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SCHOOL OF ARCHITECTURE
MATERIALS
Students must supply their own materials. Bring your les on a USB memory stick or
access your les from Charles from the computers in the design lab. Copy les to the
computer desktop. Your les must use the template discussed below.
Acceptable Materials
- Foam - EPS is prefered because it can be recycled
- Formaldehyde-free MDF
- Wood - Plywood is prefered to solid wood because of warping
- Acrylic
Prohibited Materials
- MDF made with formaldehyde
- Metals
- Ask rst about anything not on either list
Local material sources:
Foam:
- Polyplastics, 10201 Metropolitan Dr. Austin, TX 78758
512-339-9293
- Austin Custom Foam, 1515 Dungan Lane, Austin, TX 78754
512-834-3626
Formaldehyde-free MDF:
- EcoWise, 110 West Elizabeth, Austin, TX 78704
512-326-4474
- Fine Lumber, 9407 Brown Ln # 2, Austin, TX 78754
512-836-8990
STEP-BY-STEP
Material Limitations:
minimum 18 x 18 and maximum 60 x 96
Blade Limitations:
3-axis router - x + y + z directions
see bit graphic attached for cut length limits
you cannot cut 90-degree inside corners
Training breaks down into three parts:
i. 2D software (proles and pockets)
ii. 3D software (surfaces)
iii. machine interface in woodshop
hit OK
2. After you hit OK, the next step is to check and edit vectors
NOTE: make sure to keep your layers intactevery operation you perform will
move the selected object into the active layer!
3. Select all vectors (CTRL-A)
4. Run the Join Open Vectors commandthis is especially useful for ellipses,
splines, etc.be thoughtful about changing the tolerance distance if you need to.
5. Run the Select Duplicate Vectors command, and delete any duplicate vectors
if needed
Assigning Toolpaths
1. Assign toolpaths to your vectors by layer using the toolbox palette on the right. Use
the step-by-step conventions below to avoid glitches within the ShopBot software.
2. In the layer manager window, turn off all layers using the light bulb icon.
3. Turn on your operation 01 layer and make it your active layer by selecting it (it should
be hilighted in gray)this is the layer that will be cut rst.
4. Select all (CTRL-A) the vectors in this layer.
5. From the tools menu on the right, choose the appropriate toolpath: refer to the
description at the beginning of this tutorial for the differences between toolpath
types (prole, pocket, and drill)
6. After you click on the toolpath to use, a specications window will pop up. Fill this
out appropriately--see the attached material spreadsheet to help determine values.
NOTE: When using prole cuts that go all the way through, be smart about your cut
depth and pass depth values. To get the cleanest edge on the bottom side of your
material, cut the same vectors in two separate toolpath passes. For the rst pass,
adjust the cut depth to 0.05 less than the material thickness. For the second pass,
adjust the cut depth to 0.02 more than the material thickness. (you should get an
error message when cutting more than the material thicknesscheck the difference
thoughtfully, and then click OK.) The cuts that go all the way through should always
be the very last cuts that the router should make. For more information on techniques
(bridging, pass depth tricks, brass screws) when cutting out smaller pieces, ask IO
Central.
7. Hit calculate after completing each toolpath setup.
8. This will bring you to the preview toolpath window (material selection is just for
visualization). Double check the image to make sure youre cuts will come out as
expected.
2. ShopBot will assume material size based on the extents of your model, but you will
need to adjust this to your specic material
3. Change the thickness of material to actual thickness based on your caliper
measurement.
4. Under Machining Margins, if you select Symmetrical equal to zero the bit will cut
a rectangle the same dimensions as the extents of your model at a clipping plane
depth so that your surface will protrude above a ground zero cut plane. You can
extend the margins by increasing the number next to Symmetrical. If you select
Use Model Silhouette, the bit will leave the top surface intact so that your model
is embedded within the original surface of your material. you can also increase that
margin, and it will offset the outline of your model.
5. Depth of Model Below Surface set at zero will oat the highest point of your model
to the top of your material. To be careful, however, its recommended to set that
value at 0.02 in order to avoid height variations of your material.
6. Set the Cut Plane thoughtfully depending on your bit and your desired thickness.
Bottom is the most common selection.
7. Click Apply
8. Click Next
Roughing toolpath
This is not needed for foam. After you have run a few jobs with foam, you can cut wood,
and you will most likely want to create a roughing toolpath (it saves time). Come talk to
IO Central when you are ready for this step.
Finishing toolpath
1. Under Bit Selection, select an appropriate bit, pass depth, feed rate, plunge rate,
stepover, etc. See chart labeled Material Spreadsheet attached to back of this
tutorial for selection criteria.
2. Choose a raster angle that is perpendicular to the dominant grain of your surface.
3. Select Create an extra pass at 90-degrees for increased resolution
4. Click Calculate to preview the bits travel paths.
5. The time estimation is not accurate unless you keep track of similar projects and
establish a scale factor.
6. Click Next
NOTE: Increased resolution is highly dependent on the type of model and material
you are using. It can be achieved with a smaller stepover rate, a smaller bit, and/
or increased passes. All of these techniques will take more time. Creating an extra
toolpath at 90-degrees is generally the most effective method.
Cut Out Toolpath
1. If you want the Router to cut out your model after it has routed the surface, select
Create Cut Out Toolpath
2. Enter the properties similar to all other toolpaths (bit selection, pass depth, etc.)
3. Click Calculate
4. Click Next
INFORMATION TECHNOLOGY
diameter
/ diameter
/ cut length:
- 1/2
diameter,, 2 1/2
SCHOOL OF ARCHITECTURE
solid wood
plywood
formaldehydefree MDF *
foam
material
220-260
240-260
240-260
180-200
spindle
speed settings
1-2 / 1-2
more - less
dense wood
1-2 / 1-2
more - less
dense wood
1-2.5 / 1-2
more - less
dense wood
8/8
feed rate /
plunge rate
SCHOOL OF ARCHITECTURE
bit options
MATERIAL SETTINGS
INFORMATION TECHNOLOGY
pass depth
- always (doesnt matter the size) screw solid wood to a separate piece of
plywood or MDF because it WILL warp during routing
- solid wood can be bought in many variations, and the settings need to be
adjusted accordingly
* must have Aries stamp, sold at Fine Lumber, not sold at Home Depot
- if material is smaller than 18 x 18 , screw it down to a separate piece of
plywood or MDF
- greater resolution comes with higher density foam (ie. pink foam)
special notes