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ghi ch:
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T t c ti li u do chng ti pht hnh u c ngu n g c r rng v c ch n l c m t cch
kh t khe mang l i cho b n c nh ng ti li u t t nh t.

Gio trnh AutoCad 3D


Bi1 :
im nhn, h trc ta trong 3D
Cao ca hnh v 2D
A.Thay i gc nhn :
1.Lnh Vpoint : command :- VP enter
-Tm : phng nhn t trn
Thng gc vi mt phng XY
-ng bin vng trn nh :
phng nhn song song vi mt
phng XY
-ntg bin vng trn ln :
ging tm nhng nhn t di.
-Ta 1 s im nhn c bit :
Hnh chiu ng :0,-1,0
Hnh chiu bng :0,0,1
Hnh chiu cnh :-1,0,0

y
Phm vi nhn t trn

Phm vi vng nhn t di

2.Lnh ddvpoint : xc nh gc nhn


(View/ 3D viewpoint/ select ) command : VP enter
-Absolute to WCS : xc nh gc theo h ta
WCS
-Relative to UCS : xc nh gc theo h ta
UCS
-X axis : gc gia trc X v phng nhn
-XY plane : gc gia mt phng XY v phng
nhn.
-Set to plane view : tr v tm nhn bng i vi
mt phng XY
-Mt s gc nhn c bit :
Hnh chiu ng :
X axis:270 XY plane: 0
Hnh chiu bng :
X axis:270 XY plane:90
Hnh chiu cnh :
X axis:180 XY plane: 0
B.H trc ta trong v 3D :lnh UCS
Tools/ UCS
command :UCS enter
Page 1
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B n c th download ti li u ny v t http://ghic.co.cc
Ho c blog: http://chunguv.blogspot.com
website cung c p y ebook v : acad, 3dsmax, etabs, sap2000,
ms project, photoshop..

ghi ch:
http://ghic.co.cc khng ch u trch nhi m v b n quy n c a ti li u
c pht hnh.
T t c ti li u do chng ti pht hnh u c ngu n g c r rng v
c ch n l c m t cch kh t khe mang l i cho b n c nh ng
ti li u t t nh t.
Trong th i gian t i chng ti s chuy n ton b d li u sang blog:
http://chunguv.blogspot.com
Chc m i ng i thnh cng !

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Origin/ZAxis/3point/OBject/View/X/Y/ZPrev/Restore/Save/Del/?/<World> :
-Origin :di gc ta
origin point <0,0,0>:
-3point : xc nh h ta theo 3 im
Origin point<0,0,0>: gc h ta
Point on pitive portion of the X- axis : im xc nh trc X
Point on positive -Y portion of the UCS XY plane < > :im xc nh chiu dng
trc Y
-X : quay h ta quanh trc X
-Y/Z : quay h trc ta theo trc Y hoc Z
-ZAxis : xc nh h ta theo trc Z
Origin point <0,0,0> : gc h ta
Point on positive portion of Z-axis : xc nh trc Z
-OBject : xc nh h ta theo 1 i tng c sn- chn gc h ta , chn phng
chiu trc X
-View : mt phng XY ca h ta thng gc vi phng nhn ( tm nhn hin hnh tr
thnh tm nhn bng)
-Prev : tr li h ta trc
-Save : lu h ta hin hnh
-Restore :tr li h ta b c t tn
-Del : xo h ta b c lu
-World : tr v h ta WCS
C.To hnh 3D t hnh 2 chiu :
1.Lnh Chprop : thay i dy hnh 2 chiu
Modify/ properties
command : CH enter
- Change what property ( Color/ LAyer/LType/Thickness) :enter
-Select object : chn i tng, phi chut kt thc lnh chn
-New thickness <0> : dy
- Change what property ( Color/ LAyer/LType/Thickness) :enter
2.Bin h thng Thickness : xc lp dy cho hnh 2 chiu cho tt c hnh hai chiu
c v sau ny
Format/ thickness
command :thickness
-New value for THICKNESS <0> : dy
3.Lnh Boundary :che mt 2 D
Draw/ boundary
command : BO enter
Hp hi thoi Boundary creation
Object type :region
Make new boundary /set : chpn i tng to mt
Pick Point : chn mt che
4.Lnh render : xut nh t bng
Command : render

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Bi 2:
To hnh t khi c bn, nhp ta im trong v 3D
A.To hnh t khi c bn : cc khi rng
Draw/Surfaces/ 3D surfaces
Command : 3D
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:
1. 3D box : hnh hp
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:B enter
-Coner of box : gc ca y hnh ch nht
-Length : chiu di ( trc X)
-Cube/ < with> : chiu rng (trc Y)
Cube : hnh lp phng - khi vung
-Hight : chiu cao (trc Z)
-Rotation angle about Z axis : gc quay quanh trc Z
2.Cone : hnh chp hay lng tr( Ch c nnh mt chung quanh, rng 2 mt trn hoc
di)
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:C enter
-Base center point : tm
-Diameter/ <radius> of base : bn knh ng trn ngoi tip ca mt di ( y)
-Diameter/ <radius> of top : bn knh ng trn ngoi tip ca mt trn ( nhNu R=0 : hnh chp)
-Height : chiu cao
-Number of segment < 16 > : s cnh ca hnh lng tr
3.Dish : hnh vm ( bt nga- na hnh cu )
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:DI enter
-Center of dish: tm
-Diameter/<radius>: bn knh ( D: ng knh)
-Number of longitudinal segments <16>: s mt ng
-Number of latitudinal segments <8>: s mt nm ngang
4.Dome : hnh vm ( bt p )
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:DO enter
-Center of dome: tm
-Diameter/<radius>: bn knh ( D: ng knh)
-Number of longitudinal segments <16>: s mt ng
-Number of latitudinal segments <8>: s mt nm ngang

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5.Mesh : v mt thm trong khng gian ch c 4 nh


Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:M enter
- Fist corner : nh 1
- Second corner : nh 2
2
N
- Third corner : nh 3
- Fourth corner : nh 4
1
- Mesh M size :s ng trn on 41
- Mesh N size : s ng trn on 12
M
4
6.Pyramid : hnh thp, y l t gic hay tam gic
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:P enter
First base point: dim 1
Second base point: im 2
Third base point: im 3
Tetrahedron/<Fourth base point>: im 4
1
Hnh chp :
Ridge/Top/<Apex point>: nh ca hnh chp

2
8

Hnh chp ct :
Ridge/Top/<Apex point>: t enter
First top point: _im 5
Second top point: im 6
Third top point: im 7
Fourth top point: im 8

5
7

6
2
2

Hnh lng tr :
Ridge/Top/<Apex point>: r enter
First ridge point: im 5
Second ridge point: im 6

7.Sphere : hnh cu
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Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:S enter
-Center of sphere : tm
-Diameter/<radius>: bn knh ( D: ng knh)
-Number of longitudinal segments <16>: s mt ng
-Number of latitudinal segments <8>: s mt nm ngang
8.Torus : vng xuyn
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:T enter
-Center of torus:tm hnh xuyn
-Diameter/<radius> of torus: bn knh hnh vng xuyn
-Diameter/<radius> of tube: bn knh mt ct
-Segments around tube circumference <16>:s mt ct
-Segments around torus circumference <16>:s ng sinh
9.Wedge : hnh nm
Command: 3D enter
Box/Cone/DIsh/DOme/Mesh/Pyramid/Sphere/Torus/Wedge:W enter
Corner of wedge: gc hnh nm ( Im 1)
Length: chiu di hnh nm (trc X)
Width: chiu rng ( trc Y)
Height: chiu cao ( trc Z)
1
Rotation angle about Z axis: gc xoay quanh trc Z

B.Cch nhp ta im trong AutoCad 3D :


.xy : c cng ta im xy vi 1 im cho trc
.xz : c cng ta im xz vi 1 im cho trc
.yz :c cng ta im yz vi 1 im cho trc
Cch nhp : .xy
of : truy bt im cho trc
need Z : ta trc Z

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Bi 3 :
Lnh v mt trong khng gian 3D
A.Mt phng 3D ( 3D Face) :
Lnh 3D face to ra cc mt 3D c 3 hoc 4 cnh, mi mt c to ra l 1 i tng
n, khng th dng lnh explode ph v i tng ny.
Draw/ Surfaces / 3D face
command : 3dface enter
First point:chn im th nht P1 ca mt phng
Second point: chn im th hai P2 ca mt phng
Third point: chn im th ba P3 ca mt phng
Fourth point: chn im th t P4 ca mt phng( hoc nhn enter to tam gic)
Third point: : chn im th ba P5 ca mt phng k tip (hoc nhn enter kt
thc )
Fourth point: chn im th t P6 ca mt phng k tip (hoc nhn enter kt
thc)
P4
P8
P5
P1
P7
P3
P6
P2
Che khut hoc hin cc cnh ca 3D face : lnh edge
Draw/ surfaces/ edge
Command : edge
Display/<Select edge>:
Cc la chn :
Select edge : chn cnh cn che, dng nhc s xut hin lin tc cho php
chn nhiu cnh khc nhau. Nhn enter kt thc lnh.
Display : lm hin cc cnh c che khut
Display/<Select edge>:d enter
Select/<All>: chn tng i tng , nhn enter kt thc
lnh.
B. Cc lnh to mt li :
1.Lnh Edgesurf : dng tm thm bay
To mt li t 4 cnh c cc nh trng nhau.
Draw/ surfaces/ edge surface
Command : edgesurf
Select edge 1:chn cnh 1 xc nh chiu M ca li
Select edge 2: chn cnh 2 xc nh chiu N ca li
Select edge 3:chn cnh 3
Select edge 4:chn cnh 4
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Nu cc cnh khng c nh trng nhau s xut hin dng nhc:


Edge X does not touch another edge ( cnh X khng chm cnh khc)
2.Lnh revsurf : mt trn xoay
To mt trn xoay bng cch xoay 1 i tng 2D (ng cong to mt path curve)
xung quanh 1 trc .
Draw/surfaces/revolved surface
command : revsurf enter
Select path curve : chn ng cong to mt trn xoay.
Select axis of revolution : chn trc quay
Start angle <0> : v tr bt u trc xoay
Included angle ( +=CCW,-=CW) < fullcircle> : gc xoay
Ch : nu trc xoay khng phi l ng line hoc pline xut hin dng nhc :
Entity not usable as rotation axis : i tng khng thch hp lm trc xoay.
3.Lnh rulesurf : mt k
Lnh ny to mt k t 2 ng bin c chn, mt ny c mt k l cc ng thng,
s ng k nh bi bin surftab1
Draw/ surfaces/ruled surface
command :rulesurf enter
Select first defining curve : chn ng bin 1
Select second defining curve : chn ng bin 2
4.Lnh tabsurf : mt tr
To ra mt li theo hnh dng ng chun (path curve ) dc theo vector nh
hng ( direction vector) .Mt li ( s ng sinh ) xc nh bng bin surftab1
Draw/ surfaces/tabulated surface
command : tabsurf enter
Select path curve : chn ng chun nh dng mt tr
Select direction vector : chn vector nh hng
5.Bin surftab1, surftab2 : cc ng sinh ( hay ng k mt ) lm mt li trn nhn.
Nu dng lnh explode ph v li th s to ra nhng mt tam gic hoc t gic.

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Bi 4 :
Khi rn, cc cch cng tr khi rn
I.To vt th c :
A) Lnh to vt th c s cp : Draw/ Sollids/...
1.Box : hnh hp
Command : box enter
-Center/ < corner of box><0,0,0> ta 1 nh hnh ch nht
( center : tm hnh ch nht )
-Cube/ Length/ < other corner> : ta nh i din
Cube : khi vung
Length : chiu di chiu rng hnh ch nht
-Height : chiu cao hnh hp
2.Wedge : hnh nm
Command : Wedge enter
-Center/ < corner of box><0,0,0> ta 1 nh hnh ch nht
( center : tm hnh ch nht )
-Cube/ Length/ < other corner> : ta nh i din
Cube : 2 mt l hnh vung
Length : chiu di chiu rng hnh ch nht
-Height : chiu cao hnh nm
3.Cone : hnh nn
Command : cone enter
-Elliptical/ < center point> : tm ca y trn
Elliptical : y l hnh ellipse
-Diameter/< Radius> bn knh y trn
-Apex/< height> : chiu cao
Apex : ta nh hnh nn
4.Cylinder : hnh tr
Command : cylinder enter
-Elliptical/ < center point> : tm ca y trn
Elliptical : y l hnh ellipse
-Diameter/< Radius> bn knh y trn
-Center of other end/< height> : chiu cao
Center of other end : ta tm y trn trn
5.Sphere : hnh cu
Command : sphere enter
- Center of sphere <0,0,0>: tm
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-Diameter/<Radius> : bn knh
6.Torus : hnh vng xuyn
Command : torus enter
- Center of sphere <0,0,0>: tm
-Diameter/<Radius>of torus : bn knh chnh ( c th m)
-Diameter/<Radius>of tube : bn knh ng ( nu bn knh chnh m th bn knh
ng phi ln hn bn knh chnh - hnh bu dc)
B.To vt th c t hnh 2 chiu :
Yu cu: hnh 2 chiu phi l a tuyn khp kn, cc cnh ca a ruyn khng c
t ct nhau
Nu khng phi l a tuyn khp kn th dng lnh pedit chuyn i
Command : pe enter
Select polyline: chn 1 i tng
Close/Join/Width/Edit vertex/Fit/Spline/Decurve/Ltype gen/Undo/eXit <X>: j enter
Select objects : chn i tng tip theo.Phi chut kt thc lnh
1.Lnh extrude :to b mt cho hnh 2 chiu
Draw/Solids/Extrude
Command :ext enter
Select objects:chn mt 2D
Path/<Height of Extrusion>: chiu cao
Extrusion taper angle <0>: gc tp ( dng th tp, m th loe)
Path : chay theo ng dn
Select path : chn ng dn
2.Lnh revolve : hnh trn xoay
Draw/Solids/Extrude
Command :rev enter
Select objects:chn mt 2D
Axis of revolution - Object/X/Y/<Start point of axis>: chn im th nht trn trc
xoay
<End point of axis>: chn im th hai trn trc xoay
Angle of revolution <full circle>:gc m ( xc nh bi chiu qui nh bi 2 im
trc xoay)
C.iu khin s th hin vt th c :
1.Bin h thng isolines : thay i s ng th hin b mt cong khi khng b che
khut
Command : isolines enter
New value for isolines :
2.Bin h thng Facetres : thay i s mt tam gic th hin mt cong khi che nt khut
Command : Facetres enter
New value for Facetres :
3.Bin h thng dispsilh :khi bin ny =1 th nhng tam gic c loi b khi che nt
khut
Command : dispsilh enter
New value for dispsilh<0> :1
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II.Cc php ton trn vt th c:


1. Lnh UNION (Draw\Solid\Union): Php hp
- Select objects: chn vt th 1
- Select objects: chn vt th 2
- Select objects: (enter)
Vt th c to thnh l vt th phc hp (composite) thuc lp ca vt
th 1
2. Lnh SUSTRACT (Draw\ solid\ Subtract): Php hiu
Sourse objects..
- Select objects: chn cc vt th b tr -1 (c th chn nhiu i tngenter kt thc)
Select solids and region to subtract...
- Select objects: chn cc vt th tr -2 (c th chn nhiu i tng-enter
kt thc)
3. Lnh INTERSECT (Draw\ solid\ Intersection): php giao
Select objects: chn vt th 1 v 2
4. Lnh INTERFERE (Draw\solid\ Interference): to thm phn giao gia hai vt th
INTERFERE
- Select the first set of
- solids: chn vt th 1
- Select objects: 1 found
- Select objects: (enter)
- Select the second set of solids: chn vt th 2
- Select objects: (enter)
Create interference solicds ? <N>: Y (enter)

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Bi 5:
Hiu chnh vt th c
A.Hiu chnh vt th c
1.Lnh fillet : lm trn cnh
Modify/ Fillet
Command: f enter
(TRIM mode) Current fillet radius = 0
Polyline/Radius/Trim/<Select first object>:chn cnh
Enter radius <0>: bn knh gc bo trn
Chain/Radius/<Select edge>:chn cnh tip hoc nhn enter
Edge has already been picked.
1 edges selected for fillet.
2.Lnh Chamfer : vt cnh
Modify/chamfer
Command: cha
(TRIM mode) Current chamfer Dist1 = 10.0000, Dist2 = 10.0000
Polyline/Distance/Angle/Trim/Method/<Select first line>:chn cnh 1
Select base surface:
Mt c chn
Next/<OK>: N nu mt chn khng ng
Next/<OK>: enter
m
1
Enter base surface distance <0>: kch thc m
Enter other surface distance <10.0000>: kch thc n
Loop/<Select edge>:chn cnh trn mt c chn
Loop/<Select edge>:L enter ( vt gc tt c
n
cc cnh ca mt chn)
3.Lnh Slice :ct vt th
Draw/sollids/ slice
command :sl enter
-select object : chn vt th
Slicing plane by Object/Zaxis/View/XY/YZ/ZX/<3points> : chn 3 im mt phng ct
i qua.
Cc la chn khc :
XY,YZ,ZX : mt phng ct song song vi mt phng XY,YZ,ZX
Point on XY plane :im m mt ct i qua
Z axis : xc nh 2 im- mt phng ct s i qua im th nht v thng
gc vi ng thng qua 2 im trn
View : mt phng ct song song vi im nhn
Point on view plane :im mt phng ct i qua
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Both sides/<Point on desired side of the plane>:chn phn mun gi li


Both :gi li c 2 phn
4.Bung vt th c :
Khi dng lnh explode i vi vt th c, ta thu c min region v thn body .
nu dng lnh ny 1 ln na , min v thn tr thnh cc on thng v cc on cong
.Lnh explode khng c tc dng tch cc vt th phc hp thnh cc vt th s cp ban
u.
5.Lnh section : hnh ct
Draw/ solids/selection Command: sec enter
Select objects: chn vt th
Section plane by Object/Zaxis/View/XY/YZ/ZX/<3points>:tng t lnh slice
B.Cc lnh hiu chnh trong khng gian
1.Lnh mirror 3D : to hnh i xng qua 1 mt phng bt k
Modify/ 3D operation /Mirror 3D :
Select object : chn i tng
Plane by Object/Last/Zaxis/View/XY/YZ/ZX/<3points> : xc nh 3 im mt
phng i xng i qua
Cc la chn :
Object : mt i xng c xc nh bi 1i tng chiu
Last : mt i xng c xc nh bi lnh mirror3D trc
Zaxis : xc nh trc Z bng 2 im , mt phng i xng i qua im th nht v
thng gc vi on thng 12
View : mt i xng thng gc vi phng nhn ca ca s hin hnh v i qua
im c xc nh bi dng nhc :
Point on view plan <0,0,0> :
XY : mt i xng song song vi mt phng XY v i qua im c xc nh
bi dng nhc :
Point on view plan <0,0,0> :
YZ,ZX : tng t XY
2.Lnh rotate3D : quay i tng quanh trc bt k
Modify/ 3D operation /: rotate3D
Select object : chn i tng
Plane by Object/Last/Zaxis/View/ Xaxis/ Yaxis/ Zaxis/ 2points> : xc nh 2 im
trc quay
Cc la chn :
Object : trc quay c xc nh bi 1i tng chiu
Last : trc quay c xc nh bi lnh rotate3D trc
View : trc quay song song vi phng nhn ca ca s hin hnh v i qua im
c xc nh bi dng nhc :
Point on view direction axis <0,0,0> :
Xaxis : trc quay song song vi trc X v i qua im c xc nh bi dng
nhc :
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Point on Xaxis <0,0,0> :


Yaxis,Zaxis : tng t Xaxis

3.Lnh align : quay i tng theo mt i tng khc


Modify/ 3D operation/align
command :al enter
Select objects: chn i tng
Specify 1st source point:chn im ngun th nht
Specify 1st destination point: chn im ch th nht
Specify 2nd source point: chn im ngun th hai
Specify 2nd destination point: chn im ch th hai
Specify 3rd source point or <continue>: chn im ngun th ba
Specify 3rd destination point or <continue>: chn im ch th ba
4.Lnh 3Darray : to mng cc i tng trong khng gian
Modify/ 3D operation/ 3Darray
Command: 3darray
Select objects: chn i tng
Kiu hnh hp :
Rectangular or Polar array (R/P): r enter
Number of rows (---) <1>: s hng
Number of columns (|||) <1>: s ct
Number of levels (...) <1>: s tng
Distance between rows (---): khong cch hng
Distance between columns (|||): khong cch ct
Distance between levels (...): khong cch tng
Kiu vng trn :
Rectangular or Polar array (R/P): r enter
Number of items: s i tng
Angle to fill <360>:gc xoay
Rotate objects as they are copied? <Y>:quay i tng
Center point of array:xc nh dim th nht ca trc xoay
Second point on axis of rotation: xc nh dim th hai ca trc xoay

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Bi 6:
Ngun sng trong v 3D
A.Ngun sng :
Lnh light : View/Render/ Light...
1.To ngun sng :
*New :to ngun sng mi
-Light: danh sch ngun sng
-Cc kiu ngun sng :
Point light : ngun sng ta
Spot light : ngun sng chiu theo phm vi
Distant light : ngun sng xa( nh sng mt
tri)
-Mc chung cho cc kiu ri sng :
Intesity : iu chnh cng sng
Selest custom color : thay i mu sc ngun sng
C th thay i v tr, quay , sao chp 1 ngun sng bng lnh move, copy, rotate
2.Hp hi thoi ngun sng point light :
-Light name :tn ngun sng
-Intensity :cng sng
-Modify :xc nh v tr ngun sng
Enter light location<current> :v tr ngun sng

3.Hp hi thoi ngun sng spot light : tng t ngun sng point light
-Khc bit :
Hotspot : vng sng
Falloff : vng sng m
-Modify :
Enter light target<current> :v tr mc tiu
Enter light location<current> :v tr ngun sng
4.Hp hi thoi ngun sng distant light : tng t ngun sng point light
-Modify :
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Enter light direction TO<current> :v tr mc tiu


Enter light direction FROM<current> :v tr ngun sng
-Nt sun angle calculator : nh sng mt tri- Xut hin
hp hi thoi
Date : ngy
Clock time : gi -xc nh theo kiu gi trong hp
thoi bn di
Nt geographic location : chn vng trn bn
th gii.
B.a ngun sng vo t bng :
1.Lu tm nhn : dng lnh View lu tm nhn
2.Phi hp cnh v ngun sng : lnh Scene
View/Render/Scene
-Chn new ri t tn trong mc scene name
-Chn tn tm nhn trong ca s View ( current : hin hnh)
-Chn tn ngun sng tng ng vi tm nhn ny ( all: chn tt c ngun sng)
-Chn OK
3.Render :
-Trong ca s scene to render chn kiu scene mun render
-Nhn render

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Bi 7:
T bng i tng 3D
A.Lnh Rmat : chn v gn vt liu ln cc i tng
View/Render/Material Command: rmat enter
Vt liu mc nh l global.
Modify : sa i tnh cht ca vt liu
New : to vt liu mi
Duplicate :to vt liu mi t vt liu c sn
Hp : standard :cc kiu cht liu
Select : chn 1 cht liu c sn
Gn cht liu cho i tng
-Attach : chn i tng mun gn cht
liu
-By ACI : chn i tng theo mu
-By layer : gn theo lp
Nt Material Library : th vin cc cht liu c sn
Preview : xem trc cht liu
Meterial list : danh sch cht liu
Library list : kiu cht liu
Import : chn vt liu
Export : b xung cht liu vo th vin

To cht liu mi : New xut hin hp hi


thoi ( dng chung cho Modify v duplicate)
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Ambient : thay i cng nh sng mi trng


Reflection : thay i cng sng phn x
Roughness : thay i nhm
Transparency : thay i trong sut
Refraction : thay i phn chiu ( ch tc dng vi kiu Photo raytrace)
Bump map : p 1 nh map vo vt liu)
Ch th hin khi render kiu t bng photo real, photo raytrace
Material name :tn cht liu
Value : ch s ca c tnh cht
Find file : chn nh bitmap
Color : mu ca vt liu
B.Cc lnh h tr :

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Bi 8
Quan st vt th t bng
A.Lnh Dview :thit t camera
View/ 3D Dynamic View
Command:DV enter
Select objects: chn i tng
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo/<eXit>:
Cc la chn :
1.Pan : dch chuyn hnh
2.Hide : che nt khut
3.Off : tr v hnh chiu song song
4.Undo : hy b iu va lm
5.Point : xc nh v tr mc tiu v im nhn
Enter target point <x,y,z>:
Enter camera point <x,y,z>:
6.CAmera : quay im nhn quanh mc tiu ( mc tiu mc nh l 0,0,0 - nu cha xc
nh bi tu chn POint, Target)
Toggle angle in/Enter angle from XY plane <0>: gc quay t mt phng XY (
phm vi bin i t -90 n 90)
Lc chn T enter
Toggle angle from/Enter angle in XY plane from X axis <0>: - gc quay
trong mt phng XY (tnh t trc x phm vi bin i t -180 n 180)
7.TArget : quay mc tiu quanh im nhn ( vi khong cch khng i )
Toggle angle in/Enter angle from XY plane <0>: gc quay t mt phng XY (
phm vi bin i t -90 n 90)
Lc chn T enter
Toggle angle from/Enter angle in XY plane from X axis <0>: - gc quay
trong mt phng XY (tnh t trc x phm vi bin i t -180 n 180)
8.Distance : thay i khong cch t mc tiu n im nhn, ng thi chuyn qua
hnh chiu phi cnh
New camera/target distance < >:khong cch -c th xc nh bng thc vi tr
t 0x dn 16x ( 16x : 16 ln khong cch hin ti )
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9.Zoom : thay i tiu c ng knh ( mc nh l 50mm) -hnh chiu phi cnh


Adjust lenslength <50.000mm>:tiu c-c th xc nh bng thc vi tr
t 0x dn 16x ( 16x : 16 ln tiu c hin ti )
10.CLip :xc nh mt ct trc v sau ( thng gc vi phng nhn) gii hn phm vi
nhn
Back/Front/<Off>: f xc nh mt ct trc
B: mt ct sau -off :khng dng mt ct
Eye/<Distance from target> < >:khong cch tnh t mc tiu
Tr dng nu mt ct gia im nhn v mc tiu, tr m nu sau mc tiu- c th
dng thc chnh
E : mt ct ngay trc ng knh
11.TWist : quay ng knh quanh tia nhn ( nh ln ngc nu quay 180o)
B.Lnh t bng nhanh : kiu Shade
View/ Shade : t mu cc b mt
ShadeDge=0 (256 color) : t bng mt , khng th hin cc cnh
ShadeDge=1 (256 color Edge Highlight) : t bng mt , cnh c mu nn
ShadeDge=2 (16 color Hidden Line) : ging lnh hide
ShadeDge=3 (16 color Filled) :(mc nh) mt c mu v ,cnh c mu nn

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Bi 9:
Ch t bng hnh nh
A.Lnh Render (View/Render/Render)
Chn tn ca 1 trong cc scene mc Scene to Render ri nhp mc Render
B.Hiu chnh :lnh Ppref (View/Render/Prefernces)
1.Render type :keu render (Render, photo real, photo raytrace)
2.Render option :
Smooth shading : lm trn lng cc
b mt
Apply Material : gn vt liu nu c
Shadow : to bng(kiu photo real,
photo raytrace)
Render cache : cc thng tin v
render c ghi vo cache file a cng
Light icon scale : phng i ca
cc biu tng ngun sng
Smoothing angle:45 - gc cc i cc
b mt gn nhau lm trn lng l 45o

3.More Options :
Discard back faces : khng t bng
nhng mt che khut-thi gian t
bng nhanh hn
Back face normal is negative : cc
mt c ngc chiu kim ng h
l mt trc, ngc li l mt sau
Gouraud : mu t c tnh ton theo
mu ca cc cnh trn mt li
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Phong : mu t dc tnh ton trn tng pixel ( ging thc hn)


4.Rendering procedure :
Query for selection : xut hin dng nhc select object : cho php chn cc i
tng khi thc hin lnh render
Crop window :pick crop window to render : chn vng xc nh bng 1 hnh ch
nht render
Skip render dialog : khng xut hin hp hi thoi khi gi lnh render
5.Destination : chn ni kt xut t bng
Viewports : hnh t bng nm trong ca s hin hnh
Render window : hnh t bng nm trong ca s ring.Cp th in hnh t bng
hoc lu thnh tp tin .BMP
File : c th chn lu thnh kiu tp tin .tga, .bmp, .pcx, .tiff qua mc more
options
6.Sub sampling : chn t l .T l cng cao th thi gian t bng cng nhanh nhng cht
lng t bng gim
7.Background : hu cnh
Solid : phng mu
Gradient :nhng di mu nm ngang
Image : phng l 1 nn nh
Merge : dng hnh AutoCad hin ti lm phng
8.Lnh Fog (View/render/fog...) : to cnh xa m cho hnh t bng
C.Chn hnh vo bn v
1..Lnh Lsnew (View/render/landscape New):chn hnh ngi , cy c ...vo bn v
Khi chn th i tng landscape l hnh tam gic
hoc hnh ch nht.Hnh chn s hin ra khi ta t
bng kiu Photo real hoc photo raytrace.
2.Lnh Lsedit (View/render/landscape edit) hiu
chnh i tng landscape

3.Lnh Lslib (View/render/landscape library) : th vin cc i tng landscape(tp tin


.lli) c th thay i to mi cc i tng landscape

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Bi 10 :
Thit lp ca s nhn trong bn v
A.Thit t ca s tnh:
Cc ca s c xp cnh nhau v khng thay i kch thc c
View/Tiled Viewports/ layout
Command : Vports
Save/Restore/Delete/Join/SIngle/?/2/<3>/4:chn s ca s
Save : lu dng b tr
Restore:phc hi dng ca s b lu
Join :ni 2 ca s
Horizontal/Vertical/Above/Below/Left/<Right>:xp xp cc ca s
B.Thit t ca s ng :
Tiu chun : bin tilemode =0 (View/paper space)
1.Lnh Mview (view/floating viewports)
ON/OFF/Hideplot/Fit/2/3/4/Restore/<First Point>:
Fit :1 ca s
2,3,4 : s ca s
On : hin hnh trong ca s
Off :tt hnh trong ca s
Hideplot : b nt khut khi in
On/off : on enter
Select object : chn ca s mun che nt khut
Restore :to cc ca s ging dng cc ca s b lu bng mc save ca lnh vports

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B n c th download ti li u ny v t http://ghic.co.cc
Ho c blog: http://chunguv.blogspot.com
website cung c p y ebook v : acad, 3dsmax, etabs, sap2000, ms
project, photoshop..

ghi ch:
http://ghic.co.cc khng ch u trch nhi m v b n quy n c a ti li u
c pht hnh.
T t c ti li u do chng ti pht hnh u c ngu n g c r rng v
c ch n l c m t cch kh t khe mang l i cho b n c nh ng ti
li u t t nh t.
Trong th i gian t i chng ti s chuy n ton b d li u sang blog:
http://chunguv.blogspot.com
Chc m i ng i thnh cng !

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