Professional Documents
Culture Documents
Capablanca - Chess Fundamentals PDF
Capablanca - Chess Fundamentals PDF
GOJINELL
IJNIVERSifY
LIBRARY-
;,
Gift of
A, Ulric Moore
UNDERGRADUATE LIBRARY
All
to recall after
Olin/Kroch Library
DATE DUE
two weeks
The
original of this
book
is in
restrictions
in
text.
http://www.archive.org/details/cu31924014756724
BY JOSE
R.
CAPABLANCA
A PRIMES OF CHESS
JOSE
R.
CAPABLANCA
CHESS
FUNDAMENTALS
BY
JOSfi
R.
C^PABLANCA
NEW YORK
URIS LIBRARY
COPYRIGHT, I921, BY
HARCOUKT, BRACE AND COMPANY, INC.
All rights reserved. No part of this book may be reproduced in any form, by
mimeograph or any other means, without permission in writing from the publisher.
PKINIED IN THE
D. S. A.
PREFACE
Chess Fundamentals was
ago.
first
a number of
articles dealing
'Hypermodem Theory
is
fact
is
articles
of vital
that the
There
tactics.
The change
has been only a change of form, and not always for the
best at that.
may
is
It will be as
years ago.
as good
now
as
it
was
thirteen
and
at present.
rules of the
The
reader
game remain
may
therefore
is
in it everything
its
it is
its
J.
New
York
Sept. I, ig34
kind now.
R.
CAPABLANCA
LIST OF
CONTENTS
PART
CHAPTER
2.
3.
Pawn Endings-
1.
4.
5.
6.
7.
8.
9
13
CHAPTER
....
19
24
25
28
32
10.
11.
12.
A
A
Cardinal Principle
Classical Ending
Obtaining a Passed Pawn
How TO find out which
to Queen
13.
The Opposition
14.
TfEE Relative
15.
How
16.
35
37
40
first
41
43
CHAPTER
....
50
59
62
68
.
71
73
LIST OF CONTENTS
CHAPTER IV
General Theory
FAQE
20.
The
21.
22.
23.
24.
25.
Initiative
77
7*
82
89
94
99
CHAPTER V
End-game Strategy
26.
27.
28.
29.
30.
of preserving
Freedom
11
120
122
127
138
whilst
imposing restraint.)
CHAPTER
VI
32.
33.
The
a Pawn at
s, etc.)
Influence of a "Hole"
power
of
Q B
P;
143
the
146
150
XIST OF CONTENTS
PART
II
ILLUSTRATIVE GAMES
GAME
1.
PAGE
2.
J.
Marshall.
Match,
Black:
J.
1909)
R. Capablanca.
159
163
169
4.
French Defence
174
5.
RuY Lopez
3.
Petersburg,
8.
Sebastian, 1911)
Black: A.
J. Mieses.
J.
White:
12.
R. Capablanca.
J.
209
Black: R. Teichmann.
Black: F.
(St.
Petersburg,
J.
215
Marshall.
1914)
221
Black: D. Janowski.
R. Capablanca.
J.
Queen's
J. S. Morrison.
1918)
J. Marshall.
231
Black: J. R. Capablanca.
Gambit Declined
White: F.
225
Black: 0. Chajes.
R. Capablanca.
14.
201
Black: J. R. Capablanca.
13.
197
Bum.
RuY Lopez
189
R. Capablanca.
R. Capablanca.
White: J. R. Capablanca.
11.
J.
10.
J.
Black:
9.
181
7.
1914)
(New York,
1918).
Black: J. R. Capablanca.
238
CHESS FUNDAMENTALS
CHESS FUNDAMENTALS
PART
CHAPTER
AND Openings
The
first
some
by
learning
how
is
to famiUarise
pieces.
This can
to accomplish quickly
Example
1.
The
King.
The principle
last line
is to drive the
on any side of
opposing King
the board.
to
the
King to the
mate
accomplished
quickly
is
K Kt
K Kt
i; 2
The
combined
last rank,
by:
and the
iR R
7>
2.
action
and Rook
King
of
is
The
forced.
foUow
beginner
to
to
is
keep his
much as
King as
When,
file,
for
general principle
it is
possible
on the same
better to place
it,
it
K B K K i; 4 K K 4,
K-Qi; sK-Qs, K-B
6 K-Q
Not K B
because then the Black King will
2...K B
i; 3
3,
6.
6,
go back to
If
now
and
it
will take
much
longer to mate.
R R 8 mates
i,
at once.
6...K Kti;
K Kt
K Kt K R
6,
10
R B 8 mate.
K K
I,
have continued
will ultimately
King
and
K Kt
K Kt
i;
be
8
i; 10
6K Q6, K Bi
(the
Black King
mated
K B
R R
by
6,
R R8); 7K K6,
i;
9 K Kt 6,
K R
8 mate.
.;
2.
/A
/.
!^/<e^
^.
i^
^^:
King
the best
thus:
way
is
to proceed
to
is
K K,2, K Q4;
K K
As
3.
it
is
the
better to
now
it
back by
R R
move
5 ch.
to
On
Rook
the
4,
6;
then 4
R R
4,
Should
drives
if
2.
now
3.
if
instead
Now
5
7
the
ending
may
continue
K B
K-Kt
.
should be noticed
3,
3,
how often
it,
7.
7;
It
moved
but also to
Now
R 4
White mates in three moves thus: 9
Rook's
the
on
any square
Kt 8; 10
K B 8;
RR
mate.
While
may
it
it
ch,
file,
moves
to mate,
should be done
be monotonous,
it
of
his pieces.
Example 3.
Now we come
King against King.
play
3
iB Q3,
BB
s,
from the
is
B K Kt
had been
If the
and
White can
in the comer,
to a few squares.
position,
King
K Kt 2;
to two Bishops
5,
K B
is
confined
away
3.
.K
Kt 2
4K B
2.
same time,
case either
and
Kt
in
also be forced
must
one of the
K R 6, K Kt 6, K B
two
last
7,
files;
in this
K B 8, and as K R 6
to either of
it is
4.
.K
K Kt K Kt 2; 6 K R K B 2;
K R K Kt 2; 8 B Kt K Kt i;
9K R6, K Bi. White must now mark time and
2;
4,
3,
6,
s,
move one
King to go back
K R
Now
I.
loB Rs,
to
ch,
It has taken
and,
any
in
Kt
i.
K R
12
i;
when
the
Black
it
King
B K Kt 4, K Kt
14 B B 6 mate.'
position,
up a
it
13B K6
iiB K7,
moves back
K Kti;
i;
mate
thirty.
In
all
not to
drift
however,
it is
In
all
such endings,
is
forced
8
on to the
4,
Example
4.
Q R
or
Rook and
or
We
As
against King.
the
an outside
last rank, or to
file,
e.g.
KR
8.
now come
the
the Bishop,
it is
Take the
following position:
make
to
is
the
first
move with
much
K Q
Q Q
Thus:
as possible.
Q B
6,
K Q
5;
6,
K Kt
4.
Q-Kt 6 ch)
K R 4, K B
then
Q-K
Kt
6,
KK
K R
Q-K
and
6;
6,
mate
K B
K Kt
KR
next
3,
5,
(if
move);
moves;
mates.
PAWN PROMOTION
the Queeii being so
is
far easier
and
the principle
tion of the
is
and
the
These
shorter.
in all of these
the same.
is
King
needed.
PAWN PROMOTION
2.
unit, apart
It is essential, speaking
generally, that
the
King should
be in front of his
Pawn, with
at least
opposing King
is
by the
Example
6.
Pawn,
following examples.
PAWN PROMOTION
lo
The
position
is
way
to proceed
is
the
then the Black King must be kept in front of
3,
White King. The play would proceed thus i P
K-K
4;
K-Q
K-.Q
3,
4.
This
is
important move.
a very
lose,
as
be shown
of the
later.
White King.
PK
K B
4 ch,
K K
4;
K K
K B
3,
K K
3;
As the
4,
case.
Pawn.
7K K4, K-K2;
K Q 2; 9 P K 6 ch, K K 2;
8 K Q
loK Ks, K Ki; II K Q6, K Qi. If now
6
PK
ch,
K-K
3;
s,
K K 6,
and a
stale
mate
results.
If instead
White King, as
PAWN PROMOTION
with
up
its details;
later on,
be taken
lost
At
identical positions
this stage of the
its
II
stress
on
importance.
Example
King
is
6.
In
in front of his
this position
square.
The method
to follow
is
Pawn and
is
own
essential to its
to
K K
4,
K K
to
it is
3.
Kmg
to advance,
therefore
so
until
safety.
Thus:
I.
Pawn
2.
White
is
P-K3,K-B3;
3.
K-Qs,K-K2.
PAWN PROMOTION
If Black had played 3. .K B 4, then White would
be forced to advance the Pawn to K 4, smce he could
12
K K
not require
White not
own
safety does
still
fur-
Thus:
K-K5,K-Q2;
4.
it,
ther forward.
Now
Pawn
5,
it is
the White
Pawn
5.
K-B6,K-Ki.
is
it
may
be
Now
would not do
Black would play
Q
it
King
must continue.
7.
Had
he
K Q2.
to play K B
P K4,
to
7,
because
P-Ks,K-Ki.
moved anywhere
else,
now
force
8.
P- K
play
K K6:'
6 would
K B,
8...K-B
i;
9K-Q7.
Example
5.
PAWN ENDINGS
13
is
to
8,
I shall
Pawns
reader
may
see
be given, as
it is
how
learn
book
tions will
things
now
PAWN ENDINGS
it
to play
up
explana-
to the student to
work
the study of
must
if
realise
by long and
Example
7.
^
i
if
bitter ex-
many
things
PAWN ENDINGS
14
In this
1
PB
would
WMte
position
6,
lose,
cannot
but
i.
.K Kt
i,
by playing
win
and
if
PX
P, which
then 2
PX
P,
K X P,
2P
able to Queen
2
K K
7,
Pawn
his
PXP
without
K X P, K B
losing
I,
it.
If
and draws.
diagram by playing:
K Q K Kt i; 2 K K K-R i;
7,
7,
7,
Example
In the above
PB
8.
position
PAWN ENDINGS
which governs
15
aU the Pawn-
more
Pawn
(If this
is
in Example 7.)
4 P Kt 5 ch, K B 2;
P
B
K
K
K 4, K B 2 7 K K 5,
6,
5
3 6 K
K B I. White cannot force his Bishop's Pawn
shown
into
(find
Pawn and
Pawn up he
Thus:
the game.
K Kti.
There
In
fact,
is
still
some
the only
way
to
win
is
to
K R
18
K R
in order
position,
as against 16
16
K B
and
15
P Kt
K R
(if
P Kt
6 ch,
6,
K R
2;
draws),
6,
K Kt
7,
i;
17
P Kt
7,
K R
K B
2;
Pawn and
wins.
difficulties to
be surmounted.
PAWN ENDINGS
i6
left,
it
when
to use
Example
9.
In
this
ending
first
move, but
it is
Thus we begin
I.
If
Pawn
of advancing the
P Kt
to one of
P-Kt
2.
by
PB
P B
that has
5,
no
Pawn
opposing
K K2.
3,
s.
K-Ks,K-B2;
3.
P-Kt 5, K-K 2.
PAWN ENDINGS
17
and by following
P-R5,
up with P
it
Kt
4...P Kt
3,
R PX
then
on one
we have the
PxP; P B
6 ch
result.
P,
side of
cases
board.
Example
10.
In
is
perior forces.
Thus we have
I.
P KKt4.
PAWN ENDINGS
i8
It is generally advisable to
Pawn
advance the
that
is
from opposition.
free
P-QR4.
advance.
way
King
is
far
away.
2.P-QR4,K-B3; 3.P-R4,K-K3.
If 3.
.K
Kt
3,
at
Q R
4,
his single
long
do the same.
P Kt K B 2; S-'K B
K B
6.P R
If 6...P R 3; 7 P Kt 6, and
4.
Pawn
s,
s,
K Kt
2;
2.
s,
K-Ks.
I
Now
it is
is
by the student
in this
single
Pawn.
19
GAME
By
that has
all
all
is
anxious
the pieces.
little
some idea
it.
threatens to play
Black plays
R K
becomes
11.
It is Black's
of
Example
shall
8.
Q R
K i, threatening
.R
White now uncovers his
i.
Kt 7,
mate by way
6 and to mate at
real
and most
I...R Ki;
K Kt
i;
2QxPch,KxQ; 3R Rsch,
4 R R 8 mate.
20
a somewhat more
result of
may come
as the
complicated position.
Example
12.
White
is
He
B Kt4
KtX Kt
Kt
R R 3 ch.
Kt K7ch
Qx Kt
Again
B x Kt; Q X P ch, K X Q; R R
King moves; R R 8 mate.
by
QXP
it
he therefore plays
ch followed by
2.^
if
3.
RxQ
4.
Q-Q7
3 ch,
BxR
win
easily.
IN THE MroDLE-GAME
Example
This
tion.
is
Kt P one
21
square, after
side.
13.
Black has a
R
is
tion immediately.
Kt and
should therefore
able to obtain
some compensa-
for
White, in
fact,
mates in a few
moves thus:
1.
Kt B
Forced, otherwise
Example
curs in a
position.
6ch
QXP
mates.
2.
Q Kt3 ch
3.
BXP
14.
PxKt
K Ri
mate.
The
same t)^e
of combination oc-
in
the following
22
B X Kt
If...BxKt; Q B
QX
1.
which
threatens mate,
3.
4.
BXP
and
there-
already attacked.
is
Kt B6ch
R Kt3ch
2.
B.
PxKt
K Ri
mate.
Example 15.
A very frequent type
tion is shown in the following position.
of combina-
IN THE MIDDLE-GAME
Here White
is
the exchange
I...K-R
(If
Q R
2
6,
Q R
i;
and
for a
Q-K
BXP
ch,
K X B.
P-KKta;
5,
wins.)
5 ch,
K Kt
Queen by
23
Q K
i;
KR
Kt Kt
except
by
5,
and Black
sacrificing the
5,
R.
Example
16.
This
same type
of combination
is
Kt X Kt ch (this
B X Kt (to stop the Kt
from moving to Kt
2
RxB, KtxR
3...K-R1;
B)
best;
BxP
ch,
K X B.
B)
(If
4Q-RS,P-KKt3; sBxPch,
K Kt 2; 6 Q R ch, K B 3; P Kt ch,
K K3; SBxPch, RxB; 9 Q K 4 mate.)
R B i;
4 Q R 5 ch, K Kt i; 5 Kt Kt
7
5,
24
Q R 7 ch, K B i; 7 Q R 8
Kt R 7 ch, K K 2; 9 R K
6
8
Q X Kt
10
ch,
i
Kt Kt
i;
K Q
i;
ch,
mate.
This combination
is
rather long
vari-
ations,
fathom
it;
but,
never think
tions
It will
of.
shown have
for
be seen that
all
the combina-
5.
it is
is
to
for all of
There
is
them, and
arately.
For
all
though
it is
my
and
same value,
in
most cases
and
it is
well
known
Knights.
The Bishop
will
be stronger
will be.
against
the
Pawns
Rook than
the
will also
Knight
25
so,
worth so much.
A Rook
will
Bishop
will
Two Rooks
They
The power
a Knight.
on the contrary,
The power
off.
of the
increases.
becomes
is
of
the
The handling
left.
reached.
From the
open up
is
to develop
as fast as
lines for
the
you
pieces
quickly.
can.
outset
theoretically
one
of
much.
all
Rook,
these
first
two
moves must be
move accompUshes
so
GENERAL STRATEGY
26
Example
17.
1.
2.
This
is
Suppose
we
begin:
P K4
P K4
Kt KB3
move
or
play
Kt-QBs
Kt-B3
Kt-B3
It
B Kts
generally
is
advisable
not to
out until
one Knight
Knight.
to
4,
but
it is
is
out,
also
B Kt
Black
sible
replies in the
Kt X P
to
foUow.
S-
an
indirect
more
0-0
way
of
s...BxKt, which
show to be bad. At
preventing
OF THE OPENING
0-0
27
line of reasoning.
P-Q3
P-Q3
Pawn and
viz.
to
to profor the
B-Kts
to win quickly
by Kt
(There
lose
play
if
is
bringing
First,
5.
it
he also plays
7 ...
view a combination
BX
up
Kt,
B Kt
as
5.)
He
is
experience has
now
forced to
shown,
thus
moves
in
(This varies
up
to ten
cases.
As
28
is
(This, at such
QRP
an early stage of
Pawn
Third,
4,
initiative,
an xmques-
tionable advantage.^
The
same
strategical principles
mind.
Before development has been completed no piece should
be
to obtain either
it is
essential in order
of action.
The
four squares,
squares
is
4 and
centre squares,
and control
No
The
of these
control of
violent attack
The value
and possibly
three.
its sole
Many
29
a manoeuvre in
the reason of a series of moves which could not otherwise be properly understood. As this book progresses
I shall dwell
more
fully
on these
diEferent points.
At
trouble in finding a
new and
18.
1.
2.
On
P K4
P K4
Kt KB3
timid move.
at once.
confronted with a
difficult situation.
Example
P Q3
principle the
move
is
wrong.
In the
P-Q4
offensive
room
to
Kt-Q2
move
to
Kt Q B
3,
which would
But on
prin-
30
ciple the
move
is
wrong, because
it
and instead of
facilitating the
cramp them.
B QB4
4.
Black
move.
itself
is
forced to
of his previous
any form
of opening that
White threatened Kt
it
P KR3
Kt
makes
it
necessary.
K because of 5 P X P, Kt X P
S-PXP, 6 Q-Q 5); 6 KtxKt, PxKt;
Q R and White wins a Pawn and has besides a
with 4.
.B
2,
(if
5,
Kt-B3
B K3
5.
6.
B K2
Q-K2
7.
It should
KKt-Bs
The reason
last
P Q B
PX
With
8.
R Qi
9.
O -O
this last
while Black
is
P-B3
Q-B 2
his development,
examination will
suffice to
A simple
is unassailable.
31
in his armour,
and
may
It
me
of this
book
technicalities
will
be able to imder-
Example
19.
1.
P K4
2.
Kt KB3
P K4
P Q3
3.
P-Q4
B-Kt5
least
it
in the opening
is
compensation.
4.
PxP
is
some
TRAPS
32
7.
8.
To prevent
Q-QKt3
Kt-B3
Kt Q
P-QKt3
P-QB3
5.
and White, with a Bishop and a Knight ahready developed, has a chance of obtaining an advantage quickly
by playing Kt
Q 5 anyway. The student is
to work out the many variations arising from
left
this
position.
These examples
will
show the
practical application
and P Q R
3,
The student
in preference to pieces
P K R
in-
dulged in by beginners.
8.
I shall
now give
in the openings,
TRAPS
and
in
TRAPS
33
Example 20.
White plays:
1.
PXP
Kt X P
BXQ
Kt
2.
Kt
3.
BxPch
4.
Kt Q
K K2
5 mate.
Example 21.
J
'h
TRAPS
34
suppose he plays
1.
Kt K
Kt KB
P K
3 instead,
But
then comes
3.
BxPch
would
also give
does B
R 5 help matters, because of 2 Q X B,
B K 3 leaves Black with the inferior position.
threat being of course
White's
move
Nor
i
But
an immediate material
advantage in position.
I
2.
3.
Kt K 5 ch
KtxB
KxB
K moves
many
other traps
in
fact, there
is
the most
common
of
all.
CHAPTER
II
We
shall
few more
and
now go back
principles,
finally to the
vance
this
9.
A CARDINAL PRINCIPLE
^ ^ #*
V y
W
^^
Z _/">
m^
l1
k fm
P Kt
from
opposition.
i.e.
to
advance the
Pawn
know
that is
either
he
A CARDINAL PRINCIPLE
36
of its application;
P Q R
P Q R
I
4.
4,
this principle.
ways, and
in the
it
It
lay too
can be applied in
22.
cient proof.
:
much
many
weapons
hands of a master.
Example
ation
Pawn would
ponent's Pawns.
on
stress
1.
We
give a few
P R4
2.
K Kt 2
3.
P Kt4
(Best
moves
should be
suffi-
main
vari-
of the
P QR4
K B 5
see why.)
PXP
(Best.)
4.
5.
6.
P Rs
P R6
P R7
P Kt6
P Kt 7
P Kt8(Q)
7.
P-R8(Q) Q^Ksch
8.
QxQ
KxQ
and which
constitutes
it
is
one of the
won by
classical
it.
A CLASSICAL ENDING
A CLASSICAL ENDING
10.
Example
23.
In
2.
easier for
As soon
this position
at
37
as the
Black to win.
Pawn where
it
stands
parts.
at the
The
same time
(This
essential at the
his rearmost
Pawn one
may
first
is
it is
be able to advance
K K6
K-Kt3
If 2
win.
K Kt
K Kt2
K B 7;
4,
PR
4,
P Kt
3 wiU
A CLASSICAL ENDING
38
t
A CLASSICAL ENDING
The third part
the Kt P so as
will consist in
39
P Kt
now
vanced
Kt
Black's
one
Pawn
Kmg
move
square
the
K Ri
White
In this case, as
it is
be
since
I.
8.
will
will
of the
Kt P
the
if,
it
White King
is
at
40
sition,
call attention to
11.
When
two
it
I wish to
things.
three or
is
:/y.
iT
/A
<^*
^f
y^^
'>''
..
^/
.../.^y.
'/.
>>
Example
24.
In the
obtaining a passed
Pawn
is
Pawn.
1.
If
PxP;
2.
3-
and as
P Kt6
RPxP
P-R
P B6
P-R6
PxBP
6,
of the
White Pawn
is
nearer
to
will
Now
if it
41
play
P-Kt3
BPxP
2.
BPxP
single
Black Pawn.
PXP
PxP
12.
The
HOW TO
Pawn
will
be the
Example
wins.
25.
first
In
to succeed.
this position
whoever moves
first
42
The
first
thing
is
by counting, whether
to find out,
In
first.
tune
is
Queen
is
m
1.
2.
3.
comes a
his
command
Pawn.
and becomes a
Now
first
Pawn
Thus
P KR4
P R4
P-R5
PxP
P-Rs
P Kt6
little
if
calculation.
he does
so,
he
will not,
when Queen-
6.
P R6
P R6
P-R7
P-R7
P R8 (Q), andwms.
to
acquaint himself
sort, so as to ac-
first.
Once
cannot by
as a guide,
and
if
itself
teach
and the
how
rest
to play.
much
THE OPPOSITION
THE OPPOSITION
13.
When
by
43
King
is
forced to
is
said to
have
the
oj)i)osition.
^ample
26.
plays
I.
Now
K-Q4
King by playing
K Q
or,
if
by
replying
K B
4.
King
is
odd
one
in
this case.
The
shown above,
THE OPPOSITION
44
or this form:
form
all
The
last
"has
Kings,
the opposition.^'
THE OPPOSITION
Now,
45
if
grams,
we
shall
have what
The matter
of the opposition
is
highly important,
simple forms.
of
all
for the
most
of the examples
will
show
In
when
all
the
Kings are on
the
same
line
and
the
number
who has
the
Example
tage
the
move has
27.
the opposition.
The
THE OPPOSITION
4b
position
Very
very simple.
is
little
is
left
on the
move wins.
Now
Who-
of intervening squares
however.
is even.
to begin
Thus:
I.
K K2
is
to
move
straight up.
defence more
THE OPPOSITION
47
to overcome.
Let us begin
difi&cult
anew.
K K2
K Q K Q
I.
Now if
3,
2,
or
if
K Qi
2 K K
K K
3,
in both cases.
2,
(When
number
is
intervening
of
the
odd,
player
last
has the
opposition.)
Now
There
is
and that
Therefore
it is
3,
seen that
have
2.
K K2
K B3
move
3-
to Black's first
move,
viz.
K-K3
a game.
It often
losing of
THE OPPOSITION
48
Example
28.
is
an
excellent
a means of
defence.
White
is
apparently
lost,
yet he
K Ri!
I.
K B
K B
keep the
(actual or
I
2,
K Q
lateral
if
K Q
7;
opposition),
own Pawn
move,
.
in effect
because of his
1.
close
at
3.
On
if
2.
K-
R2
3.
K-
R3!
K-Q7
K-Q6
K K7
THE OPPOSITION
4.
K-^Kt2
5.
K-Kt3
6.
K Kt4
K K
K K6
K-Q5
Pawn and
attacking the
49
to
Kt
3 as already
original position,
K Ri
if
P Kts
PX
P, because
P K
will
If
2...PXP
K Kt2
ch;
K Q7
KxP,
foUowed by
K K
4,
win draw.
3.
PxP
P K5
will
sides
Queen,
to the examples of
tance
as, in fact, it is in
is
of
nearly
in such cases
have
all of
them
paramount imporall
endings of King
so
14.
now
it
if
is
do
Example
29.
King
is
a Pawn,
Thus
I.
Kt Kt6
P R5
SI
will
4-
Kt K5
Kt B6
Kt Kts
5-
Kt B
2.
3-
P R6
P R7
P R8(Q)
mate
The reason
White with
the two
Example
30.
Pawn
Although he
the
a Bishop and a
is
Pawn
It is the greatest
the Rook's
Pawn Queens on a
do
is
is
in front of the
absolutely worthless.
to keep
square.
is
moving
his
AH
King
Pawn, the
close to the
comer
52
Example
31.
without the
variation.
move can
win.
difficult
as
shown
much longer
Also,
stalemate a Knight
is
It takes
53
unable to return.
Example 32.
terrible the
Knight
is,
to the Bishop.
In
Knight as compared
this respect, as in
many
others, the
best amongst them, like Pillsbury and Tchigorin, preferred Knights to Bishops, there
is
hardly a master of
54
on both
sides of the
in having a Knight.)
White
made by
an ending,
Of course, there
is
to
in
his Bishop.
players.
an
is
This
is
own Bishop.
When you have your Pawns on squares of the same
colour the action of your own Bishop is limited by
squares of opposite colour to that of your
is
it
commands.
it is
on squares
55
of the
Bishop, particularly
if
Pawns
of the opposing
The
principles
might be stated
thus
When
the
on sqiMres of
the
same colour
as
your
Pawns
opponent's
Bishop.
the
opponent
Pawns on squares
your own Bishop.
of the
Example 34.
are on one side
in having either a
and there
is
no advantage
Knight or a Bishop,
The game
S6
Example
35.
Now
let
us add three
Pawns on
Pawns on both
It is
now
the position,
draw.
much
The advantage
in its ability to
sides of the
ability to
Bishop
lies
as
move
to the other.
of having the
command,
its
In
Example 36
57
above position
the
it
is
un-
on the King's
Queen's
the
two.
in
side.
side
is
it
Black
Thus,
to two, while
that
has
three
on
to
Still,
White
though
draw,
somewhat better
has
chances.
Example
Here
37.
is
a position in which to
is
/;;
i*'
/ i
i
4,
/^
/A
41 h
^ J
but there
Q R P
is
for
difl&culty in
at
all.
a passed
Black).
drawing
Pawn (K
Black
R P
should
this position,
if
for
have
White,
extreme
he can do
it
S8
Example
38.
diffi-
tions.
of the
As
be best.
method
experience, wiU
to the general
Advance
of the
all
similar end-
of the
Pawn
or
Pawns
as far as
is
consistent
To
ending
is
different,
according to
Calculation
will count.
by
and
reqtiires
Each
different handling,
do.
what
59
Now,
us see
let
With a
Kjiight
and a Bishop
the
Example
at
QR
two
39.
In
KR
or
this
8.
into
parts.
King
done
in
aU such
We
cases,
might begin, as
is
generally
to the
K K2
Black, in order to
make
K Q2
it
more
difl&cult,
3.
K-Q3
B-B4
K-B3
K-Q4
goes towards
6o
4.
K Kt
IS
Kt K
3,
6i
I give
it is
King as much as
14.
possible.
in
6y using
62
fifty
the rules.
16.
This
Pawns.
is
The
when used
difficult
endings without
skilfully
many, and
(The rule
is
that at any
by the rules.
moment you may demand
is
exchanged or a Pawn
Example
40.
This
is
If it
afresh.)
it
Now,
it is
White's
would be simple, as
tively easy
the
main object
is
63
above that
Rook away
so,
we must
Once we know
what
is
required, the
way
to proceed
becomes
easier to
Thus:
find.
I.
Q Ksch
Q R because R B ch; 2 K Kt
6,
6,
I
2.
3-
Q Ri ch
Q-Rs
K to R
K Kt
or to
R2
otherwise the
Therefore
^.
first
object.
to the
square,
it.
64
^Mr
^^
/
K
Example
The things
41.
y^y/.
?^
^_
y
to bear in
mind
is
very similar.
Rook must
Kt i because of an
same way the King must
are that the
Example
42.
cult position.
We
shall
3 or
i.
diffi-
cannot play 3
K B
very
it
Q K
6,
difficult for
6 because of 3
R Kt
6,
by
K B
Thus
quickly
this position.
2.
The only
is
Q Ksch K B
K Kt6 R Q2
1.
by
65
White, since he
.
.R
Kt
2 ch
Q Q
R Q 3
ch!
King.
Now
that
we have
seen the
difficxilties
The
move
best
of the situa-
is
Q Kt sch! K Ri
IfK R2; 2Q Kt6ch, K Ri; 3K R6!
Q Ksch! K Rabest
K Kts R R2!best
1.
2.
3.
If 3
.R Kt
similar to those in
'4.
ch
K B
6 leads to a position
Examples 40 and
41.
66
2.
3.
The
Q Ktsch K B
Q Q8ch K Kt2
K Kts R B6
I
3...K R2;
would
Q Q
King.
Q Q4ch K B
K Kt6
5 Q Q 6 ch, K Kt 2; 6Q Ks ch, K B i;
K Kt 6 would also win the Rook. The text move,
I
4.
5.
however,
is
6.
8.
different lines.
67
The student
aU the
He
possibilities
CHAPTER
III
my own
games.
can be considered as
types,
with
i.e.
positions that
of great help;
is
It often
little effort,
may
may
in fact,
help the
17.
69
Example 43.
It is Black's move, and as he is a
Kt and P behind he must win quickly, if at all. He
plays
QR Kt i!
2.
If,
QX
Q,
R B 2
RXP
ch
K R
i,
B Q
4 and mate
RXP
Example
3.
K B
4.
KtxB
44.
ch
B B s ch
R KtSmate
Black's
last
move was P
6,
was White's
threat, viz.
by perpetual
forceful
follows
check.
:R Q R
Q B
5,
to which he
move, and he
mates
in
three
moves as
ATTACKING WITHOUT
70
1.
RxPch
QxR
2.
R-QRs
Black moves
3.
White mates
Example
still he had
45.
better gaia
if
position,
but
he can, before
He
there-
fore plays:
If
Kt X B
1.
RxKt!
2.
BxPch
Rx
3.
Q R7ch
4.
Q X Kt
5.
ch
Q-R7ch
7.
B B8
R X Q ch
8.
RxR
6.
PxR
K K2
helpless.
K Ki
K Q2
Q K2
QXQ
K Ki
Resigns
in combination
Am
THE
OF KNIGHTS
We
shall
in
71
in the attack.
18.
Example 46.
White is two Pawns behind.
must therefore press on his attack. The game
tinues
He
con-
I.
Kt
(B
s)
Kt B 4
X Kt P
made
attack.
K
K
Full score
lose.^
My
Chess Career, by
J.
R.
72
mm ^mim
J^
%/
/
Example
47.
amine the
2*
The
student
should
carefully
of frequent occurrence
Bishop in
for it is
The game
actual play.
in
ex-
continues
If 2.
and
BxPch
KxB
2.
Kt Kt sch
K-Kt3
.K R 3
.K Kt i
Best.
if
1.
Kt X P ch wins
Q R
5,
with an
the Queen,
irresistible
cLLLclCiv.*
3.
4.
White
Q-Kt4
Q-Kt3
P-B4
K-R3
finally won.'
This position
is
elaborated under
Example 50
(p 80.).
19.
We
73
Very
King's position.
game
attacks are
pieces, or
made
even Pawns.
strength often
We
of such positions
of great im-
is
Pawn
as a
means
of
Example
48.
Black
is
to act,
he
is
of
The
aU
his pieces
Pawn but
to
74
It
management
The game
of forces.
R Ri
P-QR4
2.
White's best
follow
continues:
Kt X B
Q Kt when would
3 Q X Kt, R R 6 and Black would
move was P
Q R
The
advantage in position.
3,
text
easier.
Kt X B
2
3.
QxKt
4.
KR Qi
Q-Bs
KR Kt
Pawn by
playing
BX
and
Queen
side.
R X Kt
He now
threatens,
is
more
to be had,
among other
things,
P.
5.
Q-K3
R-Kts
Q Kts
K Ri
BQ
5.
B Qsch
QR Kt
Now
up the exchange.
8.
RxB
QXR
9.
R-Qi
Q-Bs
Black
Pawn.
75
Example 49.
An examination of this position will
show that Black's main weakness lies in the exposed
position of his King, and in the fact that his Q R
has not yet come into the game. Indeed, if it were
Black's move, we might conclude that he would have
the better game, on accoimt of having three Pawns to
two on the Queen's side, and his Bishop commanding
the long diagonal.
It
is,
to choose from.
be good
2
P Q Kt
there
is
4 would make
another
BB
it difi&cult
move which
4,
4,
might
QR Q
for Black.
i;
But
position
continues as follows:
1.
Kt Q4!
PxKt
2.
RxB
Kt Kts
76
4.
CHAPTER
IV
Geneeal Theory
Before we
it will
game may be
better understood.
THE INITIATIVE
20.
As the
the same
position
sides
have
of material.
means
the
and the
initiative,
is
initiative,
Now
an advantage.
other
this ad-
is
if
obtained in
its place.
White, according
He
by
applyirig pres-
tries first of
aU
to control
it
He
when he
gets for
possible for
it
him
to keep
feel
78
assured that he
will, in turn,
and
adversary's thrust;
finally,
initiative,
is
self-evident,
since,
This
last
xa.
where he
is
way
of escape.
may
vary in character.
it is
is
It
may
in order;
advantageous;
or, finally,
a more or
less
21.
In the
prolonged period.
first
force to guarantee
sufficient
consideration
must a
must be
tainty in one's
on with
Under no
King
its success.
failure in
carried
own mind
that
it
is
absolute cer-
Example
50.
is
shown
direct
in the following
diagram
In this position White could simply play
and
still
fers
position,
BB
with
79
BXP
13.
Kt Kt
14.
Q Kt4
P K
Best.
16
P B
18
Q K
20
4!
We
(if
21
K Q 2
6 ch,
fatal.
K B
3;
Q Kt 5 ch, KxKt;
ch, Kt
19 K R Q
i
(if
Kt,
mate
K K
QXR
in two)
i,
Kt Q6ch
R B
23 Q B
22
i ch,
ch
in five moves.
give,
familiarise himself
it
17
s;
Rx
with the
take
Kt K
15
5 ch,
K Kt 3
1
P B4
K Q 2;
KtxP, K B 3
and mate
K-Kt3
5ch
4;
PK
may
KxB
ch
14...P K
Thus:
Q6;
12.
many and
varied considerations
We
must
where, while not being able fuUy to understand every move, yet he
8o
Q R4ch
Q R ch
16.
17.
If
K-R3
K Kt3
K B3
Q-Kt3
15.
K X Kt Q X
;
Kt P ch and mate
in
a few moves.
Kt - Kt
19.
P K4
PxP
20.
QR Qi
Kt Q6
Kt(Q6)-Bs
18.
22.
Q-R3
Q Kt3
23.
KR Ki
21.
PxP
Q B
Kt K7ch
Kt X R;
e.g. 23.
..B
K3; 24RXB
Kt Q 5 mate.
R X Kt
QxQ
Kt R 7 ch
K B2
RPXQ
R Ri
25
24.
25.
26.
Example
Kt sch
27.
Kt
28.
PB
51.
Another
K-B3
Resigns
example of
this kind;
8i
won
the
brilliancy prize
at
St.
82
and that
often, as in
out,
it is
some
demon-
and
Direct
carried
King must
to
be
at all cost;
all
the attack
defeat.
22.
Failing
an opportunity,
weakness there
may
in
the
It
to be gained immediately.
is
if
some-
easily overlook, or
threat
is
it
exists
be xmable
One
of the best
and most
successful
ma-
on one
side, so
opponent to that
side,
then through
the
greater
THREATENED ATTACK
to the other side
83
opponent has had the tune to bring over the necessary forces for the defence.
following
tional Masters
:
shown
in the
game:
is
J.
R. Capablanca.
I.
at
Havana
the
Interna-
R. Blanco.
84
development in
to
move
this variation.
Generally
it
is
bad
be made to
mend
it.
B-Q3
B K Kt
8.
Q-B3
might be
better.
The
text
move
gives
P-B3
P B
It
held his
own;
difficult.
The
text
move accomplishes
would be very
THREATENED ATTACK
in
an altogether defensive
B X Kt;
9.
10.
The
P B
4 ch;
is
veiled threat
easily met.
00
B K2
B KKts
fact that
The
position.
Q R
by
followed
85
opment is faulty.
White brings his
He
has
pieces
into
The
woidd play
Q R
12.
any
3,
time,
and
most attacking
sort.
Kt Ki
was Kt
P K Kt
sacrifice B X P),
play
their
B Q3
alternative
much
lost too
4.
Otherwise White
(not
P K R
seriously
3,
because of the
P KB
Q R3
side.
K P),
will
see
move
is
Now
White's
how
in this
the principles
game.
Every
make the weak King's Pawn improfit by the inactivity of the Black
directed to
tenable, or to
position of
Pawn,
White at other
14.
BxB
00
15.
KR Ki
16.
R K2
13.
in order to
points.
QxB
R B3
Kt Q3
B Q2
improve the
86
At
last the
make way
18.
R Ki
Kt B 2
QR Ki
P QB 4
B X
Rook.
for the
PB
Kt X B, Q X Kt; 20 B X P, Kt
Q Kt 4, R X B 22 P K R 4, P
tion shows:
Kt 4
21
19
PX
QX
Kt,
cases that,
is
and
But
P.
one
if
another;
will
5,
B, followed by
it
2;
this is
no exception to the
rule, as
be seen.
19.
P Qs!
way
KtxKt
to
B P X P would make
King's
Pawn
vid
QB
4.
finally
matters worse, as
bear on the weak
THREATENED ATTACK
20.
21.
22.
RX
P KKt3
K Kta
Kt
Q R4
Q-Q4
P B4
Q Q
was
Q-B3
better.
87
K P, and also Q X P
P-Kt3
Px
to
tempt
White to play
regain his
is
in
is,
in
my
up
for
The
24.
PXP
25-
B K2!
BB
5.
88
BxP
25
Now
his
to
it
B B3
K B 2
27-
B-Q5
Q-Q3
evident that
it is
up, and
way
26.
all
White
Queen at
K R
5 in order to
6,
will
now
try to place
KRP
If
28...P
R K2
Q K3
28.
s;
29
Q K
3,
K R
4;
4,
32
5,
4,
4,
to
P R 5, and
R X B, winniug.
to advance
to play
29.
White prepares
finally at the
proper time
89
23.
is
is
on material.
is
has been
good example of
this
type of game
given below.
Example
53.
From
the
all
it
R. Capablanca.
PXP
Black: D. Janowski.
1.
P-K4
P-K4
2.
Kt KB3
Kt-QB3
3.
B-Kts
Kt-B3
4.
0-0
P-Q3
5.
B X Kt
6.
P Q4
7.
Kt-B3
might be
fa mili ar
Havana International
(Ruy Lopez.) White:
ch
better,
PXB
B K2
8.
90
Black
to
offers the
obtain
Without considering at
an attack.
there
is
it is
justified
viz., to
is
concerned
all
on the part
15.
To
force
hole at
the
hand
R Q2
Kt Qi
White to play
Kt B4
R Kt I
R Kt 5
B R6
PQ B
of a master.
4,
Such grand
tactics
show
if
91
is
he loses
adit
is
Pawn
for
it,
The
21.
Kt B
22.
PXP
Very soon
it
is
reaching
its
maximimi
92
White,
who
action,
and through
is
weU
an undoubted advantage.
24.
Kt B I
Kt X Kt
25.
Q Rs
23.
R-Ki
He could not play R K
PB 5
B P X Kt
B Kt2
P B4
26.
R X Q P. Besides, he wants to be ready to play P K 5. At present White cannot with safety play R X K P, but
he
will
because of
way
for
it.
Then, by giving
Now
is
is
foimded.
R-Ki
K2
R
K3
(Q2)
27.
P B3
28.
the Black
prepared.
It is
31-
33345
R KR3
QXQ
K B 2
R-QB3
RxQch
R K5
Kt-Q2
32-
RB
BxR
RXP
RXB
Q-K8
29.
30-
93
The
text
move
K B3
R K3
K K2
34
R Qs
35.
Kt
36.
RX
Kt would
37.
Very
of
lose easily
RxBP
fine.
K Q
K4ch
38.
39.
40.
RX
RX
B,
KB
ch because
Kt wmning.
B X Kt
PXB
R Qs
P-Q6!
R B7
RxP
R K6
difficult to win.
the last
move
At
this point
before the
game
94
54.
Tournament,
Winter.
1919.
Black:
I.
Played
J.
at
the
Hastings
(Four Knights.)
R. Capablanca.
95
Victory
White:
W.
96
The
alternative,
Kt P x B
gives
of
P-Q3
8.
B Kts
This move
is
not at
B-Qs
all in
The
of this variation.
P K R 3, to be followed in time
by the advance of the K Kt P to Kt 4, and the bringing
of the Q Kt to K B s via K 2 and K Kt 3 or Q i and
K 3. Then, if possible, the K Kt is linked with the
other Kt by placing it at either K R 4, K Kt 3, or K 3
White
as.
is
to play
remains at
Kt
but mostly at
P KB
times
and other
KR
Finally, in
i.
4,
it is
i,
Some-
other times
it
for positional
P KR3
P B4
8
9.
B R4
See
game Capablanca-Kupchick, from Havana International
Masters Tournament Book, 1913, by J. R. Capablanca; or a game
in the Carlsbad
Tournament
of 191 1,
against
Alechin.
'
See Niemzowitch's
game
97
Kt-Qs
P-KKt4
98
as will be seen.
II.
Kt X Kt ch
12.
B-Kt3
13-
P-KR3
QxKt
B-Kt5
BxKt
QXB
PXQ
QXQ
P-KB3
14.
IS-
by
then.
all
sacrificing
At
Black now
He
practical purposes.
minus
free
least it
would
devotes
lose
all his
cannot be in doubt.
so that the student
such a game.
is
can only
The
may
more, the
rest of the
see
how
game
simple
is
it is
side,
resiilt
given,
to win
99
100
Thomas
my
request,
game
for
me
at
would
make
the conunents on them that I considered appropriate. Sir George Thomas' notes are in brackets
and thus wiU be distinguished from my own comments.
Example
55.
Queen's
Gambit Declined.
Mr. F. F. L. Alexander.
I.
{The
White
IN A SPECIMEN
There
GAME
much played
as
some
two good
are, besides,
not as
loi
first,
that
it
is
so well
and Kt,
8.
9.
This
is
B X Kt
Kt X B
P-QR3
Q Kt3
Kt-K5
and
B-K2
B which
should
3.
is
of
make
sure
from
11.
BQ 3
P X Kt
12.
BxBP
10.
(I
Kt X Kt
PXP
B B3
Kt
my K
P.)
complished by playing
out
my
and
Incidentally
3.
13.
alternative
to
5,
it
BQ
The
come
K B 3 without
by P
same
result
could be acThe
to
it
bears
should have
3.
0-0
was P
then O 0.
4,
followed
by P
5,
Pawn
initiative
siderably,
position con-
102
and
it
is
This
is
a tiiming
P K4
14.
0-0
P K4
'y//
////
k
'A
IS.
P-Qs
up
K R Q
P as there is now
By this move White
to advance this
at
QB
4.)
i,
wanted him
my
His
B.
He
made a
if
that
weaken
the B.
his
Pawn
position in order to
first,
GAME
IN A SPECIMEN
PQ R
4, in
dominating
that
now
it
QB
Kt X B,
vent
Q i in order to threaten
Q X Kt 18 B X P ch.
B Kt
5
and
third,
and by playing
Pawns.
4,
'P
and the
3 to pre-
R to Q i, followed
Black
force
K R
B and
play
to
side
White would
The
text
move
facilitates Black's
game
manner in
BxP
object.
sive,
P,
Thus by playing
development.
PX
PK
either
up as previously stated to
P Q Kt
This
16
B Kt
in the
second, either of
the Rooks to
17
occupies.
position
been met by
103
Q B
IS
16.
B-Q3
play
it
byB-Qs.)
16
I04
B-K2
B B4
P B3
i8
19.
20.
would
(It
20
R B 2
Q Kt2
been
have
K R K I, with
probably,
better,
the idea of
weak;
is
P B
it
play
to
4 presently.)
and
lacks force,
most
a plan on a large
success,
and with
difficult positions to
handle in a game.
it
It
must conceive
scale,
aU,
it
He
Q R K
I,
threatening
by a
direct
P K B
4. If
White
it,
is
able
then, once
he should quickly
and open a
shift his
on
ac-
QR Kt
22.
P QR4
23.
R-Qi
lost
KR Ki
23
24.
QR Qi
B R3
Q-Kt3
GAME
IN A SPECIMEN
105
R 4 and B K2.)
R-Q3
Kt
26.
B K2
P-Kt3
PxP
26.
(I
R4
is
If
Pawn
Kt 4
to
6.
I intended to
him
to retake
him to a violent King's side attack.) Black's judgment in this instance I beUeve to be faulty. Had
White retaken with the B P, as he expected, he would
have had the worst of the Pawn position, as White
would have" had a passed Pawn well supported on the
Queen's
side.
io6
posted Knight, and on the fact that in such positions as the above, the Bishop
He
invariably stronger
all that,
then replied
PX
is
with the
B P on
account of
BXP
ch winmng the
exchange.
do not
27.
KPxP
P K5
28.
P Kt3
P K6
like this
move.
It
P B 4, to
and P 65^
or some other
to hold
it
in reserve
and
to have played
P K Kt 4
Q at Q 2, K B 2,
The
at
text
Q B
move
4,
and
it is isolated,
and there
Such advances as a
is
no
effective
P B4
Kt B 3
B Bi
B B4
32.
R Kt2
K Kt2
R Ks
Q B
33.
Kt Kt
29.
30.
31.
P KKt4
IN A SPECIMEN
B-B
(If now 34
3,
with a winning attack.)
R R
35
PxP
PxP
35.
R-KBi
P-Kts
was the
won
White's only
alternative.
K R
i.
and
for Black,
The
it
107
BXR, BXB
34.
PXP;
GAME
is
position
now
ch,
move
is
evi-
only a question of
carried
on by
Sir
manner.
36.
37.
(Again preventing
on White's Rook.
If
Kt
40
RX
R,
4,
R-KB3
B-Q3
Kt K2
BX
P-K
BK
Q B
ch
KtxP, RxKt
B X B, best, R X R
7!; 39
!
!
41
his Rook.)
ch;
and
White
lost.
however, against 38 Kt B 4, Black
plays Q R 3, and White 39 Q B
I take pleasure
is
If,
2,
io8
my
39... Q R
6 ch!!!
R(Kt2)-Kti
39-
Q-B2
Q-R3
which
still
Rook
Q R6ch
RXP!!
3940.
K-Ri
^
/^*^
^
^..y ^5^1
\%
^^^^/
(If
40...R-R3;
K Kt
2.
way
41.
Kt Kt
Black therefore
41
to carry
QxR
I,
QxKtP;
tries to get
42
the Queen
away
on the attack.
IN A SPECIMEN
(The best defence was 41
RX
GAME
109
BxB
because of P Q 6
41
(Again, not
(If
42
QX
R K R 3
42. R X R
B, then, at
last,
Kt B4
escape,,
P K7!
it.)
44.
White
3 wins.)
BXQ
42
43.
R R
resigns.
dis. ch.)
R KKti
A
very
Q-B8
fine finish.
CHAPTER V
EnD-GAME STRATEGy
the endings.
Their
Janowski (Example
a
my
my game
Ruy Lopez
53).
in
with
one of
its
normal variations,
an
in
which
itself
finally
it
Had
it
at
became a very
difficult
appeared, and
first
in vain.
all
my
previous
Unfortunately, that
players
first
failing
from
free.
END-GAME STRATEGY
III
all
Morphy,
titles.
26.
DIFFERENT SIDE
I
on one
way
side, then,
to
win consists
granted greater
from one
sufficient
somewhat
Example
similar
56.
manner.
112
I,
played
R Ksch
R QR5
P-KR4
I
2.
3.
The
R K2
R R2
idea, as will
to the future.
It
wants to bring
his
two weak
is
is
to play
PR
King
to
Q Kt
3 to support his
of
his
Rooks,
4.
R-Qi
R(Q4)-QR4
Rook
6.
7.
R(Qi)-Ri
P-Rs
K Q2
K-B2
K Kt
R-KKt4
R KKt
serious mistake,
side.
which
K Kt
loses quickly.
White should
have played 8
3,
Kt
6 for his
R-KBs
Kt 4
ch.
9.
10.
If
P X R,
because of
R K R
RXRP
followed
10
3,
R B6ch
K Q3
K K2
RXR
Kt
113
after a
by
8 winning,
few moves.
Example 57.
Another good example, in which
is shown the advantage of the greater mobiUty of
the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters
file
is
that
initiative.
There
is
an
isolated
Q R
P.
The
114
Rooks forward,
be able to
other,
to bring
them may
shift
What
freely.
means
this
stated already;
really
it
to
to
make
ness somewhere
From
make
it
and
get rid of
been
the
can
is
weaker, or create
his position will
else.
game continued
thus:
1.
R-K4
KR-Ki
3.
4.
QR-Ki
QR-K3
K-B
I
file..
R-K3
R(Bi)-Ki
K-B
The move
is
justified at least
on
He
Kt 4
ch, followed
by
K K
it is
If4...P Q4;
2,
hard
sR
If 4.
..P
KB
4;
in
sR
FROM A DIFFERENT
Q4!
8
SIDE
115
R Q R
tically leave
Queen's
QR
winning the
4,
as the three
side,
K-K2
R-QR4
5.
6.
K-K2
R-QRi
is
ma-
R-Rs!
7.
It practically fixes
P, which
KB
is
the only
It specially pre-
of White's K B
B 5. By this threat it practically
forces Black to play P Q 4, which is aU White desires,
Pawns
to
4 and
become evident.
P-Q4
K-Q3
P-QB4!
8.
isolated
and weak.
If
R-K
11
4,
K-Q
9.
10.
3;
10
P-B sch
P-Q4
P-Q
Kt
4!
K-Q2
P-B4
left
PQ
R-K
4;
ii6
Rooks because
it
leads to nothing.
R-K K
of the threat
The
it
R R 3
but in
best chance
reality
was to play
I.
11.
RXR
12.
P-B
PxR
4
up
or
Q B
K-B
12
13.
QRP
tinuation,
and
2;
IS
K-Q2
K-Kt
his
P.
if
13
R R
then 13.
P-Kt
4,
.R Kt
K-R
i;
16
14
P Kt
R-Q
Kt
fact, I beUeve,
3,
3,
won game.
13
drawn.
K-Kt 2
R Kt
would have
FROM A DIFFERENT
14.
SIDE
117
Ii8
28.
P - Kt
In
difficult
and
right
and the
08
28
but once
result is nothing to
move was
situation
R Kt
7.
be proud
of.
The
my
iig
in
mind
R Kt
37.
R-K7
7 ch;
followed
RxP
by
R K R
7,
offered better
chances.
38.
39.
40.
41.
42.
P-R6!
K-Kt5
P-R7
K-B s
K-Q4
R-B Sch
R-Q8ch
R-K8ch
4445.
R-K8ch
K-R2
46.
P-R8(Q)
RxQ
K-Kt3
KxP
49.
RxR
KxP
KxP
50.
K K 5
Resigns.
47.
48.
made and
R-KtSch
K-Ks
K-B6
43.
and how
RxPch
R-Q8
often,
how
R-KR8
K-B 4
easy
it is
to
long as there
is
shows that, so
how
strong,
move.
THE DANGER OF
I20
27.
It
is
bound
The
to lose a
Pawn, but
Not only
his position
imder great
is
was a draw
that he
felt so certain of
it
did.
game
he
unless some-
is
rather poor.
is
it
No
except
with a
that he became exceedingly careless and did not consider the danger that actually existed.
how
it
happened.
I.
P-Kt4
RXRP
Let us see
A SAFE POSITION
The mistakes
This
begin.
Pawn
is
the
i2i
Black sees
first.
is
anything
this
King, which
is
R-Q4
3.
R(Rs)-R4
move was
is
(Kt
no defence.
4) R 4.
Black's
game
His best
move
there
is lost.
From a
practically
won
game, and
it
position Black
three moves.
4.
R-Kt2
R(Q4)-Q8
The reason
5.
P-R4
P-R4
6.
R-R8ch
Resigns.
is
evident.
If 6.
.K Kt 3
PxP
ch,
122
The
R-R 8
ch,
K-Kt
3;
Pawns
by
this
time that
for endings of
one Rook
common
Rook and Pawns
not very
of endings arising
in actual play
most common
sort
Yet though
They
and
Here
is
an example from
game between Marshall and Rosenthal in the Manhattan Chess Club Championship Tournament of
1909-1910.
Example
59.
this
RB
position
Marshall
PB
but played
7 ch,
123
6,
Had
R Q
P-B6
drawn by playing
I.
Now
lost.
R-Q3!
or (6)
R B
(a)
3.
will finally
Black's Pawn.
(b)
2.
3.
Or
PB
7,
have therefore
P-B 7
R-Rsch
2.
and White
We
7 ch.
either (a)
R-Qi!
K-Bs
have to
R-B 7ch
P-B 7
sacrifice the
Rook
for
K-Qs!
R Kt3ch!
R KB3, R K7
wins.
R-KB 3
4.
K-B
5.
R-Kt7
K-B 6
P-B
6,
realise that
R-Q
R Q
3;
i
Now
P-B
124
We would
Now
R Kt
(o)
3 ch, or (b)
moves
R K B
3.
to try
either
Let us examine
them.
(a)
R-Kt3ch
I
2.
3.
IfP Kt6;
K-B 3
K-K3
R Rs
R R
R-Q
6.
(&)
P - Kt
if
the King
4 wins.
R-KB3
K-K
4 wins.
K moves
R Rsch
R R 6 wins
R-Kt7!
R - Kt 3, and
Pawn or go
ending.
if
R K
I
2.
the
R R 6, and
K-Q3
3 ch;
5.
If
ch wins, because
4 ch, followed by
4.
If
R-B3ch
R-K3ch
to
KB
3,
R-B3
K-B 5
White
4.
5-
R-Kt3
3.
and White
KB
Pawn
I2S
or play
3,
to the position
K Kt
3 instead,
P-B
2.
K-B
3.
R-K7!
R- Kt 3 ch (best)
R-KB3
K-B 4 (best)
K-K2
122,
Now
shown on page
P-Kt6
K 6.
126
Best.
win;
If
K-B
5;
P-R
both
the last-named
move
4 and
K-K
particularly
3 will
would win
with ease.
5-
R-K3
P-Kt
6.
R-QKt3
7.
RxP
RxP
R-KR2
RxP
8.
9.
R-Q2
K-K3
files
7 (best)
is
won by White,
besides, the
is
cut off
on the
portant, because
file.
if,
This
last condition is
very im-
on the
127
difficult
necessity of becoming
and espe-
29.
masters,
we
Pawns.
give two
is
way
to study the
more endings
of
to learn end-
games
of the
is
fortimate in having
By
the case.
is
generally
carefully
of the proper
The way
method
of procedure
is
somewhat
similar in all of
them.
Example
borg, in the
ment
60.
From a game,
New York
of 1910.
Capablanca-Kreym-
A DIFFICULT ENDING:
128
It is Black's
poUcy.
on
Black played
all
assume
The
best
the initiative
way
criticised.
to
and keep
It
defend such
the
opponent
the defensive,
QR-Ki
The
first
make with
his
Rooks
Rooks
at bay.
2.
R-Q4
but threatens
PB
P Kt
3,
which Black
followed,
after
129
ch,
Q R
against Black's
P.
R-B3
3.
4.
5-
R Q R
force
R- Kt
by
King's side
and Kt
7.
P-Kt3
PxPch
PXP
K-Q3
K-B2
RK
order to
White, however,
2.
R-K2
K-K3
R-QRi
6.
This
is
a mistake.
He
his position.
RR
Black
is
unaware
of the danger of
P Kt
4 threatdemonstration
;
3,
and,
by making
against White's
KR
ening
He
win at
move
K Q
a Pawn.
least
K K
3,
now
develop.
R-QB 2
R-R6
7.
this
3,
because
This in
itself
PQ B
4 would
condemns
his last
his
Now
forced,
play 8.
.K
R(Q4)-QR4 P-KKt4
but
it is
RB
2,
little
because
too late.
He
PK B
4 would have
could not
A DIFFICULT ENDING:
130
left his
game completely
awakens
to the danger,
Black now
paralysed.
and
tries to
finally
by
RR
RxR
3,
Black
is
now
played 9.
.P
R X R,
P, because of
recovering the
Pawn with
P-KR4!
9.
Of course, White
P-Kt
followed
advantage.
XP
RXP
10
If
he
in a
much with
Rook.
He
practically
Pawn by P Kt
by the entry
10.
11
of the
K-K2
5,
K Q
King at
.P
P Kt
4, threat-
or, if
that were
4, to
10.
either
5 or
be followed
5.
P.
to go to
2,
because of the
P Kt
would play
P Kt
5,
On
threatening to win a
4,
or he might
it
play
first
P Kt
5, if
Pawn by
K Q
there
4, and then
was nothing better.
be seen that
11.
12.
The
very similar.
KxP
K-K2
Probably wrong.
move.
it is
text
in
R(B3)-B
P Kt
move
drawing.
K-Qs
12
13.
P-Kt4
R-QKt2
P Kt
P-Kt
4,
5 after Black's
14.
Not
good.
winning by
K-Q
it
up by
3.
P-Rs
PK B
force.
If
then
14...R Kt
2;
15
P-
A DIFFICULT ENDING:
132
P-R3
14.
then IS
RXP;
17
P X
last chance.
P,
RXP,
(Kt
2)
R-K
(Kt
7)
Kt
2 ch!
5
;
would draw.
16
KB
i,
6!
R-Kt2
R (K Kt 2) - K 2
R-Kt2
R-Kt 7
R (Kt 2) - Kt 2
IS-
PB
would have
is lost
in
any
case.
(I leave
the stu-
R-R 6
ch; 23 K-B 2, R-K R 8; 24 P-Kt 5,
26 R- Q R 6, and
25 R X P ch, K- Q 2
Nothing would
R-Q
RXP
White
8
;
133
will
avail.
If 21
.R - Kt 8 22
;
win
easily.
22.
R-KKt2
23.
R-Kt7
R-K 3
A DIFFICULT ENDING:
134
P Q Kt
White
replies
White builds
P Q Kt
his plans.
P-Q
forcing
way a
4,
It is
4.
He
on
Queen's
Then
3.
and finaUy
due time he
in
P-K
5,
or
P-K
will play
Kt
5,
thus
be seen that
Pawn on
this plan
of the game,
was
the King's
It will
file.
his winning
3,
Pawn on
the
file,
1.
P-KKt4
P K Kt
when
the time
comes.
P-QKt3
PQ B
4,
it.
2.
P-Kt4!
K-Kt2
side,
where the
danger lurks.
3.
With the
object of playing
P-QKt4
K Kt 3
and
PQ
4,
followed
his
K-B
Of course
P-QR4!
PXP
if
advance
right.
4.
135
R-Qs
Black
will
have
lost
Pawns on
and White
all his
this.
Pawn by
playing either
He
still
R-Q
wants to play
to foresee that
move
is
Kt
R-K4
P Q B
4,
but as
it is
it,
easy
the text
Black should
The
first
plished.
for
6.
K-K3
7-
P-RS
R-Q2
Pawns on
now accom-
aU practical pxuposes.
R-R3
If
is
RXR
Kt P X
powerful centre.
Yet
it
9.
10.
R(Kt)-KBi
P-Kts
RXP
R(Q2)-K2
PxP
136
A DIFFICULT ENDING:
which would
5,
137
finally force
Rooks against
tie
the isolated
R K
than
better
4 would not
simply answer
RB
help
8,
therefore
hold
to
The
tight
text
it,
or
move,
Black
and
had
wait.
R-K
i;
(Kt
5)
X R,
14.
138
27.
K-Q2
KtPxP
28.
PQ
26.
The winning
P-B4
R-QR6
Resigns.
defence of one or
free
is
have merely
Rooks
tied to the
my own
for action.
v.
Rooks
means
in general terins
Keep freedom
of manoeuvre
It
opponent.
There
that
is
is
had a general
means at
had
30.
v.
ROOK,
We
shall
of
Rook, Bishop
will
same way as
Example
is
used in the
62.
From the
first
game
of the Lasker-
In this position
the position
may
it is
Black's move.
139
Tct a beginner
Queen's side and the fact that a Bishop in such a position is better than a
Knight
advantage.
It will
utilise it to
obtain an
The
is
to advance the
Pawn
to
Q B
4 and
Q B
course
his
endings, forcing
White
to
defend sbmethrng
all
the
and
I40
v.
R-Kt
This forces
for the
Bishop.
P Q Kt
3,
White Knight.
2.
bringing the
Rook
so as to force the
and thus
R-Kt 4
P-Kt3
King to that
indirectly
Pawns.
Pawns
position
how
141
Rook
R-Ri
9.
B-Kts
whole King's
ID.
side.
by
the check at
K-K3
K-B2
B
3,
because
B X Kt
K K
KB
II.
142
Kt-R4
CHAPTER VI
Further Openings and Middle-Games
31.
middle-game positions,
mind a few
will
and
it
facts concerning
Pawn
in
positions which
games.
Example
63.
In
Black's
Q B P
is
we
formation on Black's
file
concentrate
144
weak
square at White's
QB
5,
point.
which
is
There
controlled
also the
is
by White,
it,
which
is
not always an
K P, K B
P and
Kt
a "hole" at Black's
KB
all
con-
3.
is
be avoided.
French Defence.
attempts,
centre
defensive
in the
by means
PKB
KB
4 and
5, to obtain
a crushing attack against Black's King, which is gen-
erally Castled
of
on the King's
side.
To
prevent that,
ABOUT PAWNS
and
assume the
also to
145
P-Q B
the
4,
followed
Pawn by P Q
Pawn
at
This
4.
It
book
of the
must be
it
was
Pawns
are strongest
Thus the
King.
the
In an abstract
in the
same rank
Pawns are
when placed at
centre
4 and Q 4 respectively, hence the question of advancing either the one or the other to the fifth rank
is
advance of either
the
game
Pawn
will follow.
We
either very
is
singly or in pairs.
is
The
be considered, increases as
same time
it
advances, and
on the board. In
number
Pawn
number of
on
at the
of pieces
might be generally
is
146
Having
in
mind we
will
We
now
revert
to the openings
and middle-game.
games
carefully
general principles.
my own
shall,
whenever
possible,
will analyse
use
illustrate
them thoroughly,
32.
That some
and
principles just
Example
65.
expounded
far
In
Lopez.
147
fact,
Ruy
P-Kt3
Q-Q3
way White, by
Q 4
the
exchange of both Knights,
at the proper time, forced
and then afterwards both the Bishops were exchanged,
and we arrived at some such position as shown
following diagram.
very similar
(I
way once
Lodz
in Poland.
by
in the
was play-
team headed
Salwe.)
win
and
it
from Black.
(If
won
may be
the
game above
may
referred to.)
be easily thus
148
The Black
plays
Q QB
3,
Q Kt
Q R
3 Black
if
Q Q
If
White
2,
other-
Thus Black
his
Pawns
to
finally
Example
66.
4 and
this:
149
P;
White threatened
to
I.
PX
P,
would
3.
5.
6.
8.
also
2.
Q- KB
2.
win a Pawn by
.R
KB
win a Pawn at
Now
II.
QX
P, and Black
RX B P
because 3
i,
least.
R(Bs)-B2,R-Kt3;
R (B i) - K Kt I,
Q - R 5, R X R;
K X R, Q - Kt 2 ch;
lo.QXQ, PXQ;
Q- Q
3,
4.
R-Kt2,K-Ri;
R(Bi) - KKti;
RX
4,
R X R;
K-R2, Q-Kt3;
9.
P-
7.
Kt
R,
move
like
Q K B
3,
KB i
K B P by some
R X Q B P, and
his
threatening
Kt
3,
and when
KB
3,
PX
P, which
careful
reveal
examination of
the advantage
besides
that,
all
freedom of
of
at
5 is
position of this
it is
the
commanding
advance, once aU the pieces are exchanged, that constitute the pivot of all
White's manoeuvres.
moves
may become
Thus he
his
way
may
arise (out of
will learn to
make
any given
strategical plans
The
and be on
situation).
derive
this kind.
my game
game has
against Blanco
by the
at White's
K 5.
national
67.
now
In
game played
Masters Tournament
give a
151
in the
of
Havana
1913.
Inter-
152
P K
at
Q Kt 3 he
now play
note, a move
could
KB
Kt
s threatening, not only the K Kt P,
but also Kt X B ch. As White's King's Bishop should
of
12.
4.
B Q2
10
11.
P K
R B
4ll
iz
//
fi
White
is
perfectly developed,
by
RX
12
wsm
Kt X Kt, Kt x Kt
PK
4,
P.
P-QB3
BQ
2,
In
off
effect,
he plays
153
will ever
Bishop
it
two Knights at
QB
and
will
Besides,
and that
5 respectively,
it
if
he can do
it
at
it
number
the
all
X Kt and
thus
From
all.
would probably
In such
cases,
the
of pieces
P KB4
Kt K4
creates a hole at
will
If
done
before,
it
when
at least there
ing
The
at
5.
14.
Kt B
15.
Kt-Ks
B Ki
might be said to be
ideal,
This
benefit
we
how
is
and a
position.
single glance
The
question
situation.
154
R Kti
IS-
There
is
no object in
owed by Kt
2.
this
move, unless
As that
is
it is
to be fol-
as he does later.
21
22.
23.
He had
P K4
Q B 2
P-Bs
Kt K6
on to get
rid of White's
24.
with this
Kt B
and
tried later
Knights by means of
Kt Q 2.
sacrifice of the
Rook
for a
QxP
was better
position.
PXR
Kt B
24
25.
R X Kt
Kt Q
I5S
one of the
repUes to
it,
among them
the following:
K Kt
2;
Kt X
much
Pawns
for the
in his favour,
in winning.
156
26.
27.
28.
Kt4
P-K5
B B4
moves
All these
R-Kt2
B B2
up Black's
it is
more and
position
move 24 onwards
more.
and as
easily
R Kt3
Kt
Kt B
Kt
Kt3
31.
32.
33.
If
P X P;
K B
is
K Kt
2,
PxP
36.
PxP
Resigns.
nothing to be done.
helpless.
Kt K2
35.
If
B Kt
Q R 2 ch,
B xP.
2;
P B 4
P KKt4
34.
There
Kt(B5)-K4P-KR3
Kt-Q4
R-Kt3
Q-Q2
Q-Bi
PXP
P-KR4
from other
and
QBs.
From now on
collection of
my
games both
lost
book I
shall give
down
PART
II
PART
GAME
White
1.
II
GAME
i6o
same Knight
although
is
moved
it
two
pieces.
In
in the slow
However, whether
this
to be decided,
still
present
may add
and
it
that at
opment, but
it
is
BxB
B-Q3
6.
7-
PXP
is
QxB
Px
Now P X P
game.
Kt
The
P Q kt
idea
3,
is
that after
foUowed by
game
9.
No
For
2,
gBxBP,
of the match.
00
Kt B3
longer would 9.
be good, because 11
on accoimt
8...PxP;
B Kt
Kt X Kt
Kt Q2
7
8.
we
.P
XP
B Kt
of Kt K
5.
10
BX
P,
P Q Kt
would prevent
B Kt
3
2
PxP
PxP
11.
Q-Kt3
Kt-B3
Kt-
12.
P QR4
PB
i6i
of
P B
Q-R3
3.
P-QKt3
R K
and
If,
I.
nowadays
Then
after 14
I believe that
instead.
it.
If I
QX
P,
QXQ
to play
follow,
White played 14
PXP
then
P Rs
15.
00
B Kt2
Q B 2
16.
KR Kti
Kt Q2
14.
had
PR
B Kt
GAME
l62
.K
would
BB
5.
threatened.
16.
As a
Black's
R Kt
I.
If
best
that
lose as well.
17.
From bad
BB
to worse.
18.
Kt B
KR B
163
Kt X B, R Kt 8 ch would have
drawn. The text move is pretty and finishes quickly.
A well-played game on Marshall's part.
Of course,
if
GAME
25
2.
White
A. K. Rubinstein.
I.
Black
J.
R. Capablanca.
GAME
164
9-
165
I considered
QxB
BxKt
PX
B, which
it
me
let
him play
it,
regret.
15.
KtxPI
Q-R3
to
my
lasting
GAME
i66
i6.
K Kta!
is
the
BxPch
this
taken for
move
granted
Q B
that
did
It has been
i.
QR Qi
16
After White's last
move
there
was nothing
inevitable.
for
me
to
167
GAME
i68
how
this is so.)
31.
R-B7ch
32.
RxKKtP
33.
B-Kt8
36.
RXP
P-R4
R R6ch
37.
R-Rsch
38-
B-Q5
34.
35.
With
a chance.
Even
(See
K-Q3
P Kt4
P-QR4
P-Rs
P-Kt5
K B4
K-Kt3
of White's King.
move B
ease,
gives Black
4 would
P Kt6
38
RXP
would make
White to win,
if
it
practically
he can win at
all.
impossible for
169
42
B B4, R B7;
R Kt 5 ch, K B 2; 41 B Kt 8, P R 6;
P R 5, P R 7 43 B X P, R X B, and if there
is
a win
40
39
it
44 P R
6,
very
is
R R
difficult
to
find
it,
as against
draw.
If
40...P
42
R Kt
39.
PxP
40.
B X Kt
7;
41
P R6
R X Kt P
R Kt
ch,
K R
3;
8.
41.
42.
B-Qs
R R 6 ch
P-R7
Resigns.
beginning with 14
BX
Kt.
White
D. Janowski.
I.
Black
J.
R. Capablanca.
GAME
I70
At
last
ment.
to throw
the
as
Black
The
is
on
his
way
White on
his
own
resources.
mainly
is
At the time
Pawn
openings.
yet to be proved.
Whether
Its
it is
it
keeps
and that
it
it
The drawback
the
is
It is
complete
development,
or
failing
P-KR3
B R4
II.
PXP
PxP
12.
Kt K4
that,
to
IRREGULAR DEFENCE
Kt X Kt
12
was the
that
15
3;
I considered castling,
B x Kt, P x B 14 Kt Kt 3,
Kt B s. White would obtain a win13
wrong
this
which
right
by playing
B Kt
171
Whether
all
right or
parts of
influence
the other.
13.
BxB
14.
B X Kt
The
Not good.
been
Kt K
into play.
KxB
B Kt 3
3, in
B X Kt
was
also good, as
it
would
it is
mentary
seen
how
simplified the
failure to
game.
doubt influenced in
of
BB
5,
my
ele-
choice of
was no
moves by the
fear
15.
16.
17.
18.
Q B4
P QKt4
BxB
Q K4
Kt K3
Q B
RPxB
K-B3
GAME
172
19.
PK R
4, to
R-Q3
be followed by
way
4,
The
weak point
which he
text
is
P Kt
to carry
on the
imquestionably the
is
attack.
Pawn
at
move aims
ported by a
might have
4,
Pawn
at
Q B
5,
them
at
6,
sup-
by playing P
B 4, which would create a "hole"
a^t Q S
or by playing P
Kt 3, which would tie the
Black Queen to the defence of the Q B P as well as
this
the
ever, can
meet aU
this
by
PK
Black, how-
For
this reason
attack.
QR Qi
20. QR Qi
P KKt4
This move
preparatory to P K Kt
which would
19
is
3,
IRREGULAR DEFENCE
173
P K Kt
safe
RXR
would have
left
game.
22.
PB
RxR
R Qi
In
fact, if it
should come to
RxR
24.
P KR4
26
Q R 4
KtxR
will
soon be seen.
because 25
PXP
Black cannot
ch,
Kt X P;
GAME
174
24.
25-
FRENCH DEFENCE
of defending, Black
on the Queen's
175
side.
games.
PxP
5.
At the time
was
this
is
do now,
to be the stronger.
QxP
This
variation 5
move
the text
PX
considered superior to
P.
side.
away
White,
up
down
up Black's King's
might be
It
side.
lar occurrence
the
Queen's
side.
6.
B X Kt
B X Kt
7.
PxB
PxB
P QKt3
8.
The plan
on
Kt B3
of Black
ch
in this variation
is
to post his
the open
K Kt's
White's King.
file,
It
to
is,
make a
later on,
Rooks along
Pawns.
White
broken-up
GAME
176
11.
12.
000
10.
An
B Kt2
Q Q2
B K2
P B4
9.
Q2
Q KB4
Kt
in a similar position in a
Penn
Shipley,
there
as
is
game
Philadelphia.
of
My
idea
is
that
on the King's
side, it will
an attack
sidered.
side, as in this
of
an
side,
the
attack.
If
game,
Two
If
is
no danger
awkward
must be con-
it is
Secondly
possibilities
first,
taking advantage of
In addition
move
brings his
King
him
to
develop
and brings
into safety
Thus he
called,
gains several
which
whatever plan he
may
will serve
wish to
evolve.
12
13.
Q K3
14.
P-Kt3
Unquestionably
'a,
000
KR Kt
Q-QR4
FRENCH DEFENCE
reply,
will
177
R-Q3!
K-Kti
16.
KR Qi
Q KB4
17.
Kt R4
Knight out
ing
of the
Q K Kt
with
P B
4,
way
for a
few moves.
for the
puts the
forc-
game
it
But by
moment.
his position,
it
out of the
is
far
more important
17
18.
P B4
19.
B-B3
pieces.
Q-KKt4
Q Kt2
GAME
178
In such positions
to get rid of the
and
Q B
3,
The Bishop
is
it
20.
21.
KxB
BXB
P QB5!
White threatened P
22.
it.
KR Ki
19
and
To
QR
P-B3
6 ch.
Kt B3
Q-Bi
K 4 or Q B
It is self-evident that
4.
6 via
White has a
23.
Kt Q2?
had considered
it
R Kt
up because
3,
it
FRENCH DEFENCE
that in such a position there had to
way
179
some quicker
be,
of wiiming.
PxP
23
Kt B4
24.
Kt K
4 or
Kt Kt
Kt Kt3
K Ri
Kt Q4
24
Kt Rsch
25.
PxP
Q-Q4
26.
27If
R Kt
P would
28
Kt X
P,
R-Bi
R (Kt i) B
'^
** -Ira
/i
i i
-fc
^/^ i
4.
1^
S^y
Kt B 4 was
Kt X
Pawn
/
/
I was, however,
still
in
29
P B4
28.
way
win.
that the
would
later
on have at
6 would
which he conducted
GAME
i8o
defence.
He
move
num-
22 onwards he always
FRENCH DEFENCE
i8i
38
Q X B P and White
Q-Q4
Q-R4
Q-R6
37
38
There
since
is
have a draw.
R K7
R Qi
Q-K5
K Kti
35
36
will at least
4,
because
Q R
mates.
39.
K-Bi
40.
Kt-Q4
RxQP
R K8ch
Resigns.
A very
interesting battle.
GAME
(St.
White
The
a
5.
RUY LOPEZ
Petersburg, 1914)
Dr. E. Lasker.
Black
J.
R. Capablanca.
1.
P K4
P K4
2.
Kt KB3
Kt QB3
3.
B-Kts
P-QR3
4.
B X Kt
object of this
middle-game
move
without
is
Queens, in
which
White
GAME
i82
superiority of
Pawns
is
doubled.
On
side,
fact that
while
side is
one of Black's
45-
RUY LOPEZ
also the possibility of its going to
183
5 via
QB
3 after
P-QB4.
0-0
9.
0-0
P B 4
ID.
5,
It leaves the
and
it
also
Kt by B Q B
KP
makes
it
weak, unless
it
advances to
4.
R Ki
Best.
It threatens B B4; B K3, Kt Q4.
It also prevents B K 3 because of Kt Q 4 or B
Kt Kt3
PB 3
Preparatory to P Q Kt
followed by P Q B 4
and B
Kt in conjimction with Kt^-Kt
which
10.
4.
11.
3,
3,
12.
great
in
PB
GAME
i84
It
but I would
like
position again.
my
on
P-QKt3
12
13.
B-B4
B Kt
13-
Played against
my
was
Bx
of course
ing
15
variation:
Q R Q
I,
better judgment.
The
right
move
B.
13.
.B
B Kt
XB
2;
16
RX
14
R B
PB
B,
2,
R Q
19
of
4;
i;
Kt x R,
it.
But,
game, 16.
tion,
is
White
.Q
R Q
will
have great
16...
Q R B
difficulty in
i!
then
RUY LOPEZ
since there
is
Kt B
followed
i8S
K 4, threatening Kt
by Kt
And should White attempt to meet this ma-
5.
3,
Kt
5,
Kt
at
then the
Taking Dr.
Kt Kt
3,
of
5,
threatening
Kt Q
after 19.
that
it is
loss of
It is
5 for
.Kt
Black
if
and
If
Kt
also
.Kt
draw.
will at least
neither
5,
White answers 20 Kt
In
many
3 Black threatens so
dif&cult to see
fact,
things
the
14.
BxB
15.
Kt-Q4
PxB
move when
played 13
...
B Kt
is
lost,
lowed
2,
.B
otherwise I would
B.
QR-Qi
15
The game
by P Q
on play
4.
16.
Kt K6
17.
QR-Qi
R Q2
PB
4, fol-
GAME
i86
-i^;^ I
& ^f.
_1 ^
fi
*k
^
vm^-m
I
now was on
by P Q
followed
4,
PB
be
4, to
me
and
at
KP
later
6,
on
still
the exchange
Pawn
wiiming a
for
for the
i,
Knight
it,
weaker.
P K Kt 4 as the circmnstances
demanded. Now let us analyse: 17...P B 4. If
18 Kt Q 5, Bx Kt; 19 P x B, P Q Kt 4; and a
2.
Again, 17...P
4; 18
R B
2,
-Q
4;
P X P, B X P 20
Q 2, B X Kt give Black the advantage), RxKt;
21 R X R, Kt X R; and there is no good reason why
19
Black should
(best, since if
lose.
Kt
17
18.
Kt X B
R B2
Bi
P QKt4
(B
2)
GAME
i88
helpless with each
move.
an altogether
made,
it
my
irresolute character.
must be
carried out
if
further
at
aU
When a
possible.
plan
is
Regard-
The
move.
perfect.
29.
rest
of his
was good,
his 28th
probably
FRENCH DEFENCE
GAME
6.
189
FRENCH DEFENCE
White
1.
2.
3.
4.
P K4
P-Q4
Kt-QBs
B Kt 5
Of aU the variations
this
best,
Black
O. Chajes.
because
it
of the
J.
R. Capablanca.
P K3
P-Q4
Kt-KB3
B Kts
French Defence I
gives Black
more chances
like
to
Though
P-Ks
I consider
PXP
is
much
White adopted
in this
game.
GAME
iQO
BB
9.
Threatening
threat of
last
Q R
BR
P QB4
3.
It
weakened
his position.
10.
loss of
FRENCH DEFENCE
fended, and this in turn wUl give
to post his Knight at
EJiight
3 via
and
posted at
is
2,
When
2.
the Black
be Black that
it will
4 via
191
will
itself,
initiative,
of the game.
R-Qi
Kt K 2 which would be answered by
The move, howbetter by B R
15-
To prevent
Kt X P, or still
ever,
is
3.
strategically
wrong,
since
White
by bringing his
any chance
loses
is
16.
P B4
17.
B-K3
K Kt2
P Q
4, in
3.
BB
here,
where
Kt
Kt
17
18.
order to play
better posted
it
acts purely
K2
Q4
Black
it.
it.
P-KKt3
IS
BR
Behind
it
no way
strategically.
is
it
said to be
won
192
FRENCH DEFENCE
plications.
is
However, as
will
PXP
26.
PxPch
27.
RxP ch
e.p.
Kt X P
RxP
KxR
27
28.
Kt B 5ch
29.
(^XQ
193
PxKt
(B 3)
GAME
194
The
most
position looks
6
I thought
interesting.
it
make
much
hold out
longer,
him
to
it
it
impossible for
BB 3
K R
I
P Kt
first,
ing
Q R K Kt
R Q
at once
was the
to play
P Kt
K R 4;
am
I.
move
Kt
that
tion
It
all.
is
move.
either
K
it
wUl
to play
5
R K R i
and foUow
according to circumstances.
In some
K Kt 5),
it
which
5,
There are so
draw.
BB
K Kt
cases, of course,
or
right
3,
play-
up with
other
move by
followed a
4.
forcing
wiU
many
would be
be worth
at
give
least
him a
impossible
the
to
reader's
give
time
them
go
to
QR KKti
29
As stated
The
Kt
BB
30.
P-Kt3
B-B3
31.
R Qi
K R4
it is
now
is
to go to
KR
8,
but
in
FRENCH DEFENCE
time to prevent the manoeuvre.
move,
therefore,
195
White who
least.
It is
now
Kt
R-Q6
was
B-K5
stiU
Kt X Q
RX
35-
Q'xBP
Kt-Q4
RxR
KxR
R, Kt
X P was no
better.
GAME
196
Most
did,
I
why
knew
The
the
game
lowing variation,
reason
is
that while
was hoping for the folwhich Chajes came very near playing
to be lost, I
it
opponent,
51
B Kt
who
7,
SI-
decided
and
is
it,
and
by no means easy. If
let him take the White
see
what happens.
My
finally
won
as
shown below.
RUY LOPEZ
GAME
7.
197
RUY LOPEZ
White:
J.
R. Capablanca.
is
much
A.
1.
P K4
P K4
2.
Kt KB3
Kt QB3
4.
B-Kts
B R4
P-QR3
Kt B3
S-
P-Q3
3.
This
Black:
Bum
my
ignorance
P-Q3
s
6.
Bishop via Kt
7.
8.
9.
10.
11.
B K2
P B3
2,
is
after
P K Kt
QKt Q2
Kt B I
BB 2
Q K2
PxP
3.
P QKt4
P Q4
PxP
B QB4
K3
is
this stage.
BB
5,
B Kt
2,
but
It develops
to be stopped.
12.
B K3
GAME
198
Now
it is
QB
4,
14.
He
in going to
is
QB
is
out,
R Ki
Q K2
Kt K3
00
Black's
bad.
K3
Q B.
This
good.
Qs
15.
Kt
16.
PxB
in order to bring it to
and
17.
Since he
is
2,
by taking advantage
able to win a
P QR4
Pawn.
had no way
Q Kt Q
Kt Kt
2,
BxKt
Pawn.
P Kt
in order to
of his
Pawn,
RUY LOPEZ
The
text
Black's
18.
199
leaves
200
CENTRE GAME
43-
201
GAME
202
Q-B3
lo
PQ
opening the
way
with
Black
for his
book.
II.
If
BX
P,
Kt R3
P Q
completely shut
if
at
all,
move aims
3;
off,
with serious
now
of position.
The
text
"
This
loss
extricated,
is
P-Q3
by B X Kt.
it
also
CENTRE GAME
12.
B-Q3
Kt-Qs
was
simple,
and
13.
is
B-K3
B-Kts
a serious mistake.
interesting,
R K
perfectly safe.
13-
This
203
and though
The
position
was most
been 13.
.R
Kt
5,
the White
14.
Pawns
Kt Kt
are isolated.
s!
RxB
better.
QXB!
Kt Kych
GAME
204
i6.
??
GAME
2o6
my
considered that
King
have to withdraw
will
is
his
safe
from attack.
Queen via
3,
White
and Black
29.
30.
K Kt
R Qi
R Qi
P B4
They
Q-R3
Q-Rs
K Kt P.
of the fray
home.
and
at
now
Queen must be
32.
of
in the middle
therefore Black
command
holding
moment, on account
3 for the
Besides, the
Rook and
must
utilise
in material,
everything at his
in order to succeed.
R(K2) Q2
K-Ri
threatenmg P Kt
Q Ksch
P-QKt4
33.
5;
34.
and
take on account of
Pawn.
Q-R5
Q-Kt2
line
QXR
ch.
CENTRE GAME
35.
K-Kti
doubtful
if
force as
gradually brought
it is
The
the King.
Black has
because of
5 ch woxild
passed
Pawn
RXR
38
Rx
R,
BxP
ahead.
P-QR3
RXP
R(Qi) Q2
R-QKti
40.
Q-Kt3
R-Kt6
41.
Q-Q6
37-
38.
39-
is
QxP
now
It
is
PxP
great pressure.
RXP
position
difficult.
36.
37
P-Kts
best play.
207
Q-Rs!
P B5
Q
clear
GAME
208
P B6
41.
BXP
game
it
is
would
is
also
altogether gone.
move
but the most effective one, the move that wiU make
GAME
9.
209
Wliite: J. R. Capablanca.
I.
Black: R. Teichmann.
GAME
2IO
text
move
that
is
it
QP
leaves Black's
isolated,
and
KR Qi
14.
The
15
alternative
BB
2,
KtxB
P Kt
16
s;
14.
Kt QR
4,
15.
KtxKt
P Kt4
16.
RxR
QxR
17.
Kt-B3
Q-B5
Kt4;
Kt (B 4)
.P
at
Kt
2 is inactive
is
Pawn which
Queen's
Kt Q4
18.
Not, of course,
R B
R B
7.
R Q
and there
because of
QxQ
18
19.
QX
Q; Kt X Q,
would be no good way to prevent
4,
Kt(B3)xQ!
They
and
Now
19
4 or ready to go
White threatens to take the open file,
Knights' moves.
move.
R B
The student
examine
sholild
211
may
game
not altogether
is
most
of the
lost,
kind;
difficult
be said to be
the defence
indeed, I
If
lost.
is
at least
must confess
next move.
Kt B
20.
If2o...B
R X Kt
25 R Q
;
Qi;
BX
23
2,
P and
22.
Kt,
R B 2; 22 Kt X
B X B 24 R X P, R B
else,
is
then
5 ch.
Pawn
B X
If 20.
ahead.
Kt, doubling
way
giving
up the
that no
KR
relief
the
Pawns.
White threatened Kt
such a
.B
K X Kt
P Kt3
Kt X B
Kt Q4
practically forced, as
is
B,
This
Kt Q6,
and White
moves anywhere
KB
21
K B
s!
is
pinned in
or abandoning
the open
file
GAME
212
would immediately
23.
sieze
it.
P-B3!
P-R3
23-
up a Pawn, as
Knight.
24.
25.
26.
BXP
P KR4
BB 4
Kt Q
Kt B 4
Kt K3
him the
273
best chance to
draw.
27.
27.
.P
Kt X Kt
KX
Kt
X Kt would
K
R KRi
R Q2
bad,
P K
4.
The
was
to play
and B
and
R
5,
P Kt
3.
text
move
is,
R 4
White meanwhile could play P Kt 4
5
and follow
it
up with P
R QB 2!
R QB
30.
RXR
BX
GAME
214
K B2
31.
f-
P-Qs
31-
Practically forced.
march up
to
4 and then to
by putting
his
and win
just as easily.
32.
If
King at
QB
3 then the
White King
Kt
7,
where
it
Q Kt
3738.
215
P, but indi-
P.
K-Q4
B Kt
Resigns.
to have reaUsed
by
this
time
P.
and obtained,
Once he obtained
he tried for
that,
advantage of a Pawn.
itself
into the
ma-
one of the
GAME
White;
10.
PETROFF DEFENCE
GAME
2l6
lo
fine
move.
The
point
move behind
in
get a cramped
game
if
will
B-K3
it
in preference
to
QxQch.
8.
9.
'
10.
11.
12.
It is
On
now time
Kt
B3
B X Kt
P Q4
P KR3
QXB
B K2
Q Kt sch Kt Q2
B Q3!
White's side
we
find the
in a
somewhat odd
place, it is true,
PETROFF DEFENCE
White
is
217
White's position
is
manoeuvre.
On
thing
first
we
notice
is
that
The Bishop
to.
at
2
its
cause
on the King's
QxP, R Kti; Q K4
wins a Pawn.
because
Nor can he
Q R
K Kt
side be-
threatening mate,
in
imminent
P R 3 because of B X P
i
because of
Kt Kt
5.
is
in White's favour.
P Kt4
12
To make room
Kt 5.
13.
giving
find a
P KR3
up a Pawn
in
an attempt to
initiative.
4;
It
was
ch, followed
2,
game
him to
and should
free his
difficult for
Kt X P
00
it
then
by B x B.
4,
PQ
5,
GAME
2l8
IS-
QXP
Q-K4
16.
P-QKt3
14.
lo
QR Kti
Q Kt2
P-QB4
Knight to
The
plan, however,
development
is
17.
00
18.
Kt Qs!
PXP
Black
and, as
lose
will
them.
B Qi
18
19.
B B4
Kt B4
20.
QxP
QxQ
PETROFF DEFENCE
The
a
B X Kt
BB 3
23.
QR-Qi
BxKt
threatening.
is
and
it is
is lost.
The
only because of
its
value as a study
is
interest,
game
Kt X Q
B xB
Queens when he
that Black's
22.
21.
219
it.
move
The
rest of the
24.
220
RUY LOPEZ
White;
221
GAME II
Kt R3
Q Ki
222
lo.
to advance his
is
If
he plays
it.
If
Q Kt P
PQ
he plays
Kt 4
first
Kt
5.
As a matter
of fact
White played a
once play
Kt
was the
5.
11.
12.
13.
He
P Q Kt 4 and
simplifies,
R Kt i!
P Kt4
P QR4
then
PQ
he could at
4 and
PB 3
Kt B 2
BxKt
in order to play
He may have
Kt Kt 4 and
K 3.
also
done
RUY LOPEZ
14.
223
RXB
possi-
a counter attack.
,
P-QKt3
14-
He
is
of
his
it
The only
P Q
Kt 4
alternative
looks bad.
15.
P-Kts
16.
PXP
17.
18.
it
White
BPxP
P-QR4
Q-B4
Kt-Q5
P B4
will
is
now
P Q
4,
to drive
up
5.
There
is
away the
free to play
GAME
224
is
to prevent Black
from
...
II
sacrificing the
Rook
for the
FRENCH DEFENCE
GAME
12.
FRENCH DEFENCE
(New York,
White:
R. Capablanca,
J.
1.
2.
3.
4.
P K4
P-Q4
Kt-QB3
B-Q3
1918)
Black:
P-Q4
Kt KB
perfectly natural
cannot be bad.
PXP
4
4
O. Chajes.
P K3
P Q B
225
is
KtxP
6.
Kt X Kt ch
^Kt Q2
KtxKt
7.
Kt-Bs
B K2
226
8.
This
played to prevent
is
B Kt
for
which
2,
Black in
Q Kt
GAME
Q K2
is
P Q
Kt
3,
followed
by
this variation.
B Kt
12
5 ch,
If
BQ
10
Kt K
P
and
0-0
P KR3
B KKts
Of course Black could not play P Q Kt
of B X Kt, followed by Q K
8
9.
3 because
4.
10.
B X Kt
11.
Q K4
BXB
P KKt3
King's side.
R K
was
P KR4
P-K4
12.
This
is
merely giving up a
B.
Pawn
in order to
come
FRENCH DEFENCE
any compensation
for his
He
the
game out
227
that way.
It
bad.
is
to fight
13 Q B 4,B Kt 2; i4QxBP,BxP;
16 O O O with considerable
IS Kt X B, Q X Kt
thus:
advantage
of
13.
14.
15.
16.
17-
The
for White.
position
text
move
suicide.
B-B4
BxB
B Kt 2
Q K2
PxP
Q KB4
00
RxB
Q-B4
QR Qi
17
18.
KR Qi
R K
i,
R K
3.
threatening P K
6.
RxR
R Ki
18
19.
20.
Of course
if
Black with a
21.
RxR
P B3
BXP
Kt X
Pawn minus
B,
fights
QX
Kt;
very hard.
R K3
P QB3
move, because
to be
after
B x P; Kt x
B,
Qx
Kt;
GAME
228
R K
3,
Black could
now
12
play
Q Kt
defending
the Rook.
P QB4
21
22.
23.
White's plan
K B 2
P-R4
now
is
P Kt3
24.
side,
where
FRENCH DEFENCE
22g
if
PK R
s,
P X P; P X
P, the
He
sees
Queen goes
R 6,
GAME
230
Now
12
White
is
ready to advance.
39.
39... P
P KR5
K Kt
*PXP
Q B
5,
Q Kt
4,
4 would be answered by
Against
K Kt
practically
Q K2
PxP
i;
forcing
exchange
of
Queens,
Uttle trouble in
after
winning the
much damage
Q-B5
K-Kti
ing
R Q
i;
R Q
against which
Kt Kt
6 ch.
42.
R Q7
BxPch
7.
His best
White could
4,
threaten-
FRENCH DEFENCE
231
K Kt4
Q B3
Q Kt2ch
KtxB
K B4
Resigns.
GAME
13.
It is
piece,
RUY LOPEZ
(New York,
White:
J. S.
I.
Morrison.
an instance of the
1918)
Black:
J.
R. Capablanca.
GAME
232
13
maximum
we might
this note
strength
(Compare
8.
Of course not
The
by
10.
B3
because of
2;
Kt
9.
Kt
K Kt K
alternative
followed
B Kt2
Kt B3
B Kt 5
Kt Q
3;
to be
Kt
at
KB
5.
it is
3.
P-KR3
Q-Q2
B KR4
An
error of judgment.
White wants to keep the
Knight pinned, but it was more important to prevent
Black from Castling immediately. B
B 4 would
have done
this.
00
10
11.
0-0-0
Bold play, but again faulty judgment, unless he intended to play to win or lose, throwing safety to
the wmds.
The Black Bishop at Kt 2 becomes a
very powerful attacking piece.
White's, therefore
it
will
is
offensive.
II
12.
KR Ki
R Ki
RUY LOPEZ
his
QR
on the open
P K Kt
4,
that the
Rook
file,
and
to the centre
foUowed by Kt
by
P.
P Kt4!
12
Now
233
KR
is
in the centre,
B Kt3
which he cannot
up the pressure
in the centre.
Kt KR4
5,
Kt X P
etc.,
14.
XB
PX
P
Kt,
winning a Pawn.
Kt-Qs
P-R3
freely.
GAME
234
13
B-K3
B-Q3
15.
P B3
16.
With the
last
of Black's
at
his
Kt
his
Queen at
to check at
KR
QB
White
(Compare
game
P B4!
2,
7.
16
Initiating
K P,
its
Q B
this
no
is
reply,
and
it off
at Hastings.)
17.
The Bishop
is
P KR4
now out
PB
of action.
White naturally
RUY LOPEZ
235
i8.
PXP!
PxP!
which
is
move accompUshes
20.
R Ri
K Kt
retire his
if
it
Bishop to
immediately.
game
Since he would
sooner or later, he
It is doubtful,
it
how-
would be possible
Kt K4
20
21.
It
Black's object,
B B2
ever,
not actually
have to
if
was
Kt X Kt
difficult
RX
to decide which
Kt
way
to retake.
GAME
236
13
it
prepared for
Now
B R2
Kt
B3
may
It
2.
the key
Q5
is
to White's defence.
23.
White
P-KKt3
have play
23
Kt X Kt
ening
ch,
The
QX
alternative
R R 4, and also Q K 3.
notice that
that he
is
Black's drawback in
is this fact
out longer.
that
makes
it
possible for
the fact
R.
It
White to hold
23-
24.
25-
GAME
238
14
R K8ch
31
RxRch
33.
RxR
K R2
34.
K-Kt3
P-Q4
32.
the quickest
way
BB
35.
BxP
PxPch
36.
K Kt4
P B6
PxP
P B4
K-Rs
R Ksch
37.
38.
39.
40.
41.
RxPch
RxB
K R2
B-K 3
R Q8ch
R-Q 7
Resigns.
GAME
14.
(New York,
White
2.
3.
4.
5.
6.
7.
This
is
Black
F. J. Marshall.
1.
1918)
P-Q4
Kt KB3
P-B4
Kt B3
B Kt5
P K3
RB
I
J.
R. Capablanca.
P-Q4
Kt KB3
P-K3
QKt Q2
B K2
P B3
during a Tournament,
good
results,
8.
if
239
me
GAME
240
14
entrenched in his
three ranks,
QR
and
play
finally
first
Q Kt
when
full
by
I.
It
truly an
Kt B4!
P-Qs
was
is
P.
Kt B
an advance on the
initiating
carefully analysed,
is
given time
2.
if
and
carelessness
game
on
my
had played
part,
but Mar-
only
BPXP
The
position
is
but also Kt
XP
followed
by B P x
P.
full of possibilities.
PXKP
B X Kt
Kt X P (K
241
3)
QXB
QR
QB
when
P,
I could play
4,
my
be seen,
But, as will
surprise for
little
me.
18.
Kt Q4I
Q K4!
19 R R
18
Of
course,
if
18.
x R P;
.Q
would win
The text move is probably the only satismove in the position. The obvious move would
the Queen.
factory
have been
Q Q
2 to
defend the
K Kt 3
Q
I,
(threatening
Q KB
2;
22
assiures
5,
PB
P,
3;
and then
20
The
i),
text
K R i 21 Q R
P KR4, with a tremendous
Q R Q
advantage in position.
hand,
QB
least,
GAME
242
19.
KtxP
14
White
itself.
because of
PB
is
afraid to play 22
24^
P B
4.
P-Ks
To prevent P B
P-KKt4
22.
RXK
P.
mz
a
23.
This
P KR4
White expects
to disrupt Black's Pawns, and thus make them weak.
is
PXP
23-
isolated
this
Pawn
exercises
Kt 3 and P R 6 and R 7 at
to be followed by R
enormous pressure.
the proper time.
24.
White
R K
cannot
stand
the
slow death
any
longer^
GAME
244
14
He
by
giving
up
his
on the King's
by taking the
side.
R-K3!
24
Much
R Kt
of the threat
25.
R Kt
Rook atK
i,
because
3.
R(Ki) QB
Preparatory to
3.
K Kt2
The game
Pawn
initiative
it is
is
going to be
P QKt4
To prevent P
Kt
5,
P Kt4
defending the Knight and
28.
P-R3
K B I
R-Kt3
R R7
lib-
245
White
loss.
is lost
any
case.
29.
K Kt
30.
P-Kt3
P R6
P-QR3
31.
all his
PR
RxKP
P-K6
R R
If 33
35
ch;
something
lose
KxP,
R R
ch;
K Kt
i,
8 mate.
32.
P Kt4
33-
P-B3
P Kt
5,
R X R, R X
PR
R R3
7
ch; 34
P, winning easily.
K R
i,
RxKt;
GAME
246
3334.
14