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Attributes

feat

Agility

tager
feat

Secondary Attributes
Drama
Points
Orgone

Intellect

tager

Name

___________________________________

Callsign

___________________________________

Allegiance

___________________________________

Occupation

___________________________________

Virtue

___________________________________

Flaw

___________________________________

Race

___________________________________

Player

Movement
feat

careful

-3

tager
feat

Presence

tager

tager
MPH

-1

Reflex

feat

Strength

tager
YPT

-3

tager
careful

Actions

tager

tager

tager

Tenacity

tager

Skills
Base

-1

MPH
YPT

feat

Level

Perception

Specialty

Level

Base

Specialty

Language - English (Int)

Literacy (Int)

Regional Knowledge (Int)

Weapons & Armor


Type

_____________________
_____________________
_____________________
_____________________
_____________________
_____________________
_____________________

Damage

____
____
____
____
____
____
____

Shots

______
______
______
______
______
______
______

Armor Type

______________________________
______________________________

__________
__________
__________
__________
__________
__________
__________
Protection
Trauma / Ballistic

___/ ___
___/ ___

WOUNDS

Range

Tager Vitality

Vitality
Current

5
Current

Total
FLESHWOUND
No Effect
LIGHT WOUND
-1 Test Penalty
MODERATE WOUND
-3 Test Penalty, Half Movement
2 Action max, Half Armor
SERIOUS WOUND
-6 Test Penalty, Crawl
1 Action max, Armor Gone
ON DEATHS DOOR
Unconcious & Dying

Total

Possessions
Gear (carried)

Personal Information

Gear (owned)

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

____________________
____________________
____________________
____________________
____________________
____________________
____________________
____________________

Tager
Manifestation ______________________________
Regeneration

Fear Factor

Feat
Bonus

Agility

Actions

Reflex

Vitality

Feat
Bonus

Perception

Feat
Bonus

Strength

XP

Feat
Bonus

Tenacity

Limit Weapon ________________________________________


_________________________________________
Special _________________________________________
_________________________________________
_________________________________________
_________________________________________

Total
Unspent

Insanity
Insanity Points

Qualities
Assets

Gender __________________
Age __________________
Weight __________________
Height __________________
Hair __________________
Eyes __________________
Coloring __________________
Birthdate __________________
Birthplace __________________
Features __________________
__________________
__________________
__________________
__________________

Drawbacks

__________________________

________________________

__________________________

________________________

__________________________

________________________

__________________________

________________________

__________________________

________________________

__________________________

________________________

__________________________

________________________

Disorders
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

CONCEPT
Mech Sheet

Total

Sensors

Multi-Task Systems

Total

Action

Total

Reflex

Frame

Current
Integrity

Warning Systems

Damage
Bonus

Total
Integrity

Size ___________________
Callsign ___________________

Total

Regeneration

Type ___________________

Control Response

Agility

Perception

Mecha ___________________

Integrity

Damage Effects

Sensor Systems

Effect

Armor
Mode

Code

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

_______________________

_________________________

_______________ ____

Movement Systems

(Co)smetic
None

Effect

Code

Ground Speed

____________________________________________ ____

Air / Water Speed

____________________________________________ ____

Acceleration Code

____________________________________________ ____

Jumping Distance
(L)ight Damage
-1 Test penalty

DCS

____________________________________________ ____

_____________________

____________________________________________

____

_____________________

____________________________________________

____

_____________________

____________________________________________

____

(M)oderateDamage
-3 Test penalty, half
movement, 2 actions max,
half armor, half DCS

_____________________

____________________________________________

____

_____________________

____________________________________________

____

(S)erious Damage
-6 Test penalty, crawl,1 action
max, armor gone, quarter DCS,
half regen, A-pod/jumping
gone. Pilot takes half
damage in Vitality

Support Systems

(Cr)itical Damage
Falling apart, barely walk,
no A-pod/jumping, DCS gone,
quarter regen.
Pilot takes full damage in
Vitality

Effect

Code

_______________________

__________________________________________

____

_______________________

__________________________________________

____

_______________________

__________________________________________

____

_______________________

__________________________________________

____

_______________________

__________________________________________

____

_______________________

__________________________________________

____

Weapons Systems
Type

Size

Range

Damage Shots

Rounds

Special

Code

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

_________________________________

______

______________

_____

______

____________

_______________________________

____

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