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INTRODUCTION TO FLASH CS6 TRAINING

Content Outline

GETTING STARTED
1)
2)
3)
4)

Starting Flash and Opening a File


Getting to Know the Work Area
Creating a New Document
Using Workspaces
I.
Essentials Workspace
II.
Designer Workspace
III.
Classic Workspace
5) Moving Panels
6) Changing Workspaces
7) Opening Existing Files
8) Using the Properties Panel
9) Undo in Flash
10)
Previewing Your Movie
11)
Publishing Your Movie
12)
Some Important Keyboard
Shortcuts

WORKING WITH DRAWING TOOLS


Using the Tools Panel
1) Rectangle Tool
2) Selection Tool
3) Strokes and Fills
4) Merge Mode vs Drawing Object Mode
5) Pencil Tool
6) Line Tool
7) The Free Transform Tool and Transform Pane
Using the Drawing Tools
1) Pen Tool
2) Sub-selection Tool
3) Paint Bucket Tool
4) Brush Tool
Using Additional Tools
1) Using a Gradient Fill
2) Gradient Transform Tool
3) Using the Ink Bottle Tool
4) Using the Eye Dropper Tool
5) Drawing Ovals
6) Enhanced in CS6: Deco Tool

7) Using Layers and Layer Folders


8) Creating Transparencies
9) Creating and Editing Text
10)
Add Filters to Text

GRAPHIC SYMBOLS AND THE LIBRARY


1) Working with the Library Panel
2) About Symbols
3) Creating Symbols
4) Editing and Managing Symbols
5) Duplicating Symbols
6) Swapping Symbols
7) Changing the Size and Position of Instances
8) Changing the Color Effect of Instances
9) Creating Graphic Symbols
10)
Import to Stage/Import to Library
11)
Open Another Document's Library/Sharing
12)
Importing Illustrator Files
13)
Importing Photoshop Files

BASIC ANIMATION
1) Understanding the Timeline
2) Organizing Layers in a Timeline
3) About Animation
4) Frame by Frame Animation
5) Adding Frames, Keyframes and Blank Keyframes
6) Animating Position: Frame-by-Frame Animation
7) Changing the Pacing and Timing
8) Animating Transparency
9) Previewing the Animation
10)
Animation with a Motion Tween
11)
Using Timelines to Create Movie Structure
12)
Understanding our Project File

MORE WITH ANIMATION


1)
2)
3)
4)
5)
6)
7)
8)

Using Motion Presets


Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Easing
Using the Motion Editor
Animating 3D Motion

ADVANCED ANIMATION
1)
2)
3)
4)
5)

Copy and Paste Motion


Creating Motion Presets
Creating Masks
Animating Masks
Motion with Inverse Kinematics

6) Constraining Joints
7) Inverse Kinematics
8) Inverse Kinematics with Shapes
9) Morphing with Shape Tweens
10)
Using Shape Hints

BUTTON SYMBOLS
1) Creating Button Symbols
2) Text Only Buttons (Using the Hit State)
3) Animated Buttons

2 Day Training Program


Duration: 10 Hours
Cost:

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