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5 - SAGA EDITION - Gamemaster Screen
5 - SAGA EDITION - Gamemaster Screen
Diminutive (datapad)
Tiny (compu ter)
Small (storage bin)
Medium (de sk)
Larg ~ (bed)
Huge (conference table)
Gargantuan (small bridge)
Colossa l (hou se)
DR'
HIT
POINTS
DAMAGE
THRESHOLD
2
5
5
10
10
10
I
2
3
5
10
10
20
30
5
5
5
6
10
20
35
55
85
-~---
Computer console
Tiny (hold-out blaster)
Weapon, Small (blaster pistol)
Weapon, Medium (blaster rifle)
Weapon, Large (heavy blaster rifle)
Weapon, Huge (E-Web)
W~apon,
5
2
5
10
10
20
5
5
5
10
10
STRENGTH
(BREAK DC' )
1 (10)
I (10)
1(10)
4 (12)
10 (15)
10 (lS)
20 (20)
40(30)
80 (50)
]
]
]
]
~~ ---
10
10
12
IS
17
30
10 (15)
10(15}
15 (17)
20 (20)
25 (25)
30 (30)
...
:::J
::J
---,
~
HIT
POINTS
DR'
OBJECT
DAMAGE
THRESHOLD
Mesh tape
Liquid cable
Syntherope
Chain
Binder cuffs
10
10
1
2
4
S
20
15
19
20
26
25
20 (20)
28 (24)
30 (25)
32 (26)
40 (30)
5
10
20
1
5
10
120
ISO
5
10
IS
30
35
1 (10)
10 (IS)
20 (20)
50 {35}
60 (40)
30
150
150
25
50
25
30
35
10
30
II.oc:b
Cheap
Average
Good
High s~curity
Ultrahigh security
r
.;!..
Barriers
Metal bars (2 cm thick)
Permamte wall (30 cm thick)
Metal wall or hull (IS cm thick)
Wooden door (5 cm thick)
Metal door or airlock (5 cm thick)
Blast door (50 cm thick)
10
10
10
5
10
BLACK MARKET
Paper (flimsiplast, durasheet)
Rope (syntherope, liquid cable)
Soft plastic (synthmesh, synthleather)
Glass (duraplex, plastex)
Ice or delirate crystal
Ceramic (ceramisteel)
Hard plastic (duraplast, plasteel)
Wood (synthwood or any na tu ra l variety)
Light metal (transparisteel)
Stone (permacrete, ferrocrete)
Metal (durasteel, quadanium steel)
Heavy metal (duranium, lanthanide)
Exotic metal (neutronium, Mandalorian steel)
2
5
5
10
10
I per cm of thickness
1 per cm of thickness
1 per cm of thickness
I per cm of thickness
1 per cm of thickne ss
2 per cm of thickness
5 per em of thickness
5 per em of thickness
5 per cm of thickness
10 per cm of thickness
15 per cm of thickness
20 per cm of thickness
REQUIRED
FEE'
COST
DC
5%
x2
10
1 day
lODlo
x3
15
2 days
20%
x4
20
25
61 - 80 squares
151-300 squares
61-80 squares
11-12 squares
5 days
10 days
Swifl
MODIFIER
Standard
2 swift actions
Attack an object
Standard
Standard
Has concealment
weapon
Draw/holster weapon
Swift
Sta ndard
Full round
Standard
Standard
Move
Swift
Swift
Standard
Full round
Standard
Move
swift actions
II~
Move
Swift
-~--
Avoid collision
Dogfight
Full stop
Increase vehicle speed
TYPE
Full round
Standard
Standard
Reaction
Standard
Swift
Swift
Move
Swift
Full round
3 swift actions
SIZE
LONG
60H,200
1,501-3,000
75H ,500
2,251-4,500
751-1,500
75H,500
3,001 6,000
EXAMPLE
DEFENSE MOD
Fine
Insect
Dim inutive
Grenade
+5
Tiny
Mouse droid
+2
Small
Jawa
+1
Medium
Human
+0
Large
Speeder bike
-1
Huge
Landspeeder
-2
Garaantuan
ARC-170
-5
+10
POINT BLANK
0-1
0-2
--
0-1
0- 3
~-0-1
0- 1
0-4
--
--
---
--
--
SPACE
<1 square
<1 square
<1 square
1 square
1 square
-~~.
---
2x2 squares
3x3 squares
--
LONG
5-8
11-20
6-10
16-30
6- 10
Slope too steep to walk up; knotted rope wi th a wall to brace against.
DECEPTION
Rope with a wall to brace against or a knotted rope, but not both.
Simple
+5
Surface with ledges to hold onto and stand on, such as a very
rough wall.
Moderate
+0,
-5
-10
-20
10
15
20
25
30
35
40
MODIFIER
Common citizen;
no significant training
DESCRIPTION
Treats you as a hostile intruder and attempts to trace your location and isolate your connection.
Treats you as an unauthorized user and blocks your access to its programs and information.
Treats you as a guest or visitor and grants you access to nonsecret programs and information
(as long as this does not conflict with previous commands) .
Treat~ you as an authorized user and grants you access to any programs and nonsecret information (as long as this does not
conflict with previous commands) . You may add any equipment bonus provided by the computer to your Use Computer checks.
Treats you as if you are its owner or administrator, granting access to all of its programs and information (even if doing so
ovwides previous commands). You may add any equipment bonu~ provided by the com puter to your Use Computer checks.
1 minute
20
10 minutes
25
1 hour
Swift
You
Swift
You
Full Round
Dark Side
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Reaction
Reaction
Standard
Dark Side
Mind-affecting
Light Side
CHALLENGE LEVEL
,7
XP AWARD'
You
CHALLENGE LEVEL
XPAWARD'
14
2,800
15
3,000
16
3,200
200
1,600
400
1,800
600
10
2,000
17
3,400
1,400
r-
800
11
2,200
18
3,600
1,000
12
2,400
19
3,800
4,000
1,200
20
13
2,600
1 Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive onc-tenth XP for anything with a Challenge Level equal to or less than their character levr/- 5.
6