Professional Documents
Culture Documents
Educational Technology
Educational Technology
GROUP 4. TOPIC 3.
INTRODUCTION.
The concept of educational technology of teaching machines are devices that present
information to students in progressive mode and enable self-learning, and scheduled
teaching has the origin in Skinner.
Computers quickly occupied the gap generated by the disappearance of machines.
Technology is divided among fixed material (projectors, overhead projectors...) and
passage material (slides, transparencies...) in the audiovisual media.
1. THE NEW AUDIOVISUAL CULTURE
The mass media have produced an environment characterized essentially by the image
as the main element, named "iconosphere", where it can dispense with written.
The iconic language tends to substitute, in these cases, the verbal language in synthetic
and easy messages. In this it is very important the television, the paper is being replaced
by the screen.
These elements, presented in this synthetic way, would help to define the meaning of the
"new audiovisual culture".
1.1. The concept of culture
Culture is understood as a set of "values and ideas which tend to incarnate in standards
of behaviour, written or not." (Davis, 1984).
At least two fundamental types of manifestations of a culture can be considered:
Those that can be objectively perceived (For example in the usages and customs)
Which are placed in a background assessment, emotional or philosophical.
On the other hand, the current audiovisual culture is adapted towards the multiplicity.
And audiovisual culture is not possible until the technology has not allowed it. A current
communicative product has to be an element of easy registration and multiplication. The
uniqueness becomes something whose price can be excessive.
1.2.2 language vs audiovisual culture
The difference between the two ways of expressing the same reality focuses on the
perspective. The referent of the audiovisual culture is the language that is used. In
consideration of audiovisual support occurs in channels that carry the message. But its
similarity occurs in many cases. That interaction is something peculiar in the current
audiovisual culture. Painting and literature are its most obvious models.
1.2.3 iteration vs interaction
The dictionary of the Royal Academy defines the iteration as the action and the effect of
repeating something. Two examples would be the conventional media and a picture.
Both remain immutable. This feature can differentiate interaction from the iteration. The
development of actions identified as action and reaction are the basic notes of the
interaction. For this reason, the iterative media are replaced by interactive media. From
the audiovisual culture of cinema to the "new audiovisual culture" of video games there
is an evolution of the iterative to interactive. Because in the cinema you cant interact
with the film but, in video games, the player can interact with the game and with other
players.
2. THE MEANS OF TEACHING FROM THE BUDGETS OF THE
AUDIOVISUAL CULTURE
Nowadays, the technological means used in teaching generally are means that have lost
innovation. Educational technologies are, almost always, by-product of a more diffused
and widespread social use. When this is not the case, innovation does not succeed.
One example is computer. This tool had been imposible to be used in 1975, but not in
1995, when the comercial structure could provide it.
The didactic athmosphere is conditioned by the possible services.
So new dimensions in teaching are growing up:
the students.
And in front of that, the mode as today is accessed information is characterized by two
changes. One, a change in social attitude that leads us to the culture of the spectacle,
fun, entertainment. The other is also social change, and encouraged by the evolution of
technology that leads to participation, interactivity, dialogue and cooperative search.
The first point means that today you access information in a "fun" way. And it is
through the fun as children and men have access to most of the information and, in
many cases, which it considered most relevant.
We talked about the other feature, the participation. In recent years it has noticed how
new communication technologies are evolving towards more participatory and
interactive systems such as: Multimedia and Internet.
. FIRST CHANGE: MAKING DECISIONS IN ACCESS TO THE INFORMATION
The teachers got used to provide the students all the information. Sometimes it's
even connected with violating the copyright (making photocopies).
It's important to develop the ability to search for information on their own
.
Incorporating information means the existence of prior informations. Selecting
the valued information involves making decisions. Develop selecting skill, motivate
students to practice and help structuring information, the new and old into a coherent
whole.
The analysis of the image and development of visual thinking can be made from
many activities:
drawing
verbal descriptions
working with tables, charts and graphs, with time coordinates, maps, with
mandalas,
with cartoons, with sketches of ideas, with color
channels, the visual to the verbal, written and audiovisual to vice versa.
should be PARTICIPATORY