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STORYBOARD for TUF: Building Your Brand Positive Attitude (for teens)

Slide 1

NAVIGATION
Warm up stretch button 1 jumps to slide 2
Warm up stretch button 2 jumps to slide 4
When both warm-up stretch assignments are complete,
automatically advance to slide 6.
[Set up warmup1 variable to 0 and warmup2 variable to 0. On
slide 2, when user clicks Im finished button, assign warmup2 to
1. On slide 5, when user clicks Im finished button, assign
warmup2 variable to 0. Conditional action on enter slide 1: (Block
1) If warmup1=1 and warmup2=1, jump to slide 6 (Block 2) If
warmup1=1, show visitedimage1 [grayed image of button] (Block
3) If warmup2=1, show visitedimage2 [grayed out image of
button]. This allows the user to click on buttons out of sequence
and know which one has been visited.]
SCREEN TEXT
Your attitude determines your success / WARM-UP STRETCHES
Round 1 / WARM-UP STRETCHES Round 2
AUDIO
Your attitude determines the success or failure of every day,
every game, every grade, and every relationship in your life. A
positive attitude will eventually lead to positive results, and a
negative one will eventually lead to negative results. Its that
simple. A positive attitude is a philosophy of approaching life with
optimism and confidence. Developing a positive attitude requires
replacing negative thinking with positive thinking in an effort to
create a successful outlook on life and experiences.
Before we tackle this topic, take a few minutes for your warm-up
stretches. Complete both round one and round two.
INTERACTION/ANIMATION
Buttons appear when audio gets to Before we tackle this topic
Buttons will gray out once the student completes the
corresponding slide. When both warm-up stretch assignments are
complete, automatically advance to slide 4.
GRAPHICS
Coach images in different poses for use throughout project:
http://www.thinkstockphotos.com/search/#M|Images similar to:
470349531|470349531/f=CPIHVX/s=DynamicRank
Locker room background: Thinkstock #200068173-001

Slide 2

NAVIGATION
Im Finished button jumps to slide 3 to complete this warm up.
Button is disabled until all variables have a value [i.e., all text
entry boxes contain some text]. Else, it shows the message
Please answer all questions before proceeding.
SCREEN TEXT
What is something that has happened recently that made you
really angry?
What is something that fills you with fear?
What is something you often complain about?
What is something in the past that makes you bitter?
What is something you judge in others and cannot accept?
What is something that makes you feel sorry for yourself?
INTERACTION/ANIMATION
Text entry boxes write to a variable, which can export to scorm
report
GRAPHICS
Lined paper: Thinkstock #463644865

Stack of journals : Thinkstock #136613507

Slide 3

NAVIGATION
Submit button takes student back to slide 1 (which
automatically sends them to slide 6 if they have completed both
warm-up stretches)
SCREEN TEXT
Which of these words describes how you feel after answering the
Round 1 questions?
Drag and drop your feelings into the My Feelings box. Click
Submit when finished.
Nervous / Energetic / Annoyed / Content / Grateful / Vulnerable /
Confident / Happy / Dissatisfied / Peaceful / Stupid / Blessed /
Embarrassed / Jealous / Sad /
INTERACTION/ANIMATION
White box entry effect: zoom in
Drag and drop [allow re-drag dropped items; align; one attempt;
on submit, jump to slide 1; check include in quiz to retain
answers]
GRAPHICS
Faces: Thinkstock #475699593 (with ppt picture format - bevel
perspective)

Slide 4

NAVIGATION
Im Finished button jumps to slide 5 to complete this warm up.
Button is disabled until all variables have a value [i.e., all text
entry boxes contain some text]. Else, it shows the message
Please answer all questions before proceeding.
SCREEN TEXT
What is something you really love?
What is something in which you have complete and utter faith?
What is something that makes you feel grateful?
What is something that you have forgiven?
What is something you accept in others no matter what?
What is something you do to help others?
INTERACTION/ANIMATION
Text entry boxes write to a variable, which can export to scorm
report
GRAPHICS
Lined paper: Thinkstock #463644865
Stack of journals : Thinkstock #136613507

Slide 5

NAVIGATION
Submit button takes student back to slide 1 (which
automatically sends them to slide 6 if they have completed both
warm-up stretches)
SCREEN TEXT
Which of these words describes how you feel after answering the
Round 1 questions?
Drag and drop your feelings into the My Feelings box. Click
Submit when finished.
Nervous / Energetic / Annoyed / Content / Grateful / Vulnerable /
Confident / Happy / Dissatisfied / Peaceful / Stupid / Blessed /
Embarrassed / Jealous / Sad
INTERACTION/ANIMATION
White box entry effect: zoom in
Drag and drop [allow re-drag dropped items; align; one attempt;
on submit, jump to slide 1; check include in quiz to retain
answers]

GRAPHICS
Faces: Thinkstock #475699593 (with ppt picture format - bevel
perspective)

Slide 6

NAVIGATION
Button 1 jumps to slide 7
Button 2 jumps to slide 8
Button 3 jumps to slide 9
Button 4 jumps to slide 10
Button 5 jumps to slide 11
When all characteristics have been visited, automatically advance
to slide 12.
[Set up variable for each button, each set to a value of 0. On each
content slide, when user clicks Im finished button, assign
associated variable to 1. Conditional action on enter slide 1:
(Block 1) If variable1=1 and variable2=1, etc., jump to slide 12
(Block 2) If variable1=1, show visitedimage1 [grayed image of
button] (Block 3) If variable2=1, show visitedimage2 [grayed out
image of button], etc. This allows the user to click on buttons
out of sequence and know which one has been visited.]
SCREEN TEXT
Positive People / Smile a lot / Like themselves / Find their passion
/ Have a great sense of humor / Are grateful
AUDIO
There are 5 characteristics of positive people. Positive people
Smile a lot: A smile is a facial expression that expresses kindness,
happiness, and approval.
Like themselves: Liking yourself doesnt mean youre an
egomaniac. It simply means that you accept who yo uare, both
the positive and negative.
Find their passion: Having passion means having strong emotions
and beliefs about something or someone.
Have a great sense of humor: Having a sense of humor not only
involves the ability to laugh at things around you, but also the
ability to laugh at yourself.
Are grateful: Being grateful means appreciating and being
thankful for what you already have.
Click on each characteristic to learn more and to evaluate how
much you exhibit this characteristic.
INTERACTION/ANIMATION
Buttons appear as each characteristic is named in the audio.
Buttons will gray out once the student completes the
corresponding content slide. Once all characteristics have been
visited, automatically advance to slide 12.
GRAPHICS
This coach image: Thinkstock #470349495
Locker room background: Thinkstock #200068173-001

Slide 7

NAVIGATION
Im Finished button jumps to slide 6
When all characteristics have been visited, automatically advance
to slide 12.
SCREEN TEXT
Positive people smile a lot.
AUDIO?
Positive people smile a lot. A smile is a facial expression that
expresses kindness, happiness, and approval. How often do you
smile? Rate yourself, honestly, according to the scenarios listed

here.
INTERACTION/ANIMATION
Questions fade in when audio narration ends.
Insert click box over each circle/answer and add action on
properties panel to show darkened circle when user clicks on
circle (and hide other two answers OR set up as quiz questions
with radio button answers)
GRAPHICS
Picture: Thinkstock #78716760

Slide 8

NAVIGATION
Im Finished button jumps to slide 6
When all characteristics have been visited, automatically advance
to slide 12.
SCREEN TEXT
Positive people like themselves.
AUDIO
Positive people like themselves. Liking yourself doesnt mean
youre an egomaniac. It simply means that you accept who you
are, both the positive and the negative. Do you like yourself?
Read these statements and click yes if you agree with the
statement or no if you disagree with the statement.
INTERACTION/ANIMATION
Questions fade in when audio narration ends.
Insert click box over each circle/answer and add action on
properties panel to show darkened circle when user clicks on
circle (and hide other two answers OR set up as quiz questions
with radio button answers)
GRAPHICS
Picture: Thinkstock #76132514

Slide 9

NAVIGATION
Im Finished button jumps to slide 6
When all characteristics have been visited, automatically advance
to slide 12.
SCREEN TEXT
Positive people are passionate.
AUDIO
Positive people are passionate. Having passion means having
strong emotions and beliefs about something or someone. Are
you passionate about something? Read these statements and
check the one that applies to you the most.
If you do have a particular passion, what is it? Type it in the text
entry box.
To find your passion, answer these questions.
INTERACTION/ANIMATION
Questions fade in when each section of audio narration ends.
Insert click box over each circle/answer and add action on
properties panel to show green checkmark on top when user
clicks on circle.
Text entry boxes define variables that can be reported through
scorm.
GRAPHICS
Picture: Thinkstock #452691251

Slide 10

NAVIGATION
Im Finished button jumps to slide 6
When all characteristics have been visited, automatically advance
to slide 12.
SCREEN TEXT
Positive people have a sense of humor.
AUDIO
Positive people have a sense of humor. Having a sense of humor
involves not only the ability to laugh at things around you, but
also the ability to laugh at yourself. Do you have a sense of
humor? Answer these questions by checking yes or no.
INTERACTION/ANIMATION
Questions fade in when narration ends.
GRAPHICS
Picture: Thinkstock #83826955

Slide 11

NAVIGATION
Im Finished button jumps to slide 6
When all characteristics have been visited, automatically advance
to slide 12.
SCREEN TEXT
Positive people are grateful.
INTERACTION/ANIMATION
Positive people are grateful. Name five things that you are
grateful for in your life right now.
GRAPHICS
Picture: Thinkstock #57567731

Slide 12

NAVIGATION
Im Finished button jumps to slide 13
Review button jumps to slide 6
SCREEN TEXT
Positive Action Game Plan: Remember, even small changes can
lead to big results!
AUDIO
Review your answers to the five sections youve just completed.
Identify three areas where you could make improvements in
being a more positive person. List specific actions you can take to
improve your attitude. Heres an example. If you checked the
circle, My teachers would say I frown the most, you might
decide your action would be: I will smile and greet my teachers
at the beginning of each class. Remember, even small changes
can lead to big results!
INTERACTION/ANIMATION
Action on exit: Assign variable 1=0, variable 2=0, etc. through
variable 5 so the student can go through all the lessons again. OR,
use a skin/player and allow the student to simply navigate
backwards to see what they wrote. OR I could add an action on
enter to assign a review variable to 1 (originally set to 0), and
add a conditional action on enter for each of the preceding
pages that would show a next and back button initially
hidden -- (and hide the Im finished buttons) so students could
navigate straight through without having to go back to slide 6
each time they finish a content page.
GRAPHICS
Locker room background: Thinkstock #200068173-001

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