Professional Documents
Culture Documents
EXAMPLE
Learning Area: Technologies
Year Level: 8
Subject:
Digital Technologies
Investigation
Designing
Producing/Implementing
Evaluating
Learning Objectives:
General Capabilities:
Numeracy
Information and Communication
Technology (ICT) capability
Literacy
Critical and creative thinking
Learning Experiences:
Classroom Management
Ethics, Privacy, Cyber-Crime
Introduction to Gaming
Essentials of Game Designs
Exploring Game Design
Introduction to GameMaker
Manipulating GameMaker
Creating Assets
Using Resources
Designing Levels in GameMaker
Student Game Design
Game presentations
Explicit Teaching:
Intellectual property/Copyright
Cyber-Crime
Online Ethics
Using GameMaker Software
Individual work
Class Research
Reflective Practice- Blog
Student Teacher Conferences
Peer Assessment
Teaching Methods:
Explicit Instruction
Class Discussions
Individual Presentations
Worksheets
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EXAMPLE
Resources:
Computer/Laptops
MS PowerPoint and MS Word
GameMaker
Microsoft Paint
Adobe Photoshop
Whiteboard
Blog
Worksheets
Assessment Tools:
Formative: 35%
Class Participation
5%
In-Class Research
5%
Homework Completion 10%
Tutorial Completions 10%
Student Organization
5%
Projector
Texture Resource Website
Royalty Free Music Website
Whiteboard markers
Pens/pencils
Quiz Website (To be determined)
Summative: 65%
Modified Game-Maker game
5%
Student Game Design Assignment 40%
Privacy and Online Ethics Test
10%
Elements of Game Design Test
10%
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