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Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED That might seem loaded, but what I mean by that, is that adventures and
a campaign are great teaching tools in how the tone of a game should be.
Moving into the final stretch When I think back to my younger days running Warhammer FRP’s
APR 27, 2010 07:07P.M. Enemy Within Campaign, that campaign did more for me then give
hours of enjoyment. It taught me what a Warhammer FRP game
Work on Colonial Gothic’s campaign, Flames of Freedom, is under should feel like. Heck even 1st edition AD&D showed what a campaign
way. The first part is nearing the end of editing, maps are about 80% could feel like when you look at some of the classic adventures.
done, and art is being picked out now. In addition, the cover is being
designed, and layout will be soon under way.
You know, before I go any further, I should share something with you. A ROGUE FEED
logo.
Words Fail Me (Again)
APR 27, 2010 05:34P.M.
Courtesy of The Bronze Age of Blogs come yet more examples of the fine
work Marvel did with Robert E. Howard’s characters during the 1970s.
So with the first part done, you’d think I would take a break and relax a
bit. Well you would be wrong. I am already fast at work on part two of
the campaign, as well as working out the rough beats of part three. I am
writing the entire second part, and Graeme will be writing the
sourcebook part of part three and I will carry on with the adventure.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 28 April 2010
ROGUE FEED Joshua Jervais’s “Beneath the Crossroads” is the first adventure included
in this issue and the first to include rats, an ongoing theme in this issue.
REVIEW: Knockspell Issue 4 Suitable for a party of 1st and 2nd level characters, the adventure
APR 27, 2010 08:42A.M. presents a small dungeon connected to a cult of a rat god. It’s a well-done
and evocative little scenario that can easily be dropped into an ongoing
campaign. Jeff Talanian also provides a rat-based adventure, entitled
“Rats in the Walls.” Also for low-level characters, it has a strong pulp
fantasy feel to it without being unsuitable for inclusion in most fantasy
campaigns. Slightly less immediately useful is the third installment of
Gabor Lux’s terrific series “Isles on an Emerald Sea,” which describe
locales from his science fantasy Fomalhaut campaign. As with its
predecessors in the series, this article is inspiring but would take some
work to adapt to more traditional fantasy campaigns, given its “weird”
elements.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 28 April 2010
What old school magazine would be complete without articles filled with
random tables? Issue 4 gives us Robert Lionheart’s useful “Random
Tavern Generator” and “Weird Weather and Other Unexplainable
Phenomena” (by several authors). It also includes Scot Hoover‘s
astounding “Artifact Types and Attributes,” which is a system for
creating artifacts and relics that clearly draws inspiration from Eldritch
Wizardry and the Dungeon Masters Guide, while being wholly original
(and Open Game Content). Rounding out the issue are new magic items,
a reworking of the spell slot system, and an interview with artist
Christopher Burdett.
In sum, it’s an impressive issue, one with a lot to offer old school fantasy
fans. As I noted, Knockspell is increasingly professional in every respect.
To some, this is unreservedly a good thing, as it puts the lie to the notion
that the old school renaissance cannot compare to the improvements in
presentation made since the days of yore. To others, though, I have little
doubt that Knockspell might feel a little too “polished” and lacking in the
rough edges many old schoolers love. Personally, I think there’s more
than enough room for both approaches and the fact that Knockspell is
now appearing on game store shelves pretty much demands that it put
its best foot forward, which is unequivocally does. Knockspell Issue 4 is
thus well worth a look, whether in print or PDF form.
Presentation: 8 out of 10
Creativity: 7 out of 10
Utility: 7 out of 10
Buy This If: You’re looking for a collection of ideas and resources for use
in your old school fantasy campaign.
Don’t Buy This If: You prefer to come up with your own ideas rather than
using those of others.