as-
sumed ~ atleast subconsciously ~ that
humanoids ike the Kaleds of Thais
would always be around, subservient
to the Daleks, to act asthe hands of the
Daleks. Certainly, humanoids are not
the oniylte forms ofall under the Dalek
yoke of servitude, but there are many
humonvtixe species inthe galaxies, and
the Daleks seem to prize the all-around
utility of that form as servants, even
‘though they publicly despise and revile
anything that is humanlike
For these reasons, the Daleks nor
‘mally seek out worlds with established
technological civilizations, rather than
undeveloped worlds. The hardest part
ff the work, providing the support
‘machinery that comes with civilization,
isthus already accomplished when they
artive. The excéptions to this rule are
‘usually planets especially rich in some
‘commodity the Daleks require for their
plans. In these cases, itis not uncom
mon for the Daleks to import slaves
{rom another conquered world to ps
form most ofthe preparation of colonial
facilities
UNDER DALEK DOMINATION
It would be Impossible to deta
‘even a significant fraction ofthe plane-
taty populations under Dalek rule inthis
upplement, not only because of the
practical concarns of space but also be
‘cause it would limit gamemaster free
‘dom to create unique situations. This
‘section will thus devote itself to Dalek
‘domination in general.
Civilizations that are dominated by
the Daleks do not normally atract the
concern of the CIA unless they inhabit
planets that are Temporal Nexus Points
[such as Earth or are crucial tothe suc
cess of @ Dalek plan that may affect the
time ling (Such as Exxilon). Even so,
Such a civilization might very muchcon-
beta the player characters if they hap
pen to be brought there by an erratic
TAROIS!
{As of 101,197 TL {the time of the
CIA query to the APC Net about Dalek
expansion), the Dalek presence was
firmly establishedin 1,700 star systems,
‘mostly on the fringes of Mutter’ Spiral
Of these 1,700 systems, 972 had native
species with atleast marginal levels of
hillzaion. “Another 419 were popu-
lated by civilized beings that the Daleks
moved from other Dalek-conquered
worlds. On 96, the native populations
Ofinteligent boings had been totaly ex-
terminated, either because they did not
prove useful to the Daleks, or because
‘they proved to be troublesome enough
10 prompt elimination.
“The Daleks were found to be in full
for partial control of 27 Temporal
Nexuses at some point in history. They
were found to be involved in one sort
‘of plot or another involving 28 others
whose outcome could not be easily de:
termined with existing information.
“The APC Net showed that the pre
‘sence of Earth humans in space was
fone of the few major roadblocks to
Dalek expansion. Computer projections
algo showed the CIA that, without the
Accidental interventions of The Doctor
fand other early time travellers, the ig-
lres would be perhaps as much as 100
times as high.
‘Normal civilizations expand out
ward trom the home planet in response
topressure from expanding population,
depleting resources, curiosity, and the
natural tendency of an organism to fil
its environment. The Daleks have no
population problem, 2s they breed only
‘ae many Kaled mutants as needed.
‘Theie need for raw materials is set by
the requirements for nutrients and new
Dalek shells, both of which are tied dt.
rectly to population size. The Daleks
have no curiosity, nor is thei civilization
a normally healthy biological expanEven so, the Dalek expansion ie
fast, even on acosmiescale. Their rapid
growth is dus to the need to dominate,
Which was genetically implanted by
Davros. This desire is an unnatural ano-
imaly in most races, but its an inbred,
rnormal part of the Dalek mentality. They
‘must conquer. Itis part of them, much
88 the breathing reflex is par of most
humanoid physiologies. There can be
‘no peace talks and no compromise, The
Daleks do not establish borders or re-
spect the borders of others. To the
Daleks, anything within teach already
belongs to them. Anything that does
not belong to them has simply been out
Of reach for one reason or another — a
Situation that will becorrectedwhen the
Daloks got around to it,
“The Daleks, therefore, most ofton
0 not make full use of @ planet they
hold before expanding o another. This
enormously accelerates the Dalek ex
pansion.
STAGES OF DALEK
DOMINATION
‘There are Dalek controlled popula
tions at any o six stages of domination
invasion, subjugation, exploitation, co
operationieevolt, expansion, and aban-
onment. Each stage incorporates 2
Slightly different Dalek presence and
feaction from the population. This sec-
tion details these sim stages and gives
examples of interventionary adven-
tures for them.
Invasion Stage
In thisphate, there aratwo possible
sretegies. The Daleks prefer to attack
with overwhelming firepower and
Superior technology whenever possi
bie. In this case, the inital invasion is
over ina matter of days or weeks, which
fare filled with confusion, intense
TLILITT STAR SYSTEM
Game statistics for the Liliti star
system and the Twill as of 68633 TL are
Provided for gamemasters wishing to
‘enact the intervention thet saved these
planets from destruction by the Daleks,
‘fo involve this minor temporal nexus
Tp other adventures. A Twill character
‘Gould even be made into 2 player
‘character Companion.
teeter, Emacs
‘danger, and much bloodshed. There is
litle doubt about the intentions of the
Dalek enemy, but theres also lite time
to react, Governments ao likoly 10 wel
come aid against the Daleks
‘When the Daleks decide to make a
more subte invasion, there is a reason
for the decision. They may need vital
faclities captured intact, have an ex:
Peditionary. force without sufficient
hhumbers to mount a massive attack, or
be facing @ foe with a technological
level nearer their own. In such a case,
tho Daleks are masters of subterfuge
and treachery. They are totally without
scruples, quite capable of using biolog
eal agents, sabotage, or any othe
‘means to paralyze the resistance ofthe
Subject population, Time Lords inter:
ening in such situations will often dis
Cover thatthe paranoia of local officials
hampersthem in affrtsta help. Revesl
ing the Dalek presence and stopping the
plan can be extremaly dificut.
“The game is usually much easier
‘and more rewarding if things are not
2s straightforward as an over attack. It
the Daleks manipulate other races to-do
their work, the player characters must
look beneath the surface ofthe problem
to find the real causes, making for
botter game than ifthe adventure calls
for a simple Dalek hunt. Not knowing
at first whore the probloms ie ana who
the foes truly are is part of the fun,
“The Spiridonian plots an example
of the invasion stage, using sublertuge
{5 shown in the episodes Frontier in
Space and Planet of the Daleks. Using
the Ogrons, a hypnotic device, and the
Master, the Daleks intended to create
war between the Earth-dominated Fed:
eration and the Draconians in 73208 TL.
Such a war would have weakened both
sides and allowed tha huge Dalek aerny
fon the planet Spiridon to sweep over
both sets of worlds and capture all with
‘ease. This wide-sweeping plan was
perhaps one of the largest operations
‘ever mounted by the Daleks, but most
ff the Dalek involvement was behind
the scenes, and the action was spread
‘ver several planets, which in an adver
ture would give more opportunities for
Use of the TAROIS,
‘Subjugation Stage
This phase begins once invasion
has paralyzed the organized, formal re
sistance of the planet and secured key
installations. Thisis where theron claw
of the Daleks closes on the general
population. Pockets of resistance are
hunted down and removed. Object ls
sons and excesses of cruelty are used
to demoralize the population and dis:
courage continued struggle. Native
{Government personnel who are neither
fssential tothe Dalek plan nor useful in
other ways are exterminated, as are
military personnel and other troub:
lemakers.
“The Daleks seize contro of al vital
civil operations euch a8 power, water,
{ood distribution, and communications
{88 S00n as possible, anduse thiscontro!
to crush resistance and manipulate the
population. When the native population
is not necessary to the Dalek plans,
‘mass. exterminations take place in
‘mediately, removing the need for other
stages of domination
intervention. inthe subjugation
stage is amply demonstrated in the
Dalek domination of the planet Thir in
the Liiti system, a minor Temporal
Nexus Point. (This adventure does not
involve The Doctor, and there is no cor
responding TV episode) The Twill, the
dominant race on Lili, had developed
"The Menace of the Daleks /13interplanetary space travel and col
‘nized the nearby planet Litrip. When
first encountered by the Daleks, the Lr
rip settlers have successfully broken
‘away from their parent world after 3
Jong civil war, and the defeated Thi
army is net strong enough to oppose
feven a small Dalek force. In this case,
the CIA examined the possibilty of an
Intervention to sabotage the Dalek ox
pesition to Thr, but they decided in
stead to encourage the Lirip settlers to
forget their quarrel and aid their parent
world. The subjugation stage of the
Dalek invasion of Tlir was disrupted
from the outside when Litrip reinforce
ments arrived and sparked a renewed
*tfortby the parent worldto fight back.
"The focus of an adventure based
‘on this incident would be on the conflict
between the interventioniste promoting
the idea of solidarity in the face of @
greater enemy, and those Lirip setters
who remember the bloody civil war
against Thr and do not care if Tir is
‘overrun by Daleks. Later, the interven
tionists can advise the Lirip rescue
force, sabotage the Dalek defenses, and
perhaps prevent the Daleks trom seok-
Ing revenge for their defeat by leaving
behind a Dalekanium bomb or using o
bital bombardment. In this sort of ad
venture, the Daleks are the cause ofthe
problem, butthe player characters must
S89k the help of others and have minor
Conflicts that do not directly involve
Dalek combat.
Exploitation Stage
In this phase, which usually begins
with the population stil in a state of
‘shock, the Daleks make use ofthe con-
‘quered planet's resources for their own
Toth is. a minor Temporal Nexus
Point. Its World Log and Creature Re-
‘cords for the Gruul and the Klevits
‘vention mentioned in the time line, or
{0 use the plant in othar encounters,
With the adgition of more human-like
intelligance, Klevits froma later period
‘al The Menace of the Daleks
‘onds, The exploitation is often tight
fully inefficient in terms of the subju-
‘gated race and material. The Daleks are
fot concemed with conservation, not
fonly because they are conditioned to
think of all non Daleks as expendable,
but also because the drive to conquer
wil €oon take them elsewhere anyway.
Native labor is used wherever possibie.
When they strip a world of its useful
resources, or (more likely) when they
damage its ecology enough to make it
Inconvenient to use, they discard i.
‘Adventures may be set in the
exploitation phase, though it seems few
‘TVepisodes haveyet dealt with this sort
of situation. For example, inthe 66 Plot
{67656 TL}, the CIA intervenes in the
Dalek search for the secret of mental
domination. The Bruul, a race of
flephantine beings on the planet Toth,
have minds capable of hypnotizing the
lesser species oftheir planet, including
the likable Klevits, who show signs of
sapience,
‘The involvement of the Daleks is as
exploiters of both races. They conquer
the Bruul (whose mental control only
‘works on those of limited intellect and
‘experiment on them to find the secrat
‘of mental domination, The CUA inter
‘ones to preserve the time line with an
operative who turns renegade, as
Shown in the time line: the mission 1s
to rescue the Bruul and deny the Daleks
the secret of mental domination. The
interventionists must deal with the
Daleks, the brutish Bruu, the mentally
controlled Klevits, anda renegade Time
ord, 2 potentially epic adventure.
‘Cooperation/Revolt Stage
The shock ofthe exploitation phase
‘wears off in time, however, leading to
this phase. Some populations, cowed
by Dalek strength, will cooperate with
the Dalek operations. Ifthe Daleks find
the population usetu, they wil bo pro
served. Occasionally, the Daloks wilt
find a culture, such as the Ogrons,
whose structure compliments thelr own
Quite well; such @ race may find itself
elevated to the status of ally (but never
fequals) and allowed 2 certain measure
of self-determination
(Other populations resist all eforts
todominate them. These cultures revolt
time and again. Is the Dalek policy to
keep potential troublemakers on the
run, weak, and virtually powerless
Often, the Daleks do not immediately
00k to destroy a resistance movement
Utterly. An active, but ineffective, resis
tance is seen by the Daleks as an aid to
keeping the population quiet. If the re
sistance becomes too good at opposing
Dalek plans, they are broken and scat
tered. Charismatic leaders arenot ol
ated by the Daleks, and they are special
targets for Dalek retribution.
‘Sometimes, pockets of both
cooperative and revolutionary natives
fre present on the same world. If this
‘occurs, the Daleks will ry to keep them
‘The Broul psionialty dovrinate the
‘sub-sapient or marginally-sapient crea-
tures near them in a manner similar to
‘hypnotic control.
‘Unintelligent. the Klevits are
thoroughly. dominated by: the Bruul
through that race's. psionic abilities.
They are used a6 fine manipulators,
‘workers, to6l-makers, communicators,
‘and #0 forth.fighting each other, preferring to use
natives to fight natives whenever possi
be.
‘Adventures set during this stage of
development are quite interesting, be-
Cause this isthe time when small inter
Yentions can create. large, lasting
changes. The loss of @ charismatic
leader can be a blow from which a revo.
lutionary effort dovs not recover, or it
can become a martyrdom that creates
‘2 new wave of commitment and a re
‘newed dedication to freedom. The dit
ference can be a push inthe right direc
tion from a clever and resourceful inter
ventionist,
‘An example of cooperation with
Dalek rulers is provided by the Ogrons,
who were conquered by the Daleks and
then joined with them to subjugate
‘other races. The Ogrons wore involved
In Datok plots in Day of the Daloks and
Frontier in Space. Game data about this
ace is included under Dalek Foes and
Foils
‘An example of a cooperation stage
adventure is the CIA interference in the
Daleks’ planned destruction of the Ka
Time-travelling Daleks go back to the
year 2,005 TL to exchange technology
‘with a crustacean-tike race known as the
Ka. The Daleks were not conquerors, a3
a war would have destroyed the very
technology that they hoped to adapt to
their own uses, Instead, thoy tricked the
Ka into trading some of their ancient
engineering secrets Tor advanced tech:
nical knowledge provided by the
Daleks. The Daleks eventually realized
thatthe advanced technology they were
‘Bay, the planet of the Ka is a also
‘minor Temporal Nexus Point, because
‘of the Ke's unreelized potential as con-
‘querors. For gamemasters who wich to
design on adventure based on the CIA
intervention in the Ka affair, or who
‘wish to use Bav and the Ke in other
‘adventures, the World Log for this
planet is provided, as well as a Civiliza-
tion Log for the Ke,
trading tothe Ka would someday make
these master mechanics athreatto their
domination; they became characterst-
cally ruthless in their methods for end-
ing this problem, intending to get what
they came for and then destraying the
Ka homeworld with a Dalekanium
bomb. ‘The interventionists were re
‘quired to stop the Ka from gaining the
technology and also trom being de
stroyed.
"An adventure scenario based on
this intervention could end with the
Time Lord and companions. being
hunted by both the Ka and the Daleks,
unless the player characters are persua-
sive and are able to produce evidence
that the Daleks do not intend to leave
in peace as they claim,
Intervention at the revolt stage is
shown in The Dalek Invasion of Eart
‘one of the most famous TV episodes.
In this story, the Daleks have already
‘conquered Earth. An active resistan«
movement exists, but it cannot make
an effective stand against the Daleks
Alone. To complicate matters, the rele
tively small Dalek force has electroni-
cally enslaved thousands of humans to
act as their militia of conquest, keeping
the remaining free citizens inline. The
Doctor, his Companions, and the Earth
resistance fighters worked together to
deteat the Daleks.
Expansion Stage
During this phase, most of the
Dalek efor is turned toward using the
currently-held world as a staging area
for another invasion. Resources of the
staging world are plundered to prepare
the new invasion fleet, to ready anew
‘group of Dalek shells, and to nourish
the immature Keled mutants being pre
pared to man thom. The Daloks are Ul
erable to outside interference at this
time, however, because their attention
‘and resources are turned to producing
‘a new Dalek leet. The new fleet and the
immature Kaled mutants are particu-
larly sof spots in Dalek strength, 28
both are incomplete. By this time, or
ganized resistance has mostly been
‘completely crushed, and major damage
has been done to the native civilization
Even if the Daleks were miraculously
removed, it would likely take some time
for the disrupted civilization to recover
to its former level. The likelihood of
finding a. native resistance “under-
‘ground with any strength at this time
1s small
Once the now Dalok fet is pro
pared and launched, the Dalek opera
tion on the new planet will begin to
wind down. I the planet is particularly
fich in resources (including perhaps the
living resource of useful technological
natives, the Dalek presence will emai
{3 long’ as there is. anything lef to
exploit. Dalek administration of world,
however, isnt oriented toward preser-
vation, and so the quality of life for na-
tives will continue to drop, the popula-
tion reduced te seutting vermin hiding
in their ruined cities with litle left of
their collective will or original culture,
This stage may last years or even cen
turies, depending on the useful life of
the worid in question,
Intervention during the expansion
stage usually is an attempt to foil an
tion that their form wos well-suited to
burrowing. They have also learned to jf
‘morecthan-compensete. for the en
‘gineering problems imposed by their
form and size,
‘The Menace of the Daleks 15Invasion attempt that i stil in the plan
ning stages. The Doctor's adventure on
‘karo in Destiny of the Daleks is similar,
‘though the Dalek plan does not directly
involve an invasion of another world
nor is the subject race present actualy
native to the planet. The Daleks in this
adventure have returned to Skaro long
ater it has been abandoned by the
Thal in an attempt to recover and re
vive Davros. He is needed to help the
Daleks plan strategy against their
enemies the Movellans
The adventure is similar to an inter:
vention in the expansion stage because
captive humans have been transported
hhere (odo the actual work of excavation
for the Daleks. Like a civilization in the
expansion stage, the captive humans
have no organized resistance to the
Dalek effort atthe time of The Doctor's
arrival. The plot is complicated by the
arrival of a Mavelian force intending to
stop the Daleks from recovering Dav:
ros. Even $0, the defeat of the Daleks
‘must be engineered by The Doctor and
helpers among the captive humans.
‘The theme of this sort of adventure wil
tend to be @ last-ditch effort by subju
‘gated locals with CIA help to prevent
the Daleks from spreading their evil
elsewhere,
‘Abandonment Stage
‘Once the Daleks have all they want
from a conquered planet, they will
‘move on. Little is lek behind of valve,
{and the civilization isin ruins, with fow
survivors. When Daleks abandon
world, they rarely leave a native popu:
lation behind for tong. Ifthe population
16) The Menace of the Daleks
has proved useful, some may be elo:
tated on other unpopulated worlds or survivors of the ordeal. Adventures set
\sed [lke the Ograns) to ai inthe sub- insuch a situation tend to have a rather
iugation of another culture. beak, tragic feel itis usually better to
‘Otherwise, the Daleks will normally set the adventure earlier, when an inte:
leave a population behind to die on vention by a Time Lord can mean much
no-longer viable worl ithe Daleks fee! {othe people ofa planet. The exception,
that the remaining population is at all fof cours, is when the focus of the ad
likely to rebuild and Become an obstacle Venture isnot on the dying planetitselt,
inthe foreseeable future, the Daleks will Dut on its importance to a Dalek plot
use space bombardment or a delayed that threatens many other worlds. In
charge Dalekanium planot-. Instead, will continue
{o follow it mission until a target does
present itso, IAP are not needed to
fulfil the mission, it will use these
points as opportunity actions to attack
any target that presents itsel
32 / Judging Tactical Movement
gu CHOOSING
P| DALEK ACTIONS
‘During a scenario or adventure
being played, the gamemaster. will
know the basic purpose of the Daleks
in the given situation. The gamemaster
should have the Daleks perfarm what
fever actions are suitable to the situa
tion. Common sense and the dictates
fof the scenario wil giract the actions of
the Daleks, Most action nthe adventure
when the Daleks enter the picture will
entail combat and the use of the action
system as described in the rules,
USING THE DALEK ACTION
FLOW CHART
For ease of play, and to relive the
gamomasier from having to make
major decisions for the Daleks, a flow
chart is prosonted tor the gamemaster’s
Use. Any time a Dalek is Involved in 3
tical confrontation, the chart may be
Used. The following sections describe
the various actions given in the flow
chart.
Ongoing Activity
‘When the chart is to be used, the
gamemaster begins here. This ropre
Sens the activity the Dalek is engaged
in when the confrontation occurs
there is no encounter, the Dalek wil
continue in whatever activity it has al
feady begun. i there is an encounter,
however, then the next step in the pro:
‘Spot And Identify Intruder
It there is an encounter, the Dalek
will spot the intruder and the attempt
{identi it. The Dalek will scan ite re.
fognition banks. This entails searching
the Dalek’s own memory as well a
Using the onboard computer systems,
This process takes no time and costs
1 ation points.
if the intruder ean be identified,
then the Dalek will attemptto determine
ifitis authonzed to be in the area. I the
intruder cannot be identifies, then its
Usefulness to the Daleks will be deter-
mined,
‘Check Authorization
“The Dalek will query the intruder
‘about its authority 0 be in the area,
‘comparing the intruder’s answers (0 its
data banks. This information should be
part of the material created for the
scenario, Obviously, a player character
‘normally will not be authorized.
Tf there is no question about the in-
‘truder’'s authority tobe there, the Dalek
will go back to whatever it was doing,
If there is any question, the Dalek wal
determine if the intruder is harmful.
Evaluate Usefulness
the object cannot be identified or
2 being is not authorized to be in the
'r0a, the Dalek will ten analyze the in-
‘uder’s usefulness to the Dalek cause.
Whether oF not an entity Is useful will
depend on the scenario. Usefulness Is
determined on acase-by-case examine
tion. Ifthe gamemaster feels the in
teuder can be enslaved, the Dalek will
decide thatthe intruder ie useful H the
intruder is needed for some purpose by
the Daleks, wil be declared useful
The gamemaster should determine
the usefulness of the player characters
before the encounter. Known enemies
(of the Dalek race, lke The Doctor, may
be useful to tho Oueks under some ci
“The usefulness of an intruder could
change because of the intruders ac
tions. At some point, a being with m.
ginal use will become too much trouble
todealwith,anditsusefuiness will end.
If the Dalek determines that the in-
‘trader is useless, itwil attempt toexter-
minate the intruder. Ifthe intruder is
to aim whatever weapon it i using. if
the targetisless than five squares away,
twill not aim.
MOVE CLOSER
“The Dalek will move 1 square closer
to the target ifthe target is at medium
fr short range and 2 equares closer if
itis beyond medium range
tis possible thatthe choice of one
target over another would cause the
Dalek 10 move back and forth between
‘essentially the same squares. This isnot
‘meant to occur, and so the gamemaster
should choose to move the Daiek in
creasingly closer toward the target that
‘makes the situation the mast interest
ing.
FIRE WEAPON
‘Weapon fire occurs as ith allother
player and non player characters. The
Daleks use most of the same modifiers
to the Ability Entry Line as other player
land non-player characters. Because
they never tun or evade, there isn
‘a modifier for their movernent. Because
they do not quick-draw, use a weapon
ina wrong hand, or perform simultane
‘ous attacks, there is never an siming
‘modifier for these actions
Fumble-Fingered Daleks
Whenever a Dalek’ To-HitRollis S
‘ormore greater than the To-Hit Number
heeded, it has furnbled in its atack at
tempt. The Critical Fumble Table from
the game rules does not apply to the
Daleks very wall because of the
Dalekanium’ shell, and so the table
below should be used instead.
"To use the table, fist determine
that the To-Hit Rolls or more greater
than the needed To-Hit Number. Then
roll one die. Ifthe rollis 1 105, read the
‘effect rom the table. ftherollis 6, reralt
land readthe resultfrom the shaded part
of the table
DALEK FUMBLE EFFECTS.
Ettoct
‘Visual malfunction: no attacknext turn
‘Visual malfunction: no attacknext 1D3tuens
‘Visual malfunction; Dalek fires at nearest moving
object
Visual malfunction; Dalek fires at nesrest object
Visual malfunction; Dalokfies atnearest Dalek
Reroll
Gun stick overheats; oo atack next 1D6 turns
Gunstickmistires;rolion Damage Result Table
Shot ieachets;fulldamage to firing Dalek
Gunstick explodes: 108 permanent damageto
shellsrollon Critical Ht Table
‘Weapon jammedin on position: ies straight
‘ahead, changes fecing 1 toright,firesagain,
andso.nfor 1D3turns
‘Weapon jemmedin on position; fires straight
‘heed, changes facing Ttoright, firesagain,
‘and soon for turns: reverse direction of
facing fornest2tums
Judging Dalek Combat 35MODIFIERS TO THE TASK ENTRY game rules does not apply to Daleks
UNE ‘ory well because of the nature of the
Size Modifiers Dalokanium shell. Use the table below
Whenever a character fires at 2 Dalek,
hhe must specify what part he ie aiming
‘or, oF else the shot is considered to be
general shot. Aiming ata more vulner
able point will give a greater chance of
amaging that subsystem, but will be
‘The procedure for determining sue:
cessful hits against Dalek targets is
identical to that for other player and
fnon-player characters. A table of Size
Modifiers is provided because aimed
shots are usually made against the
Daleks In addition, atable of critica hits
‘against Daleks is provided
Because the eye stalk, the man:
ipulator arm, and the sensor globes are
Important and somewhat more vulner
‘able han other targets, characterslikely
much harder to hit. The following list
tells the size of each target site and the
Size Modifier that applies.
DETERMINING
SUCCESSFUL
HITS Generat Average 9
EyeStak — Vorysmall 3
Gunsick — VerySmall 3
Suckerarm —VerySmall 3
Sensor Gicbe Tiny 3
“Modifiers For Target's Movement
Daleks cannot run or evade, and so
thereisno modifier for their movement.
DETERMINING CRITICAL HITS
ON DALEKS
The table of erica! hits givenin the
in its place whenever the result of the
player charactor’s To-it Roll i 8 oF
more lower than the To-Mit Number
needed,
“This table is used in the same way
as the Critical HitEHfecs table from the
‘game rules. Roll one die, Ifthe result is
V0 5, read the effect. f the result is @
6, reroll and read the result in the
shaded part of the table. To roll 103,
roll 108, divide the resulting rol by 2,
round up,
1 additional rollon Damage Results Table, regardless oftotal damage
2additional alls on Damage Results Table, regardiess oftotal damage
403 permanent damage to Dalekanium Shell; subtract from armor value
106 permanent damage to Dalekanim Shell: subtract from armor value
206 permanent damage o Daleksnium Shell subtract {rom armor value
Reroll
106 permanent damage; Computer malfunction; random frefor 1D3turns
106 permanent damage; Direction Control hit: random movement for 1D3turne
{Roll 106 for each ae; 1-2, turn eft; 34, move straight: 56, tur tight)
108 permanent damage: Direction Control hit: tuen apposite direction; move.
backwardsatfull speed for 1bstuens
106 damage to Dalek; Locomotion Control malfureion: full arin random
‘movement for next 1D6 turns
106 damageto Delek; Gyro System hit Dalek fallgover
1D8 damage to Dalek: Dalek has concussion;
fires only on Daleks untildestroved
36/ Judging Dalek Combat
Damage to a Daleks not quite like
damage to 8 normal being, More often
than not, damage occurs to one of the
‘mechanical subsystems and will simply
have to be repaired when possible. On
occasion, however, the damage will Be
Tt the main Dalek body is hit, an
armor factor of forty points must be
penetrated before the attack does any
Gamage. Figure the damage 98 usual,
and then subtract 40 damage points
This is the damage that gets through
the Dalekaniam armor. in addition to
possibly injuring the Dalek itself, there
is. chance thatthe shot wil disrupt the
normal functioning of the life support
shell.
LIFE SUPPORT SYSTEM
DAMAGE,
W the damage that breaks through
the armor exceeds ten points, or if the
Dalek foils an eno Saving Roll and
passes out (see the section on Uncon-
Seiousness), there is a possibilty that
the life support systemswill fil. At such
a point, the Dalek isin serious trouble,
for it has only 306 minutes to lve.
the Dalek is conscious, and its locomo
tion and optical systems are working,
itmay eotuen to its base under its own
ower. if the Dalek is unconscious,
‘another Dalek or a slave must move the
‘Whole unit the base to save the Dalek
To determine if the life support sys
torn falls, roll 1D6, ifthe results 3 to 4,
the life support holds; if the result is 8
Sor, the system falLOCATION
Whenever damage gets through
‘the Dalekanium shell, an internal sys
tem may be damaged. To determine the
effects of such shots, roll 206 for every
10 damage points that get through the
armor and consull the Damage Results
Table. The paragraphs that follow de-
seribe the exact damage effect.
Dice Roll Damage Effect
Speech enter
Locomotion System
Computer System
Dalekinjured
NoInternal Demage
Fire Control
Manipulatory Control
‘Sensor Globe
Visual Center
‘Whenever the Dalekaniurn shells
hit, the Damage Results Table gives the
lecation of any internal damage done
by the hit. The paragraphs below de-
seribe the offacts ofa suecossful hit on
teach location.
Computer System
For every hitto this system, reduce
the aP by T point. Thus, ifthe Dalek has.
7 an, the firt hit to this system will re
duce its AP to 6. The second hit will e-
duce its AP 108, and so on,
Fire Control
Each hit to this system gives the
Dalek 9-1 Airing Modifier on all futuro
attacks, Damage to this system is
‘cumulative, and three hits render the
fire control center inoperative, prevent
ing all built-in weepons from firing,
Locomotion System
If the locomotion sphere is dam-
‘aged, all movement costs are doubled
Damage to this system is cumulative.
INTERNAL SYSTEMS DAMAGE
For example, moving one space side:
ways oF forward normally costs 1 ¥
‘Alter this system is damaged the Fist
time, moving that same space will ost
ap. Alto the second hitto this system,
that movement will cost 4 4°, and so
fn. Three accumulated hits shut down
the system entirely, randering the Dalek
lunable to move,
Manipulatory Control
“This is the contro} for the sucker
arm or claw. If this system is demaged,
any item being carried by the Dalek wil
be dropped. See the notes on damage
to the sucker arm above
Sensor Globe
"The 52 sensor globes have no
armor value. I hit, the globe will be
damaged. The gamemaster should
keep @ tally of the number of sensor
globes damaged. For every 10 globes
‘damaged, the Dalek will have an addi
tional -1 modifier when trying to locate
‘any abject by other than visual means,
s0'a maximum modifier of 5 will bo
plied ial are damaged. These mos
ifers only apply to aiming in combat if
the eve stalk is damaged.
FOU PONG CAME
‘Speech Center
‘A hit to this section will not have
‘as much effect on a soldier Dalek as on
' Black or Supreme Dalek, since higher
ranking Daleks have radio communica
tions equipment builtin. A hit hereto
tally disables both the speech center
land a radio if one is present. hit in
this subsystem could be a blessing for
many players, because the Dalek will
be unable to say “Exterminate
Visual Center
Damage to the visual center is not
1a much a problom as if tho aye stalk
‘were hit. Each hit to this system will
give the Dalek 2-1 Aiming Modifier on
ny altacks, These hits are cumulative,
but any number may be accumulated
EXTERNAL DAMAGE FROM
AIMED SHOTS.
The eye stalk, gun stick, and claw
for sucker arm can only be damaged by
fan aimed shot. The results ofa success
{ul hit are given in the paragraphs
below. No internal damage.can result,
‘and so the Damage Results Table isnot
Consulted
Eye Stalk
‘The eve stalk can only be damaged
byan aimed shot. thas only five points
fof armor. if more than five points of
damage are done to the eye stalk, itis
‘destroyed, Tho Dalek is blinded by this
faction and will have @ ~7 Aiming Mod
‘fiero all To-Hitattempts until repaired,
Gun Stick
"The gun stick can only be damaged
by an aimed shot It has 10 points of
‘armor. Ifthe armor value is exceeded
fat all, the gun stick is destroyed, ond
the Dalek is can no longer fie it The
Datok will always withdraw and sok:
pairs if possible
‘Sucker Arm Or Claw
‘The sucker arm or claw can only be
hit by an aimed shot. Like the gun stick,
either of these has 10 points of armor.
Ifthe armar value is exceeded, the arm
is destroyed and is useless. This wil
not affect the combat ability of the
Dalek, but anything being carried by th
Dalek will be dropped and may have a
‘chance (gamemasters choice) of being
hit as well. The Oalok will not be able
to carry anything until the sucker arm
is repaired.
UNDERCARRIAGE DAMAGE
Oceasionally, antipersonnel mines
‘and other explosives will be used on
the Underside of 2 Dalek. This area is
more vulnerable than the main shell
with an atmor value of 15. the armor
is penetrated from below, roll 206 ond
check the Undercarriage Damage
Tal
UNDERCARRIAGE DAMAGE TABLE
Dice RollDamage Result
2-6 Locomotion System Damaged
7-9. NormalDamageOnly
10-11 Life Support System Dameged|
12__ 1D6Sensor Globes Shattered
Judging Dalek Combat /37Dalek Injury and Repairs
ae
Mi KILLING A DALEK
ole
= _____.
"Al Dale hove the some combat
statics, toch nos an eho see ofl
Sno wor eno score of 22 When the
Balk takes damage, asindieatad onthe
Damage Results Table, remove hs
damage fom the wax Oe END score a5
ava When the score drops to 12, the
Dalek may bo rendered unconsciousby
aevunuscal stress suchas asucceosat
Ii even i the Daatonta shel stops
any actual damage. such time, he
Dalek must mate an eno Saving Fell
Bgalnat the waxor cho sere Ifthe ll
iS suoesstu the Dalat wil emain con
scious ithe rol not succesful, ne
Batok wil pss out, Whon the MA OP
Eno score drop fo 6 the Daok posses
Sut automaticaly: When hope to 0,
the Dalek des
HEALING A DALEK
Media ail canbe applied to sav
ing Dall’, butt is cniikly that
thiewoulgeverbe attempted. The Oslek
would neverbe sour of inarmaton
forth player chracierandthey coud
rot bend tt ther wl
'38/ Dalek Injury and Repairs
REPAIRING THE
DALEK SHELL
Repair of a damaged Dalek is simi
lar to repairing ather pieces of equip:
‘ment. Damage is broken down into
three sections! modular systems, minor
systems, and major systems. Use the
descriptions below to judge player
character attempts to repair the Dalok
shell.
Modular System Repairs
‘Modular system repairs include re
placement of the sucker arm or gun
Stick. Replacing these items require
only an Environmental Suit Operations
Skil Roll against a Difficulty Level Ii
task. The replacement of either of these
items takes 20 minutes,
inor System Repairs
"Minor system repairs include those
made to the speech canter, fre contol,
‘manipulatory control, sensor globe re
placement, and visual center Repair of
these systems requites an Electronics
‘or Mechanical Engineering Skill Roll
‘against @ Difficulty Level IV task. Such
Fepairs take 1D8 hours for each system
damaged, whether or not the ropair is
successful
Major System Repairs
‘Major system repairs include those
‘made to the lacomation system, com
puter system, and the life support sys
tem. Each repair attempt requires
Computer Systems Technology.
‘Mechanical Engineering, ot Electronies
Technology Skill Roll_ respectively,
against a Difficulty Level V task. The re
pair, successful or not, takes 2D8 hours
to complete.