Professional Documents
Culture Documents
CELTIC
AGE
Sourcebook
,'Little
]{..;:
Peo
~~-
A\ d20
The
Guide
to Fairies
p le
"D20 System" and the "D20 System" logo are Trademarks owned by Wizards of rhe Coasr and are
used according to the terms of the D20 System License version 2.0. A copy of this License can be
found at www.wizards.com.
The Open Game Content in this book includes game rules, character and creature statistics. and
similar material using the D20 system. This contenr is denored by irs placemenr in
in bold
italic
bordered-style sidebars and the presentation of rhis book as a complete work is designated Product
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This is a work of fiction. Any resemblance ro actual persons living or dead less than 1500
purely
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Avalanche
p.o.Box 4775,Virginia
1-800-564-9008
Copyright
Printed
2002
Press
Ltd.
Beach,VA 23454 USA
www.AvalanchePress.com
Avalanche
Press LTD.
ISBN
1-9320191-06-8
in the United
States
of America.
All
rights reserved.
First Printing,
2002.
years
is
Foreword
04
0'5
05
06
,Part
3: IrishFairies
33
The Sidhe33
Tr,nang
35
,36
The Gentry
Legendary Irish
Fairies
" Size
'
Appearance
06
O6
Magic
Dependence on,Mortals
,Fairy Culture
06
O7
08,
Trooping Fairies
Soliraiy Fairi,es
08
,08
TheEllyllon
1:I1e;Ty lwyth Teg
'Seelie versus
FairyHelp
09
09
The Gwyllion
'Legendary Welsh Pairles
Unseelie,
Fairy Morality
GeneralTenets
II'
Cruelry'
Bad Behavior
Humorless Individuals'
12
13
14
Theft
Cleanliness
Fairy Trees
14
15
15
Changelings
Herbs
Objects
Fairies
Loireag
Part,6: Gallic Fairies
Trooping Paities'
49
49
52
52
53
53
'54
54
57
'57
58
18
Korrigan
Lutin
Legendary Gallic Fairies
58
58
58
Time
,
Solitary,Faities
21
20
'22
23
24
24'
Oberon
Titania
Puck
'24
2,8
Robin Goodfellow,
33
Bfind
61
Groac'h
61
'22
29
'
47
47
Solitary Fairies
20
'43
44
47
18
Fairyland
Entering Faityland
from the,Morral World
Goblin
Hobgoblin
,
Legendary English
Fairies
42
ap Knudd
Queen Mab
Legendary Scottish
'The
'Hord"
Ited Cap
19
19
Brownie
41
17
17
39
Fairies
Part 5:,Scottish
Fairies
The Seelle Court,
The UJnseelie Coutt
16'
from Fairies
36
36
36
Banshee
Part 4: Welsh
:10Gwyn
10
Privacy
Protection
,Actions
Bodb Dearg
Legrechaun
61
Templare.
PI
Regional Modifiers
Faity Powers
63
65
Fears,.
,Fairies'as PIayer Characters
,Pairy I'eatS
70
70
72
Fairy,Magic'Items
7,3
75
Credits
61
76
legendary
Foreword
When
I first
researching
I did.
in that
monsrers
expecred
it. In a sense,
creatures
fairies
treated
began
book
co put
Several
for
fairies
of the
are often
classified
as
with
from
both
stats
rules.
Open
Game
put
Part
Content
the "fair
for building
for your
game,
material
into
and
folklore
entries.
to do the
even
So I put
fairies
several
aside,
for
reserving
for
them
thcir
When
book,
I began researching
them for this
I was struck
by a second
realization:
not
only
from
own
subject
if I dedicated
to country.
I found
fairies
different
were
it varies
from
in turn
surc,
shared
different
certain
differed
some
that
material,
goal
though.
book
books
I didn't
or that
to create
a book
word,
"authentic."
all bascd
such
Others
they
fairies
legends.
and
in this
Some
Puck
of them
to recreate
charming,
and they
cultures
from
book
reveal
a little
they
sprang.
which
is organized
them
into
the fairies
of various
in general
several
terms.
countries'
descriptions
found
within
regions
we explore
2 through
fairy
myths.
kind
to place
gaps
on
of the
the "legendary
For example,
of the fairies
I placed
Oberon
myths.
his entry
In other
was some
in with
For instance,
are frequently
there
are other
and
the differences
that
it seemed
cases,
different
made
has
with
a fairy
names.
in the story,
separate
Titania
the
in
difference
and
is
in England,
his appearance
by several
but
they
charaeters
and
Queen
seen
as the same
character,
cases
where
are not,
they
were substantial
wise to create
Europe,
of their
charming.
enough
separate
The
your
some
in
and
entries.
Fairy
thtough
they
Ointment
their
so that
Glamour.
await
you.
John
R. Phythyon,
The
is
6 examine
Lawrence,
Kansas
September
2002
can be
and
other
Jr.
times
So anoint
are
are helpful,
connecting
Now,
campaign.
stilI
they
many
humanity
they
and
But
constantly
culture.
d20
with
Sometimes
a nuisance,
and
the many,
interaction
mortals
a fairy
that
up the
them
sometimes
General
of fairy
are discussed,
there
truly
if
in the Celtic
what
Parts
of each
them
just
When
stories
the
parts.
an overview
of fairy myth. It
general
trends
and similarities
Here,
appear
human
seven
to make
are used
separately,
throughout
so
who
fairies,
and
about
book
product
of the
Woman
first gives
highlights
Wotld.
of the people
for
AGE. Some
this
since
country's
Mab
are
the legends
is a supplement
in that
use
Gaul.
would
of them.
them
suggestions
on the organization
fairies
I separated
book
I have tried
reflect
of
I didn't
one of those.
case, though,
that
a
on actual
of the Mountain
type
this
countries.
Shakespeare's
caused him
of this
to write
this
note
and
English
was to
want
can
as the king
Wales,
to mc
book
campaign.
another
that
as Oberon
The
seen
detailing
for your
just
wanted
just
There
on the market
want
obvious
this
in the presentation
on fairies.
monster
that
became
to integrate
even
CELTIC
I have tried
of several
in
it by region.
I had another
d20
and
the legend
way to write
There
fairies
fairies"
where they are most famous.
In many
cases, a particular
fairy appears
in the myths
they
country
campaign.
characters.
that
have
final
book:
To be
I read
but
county
It quickly
the best
organize
which
on which
which
originated.
about
One
who
fairies.
and
presented
You
but you'll
your own.
Welsh
ones,
Irish
characteristics,
depending
cases
that
rules
is
to help
customizing
on how
Press's
herein.
country
English
than
new
material
ftom
it interesting
were
player
in mind
Avalanche
a lot of source
to work,
tips
section
is designed
your
and
on games
in that
and
adventures,
fairy
Keep
volume.
is there
which
your
are
7 focuses
into
are rules
there,
country
of the myths
and
folk"
"fairy animals."
However,
it became
obvious
early on that there was far too much
justice
each
capsules
your
you
little
in
eyes with
can see
People
Origins
The
term,
French
were
"fairy"
word,
originally
Fates
derives
"fay,"
magical
the Old
"fates.'~
associated
(Latin, fa'a),
such
from
meaning
with
and later
Fairies
the Three
came
to mean
creatures.
Ainsel
Ainsel
subject
is a playful
of
a
spirit
fairy
Northumberland.
widow
He
the
beings
lie fairies.
immortal,
and
human.
not
They
they
But they
cannot
their
aid and
in their
intereSted
(and
been
roused.
quite
gods.
some
expecting
that
The
son,
however,
the
hearth.
They
sufficient
to hold
such
only
beings
even
after
and
and
their
boy
it
dialect
of the
fire
reputation
and
they
fear
fairies.
for mischief
wield
diminutive
strange
beings
They
are
and
she
voice
has
and
are willing
peaceably
with
anyway).
With
the exception
Unseelie
Court
in Scotland
Gwyllion
as charming.
their
own,
imagination
humanity
in Wales,
They
and
they
have a
other
magic.
moSt
have
have
yet,
boy
these
her.
of the dreaded
into
replied
Furious
fairy
mother
chimney
human
She
the
to
for millennia.
5
then,
bed
down
that
with
juSt
kicked
"Who
has
his
own
after
all,
as the
the
fairy
the chimney.
My Ainsel
her
her
foolish.
had hurt
daughter
of her own
for being
a loud
mother
that
right
boy
embers.
direction,
fairy
Terrified
the fiendish
all of
the
been
can be seen
fascinated
JuSt
the chimney,
arrived
the
the
down
the cause
a character
so
it up
in Ainsel's
of
being
and
In
translated
dimmer,
screamed.
jumped
Ainsel
of the time,
fairies
and
house.
her name.
that
had
mother
to-coexiSt
(moSt
a small
Ainsel.
this
Stir
out
you?"
mother
trouble,
And
asked
grew
flew
boomed
mortals
her.
the
was
he
to sit by
the chimney
area,
at it to
Sparks
hurt
MoSt
if
follow
about
the
His
get him.
herself,
thereafter,
down
come
and,
continued
Shortly
came
that
poked
serious
anger
night,
fire.
fairies
he would
replied
The
the moSt
are rare)
permanent
of
night.
They
though,
In fact,
are
the
at
flitting
Amused,
than
by
that
house
began
are
of them
to mortals.
in bringing
to humanity
more
to for help,
sway.
harm
they
though
are not
evil of them
are magical,
succor
be appealed
nations
human
are somehow
even
powers
and
are not
worshipped
do offer
the gods
sit
him
fairy child
between
to
warned
wasn't
Tired,
son
to go to bed one
preferred
into
Somewhere
A willful
refused
mother
that is the
tale
in
for
injury,
back
up
the
the
all
Fairies
have been
dead.
Some
associated
legends
with
tie them
spitits
of the
ro humanity
firmly
in this
fashion:
occasionally
a fairy
funeral
might
be seen
by a human
onlooker.
The
person
himself
would
see a miniature
or herself
presaged
the individual's
possible
thar
of the soul
Eatly
they
other
times,
were
Heaven
they
were
deemed
but
too
not
Thus.
was a little
them
were
rebels
been
seen
simply
villainous
vile enough
time,
however,
they
magical
race of little
of their
own.
were
troublesome,
mischievous,
helpful.
lived
still
They
took
This
book
most
approach.
and
fairy
category,
Fairies
closely
other
and
beings
hindrance
that
times
or adjacent
humans
but
that
are treated
than
fall into
the
here
a help
sometimes
but
they
as well.
and
a
mean
live in our
are more
does
beings,
appearances
and
similar
the
Celtic
World.
All fairies
work
magic
of one
Some
spells,
cast
fact,
fairies
abilities.
have
tiny
human
as a male
weave
hold
others
largely
They
to assist
time
sott
grant
illusions.
items
at one
they
These
All fairies
do have
come
in all shapes
part
enough
or they
human's
knee.
to be more
beautiful
While
the
and
to be small.
sizes
Most
hand,
have a malignant
share
than
this
fairy
stand
The
or another.
wishes,
them
in this
and
is the more
disposition
still
carry
work.
"fairy,"
most
and
In
meant
the
set tends
taller
when
This
likely
it will
down.
Glamour
humanity.
6
It is not
leaves
Most
able
morrals
unexpectedly
coins
spot
cuts
to
unnoticed.
fairy
from
illusions
meddling
though,
and
to penetrate
it does
is why
into
them
for
perfect,
have been
These
of human
remain
mortals
Moreover,
applied.
It allows
as the basis
spy on fairies.
as turning
that
the sight
or otherwise
affairs.
rule,
that
from
prevents
humans
a universal
tOwards
them
operates
generally
qualities
to as "Glamour.'~
of the time.
invisible
in their
lucky
as high
magical
refetted
shield
Glamour
they
are
of an
about
smaller
their
is not
true
true
sometimes
the word,
cettain
are collectively
are
properties
companions.
the larger
on the
disparate
However,
characteristics.
adult
it does
because
malignant.
is specifically
throughout
become
either
this
the
Because
and
generally
fairies,
magical
gods.
below.
fairies
a fairy,
smaller.
for Welsh
beings
tend
victims.
has some
to have an impact
of a fairy. While
others
than
Size
While
smaller
to be uglier
are more
appear
use these
in their
This
being
tend
Their
vile
relationship
The
fairies
specimens
they
fear
its appearance.
People
very fair
to region.
of their
is a definite
to good
have
in appearance.
and
beauty.
and
region
"enchantment."
It later came to mean
people who used these powers.
Like human
discussed
beings,
and
to fly. They
hair
from
to invoke
and
fairies
Magic
Characteristics
certain
size
beauty
usually
They
to it. They
less
size
of
are both
don't,
there
larger
last
blonde
are reflective
In Wales,
comely
them
to be ugly
visages
most
of clothes,
allow
varies
on human
evil Little
number
this
contorted
parallel
but
that
bodies
between
powers
as supernatural,
to humanity.
rhey
as a
affairs.
rhis
powers.
mistake.
are extremely
the finest
tend
and
more
are a great
this
stature,
fairies
have luminous
though
designs
occasionally
forces
defined
special
humanity
follows
there
nature
are best
immortal
and
from
in human
However,
spirits
with
wear
wings
faces
frequently
apart
an interest
to be seen
beautiful,
Evil fairies
in
to be condemned
people
They
Little
to do with
of their
make
diminutive
Good
gossamer
skin,
at
as bad angels
to remain
came
people
their
human.
often
had
OU[. and
to Hell.
Over
It is the limitations
many
Despite
look
ahead
who
east
to as "the
has nothing
Appearance
it is
to be Fallen
and
size.
this
of
in question.
believed
referred
Ironically,
However,
typically
death.
spirit
of the person
Sometimes
defied
who
the fairy
Christians
Angels.
own
This
are frequently
People."
their
version
in the casket.
Fairies
more
fairy
not
illusions
ultimately
a fairy
out.
it and
last
when
forever
such
break
its
In addition
remain
to being
hidden,
shape-shift.
winged
the means
Glamour
While
person,
by which
also
allows
itS normal
a fairy
size
or a fully-gtown
use these
illusions
for a variety
the least
of which
is to infiltrate
and then
test
again,
people
though,
expose
the
human
magic
Holly
of
They
human
While
the
use of holly
in and
kind
all fairies
Glamour.
screen
have
While
them
appear
from
in other
fool
fairy
they
truly
magical
mortals
shapes
eyes.
The
are and
illusions
the ability
their
or those
to see through
powers
or allow
and
forms,
they
do not
People
see things
are not
misled
by their
of their
companions.
in
foul
Despite
on Mortals
their
plans
insistence
of some
human
beings,
mortals.
fairies
They
be left out
believe
for
them
will suck
sleep
the blood
Likewise,
The
out
of the living
will
the
Lirtle
these
provide
and
things
they
them
territory.
Druids
Manx
They
in return
this
some
for
itS
is severely
Fairies
are also
children.
Both
purposes.
known
famous
Children
magical
as a fairy
powers
does
as a human.
than
The
plant,
and
thus
ash lose
believe
that
the Earth
winter
trees
their
such
leaves.
holly's
It
keeps
the
sacred
and
as
The
purpose
beautiful
during
is
the
months.
what
they
the
women
on pages
Human
women
then
raise
lack
the full
Fairies
them
access
he or she would
never
child
as fairies
powers
some
their
mortals.
is
to
remain
have had
upon
7
It seems
apart
them
from
for mating.
to half-fairy
too.
of a true
in the ways
have
on changelings
are kidnapped
for a weakling
healthy
information
16-17.
give birth
do acquire
and
reptoductive
given
More
appears
individuals
a strange
if not
for stealing
and
snows.
to be sacred.
throughout
winter
educated
are exchanged
the
holiday
fairy
or a
will leave
It's
but
to be for
the
fertile
to appease
of them
as a "changeling."
raised
oak
long
cannot
holly
deciduous
to keep
punished.
seem
since
of
behavior
the generosity.
he or she is rewarded,
person
would
part
the winter
hold
greenness
druids
milk,
A slighted
If the mortal
Once
do not
on a home
of extortion.
want,
who
is worse.
of havoc
Additionally,
giftS
if they
with
be
dominant
holly
as
tradition
also
when
They
on to more
tolerate
the alternative
community.
sort
moving
CeltS
all sortS
and,
out.
with
at
not
the
seen
is a coniferous
steal
cattle.
the locals
before
can wreak
anger.
even
be
coincided
they
frequently
as tithes,
punish
MoSt
because
People
sometimes
bushes
havoc
or fairies
while
to
the
grain,
get them,
then
done.
be left
they
wreak
singled
became
ChriStmas
instead.
butter,
take
is not
must
they
holly
would
decorating
come
water
is
woodland
the practice
they
or
religion,
on
can
againSt
likely
of
adopt
that
Christianity
that
so that
and
would
so
persecuted
the
dependent
at night
this
water
and
to destroy
for example,
to drink,
where
that
seem
demand,
have something
on a home
number
fairies
tradition
in
to
the winter.
firSt
on privacy
of their
as a
with
to come
as proof
observation
Christians
Dependence
homes
it is one
At night,
sheltering
during
holly
It is intended
The
in
animals
own
their
leaves
weather.
rooted
as
the
has
string
to the fairies
the cold.
nestle
the winter
but
purpose.
in from
to
Little
about
modern
Christmas,
CeltS
be an invitation
may
them
during
of decoration,
a practical
Finally,
in
for
traditions.
leaves
is.
used
as a decoration
ancient
Once
off and
it really
traditionally
times
not
society
behavior.
can wear
for what
form
being.
of purposes,
for good
this
the fairy
to
is as a tiny,
can assume
an animal
they
fairies
of the
measure
own
than
that,
fairy,
they
and
children
but
they
People
of magical
but
Steal
humanity,
to propagate
These
Little
children,
Such
children
they
the race.
are
and
ability.
they
those
desires
do so
of
to
are dependent
Fairy
Solitary
Culture
Fairy
culrure
reflect
varies
by region
rhe beliefs
quesrion.
In rhis
way. fairies
borh
beliefs
of rhe local
in rheir
have
regional
However,
rhey
Trooping
This
Fairies
group
People
similar
is rhe one
with
to human
and
work
(usually
enjoy
celebrating
celebrate
queens
and
magic
and
this
fairies
are ofren
with
concepts
such
differences.
Fairies.
Solirary
the
Little
times
thought
"fairy."
have
These
that
tribes
They
and
such
are celebrating
as well.
are much
human-like
unknowable,
their
Solitary
the former
miniature
human
beings,
and a slightly
Trooping
albeit
help
that
in
accidentally.
person
Many
with
like
or some
Trooping
often
Fairies
inspire
treasures
to please
humans
usually
with
Despite
peaceful
that
societal
themselves.
is able
a
or a fairy
thar
most
They
make
to befriend
privacy,
and
their
it. Fairies
and
foolish
atrempr
Those
Trooping
found
by morrals,
they
society
punishing
before
seem
their
and
the mortal
society
their
behavior.
the
in
treated
well
set
chores
they
to
simply
welcomed
in payment
behavior.
are the ones
Fairies
most
often
typically
travelers,
from
if they
find
come
into
a distance
feel so inclined.
has a run-in
with
the Solitary
exist
opportunity.
fairies
variety.
meet
though.
kind
souls
to proceed
their
react
discovers
without
fail to keep
There
at night
beings
Such
and
should
retribution
is swift
and
is these
faities
are best
loved
to offer
to magical
human
mischief.
or
on how
gifts
best
never
the human
that
are
chores
human
of
encounter
humanity.
bargain,
something
arbiters
to help
perform
a ptice,
do so at
they
standards.
seek
in
to sit in
rhose
a problem.
being
addition
8
with
come
have
them.
their
or advise
and
themselves
punish
who
varied
malignant.
prefer
appoint
and
do not
humanity
Others
They
is more
are simply
to plague
behavior
gifts
People
Some
every
offer
violated
of Little
They
others,
and
guard
who
are not
observe
encounters
group
These
Most
who
hassle
action
who
This
who
to rob them,
to feel doubly
is exposed.
often,
Solitary
or simply
being
More
into
playing
water
on the home
either
take
and
perform
Fairies
They
then
hearth
may
poor
"host's"
While
good
resulrs.
jealously
they
havoc
judgment.
Fairies'
generally
benevolent
nature,
it is the rare human
being
with
and
trouble.
and
activity.
the ones
sometimes
disastrous
interact
angrily.
funeral
to steal.
are welcomed
to wreak
the home,
Trooping
and
when
are also
react
encounrer
concern
a fairy
other
mortals
greedy
stories
onto
who
come
about,
tend
their
type
they
the homeowner.
human
mortals
rewarded
further.
clean
them).
humans.
wings,
some
fairy
stumbling
celebration
them
rhat
favorable
Those
flit
cause
for
in miniature.
fairies
fairies.
pranks
have
are sometimes
There
a nice
for
usually
It is these
rhan
will beset
who
or favors.
If they
(by having
set of morals.
culture
Those
fairy
In
in the
of the Solitary
at night.
aside
and
to be much
different
Faity
culture
alien
seem
as many
counrerparts.
are sometimes
to spirits
or playing
are tormented
the house.
to the fact
People
than
akin
rhem
coins,
or
Ot vengeance.
They
to the
trinkets.
places
testing
reactions
in
often
figures.
with
in the home.
themselves.
home
nights.
Fairies
the latrer
and
to amuse
Just
they
There
special
more
solitary
associated
more
are encountered
often
furiously
as
so do the fairies.
due
implies.
as chatity
travelers.
with
as the Celts
are
and
but
are more
Fairies
of any
perform
treasures)
Just
of the year
Samhain.
behavior
human
ofren
outside
rhey travel
a family.
rwo basic
societies
their
festivals.
is at least
Trooping
or with
Such
and courtiers.
certain
Beltaine
Still.
groups
they
mosr
They
cteating
is more
magic.
small
are found
Somerimes
and
the term.
ones.
typically
rhar
Solirary
live in miniature
kings
their
organization.
wilderness
of in conjunction
Where
social
Fairies
firsr
Little
in
human
inro
and
fairies
rhe values
can be organized
Trooping
These
in rhe fact
paralleling
and
Fairies
ro
place
mirror
people
like humaniry,
groups:
rends
of rhe particular
beings
rhey.
and
of the
painful.
since
beings
Still,
they
in
it
Seelie versus
The
tetms
Unseelie
"Seelie"
designations
fairies.
and
and
not
However,
are reflective
"Unseelie"
the general
across
are Scottish
applicable
fairy
to all groups
meanings
of
Oak
of rhem
The
culrure.
Oak
sacred
The
Seelie
are those
fairies
in nature.
While
benevolent
actively
looking
content
to live in peace
Unseelie
but
are rhose
downfall
this
goal
human
classification
who
are dedicated
it is difficult
for
befriend
a society
said
group
whom
willing
are more
varied
though,
of these
downfall
Help
Some
fairies
beings.
individuals
has
will come
to do all that
desperately
with
the
is required
poor,
opportunity
Unfortunately,
fairy
Sometimes
simply
peculiarities
because
does
not
simply
too
known
to turn
fine
checks
planting
an acorn
that
limited.
usually
or orher
useful
out
after
Bonus
with
oak
and
always
on the night
the
that
planter's
as one
lays
the
seeds
(planting
laying
the
money
life
the
very
of a
acorn)
foundation
for
fortune.
tree
is part
If it grows
and
powetful.
faities
entet
they
of the
Fairy
in conjunction
ash,
the
This
is a place
the
may
atea
mortal
Tree
with
is blessed
in which
world,
and
be seen.
work
is because
the
the
Other
times
employs
People
into
so
in
dealing
promises
into
hawthorn
.
the
sees an
not
this
the fairy
Little
runs
does
society.
vegetables
horses
for
moon
is one
where
understand
of human
the magic
the magic
help
do
months
a + I Circumstance
Charisma
Just
Triad.
hope
injustice.
out
as planned.
Person
who
I I
is
the
time.
Such
behavior
also
virility.
A character
with an
gains
gteat
or her, is
a favor
who
against
Those
age
generation
so
The
cannot
of him
the Little
to right
new
other
typically
mortal
or has done
Frequently,
and
extraordinary
Either
it
and
person
protection
aging.
come
soon.
or provide
are most
The
only
to any
human
the home
repairs,
by a druid.
seduction.
in helping
They
by those
circumstances.
into
acorn
humanity's
into
make
of assistance.
fairy
towards
will
chores,
inspired
of
Finally,
are interested
evil.
from
some
year's
promotes
that
in the
immortality
vitality.
Solitary
likely
twigs
hung
against
cast
with
an acorn
of a new
They
perform
fairy.
views
it is far more
Two such
and
a Protection
been
to all Saving
protection
associated
faithfully
so
from
gain
effects
region.
their
a ward
spells.
had
It is
of
protection
such
as though
afforded
peaceably
in their
and
spell
carries
mortal
respected.
Evil
most
in oak groves.
red cord
offer
acts
most
world.
Bonus
against
youthful
as a goal.
Fairy
sorts
and
and
with
with
the
Celtic
offers
Those
This
is
While
the
of oak
Because
this
Fairies,
it shares
are conducted
home
to encounter
to coexist
alone
Fairies
fall into
on the
rituals
bound
mean-
variety.
being
by druids,
Throws
to
in making
of Trooping
as it is left
mortals,
Solitary
perhaps
+ 2 Circumstance
of Scottish
that
is
in the
revered
magic.
towards
delight
fairies
a human
with
strive
are hateful,
who
no ill designs
It is perfectly
one
They
Outsidc
and
long
and
plant
A twig
may
fairies
are of the
communities
They
are
malicious.
of the
has
be
are not
suffer.
most
not
they
creatures
beings
tradition,
are
they
them.
of humankind
nasty
may
humanity,
with
ar all times.
spirited,
generally
they
to support
be mischievous,
the
who
tree
have
coins
it is
and
is
a short
This
tribute
or mice
tticks.
the transformed
shape.
been
However,
time
is paid
reverts
the money
also
backfire
later
such
to its natural
turn
as when
state
to irs previous
such
to an overbearing
have
reverrs
item
can be convenient
as when
lotd
only
to
into
leaves,
but
it can
that
same
money
before
it can be spent
can cause
more
trouble
than
the poor
mortal
had before.
The
Who
This
Wife
Could
story
Scotland.
not
is
The
Spin
common
name
Fairy
Morality
Fairies
operate
morality.
one
of the fairy
in
behavior,
varies
violate
sometimes
ir is Habetrot
and
sometimes ir is Whoopity Stoorie
from
They
believe
abhor
others,
their
tenets
a very strict
sense
in certain
rypes
and
punish
severely.
of
of
rhose
This
who
is one
of the
and
so
does
husband
whether
is a laird
essence
or a commoner.
could
not
she
tried,
how
hard
make
thread.
Her
with
her and
told
not
make
for
month,
out
into
rock
and
began
she
could
since
possibly
aware
She
of
lifted
she had
After
been
fairy
up
underneath.
Habetror
had
mouth.
why
had
explained
an
She
been
her
she
on
solve
through
lip
asked
magic,
justice
them
that
they
the
a
transgressions.
is the only
wish
have
to make
for perceived
end,
they
and
had
those
not.
Tenets
fairies,
at least
variety,
are very
societies
that
those
of the trooping
like humans.
are remarkably
to basic
customs
and
the
The
that
Who
Wife
Spin
They
live within
close
to ours
humans
wife
Habetrot
spun
she
garments
the
fairy
told
thread
rhe problem.
was
was
able
clothes
the
create
around.
once
not
thread
husband
for
the
wanted.
so beautiful
to
he asked
Knowing
Could
(cont'd)
When
the
they
which
woman
crying.
and
Celrs.
for those
atound
discovered
problem,
her
ugly
by the
of mercy
she felr
a time,
fairy
pay dearly
adhere
on a
fulfill
rock
generally
victim
cross
feared
sense
of suffering,
means,
General
and
sat
music
and
This
lopsided
she
rhe
sitring
worthy
Most
the
house
ro weep
demand.
of
her.
She
are greatly
little
of
end
the
have
who
if she could
field.
not
husband's
became
left
they
Fairies
For fairies,
not
angry
number
divorce
the
matter
could
by the
she
though.
grew
her thar
he would
wenr
she
reasons
deem
The
No
certain
him
Distraught,
spin.
husband
garments
fairy
woman's
A woman
her.
rhe
that
for
the
him
So pleased
The
the
wife
finest
was he that
that
she repeat
the
fear.
that she could not, the wife
again
went
to
the
fairy
for assistance.
or if the
trickery
to the person
Fairies
their
is discovered
the fairy
have also
attempts
manufacture
known
to assist
or they
cease
amount
of work
of these
manage
fairies
humans.
somehow
is always
Even
etrors
and
back
chaos
They
of a product
reasonable
are well-meaning
to cause
humans.
much
craftsman,
Most
traced
was "helping."
been
too
and
working
can
long
has been
after
The
but
to flub
the most
to help,
it up. Dealing
endeavor
beneficent
how
her
the
fairies
they
with
People
10
to help,
but
this
idea.
She
bade
her and
her fairy
time
the
sisters
The
wife
agreed.
After
husband
asked
Habetrot
mouth
deformed.
for
Little
to invite
to dinner.
dinner,
the
done.
want
agreed
a different
wife
for a
are accidental.
a difficult
in
Habetrot
she had
The
result
had
fairy
of
Hotrified,
the
his wife
should
frequent
husband
never
become
replied
that
spinning.
declared
spin
so
it was
again.
that
and
recognize.
However,
differences,
usually
fairy
and
cause
a human
wrath.
They
are. overly
abuse
gifts
who
who
fond
sorts
take
at all costs
because
for
the
or cruel,
advantage
bad
manners.
will only
Hawthorn
(cont'd)
who
However,
of fairy
or bad-
should
they
who
dull,
have
of individuals
to
of people
are mean
who
rhat
to fall victim
are gloomy,
or those
distinct
transgressions
being
or otherwise
tempered,
worse
are some
are not
curious,
hospitality,
These
there
it is these
the
avoid
fairies
come
away
one
bush
properly
before
taking
branches.
The
bush
respectfully
addressed
rhis
is not
done,
guardians
encounter.
must
will
violates
rhar
taken
its
be
the
hawthorn's
rhe
If
fairy
person
who
tenet.
Hawthorn
singly
should
nor
be
Branches
should
only
be
grow
harvested.
of
must
and appeased.
punish
this
placate
any
when
the bush
bushes
grows
in a grove
of others.
Hawthorn
Hawthorn
plants
in
is one
of the
Celtic
lore
with
fairies.
associated
magical
When
properties
three
thar
It
that
magical
are
ofren
has
make
several
ferriliry.
Maypoles
commonly
weddings,
also
household.
that
when
Privacy
The
Fairies
chastity.
are placed
is
under
its
the
are
branches
upon
LIyr
greater
to
inrended
encouraged
with
and
succor
from
so will
find
to
them
provide
bounry
depressed
is
also
homestead.
in
their
sad
the leaves.
happiness
carry
and
them
rhe
catch.
Those
rhey
A branch
of any
though
had
been
as though
had
beings,
The
that
into
do
their
been
will
variety
and
upon
protect
cannot
from
the
Protection
cast
for
likely
places
to enter
the
be seen.
house
from
Evil
have
slaves
prefer
to keep
However,
like anyone,
Those
busy-bodies
time
spell
benefits
than
game
minding
other
their
ir.
own.
II
much
of what
and
Thus,
the fair
a fairy
doesn't
better
publishers,
people's
punish
use Glamour
Most
to tempt
they
for
his or her
are generally
for others.
on accomplishing
Fairies
folk
to do with
business
people
people
and
care
about
little
trouble
lazy
fairies
so as not
like to snoop
Such
for
greedy,
who
rightly
mortals.
this
wirh
concentrating
Elements
to
Partly,
or interrogated
make
modern
morrals
to themselves
taskmasters.
ways.
wish
for capturing
of them.
Though
than
business.
accomplish
would-be
the
fairy
magic,
designs
making
very highly.
no different
do not
into
fairies
watched
as
they
do rhrough
being
enter
privacy
noses
the
a Protection
cast,
ward
their
often
receive
their
are generally
is because
call
with
can
come
a powerful
ways
human
lives.
It
value
their
poke
Fishermen
and
ir can
purpose.
hawthorn
oak
fortune
those
Ironically,
this
and
in the
and
It is at these
are more
world
tree
of great
power.
fairies
grows
with
It promotes
ro promote
of the plant
mattress
it is a sign
bush
as an ash
to decorate
used
in
particularly
be used
leaves
associated
is used
is
also
in the spring.
bountiful
tree,
mortal
Hawthorn
and
performed
location
magnificent
it sacred
to the Celts.
It is most
a hawthorn
same
Much
spend
like
their
instead
time
of
anything
are irksome,
their
of
and
fairies
them.
to conceal
of what
they
themselves
do cannot
from
be seen
The
usual
punishmenr
pinching.
This
person
size
Melusine
Melusine
was
the
named
Pressina.
mortal
Pressina
a Scor.
never
supernatural
should
while
she
see how
and
rhey
gave
would
The
victim
is rhe
fairy
case
rales,
He
birth
ro
wirh
mosr
rhough,
he
saw
mulriple
rhe
lasr
Consequendy,
girls
of
in
his
gave
daughrers.
and
her
rhree
fairies
pinches
unril
Upon
reaching
evenr
is far worse
Sometimes
rheir
fairy
rheir
gained
attack
rhan
pinching
and
Those
CO punish
rheir
farher
by
rheumarism,
palsy,
cave
in
diseases
do not
heal.
spells,
bur
she
rhem.
would
became
furious
so rhar
transform
rhe waisr
love
unril
agree
nor
she
break
one
day a week
she
She
a serpenr
would
mer
a man
on
rhar
if
vow,
(which
rhey
find
were
co
would
rormenr
rhis
is jusr
how
rhere
are rhose
There
penetraring
People
are also
Glamour
(see
Part
7). Thus,
and
rhe magic
who
and
rhey
like ir.
individuals
observe
magical
such
despire
CO mainrain
are able
rare
rheir
cruelry,
and
usually
ceserved
rhem.
Fairies
crime,
and,
ir, rhere
The
unril
wirh
dawn
depending
rhem
rhese
on when
in orher
unfortunates
CO discover
People
rhar
rheir
ace sometimes
rhey
rheir
despise
mosr
severe
for rhose
like making
rhus,
find
proud,
generally
of
wirness
Oinrmenr
love
pinching.
rhem
rime
ace
ace
rhose
such
cruel
punishmenrs
who
have
behavior
ace
rruly
rhe sentence
who
in
unnecessary
earned
fir rhe
ace mean
or
ceturned
ro rhem.
who
rheir
means
as Fairy
vicious
pinch
punishmenrs,
rurhless
However,
rhey
rimes
over.
rhe Little
rheir
and
other
Cruelty
inco
While
eyes,
rhese
be
complerely
a snake.
by human
orher
Sometimes,
villains
only
is nor
and
such
released,
home
to acquice
cough,
or COrtuce
Once
hobble
hortible
known
cestrain
can be a long
fashions.
would
a chronic
rhen
ace caughr)
importanr
of having
wirh
been
of an especially
and
ro be
boasr
ace stricken
have
rypically,
cobwebs
day, and,
he
she
changed
who
rhis
Fairies
from
never
wirh
rhe cesulr
cursed
was
conrinued,
permanendy
and
rhar
conveyed
had
particular
ro see her
curse
rhey
in
inro
down.
When
whar
Melusine
enchanred
rhe
forever.
favors
Offenders
an
of bees.
gceater
spy upon
who
rerurned
discovered
fairy
who
daughters
ailmenrs.
nor
ir carries
or rhose
do nor
Such
a hive
is deemed
occasionally
garherings
receives
rhe attacks
angering
he
ace
can be
fool
and
hope
If rhere
ace sarisfied.
fairy
done,
people
rhis
rhree
Pressina
kick,
ro hurt
can only
poor
coming
Northumberland
bire,
can
The
rhe
rhey
involved,
and
in
atrack
also
fairy.
powers,
him
inco
attack.
rhis
one
majoriry
sealing
fully
will
pinching
rhe fairies
consequences.
so ir seemed.
for
else
ar once,
cease
enough,
rhen
sringing
rhey
only
debilitaring.
several
his
as she
Pressina
Melusine,
raboos
broke
Pressina
of a fairy
broughr
world.
promise.
bur
rhe
diminurive
and
weapons
or do whatever
rorally
As
his or her
anorher
is
atracking
rhe offender.
be
a mortal
were
on a fairy
fairy
trouble
in for
possible,
squeeze,
he
from
miniarure
whenever
married
children
crearures,
nor
rhis
he
use
spying
rhe
using
away
back
Fairies
her
all, his
was
mcrcilessly,
ro flir
zooming
of a fairy
farher
When
see
Afrer
inro
Her
he did so wirh
would
birth.
daughter
for
involves
spiteful,
gets
such
rhe victims
of secrecy
are srill
co spy on fairies.
moraliry
rhem
(which
Pinching
12
mean
of this
rheir
or needlessly
They
is rypically
do nor
have
robe
They
will
inflict
trearmenr.
on a human
is true
being
of all rheir
nor
person
if fairies
good
rhar
offends
tenets).
enough
for
despots.
They
usually
punishments
severe
cases
fairies
will also
seek
public
a way that
and
ace especially
who
beat
theit
they
lack
the
wives
the
defeat
another
warriot
They
therefoce
choose
Likewise,
Those
loss
of status.
do so because
coutage,
on the
Ot both
field
to inflict
of battle.
this
on their
spouses
to make
themselves
feel
wotthless.
Such
coward
and
has no honot.
this
dark
man
severely,
making
what
litde
Faities
domestic
secret
pinching
certain
him
that
a coward
the
to
a man
who
will
mercilessly
whole
the
and
world
knows
Bad Behavior
not
fond
dislike
to their
miserly
connotes
poor
opportunity.
and
But
a successful
Wealth
affords
fairies
or pursue
chieftain
demonstrates
covet
how
riches
and
demonstrates
what
they
The
best
All Celts
to keep
one
away.
who
Fairies
from
those
their
magic
to make
those
who
are pursuing
of all else,
that
the
hoard
the help
needs
often
the person's
companions'
stories
about
involve
the target
That
like a carrot
in this
that
those
that
creating
pursuit
of it. The
learn
they
the
quest
lesson
ir often
for
Litde
Those
who
upon
fairy
plays
pranks
steal
from
the person
tools
to break
or cause
other
onerous
fate
take
great
succeeds,
is to make
has bad
that
or impertinent
them.
The
fairy
the
pas or some
transgressor.
They
one
might
in pulling
often
are
or the
a social faux
delight
learn
angry.
are pinched,
to befall
they
certain
rrait
or cause
whenever
mean
above
results.
to become
circumstances.
and
always
of themselves
mean,
They
these
goal
personality
are rude,
under
tales
something
are not
People
by filling
negative
Such
poorly
direcdy.
Fairies
with
said
only
others
and cannot
of this
Fairies
The
think
to
pranks
laugh
of their
allow
cricks
the victim
to
all,
is. To
People
will
themselves
use
disappear.
out
of
and
pain
in great
desires.
grew
should.
father
did,
broke
into
danger
as
in the
Fairies
a great
and
see
13
as
Like
She
winged
was
serpent
him,
children
to be the ancestors
monarchs.
up
Melusine's
vow.
flew from
Her
few
deformed.
though,
his
he
the first
children
were reputed
French
children,
though,
to be seen again.
don't
and
her to live.
two,
immediately,
much
who
for
healthy
changed
in
a man,
in which
hideously
husband
the person
too
Those
her
(cont'd)
meet
were
last
normal.
fool
last
had several
whom
The
some
at
a casde
They
of reach
the poor
did
built
For
offer
any punishment
of their
She
to the exclusion
just
placing
to suffer
or they
is to teach
goods.
Melusine
his or
steal
exceptionally
while
about
the object
often
typically
find
is kept
object
put
is to take
riches,
of humiliation
on woddly
continue
a miser
wealth
thing
all sorts
emphasis
having
is another
causes
of others
certain
individual.
case.
who
is sure
the person
ears
the companion.
are
A fairy
the holdings
on a stick
suffers
a valuable
make
the
of selfishness.
them.
delightedly
endeavor
Ie, after
the person
not
of
can ptovide
therefore
their
Little
the targee
enticing.
hoard
to
are for.
way to punish
her wealch
lure
It
mark
should
them
does
who
The
possible.
successful
that
to have.
those
is one who
wherever
are
They
one greater
excessively.
fairies
traits.
is nice
dislike
them
to beneficence
of cruelty,
personality
people.
status
riches
dislike
of other
is too
happens
of themselves
desperately
punished
In addition
only
wherein
Rudeness
he is.
are intolerant
think
see up a situation
lying
discovee
punish
whatever
by isolating
about
is a
If the individual
better,
fairies
who
punished
Those
justice.
learn
the person
frustration
less
him
too
their
despised.
usually
talent,
as simple
stupid
for
possible,
to conduct
humiliation
Wife-beaters
above
Whenever
in such
this
debilitating
mentioned
of spying.
punishments
suffers
ceceive
like those
never
though,
of the
hear
and
somerimes
attempr
even
to reach
person
such
therefore
needs
was deliberately
see them.
They
humiliry,
and
oafs
to know
that
the
poor
of fairies
folks
Little
People
are jocular
patience
for dour,
They
have a slighr
ofren
playa
is. Perhaps
hanging
rhose
mild
prank
If the
the fairy
angry
who
home,
amused
The
any kind
at last
the
Little
moves
on to some
time
and
will learn
the lesson
with
those
they
other
who
plague
bored
and
"roo
is short
or jusr
or her. To fairies,
who
appears
are wasring
are punished
in rhe hopes
that
to do better.
Once
though,
does
cannot
not
take,
a fairy
the person
learn
again,
cruelly.
a lesson
Fairy
ro
life is meant
do nor
deserve
him
to
anointed
through
if
ttuly
person
has been
asked
the ptogeny
most
14
or
gives
the
this
fairy
abused
ointment
enables
s Glamour
given
charge
the mortal
or herself,
and
eyes once
a day. Such
coupling)
Glamour
tties
the
children
half-human
(i.e.,
since
naturally.
the ointment
accidentally
getS punished
sentence
things
instances,
of fairy
at least
for this
when
to see
perceive
in such
their
in such
that,
a mortal
and
of a fairy-human
common
in to the
on himself
and
are. Usually
transgression
of the
somehow
Eventually,
himself
the magic
are generally
all fairies
the better
person
or for
or
to anoint
what
or herself
jealousy,
he Ot she gives
on the eyes,
children
the person
Curiosity,
is frequently
as they
and
Theft
be
is a special
a faity'
all,
get.
it should
includes
or her.
This
rheir
they
for what
personally,
Ointment
fashion.
has no problem
After
that
magic
punishes
with
tteasure
to employ
the secret
It takes
to
magic
getS
the
after.
of fairy
to use it on himself
Usually,
ro
are usually
to fairy
able
and
can snarch
theft
being
usually
they
dn manage
access
never
though,
the
their
of daring
almost
gteed
their
tteasure.
given
gain.
off
soon
deal
in the
specifically
forbidden
If
punished
This
away
if a fairy
is sure
robbers
a fairy
it,
are
discover
used.
temptation
serious.'~
People
a great
are the
fairy
during
these
being
told
pull
wrong
but
is a mortal
human,
and
can even
before
and
possess
Many
thieves
Some
steal
when
away with
would-be
them
and
do
it is not
to steal
after.
theme
plain
until
rempted
goes
successfully
herself.
plain
a fairy
down
often
they
They
magic.
were
of which
exhibited
to be atound,
punishing
who
way. He
and
been
surprise
guile,
While
penalty,
ever gotten
rhe theft,
permission
Fairies
of tteasure.
and
rhey
rhey
and
is taken.
often,
A common
and
this
on at length
is jusr
smiles
Those
and
entertainment.
he or she knows
him
house
becomes
are also
never
the whole
goes
Person
a morral
to be no fun
rormenr
make
are
will follow
of mischief
This
punishments
upset
humor
fairy
pranks
can think.
be enjoyed.
luck,
not
pulling
or her with
rhe human
ttacked
in
are also
him
everyone
or
bur
the mortal's
witnesses
a service
react
to be without
and
or
do not
the fairy
intent
them.
ultimate
or the Lirtle
whatever
He
exttemely
Most
tobbery,
that
mercilessly.
Few have
into
Those
become
riches.
Something
or
from
cloths,
have
before
person.
or offered
who
crimes.
ignored.
themselves
person
that
people
their
possible.
to do so, particularly
fine
caught
in the event,
without
a low-
at himself
the humor
a coin
fashion
the people
torrured
laughs
it. To rake
this
them
coins,
though.
rhe result
with
steal
valuable
Fairies
gold
cruel
or observe.
to see whar
reward
reward.
are generally
meer
is swatted
sees
will likely
other
ovetly
rhey
target
Such
have
persons.
ro be ovetly
for
jealously
violate
them
invoke
something
privacy
who
reaction
who
always
their
those
from
unusual
the
They
severe
or he or she is ttipped
or at least
reveal
merry.
tendency
resr
branch,
herself
But
and
serious,
the person
the mud.
some
at the
In general,
individuals.
Fairies
They
the greatest
encounter.
little
ro such
not
guard
the severest
kill those
suffer
they
severely
nets
Humorless Individuals
hands
already
something
he or she
sabotaged.
These
People
punish
on
reveals
the
for
it. The
crime
is having
the person's
one;
eye put
other
times
our.
clearly
firs
things
he or she should
victim
is blinded.
The
the misdeed,
most
stealing
lenient
struck
an animal,
determined
and
both
infraction
and
For seeing
have,
the poor
handed
with
sentences
being
death.
Ash
out
The
ash tree
magical
planrs
for
fairies
a debilitating
include
mute,
being
The
properties
changed
mythology.
choice
of the fairy
violated.
they
do not
enter
hearth
tolerate
the house
to be swept
them.
a slovenly
If they
find
condition,
they
otherwise
cause
at night,
clean
they
and
a home
home.
Wood
from
that
will break
expect
water
left
is not
things,
Ash
and
or herself
in generally
neat.
Slobs
expect
who
does
herself
and
take
has no honor.
should
and
Such
of person
in good
artractive
Those
who
no sense
deserve
wand
of
fairies
punishment
steal
the
or humiliate
Wounds
Little
Person
appropriate,
They
can't
think
pinching
pranks
of anything
particularly
revere
powerful.
that
those
certain
Such
trees
can benefit
fairies
what
do not
they
mortals
let human
want
from
be properly
respected
ask the
for
tree
offering
punishment
have
from
the
However,
them.
A Fairy
first.
The
fairies
wood
of
damage
per
of Cure
Serious
heal
three
extra
of ash
rolls
Hit
die
poinrs
since
three
many
of
heal
Cure
dice
Poinrs
to
are
of the Fairy
to
them
or
ash
tree
that
oak
and
a hawthorn
are
and
People
grows
fortune
places
who
and
frequently
them.
together
power.
fairies
and
where
who
or worse
guard
bush
where
world,
the ash
mortals
will be cursed
If
great
Tree Triad,
fairies,
by
An
with
an
is a sign
of
Such
groves
enter
they
the
can
be
seen.
take
Tree
mortal
thank
is to meet
that
wands
ash
and
simply
it. To do otherwise
and
properties
beings
and
irs
Hit
from
Little
truly
greatly.
irs bounty
one
and
as sacred
magical
additional
the
substitute.
of Britain
trees
be added
increase
recoveted.
more
Ireland,
ash
associated
may
(heal
how
As part
Trees
Fairies,
it
reduced
to
Wounds
mortal
Fairy
with
create
leaves
if made
determine
of
do so
individual.
is a good
crafted
poultice
would
Serious
ro others.
pull
magical
a Wand
of damage
the
the offending
storing
to
point
Thus,
is sacred
to make
The
make
damage),
extra
rolled.
to suffer.
attempt
druids.
principally
crafted
defile
As usual,
is frequently
of the wood
cost
Irs
a healing
one
A person
don't
healing.
healing
or
member
of duty
Any
Point
A
wouldn't
shape?
as a productive
and
people
to be
at all times.
have no pride
and
care of himself
sort
for
effectiveness
to perform
the tribe
health
himself
take
or herself
remain
able
not
pride
What
himself
to keep
good
are tormented.
person
keep
a person
suitable
is otherwise
with
to
they
the
in such
steal,
trouble.
Likewise,
by
irs
that
which
was an ash.
tree
properties
wood
has
by 10%.
for
from
ash
magical
to Norse
believed
wands
into
effecrs.
the
out
the
crafted
very
When
Norse
grew,
Irs magical
in part
Worlds
Cleanliness
Fairies
The
Nine
of the
World.
are related
Y ggdrasil,
is
is one
of the
three
that
is sacred
to the
of the Celtic
blindness,
exact
by the severity
the anger
ir is just
punishment
though.
not
pinching
Other
lameness,
The
punishment
is severe
condition.
into
Sometimes
it is both.
watch
must
the particular
must
is pinching.
it for
who
with
grows
over
15
defile
tree.
Other
a Fairy
can expect
Sometimes
times
Tree
the punishment
it is worse.
or a grove
to be cursed.
Those
in which
it
There
are three
collecrively
These
Each
bur
the three
sacred.
and
rhe hawthorn.
and
alike
that
would
often
to pretend
blessed,
in fairy
magic,
living
kingdoms.
variety
of reasons.
they
simply
human
babies.
The
ro replenish
adore
They
do so for a
most
usual
their
own
the beauty
is that
stock
they
a newborn
of mortal
babe
must
so as not
to tempt
fairies
necklace
of daisies
is proof
against
abduction.
It also
Any
in this
failure
must
it. A
watched.
the door
to
leave
the babes
behind
they
changelings
steal.
These
in exchange
are most
then
grow
into
compete
with
physical
prowess.
enhanced
minds
others.
for
typically
later
vates
to make
Changeling
in life,
the following
they
are
are numerous
test,
Strength
(minimum
score:
with
the
helpful
to
druids
of them
Pelting
out
or
abilities.
if a
are
a child
is one
with
nails
method.
Celts
believe
that
fairies
if it is a changeling,
flue.
either
Exposure
leaving
can be exorcised
the fairy
is another
the child
out
spirit
will
common
in the cold
or
score:
(minimum
heap.
3)
MoSt
(minimum
-2 Constitution
3)
score:
of these
teSts
if the changeling
3)
center
around
is made
true
+ 2 Intelligence
Thus,
everything
"benign"
+2
Wisdom
torture
is used
+4
Racial
Bonus
Changelings
also
Spellcraft
Detect
to encourage
checks
Magic
from
at will
may
There
are some
desired
effect.
make
back
the changeling
laugh.
and vanish,
Showing
been
16
with
returning
kindness
known
neglect
to
the changeling
If this
having
the thieving
the
is to
can be done,
the mortal's
to the foreign
to
baby.
of exorcism
the original
to move
it will
will be returned.
of kindness
method
it will be delighted
Class.
child
the Stolen
inStances
One
unwelcome,
Table
the
modifiers:
-2 Dexterity
and
lack
to determine
Most
of
do have
a few become
tests
inhumane.
on a dung
-6
they
use of these
is a changeling.
fly up the
have
simply
a connection
and
best
like runts
to effectively
is sometimes
child
by fire;
as if they
However,
precocious
ugly,
Much
able
They
and
There
many
are created
are also
However,
This
them
Another
characters.
bodies.
and
adults.
are never
human
by weak
so.
weak
they
incredibly
Changelings
fairies
to appear
it "dies.'~
age. They
hideously
supernatural.
tragedy.
Fairies
behind,
is enchanted
underdeveloped
of their
not
the lirter,
this
opens
allows
If they
children.
to steal
be carefully
vigilance
for
if the
though
be carefully
guarded
cared
usual
This
to leave
time;
are usually
They
Regardless,
or elder
too
happy
on the family
are characterized
someone
or that
completely
the baby.
a log, which
for a short
They
covet
than
Changelings
Fairies
them
to put
more
is most
designs
taking
ro act as
are usually
and
method
simply
will leave
Changelings
need
further
have
have no child
the mortal
volunteers
to be children,
fairies
an elder
will consent
anymore
This
them
Sometimes,
tribe
Such
by humans.
beyond
such
enter
otherworldly
When
own.
fairy
old to be useful
it to be
defile
of their
of the
the changeling.
it is a sign
is truly
are strong
they
their
powerful.
hold
children
member
properties,
grove
an area
a madman
Triad.
magical
Such
locales
ugly
is
the oak,
fairies
These
from
up whar
Tree
are especially
it is here
realm
make
in the same
fortune.
Only
place.
and
they
mortals
that
as the Fairy
particular
appear
of great
and
trees
known
cleverness
child.
child
fairies
has also
to pity.
Feeling
child,
The
that
such
the swiech
idea
likely
society's
attempt
unwanted
children.
mischief
declare
Because
is strong,
that
an ugly
Few children
that
vindicate
would
simple
matter
woods
and
and
It was also
child.
ir, then
claim
that
likely
to deal
in fairies
or a squalling
Further,
isn't
one
about
to
stole
true
one's
it. As with
can
Undead
creatures
the "tests"
be
tOols.
extremely
the child.
a weak
son or
check.
clover
work
ringing
a bell
DC
attempt
offers
from
character
who
Morale
Bonus
against
a fairy's
character
Fairy
extra
Powers.
whistles
gains
to all Saving
magic.
be whistling
is used
+ 2
Throws
He
in the
a
or
she
round
to gain
this
that
bonus.
things
from
present,
the beginning
of time
it is easy to blame
for misfortune
to the
supernatural
or lack of success
forces
than
it is
self
one's
on him
like Fairy
Sight
Protection
Good
does.
grant
Verbena
and Red
St. John's
Saving
Bonus for all
Anti-Magic
a +2
against
the effects
of Fairy
Throws
The
fairies.
powers
ot spells
from
must be worn in a garland
fashion,
such
other
some
protection
pendant,
for
the
keeps
deal
from
for mortals.
several
with
Little
ways
fairy
mischief
three
basic
Objects.
cause
human
and
There
at hand
to
are
to protect
Actions,
many
effective.
One
critic
has noted
any child
preventS
A chain of daisies
replaced
with
abducted
and
from being
worn in the hair
Daisies
a changeling.
force any fairy to make a
or elsewhere
approach
a
that,
with
so many
as much
in mind
categories:
that
fairies
a prudent
People.
They
A great
wonder
or mean,
Thus.
remedies
the
numerous
or in
as
in
ro be
Fairies
or evil, friendly
trouble
Wort
leaves
clappers
Herbs
or her. A four-leaf
identity
will not reveal the ttUe Person,
Little
polymorphed
of
a
however,
the
Modifier.
protection
must
to
with
may
The
Whistling
nothing
of a four-leaf
Characters
in
by Glamour
and
clover are unaffected
The
herb
power,
Illusion.
the Fairy
person
had True
actS as though
the
cast
and
A person
her Charisma
possession
Seeing
similat
those
all such
Protection:
by
a clapper
Fairy
the power
Fairy
Action
turned
Bells
well.
or sounding
Turn
Protection:
Fairies
right
is a
it is a
ro be done
and
matter
can survive
Fairy
in a
with
A weakling
daughter.
belief
them.
to carry
bury
of its own
it is a simple
child
changeling.
the crib
is worthy
back.
of changelings
pre-industrial
their
a family
is made
of them
trouble
as their
actions
drive
sarcastically
available,
were able
and
are common.
somewhat
wards
fairies
Herbs,
it is a
to cause
reputation
quite
claims.
Actions
will
Save at DC
10 to
character
who wears them. This does
any
faity ftom using
not prevent
the
operate
ftom
a
powers
that
will
Certain
distance.
is the sounding
clappers.
Gallic
be prone
to bell-ringing.
these
person
they
17
fairies
common
noises
Fairies
them
to stop.
most
and
in particular
making
leave.
fairies
away. The
of bells
seem
don't
like
to ger the
Failing
that,
to
prey.
With
fairies'
of the dead,
practice
Fairy
Protection:
Scattering
bread
of a fairy
at
15.
failed,
and
and
forces
DC
If
does
in rhe
path
a Will
Save
cannot
Most
in a ring
salr
house
range
of
extends
will
the
nO! prevent
fairy
the
5 feet
into
this
fairy
but
flying
The
power
only
rare plant
Glamour
is one
of the
with
are described
in the
Verbena
Daisies
forces
daises
DC
15
fairy
out.
to
to
enter.
Specific
A failure
fairies
can
an
mechanics
for
in the listings
can
the
fairy
that
Id4
the
points
Little
Fortitude
the
the
turned
known
against
fairies
All fairies
suffer
of
iron,
is tOuched
by
described
though.
iron
ward
of
Fairy
take
in iron
Powers
abilities
and
it
has.
to 0 in this
iron
of its powers
home.
a
It
other
also
is removed,
return
takes
it and
objects
The
one
that
first
This
expects
of
can be used
are bread
the fairy
prevents
to
and
salt.
it from
Of course,
to take
coming
it might
to the
in that
find
another
way
to enter.
Self-bored
stOnes
individual
who
fairy
stables
to prevent
it dies.
bored
the horses
all
instantly.
magic,
Items"
section
Finally,
most
of iron,
and
some
one.
and
they
More
information
in Part
fairies
These
are also
in the
the
hung
from
over
riding
on self-
"Fairy
Magic
7.
cannot
will even
latter
fot
are proof
People
is available
some
protection
They
the Little
all night.
stones
presence.
offer
carries
against
though,
abducting
from
a changeling.
Damage
score is
fashion,
will prevent
People
fairies.
direction.
all
any
Id3 points
of Constitution
per week. If it's Constitution
A chain
of a baby
points
loses
Red
to fairies.
it with
are several
off
the paths
Damage.
is bound
People.
capacity.
suffers
Id3
Those
against
of damage.
Additionally,
Person
must
make
that
the
There
individual
it
of
magic.
as a ward
in this
the neck
to see
In fact,
Ointment.
fairy
of the Little
are intOlerable
Little
the wearer
as the herb
around
against
illusions.
in Fairy
also
works
proof
Objects
The
of the
Save or also
reduced
by
knife.
so are
of Constitution
Once
at
doing
touch
A fairy
special
Save
keeps
be
iron
be affected.
from
its
a Will
also
replacing
brandishing
that
make
other
is proof
its leaves
spirits
a four-leaf
enables
and
Wort,
St. John's
offer
them
ingredients
midsummer,
the air.
stones
with
of the
the graveyard."
that
among
the enchantments
Self-bored
past
herbs
chief
This
through
this
from
are several
magic,
clover.
is
chimney.
ward's
association
be the origin
of "whistling
There
is
the bread
place
house,
the
from
this
Throw
cross
Celts
around
in the
Saving
early
may
Herbs
it to make
this
the fairy
salt.
Objects
this
tolerate
shrink
can be forced
the touch
from
its
to flee
usually a
simply by btandishing an iron object
in a threatening manner. The rest can be
knife
~
harmed
bound
Whistling
offers
on a dark
night
alone.
This
malicious
proof
when
is a fine
fairies
and whistling
against
one
time
for
to mislead
helps
fairies,
is walking
convince
especially
home
the more
a person
them
Ot worse,
to find
other
18
or their
in iron.
powers
taken
away
if they
are
Part
2: English
While
fairies
Celrie
World,
gather
most
Britannia.
and
Irish
most,
exisr
across
they
seem
seem
and
two countries
regularly
to have
the
in those
and
long
into
the
into
Fairyland
them
'.
lost
fairies
there
stumble
are
divided
If
Ttooping
and
Solitary
Fairies.
and
receiving
latter
furrher
treasure
are
divided
three
rypes:
basic
Btownies.
Each
detailed
a morral
Fairyland
in
the
There
enterprising
thieves
have
contrived
strange
and
find
been
offense
transgressor
pinching.
attempted
is great
and
a few
to enter
to make
there,
can
by mistake.
is a serious
results
they
in
can become
though,
have
them.
forever.
a horrible
land
and
with
differently
here,
fairies
and
moves
than
in luting
festivals
to be had
the gold
Goblins,
Hobgoblins,
during
to celebrate
uninvited
usually
English
delight
sometimes
into
Entering
into
eclipses,
dangetous
and a morral
Moreover,
England's
Few succeed,
known
to kill for
and
such
crimes.
is
in the section
Fairies.
Trooping
English
Fairies
English
These
fairies
diminutive
variety.
six inches
beings.
tall and
resemble
Like most
wings
that
enable
them
beautiful,
skin.
dress
silk that
The
Trooping
themselves
Fairies
queen
Titania.
their
he is mischievous,
and
gold,
Their
and
and
fair
Diminutive
also
receive
modifiers:
made
of
Charm
Haste
Level 3
on his
beings.
kingdom
the
Person
~
Hypnoric
is a fair king,
communities
and
Diplomacy
gain
one
checks
extra
following
Fairy
Spell-like
Abilities:
is Oberon
pranks
Fairies
Power
organize
king
Bonus
Ttooping
or blue.
Obeton
or in the magical
They
Charisma
+ 8 Racial
are
hair
garments
playing
on human
live in castles
underground
blonde
of England
a courr.
but
They
green,
Fairies
the
Base Statistics.
the following
+2
use
have gossamer
to fly. They
with
into
and
courriers
they
in flowing
are usually
roughly
human
fairies,
exquisitely
They
stand
Fairy
Trooping
Fairies
built
of
19
- at
will, Caster
Level
3/Day,
the
off with
furrher
on Solirary
and
of the
malicious,
They
time
Fairyland,
Like most
into
is not
are more
However,
of morrals
times
solstices,
cousins.
future.
the
year-round.
intent
encouraging
peoples
places
and
on the other
at ccrrain
Solirary
areas,
The
easily
Fairies
humans
and
Fairyland,
equinoxes,
their
Trooping
consttucted
magical
to the world
by accidenr
their
two
circles.
(festivals,
and
oak groves,
parallel
etc.)
While
on the culture
arcs of these
stone
exists
year
will
are typically
of sacred
mounds,
can be accessed
have a profound
impact
as burial
hand,
humanity.
they
former
the earrh
ancienr
in
English
interact
with
Indeed,
such
to
the
fairies
The
beneath
the
prominently
There,
Fairyland.
Fairies
Caster
Table
2-1:
Finding
Fairyland
Modifiers
Modifier
Circumstance
Full Moon
Equinox
+5%
+5%
+10%
+ 3%
+ 5%
Solstice
Seekingto RescueanotherMortal
SeekingFairy Riches
+3%
+ 5%
%5%
+ 5%
+ 15%
+ 15%
Celcic
Feast
Day
Feast
of Beltaine*
Feast
of Samhain*
- ThisDay.modifier
Feast
Fairyland
Entering
Fairyland
from
tbe Mortal
World
Getting there is not easy, though. One has to
be in the right place at the right time. In
general, a character searching for Fairyland will
find his or her way in 5% of the time. Table 2-1
che only
stumble
ones
upon
who
ic quice
ouc on a journey,
seem
only
co have lost
is char
the
was open
realm
wandered
There
are also
human
unwitting
mottals
Fortunacely,
rhrough
co che mottal
They
leaving.
are chose
Time
does
fast.
and
are kidnapped
of chese
by fairies.
from
women
cheir
and
are cartied
who
The
off
even
it is some
in chis act.
He
of a human
and
are accounts
rescued.
They
This
is nor
will not
attempting
of such
recaliace
During
rhere
must
However,
by che
rescuer
somehow
Fairyland.
grab.
but
victim.
home
Fairies
only
both
if che mortal
some
perform.
allow
are willing
courageous
usually
test
him
thac
che person
che individual
The
Thus,
character
prizes,
co be
chere
wich
finds
world.
cripled.
and
Thus,
cwo
On
So,
feasts
feast
one
solstices,
one hour
days
days,
day
On
dance
all
upon
chem
must
make
years
If
or
21
of Beltaine
special.
roll
che kidnapped
himself
equinoxes
equals
che fairies
will
che capcive.
loses
is doubled.
is failed,
is
must
I year
chis rate
encourage
and
can prove
cunning.
I week
the
The
che
cheir
I day
in
in
the
che speed
equals
chree
che
his or her
of snatch
co forego
or her co escape
forever.
find
one
rescuer
and
World
weeks.
First
act of bringing
If he or she passes
noC, chough,
mortal
The
Fairyland
speed:
Mortal
During
is
is very rarely
year,
I day
mortal
for
or child.
way inco
che kidnap
fairies,
in, rhey
I hour
Fairyland
by fairies.
a mottal
would-be
capcive
rhe
I week
have him
spouse
co accomplish.
Then
wander
Table
of
Fairyland
being
ic is difficulc
must
co immortal
who
aC che following
engages
chefc
against
ic
2- 2: Fairyland
most
moves
man
who
victims
a lost
noching
beings
rhan
Ir is excepcionally
Time
stricken
considered
co reclaim
means
for human
Table
or her.
There
This
in Fairyland
world.
or spouses.
noble
simply
differenrly
in
who
che occasional
fairy
hidden.
co leave.
However,
or she becomes
moves
vast
co be consorts
Frequently,
ac
appears
from
are children
cradles.
individual
chat
nights,
night
long,
any
mortals
co join
a Will
che
che
and
in. Those
dawn.
result
have passed
will
are
fairies
chey
who
Save ac DC
human
uncil
d%. The
and Samhain
these
happen
who
25.
dance
do
If ic
wich
In che morning,
is che number
overnight.
off,
or her
he or she remains
in the mortal
find
are unable
unfortunaces
caking
him
If he or she succeeds
rhe kidnapped
If noc,
and
obfuscates
still
chemselves
mortals
way and
che vicrim
sight.
onCO
be
cime
che hard
grabbing
back
the
world
obvious.
find
To prevenc
of Fairyland
him.
and
Time
co
chem
an easier
chere
beaucy
and
find
However,
who
the branches,
who
Fairyland
are some
inco
a door
those
have
are snatched
chem
can never
che hero's
before
queen,
bur
bur
Fairyland
majority
and
of Fairyland
For che rest
again.
simply
from
in by che
In realicy,
more
Thus,
rescuer
che magic
to
They
che king
righc
che failed
rhe test,
co follow
walk
be found,
They
pach.
our
plane.
from
has
realm.
are much
recognized.
whar
chrust
che mortal
inco. Fairyland
gaceways
are inviced
beings
doorways
Fairyland
must
who
wichin
will be
chey
noticing.
of crees.
waits
che ocher
in cheir
including
or a grove
Fairyland
inco
way. In fact,
even
chose
Fairies,
will encice
They
char
and
herself
are
cravelers
co discover
of che many
in withouc
residents.
forest
one
Fairyland
ir. Some
by accident.
cheir
happened
seek
find
of
also
the
times
morrals
Brownie
Brownies
Statistics.
following
use
the
Tiny
In
addition
Faity
they
gain
in and
tapidly
forward
times
then
-2 Dexterity
lose
years
While
get caught
wake
the following
many
years
enjoy
it is
caution
mote
celebtator
move
all Celts
days,
some
for
accidentally
as they
feaSt
is much
parry,
may
in time.
there
fairy
is easiet
they
to exercise
since
air." A drunken
ConStirution
Faityland
Thus,
on the high
imporrant
the
modifiers:
+ 2 Strength
+4
wander
celebtating
Base
when
to find.
at these
"magic
in the
can wander
into
up in the revds,
morning
and
to find
that
it is
break
down
inro
three
Goblins,
and
later.
-2 Wisdom
Solitary
Fairies
-2 Chatisma
+4
Racial
They
Bonus
also
to Craft
gain
the
English
checks
following
basic
special
abilities:
Accderate
Feat
rypes:
Hobgoblins,
each
of which
detail
On
rhe whole,
below.
in English
in playing
Raze
(Sp):
Brownie
who
no end
1/Day
This
is the
to wteak
vengeance
have profoundly
simply
points
deStroyed.
at
an
plants
whatevet
or undo
Brownie
has done
are immune
of
else
the
within
Animals
need
Stupidity
of theit
Teleport
not
are
goblins.
ruin
the
if angered
that
the
itself,
worry.
the
per
day,
spell.
helpful
seem
Faities
to
of
have
even
the
rum
some
repugnant
very wicked
are larger
They
Stand
typically
cat,
and
knee.
Like
their
cousins,
themselves
from
mischievous
defense).
Once
Fairies
variety.
house
their
they
are also
all of them
Solitary
shield
The
fot
to gain
or crossed.
English
but
seem
the welfare
to them,
However,
Trooping
outside
them
qualities
are
delight
the trouble
in parricular
Solitary
fidds
items
Brownies
All of the
redeeming
They
of them
about
morrals.
so is the
it and
not
is
owners.
(Sp):
Brownie
and
home
hatm
it
moSt
in fuller
Fairies
and
from
be concerned
ate
Magic
effecr
evetything
will
work
occurs.
ro this
Brownie
will
the
strucrure
not.
and
Solitary
on humans
However,
gteatly
He
chaits
are blighted,
ovet,
household
object
pranks
is described
folklore.
of amusement
to humans.
those
him.
sharrets,
cause.
of the
on
insulted
Glass
smashed,
plowed
powet
Fairies
Brownies,
mischievous
Raze
Teleporr
ate
Solitary
the
do not
usually
kidnap
women,
though.
They
beings
rather
pranks
are usually
aparr
(although
often
They
undercuts
Steal
this
children
live with
from
intended
man's
to
use Glamour
detecrion
behavior
than
than
are as big as a
them,
or
human
and
their
for amusement,
not
for harm.
Brownie
Of all the Solitary
often
and
find
that
they
teturn
home
days,
weeks,
even years
later,
though
they
would
swear
thete
a shorr
time.
they
wete
The
tate
only
at which
va ties accotding
one speed
faStet
days.
during
duting
The
time
moves
to the time
moSt
equinoxes
gteat
irony
of this
faStet
is that
it is
shabby
brown
does
ate
plow,
22
thick,
the
man
brown
clothes.
either
hair
They
It appears
naked
or with
come
and
very
up to the
in height.
A Brownie
Still on feaSt
these
with
in England,
human-looking.
shaggy-brown
covered
knee
at
Fairies
is the moSt
as a small
in Fairyland
of year. It moves
Brownie
is a treasure
any work
reap,
grind
that
to any household.
needs
grain,
to be done.
clean,
churn
He
He will
burrer,
mend,
or anyrhing
else
that
[0 be done.
needs
Unfortunately,
tedious
the job, the more a
Brownie
would like [0 do it. They are extremely
industrious
workers
and can be used [0
comes
motivate
When
In facr,
The
the more
or report
Brownie
not
work
not
meet
lazy
workers
has no patience
hard
Goblins
who
anyone
do
who
does
must
though.
For their
of the
finest
baked
bread
Offended
in the home
offer
him
his work.
that
fairy
leaves
set of clothes
will ensure
for good,
but
in much
that
worse
enjoy
passers-by,
they
unseat
practical
They
drop
will happily
loosc
objects
on people
painful
and
any other
harmless
rricks
of which
Their
activities
by their
or
sometimes
allows
fallen
[0 their
he also
simply
prey
roll around
own
are almost
by maniacal
amused
so that
heavy
underneath,
greatly
their
jokes.
pass
accompanied
than
many.
in the home,
otherwise
of a
shape
generally
and
ones
requircs getting
but
havoc
the most
and
friends
working
laughter.
own
they
They
are
jokes,
and
this
the unfortunate
tricks [0 catch
who
has
laughing
and
love
to help
they
out
inhabit.
reasonable,
and
the
them:
they
uncontrollably
jests.
mortals
Their
they
Goblin
fees are
are considered
(Fairy)
the home.
Goblins
use the Tiny Fairy Base
Statistics. In addition, they receive the
following modifiets:
Goblin
-2
Constitution
Charisma
A Goblin
-2
a blessing
hiding
and
is not
travelers.
malicious
one
at that.
humans
mischief
in their
come
into
houses
trouble.
They
break
tools,
They
upset
kettles
anything
they
can carry.
fall over.
And
they
making
great
in
to beset
a very
ways,
They
homes,
+4
Racial
checks
+4 Racial
checks
Goblins
exist
largely
crearing
+4 Racial
checks
as
as possible.
Goblins
items.
waiting
and
In many
of Brownies.
fortune
humanoid
cave and
It is a spirit,
of good
a green-skinned
in a mountain
unwary
much
a sign
noise
and
start
furniture,
and
They
other
pots.
They
steal
cause
things
do all of this
while
they
Bonus
Bonus
[0
Disable
to
[0
Device
Escape
Artist
Pick
Pocker
causing
and
Bonus
[0
at night,
do so.
23
can
always
part, Brownies
are good-natured
[0 human
beings.
They enjoy
homes
entirely
both
in
blue,
Brownies,
Goblins
an infestation
only
not
Unlike
one of them
think.
are two
enemy
fairies.
solitary,
to causing
trip
smiles
the gossamer
rid of not
just
of green,
have devilish
than
but
havoc
They
skin
it.
For
whose
There
are hideous
have scaly
travel in packs
as they
If a
he will wreak
a new
leaves
to be seen
them.
a serious
Both
the household
he found
never
berray
ro catch.
Goblins
are usually
Goblins
or to
the
[0 disappear,
difficult
rather
In addition
is an insult.
he leaves.
to make
a dish
freshly
payment
in return
offended,
criticize
the
being
who
before
means
Brownie:
the latter
vanish,
is deeply
receive
and
else
Brownies
surefire
must
To withhold
by the people
Brownie
they
services,
in the house
or cakes,
desired.
something
again
for their
work,
cream
particularly
offer
be paid
Glamour
extremely
[0 most
common
which
their
They
wings
bat's
homeowner
has happened,
can be seen,
or grey color.
as overseers.
Brownies
them
they
appearance.
the concerned
to see what
have used
making
fields.
for those
its standards.
very useful [0 warriors
them
in the
when
our
at
Ironically,
Goblins
children.
While
mischief,
they
tewards
co good
their
parents
that
they
are extremely
they
little
and
it is so that
keep
homeowner
mess
only
bent
theit
and
other
girls
who
Perhaps
fact
mind
Goblins
and
cannot
stand
the seeds
there
force
few nights
move
on in search
focus
on tasks
mend,
cook,
and
do other
the home
and
hearth
warm
clean,
keep
orderly.
They
expect
they
it up immediately,
make
the home
night.
can.
tend
CO
over.
simply
of a house
After
give
where
their
they
they
scaly
and
most
famous
called
spirits,
simply,
in the wilderness.
to be good
"Hobs,"
Hobgoblins
humanoid
monsters
living
not
Unlike
Brownies,
at everything,
and
who
Goblins,
so that
who
They
are
also
simply
love
love
jokes
Still,
unless
they
(Fairy)
+1 Hit Die
humans
+ 2 Intelligence
trick
than
the legs
of the
of a goat,
Regardless,
all
appearance.
Oftentimes,
Empathy
are largely
angry,
in which
home.
the
case
they
light-hearted
it.
travelers
They
and
will perform
becomes
Hobgoblin
though,
some
angry
leaves.
it stays
and
they
If they
offers
reward.
English
Fairies
Listed
are some
of the most
below
memotable
fairies
in English
important
culture.
Oberon
Oberon
He
rules
wife and
24
is the King
them
queen,
fcom
of the
Fairies
Fairyland
Titania.
of
harmless
to pue up with
If the person
or the
and
Most
from
choose
favorably,
jests,
at the expense
Legendary
and
Hobgoblins
receive three additional
Fairy Powers and one extra Feat.
own
pranks
suffer
whom
Hobgoblins
arc made
Hobgoblins
in their
on those
Goblins,
to the home
on them.
some
even
any Goblin.
pranks
benefits
respond
Motive
but
at their
know
their
are tormented
Sense
like Goblins
One
Like
who
Hobgoblin
The
Bonus
Some
Goodfellow,
an alien
become
homeowners
Hobgoblins
use the Tiny Fairy Base
Statistics
but add the following
modifiers to the template:
Racial
to
are ugly.
Robin
a faun.
to laugh
+2
similarities
they
outlandish.
to prank,
they
another.
Animal
several
body,
are benefiting.
best
-2 Charisma
+4 Racial Bonus
checks
they
work).
demonic-looking
have
to five
seem
they
Hobgoblin
since
First,
he resembles
Hobgoblins
CO
Hobgoblins
of two
simply
upper
find
of wotk
bands
hobgoblins,
has a human
Sometimes
are also
swept
If they
appreciated
more
do bear
look
things
the hearth
for them.
though
cousins.
do. Others
Hobgoblin
as
and
Like Brownies,
greatly
times
Goblin
appear
fun.
In
the home.
all manner
nicer.
(and
However,
up
to find
to be solitary,
can do many
around
left aside
will perform
are known
Repeated
to start
the Goblins
Hobgoblins
such,
them
and "goblin,"
together
translate
words
They
particular
for
"hearth,"
that
"spirit"
and water
many
the Goblins
of this,
is to
up of two
of the hearth."
that
of the
are benevolent
in caring
is made
meaning
clean
dustings
the
floor
this
However,
CO be
Hobgoblins
specialize
name
meaning
deviltry.
the entire
their
"hob,"
is so
across
that
"spirit
cause
theit
on mischief,
sprites
this
will appear
therefore
up with
way known
gathering
and
they
and
to put
flax seed
finish
and
of
with
their
home.
boys
act pcoperly.
Perhaps
scaceer
fond
homes
earning
The
infest
in England.
along
However,
with
he likes
his
to
Oberon
(King of tbeFairies)
Fairy FeaS[, Fairy Sight, Fairy
Subtype, Glamour, Polymorph Self
Hit Dice:
6d6+6
Hit Points: 27
Initiative: +3 (Dex)
Speed: 10 feet, Fly 40 feet (Good)
Abilities:
Str 6, Dex 17, Con 12,
Int13,Wis15,Cha15
Skills:
Animal Empathy +6,
Bluff + 10, Craft + 10,
Diplomacy + 10, Heal +6,
Challenge
Blink, Curse,
Alignment:
Rating:
Chaotic Good
Blink (Sp): Oberon may "blink" at will as though the Arcane Spell of the same name
had been caS[ on him. All attacks on him suffer a 50% chance to miss. Spells caS[
againS[ him fail 50% of thc time. However, there is a 20% chance for Oberon's own
attacks to fail [00. He can cancel this ability as a Move Equivalent Action.
Compel (Sp): Oberon's version of Compel is a littlc different than normal. It does
not wotk if the mortal has not addressed him. Until such time, Oberon cannot use this
power. Once the person does speak to him, though, the DC for the Will Save to resiS[
the effect is 25.
Glamour
(Su): Like all fairies, Oberon can remain hidden from mortal view. This
ability allows him to be invisible [0 human beings but has no effect on animals or on
magical creatures. Unfortunately, its not perfect. Some humans can see through it.
Any human character can make a Will Save at DC 14. If it is made, the character can
see Oberon.
Oberon can make his presence known [0 mortals at any time. He simply needs [0 drop
the Glamour. Attacking a human will also cause Glamour [0 drop juS[ as if Oberon had
attacked while under the influence of an Invisibility spell. Glamour can be raised again
as a Standard Action, however, if the target human SpOts Oberon before this can be
done, Glamour will not work. Regardless, target humans get a + 2 CircumS[ance
Bonusto the Will Save[0 seethrough Glamour each time Oberon attackshim or her.
These bonuses are cumulative.
Hold Person (Sp):
caS[er.
25
haunt
the woods
retinue,
encounters
impish,
leave
Oberon
the experience
them
lose
time
(see
Like most
small.
without
extremely
used
their
magic
and
then
made
him
from
they
attempting
Those
who
power,
willing
are taught
only
than
four
his short
most
However,
what
magic
beings
intO addressing
as they
resist,
he will eventually
move
and
took
on to other
performing
his
him
pity
prey
some
Thus,
Celts
if they
he does.
him,
He
prank
but,
give
usually
final
mortals.
in his
to intimidate
human
ugly,
the fairies
he says.
no matter
or use great
over
to Oberon
inches
he is very
extremely
to speak
him,
travelers,
are forever
to do what
not
rage
to him
him
king.
influence
of his
and a half
stature,
He was once
may
he is very
speak
to make
their
to detain
has frightening
encounter
Fairies,
he is shorter
was Tronc.
They
beautiful
Oberon
all travelers
whereupon
on him.
Aside
him
level of
to detain
Ttooping
standing
Despite
bur
some
his
he
above).
English
handsome.
with
encounter
intO Fairyland,
In fact,
subjects,
is just
who
He attempts
draw
world
on any humans
few mortals
harassment.
so long
up and
after
for
not
amusing
further.
Abilities:
Person
Oberon
at will,
3/day,
name
pranks
there.
and
and
tall.
of the mortal
playing
Caster
Hypnotic
Pate,rn
Skills:
Oberon
Curse
(Sp):
gets
Oberon
the
check.
d20
If the
if it was
results.
Caster
Level
Racial
places
Bonus
curses
to Diplomacy
time
The
Will
Save
character
at DC
displease
him. Targets
their
Armor
Classes.
they
of the d6 throw
successful.
checks.
on mortals
who particularly
Penalty
to
-2 Magical
a permanent
roll a d6 each
result
A successful
a +8
of this
ability
suffer
Additionally,
they must
a Skill
Level
Level
3/Day,
Caster
28
will
prevent
this
nasty
power
from
taking
effect.
Dazzle
(Sp):
Oberon
radius
of 5 feet.
The
other
targets.
Save at DC
Blinded
can
embers
Those
a burst
of this
to
suffer
of brilliant
explosion
17 or be Blinded
characters
create
light,
zip back
when
this
for
Id10
rounds.
a -4 Circumstance
and
power
affecting
forth,
goes
an area
seeking
off must
with
make
a Reflex
Additionally,
the embers
cause all nonPenalty
on their attack
rolls for 16
rounds.
Fairy
or
Feast
(Sp):
Small
Size.
excellent.
hours.
partake
Fairy
can create
the
Divine
meal
is nourishing,
but
it doesn't
themselves
hungry
again
ObetOn
is immune
of it, find
Sight
Subtype:
(Su):
and
can
identify
Immune
decaying
anyone
feast
Create
rather
The
than
a small
Spell,
However,
all illusions
polymorphed.
Fairy
Oberon
Unlike
for
last
and
two
to the effects
matter
people
Water,
food
the
turns
as normal
of Medium
food
to twigs
food.
is quite
in four
Those
who
hours.
of Glamour.
how
effects,
26
this
as long
in only
to mind-influencing
up to eight
Food
in 24 hours,
no
the eyes of
they
are
Sleep,
and
He
disguised
disease.
including
Fairy Dust,
Hit Points: 24
Abilities:
Str 6, Dex 17, Con 12,
IntI3,WisI5,ChaI5
Initiative: + 3 (Dex)
Speed: 10 feet, Fly 40 feet (Good)
Challenge
Alignment:
Rating:
Neuttal Good
Chaos (Sp): This power works similar to the Confusion spelL There are a few
differences, the most important of which is that the effect lasts until Titania cancels
it or until the subjects make a Saving Throw to resist its effects. The effective range
is a circle with a radius of 20 feet. The Save to resist it is a Will one, and it must be
made at DC 22. A new Saving ThtOw may be attempted every round, but it must be
made at a -2 Circumstance Penalty. This penalty does not increase no matter how
many times the tatget chatacter fails the Save.
Affected characters tOll on Table 7-3 (page 70) to detetmine what action they take. At
the beginning of each tOund there is a 50% chance that the affected chatacter will
continue in his or het "chosen" action. If not, tOll tandomly to determine a new one.
Cure Light Wounds (Sp): Tirania may cast Cure Light Wounds as though she were
a 5th Level caster at will.
Entangle
Fairy Sight (Su): Titania is immune to the effects of Glamour. She can see through
all illusions and can identify anyone no matter how they are disguised including
polymorphed.
Fairy Subtype:
Immune to mind-influencing
Glamour
(Su): Like all fairies, Titania can remain hidden from mortal view. This
ability allows her to be invisible to human beings bur has no effect on animals or on
magical creatures. Unfortunately, it's not perfect. Some humans can see through it.
Any human character can make a Will Save at DC 14. If it is made, the character can
see Titania.
27
Titania
Titania is the Queen of the Fairies in
England, She is the wife of Oberon. She is
has an extremely regal bearing, is
magnificently beautiful, and is artended by an
less comely
Titania (cont'd)
Titania can make her presence known <0 mortals at any time, She simply needs to drop
the Glamour. Artacking a human will also cause Glamour to drop juSt as if she had
artacked while under the influence of an Invisibility spell. Glamour can be raised again
as a Standard Action, however, if the target human spots Titania before this can be
done, Glamour
will
not work.
Regardless,
target
Glamour
humans
get a
+2
CircumStance
Bonus
Illusion
(Sp): Titania can create illusions that are visible, make sounds, have smells,
etc. The only thing that they cannot be is <ouched, Once someone <ouches one of her
illusions, it vanishes. The power only works on human beings. Animals, magical
creatures, and other fairies are unaffected by it, It has a range of 400 feet, When it is
seen, every petson gets a Will Save at DC 17, Those who succeed do not see the
illusion. Those who fail see it and believe wholeheartedly in it, They cannot be
convinced otherwise until the thing is <ouched and vanishes.
Magic Item ~ Fairy Dust: Titania has a pouch of Fairy DuSt that she keeps handy, It
contains enough duSt fot five uses befote it muSt be refilled. She makes certain it is
full each night before she goes out into the mortal world,
Polymorph
Object
(Sp): Titania can turn one inanimate object into another.
However, there are two important limitations to this powet. Fitst, only inanimate
objects can be affected, Sccond, there is a time limit <0 the effect, In general. this is 24
hours, but it is reduced one hour for every five pounds rhe object weighs over 10, The
minimum duration is 30 minutes,
Titania can create precious metals and other valuables through the use of Polymorph
Object, bur they have little value since they will not retain their shape, This sort of
thing is usuallydone to assiSta humansinceTitania no usefor gold or silver herself
Charm Person
Haste
Abilities:
~
spells:
Hypnotic
Pattern
Skills:
Titania
3/Day,
gets
a +8
CaSter
Racial
Level
Bonus
to Diplomacy
28
checks,
fotm.
Puck
Size: Tiny Fey (Hobgoblin)
Polymorph
Polymorph
Hit
Points:
Initiative:
Speed:
AC:
34
Saves:
+3 (Dex)
Fort
Skills:
Emparhy
Crafr
Person, Polymorph
Other
for violation
a permanent
of some
tenet
of fairy
the condition
deafness,
rheumatism,
palsy,
guarantee.
The
character
suffers
target
makes
a Fortitude
effects
"blink"
at will
All artacks
Heal
+7,
Sense
attacks
by mortals
+ 14
Neutral
everywhere.
usually
of the
against
condition.
as though
him
to inflict.
affliction
suffer
that
It enables
in punishment
It could
comes
duration
the Arcane
Spell
be blindness,
with
Throw
for
this
of the
a lifetime
fails,
ability
same
the
is
name
a 50% chance
to miss
Curse (Sp):
Motive
Trip
against
+7,
+7,
Chaotic
on the target,
Save at DC
it.
can
feared
other
revokes
on him.
Animal
Bluff
Accelerate,
he or she wishes
any
Puck
Puck
+7
13,
morality.
the
had
cast
or
Will
16, Con
Challenge Rating: 4
condition
from
Blink (Sp):
been
+12,
Alignment:
power
debilitating
unless
Feats:
Fairy Subtype,
permanent
+8,
+4,
Inrimidate
+8,
8, Dex
Alchemy
Puck
Str
Ventriloquism
Ref
Int13,Wis15,ChaI2
Size, +3 Dex)
Face/Reach:
0 feet
Self,
+3,
Abilities:
15 (+2
Object,
Action.
and
is fond
that
live there.
She
is tolerant
no particular
patience
for
Puck
can curse
She
of the
is the
mortals
friend
woodland
to suffer
a permanent
to the
creatures
Puck
of human
beings and bears them
ill will. However, she has litde
those
so loves. These
who despoil
mortals
the woods
she punishes
she allows
she
as severely
a human
29
Puck
Fairy
Sight
Glamour
been
(Su):
Puck
and sees
is not
the true
(cont'd)
fooled
identity
by illusions.
of anyone
He
is immune
he encounters,
to the
even
if the
Sleep,
and
disease.
beings.
This
power
effects
of
individual
has
polymorphed.
Fairy
Subtype:
Glamour
on
Immune
(Su):
animals
through
Puck
or on
magical
the character
Puck
can
Glamour.
had
attacked
who
Attacking
while
again
as a Standard
done,
Glamour
to the Will
under
perfect,
make
at any
human
causes
Glamour
influence
Save
at DC
the
time.
if the target
Regardless,
human
target
Glamour
humans
each
time
He
has no effect
humans
can
see
16. If it is made,
simply
to drop
of an Invisibility
however,
Some
Glamour.
ro mortals
though.
a Will
known
the
Action,
not
Puck
Puck's
the
to human
It's
encounter
his presence
effects,
invisible
creatures.
make
the
to mind-influencing
can remain
spell.
Glamour
spots
Puck
get a +2
Puck
needs
as well,
attacks
ro drop
just
as if hc
can be raised
before
this
can be
Circumstance
them.
Bonus
These
bonuses
are cumulative.
Hold
Person
(Sp):
Illusion
(Sp):
any other
effects
Once
Puck
Puck
of which
someone
rouches
human
beings.
Animals,
a range
of 400
Save at DC
and believe
rouched
and
feet.
and
The
of Puck's
magical
Every
who
succeed
are visible,
only
that
it vanishes.
and
other
encounters
do not
in it. They
make
thing
illusions,
creatures,
person
who
Person
that
fairies
one
sounds,
cannot
be is touched.
The
power
only
are unaffected
of Puck's
be convinced
and
they
cannot
Level caster.
have smells,
illusions
who
works
on
by it. It has
gets
a Will
otherwise
until
the thing
is
vanishes.
Object
The
only
the object
is 24 hours,
The
one
17. Those
Hold
illusions
he can think.
wholeheartedly
Polymorph
another.
can cast
can create
(Sp):
only
but
minimum
This
limitations
remains
enables
power
transformed
it is reduced
duration
ability
on this
Puck
to turn
are: only
for a shott
one hour
for every
one inanimate
inanimate
objects
amount
five pounds
object
into
can be affected,
of timer.
In general,
the object
weighs
this
over
10.
is 30 minutes.
Puck
Polymorph
any creature
as
he
wishes.
Puck's
no matter
power
Polymorph
he has changed
what
Ventriloquism
This
loves
to rorment
Self
(Sp):
Puck can shape-shift
(including
a human)
up to Medium
Additionally,
Puck
and
guise
(Sp):
works
Skills:
Puck
Bonus
to Craft
gets
and
Puck
Self
so many
he takes,
Fairy
can
cast
who
never
times,
Sight
Ventriloquism
fails
that,
will not
like
while
other
fairies'
Sense
Racial
Motive
Bonus
to Animal
checks.
what
as if he were
30
Empathy
does.
he can be recognized
reveal
he
or
himself
into
lasts as long
his true
a 5th
checks
and
form
Level
at will.
a +4
Then
leaves
do.
ability
forms
those
dark.
into
as
is.
caster.
more
rhan
any orher
fairy.
It is, it appears,
part
Puck
Robin
Size:
is impossible
abilities
authoritatively
say what
Dice:
6d6+6
Hit
Points:
29
Initiative:
Saves:
15(+2
Attacks:
Size,+3
Dex)
Feats:
Special
Alignment:
Chaotic
a permanent
debilitating
Blight
(Sp):
Robin
makes
a Fortitude
the effects
Goodfellow
revokes
it.
Chaos
(Sp):
differences,
or until
the
a circle
with
at DC
23.
at a
-2
times
This
power
subjects
make
a tadius
continue
a Saving
Penalty.
4
Good
condition
on a
Confusion
ro resist
penalty
spell.
the effect
be artempted
action.
(Sp):
the
the character
does
lasts
its effects.
it is a Will
every
not
suffers
is permanent
until
The
There
increase
but
no
effective
it must
marter
Robin
are
Robin
round,
from
unless
a few
cancels
it
range
is
be made
be made
how
round
to
is that
fails,
ability
many
the Save.
roll on Table
of each
this
Save to resist
may
This
fails
Throw
for
Throw
The
Throw
character
characters
At the beginning
similar
of which
of 20 feet.
Saving
duration
works
important
Circumstance
Affected
The
the most
the target
inflict
condition.
A new
can
Rating:
chooses
the condition
he will inflict.
It could
be blindness,
palsy, or any other
affliction
that lasts a lifetime.
The targer
Save at DC
of the
Accelerate, Trip
Challenge
Cure Light
human
being.
Robin
deafness,
rheumatism,
Self
Special Attacks:
Blight, Chaos,
Curse, Entangle
Robin
If not,
can cast
roll randomly
Cure
Light
to determine
take.
will
a new one.
caster.
Curse
(Sp):
Penalty
to their
she makes
is a "5"
fortunate
raking
Robin
an attack
or "6,"
can
Armor
roll,
curse
Classes.
Saving
the character
tatget
human
Additionally,
Throw,
must
re-roll
A successful
beings
the target
or a Skill
the d20
Will
effect.
31
with
a permanent
must
roll a d6 each
check.
If the result
if it was successful,
Save at DC
26 prevents
-2 Magical
time he or
of the d6 throw
keeping
the less
the Curse
can
is. Most
Qualities:
fotm
Skills:
Alchemy + 8, Animal
Empathy +4, Bluff +7,
Face/Reach:
0 feet
his true
his
no one
Abilities:
Str 8, Dex 16, Con 13,
IntI3,WisI5,ChaI2
AC:
uses
that
+ 3 (Dex)
Speed:
He
so often
Goodfellow
Hit
to describe.
shape-shifting
from
Robin
Entangle
(Sp):
Fairy
Sight
Glamour
been
Robin
(Su):
and
Robin
sees
Goodfellow
can cast
is not
the true
(cont'd)
Entangle
at will.
fooled
identity
His
Caster
by illusions.
of anyone
He
Level
is 5th.
is immune
he encounters,
even
to the
effects
of
if the individual
has
polymorphed.
Fairy
Subtype:
Glamour
on
Immune
(Su):
animals
through
or on
can remain
magical
the character
Robin
Glamour.
had
artacked
again
who
while
Bonus
Robin
Robin's
to the Will
Sleep,
beings.
not
perfect,
make
to mortals
human
causes
the influence
and disease.
This
though.
a Will
power
Some
has no effect
humans
Save at DC
if the
will
not
Save
to see through
at any time.
the
Glamour
target
Regardless,
spell.
human
target
Glamour
He
can
see
16. If it is made,
simply
to drop
of an Invisibility
however,
work.
effects,
to human
Glamour.
known
Action,
Glamour
bonuses
encounter
the
under
as a Standard
be done,
It's
his presence
Artacking
invisible
creatures.
can make
the
to mind-influencing
Robin
time
as if he
can be raised
Robin
get
ro drop
just
Glamour
spots
humans
each
needs
as well,
before
a +2
Robin
artacks
object
into
this
can
Circumstance
them.
These
are cumulative.
Polymorph
Object
(Sp):
is a time
limit
hour
for
five pounds
every
Robin
to this
can turn
power.
to the
First,
effect.
the
only
one
In general,
object
inanimate
inanimate
weighs
objects
this
is 24
over
10. The
another.
can be affected.
hours,
but
There
Second,
it is reduced
minimum
one
duration
is 30
minutes.
Robin
Goodfellow
Polymorph
Unfortunately,
often
can create
Object.
He
because
short-lived.
precious
metals
frequently
they
Prudent
gives
revert
and
these
to the leaves
mortals
who
receive
other
valuables
back
to
from
which
such
gifts
through
the
poor
he makes
from
Robin
the
and
use of
suffering.
them,
his help
spend
the money
is
quickly.
Polymorph
Self
any creature
(including
as he wishes,
at DC
illusion,
check
believe
this
what
forms,
night.
marter
but
sometimes
he may
at DC
that
a +4
Racial
and
Sense
Motive
to look
like a normal
no one
looks
recognize
Once
something
as though
Bonus
wears
him
he were
must
Because
wrong.
to Animal
Puck
but
acts
still
lasts
make
this
Robin
into
as long
a Will
Save
is, in essence,
must
make
in his polymorphed
an
a Spot
form.
Empathy
checks
and
a +2
is at once
sinister
and
helpful.
much
travelers
alien
for who
state.
himself
transformation
Racial
checks.
Goblin,
a new one
The
has gone
like. He chooses
he frequently
fail.
He can transform
Size.
to his natural
acting
gets
because
All fairies
what
notice
14 or continue
to Craft
but
not
at will.
up to Medium
he reverts
Bonus
he really
can shape-shift
it does
Robin
him
Robin
a human)
14. If it is failed,
Skills:
is only
(Sp):
each
with
he is no
them
32
astray.
a candle
in his hand.
to safety.
to a ravine
his guise.
He often
like a Will
However,
or other
He offers
instead,
hazardous
to guide
he leads
obstacle,
them
blows
Goodfellow
The Sidhe
The Sidhe (pronounced, "shee") comptise the
Trooping Faities in Ireland, but they are not the
minute, winged creatures that are other Little
People. The vast majority of them are the same
size as human beings. They are known
euphemistically
People
as "the
They
are descended
Danann,
who
they
dwellings
magical
island
occasions
They
and
sacred
to the sanctuary
mounds,
the
allow
themselves
as under
they
disrespect
mounds.
being
such
They
Trees
defiled.
their
as violating
ate fearsome
and
will not
Those
who
do so
can be deeected
sound
to be seen.
This
towards
thar
always
sound
by a strange
accompanies
resembles
be heard
even when
Statistics
templates.
a swarm
the Sidhe
humming
their
presence.
of bees,
remain
and
Sidhe
race,
and
Size:
do not
thus
use the
Medium
following
Fairy
Fey
Initiative:
+2 (Dex)
Skills:
Alchemy
Heal
+7,
+6,
Hide
Knowledge
20 feee
Scry
+ 6,
Lore
Face/Reach:
Organization:
Any
usually
Solitary,
or Clan
Treasure:
Standard
Saves:
Alignment:
Fairy
7-2.
Powers
If you
(Sp):
advance
When
the
creating
Sidhe,
select
encountered
one
select
additional
Usually
Lawful
7-12
any four
power
(3 x Standard
if
at home)
Advancement:
the Sidhe,
(2-5),
Rating:
Group
(20-50)
Challenge
Temperate
Forest
Special Qualities:
4 Fairy Powers,
Fairy Sighr, Fairy Subtype,
Glamour, Polymorph Self
Abilities:
+ 10
Select,
Land,
None.
+7,
+10,
Climate/Terrain:
Craft
(Nature)
Wilderness
Feats:
Attacks:
own
+7,
+ 10, Spellcraft
Attacks:
Greatsword +4 melee
(2d6+ I), or Celtic Throwing
Spear +5 ranged (1d6+1)
Special
are their
Int15,Wis15,Cha17
AC:
They
statistics.
Hit Dice:
Speed:
Base
for
HD
Good
(Medium)
Fairy
Powers
every
two
from
additional
Table
Hir
Dice.
Fairy
Sight
(Su):
Like other fairies,
rhe Sidhe are not fooled by illusions.
They see
through
them as if they had True Seeing cast on them. This ability
also makes them
immune
ro the effects
encounter,
Fairy
even
Subtype:
if the
of Glamour,
individual
Immune
and
they
may
has been
polymorphed.
to mind-influencing
effects,
34
Sleep,
identity
and
of anyone
disease.
ir can
invisible.
Sidhe
The
care
can be angered
are cursed.
on the rare
benevolenr
and
their
They
regal-looking
citizens
However,
of the Fairy
tolerate
on an
Irish
showing
trees
protectors
of
and
na ng, located
seeing
protection.
by morcals
de
of Ireland,
People,"
by the Milesians,
under
ofTir
ro the west
Sidhe
morcals,
"rhe
Good
the Tuatha
withdrew
kingdom
Ones,"
"the
defeated
fairy
cairns,
and
from
were
Afterwards,
The
Lordly
of the Mound,"
they
Sidhe (cont'd)
Glamour
(Su):
invisible.
Animals
Sidhe's
presence
The
Sidhe
and
can remain
magical
hidden
creatures
from
morral
requires
character
hears
Doing
the human
the sound
so is not
requires
is almost
to make
may
noise
check
makes
being
and
easy. The
a Wisdom
If the character
look
seems
at DC
check
that
needs
to come
check,
By following
attacking
Sidhe
had
raised
again
the
attacked
from
Polymorph
glowing
(Sp):
Sidhe
(including
wishes.
Sidhe
a +4
Skills:
gain
however,
it down
roll,
however,
known
to drop
target
such
the
time
as
at any time.
He
of an Invisibility
if the
that
can rrack
until
to morrals
being
Glamour
glowing
the morral
spell.
human
just
as if the
Glamour
spots
the
can be
fairy
before
work.
can
shape-shift
a human)
Racial
the
influence
will not
any creature
as the Sidhe
the
its source.
pinning
an occasional
as it moves,
cause
the
Action,
Glamour
Self
will
under
as a Standard
and
their
ears.
10. If successful,
all around,
he or she notices
this
the Glamour
human
while
can be done,
into
long
to drop
at DC
fairies,
However,
to human
are completely
other
20.
the Wisdom
imperceptible.
a Listen
around
Sidhe's
movements.
Attacks
on it are -2 to the attack
the Sidhe drops the Glamour.
this
they
Unlike
Glamour
is perfect
in that it cannot
be seen through
casually.
is accompanied
by a humming
sound
that
is perceptible
Noticing
too
sighr
however.
Bonus
at will.
up to Large
The
Size.
to Knowledge
fairy
The
can transform
itself
transformation
(Nature)
and
lasts
Wilderness
as
Lore
checks.
The
Sidhe
instruct
their
houses
build
akin
the
to Ley Lines.
power
that
Sidhe
use
on them
shake
run
These
periodically,
and
those
a druid
called
in to consult
home
prior
does
Tr
na
Known
that
cross
land
of paradise.
cold
the
built
They
walls
experr
on the building
to make
is often
of any
cerra in the
Path.
ng
as the Land
ng is the home
of Perpetual
of the Sidhe.
Youth,
Tr na
Like Fairyland,
time
It speeds
island.
There,
pace
of time,
no one
morral
who
there
forever
and
must
be willing
in the morral
world
Finding
Tr
die.
However,
returns
on Tit
to the island
never
or her friends
refugee
an hour
despite
ever ages
comes
family,
since
willlikely
on the
at an incredible
like only
Any
too
Edenic.
differently
along
a day. However,
those
this
and a
rapid
na ng.
may
stay
he or she
with
his
remaining
die before
the
to see them.
na ng is not
of the ocean,
by any standard
35
moves
a day seems
It is a
like only
the middle
It lies on a small
magical
year
their
somewhere
pace.
strange
or other
a Fairy
island
misforrune.
to construction
not
that
Homes
live within
with
to
are
of great
problems.
attract
smitten
not
which
earrh
magic.
with
they
Consequently,
site
the
their
are plagued
are continually
morrals
Paths,
are lines
thtough
to power
creatures,
Irish
on Fairy
ship.
easy.
and
After
It lies out
it cannot
ctossing
in
be found
the sea, the
When
they
wingless
can be seen,
fairies
about
The
Gentry
Fairy
They
sometimes
other
times
of these
they
feasting
secretive
Racial
The
Bonus
Gentry
thetefote,
have
Diplomacy
do
not
cannot
a Base
teceive
have
of
and,
they
only
10
additional
wings
fly. Thus,
Speed
two
checks
feet.
Faity
about
most
vindictive
want
their
plunge
beneath
travel
fot
again
to find
the strange
Faity
Horses
that
dty land
Ireland
a time
the waves
submetged
their
befote
island.
cross
to journey
and
Dearg
Bodb
Dearg
and
magical
King
re-emetging
The
the ocean
back
is one
fairies
Litde
is anothet
Sidhe
loosely
Solitaty
Faities
because
they
While
vatiety,
He
kind
much
but
they
become
do so. Such
fotm
well to ignorc
They
than
countries
Gentry
cakes
beat
pinching.
the hospitality
eaten,
takes
Ir does
mound
and
is the
the
result
job of
of a council
among
Sidhe,
of
them
who
and
should
he was
owned
the White
under
does
not
once
Sidh-ar-
of Cashel.
gained
by standing
famous
live in Tr
the mound
Cliach,
Bull,
of the
The
entrance
at the foot
playing
his harp
until
the faities
beneath,
and
to
of the
the music
they
of
granted
access.
name
The
the
others
do
of the Gentry.
easily.
,6
of the Irish
litde
man
grey
beard.
Leptechaun
which
fairies,
with
Irs otiginal
translates
is a shoemaker
one at that.
as wearing
the
famous
is a tiny
as
body."
talented
who
nor
the most
was "luchotpan,"
"litde
the travelers
generally
demesne
wizened
if the
not
were
earned
is on the plain
the Leprechaun
on the
However,
they
He
to determine
rathet
musician,
Pethaps
as
so. They
litde
He
Leprechaun
mischievous,
and
vety
The
Sidhe.
of the chieftains
when
others,
of Cooley.
Bodb's
him
tend
four
that
which
it pleased
are mote
Ot otherwise
punishment
ones
singly.
and
travelers.
rake offense
Trooping
as
the Trooping
maliciously
angry
qualify
as the
otiginally
Raid
great
are
as benevolent
They
of an invisible
they
so in Iteland.
part,
fairies
selected.
Deatg
Femhin,
is
of the
of all the
na ng but
and
Gentry
encounteted
than
lay bannocks
for hungry
phtase
but
in othet
ate not
are not
generously
road
mOte
malevolent
as the Sidhe.
they
famous
was one
conferred
unanimously
The
clans,
ate usually
they
and
Og,
Catde
King
and
Sidhe
be the leadet
between
homeland.
tespect.
into
the
when
Fairies
of the most
de Danann
of the
Angus
as if it wete
forth
common
SolitatyFairies
to be more
are among
if discovered
by the Milesians.
leaders.
tide
of many colloquialisms
that are not Sidhe. "The
the utmost
otganized
and
Dagda
Findbennach,
"The Gentry"
fot those Itish
with
ways
is the
of the
defeated
and
The Gentry
used
their
on
are very
lore.
Bodb
Bodb
People"
particulady
Gentry
Irish
of the Tuatha
must
the color
Fear.
son
voyager
but
As is usual.
dancing,
The
ate some
in Irish
green.
and
ptivacy.
Following
Powers
They
of clothes
days.
fairies
Legendary
They
and
They
beautiful.
of tags,
is always
feast
as tiny
of a toad.
exquisitely
in the poorest
enjoy
appeat
in the richest
garments
the Celtic
+1 Hit Die
fairies,
dtess
they
the size
He
a red jacket
as dressed
almost
always
busily
repairing
and
with
silver
all in green.
wearing
a shoe.
a very
is sometimes
Howevet,
a leathet
The
apron
tapping
described
butrons
and
he is
and
sound
of
his hammer
is what
presence.
While
Glamour
to remain
this
tapping
can alert
mortals
Leprechauns
hidden
helps
wherever
ro give
However,
to his
do use their
them
possible,
their
away.
Medium
Hit
Dice:
Hit
Points:
Speed:
AC:
work,
Bodb
the target
Otders
character
thteaten
another
force
wrongdoers
them
in harm's
Cure
Light
5th
can make
effect
Level
them
Self
mortals
22. The
Rating:
Spear
Proficiency,
Bodb
this
requests.
time
themselves
lasts
by forcing
Good
he wishes.
for
The
10 rounds,
Will
Saving
and while
it does
He or she is completely
be obeyed,
at DC
Lawful
do whatever
effect
life muSt
Throw,
Celtic
17.
but
such
Bodb
them
has
to take
powerless.
demands
used
grant
this
actions
the
ability
that
to
will put
way.
Wounds
(Sp):
Bodb
can cast
Cure
Light
Wounds
at will as if he were
caster.
(Sp):
Those
a permanent
who
to roll a d6 each
result
of the
was successful
Curse
is to make
(Sp):
radius
of 5 feet.
targets.
Save at DC
Bodb
The
Those
characters
duration
of this
Bodb
Dearg
find
themselves
cursed.
muSt
is a "5" or "6," the character
the less fortunate
of the two results.
The
a Will
Save
can cause
embers
at DC
of this
of this
for
re-roll
only
the d20
if it
way to prevent
35.
an explosion
of brilliant
explosion
when
I d I 0 rounds.
zip back
this
light,
and
power
37
affecting
forth,
goes
Additionally,
Penalty
on
a -4 Circumstance
effects,
which laSt for 22 rounds.
to suffer
powers
Targets
Penalty
to their Armor
Classes
in addition
to
-2 Magical
time they make an arrack roll, Saving Throw,
or a Skill check.
17 or be Blinded
Blinded
anger
d6 throw
and keep
Dazzle
other
targer
what
to destroy
suffer
this
but
Saving
ability
If the
approach
Behead,
Challenge
the chatacter's
Curse
having
who
for
Leadership
Alignment:
is DC
can do nothing
that
Those
from
much
Feats:
Special Qualities:
Cure Light
Wounds, Fairy Sight,
this
care
Special Attacks:
Compel, Curse,
Dazzle, Hold Person
(Sp):
do not
Skills:
Alchemy +6, Craft +7,
Diplomacy + 12,
Attacks:
Greatsword +7/+2
melee
(2d6+ I), or Celtic Throwing
Spear +8/+3
ranged (1d6+1)
to resist
they
Abilities:
Str 12, Dex 14, Con 14,
Int15,Wis15,Cha17
+2 (Dex)
Compel
beings.
Saves:
78
10 feet
Throw
and
of ill
like ro be diSturbed
Fey (Sidhe)
Face/Reach:
are typically
do not
Dearg
12d6+24
Initiative:
They
human
Bodb
Size:
Leprechauns
temper.
off muSt
the embers
their
an atea
seeking
attack
with
the eyes of
make
a Reflex
cause
all non-
rolls
for
the
and
ro rhe
encounrers,
Fairy
his
effecrs
even
Immune
(Su):
presence
requires
characrer
hears
Doing
can,
of coutse,
rhe
arracked
while
under
as a Srandard
Glamour
Hold
cause
however,
Image (Sp):
Polymorph
Self
makes
him
of anyone
he
morral
rhar
and
disease.
sighr.
Like
is perceprible
check
ar DC
orher
ears.
10. If successful,
rhe
all around,
Sidhe,
to human
and
its source.
pinning
ir down
check,
he or she norices
rhis
glowing
rhe
known
Glamour
an occasional
as ir moves,
roll,
to morrals
ro drop
of an Invisibiliry
spots
rhar
morral
can
rrack
however,
unril
such
rime
ar any
rime.
as well,
spell.
glowing
rhe
just
Glamour
him
Nore
roo
rhar
as if Bodb
had
can be raised
before
rhis
again
can be done,
work.
Mirror
ro come
rhe influence
Action,
will nor
Sleep,
a Lisren
seems
his presence
will
also
idenriry
20.
on him
make
abiliry
true
ftom
sound
around
By following
human
rhe
effecrs,
hidden
to make
rhe Wisdom
imperceprible.
This
see
polymorphed.
may look
ar DC
Bodb's
movements.
Arracks
as he drops his Glamour.
Bodb
remain
being
noise
check
makes
illusions.
he may
has been
can
and
easy. The
If rhe character
by
and
by a humming
rhe sound
a Wisdom
arracking
fooled
to mind-influencing
rhe human
so is nor
is almost
nor
Dearg
Bodb
is accompanied
Noricing
requires
is
of Glamour,
if rhe individual
Subtype:
Glamour
Bodb
can
cast
Hold
ar
ar
will.
will
as
His
caster
level
if he
were
a 5rh
is
10rh.
Level
caster.
can shape-shifr
ar will. He can transform
himself
any crearure up ro Large Size. The transformarion
lasts as long as he desires.
inro
Skills:
Lore
Bodb
(Sp):
Person
Image
gains
Bodb
a +4
Racial
Bonus
ro Knowledge
(Narure)
and
Wilderness
checks.
inrerrupr
find
rheir
work
rhemselves
vicious
pranks.
Leprechaun
rhose
rhar
sighr
and
fairy
indeed.
Srill,
many
punishing
vanishes
punish
ir because
rainbow.
such
A person
can keep
rhen
rhe poor
from
crearure
proceeds
to
fool.
pinching
are acceprable
Leprechauns
for rheir
tricks
ro
ro
fondness
for alcohol.
as ar rhe end of a
who
ro
of him.
sighr
Leprechauns
or her
loses
are willing
keep
reach
rhe wily
and
Everyrhing
curses
humans
to lead him
an instanr,
he is a very crafry
can
or her sighr
if rhe person
and
have borhered
him,
ro risk
ir. However,
The
cruel
when
in his
of
can be
absolurely
rurhless
Leprechaun
usually
rhe victims
also
38
of all, bur
mortals
faity.
sometimes
They
an attempt
them
is not
will offet
to get him
to the pot
enough
of gold.
into
has a much
harder
the mortal.
Dtinking
cable
dtunk
doing
is extremely
slipping
a Lepccchaun
difficult
be cude
incredibly
dtinking
to dtink
high
too
alone),
toletances
(since
and
it
they
Banshee
If not
of sight
undet
faities.
the
to do, however.
the mose
certainly
of
famous,
the mose
She
mortals
They
mean
the
theit
of death,
het appearance
imminent
is
of the Itish
is a hatbinger
feat
Banshee
terrifying
and
because
demise.
Abilities:
Str 8, Dex 16, Con 13,
IntI1,Wis15,ChaI4
Tiny Fey
Hit Dice:
4d6+4
Initiative:
+ 3 (Dex)
Speed:
AC:
15 (+2
Attacks:
Size, +3 Dex)
Feats:
Face/Reach:
0 feer
Special
Attacks:
Saves:
Organization:
None.
Challenge
Faity Sight,
Glamout,
Sight
had
effecrs
(Su):
Leprechauns
True
Seeing
cast
and
they
of Glamout,
Alignment:
ate not
on
fooled
them.
may
This
individual
has been
polymotphed.
Fairy
Subtype:
Immune
to mind-influencing
the
this
to pin
hammet
within
noise.
the
the chatacrer
takes
Leprechauns
can
dropping
theit
a Leptechaun
influence
upon
10 feet
the shoes
They
makes
see through
them
of anyone
they
effecrs,
Sleep,
disease.
and
location.
the charactet
Once
done,
theit
Glamout,
attacks,
of an invisibility
they
Glamout
may
the
make
can alert
mortals
a Liseen
check
anothet
Leprechaun
the Leptechaun,
ptesence
but
its
can make
even
sight (though
the tapping
of
to his ptesence.
check
can be seen.
If for
10 to hear
at DC
any
again.
to mortals
at any time if they wish
they don't like mortals
vety much.
do so
~
dtops
as well,
spell.
39
juse
12
teason
known
rarely
as
to the
encountet,
at DC
Liseen
it can vanish
them
immune
identity
he tepairs
of a Leptechaun
If it is successful,
down
also
Neutral
Leptechauns
can generally
temain
hidden
from human
notmally
by animals
and magical
creacures).
Howevet,
Leptechaun's
A chatactet
Chaotic
by illusions.
ability
if the
Glamour
(Su):
they can be seen
Solitaty
Rating:
Treasure:
Crock of Gold
(1d10 x 100 gold)
if they
High Toletance
Climate/Terrain:
Any Tempetate
Land, usually Fotese
Special Qualities:
Faity Subtype,
Grant Wish
Fairy
Skills:
Alchemy +8, Bluff +7,
Ctaft (Cobbler) +16,
Heal +7, Intimidate +7
10 feet
as if it had
been
all
it may
Leprechaun
Size:
have
to alcohol.
inebtiated
Lcptechaun
out
on the mortal
would
the
so, a dtunk
time
insise
in
to lead
being
to compel
the
alcohol
enough
While
by itself
Leprechaun
againse
the Leprechaun
undet
by
If
the
Banshee
Int15,Wis15,Cha17
Skills:
Gather Information + 6,
Intimidate + 10,
Knowledge (Immediate
Future) + 14, Knowledge
(Family History) + 14,
Move Silently +6, Scry + 10
Initiative: + 6 (+ 2 Dex,
+4 ImprovedInitiative)
Speed: 30 feet
AC: 12 (Dex)
Attacks: Claws +4 melee(1d4+I)
Climate/Terrain:
Any
Organization:
Challenge
lUting:
Treasure:
None.
Abilities:
Alignment:
Solitary
3
Always Neutral
Combat: The Banshee almost never fights. Only a fool would artack her, and she has
no desire to fight another. She simply fulfills her putpose. On occasion, though, a
terrified mortal will artempt to drive her off with physical harm. At such times, she
rakes the fiend with long claws on her fingertips while turning her countenance
fiendish. She will seek to retreat at the first opportunity.
Fairy Sight (Su): The Banshee can see through illusions as if she were under the
effects of a True Seeing spell. This also enables her to see through Glamour. She is
not fooled by any disguise, including a polymorph spell and will always find the petson
she seeks.
Fairy Subtype:
Immune to mind-influencing
Glamour (Su): While the Banshee reveals herself to mortals more often than any
other fairy (since she must to deliver het baleful warning), she has the powet of others
of her kind to hide herself from human sight. Because she is dtawn to a particular person to give warning, though, she has a powerful ptesence that can be felt by anyone
she passes. Any character passing within 50 feet of the Banshee can make a Wisdom
check at DC 19 to detect her. If it is successful. her Glamour dtops, and the mortal
can see her passing by. She is instantly recognizable for who she is, and the charactet
must make Will Save as though her Keening (see below) was directed at him or her.
However, since it is not, such characters receive a +4 Morale Bonus to the Saving
Throw. Those who fail the Save recover themselves after she has passed on.
The Banshee can, of course, make her presence known to mortals at any time. She
simply needs to drop the Glamour for the human being to see her. She usually only
does this, though, when she has reached her target. Note too that artacking a human
will cause the Glamour to drop just as if she had artacked while under the influence
of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if
the target human spots the Banshee befote this can be done, Glamour will not work.
40
Banshee
Keening
(Su):
or group,
warning
always
This
knows
them
who
as if a particular
drawn
the
this
Keening
her
must
at the
with
Saving
Banshee
is derived
from
meaning
"woman,"
two
words:
literally
as an old woman
maiden.
The
former
in a mourning
dressed
in green
grey
doak,
white
The
but
(the
color
immediately
but
not
their
fate.
Thus,
warn
people
She
color
of fairies)
be obvious,
such
who
has
of the
Banshee
fail cannot
departs.
act.
Those
who
wearing
are
succeed
to warn.
can sometimes
Banshees
attendant
spirits
glimpse
that
avoid
are often
really
into
things
seen
are not.
that
serve
Those
that
who
fate.
as horrible
They
are
a family
the future,
to give it a
perhaps
with
4:
Welsh
Fairies
Fairies
are divided
three
distinct
groups.
all
the Banshee
visited
great
window
of a family's
in a long,
mournful
terrifying
in its own
have died
of fright
the
that
she comes
The
and
This
and
at the
begins
keening
usual
of
Fairies.
last
~ the
some
~ fit
better
wailing
into
Solitary
is
that
encounter
someone
in the family
a life-threatening
category,
people
is going
if the family
can determine
is and
the situation
might
avoided.
swiftly
Most
often,
on the heels
though,
of the
themselves
to
who
into
the
it
which
be, it can be
death
Banshee's
they
do organize
situation.
Sometimes,
what
the
Fairies
though
means
to
Trooping
to
at its sound
(thus,
perhaps,
prophecy).
It always
the Banshee's
fulfilling
the
definition
by her meets
she appears
right,
and
cottespond
danger.
house
tone.
of
Tylwyth Teg
she appears
comes,
Two
these-the
Gwyllion
When
the
will be different.
into
with
who
They
Ellyllon
it is possible
against
Banshee
for sure,
Welsh
of doom.
everyone
Banshee
they
Part
is not
When
family
The
red
she
is usually
is seen
as a pottent
However,
and
30 feet
who
monsters,
hope
of death).
dear.
it is always
hair
the
slight
She
a young
white
within
While
is very beautiful
purpose
it may
is no way to know
16. Those
portends
"fairy"
guise,
sometimes
Banshee's
say. Sometimes
there
and Keening
her visit
In the latter
veil.
(the
members.
in her presence.
means
and
has long
doaked
while
of the mounds."
both
and
so until
Btan,
the term
appears
at DC
presence
what
meaning
or "woman
red hair
not
but
it at a particular
of one of their
All characters
Save
are Shaken
in advance
face.
will
will remain
and Sidht,
Thus,
a Will
as the Banshee's
out
has long
is terrifying.
make
Throw
can figure
woman"
is but
is very sick,
fear, and
As horrifying
or "mound."
person
death
to the home.
can
paralyzed
"fairy
this
Hearing
hear
of the impending
individual
Banshee
(cont'd)
frightful
is the Banshee's
follows
cry.
41
a group,
leader
of
is the
Old
Woman
the
Mountain.
of
fairies
they
long,
materials
Ellyllon
Ellyllon
to
following
which
Fairy
Base
add
the
they
Cleanliness
Constitution
themselves
Charisma
and
+4
Racial
Bonus
Heal
one
Power.
They
a taboo
human
also
have
the
find
dress
and
long,
within
are not
that
behavior.
Sometimes
they
inflict
of punishment
gifts
good
but
and
them
are receive
for their
are punished.
pranks
sort
inspece
ate keeping
to pinching,
CO play
this
and
a taboo
usually
not
origins
of some
of the bride,
This
the
magical
to not
sore.
CO reveal
curses.
They
to be far beccer
taboo
the
Level
AGE).
If
it
loses
one
bride
vanishes
form
Geis
of
(see
is broken,
Class
her
takes
Moderate
is
rebuke
Level
Ellyllon
a
The
CELTIC
the
characeer
and
the
geis
is
fairy
is that
to
they
more
are usually
small
of the
encountered
numbers,
and
can
status
Solitary
Fairy
Unlike
Irish
and
English
does
not
have a magical
speed.
lakes,
where
Instead,
and
forests
may be easily
all fairies,
only
time
they
moves
apart
the greatest
should
some
man
who
the Welsh
kingdom
from
though,
the
be approached
The
Wales.
human
They
beings
they
encounter.
They
appear
human
beings
must
make
fails
and
breaks
does
so,
with
virtuous
as diminutive
fairies
benevolent
most
but
the
(10
they
thanks
will
know
usually
Likewise,
his
Status
must
of proof
wife
a
for
especially
is a lout in the
characeer
he
his geis
ever
of caution.
are generally
the
like
Ellyllon
Ellyllon
do,
to
a man
Fureher,
circumstances
maintain
him,
The
not
fellows
she does
fairy wife
They
and,
for
never
Whenever
mountains,
humanity.
he
will
find
himself
his vow. A fairy wife
his
sore
it
what
maCCer
or
this
to break
at a different
lonely
encountered,
they
want
anything
beautiful
fairies,
inhabit
is fey.
Ot
type.
varicey
call home
seem
but
to be
singly
thus
do
groom
to violate
she
in very
No
"lucky"
tempted
gain
maintaining
temptation
powerful.
Poines),
Still,
with
the
promised
forever.
(cont'd)
problem
a Will
it,
he
the
is faced
must
with
fulfill
to
to his fairy
bride,
he
Save at DC
15. Ifhe
cannot
taboo.
rhe Ellyllon
admonishes
him
help
himself
As SOon
as he
appears
before
for breaking
his
promise,
and then vanishes
from his
sight,
never to be seen by him again.
The emotional
devastation
caused
by
in
towards
moreals
beautiful
Like most
42
this
turn
one
Character
of events
Level.
causes
him
the
much
Taboo
(Su):
A human
can marry
a
fairy, but he (or more rarely she) must
accept
in
CO the Ellyllon.
homes
Those
resort
prefer
to
on a moreallover.
fair skin
as a reward
that
Ellyllon
Fairy
ability
neat.
services
Those
checks
additional
They
of the finest
is very important
+2
impose
have very
will visit
+2
gain
wings.
made
hair.
They
modifiers:
Ellyllon
garments
and
blonde
Statistics,
have gossamer
white
to lose
ar
reforming
also
rhe behavior
despise
Despite
their
interaction
fond
there
abducted
and
Ellyllon
women
rhey
into
beings.
or rider
swear
never
must
promise
not
bride
vanishes
translates
more
to "the
description.
so than
~
They
the
broken,
will only
fair-haired
Fair
and
Family."
willingly
people.
garments
that
are red,
most
they
green
in color.
They
have no special
themselves
long,
+2 Charisma
They
and
they
do plague
nuisances.
goats.
They
Cows
simulacra
babies
steal
to
or
them,
In fact,
do so than
their
Like other
Welsh
islands
on lakes,
foreSts
away
upon
into
this
dance.
fairies,
of the moon
they
human
who
engaged
are compelled
come
in a ring,
upon
them
the dance.
year
and
only
minutes
likely
and
beings,
but
be seen
upon
and
them
to join
human
are drawn
join
with
Those
a day, although
fairy
to
Will
doing
into
when
beings
so trapped
it seems
and
dance
drawn
catching
all
human
Save
10
beings
Save,
feet
muSt
this
here
sight
beings
at DC
of
12.
the
make
time
causes
at
the
characters
If
circle,
a second
DC
15.
to run
victim
are so
come
dancing
a few minutes.
for only
are
for a
like it was
to the dancer.
43
so
time
lives,
in fact.
that
they
happened
muSt
dance
they
wonderful
fairies
who
the circle
Upon
a Will
Any mortals
risk being
a day, although
they
miSt.
they
in. The
of the moon
miSts.
them
within
Caught
love
so in the
morning
and
the
they
Feat
Dance
dance,
make
human
live on lonely
or in the early
Mortals
the
come
them
in the mountains,
additional
Fairy
by the light
come
failure
can often
dance
taken.
of human
one
powers
cousins.
from
and
they
receive
who
must
and
with
replacing
also
the bonus
of
cows,
are simply
are fond
who
more
Bonus
like to dance
a variety
milk,
woman
their
Teg
humanity,
replaced
times
they
will steal
changelings.
light
butter,
at other
Ellyllon,
and
to dance
with
are sometimes
but
Like the
mortals
as with
Taboo.
of
but
JuSt
Celts
yellow,
against
man.
into
Teg sometimes
it is a fairy
Tylwyth
silken
white,
grudge
a Celtic
fit the
~ more
Welsh
wear
the Tylwyth
Usually,
believe
engaged,
the
to them.
they
after
what
are
While
they
time
It is only
realize
in
dragged
Ellyllon
fair-skinned
blue,
mortals.
into
of iron
to
name
show
They
being
fairy
They
againSt
the Ellyllon,
by plowing
she is
the
their
Their
or even
is proof
one's pocket
the fairy dance.
to return.
than
are very
A piece
or he
never
mischievous.
Ellyllon
forever.
Teg
Teg are larger
and
is fairy
never
the circle
marry
a rowan
the magic.
must
her because
is ever
immediately,
Tylwyth
cousins
his wife
be commanded
taboo
Tylwyth
man
by laying
breaks
breaks
marries
is always
The
which
is cursed
Like
men.
themselves
there
to rebuke
or he might
her. If this
The
that
will be
mortal
transform
However,
never
thank
The
marry
on the marriage.
to reveal
human
they
can be freed
the ring,
who
it, however,
are
changelings.
sometimes
dancers
across
Anyone
Ellyllon
are nor
chance
with
do so, they
human
taboo
is a great
stick
as well.
to
world,
If children
replaced
Trapped
Ellyllon
them
approach
the mortal
babies.
guarded,
vicrims.
punish
benevolent
with
of human
When
of rheir
have
of their
they
has
quit
really
The Gwyllion
is powerful.
No marter whar he
promised ro do or nor to do, rhe
"lucky"
groom will find himself
rempred to violare his vow. A fairy wife
can gain starus for a man (10 Srarus
Points), bur his fellows must know
she is fey. Further, rhey will usually
wanr some sort of proof Likewise, a
man who never rhanks his wife for
especially a
anyrhing she does
beauriful fairy wife is a lour in rhe
~
Tylwyth
Teg (cont'd)
Taboo (Su):
only
Gwyllion
Gwylliondo not useanyof the Base Fairy Statistics. Rather,
templatebelow.
Skills: Alchemy + 6, Animal
Empathy +6, Bluff +6,
+8,
Feats:
Climate/Terrain:
Any Temperate
Land, usually Forest or Mountain
Select 4
Organization:
Challenge
Rating:
Treasure: None.
Alignment:
AlwaysChaotic Evil
Fairy Powers (Sp): Gwyllion have fout Fairy Powers chosen from Table 7-2. If you
advance the Gwyllion, select one additional power for every two extra Hit Dice.
Fairy Sight (Su): Like all fairies, the Gwyllion are not fooled by illusions. They see
through them as if they had True Seeing cast on them. This ability also makes them
immune to the effects of Glamour, and they may see the true identity of anyone they
encounter, even if the individual has been polymorphed.
Fairy Subtype:
Immune to mind-influencing
Glamour (Su): Gwyllion can remain hidden from mortal sight, although they do not
often choose to do so. Because they revel in tormenting human beings, they will allow
themselves to be seen. However, Glamour does cover their true natures, and they can
vanish, usually after a human being has found them out and artacked.
Penerrating a Gwyllion's Glamour tequires a Will Save at DC 14. Once recognized for
what they truly are, a chatacter can choose to play along the Gwyllion may be fooled
or act otherwise. Artacking a human while masked by Glamour causes it to drop just
as if the Gwyllion had been under the effects of an Invisibility spell. Glamour has no
effect on animals or magical creatures. It only affects human beings.
~
45
Gwyn
ap Knudd
Hit Points: 38
Initiative: + 3 (Dex)
Speed: 10 feet, Fly 40 feet (Good)
Abilities:
Str 8, Dex 16, Con 13,
Int11,WisI5,ChaI4
AC: 15(+2Size,
+3 Dex)
Special Qualities:
+I
Fairy Sword
Challenge
Fairy Dance,
Alignment:
Rating:
Lawful Neutral
Curse (Sp): When Gwyn is particularly angry, he will inflict a Curse on the target of
his displeasure. Victims must make a Will Save at DC 30 or suffer a permanent
-2
Magical Penalty to their Armor Classes. Additionally, they must toll a d6 each time
they make an attack toll, Saving Throw, Ot a Skill check. If the result of the d6 throw
is a "5" or "6," the character must re-roll the d20 if it was successful. The character
must keep the less fortunate of the two results.
Dazzle (Sp): Gwyn can create a burst of brilliant light in an area with a radius of 5
feet. The embers of this explosion zip back and forth, seeking the eyes of other targets.
Those in the area of effect when this power goes off must make a Reflex Save at DC
17 or be Blinded for Id10 rounds. Additionally, the embers cause all non-Blinded
characters to suffer a -4 Circumstance Penalty on their attack rolls for rhe duration of
this power' s effects, which last for 18 tounds.
Fairy Dance (Su): Gwyn may participate in the Fairy Dance that lures in mortals and
compels them to dance for a year and a day. He cannot do so alone, though, and must
have at least two other Tylwyth Teg to assist him.
Mortals who catch sight of Gwyn while he is dancing in this circle must make a Will
Save at DC 12 or be drawn in to get a closer look. Once they enter wirhin 10 feet of
the dance, rhey must make another Will Save (DC 15) or join the dance. The only way
to free such a person is ro lay a towan stick in the middle of the circle, thereby breaking
the magic. Any other attempt to break the ring causes the person doing so to be
Cursed. Those caught within the circle must dance for a year and a day, although it
will only seem like a few minutes.
Fairy Sight (Su): Gwyn is not fooled by illusions, seeing through chem as ifhe were
under the influence of a True Seeing spell. This ability also makes him immune to the
effects of Glamour, and he may see the true identity of anyone he encounters, even if
the individual has been polymorphed.
46
ap Knudd
to Obeton.
However, she has
a much wilder,
primal chatacter
than that usually
ascribed to Titania.
She is no courtier but
rather a creature of
the wilderness. She is
also sometimes linked
Gwyn ap Knudd is
~I;\
"
with
Diana,
Goddess
Immune to mind-influencing
Glamour (Su): Gwyn is invisible to human beings ifhe chooses to be. Unfortunately,
it's not perfect. Some mortals can see through it. Target chatacters make Will Saves at
DC 16. If successful, the character can see Gwyn. This power has no effect on animals
or on magical creatures.
Gwyn can make his presence known to mortals at any time. He simply needs co drop
the Glamour. If he attacks a human, Glamour drops too, just as if he had attacked while
under the influence of an Invisibility spell. Glamour can be raised again as a Standard
Action, however, if the target human spoes Gwyn before he can do so, Glamour will not
work. Regardless, target humans get a + 2 Circumstance Bonus to the Will Save to see
through Glamour each time Gwyn attacks them. These bonuses are cumulative.
Polymorph
Self (Sp): Gwyn can shape-shift at will. He can become any creature
(including a human) up to Medium Size. The transformation lasts as long as he
desires, but it does sometimes fail. Once per day, he must make a Will Save at DC 14.
If it is failed, Gwyn reverts to his natural state. Because this is, in essence, an illusion,
he may not notice that something has gone wrong. He must make a Spot check at DC
14 or continue acting as though it were still in his polymorphed form.
47
Queen
Size:
Diminutive
Hit
Dice:
6d6+
Hit
Points:
Initiative:
Speed:
Mab
Fairy Subtype, Glamour, Illusion,
Polymorph Object, Polymorph Self
Fey (Ellyllon)
12
Saves:
37
AC:
16 (+3
Attacks:
Skills:
Animal Empathy +8,
Bluff+6,Craft+10,
Heal + 10, Hide +7,
Spellcraft + 12
Size, +3 Dex)
Face/Reach:
Abilities:
Str 6, Dex 17, Con 14,
Int13,WisI5,ChaI5
+ 3 (Dex)
Special Attacks:
Chaos, Curse,
Entangle, Hold Person,
Polymorph Other
Feats:
Special
Alignment:
Chaos
power
Qualities:
(Sp):
works
cancels
penaley
does
Affected
chaos
in a circle
spell, except
a Saving
Throw
Neutral
Good
to resist
characters
continue
make
Rating:
its effects.
The
not
At the beginning
complete
Confusion
the subjects
Challenge
Fairy Sight,
it or until
of each
round
there
is a 50%
chance
that
what
Save
Saving
to
Thtow
Penalty. This
fails the Save.
action
the affected
they
take.
charactet
will
action.
fortunate
of the two
Entangle
Fairy
fooled
Fairy
(Sp):
results.
Queen
Mab
can cast
Entangle
Sight
(Su):
Mab sees through
all illusions,
including
by any guise, even if the individual
is polymorphed.
Subtype:
Glamour
Immune
to mind-influencing
effects,
Sleep,
Glamour.
Level
caster.
She cannot
be
and disease.
Mab
can remain
invisible
to human
beings.
animals
at DC
14 when
in her presence.
If it is made,
the character
her presence
48
Queen
Hold
Mab (cont'd)
Person (Sp): Mab can cast Hold Person at will. Her Caster Level is 10th.
Illusion
(Sp): Mab can create illusions. They are visible, make sounds, have smells,
etc. The only thing that they cannot be is touched. Once someone touches onc of her
illusions, it vanishes. The power only works on human beings. Animals, magical
crcatures, and other fairies are unaffected by it. It has a range of 400 feet. When it is
seen, every person gets a Will Save at DC 17. Those who succeed do not see the
illusion. Those who fail see it and believe wholeheartedly in it. They cannot be
convinced otherwise until the thing is touched and vanishes.
Object (Sp): Mab can turn one inanimate object into another, but only
inanimateobjects canbeaffected,andthereis a time limit to the effect. In general,this
Polymorph
is 24 hours, but it is reduced one hour for every five pounds the object weighs over 10.
The minimum duration is 30 minures.
PolymorphOthet
PolymorphSelf (Sp):
smaller
than
Like other
most
Ellyllon,
of the others
she is not
help
offended
powerful
fairy
towards
kindly
of her kind.
ill-disposed
humanity,
and
one
not
wich
whom
to trifle.
The au
those
their
she meets,
offering
been
kind
help
shoulder
The
Old
to her by offering
Woman
of the
is the most
specializes
to live on
Mountain,
Wales.
Part 5: Scottish
Fairies
in leading
fearsome
of the Gwyllion.
Llanhyddal
oj the Mountain
to
her burden.
She is reputed
Woman
to
if they have
way, especially
and powerful
it,
.
tool.
She
find
Mounrain
towards
them
fairies
acts
British
49
a strong
to the
of other
countties,
Tbe
Old
Woman
of
tbe
Mountain
Hit Points: 55
Initiative: +0
Speed: 30 feet
Skills:
+ 12,
Challenge Rating: 6
Alignment:
Chaotic Evil
Blight (Sp): The Old Woman delights in causing permanent harm to mortals. She
can inflict numerous permanent conditions such as blindness, deafness, rheumatism,
palsy, or orhers. She chooses what the affliction will be. Targets must make a Fortirude
Save at DC 34 [0 avoid being victimized by this power. The duration for this ability
is permanent.
Compel (Sp): The Old Woman of the Mountain can make humans do whatever she
wishes. Target characters must make a Will Save at DC 22 [0 resisr. Failure forces the
character ro do wharever rhe Old Woman wanes for 10 rounds. Orders thar threaten
the characters life muSt be obeyed, but such demands grant the character another
Saving Throw, this time at DC 15. The Old Woman of the Mountain likes [0 use this
ability to force moreals to kill themselves by forcing them inco harm's way.
Curse
(Sp):
Immune ro mind-influencing
50
Scottish
They
and
Litde
ptefet
People
not
ate jealous
islands
tend
to be mote
to consott
of theit
on lonely
with
privacy.
lakes,
They
the moors,
inhabir
beings,
allows
herself
to be seen.
usually
aftet
the
while
under
the effects
creatures.
Hold
Person
(Sp):
(Sp):
smells,
etc.
illusion,
and
chatacter
who
illusion,
Het
Old
only
other
Image
until
(Sp):
Level
they
illusions
cannot
wotks
by it,
at DC
Save
the thing
Woman
him
them,
Turnable:
The
(Sp):
The
per
day,
over
If not,
It has
14. Attacking
Hold
Once
had been
or magical
Person
and
make
at will
sounds,
a petson
beings,
of 400
who
have
tOuches
Animals,
a tange
17, Those
an
magical
feet.
succeed
Every
do not
see
cannot
be
in it. They
vanishes.
can cast
Old Woman
can
objects
are affected,
is 24
hours,
10. The
Old
Mirror
Image
but
Old
turn
one inanimate
and thete is a time
it is reduced
minimum
duration
one
hout
at will.
object
intO
limit on the
fot
every
five
is 30 minutes.
precious
materials
or coins for human
that will scare, frighten,
Ot annoy, She
Old
she cannot
any
Mountain
of the Charisma
be Turned
Mountain
can
of the Mountain
choose
as if she were
of the
DC
of the
Woman
may
them
Woman
The
Woman
She
She casts
in her direction,
vanishes,
true
uses this
useless
or her,
(Sp):
The
at will.
Spells
memorize
knife
weighs
this
Sotcerer
her
Woman
are visible,
human
of the Mountain
many fairies
that rhis ability
to creare
rhe Old Woman
uses it to make things
Spell-casting
cover
on animals
wholeheartedly
is tOuched
Unlike
beings,
against
The
is 5th.
In general,
Shape-Shift
goat and back
on
believe
the object
or works
that
a Will
pounds
might
power,
at DC
can cast
be is tOuched,
unaffected
Polymorph
Object
(Sp):
The
another,
However,
only inanimate
transfotmation,
Save
does
as if the Old
of the Mountain
are
Old
groups:
Court,
has no effect
only
fail
The
just
power
it gets
who
a Will
Glamour
can create
that
faities
two basic
caster,
Woman
thing
encounters
othetwise
Castet
Woman
Level
The
Those
convinced
Old
The
vanishes,
cteatures,
beings.
Glamour
has found
it to drop
spell.
human
a 10th
The
The
it
Mirror
affects
distance
(cont'd)
being
requires
causes
into
However,
a human
Glamout
by Glamour
she were
Illusion
Woman's
of an Invisibility
It only
as though
the
Old
masked
theit
Mountain
can remain
hidden
from mortal
to do so, Because
she revels in tormenting
nature,
Penetrating
ate divided
Court
of the Mountain
of the
choose
human
human
Fairies
the Seelie
Woman
where
mortals,
Scottish
other
Glamour
(Su):
The Old Woman
sight, although
she does not often
she
places
from
beings,
and
The Old
remote
aloof.
human
12
a 6th
can
51
Level
likes
cast
herself
up to
and
does
into
12 1st
not
Level
have
to
caster,
be Turned
check
at all by that
may
she
transform
by brandishing
to do so is 24.
characrer.
an iron
If successful,
she
are caught
their
watching
business
debilitating
Seelie
Seelie
Fairies
Base
Statistics
following
These
They
every
Constitution
Charisma
+4 Racial
checks
+4
turn,
not
Racial
Knowledge
Bonus
(Narure)
There
Wilderness
and
engage
harming
Lore
checks
are Trooping
Fairies
is no aC[ that
no scheme
While
they
is not
very accurate,
are called
court
and
have
Court
fiends
fairies
acrively
humanity
is comptised
and delight
not
will
of
this
Seelie
Unseelie,
Solitary
Fairies.
The
them
together
designation
faities
much
though,
gather
are more
akin
"coutr,"
is used
term,
as a pack
to
of the most
World,
Base
These
the destrucrion
of
in the downfall
of
following
+4
use
Statistics.
modifiers
the
Tiny
Fairy
They
have
to that
template:
the
Strength
+ 2 Intelligence
mortals.
-4 Wisdom
The
The
Seelie
Court
Seelie,
fairies
of Scotland.
Fairies,
-4 Charisma
or "blessed,"~
they
Like
most
are extremely
garments
of red,
green,
gossamer
wings.
They
People
to as "the
ace the
diminutive
blue,
or gold,
and
and
"the
Unseelie
Good
Alignment.
Winter
admiration.
fairies,
like fairies
bring
of other
bread
and
aloofness,
countries.
seed
corn
The
would
Seelie
twilight.
are most
They
processions,
well
anger
[0 turn
march
Mortals
and
more
seen
in long,
who
go the
come
other
+2
Fairy
in the
free.
solemn
upon
them
way. Those
powerful.
do
who
52
Bonus
Magical
Feat,
(Su):
From
Solstice
Unseelie
Fairy
have
of damage.
the
to the
become
gain
to all Ability
[0 AC,
Bonus
Quicken
Evil
faities
They
the
All
Chaotic
points
Strength
Magical
[0 do
the fairies.
often
1d4
Fey,
and
Strength.
Unseelie
deal
Clerics
most
Feat
Winter
(Ex):
that
as
like
extra
time
of the Winter
Spring
Equinox,
the
gifts
In particular,
they
[0 the poor. Such
offer
one
have
Claws
fear
get
power,
referred
claws
than
also
special
have
arrack
of as Wizards
They
Neighbors."
While
these monikers
are latgely
apt, they are urrered
more out of respeC[ and
Seelie
Faities
instead
wear
are frequently
of Peace"
Unseelie
Trooping
beauriful,
only
of evil spirits.
Unseelie
fairies
in
like humans
in the Celtic
pursue
will
they
goals
a court,
The
do. The
Unseelie
Unseelie
their
communities
malevolent
they
in which
if it furthers
benevolent.
The
mortals.
to group
fotmer
with
spirirs
are uncompromisingly
[0 destroy
human
beings
at
seek
perpetrate
Bonus
interrupt
usually
pinching,
fearsome
evil.
modifiers:
+2
or who
+2
them
are punished,
+ 2
scores,
a
and the
Power,
for
The Horde
While
it is composed
rherefore
of individual
considered
Size:
a Large
Tiny
Fey, the
Fairy
Hit
Dice:
Hit
Points:
Saves:
71
Attacks:
Special
Qualities:
Fairy
Sight
Fairy
Subtype:
Glamour
from
Save
if ir had
forms,
been
gets
Horde
artacks,
way, While
seek our
ir rarely
16, Once
under
They
have
live apart
rum.
They
rhar
Irish
rarely
from
engage
English
aStray.
pinch,
artempr
ro kill whenever
They
are ar rheir
long
winrer
come
our
nights,
more
opportuniries
wotld.
enough
Unseelie
powerful
This
human
ar winrer,
rhrear,
Court
bur
and
rheir
beings
The
during
bear,
can
rhis
remain
If ir chooses
Save
to
hidden
Glamour
ir is using
wirh
is dtopped
ro vanish
spor
as
again,
ir. Each
Scottish
following
fairies
upon
is rhe name
rhar
flies
being
rhey
search
This
trouble,
rhe
rhar
rhey
wearher
disease.
rime
a
rhe
Fairies
are famous
rhroughour
The Horde
of
possible.
Stay indoors
more
makes
Scotland,
do, such
across
Any
horde
rhe
victim
during
from
of rhe
deadly.
53
for a group
clutch,
before
where
of Unseelie
mortal
in its parh
for a terrifying
for
is a bad
rhe machinations
are ofren
also
mortals
rhey
havoc
spell.
Will
The
humaniry,
is rhe rime
frequently,
ro wreak
Wise
rhe nighr
moSt
InStead,
and
Horde
see rhtough
Legendary
in
in rhe sort
travelers
rhe
any Glamour
to rhe
rwiSted
fairies
as leading
and
abiliry
by 2.
repulsive
ro plague
and
artacks,
Bonus
increases
rhey
mischief
This
Sleep,
so,
can
of an Invisibiliry
CircumStance
are complerely
to do
beings
rhe Horde
rhe Bonus
opportuniries
Chaoric Evil
by illusions.
effects,
chooses
Human
rhe effects
a +2
be fooled
to mind-influencing
and
ar every
cannor
if ir desires.
vile faces,
every
rhey
ar DC
Rating:
of Glamour.
Though
sighr
mortal
fairies
Horde
Immune
(Su):
human
Will
The
Alignment:
Fairy Sighr,
ro rhe effects
Challenge
(Su):
ir immune
Glamour,
Fort+5,Ref+II,Will+8
Feats'
Special
It is
Skills:
Inrimidare + I 6, Intuir
Direction +15, Move
Silently +15, Spor +15
Attacks:
Snatch and Batter (see below)
+9 melee
Face/Reach:
unir.
AC:
Subrype,
Abilities:
+3 (Dex)
Speed:
Polymorph
12d6+12
Initiative:
Unseelie
Horde
crearure.
rhar
ride.
finally
The
bear,
of
is caughr
tear,
fairies
in search
up and
spirits
and
dropping
hauled
wirhin
pinch
him
of
along
rhe
rhe poor
or her far
The
Snatch
and
beings
that
and
Batter:
This
attempts
to snatch
person
is seized
round
that
the Hotde
2d6+
I points
him
Horde
is the
and
them
principal
off
immediately
establishes
of damage
(cont'd)
Horde's
attack.
the ground.
lifted
the hold.
automatically
into
but
It swoops
If it scores
the
every
air. There
round
as the fairies
down
is no damage
thereafter,
within
on human
a hit on an opponent,
beat,
in the
the victim
takes
claw, and
pinch
bite,
or her.
Escaping
the hold
is difficult.
The
caught
character
makes
an escape
attempt
as usual,
but
exactly
If the character
Whether
which
it hasn't
things.
Fighting
he or she falls
the
turns
or not
decide
fairies
escapes,
Horde
had enough
it from
to the ground,
back
mischief
the ground
to attack
hand,
is difficult.
Swarm
the
Strength
Horde
Class.
(Su):
is more
It also
From
powerful.
gains
the time
Fairy
Power
Red Cap
Also
malignant
as "Bloody
fairy.
Red
Cap,"~ this
Cap
haunts
and other
bloodshed
has occurred.
Any who
these
or linger
long
areas
themselves
with
sharp,
claws
places
too
where
evil or
it might
Feat
move
it to reduce
up into
to the Spring
increase
It may
on to other
enables
the character
Solstice
of damage.
its whims.
the air,
Equinox,
by 2, as does
its Armor
Feat.
take
shelter
blood-red
teeth,
described
others
She
in
fairy
who
is sometimes
of the woman
is an expert
associated
who
could
great
spin,
in that
exception
she takes
perform
task
Those
propetly.
who
careless
the
but
to those
cannot
the
human
wears
with
nor
she is different
make
long
and
is sometimes
is a Seelie
who
as a shorr
pointed
Loireag
spinner.
myth
his victim.
appears
on his fingers,
old man,
is another
ruins,
battlefields,
Cap
scores
points
on
Loireag
known
Red
and lift
of the Winter
the Quicken
The
hold
4d6
depends
the target's
AC by 4, and it will seek to grab
putting
him or her at a further
disadvantage.
Winter
sustaining
again
arc
or
incompetent
He
arc punished,
as an
usually
as simply
with
a stern
hideous.
pinching.
He lurks
in the shadows
attempts
tarry
those
in his demesne.
to tear
and
to murder
at them
teeth.
business,
with
When
who'
has
great
fondness
his claws
his hat
staining
She also
He prefers
he has finished
he dips
of his victims,
and
music.
his
she becomes
in the blood
if she hears
it ever darker.
singing
54
out
for
However,
angry
anyone
of tunc.
Red Cap
Special Qualities:
Blink, Fairy Sighr,
Fairy Subrype, Glamour,
Ventriloquism, Winrer Strengrh
Initiative: +7(+3Dex,
+4 ImprovedIniriarive)
Abilities:
Str 12, Dex 16, Con 13,
Inr 13, Wis II, Cha IO
Speed: 30 feet
AC: 13 (+3 Dex)
Skills:
Hide + 12, Inrimidare + 12,
Listen + 12, Move Silently + I 3
Challenge
Alignment:
Rating:
Chaoric Evil
Blink (Sp): Red Cap may "blink" ar will as rhough rhe Arcane Spell of rhe same name
had been cast on him. All attacks against him suffer a 50% chance ro miss. Spells cast
against him or her fail 50% of rhe rime. However, rhere is a 20% chance for Red Cap's
own attacks ro fail too. He can cancel rhis abiliry as a Move Equivalenr Acrion.
Fairy Sight (Su): Red Cap is unaffecred by illusions. He sees rhrough rhem as if
True Seeing had been casr on him. This abiliry also makes him immune to rhe effecrs
of Glamour, and he may see rhe true idenriry of anyone he encounrers, even if rhe
individual has been polymorphed.
Glamout (Su): Red Cap has rhe abiliry of most fairies to remain hidden from mortal
sighr. He will use rhis power ro sneak up on rhem, getting close so rhar he can make
an attack. Glamour has no effecr on animals or magical creatures, rhough, so ir is
possible rhar a noble steed or orher creature mighr warn its master of rhe fiend's
approach. Human beings can see rhrough Red Cap's Glamour just like orher fairies.
The DC for rhe Will Save ro do so is 16.
Red Cap rypically creeps up close and arracks. This acrion drops his Glamour, bur he
will try ro raise ir again if rhe person has nor yer spotted him. Each rime he does rhis,
rhe vicrim gains a +2 Circumstance Bonus ro rhe Will Save. These bonuses are
cumularive. He can, of course, reveal himself ar any rime by dropping rhe Glamour, bur
he much prefers ro skulk in rhe shadows and arrack unseen.
Ventriloquism
(Sp):
Red Cap can rhrow his voice as ifhe had cast rhe Venrriloquism
spell. This powerworks asrhough Red Cap werea 5rh Level caster.
Winter Sttength
(Su): From rhe rime of rhe Winrer Solstice ro rhe Spring Equinox,
Red Cap is more powerful. All of his Abiliry scores go up by 2, as does his Armor
Class. He also gains rhe Quicken Fairy Power Fear for free.
55
Loireag
Size: Diminutive
Fey (Seelie)
Hit
Dice:
2d6+4
Hit
Points:
13
Saves:
+3 (Dex)
Speed: 10
16 (+3
Attacks:
Skills:
(Nature)
Polymorph
Other
Feats:
Special Qualities:
Fairy Sight,
Fairy Subtype, Glamour,
Polymorph Object,
Polymorph Self, Ventriloquism
Fairy
Sight
her. This
true
(Su):
ability
identity
Fairy
Loireag
can make
her presence
and
like it would
if she were
raised
again
be
attacks.
Bonus
These
Polymorph
be affected.
it is reduced
duration
influence
at any time.
if the
work.
Save
target
Regardless,
to
though
not
magic,
Human
beings
needs
to drop
She simply
ro animals
her Glamour
of an Invisibility
however,
not
polymorphed.
disease.
her Glamour.
ro mortals
the
Will
Loireag
limitations
there
I hour
Loireag
can create
but
of thing
they
see
can turn
on this
is a time
for
every
precious
have little
is usually
faux
gold
done
created
Polymorph Other
name.
beings,
on
through
spell.
Glamour
human
spots
target
humans
Glamour
drops
just
can be
her before
each
get
time
this
a
+2
Loireag
one
power,
limit
inanimate
though.
to the effect.
five pounds
the
object
First,
object
only
into
In general,
weighs
another.
inanimate
this
over
There
objeers
can
is 24 hours,
but
10. The
minimum
is 30 minutes.
Object,
Thus,
(Sp):
Second,
and
see through
cast
are cumulative.
Object
can
Seeing
has been
Sleep,
ro human
Good
True
of Glamour,
Action,
[Spin D,
Chaotic
as if she had
effects,
humans
known
the
Rating:
if the individual
invisible
being
will
to
bonuses
even
some
under
Glamour
Circumstance
illusions
ro the effects
14 to see through
the human
as a Standard
done,
through
can remain
However,
Save at DC
the Glamour
can
Challenge
her immune
a Will
Alignment:
to mind-influencing
Loireag
creatures,
may make
+6,
Lore +4
Swarm, Trip
she encounters,
Immune
(Su):
or magical
sees
makes
of anyone
Subtype:
Glamour
Loireag
also
+ 12,
+4, Spellcraft
Wilderness
Attacks:
+ 6,
Special
Animal Empathy
Size, +3 Dex)
Face/Reach:
IntI3,WisI5,ChaI5
Initiative:
AC:
Abilities:
(Sp):
It is cast as though
metals
value
to assist
from
and
a human.
leaves
This
Loireag
other
to her since
power
or srones
works
were a 10th
56
valuables
they
She
through
will not
has no use
is worthless
exactly
like
Level caster.
retain
for
their
shape.
gold
or silver
This
sort
herself
to her.
the
Arcane
Spell
of
the
same
Loireag
Polymorph
Self
creacure
(including
wishes,
but
Loireag
may
at DC
Such
them
is usually
beautiful
and
that
natural
something
as though
the subjects
usually
near
dressed
Size,
srate.
Because
has gone
still
of cruel
She
change
wrong.
thus,
is
in white.
make
this
She
The
fairies
of Gaul
bear
are often
Neighbor.
Most
Gallic
to those
of the
this
British
Particularly
in
many
fairies
are British
ones
under
Gallic
of
the Gallic
In some
cases,
the names
are not
changed
all, or they
at
both
king,
for
and
the
Gobelin
is a
Hobgoblin
only
have
fairies
do
character
own.
mostly
of their
They
are
female
are shape-changers.
they
alternate
the lowest,
and
their
a beautiful
can be
between
the
depending
moods.
Fairies
name.
However,
guises
way
euphemisms
frequently.
but
They
and
by
is a sure
a slightly
in Gaul
on their
Trooping
with
different
want.
of clothing
when
Most
by name
This
to be either
or an old crone,
and,
cruel.
power
Therefore,
choose
they
vindictive.
their
typically
Some
are mostly
to fairies
cause.
anything
instance,
refer
known
woman
not
are a
are rare.
pranks
invoking
such
finest
Oberon
fear
There
they
can be extremely
Also
They
are
is their
but
can be angered,
naming
them without
[0 incur their wrath.
extremely
similar,
they
do not
they
check
are benevolent.
variety,
they
Celts
because
new
names.
occurs,
a Spot
are mischievous,
but their
[0 be humorous,
intended
12.
an illusion,
nickname
fairies
resemblance
Brittany,
Save at DC
make
referred
Good
any
as she
form,
common
striking
Isles,
a Will
must
into
as long
is, in essence,
herself
lasts
in her polymorphed
Another
water,
transforming
The
stop.
found
at will,
to Medium
fail. Once
to her
acting
(cont'd)
can shape-shift
up
somecimes
reverrs
no< notice
are often
to make
Loireag
she
12 or continue
individuals
Loireag
a human)
it does
If it is failed,
pranks
(Sp):
and,
57
Korrigan
Korrigan
Statistics.
modifiers
one
additional
co casr
10th
Level
Medium
Feat
Charm
Caster
at
as a
will.
They
and
do
Size
and
Person
are
Call
(Su):
A Korrigan
may
CO appear
in any form it likes,
but
at dawn
bell,
it is rransformed
Any
powers
morcal
sometimes
abduct
but
causes
they
them
babies
of leaving
usually
replace
to take
the child
or on
the
sounding
inro
ir has
used
are vanquished
are two
Fairies.
main
These
While
they
beings
their
activities
Their
favorite
ride
all night.
tails
manes
tangled.
of working
like
reward
they
good
punish
innocence
bad
and
the
lathered
horses
little
boys
ones.
But
invisible
usually
CO children
and
like
of the
do
nor
do
the
games,
well.
CO whom
They
girls
they
their
day.
in playing
mose
and
are
of children.
remain
a stable
the following
interest
fairy
trouble.
into
In the morning,
Such
the company
on
to human
cause
is to sneak
are completely
found
harm
frequently
activity
the horses
and
typically
intend
beasts
not
a
fairies
do not
the poor
Lutin
an old hag.
to enthrall
are troublesome
incapable
of a
as well.
varieties
are the
it comes
of Gallic
Korrigan
are tcoublesome
the Korrigan
child's
which
Lutin
time,
and
they
choose
it is
CO
themselves.
in their
own
to human
Legendary
Solitary
the
Lucin.
Many
ways,
but
British
and
of the two
elsewhere
when
Gallic
Fairies
of the legendary
equivalents
in this
Gallic
that
book.
have
fairies
been
Thus,
have
detailed
those
other
relations.
Korrigan
The
Korrigan
seen
in the moonlight.
are beautiful
women
They
flowing
hair
gowns.
They
stream
or in the woodlands.
are most
travelers,
enchanting
and
their
beauty.
stay
with
them
until
upon
the ringing
arrival
sing.
men
maidens
Like Brownies,
themselves
labor.
while
homeowner
they
work
is expected
love
with
+ 2 Strength
their
music
will
+4 Racial
checks
Bonus
or the
Bonus
from
+4 Racial
checks
attach
is broken.
of a bell
and perform
is done
sleeps,
Animal
Handle
Empathy
Ani,
old hags.
CO a household
This
they
so enthralled
sometimes
the family
Lutin
Lutin
use the Tiny
Fairy Base
StatiStics,
to which they add the
following modifiers:
waylay
transform
into
along
Hete,
the spell
they
often
in white
seen
often
Those
of dawn,
beautiful
They
most
long,
dressed
usually
aod
However,
have
to dance
night
with
Fairies
There
menial
co
a prank.
human
instead
Lutin
reveal
Both
own,
Failure
pet forming
Korrigan.
suits
Solitary
after
farms.
and
not
have wings.
Dawn's
choose
the service.
Lutin
gain
also
They
little
often
changeling,
+2 Charisma
the
for
leave,
as their
Korrigan
reward
mostly
and
to provide
the
at
'
some
58
Feat.
fairies
BiJind
Size:
Tiny Fey
(18 Hit Points)
+3 (Dex)
Abilities:
Str 8, Dex 16, Con 13,
Int11,WisI5,ChaI4
15(+2Size,+3
Attacks:
Dex)
Face/Reach:
0 feet
Feats:
SpecialAttacks:
Special Qualities:
Swarm
Challenge Rating:
None,
Alignment:
Fairy Sight,
Lawful Good
Fairy Sight (Su): Bfind is not fooled by illusions, She and her sisters see through
them as if they had True Seeing casr on them, This ability also makes them immune
to the effects of Glamour, and they may see the true identity of anyone they encounter,
even if the individual has been polymorphed,
Fairy Subtype:
Immune to mind-influencing
Glamour (Su): Bfind can mask herself from human sight. This power has no effect
on animals or magical creatures. A human being can make a Will Save at DC 16 to see
through the Glamour. If it is successful, Bfind is not invisible to him or her.
She can make her presence known to mortals at any time simply by dropping the
Glamour. If she attacks, Glamour drops as if she had been under the influence of an
Invisibility spell. Glamour can be raised again as a Standard Action: however, if the
target human spots her before this can be done, Glamour will not work. Regardless,
target humans get a + 2 Circumstance Bonus to the Will Save to see through Glamour
each time they are attacked. These bonuses are cumulative.
Grant Wish (Sp): Bfind has the ability to grant a wish to a mortal. She will only
do this for virtuous human beings and then usually only on behalf of a child. That is,
she will grant wishes for a person's child (typically a newborn). She never considers a
wish that benefits the wisher, and she will not grant one to a bad person. The usual
pattern is for her to show up shortly after the birth of the child and then grant a wish
to the family for the babe. In extremely rare circumstances, she will grant a wish to a
person for another purpose, but, again, it cannot directly benefit the person who asks.
Polymorph Self (Sp): Bfind can shape-shift at will. She can transform herself into
any creature (including a human) up to Medium Size. The transformation lasts as
long as she wishes, but it doessometimesfail. Once per day,Bfind must make aWill
Saveat DC 14. If it is failed,sherevertsto her natural state.Because this is, in essence,
an illusion, she may not notice that something hasgonewrong.Shemust make a Spot
check at DC 14 or continue acting asthough it werestill in her polymorphed form.
59
Groac'h
Size:
Medium
Special Qualities:
Fey (Korrigan)
Hit
Points:
+ 3 (Dex)
Speed:
AC:
Polymorph Self
22
Initiative:
Abilities:
Ser 8, Dex 16, Con 13,
Int II, Wis 15, Cha 16
13 (Dex)
Skills
SpecialAttacks:
Magic
Item
Fairy Power,
Weapon Focus (Net)
Chatm Person,
Challenge
Cobweb,
Polymorph Other
Fairy Sight
right
(Su):
through
Fairy
such
Subtype:
This
power
to mind-influencing
she eries
Like most
fairy
through
it with
by illusions
to polymorphed
extends
to ensnare
Glamour,
uses
them.
this power
Save at DC
a Will
this
effects,
Sleep,
power
to escape
She vanishes
Chaotic Evil
Immune
her when
Rating:
Alignment:
Feats: Quicken
Face/Reach:
Fairy Sight,
FairySubtype, Glamour,Illusion,
or Glamour.
individuals.
and
She
sees
disease.
mortals
who have
their sight immediately.
from
from
isn't perfect.
A mortal
may
16. If successful.
he or she
artempt
to see
has peneerated
the illusion.
Illusion
(Sp): The Groac'h can create illusions that are visible, make sounds,
have
smells, and anything
else of which she can think. The only thing that they cannot be
is touched. Once someone does so, the illusion
vanishes.
The power only works on
human beings. Animals,
magical creatures, and other fairies
are unaffected
by it. Ir has
a range of 400 feee. When the illusion is firse encountered, all characters
ger a Will
Save at DC 17. Those who succeed do not see it. Those who fail do and believe
wholeheartedly
in ie. They cannot be convinced otherwise
until the thing is touched
and
vanishes.
Magic
Item
~ Cobweb:
The
Other
(Sp):
The
level is 10th,
Polymorph
Self
maximum
size
(Sp):
is Large,
The
and
Ir
has
its
as described
Groac'h
chooses
can case
ro turn
Groac'h
can
the minimum
of a Cobweb
own
other
weakness
Polymorph
her victims
appear
is Tiny.
fairy
in
as nearly
She
Polymorph
the
Other
inro
Dawn's
at will.
Her
caseer
frogs.
anything
she
likes.
The
Self
powers,
(Su):
At dawn or on the sounding
of a bell, the Groac'h is eransformed
into an old hag. Any powers she has used to enthrall a mortal are vanquished as well.
Dawn's
Call
60
into
frogs
remain so.
would be at home
Gaul.
However,
tontinent
in Celtit
rhere
liSted
campaigns
are some
unique
set in
This
to the
fairies
section
for how
below.
Little
Bfind
and
Bfind
is part
the birth
is to grant
character
of a trio
of a child.
of fairies
The
the newborn
traits
and
special
make
A table
and
food
her siSters
entice
them
most
famous
Sleeping
with
to come.
appear
of these
gifts
at
part
in the story
is one
found
of the
in Gaul.
inhabits
rivers
beautiful
young
waterside.
She
to her with
they
few malignant
It is a water
and
lakes.
woman
entices
It takes
who
young
her looks
get close,
sprite
Building
Adding
and
though,
fairies
to be
that
typically
the form
sits
men
to come
her charms.
she ensnares
over
in a
into
frogs
templates
little
vague
who
ner.
She
then
transforms
them
Open
to your
game
in this
so that
People
your
player
powers
and
abilities
and
for
of rhe
for
for you
truly
characters
left
within
The
vary ftom
region
related
gtoupS,
the templates
there
have holes
to fill in yourself,
Little
the Little
encounter.
of fairies
unique
process.
have been
can customize
Thus,
to make
is a simple
book
you
even
in them
There
are four
a fairy.
silver
are good
enabling
People
you
for your
campaIgn.
Once
them
The
are differences.
of a
of adven<ures
here
games,
a Fairy
fairies
to region,
by the
your
Content
to
Beauty.
sorts
included
into
purposes.
are
of
fairies
Game
for Bfind
gifts
the material
rules
authentic
is designated
is laid
fairies
cul<urally
section
license
three
from
for putting
creating
It includes
in this
book
other
togerher
what
with
regarding
and
deals
campaign.
rhem.
and
Croac'h
This
People
including
three
own
ro pur
tips
prophecies
These
for their
who
function
of the book
for your
First,
steps
a Set of regional
to the process
choose
ptoper
number
select
its Feats.
a template.
modifiers.
of Fairy
Each
of building
Second,
Third,
Powers,
step
select
choose
and
the
finally,
is derailed
below.
Template
There
work.
Both
question.
that
are no bigger
Fairies
than
sta<ures.
smaller
fairies
towards
frogs.
Tiny
cats.
than
have a greater
Therefore,
ask yourself
to ereate.
probably
more
If its
a helpful
a Diminutive
one.
likely
fairy.
a Tiny
to remember
It's important
regional
modifiers
specify
they
use.
So if you're
ones,
mischief,
of fairy
If it's
you
it's
troublesome,
that
most
of the
which
base
template
such
have already
friendlier
fairy,
planning
~
for example
may
towards
sort
rend
the
and
what
in
ones
correspond
speaking,
virtuous
tendency
to
their
ofren
Generally
are more
fairies
because
behaviors
humanity
which
by size
and
which
of rhe fairy
of house
are classified
ro their
it's
fairies
rhe size
temperaments
with
on the size
Diminutive
ro be about
want
templates
are based
on ereating
as an English
the choice
of the
been
for you.
made
Diminutive
This
a Diminutive
its own
them
uses
modifiers
Statistics
Note
Thus,
Size.
that
each
use these
sraristics
Skills:
+6,
Craft
Hide
+7,
Spellcraft
Select
Face/Reach:
Special
base
and
Land,
Attacks:
+6,
+10,
Heal
+6,
+6
2
Any Temperate
usually
Forest
Organization:
Solitary,
or Clan
None.
Group
(2-5),
(20-50)
Special Qualities:
2 Fairy Powers,
Fairy Sight, Fairy Subtype,
Glamour, Polymorph Self
Challenge
Rating:
Treasure:
Standatd
(3 x Standard
Saves:
Alignment:
Fairy
7-2.
encountered
Abilities:
has
modify
Size, +3 Dex)
Climate/Terrain:
Attacks:
indicated,
of fairy
Empathy
Bluff
Feats:
16 (+3
as the
Animal
AC:
otherwise
subrype
IntI3,WisI5,ChaI3
(9 Hit Points)
+ 3 (Dex)
Speed:
Unless
regional
modifiers.
Fey
2d6+2
Initiative:
remplate.
Base
of Diminutive
statistics.
by the regional
Diminutive
Dice:
these
to this
as indicated
Size:
Hit
fairy
Fairy
Powers
(Sp):
If you advance
Varies
Advancement:
When
creating
the fairy,
the fairy,
select
one additional
select
if
at home)
3-6
any two
power
HD
Fairy
(Diminutive)
Powers
for every
from
additional
Table
Hit
Die.
Fairy
Sight
(Su):
Fairies
are not fooled
by illusions.
They see through
them as if
they had True Seeing cast on them. This ability also makes them immune
to the effects
of Glamour,
individual
Fairy
Table
7-1
fairies
Note
lists
with
that
and
they
has been
Subtype:
each
their
certain
may
Immune
template
Aside
from
there
These
The
It has some
effects,
many
of
and
They
the
and
fairies
you
of a fairy
Powers,
and
but
can use.
encounter,
Little
even
if the
62
disease.
with
People.
that
possess
any innate
they
Half-Fairies
modifiers
raised
parent.
who
powers
who
as
and
communities
regional
a mortal.
not
replaced
Both
the Non-Fairy.
Sleep,
beings
fairy
use one
have a
Diminutive
classifications
Fairy
they
as the magical
and
the Irish
do not
own.
is the child
special
subtypes
specifically
statistics.
the Tiny
of anyone
human
to mind-influencing
of the regional
fairies
of base
of their
identity
size.
polymorphed.
them.
were
Non-Fairies
abducted
changelings.
They
and
were
taught
They
have
some
have learned,
powers
and
though,
any bonus
get are instead
they
Non-Fairies
Fairy
of
do not
fairies
use the
of the fairies
of Non-Fairies,
Powers
granted
up in
magical
but
would
grew
the ways
like true
In the case
are
as children
that
as extra
they
Feats.
do.
Regional
Modifiers
-2
6,
Tiny
This
fairy
uses
Fairy
Base
of Tiny
each
these
statistics.
Note
modifiers
to this
template.
Thus,
indicated
by the regional
Size:
that
use these
Statistics
Size.
Initiative:
Str
Skills:
Attacks:
Special
Feats:
+8,
Organization:
Rating:
Standard
Saves:
Advancement:
Powers
(Sp):
When
If you advance
creating
the fairy,
Alignment:
the fairy,
select
select
one additional
or
(2-7)
Challenge
+7,
+7,
Solitary,
Group
None.
Bluff
Any Temperate
Forest
Treasure:
7-2.
13,
Special Qualities:
3 Fairy Powers,
Fairy Sight, Fairy Subtype,
Glamour, Polymorph Self
Fairy
as
+7
Select
Climate/Terrain:
Land, usually
Attacks:
own
them
16, Con
+ 10, Heal
Intimidate
+3 Dex)
Face/Reach:
0 feet
its
modify
8, Dex
Alchemy
Craft
15(+2Size,
and
a Tiny
has
Int11,WisI5,ChaI4
AC:
fairy
modifiers.
+ 3 (Dex)
Speed:
indicated.
of
as the base
Abilities:
4d6+4
otherwise
subtype
statistics
Tiny Fey
Hit Dice:
Unless
regional
Varies
5-8
any three
power
HD
Fairy
(Tiny)
Powers
for every
from
additional
Table
Hit
Die.
Fairy
Sight
(Su):
Fairies are not fooled
by illusions.
They see through
them as if
they had True Seeing cast on them. This ability also makes them immune
to the effects
of Glamour,
individual
Fairy
or wily fairy
Diplomacy
Finally,
Subtype:
might
Skill
offer
of bonus
number
Fairy
adjustments
bonuses,
Fairy
Don't
with
to its Bluff
a certain
Feats
but
or some
fewer
or both.
keep
identity
or
really
The
in mind
of Ability
good
Skill
even
and
one
of Feats.
is powerful.
and
if the
Skill
but
64
of them
By substituting
one
Powers
you
Feat,
you
your
PC's.
Also,
if you don't
should
A fairy
use one
Feats.
create
you
it a Spell-like
several
disease.
only
three
Powers
Sleep,
of the templates
do what
for adding
the value
Fairy
encounter,
Most
Fairy
exact
or Feats.
bonus
grounds
underestimate
they
or Feats.
six or seven
of anyone
effects,
number
balance
number
powers
a + 2 Charisma
are probably
Powers
Person
has a large
it needs
Conversely,
to mind-influencing
have a bonus
is up to you
score
may
polymorphed.
checks.
Powers,
If a fairy
they
Immune
the Litde
again.
at +8
and
has been
only
times
want
grant
or two
to give
a more
your
Ability
fairy
instead.
be able to operate
at will. Note
that
recreate
those
that
that
most
the effects
are higher
Power
for
that
should,
seems
then
Powerful
ones
of the Fairy
do not
3td Level.
grant
spells
a maximum
of spells
than
extra
opponent
used
or two
of those
it for another
versatile
see a Fairy
think
at a time.
one
of
can be
Powers
imitate
to
Fairy
Powers
65
-2
Fairy
Brownie
English Trooping Fairy
Goblin
Hobgoblin
Size
Tiny
Diminutive
Tiny
Tiny
Gallic Fairies
Fairy
Korrigan
Size
Irish Fairies
Size
Diminutive
Fairy
Gentry
Sidhe
Medium**
ScottishFairies
Size
Diminutive
Tiny
Fairy
Seelie
Unseelie
WelshFairies
Fairy
Ellyllon
Gwyllion
Tylwyth Teg
This
Fairy
is Medium
Medium*
Tiny
Lutin
Size
Diminurive
Medium**
Tiny
in Size, but it uses rhe
*
Tiny
Fairy Base Statistics
66
Half-Fairy
A Half-Fairy
of the
is the child
special
regional
abilities
modifiers
as indicated
Size:
Hit
of a true
of a standard
for Half-Fairies
in the
Base Statistics
fairy
individual
but
Regional
Modifier
Dice:
3d6+6
+2
Speed:
AC:
Attacks:
Size, +2 Dex)
Special
should
be applied
Select 3
Organization:
Solitary or with Group
of Fairies (2-7)
None.
Challenge
Rating:
Treasure:
Standard
Saves:
Advancement:
for every
Fairy
Alignment:
(Su):
if they
had
effeCts
of Glamour,
Hit
Seeing
cast
and
they
are not
on
fooled
them.
if the
individual
has been
polymorphed.
Subtype:
Immune
to mind-influencing
Glamour
as powerful.
funCtioning.
it must
(Sp):
be aCtivated
again.
must
Like regular
Glamour,
otherwise
works
Polymorph
into
transformation
day, the fairy
natural
something
as though
They
makes
of anyone
effects,
Sleep,
do have Glamour
and
like true
see through
them
they
them
immune
as
to the
encounter,
even
disease.
ones
do, but
it on can be done
it can be penetrated.
(Sp):
also
identity
it is not
it not to be
in use. Then
at will as a Standard
Action,
but
to do so.
any
ability
on. That
aCtivated.
Turning
remember
Self
themselves
its
Half-fairies
It must
be switched
It must be consciously
the half-fairy
4-8 HD (Tiny)
by illusions.
This
Fairy
Limited
Varies
Dice.
Half-Fairies
True
Half-fairies
have a limited
number
of powers.
They receive one
If you advance
the half-fairy,
it gets one additional
Fairy Power
additional
Sight
are
template
descriptions.
Special Qualities:
I Fairy Power,
Fairy Sight, Fairy Subtype,
Limited Glamour, Polymorph Self
Fairy
ability
to this
many
Climate/Terrain:
Any Temperate
Land, usually Forest
Attacks:
all. There
Feats:
Face/Reach:
0 feet
possess
them
have
Skills:
Appraise +6, Disguise +6,
Heal + 5, Hide +6, Intimidate +6,
Sense Motive +6, Spot +5
(Dex)
They
do not
Abilities:
Str 10, Dex 15, Con 15,
Int 12, Wis 13, Cha 12
Tiny Fey
Initiative:
and a mortal.
they
Half-Faicies
creature
The
DC
to do so is 14. Limited
Glamour
version.
can
shape-shift
(including
at
human)
up
will.
to
They
can
Medium
transform
Size.
The
Because
has gone
it were still
wrong.
this
is,
It must
in
essence,
make
in its polymorphed
a Spot
form.
67
an
illusion,
check
it
at DC
may
not
notice
14 or continue
that
aCting
Non-Fairy
A non-fairy
changeling.
from
a lifetime
the
ways
size
is a result
of fairy
of the
Little
Hit
Tiny
magic
being
worked
Thus,
non-fairies
having
been
on it and
worked
how
ro apply
any given
Dice:
set ro this
(26
Hit
Points)
Skills:
Attacks:
Pinch
+4,
+6,
Knowledge
+2
+6
Feats:
Dex)
melee
(1d6+
I)
Select
Special
Qualities:
Fort
Abilities:
Invisibility,
Self,
Understanding
+3,Ref+3,Will+4
Str
12, Dex
have
had
Invisibility
works
Self
transform
themselves
these
Non-fairies
not
may
Varies
5-8
HD
(Tiny)
all.
turn
ean
but
Non-fairies
Celtic
invisible
of the same
any crearure
wishes,
(see
Standard
shape-shift
up to Medium
it does
sometimes
the non-fairy
have access
Age).
three
They
per
three
times
Size.
The
fail. Once
reverts
to the
have
times
day.
This
ability
name.
First
15 points
per
day.
can
lasts
to its natural
Circle
They
transformation
make
state.
of Understanding
of Understanding
of
to power
have
a +4
Racial
Bonus
to
Disguise,
Heal.
and
Knowledge
checks.
the character
fortunate
(Sp):
Rating:
or with
(2-7)
spells.
(Nature)
less
but
14. If it is failed,
spells
Challenge
Treasure:
Advancement:
Non-fairies
into
as rhe non-fairy
Druid
15,
(Sp):
Save at DC
Skills:
was successful.
treatment
exactly
Solitary
do not naturally
possess
Fairy Sight. However,
if their
Fairy Ointment
for five years, they gain it. Most
non-
Non-fairies
Polymorph
Spell-casting
or "6,"
this
(Sp):
otherwise
Celtic
Forest
of Fairies
Alignment:
14, Con
Fairy Sight
(Su):
Non-fairies
eyes have been anointed
with
a Will
Any Temperate
usually
Group
Spell-casring
Polymorph
as long
+4,
Organization:
Attacks:
fairies
+4,
(Nature)
0 feet
Saves:
Heal
+4
Climate/Terrain:
Land,
Special
on which
modifiers
template.
Spellcraft
Size,
Face/Reach:
in
Their
birth.
Disguise
Hide
+ 2 (Dex)
14 (+2
educated
abilities.
this template
depending
to the individual
regional
IO feet
AC:
from
been
magical
for a
benefit
IntI0,Wis11,ChaI2
4d8+8
Speed:
having
certain
on them
Humanoid
Initiative:
from
have
to determine
Size:
was kidnapped
at birth
and exchanged
abilities
of a standard
fairy, but it does
People.
of magic
Like half-fairies
group of fairies
sidebars
Base Statistics
is a human
being
that
It has none of the innate
The
must
re-roll
characrer
of the two
must
results.
the d20
keep
if it
the
A successful
68
(Sp):
Dazzle
occurs,
The
An explosion
affecring
embers
seeking
of this
make
when
a Reflex
Modifier
Blinded
characters
Penalty
on their
power's
Entangle
Medium
Rather
turns
meal
food,
themselves
Fairies
human
them
time
with
this
Size,
guests,
beings
decaying
who
again
into
is available.
food
Grant
Wish (Sp):
abiliry,
and
very
rerum
for
Save at DC
at the same
Cure
quantities),
though,
Light
Dazzle
when
Entangle
Fairy
ir. It counts
usually
Very rarely,
they
Feast
Grant
Wish**
Hold
Person
as
has to be
the wish
Wounds
Illusion
in
grant
rhem
purposes.
Magic
Item***
Mirror
Image
Whatever
the mortal
Polymorph
Object
asks
However,
a wish
Polymorph
Other
comes
consequences.
things
rhought.
quite
is making
turn
out
grant
* -
one wish
**
to a
***
This
- This
- See
cost.
mortal.
Hold
Person (Sp):
This
of rhe same
Level
Ventriloquism
may
given
by a 10th
unforeseen
the person
request,
A fairy
the spell
with
Unless
to nor
gers
power
name.
works
Ir operates
Powers
Curse
human
selfless
on
and
Modifier
Compel*
of making
while
have
Fairy
ability
truly
person
Chaos
is an exttaordinary
A fairy
for other
always
every
the Wisdom
Blink
hours,
(since
7-2:
This
almost
works
creatures,
it is seen,
15 +
only
Blight
as
effect
stores
it, granring
freedom.
as long
to feed
themselves,
This
Powers.
to exercise
ro humans
a Will
be
a fairy
Fairy Powers
The
last
ability
few fairies
caughr
hours,
considerable
no other
Spell,
two
rheir
consume
of
in only
hosts
to feed
Fairy
power
magical
are unaffected
feee. When
Table
can
people
of it, find
delving
power
partake
use this
It can be used
rhree
touches
have
cannot
in 24 hours,
it doesn't
ro be good
would
The
they
is quite
in four
but
often
appear
that
sounds,
like
the Divine
the food
than
hungry
nor
Unlike
to twigs
Those
mosr
fairies
rhing
Animals,
to create
make
someone
of 400
It operates
for up to eight
is nourishing,
normal
exactly
name,
Fairies
and Water,
this
works
caster,
feast
excellene.
food
power
Level
(Sp):
Food
Once
beings.
other
Id1o
all non-
only
it vanishes.
human
10 rounds
by a 5th
or Small
Create
last for
of the same
cast
a small
for
is the ability
are visible,
etc. The
illusion,
off must
This
They
is rouched.
in the
cause
(Sp):
smells,
and forth,
a -4 Circumstance
for the duration
of
rolls
which
This
Spell
Feast
create
illusions.
(Sp):
as though
goes
the embers
attack
Illusion
15 + the Wisdom
to suffer
Hit
the Divine
power
lighr
of 5 feet,
Those
or be Blinded
effecrs,
I round per
Fairy
this
of the fairy
Additionally,
zip back
targets,
Save at DC
rounds,
a radius
explosion
area of effect
this
of brillianr
an area with
exactly
like
as if cast
caster.
69
power
power
counts
counts
description
as two.
as three.
for
this
power's
Feats
Finally,
select
Feats
it
gets.
For
Regional
modifiers
may
add
extras.
and another
one as a regional
modifier.
Chaos
Effects
7-3:
Roll Id12 and consult the chart below to
determine what action the target character takes.
of those
from
listed
among
ftom any
in the standard
those
game,
in the CELTIC
Action
Wandet Away
below.
2-3
the fairy
4-5
6-7
Dance
Die Roll
Laugh Uncontrollably
10-11
Make
Amorous
towards
Nearest
of
Character
restrictions
be able
for
question,
and
arc that
to fulfill
the Feat
Little
any
in
People
Feats from
Advances
only
must
prerequisites
choose
8-9
12
The
cannot
Roman
CELTIC AGE.
Target's Persuasion
There
Do Nothing
becoming
is
some
precedent
companions
for
fairies
of human
70
you
may
fantastic
be tempred
to
Table
Fairy
Character
Ability
Score
Modifiers
7-4:
When creating a brand new fairy from scratch, apply the following modifiers
Ability scores based on the type of fairy generated.
Type
Ability
Diminutive
allow
-2
+4
+0
Constitution
+2
+2
+4
+0
Intelligence
+2
+0
+4
+6
Wisdom
+4
+4
+4
+4
Charisma
+2
+4
+6
+0
sort
of mix,
especially
sort
much
This
Finally,
a fairy
wirh
much
more
formidable
would
of campaign,
from
Class
some
Levels
opponent
bur,
fairy
makes
for your
you
amount
decide,
of caution.
proceed
The
in their
nor
be dragons
and
Hit
Points,
abilities.
but
and
Polymorph
fairies
to Fairy
Self,
Little
People
player
can think
to use Polymorph
In short,
do not
fairy
because
just
Adding
a formidable
which
presented
operate
here,
powerful
Levels
character
the
scores
blocks.
While
a player
only
presented
straying
to customize
a little
more,
game
imbalance.
it also
only
increase
do not
sets
Proceed
apply
regional
characters.
Most
the fairy's
power.
an eveo more
in the modifiers.
final
note
powerful
However,
allow
means
on fairy
recommend
Grant
Powers.
this,
should
someone
or Diminurive
for this
it
wishes
indeed.
71
player
you
Wish
it's
of the
Thus,
PC by
up to you,
impose
not
with
grant
else.
purpose.
eo itself,
certain
Its friends
Likewise,
They
we
allow
a PC eo
unbalancing,
limirations
the fairy
a wish
characters:
do not
as one
It can be wholly
are in keeping
of a
to ir will make
for
modifiers
caution,
choose
of the
the power
up for greater
strongly
An enterprising
of practical
fairy
One
This
and
eo most
to use
will allow
the
modifiers
these
on an at-will
three.
base
you
addiog
may
have a lot of
Glamour,
want
Statistics
here
They
ir is a Tiny
Class
some
are innate
underestimate
characrer
not
have at least
Sight,
of all sorts
Self
respects.
the
modifiers
a certain
designed
mighr
do have
Powers
most
is in addirion
own
they
they
Fairy
with
fairies
Base
score
Use
best if you
It's probably
modifiers
eo fairy player
party
onc without.
Whatever
don't
+2
the Ability
template,
in the
with
lists
if you
from
result
Non-Fairy
+2
+4
+4
+0
+0
+2
+2
+2
7-4
fairy
each
to have an entire
of a stretch
rales.
Table
fairy
had
race,
choose
fairies,
different
it's not
that
the mortal
you could
in a slightly
if the
or Non-Fairy
eo rejoin
creatUre.
+0
+4
+4
+6
of adventUring
basis,
Half-Fairy
-2
-4
Alternatively,
than
Gwyllion
+6
decided
again,
Sidhe
+2
Dexterity
a Half-Fairy
party
Tiny
Strength
this
were
to the
If you
tradition,
unless
cannot
A fairy
it is captured
"capture"
it cannot
are only
do
on it that
by
it
grant
for rhose
clever
enough
find
to crap
itself
those
who
to gain
it somehow.
Also.
the faity
my
or pursued
by
constantly
in trouble
have
of irs abilities
wishes
heard
and wish
Feats
from
the standard
onrs
from
CELTIC AGE, or
listed
below.
Feats
Humans
Accelerate
The
and
may nor
new ones
may
only
for
rhe
here
are
Enlarge
Fairy
Fairies
use this
be taken
use them.
faster
than
should
be possible.
fear of Hobgoblins
since
amount
it enables
and
them
of work
fairies
other
their
to work
special
equal
end
of the
what
Class
effective
Levels
Feat
on the table
fairy
Feat
Feat,
the
works
Person
the range
of
similar
of the
is doubled.
Little
The
Power
srart
of each
day.
Spell.
this
to the
The
Person's
fairy
Feat
effective
Fairy
must
choose
will affect
Level Equivalents
is, cross-reference
its type
below.
Level Equivalent
Class Levels
ClassLevels
Fairy, Unmodified
+6
+5
Ellyllon
Class Levels +6
Gencry
Class
Goblin
ClassLevels + 7
ClassLevels + 6
Gwyllion
Levels
+6
Class Levels + 5
Unmodified
Hobgoblin
Class
Levels
+ 8
Korrigan
Class Levels
+ 6
Lutin
ClassLevels + 6
Class Levels + 5
Non-Fairy,
Save
Little
[Fairy]
to increase
Enlarge
Fairy
character
Brownie
Half-Fairy,
to its
abilities.
which
Character
level your
Type
Diminutive
at
time
a Fortitude
make
overnight.
must
move
of rounds
At the
Power
This
of one
Powers
fairies
to ger an enormous
done
To derermine
range
It is a common
household
may
It can maintain
of 12. If it is failed,
Benefit:
of certain
a number
fairy
Feat
Speed.
is Fatigued,
[Fairy]
is the ability
this
score.
Meramagic
This
with
its normal
stare
ar a DC
as Fairy
by fairies.
this
period,
non-Roman
those
A fairy
times
Consritution
game.
from
three
for themselves.
Fairy Feats
Fairiesmay seleer
classified
Benefit:
Unmodified
+ 5
Seelie
Class Levels
Sidhe
Tylwyth Teg
ClassLevels + 7
ClassLevels + 6
Class Levels + 7
Unseelie
Class Levels + 8
72
against
at the
victim
muSt
nuisance,
Fairies
use this
their
special
Benefit:
of one
Power
similar
Exrend
Little
The
fairy
of
Feat
Spell.
Person's
musr
will
ro the
The
choose
affeer
Powers
which
ar the
srarr
is
Attack
fairy
can attack
This
Attack
Feat
Fear
with
exactly
partial
action
cannor
take
wherein
it makes
Normal:
Without
Partial
Action
Quicken
either
wirh
great
this
Fear
Ir
or afrer
takes
irs move.
powers
wirh
alacrity.
Benefit:
Feat
Meramagic
Person
Feat,
works
similar
Quicken
Spell.
Free Acrion.
including
same
using
round.
power
another
The
The
musr
and
Power
may
only
action,
in rhe
designate
fairies
face
which
use rhis
for the
with
face,
ears,
back
and
Fear
a Full
of thing
character.
at tripping
of size.
an Arrack
make
a Dexteriry
larger
a Trip
fairy's
Dexterity
The
at DC
Bonus.
Little
Person's
failed,
the character
smaller
size.
If it succeeds
equal
the
muSt
to 15 +
target
does
for the
If the check
crashing
not
is
ro the
or if the initial
does
againSt
The
ro the check
comes
the defender
does
defender
The
bonuses
on a
attack
of Opporruniry.
check
not
creatures.
Attack
This
ro hir as normal.
the
attack
get to make
a Trip
fairy.
Fairy
Magic
Fairies
have a number
Items
of rhem
of unique
are crafred
a rare
the
and
forth
anywhere
Magic
by fairies
Lirtle
!rems.
for
rheir
ro be used
People.
herself
but
does
make
feints
actions
that
Penalty
from
and
this
attack
takes
and
round
that
they
or
Pinned.
Escaping
DC
Success
Caster
Level:
that
Strength
in the web
requires
breaks
to get loose.
5th
enchanted
wish
is spun
so that
within
it
a cobweb
20 or
Save suffer
Damage
Id3
per
Struggle.
caught
the captive
rhey
nets
Save at DC
Those
of Temporary
A character
-2
mortals
caught
a Fortitude
paralyzed.
points
20.
then
Anyone
other
damage.
suffers
make
ro bind
spider-silk
become
he or
himself
The
will be Strong.
an
will cause
artack
inconsequential
by
The
the greater
Action,
use cobwebs
ro punish.
in an opponent's
else that
cannot
cause
Fairies
disorienr,
can hamper
Artack
fairy
CircumStance
sort
is no AC Penalty
regardless
rolls
muSt
Feat
The
targeted
an
the AC
there
can make
provoke
use, and
lunging
its actions.
ability,
diStraction.
character
hit with
two additional
participate,
fairy
fairy
Some
target.
this
By using
forth,
ro confuse,
with
the diStraction
A fairy
and
to use this
Benefit:
back
inrerfere
able
opponent.
of the
the
Cobweb
darts
creature's
orherwise
more
from
as a
anorher
Power
a fairy
is adept
The
againsr
Person
at a target
fairy
attempt
Little
[Fairy]
Lirtle
ro the target
The
per day.
Swarm
charged
fails,
Fairy
Fairy
fairy
is Quickened
once
While
ro the
damage
that
the Feat,
ground.
This
on
has a
by one.
without
nor
[Fairy]
can use rheir
Swarm
its
fully
fairy
he or she had
Normal:
character
in a round
the fairy
before
Power
rhis
rhe move.
The
For every
increases
Benefit:
Attack.
Feat,
with
The
another
Action
Attack.
with
Trip [Fairy]
Fairies
and
during
Move
a Fly-by
Fairy
Fairies
Action
at any point
a second
game.
as though
deal
ro be hit by one
suffering
Unarmed
Penalty
and
concentrate
or herself.
character
fairies
rhe srandard
cannot
per round
swats,
Fairy
on rhe wing.
works
from
chance
of
[Fairy]
at the fairy
thus
himself
target's
duration
Fairy
swat
and
defending
day.
Benefit:
and
works
Feat,
this
Fly-by
The
rhe duration
20%
Fear
of rhe
doubled.
ro increase
abilities.
This
Metamagic
each
Fear
is considered
a Strength
the Strands
check
and
at
enables
It is nor
safe
to use on children
under
minds
have nor
of five, Their
Sword
developed
enough
everyrhing
rhar
see. Children
Damage
by Size
musr
Damage
rhe child
Diminurive
Id3
never
Tiny
Id4
Small
Id6
Medium
IdS
Large
IdIO
Will
quire
righr
for
This
gains
or seven
so rhat,
Crafr
Wondrous
Person,
Ray of Enfeeblement
Market
Price:
Weight:
nil
30,000
Irem,
Hold
gold
for
Dust
of rhe mosr
rhis
powder
rouches.
Anyone
musr
make
asleep
for
rypically
may
incremenr
touched
in which
live.
Level:
ir
25 or fall
A bag of Fairy
enough
rhar
of ir
The
Prerequisites:
Craft
Price:
4250
Weight:
nil
Fairy
dusr
It has a range
Market
Price:
Weight:
nil
Item,
Sleep
magical
Glamour
All fairies
gold
Many
choose
fairies
humans
fairy
size
oinrmenr
and
is used
see rhings
for
mortals
crafred
and
wirh
for
for
to penetrare
as rhey
abiliry
True
Seeing
sword
rhemselves
creatures
is capable
so rhar
to
ro shape-shifr.
to polymorph
or orher
Glamour,
only.
are.
so rhis
It is
rhe human
rhe half-human
ir can
casr
as rhough
on him
rhis
to fighr,
of changing
always
ptogeny
and
size
be useful
as
ro irs
a True
or her. The
Seeing
effeer
Nore
rhe
else.
spell
current
lasrs
rhar
and,
weapon
be used
However,
size
74
rhar
as long
size
anyone
magical
wirh
to irs owner
size-switching
can pick
it.
along
with
as he or she chooses
ir, ir stays
bonds
for
on whar
is wielding
changes
can wield
for 24 hours.
rhar
insrantly
sword
depending
Table
The
form
of
damage
of rhe fairy
rhe owner,
children
oinrmenr,
deals
ro rhe size
her. The
Sword
information.
truly
morrals.
is affeered
had been
Item,
designed
fairy's
ir is ar rhe rime.
cannor
By anoinring
targer
sword
rhe
A Fairy
is useful
sreal
must
gold
is a magical
necessary
specifically
maring
rhe
beings
way.
Wondrous
complemenr
rhe
Ointment
fairy
rhey
150
Human
owner.
This
irem
Wondtous
do not
ir from
Sword
This
foor.
Crafr
harvest
Dusr
3rd
Prerequisites:
contains
Fairies
10th
Market
into
Fairy
ir the hard
Level:
to adulthood,
fairies.
Ointment
lands
begin
irems,
in rhose
by a handful
or rhtown.
of one
magical
Save ar DC
hours.
holds
fairy
sleepiness
a Fortirude
Id6
be blown
Caster
famous
induces
grow
born
five applications.
They
five years,
typically
they
of Fairy
for
were
it themselves.
Caster
One
before
make
recreate
Fairy
Faities
they
cruelry,
unsavory
to petmanently
srep-children
batch
enough
daily
the ability
A single
and
is irreversible.
Glamout.
their
causes
He or she is
rhoughrs,
or orher
process
anoinring
rhey
sake,
to
15. Failure
adulrhood
dark
is applied
the tecipienr
rhem
yer
ir is applied
illness.
inro
wirh
If the ointment
see through
Prerequisites:
even
irs own
concepts.
allows
ar DC
mental
obsessed
wealrh
in
five to whom
Saves
rhe age
ro rake
rhe oinrmenr
to develop
becomes
bodies
ro be able
under
make
Size
and
who
bonuses.
or
and
so
by anyone
can wield
it up and
him
ir ar irs
do so, gaining
If ir is losr
or
its owner
petson
killed,
it will
to find
Caster
Level:
bond
with
the
The
next
reason
amount
it.
Twice
thc Enchantment
for this
is that
of planning.
They
of powers,
Bonus
and
motivations.
Prerequisite:
Enlatge,
Craft
Magic
Arms
and Armor,
Market
Value:
Bonus
x 2000
Weight:
Caster
Varies
Self-Bored
Lcvel
x 2000
stone
made
is a rock
by water
By looking
through
Glamour
action,
one
though
The
stones
not
defeated.
the character's
Fairy
eyes had
also
offer
Magical
Bonus
against
is no magical
an item.
They
the patience
They
not
good
They
as
are made
by nature,
rare,
such
or those
can create
however,
with
one.
and
Fairies
fairies
forethought.
"random
to Your Campaign
to your
They
to mess
to the
teeth,
thirsty
Celts.
Any
fairies
seek
a fairy
with
like the
Unseelie,
as a
are fighters
if they
threat
since
own
and
or retreat
they
of mortality),
your
group?
Listed
below
fairies
to your
with
accident
for
wandering
into
part
of your,
your
campaign
kind
of fairy
to tangle.
which
the
Fairyland,
but
plans.
with
which
judges,
Insert
want
Will
allies,
the
and
in
to adding
are by no means
are meant
to the Little
People
abilities,
refetred
to as "the
magical
Lirrle
are limirations
to their
of rhe Fairies
approaches
For
occur
for a favor.
only
ro get
the party
usually
adventure
a ruins
involves
King
and asks
Unlike
of a lord
or rescue
the
hiring
the
a princess,
of a task.
There
is
involved
that
has
mystery
completely
there
the
involves
task.
fulfillment
an intellectual
are
because
Thus,
impossible
fantasy
one
fairies
People"
powers.
This
some
ro plunder
fairies
your
obstacles,
rain
The
into
playets
srumped.
from
fairies
but
they
this
task.
the characters
is not
People
can provide
characters
else?
fairy
75
this
is also
riding
before
will fade
be asked
usually
Summer
ftom
If they
they
dire
such
as "if this
Solstice,
being
can pull
know,
to perform
some
the world
to
of night."
mystery
on failure,
are essentially
kingdom.
might
in the dark
everything
solve
There
done
Fairyland
or
the sun
cannot
consequences
under
Litrle
instance,
"draw
as
the exact
the circumsrances
will occur.
be adversaries,
it should
Choose
you
They
with
own
interested
approaches
campaign.
riches
be an
as unknowingly
deliberately.
Determine
may
their
are some
for
unconcerned
enforcing
their
usually
People
such
the GM's,
contact
something
Little
How
have no need
largely
Despite
this
to
mortals.
the party,
for a standard
rhoughtfully.
Service
party
evil
rhey
seem
available
the fairies
A brush
are
don't
srarted.
standard
to its own
are unlikely
opponents
(beyond
code
performing
likely
of truly
affairs
them
are battle-
is most
the exception
with
a little
of adventurers
especially
serious
to vanish
contact
be used
a party
Further,
out
requires
Few of them
with
armed
to cause
campaign
shouldn't
encounter."
looking
world.
And
you
Adding
they
they
react
Person?
the only
difficult
to find.
Adding
will to
bur
Thus,
be used
of their
mortal
a +2
Powers.
to set up a drip
are extremely
fairies.
for crafting
traditional
They
to their pranks?
What
happens
if one of your PC's gets polymorphed
into a mouse
because
he or she itrirared
a Little
a +4
and
may
for approaching
homes,
in combat.
anointed
against
the Ellyllon
like to fighr.
or their
musr
even
unlikely
rhe Sidhe.
don'r
interested
party.
fairies
Fairy
than
make
grants
formula
rhe characters
by drilling.
been
protection
purposes
fairy
It acts
one
Magical
in the
Ointment.
in one's possession
Bonus to AC against
Having
a hole
of these,
is completely
with
with
Likewise,
different
themselves
is very
creatures
the party.
defend
variery
the Unseelie,
have entirely
fairies
a certain
has different
Goblins
wirh
are troublesome
Further,
take
a wide
of fairy
with
dealing
both
ro befriend
Stones
middle
There
+ Weapon
by size
A self-boted
from
though
kind
Dealing
different
Shrink
each
fairies
have
all of
forever."
The
asked
to save the
it off,
they
will
earn
the gratitude
of the
gain
rewards
as wishes,
such
call on favors
Little
People
and
forever,
may
someone
be able
to
later.
gets
stealing
from
former
scenario,
bargain
a Rescue
Performing
A child
a local
bride.
has been
woman
The
the fairy
back.
hide
exchanged
has been
characters
kingdom
This
smash
have
must
and
adventure
and
grab,
will
involve
The
can prove
they
courageous
and
clever.
themselves
thrust
If not,
People
surrender
of the fairy
will
him
Lure
magical
decided
have
of
kingdom.
even
when
unwanted
or
hot.
fails,
desperate
In the
try ro
they
may
measures.
On
pass,
they're
Fairies
if they
don't
may
the party
like
fail. punishment
may
be
be
if they
ro stay
the
to spot
may
be tested:
will be permitted
into
are hard
so the reception
hand,
or they
wander
doorways
open.
the other
they
reward;
kingdom,
accidentally
The
intrusions,
welcomed,
find
Treasure
are renowned
both
special
may
can
or receive
ensues.
to return.
Fairies
This
mortals
fairy
A
The
If that
ro more
that
idea.
Lost
Sometimes
are both
they'll
a bad
the characters
the piece.
to resort
Getting
way into
very little
Little
only
out
their
or
ro be a fairy
and
unable
well,
find
then
though.
the person
for a changeling
kidnapped
for
it into
fairies
and
or is hired
may
for the
mundane.
to acquire
be a well-meaning
Magic
Item
it, or it may
Test
Many
rreasures
The
they
party
some
keep,
person's
has
tortured
of them.
mission
where
is needed
and
the fairies
be a greedy
one
where
receive
a
mission
of Character
fairies
will engage
nature.
If they
further,
some
but
reward.
or the offer
in pranks
react
if they
Perhaps
to test
they
will be
do not
they
may
it is aid on a
of a service.
CREDITS
Text:
Dr.
Editing:
badly,
foi
Little
People
Character
Sheet
N,me
Sex
Cl,ss
S,ze
Eyes
Level
Type
Am,TY
AB'LITY
NA.,
ScOre Mod,fier
~x~~y
00
0 0
~~,~ion
0 0
STR
',rengt'
TOTAL
Tom
Armoy
Bm
OA.AG'
Bo,o,
A'.O'
CJCJ
SIZE
0,.ER
ARCA'E S'ELL A,.O' ,EN.
SH'ELD OEX
BONO> NODIF'ER MooIFIF' MODIF,ER
"AILURE CHEC'
SAVING
INITIATIVE
TOTAL
Bm
AmCK
TOTAL
STR
M
SIZ'
ODIF"'M
0EX
MomFIE~
OO""'M
TOTAL
BASE
AmCK
OEX
KEY
AmITY
SKILL
Moo,FIE~
Tom
AmITY
MomFIER
AmCK
---
----
-+-+-
OA.AG'
C,ITICAL
--
--
----
----
AmCK BoNU,
-------
AnACK
OA.AG'
C'ITICAL
---SP'CIALP'OPERTIES
77
+
+
+
+
-+-+-
--
P,oPERTIE'
---Tom
O'HER
MODIF'ER
-+-+-+-+
---
BoNU,
AmCK
SPEC'AL
RANKS
D =D O O O
+
0
0
WE0THE'
ODIFIF'ISKILLNA.'
S'ZE
O'HER
Moo'FIE,MomFIE'
MOmFIE'
RE,!!;E.X
O'H"
MODIF'ER
D D O O O
=
THROWS
FO~DE
BASE:'~ACK
~~~OO
RANGED
AtsackBonn,
Suboo.l
:'.1:00
Bo nus
HP
Speed[
Typ'
Mod,fier
MELEE
Wounos/Corren,
H,~!ntsO I
II
O=Q~}O+O+O+O+O
Ar!.'i,.ss
00
'NT
,n,ell'gence
Aerac'
Alignmen,
H"r
-+-++
Little
People
Character
FEATS
Sheet
SPECIAL
FAIR
ABILITIES
Y POWERS
SPELLS
NUMBER OF SPELLS KNOWN (SORCERERS ONLY)
,,0
1ST
0
UNDERmND'NG
2NDO 3RD
0 4TH
0
5TH
0
6THO 7TH
0
8TH
0
9TH
0
6THO
8THO
9TH0
00
ISTO
2NO
3RDO
4TH0
'THO
SPELLS KNOWN
78
7THO
79
OPEN
Th,
Rights
I.
t<xt i, th,
following
propetty
ofWizard,
GAME
LICENSE
of th, Coast.
Version
2000
LOa
Wizard,
of th,
Coast.
Inc (Wiza,ds").
All
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Dcfinitions:
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