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Violent Video Games Presentation
Violent Video Games Presentation
Violent Video Games Presentation
GAMES ON AGGRESSIVE
BEHAVIORS
JACK CHATAS
SALT LAKE COMMUNITY COLLEGE
ISSUE
DOES PLAYING VIDEO GAMES CAUSE MORE
AUTOMATIC ASSOCIATION WITH
AGGRESSIVE BEHAVIORS?
PARTICIPANTS
154 INTRODUCTORY PSYCH
STUDENTS
RESULTS
VIOLENT VIDEO GAMES LED TO
MORE AUTOMATIC SELFASSOCIATION WITH AGGRESSIVE
TRAITS AND BEHAVIORS
DID NOT LEAD TO MORE SELFREPORTING OF AGGRESSIVE TRAITS
PARTICIPANTS
52 3RD AND 4TH GRADERS
RESULTS
PLAYING OF VIOLENT VIDEO GAMES
LEADS TO THE DEVELOPMENT OF
SHORT-TERM HOSTILE ATTRIBUTION
MORE SO THAN NON-VIOLENT
GAMES
PARTICIPANTS
13 18 TO 26-YEAR-OLDS
RESULTS
VIRTUAL VIOLENCE RESULTS IN
SIMILAR NEURAL PATTERNS TO REAL
AGGRESSIVE THOUGHTS AND
BEHAVIORS
LIMITATIONS
INABILITY TO COMPLETELY MAP THE
NEURAL NETWORK INVOLVED IN IN
VIOLENT BEHAVIOR
CONCLUSIONS
VIOLENT VIDEO GAMES ARE LINKED WITH AGGRESSIVE BEHAVIORS, BUT ARE
NOT NECESSARILY LINKED TO VIOLENT ACTS
VIDEO GAMES HAVE SIMILAR EFFECT ON THE BRAIN THAT ACTUAL VIOLENCE
DOES
PERSONAL INSIGHTS
IT IS IMPORTANT TO REALIZE PLAYING VIOLENT VIDEO GAMES MAY NOT
CAUSE YOU TO BE VIOLENT DIRECTLY, BUT THEY CAN AFFECT YOUR
PERCEPTION OF VIOLENCE AND CAN HAVE AN IMPACT ON YOUR BRAIN
REFERENCES
GEE, J. P. (2003). WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING
AND LITERACY.
COMPUTERS IN ENTERTAINMENT (CIE), 1(1), 20-20.
KIRSH, S. J. (1998). SEEING THE WORLD THROUGH MORTAL KOMBATCOLORED GLASSES: VIOLENT VIDEO GAMES AND THE DEVELOPMENT OF A
SHORT-TERM HOSTILE
ATTRIBUTION BIAS. SAGE 5, 177-184.
UHLMANN, E., & SWANSON, J. (2004). EXPOSURE TO VIOLENT VIDEO GAMES
INCREASES
AUTOMATIC AGGRESSIVENESS. JOURNAL OF ADOLESCENCE,
27(1), 41-52.