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The Amusement Trend
The Amusement Trend
Etymology:
A (prevent from) + Muser (ponder, stare fixedly ) => sense of divert from
serious business.
to divert the attention, delude
Definition :
-
Notions:
Experienced life can be a game
Entertainment having fun
Educational pleasure of doing something interesting
Evasion escape from everyday life
Evasion.
Game is no longer seen as an
only geek hobby. In France 63% of
internet user play video games
online. The game is a way to
access a new state of mind, its a
great escape for the mind. Escape
from what? From an everyday life
that seem sometimes too boring.
The Fun theory campaign
proposed by Volkswagen is based
on that trend.
Experience
They also want to change the codes, be a worker doesnt mean anymore
wear a suit.. You can have a hoody, grow a bear, wear sneakers and be a
billionaire (Mark Zucherberg)
Its a peter pan generation that elude the grown-up
question, the limit that identify when the child become
a man is fuzzy. The 3 days beard is a trend born with
that.
Geek is not an ordinary target, in order to talk to him, you have
to use his code, his references (Axe Campaign)
Create an experience with the consumer, an experience that he will
recognize as his own (Post-It War)