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,~A

CELTIC

AGE

Sourcebook

,'Little

]{..;:

Peo

~~-

A\ d20

The

Guide

to Fairies

p le

"D20 System" and the "D20 System" logo are Trademarks owned by Wizards of rhe Coasr and are
used according to the terms of the D20 System License version 2.0. A copy of this License can be
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The Open Game Content in this book includes game rules, character and creature statistics. and
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This is a work of fiction. Any resemblance ro actual persons living or dead less than 1500
purely

coincidental.

Avalanche

p.o.Box 4775,Virginia
1-800-564-9008
Copyright

Printed

2002

Press
Ltd.
Beach,VA 23454 USA

www.AvalanchePress.com

Avalanche
Press LTD.
ISBN
1-9320191-06-8

in the United

States

of America.

All

rights reserved.

First Printing,

2002.

years

is

Foreword

04

Part I: Fairy tales


Origins
Characteristics

0'5
05
06

,Part

3: IrishFairies

33

The Sidhe33
Tr,nang

35
,36

The Gentry
Legendary Irish

Fairies

" Size
'
Appearance

06
O6

Magic
Dependence on,Mortals
,Fairy Culture

06
O7
08,

Trooping Fairies
Soliraiy Fairi,es

08
,08

TheEllyllon
1:I1e;Ty lwyth Teg

'Seelie versus
FairyHelp

09
09

The Gwyllion
'Legendary Welsh Pairles

Unseelie,

Fairy Morality
GeneralTenets

II'

Cruelry'
Bad Behavior
Humorless Individuals'

12
13
14

Theft
Cleanliness
Fairy Trees

14
15
15

Changelings

Herbs
Objects

Part 2: English fairies


Trooping Fairies

Fairies

Loireag
Part,6: Gallic Fairies
Trooping Paities'

49
49
52
52
53
53
'54
54

57
'57

58

18

Korrigan
Lutin
Legendary Gallic Fairies

58
58
58

Time
,
Solitary,Faities

21

20

'22
23
24
24'

Oberon
Titania
Puck

'24
2,8

Robin Goodfellow,

33

Bfind

61

Groac'h

61

P art 7: Fa'"mes in t h G amI'


I'
Building a Fairy

'22

29
'

47
47

Solitary Fairies

20

'43
44
47

18

Fairyland
Entering Faityland
from the,Morral World

Goblin
Hobgoblin
,
Legendary English
Fairies

42

ap Knudd
Queen Mab

Legendary Scottish
'The
'Hord"
Ited Cap

19
19

Brownie

41

The Old Woman of rhe Mountain

17
17

39
Fairies

Part 5:,Scottish
Fairies
The Seelle Court,
The UJnseelie Coutt

16'
from Fairies

36
36
36

Banshee
Part 4: Welsh

:10Gwyn
10

Privacy

Protection
,Actions

Bodb Dearg
Legrechaun

61

Templare.

PI

Regional Modifiers
Faity Powers

63
65

Fears,.
,Fairies'as PIayer Characters
,Pairy I'eatS

70
70
72

Fairy,Magic'Items

7,3

,Adding.Faities to Yout Campaign

75

Credits

61

76

legendary

Foreword
When

I first

researching

CELTIC AGE, I fully


into

I did.

in that

monsrers

expecred

it. In a sense,

creatures

fairies

treated

began

book

co put

Several

for

fairies

of the

are often

classified

as

with

from

both

stats

for the game.

rules.

All of the material

Open

Game

put

Part

Content

the "fair

for building

for your

game,

material

into

and

folklore

entries.

to do the

even

So I put

fairies

several

aside,

for

reserving

for

them

thcir

When
book,

I began researching
them for this
I was struck
by a second
realization:

not

only

from

own

subject

if I dedicated

to country.

I found

fairies

different

were

it varies
from

in turn

surc,

all of the fairies

shared

different

certain

differed
some
that

material,

goal

though.

book

books

I didn't

or that

to create
a book

word,

"authentic."

all bascd
such
Others

they

fairies

legends.

and

in this

Some

Puck

of them

to recreate

charming,

and they

cultures

from

book

reveal

a little

they

sprang.

which

is organized

them

into

the fairies

of various

in general
several

terms.

countries'

descriptions
found

within

regions

we explore

2 through

fairy

myths.

kind

to place

gaps

on

of the

the "legendary

For example,

of the fairies
I placed

Oberon

myths.

his entry

In other

was some

in with

For instance,

are frequently
there

are other

and

the differences

that

it seemed

cases,

different

made

has
with

a fairy

names.
in the story,

separate

Titania

the

in

difference

and

is

in England,

his appearance

by several

but

they

charaeters

and

Queen

seen

as the same

character,

cases

where

are not,

they

were substantial

wise to create

Europe,

of their
charming.

enough

separate

The

your
some

in

and

entries.

Fairy

thtough

they

Ointment

their

so that

Glamour.

await

you.

John

R. Phythyon,

The

is

6 examine

Lawrence,

Kansas

September

2002

can be

and

other

Jr.

times

are all around


with

can do the same

So anoint

are

are helpful,

connecting

Now,

campaign.

stilI

they

many

humanity

they

and
But

constantly

culture.
d20

with

Sometimes

a nuisance,
and

the many,

interaction

are the enemy.

mortals

a fairy

that

up the

them

sometimes

General

of fairy

are discussed,

there

truly

if

in the Celtic
what

Parts

of each
them

just

When

stories

the

parts.

an overview
of fairy myth. It
general
trends
and similarities

Here,

appear

human

seven

to make

are used
separately,

A Midsummer Night's Dream


to be most closely associated

throughout

so
who

fairies,
and

about

book

product

of the

Fairies were a key piece of Western


mythology.
They have a rich tradition

Woman

first gives
highlights
Wotld.

of the people

believed in them. These are historic


you will. Their stories are fascinating

for

AGE. Some

this

since

country's

Mab
are

~ are well known.

the legends

is a supplement

in that

use

Gaul.

would

of them.

are a little less so. In every

them

suggestions

on the organization

fairies

I separated

book

and the Old

I have tried

reflect

of

I didn't

one of those.

~ like thc Groac'h

case, though,

that
a

was, for lack of a better


The

on actual

of the Mountain

type

this

countries.

Shakespeare's
caused him

of this
to write

this

note

and

English

was to

want

can

as the king

Wales,

to mc

book

campaign.

another

that

as Oberon

The

seen

are a lot of good

detailing

for your
just

wanted

just

There

on the market

want

obvious

this

in the presentation

on fairies.

monster

that

became

to integrate
even

CELTIC

I have tried

of several

in

it by region.

I had another
d20

and

the legend

way to write

There
fairies

fairies"
where they are most famous.
In many
cases, a particular
fairy appears
in the myths

they

country

campaign.

characters.
that

have

final

book:

To be

I read

but

county

It quickly

the best

organize

which

on which

which

originated.

about

One

who

fairies.

and

presented

You

but you'll
your own.

Welsh

ones,

Irish

characteristics,

depending
cases

that

rules

is
to help

customizing

on how

Press's

herein.

country

English

than

new

material

ftom

it interesting

were

player

in mind

Avalanche

a lot of source

to work,

tips

section

is designed

your

and

on games

in that

and

adventures,

fairy

Keep

volume.

is there

which

your

are

7 focuses

into

are rules

there,

country

of the myths

and

folk"

"fairy animals."
However,
it became
obvious
early on that there was far too much
justice

each

capsules

your
you
little

in

eyes with
can see
People

Part I: Fairy Tales

Origins
The

term,

French
were

"fairy"

word,
originally

Fates

derives

"fay,"

magical

the Old

"fates.'~

associated

(Latin, fa'a),

such

from

meaning

with

and later

Fairies

the Three

came

to mean

creatures.

Ainsel
Ainsel
subject

is a playful
of
a

spirit
fairy

Northumberland.
widow
He

the

beings

lie fairies.

immortal,

and

human.
not

They

they

But they

cannot
their

aid and

in their

intereSted

(and

been

roused.

quite

gods.
some

expecting

that

The

son,

however,

the

hearth.

They

sufficient

to hold

such

only

beings

even

after

and

and

their

boy
it

dialect

of the

fire

reputation
and

they

fear

fairies.

for mischief
wield

diminutive

strange

beings

They

are

and

she

voice

has

and

are willing

peaceably

with

anyway).

With

the exception

Unseelie

Court

in Scotland

Gwyllion
as charming.
their

own,

imagination

humanity

in Wales,
They
and

they

have a

other

magic.

moSt
have
have

yet,

boy

these

her.

of the dreaded

into

replied
Furious

fairy

mother

chimney

human

She
the
to

for millennia.
5

then,

bed
down

that
with

juSt

kicked

"Who

has

his

own

after

all,

as the

the
fairy

the chimney.

My Ainsel
her
her
foolish.

had hurt

daughter

of her own

for being

a loud

mother

that

right

boy

embers.
direction,

fairy

Terrified

the fiendish

all of

the

been

can be seen

fascinated

JuSt

the chimney,

arrived

the

the

down

the cause

a character

so

it up

in Ainsel's

of

being

and

In

translated

dimmer,

screamed.

jumped

Ainsel

of the time,

fairies

and

house.

her name.

that

had

mother

to-coexiSt

(moSt

a small

Ainsel.
this

Stir

out

you?"

mother

trouble,

And

asked

grew

flew

boomed

mortals

her.

the

was

he

to sit by

the chimney

area,

at it to

Sparks

hurt
MoSt

if

follow

about

the

His

get him.
herself,

thereafter,

down

come

and,

continued

Shortly
came

that

poked

serious

anger

night,

fire.

fairies

he would

replied

The

the moSt

are rare)

permanent

of
night.

"own self." When


she asked his name,
he replied
delightedly,
"My
Ainsel"
(i.e., "my own self").

They

though,

In fact,

are

the

at

flitting

Amused,

than

by
that

house

began
are

of them

to mortals.

in bringing

to humanity

more

to for help,

sway.

harm

they

though

are not

evil of them

are magical,

succor

be appealed

nations

human

are somehow

even

powers

and

are not

worshipped

do offer

the gods

sit
him

in bed, they would


she
went
to
bed

fairy child
between

to

warned

wasn't
Tired,

son

to go to bed one

preferred

into

Somewhere

A willful

refused

mother

that is the
tale
in

for

injury,

back

up

the
the

all

Fairies

have been

dead.

Some

associated

legends

with

tie them

spitits

of the

ro humanity

firmly

in this

fashion:

occasionally

a fairy

funeral

might

be seen

by a human

onlooker.

The

person

himself

would

see a miniature

or herself

presaged

the individual's

possible

thar

of the soul
Eatly

they

the will of God

other

times,
were

Heaven

they

were

deemed

but

too

not

Thus.

was a little

them
were

rebels

been

seen

simply

villainous

vile enough

time,

however,

they

magical

race of little

of their

own.

were

troublesome,

mischievous,

helpful.

lived

still

They

took

This

book

most

approach.
and

fairy

category,

Fairies

closely

other
and

beings

hindrance

that

times

or adjacent

humans

but

that

are treated

than

fall into

the

here

a help
sometimes

but

they

as well.

and

a
mean

live in our

are more

does

beings,

appearances

and

similar

the

Celtic

World.

All fairies

work

magic

of one

Some

spells,

cast

fact,

fairies

abilities.

have

tiny
human

as a male

weave

hold

others

largely

They

to assist
time

sott

grant

illusions.

items

at one

they

These

All fairies

do have

come

in all shapes
part

enough

or they

human's

knee.

to be more

beautiful
While
the

and

to be small.

sizes
Most

to fit in the palm

hand,

have a malignant

share

than
this

fairy

stand

The

or another.

wishes,

them

in this

and

is the more

disposition

still

carry
work.

"fairy,"

most

and

In

meant
the

set tends

taller

when

This

likely

it will

down.
Glamour

humanity.
6

It is not

leaves

Most

able

morrals

unexpectedly

coins
spot
cuts

to

unnoticed.

fairy

from

illusions

meddling

though,

and

to penetrate

it does

is why
into

them

for

perfect,

have been

These
of human

remain

mortals

Moreover,

applied.

It allows

as the basis

spy on fairies.

as turning

that

the sight

or otherwise

affairs.

rule,

that

from

prevents

humans

a universal

tOwards

them

operates

generally

qualities

to as "Glamour.'~

of the time.

invisible

in their
lucky

as high

magical

refetted

shield

Glamour

they
are

of an

about

smaller

their
is not

true

true

sometimes

the word,

cettain

are collectively

are

properties

companions.
the larger

on the

disparate

However,

characteristics.

for the most

adult

it does

because

malignant.

is specifically

throughout

become

either

this

the

Because
and

generally

fairies,

magical

gods.

below.

fairies

a fairy,

smaller.

for Welsh

beings

tend

victims.

has some

to have an impact

of a fairy. While

others

than

Size
While

smaller

to be uglier

are more

appear

use these

in their

This

being

tend

Their
vile

relationship
The

fairies

specimens

they

fear

its appearance.

People

very fair
to region.

of their

is a definite

to good

have

in appearance.

and

beauty.

and

region

"enchantment."
It later came to mean
people who used these powers.

Like human

discussed

beings,

and

to fly. They

hair

from

to invoke

and

fairies

Magic

Characteristics

certain

size

beauty

usually

They

to it. They

less

size
of

are both

don't,

there

larger
last

blonde

are reflective

In Wales,

comely

them

to be ugly

visages

most

of clothes,

allow

varies

on human

evil Little

number

this

contorted

parallel
but

that

bodies

between

powers

as supernatural,

to humanity.

well and other


world

rhey

as a

affairs.
rhis

powers.

mistake.

are extremely

the finest

tend

and

more

are a great

this

stature,

fairies

have luminous
though

designs

occasionally

forces

defined

special

humanity

follows

there
nature

are best

immortal

and
from

in human

However,

spirits

with

wear
wings

faces

frequently

apart

an interest

to be seen

beautiful,

Evil fairies

in

to be condemned

people

They

Little

to do with

of their

make

diminutive
Good

gossamer

skin,

at

as bad angels
to remain

came

people

their

human.

often

had

OU[. and

to Hell.
Over

It is the limitations
many

Despite
look

ahead

who

east

to as "the

has nothing

Appearance

it is

to be Fallen

and

size.

this

of

in question.

believed

referred

Ironically,

However,

typically

death.

spirit

of the person

Sometimes

defied

who

the fairy

Christians

Angels.

own

This

are frequently

People."
their

version

in the casket.

Fairies

more

fairy

not

illusions

ultimately
a fairy
out.

it and

last

when

forever
such

break
its

In addition
remain

to being

hidden,

shape-shift.
winged

the means

Glamour

While

person,

by which

also

allows

itS normal

a fairy

size

or a fully-gtown

use these

illusions

for a variety

the least

of which

is to infiltrate

and then

test

again,

people

though,

expose

the

human

magic

Holly

of

They

human

While
the

use of holly
in and

kind

all fairies

Glamour.
screen

have

While
them

appear

from

in other

fool

fairy

they

truly

magical

mortals

shapes

eyes.

The

are and

illusions

the ability

their

or those

to see through

powers

or allow

and

forms,

they

do not

People

see things

are not

misled

by their

of their

companions.

in

foul

Despite

on Mortals

their

plans

insistence

of some

human

beings,

mortals.

fairies

They

be left out

believe

for

them

will suck
sleep

the blood

Likewise,

The

out

of the living

will

the

Lirtle

these

provide

and

things
they

them

territory.

Druids

Manx

They

in return

this

some

for

itS

is severely

Fairies

are also

children.

Both

purposes.
known

famous

Children

magical

as a fairy

powers

does

as a human.
than

The

plant,

and

thus

ash lose

believe

that

the Earth

winter

trees

their

such

leaves.

holly's

It

keeps

the

sacred

and

as
The

purpose

beautiful

during

is
the

months.

what

they

the

women

on pages

Human

women

then

raise

lack

the full

Fairies

them

access

he or she would

never

child

as fairies

powers

some
their

mortals.

is

to

remain

have had

upon
7

It seems
apart
them

from

for mating.

to half-fairy
too.

of a true

in the ways

have

on changelings

are kidnapped

far less frequently

for a weakling

healthy

information
16-17.

give birth

do acquire

and

reptoductive

given

More

appears

individuals

a strange

if not

for stealing

and

snows.

to be sacred.

throughout

winter

educated

are exchanged

the

holiday

fairy

or a

will leave
It's

but

to be for

the

fertile

to appease

of them

as a "changeling."
raised

oak

long

cannot

holly

deciduous

to keep

punished.

seem

since

of

behavior

the generosity.

he or she is rewarded,

person

would

part

the winter

hold

greenness

druids

milk,

A slighted

If the mortal

Once

do not

on a home

are far better

of extortion.

want,

who

is worse.

of havoc

Additionally,

giftS

if they

with

be

dominant
holly

as

tradition

also

when

They

on to more

tolerate

the alternative

community.

sort

moving

CeltS

all sortS

and,

out.

with

at

not

the

seen

is a coniferous

steal
cattle.

the locals

before

can wreak

anger.

even

be

coincided

they

frequently

as tithes,
punish

MoSt

because

People
sometimes

bushes

havoc

or fairies

while

to

the

grain,

get them,

then

done.

be left

they

wreak

singled

became

ChriStmas

instead.

butter,
take

is not

must

they

holly

would

decorating

come

water

is

woodland

the practice

they
or

religion,

on

can

againSt
likely

of

adopt

that

Christianity

that

so that

and

would

so

persecuted

the

dependent

at night

this

water

and

to destroy

for example,

to drink,

where

that

seem

demand,

have something
on a home

number

fairies

tradition
in

to

the winter.

firSt

on privacy

of their

as a
with

to come

as proof

observation

Christians

Dependence

homes
it is one

At night,

sheltering

during

holly

It is intended

The

in

animals

own

their

leaves

weather.

rooted

as

the

has

string

to the fairies

the cold.

nestle

the winter

but

purpose.

in from
to

Little

about

modern

Christmas,

CeltS

be an invitation

may
them

during

of decoration,

a practical
Finally,

in

for

traditions.

leaves

is.

used

as a decoration

ancient

Once

off and

it really

traditionally

times

not

society

behavior.

can wear

for what

form

being.
of purposes,

for good

this

the fairy

to

is as a tiny,

can assume

an animal

they

fairies

of the

measure
own
than
that,

fairy,

they

and

children
but

they

People

of magical
but
Steal

for all their

humanity,

to propagate

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Little

children,

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children

they

the race.

are

and

ability.
they
those
desires

do so
of
to

are dependent

Fairy

Solitary

Culture

Fairy

culrure

reflect

varies

by region

rhe beliefs

quesrion.

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way. fairies

borh

beliefs

of rhe local

in rheir

have

regional

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rhey

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This

Fairies

group

People

similar

is rhe one
with

to human
and

work

(usually

enjoy

celebrating

celebrate

queens

and
magic

and

this

fairies

are ofren

with

concepts

such

differences.

Fairies.

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the

Little

times

thought

"fairy."

have

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that

tribes

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and

such

are celebrating

as well.

are much

human-like

unknowable,

their

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the former

miniature

human

beings,

and a slightly
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albeit

help

that

in

accidentally.
person

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with

like

or some

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often

Fairies

inspire

treasures

to please
humans

usually

with

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that

societal

themselves.

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or a fairy

thar

most

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make

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it. Fairies

and

foolish

atrempr

Those

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found

by morrals,

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society

punishing
before

seem

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and

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society

their

behavior.

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in

treated

well

set

chores
they

to

simply

welcomed
in payment

behavior.
are the ones
Fairies

most

often

typically

travelers,
from

if they

find

come

into

a distance

feel so inclined.

has a run-in

with

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exist

opportunity.

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variety.

meet

though.
kind

souls

to proceed

their

react
discovers

without

fail to keep

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at night

beings
Such

and

should

retribution

is swift

and

is these

faities

are best

loved

to offer

to magical

human

mischief.

or

on how
gifts

best

never

the human

up his or her end

that

are

chores

human

of

encounter

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bargain,

something

arbiters

to help

perform

a ptice,

do so at

they

standards.

seek

in

to sit in

rhose

a problem.

being

addition
8

with

come

have

them.

their

or advise

and

themselves

punish

who

varied

malignant.

prefer

appoint
and

do not

humanity
Others

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are simply

to plague

behavior

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every

offer

violated

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of Little

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who

are not

observe

encounters
group

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who

hassle

action
who

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who

to rob them,

to feel doubly

is exposed.

often,

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or simply

being

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into
playing

water

on the home

either

take

and

perform

Fairies

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then

hearth
may

poor

"host's"

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good

resulrs.

jealously

they

havoc

judgment.

Fairies'
generally
benevolent
nature,
it is the rare human
being

with

and

trouble.

and

activity.

the ones

sometimes
disastrous

interact

angrily.

funeral

to steal.

are welcomed

to wreak

the home,

Trooping

and

when

are also

react

encounrer

concern

a fairy

other

mortals

greedy

stories

onto

who

come

about,

tend

their

type

they

the homeowner.

human
mortals

rewarded

further.

clean

them).

humans.

wings,

is, on the whole,

some

fairy

stumbling

celebration

them

rhat

favorable

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flit

cause

for

in miniature.

fairies

fairies.

pranks

have

are sometimes

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a nice

for

usually
It is these

rhan

will beset

who

or favors.

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(by having

set of morals.

culture

Those

fairy

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in the

of the Solitary

at night.

aside

and

to be much

different

Faity

culture

alien

seem

as many

counrerparts.

are sometimes

to spirits

or playing

are tormented

the house.

to the fact

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than

akin

rhem

coins,

or

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to the

trinkets.

places

testing

reactions

in

often

figures.

with

in the home.

themselves.

home

nights.

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the latrer

and

to amuse

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they

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special

more

solitary

associated

more

are encountered

often

furiously

as

so do the fairies.

due

implies.

as chatity

travelers.

with

as the Celts

in the air on these


partially

are

and

but

are more

Fairies

of any

perform

treasures)
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of the year

Samhain.

behavior

human

ofren

outside
rhey travel

a family.

are. as the name

this way. they

rwo basic

societies

their

festivals.

is at least

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or with

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and courtiers.

certain

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groups

they

mosr

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cteating

is more

magic.

small

are found
Somerimes

and

the term.

ones.

typically

rhar

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live in miniature

kings

their

organization.

wilderness

of in conjunction

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social

Fairies

firsr

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in

human

inro

and

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rhe values

can be organized

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in rhe fact

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and

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ro

place

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like humaniry,

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rends

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beings

rhey.

and

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painful.
since
beings

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in

it

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tetms

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"Seelie"

designations
fairies.

and

and

not

However,

are reflective

"Unseelie"

the general

across

are Scottish

applicable

fairy

to all groups
meanings

of

Oak

of rhem
The

culrure.

Oak

sacred
The

Seelie

are those

fairies

in nature.

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benevolent
actively

looking

content

to live in peace

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but

are rhose

downfall

this

goal

human

classification

who

are dedicated

it is difficult

for

befriend

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said

group

whom

willing

are more

varied

though,

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downfall

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fairies

beings.

individuals

has

will come

to do all that
desperately

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is required

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opportunity
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fairy

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simply

peculiarities
because

does

not

simply

too

known

to turn
fine

checks

planting

an acorn

that

limited.

usually

or orher

useful
out

after

Bonus
with

oak

and

always

on the night

the

that

planter's

as one

lays

the

seeds

(planting

laying

the

money
life

the

very
of a

acorn)

foundation

for

fortune.
tree

is part

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and

powetful.

faities

entet
they

of the

Fairy

in conjunction

ash,

the

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is a place

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may

atea

mortal

Tree
with

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in which

world,

and

be seen.

work

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the

the
Other

times

employs

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into

so
in

dealing

promises

into

hawthorn

.
the

sees an

not

this

the fairy

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runs

does

society.

vegetables

horses

for

moon

is one

where

understand

of human

the magic

the magic

help

do

months

a + I Circumstance

Charisma

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Triad.

hope

injustice.

out

as planned.

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time.
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behavior
also
virility.
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gteat

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age

generation

so

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cannot

of him

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new
other

typically

mortal

or has done

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and

extraordinary

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it
and

person

protection

aging.

come

soon.

or provide

are most

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only

to any

human

the home

repairs,

by a druid.

seduction.

in helping

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by those

circumstances.

into

acorn

humanity's

into

make

of assistance.

fairy

towards

will

chores,

inspired

of

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are interested

evil.
from

in his or her pocket

some

year's
promotes

that

in the

immortality

vitality.

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likely

twigs

hung
against

cast

with

an acorn

of a new

They

perform

fairy.

views

it is far more

Two such
and

a Protection

been

to all Saving

protection

associated

faithfully

so

from
gain

the oak tree is so long-lived,

effects

region.

their

a ward

spells.

had

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of

protection
such

as though

afforded

peaceably

in their

and

spell

carries

mortal

respected.

Evil

most

in oak groves.

red cord

offer
acts

most

world.

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against

youthful

as a goal.

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sorts

and

and

with

with

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Celtic

offers

Those

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is

While

the

of oak

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this

Fairies,

it shares

are conducted

home

to encounter

to coexist

alone

Fairies

fall into

on the

rituals

bound

mean-

variety.

being

by druids,

Throws

to

in making

of Trooping

as it is left

mortals,

Solitary

perhaps

+ 2 Circumstance

of Scottish
that

is

in the

revered

magic.

towards

delight

fairies

a human

with

strive

are hateful,

who

no ill designs

It is perfectly

one

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Outsidc

and

long

and

plant

A twig

may

fairies

are of the

communities

They

are

malicious.

of the

has

be

are not

suffer.

most

not

they

creatures

beings

tradition,

are

they

them.

of humankind

nasty

may

humanity,

with

ar all times.

spirited,

generally

they

to support

be mischievous,

the

who

tree

have

coins

it is

and

is

a short

This

tribute

or mice

tticks.

the transformed

shape.

been

However,
time

is paid

reverts

the money

also

backfire

later

such

to its natural

turn

as when
state

to irs previous

such

to an overbearing

have

reverrs

item

can be convenient

as when

lotd

only

to

into

leaves,

but

it can

that

same

money

before

it can be spent

can cause

more

trouble

than

the poor

mortal

had before.

The

Who
This

Wife

Could

story

Scotland.

not

is

The

Spin

common

name

Fairy

Morality

Fairies

operate

morality.

one

of the fairy

in

behavior,

varies

violate

sometimes
ir is Habetrot
and
sometimes ir is Whoopity Stoorie

from

They

believe

abhor

others,

their

tenets

a very strict

sense

in certain

rypes

and

punish

severely.

of
of

rhose

This

who

is one

of the

and

so

does

husband

whether

is a laird

essence

or a commoner.

could

not

she

tried,

how

hard

make

thread.

Her

with

her and

told

not

make
for

month,

out

into

rock

and

began

she

could

since

possibly

aware

She

of

lifted

she had

After

been

fairy

up

underneath.

Habetror

had

mouth.

why

had

explained

an
She

been

her

she

on

solve

through

lip

asked

magic,

justice
them

that

they
the
a

transgressions.

is the only
wish

have

to make

for perceived

end,

they

and

had

those

not.

Tenets

fairies,

at least

variety,

are very

societies

that

those

of the trooping

like humans.

are remarkably

to basic

customs

and

the

The

that

Who

Wife
Spin

They

live within

close

to ours

humans

wife

Habetrot

spun

she

garments

the

fairy

told

thread

rhe problem.

was

was
able

clothes

the

create

around.

once

not

thread

husband

for

the

wanted.

so beautiful

to

he asked
Knowing

Could

(cont'd)

When

the

they

which

woman

crying.

and

Celrs.

for those

atound

discovered

problem,

her she would

her

ugly

by the

of mercy

she felr

a time,

fairy

pay dearly

adhere

on a

fulfill

rock

generally

victim

cross

feared

sense

of suffering,

means,

General

and

sat

music

and

This

lopsided
she

rhe

sitring

worthy

Most

the

house

ro weep

demand.

of

her.

She

are greatly
little

of

end

the

have

who

if she could

field.

not

husband's
became

left

they

Fairies

For fairies,

not
angry

number

divorce

the

matter

could

by the

she

though.

grew

her thar

he would

wenr

she

reasons

deem

The

No

certain
him

Distraught,

spin.

husband

garments

fairy

woman's

of the tale is rhe same,

A woman

her.

rhe

that

for

the

him

So pleased

The

the

wife
finest

was he that

that
she repeat
the
fear.
that she could not, the wife

again

went

to

the

fairy

for assistance.
or if the

trickery

to the person
Fairies
their

is discovered

the fairy

have also
attempts

manufacture

known

to assist

or they

cease

amount

of work

of these

manage
fairies
humans.

somehow
is always
Even

etrors
and

back

chaos

They

of a product

reasonable

are well-meaning

to cause

humans.

much

craftsman,

Most

traced

was "helping."

been

too

and

working

can

long

has been

after

The
but

to flub

the most

to help,

it up. Dealing
endeavor
beneficent

how

her

the

fairies
they
with

People

10

to help,

but

this

idea.

She

bade

her and

her fairy

time
the

sisters

The
wife
agreed.
After
husband
asked
Habetrot
mouth

deformed.

for
Little

to invite

to dinner.
dinner,
the

done.

want

agreed
a different

wife

for a

are accidental.

a difficult

in

Habetrot
she had

The

result

had

fairy
of

Hotrified,

the

his wife

should

frequent
husband
never

become

replied

that

spinning.
declared

spin

so
it was

again.

that

and

recognize.

However,

differences,
usually
fairy

and

cause

a human

wrath.

They

are. overly
abuse

gifts

who

who

fond

sorts

take

at all costs

because

for

the

or cruel,

advantage

bad

manners.

will only

Hawthorn

(cont'd)

who
However,

of fairy

or bad-

should

they

who

dull,

have

of individuals

to

of people

are mean

who

rhat

to fall victim

are gloomy,

or those

distinct

transgressions

being

or otherwise

tempered,

worse

are some

are not

curious,

hospitality,

These

there

it is these

the

avoid

fairies

come

away

one

bush

properly

before

taking

branches.

The

bush

respectfully

addressed

rhis

is not

done,

guardians

encounter.

must

will

violates
rhar
taken

its
be

the

hawthorn's
rhe

If
fairy

person

who

tenet.

Hawthorn

singly

should

nor

be

Branches

should

only

be

grow

harvested.

of

must

and appeased.

punish

this

placate

any

when

the bush

bushes

grows

in a grove

of others.

Hawthorn
Hawthorn
plants

in

is one

of the

Celtic

lore

with

fairies.

associated
magical

When

properties

three
thar
It

that

magical
are

ofren

has

make

several

ferriliry.
Maypoles

commonly

weddings,

also

household.

that

when

Privacy

The

Fairies

chastity.

are placed
is

under

its

the

are
branches

upon

LIyr

greater

to

inrended

encouraged
with

and

succor

from

so will

find

to
them

provide

bounry

depressed

is

also

homestead.

in

their
sad

the leaves.
happiness

carry

and

them

rhe

catch.
Those

rhey

A branch

of any

though
had

been

as though
had

beings,

The
that

into

do
their

been

will

variety
and
upon

protect

cannot
from
the

Protection
cast

for

likely

places

to enter

the

be seen.

house
from

Evil

have

slaves

prefer

to keep

However,

like anyone,

Those

busy-bodies
time

spell

benefits

than

game

minding

other

their

ir.

own.

II

much

of what

and

Thus,

the fair

a fairy

doesn't

better

publishers,
people's

punish

use Glamour
Most

to tempt

they

for

his or her

are generally

for others.

on accomplishing

Fairies

folk

to do with

business

people

people
and

care

about

little
trouble

lazy

fairies

so as not

like to snoop

Such

for

greedy,

who

rightly

mortals.

this

wirh

concentrating

Elements

to

Partly,

or interrogated

make

modern

morrals

to themselves

taskmasters.

ways.

wish

for capturing

of them.

Though
than

business.

accomplish

would-be

the

fairy

magic,

designs

making

very highly.
no different

do not

into

fairies

watched

as

they

do rhrough

being

enter

privacy

noses

the

and no evil ghosts


so prorected.
Evil

a Protection
cast,

ward

their

often

receive

their

are generally

is because

call

with

can

come

a powerful

house from storms,


may enter
a home
spirits

ways

human

lives.
It

value

their

poke

Fishermen

and

ir can

purpose.

hawthorn

oak

fortune

those

Ironically,

this

and

in the
and

It is at these

are more

world

tree

of great

power.

fairies

grows

with

It promotes

ro promote

of the plant

mattress

it is a sign

bush

as an ash

to decorate
used
in

particularly

be used

leaves

associated

is used
is
also

in the spring.

bountiful

tree,

mortal

Hawthorn
and

performed

location

magnificent

it sacred

to the Celts.
It is most

a hawthorn

same

Much

spend

like

their

instead

time
of

anything

are irksome,

their

of

and

fairies

them.
to conceal

of what

they

themselves

do cannot

from

be seen

The

usual

punishmenr

pinching.

This

person
size

Melusine
Melusine

was

the

named

Pressina.

mortal

Pressina

a Scor.

never

supernatural
should

while

she

see how

and

rhey

gave

would

The

victim

is rhe

fairy

case

rales,
He

birth

ro

wirh

mosr

rhough,

he

saw

mulriple

rhe

lasr

Consequendy,

girls

of

in

his

gave

daughrers.

and

her

rhree

Melior, and Plarina

fairies

pinches
unril

Upon

reaching

evenr

is far worse

Sometimes

rheir

fairy

rheir

gained

attack

rhan

pinching
and

Those

CO punish

rheir

farher

by

rheumarism,

palsy,

cave

in

diseases

do not

heal.

spells,

bur

she

rhem.
would

became

furious

so rhar
transform

rhe waisr
love

unril

agree

nor

she

break

one

day a week

she

She

a serpenr
would

mer

a man
on

rhar

if

vow,

(which
rhey

find

were

co

would

rormenr

rhis

is jusr

how

rhere

are rhose

do see rhe Lirde


practices.

There

penetraring

People
are also

Glamour

(see

Part

7). Thus,

and

rhe magic
who

and

rhey

like ir.

individuals
observe

magical

such
despire

CO mainrain

are able

rare

rheir

cruelry,

and

usually

ceserved

rhem.

Fairies

crime,

and,

ir, rhere

The

unril

wirh
dawn

depending
rhem

rhese

on when

in orher

unfortunates

CO discover

People

rhar

rheir

ace sometimes

rhey

rheir

despise

mosr

severe

for rhose

like making
rhus,

find

proud,

generally

of

wirness

Oinrmenr

love

pinching.

rhem

rime

ace
ace

rhose

such

cruel

punishmenrs

who

have

behavior

ace

rruly

rhe sentence
who

in

unnecessary

earned

fir rhe

ace mean

or

ceturned

ro rhem.

who

rheir

means

as Fairy

vicious

pinch

punishmenrs,

rurhless
However,

rhey

rimes

over.

rhe Little

rheir

and

other

Cruelty

inco

While

eyes,

rhese

be

complerely

a snake.

by human

orher

Sometimes,

villains

only

is nor

and

such

released,

home

to acquice

cough,

or COrtuce

Once

hobble

hortible

known

cestrain

can be a long

fashions.

would

a chronic

rhen

ace caughr)

importanr
of having

wirh

been

of an especially

and

ro be

boasr

ace stricken
have

rypically,

cobwebs

day, and,

he

she

changed

who

rhis

Fairies

from

never

wirh

rhe cesulr

cursed
was

conrinued,

permanendy

and

rhar

conveyed

had

particular

ro see her

curse

rhey

in
inro

down.

When

whar

Melusine

enchanred

rhe

forever.

favors

Offenders

an
of bees.

gceater

spy upon
who

rerurned

discovered

fairy

who

daughters

ailmenrs.

nor

ir carries

or rhose

do nor

Such
a hive

is deemed

occasionally

garherings

receives

rhe attacks

angering

he
ace

can be

fool

and

hope

If rhere

ace sarisfied.

fairy

done,

people

rhis

rhree

Pressina

kick,

ro hurt

can only

poor

coming

Northumberland

bire,

can

The

rhe

rhey

involved,

and

in

atrack

also

fairy.

powers,

him

inco

attack.

rhis

one

majoriry

sealing

fully

will

pinching

rhe fairies

consequences.

so ir seemed.

for

else

ar once,

cease

enough,

lefr him forever.


Or

rhen

sringing

rhey

only

debilitaring.

several

his

as she

Pressina

Melusine,

raboos
broke

Pressina

of a fairy

or she has offended

broughr

world.

promise.

bur

rhe

diminurive

and

weapons

or do whatever

rorally
As

his or her

anorher

is

atracking

rhe offender.

be

a mortal

were

on a fairy

fairy

trouble

in for

possible,

squeeze,

he

from

miniarure

whenever

married

children

crearures,

nor
rhis

he

use

spying

rhe

using

away

back

Fairies

rhe vow rhar

her

all, his

was

mcrcilessly,
ro flir

zooming

of a fairy

farher

When

see

Afrer

inro

Her

he did so wirh

would
birth.

daughter

for

involves

spiteful,
gets

such

rhe victims

of secrecy

are srill

co spy on fairies.

moraliry

rhem

(which

Pinching

12

mean

his or her comeuppance


behavior.

of this

rheir

or needlessly

They

is rypically

do nor

have

robe

They

will

inflict

trearmenr.

on a human
is true

being

of all rheir
nor

person
if fairies

good

rhar

offends

tenets).
enough

for

despots.

They

usually

punishments
severe

cases

fairies

will also

seek

public

a way that
and

ace especially

who

beat

theit

they

lack

the

wives

the

defeat

another

warriot

They

therefoce

choose

Likewise,
Those

loss

of status.

do so because

coutage,
on the

Ot both
field

to inflict

of battle.

this

on their

spouses

to make

themselves

feel

wotthless.

Such

coward

and

has no honot.

this

dark

man

severely,

making
what

litde

Faities

domestic

secret

pinching

certain

him

that

a coward

the

to

a man

who
will

mercilessly

whole

the

and

world

knows

Bad Behavior
not

fond

dislike

to their

miserly

connotes

poor

opportunity.

and

But

a successful

Wealth
affords

fairies

or pursue

chieftain

demonstrates
covet

how

riches

and

demonstrates
what

they

The

best

All Celts

to keep
one

away.
who

Fairies

from

those

their

magic

to make

those

who

are pursuing

of all else,
that

the

hoard

the help

needs
often

the person's

companions'

stories

about

involve

the target

That

like a carrot

in this

that

those

that

creating

pursuit

of it. The

learn
they

the

quest

lesson

ir often

for

Litde

Those

who

upon

fairy

plays

pranks

steal

from

the person

tools

to break

or cause

other

onerous

fate

take

great

succeeds,

is to make

has bad

that

or impertinent

them.

The

fairy

the

pas or some

transgressor.

They

one

might

all of his or her

in pulling

often

are

or the

a social faux

delight

learn

angry.

are pinched,

to befall

they

certain

rrait

or cause

whenever

mean
above

results.

to become

circumstances.

and

always

of themselves

mean,

They

these

goal

personality

are rude,

under

tales

something
are not

People

by filling

negative

Such

poorly

direcdy.

Fairies

with

said

only

others

and cannot

of this

Fairies

The

think

to

pranks
laugh

of their
allow

cricks

the victim

to

all,
is. To

People
will

themselves

use

disappear.

out

of

and

pain

in great

desires.

grew
should.

father

did,
broke
into

danger

as

in the
Fairies

a great
and

see
13

as
Like

She

winged

was

serpent
him,

children

to be the ancestors

monarchs.

up

Melusine's

vow.

flew from
Her

few

deformed.

though,
his

he

the first

children

were reputed
French

children,
though,

to be seen again.

don't

and

her to live.

two,

immediately,

much
who

for

healthy

changed

in

a man,

in which

hideously

husband

the person

too

Those

her

(cont'd)
meet

were

last

normal.

fool

last

had several
whom

The

some

at

a casde

They

of reach

the poor

did

built

For

offer

any punishment

of their

She

to the exclusion

just

placing

to suffer

or they

is to teach

goods.

Melusine

his or

steal

exceptionally

while

about

the object

often

typically

find

is kept

object

put

is to take

riches,

of humiliation

on woddly

continue

a miser

wealth

thing

all sorts

emphasis

having

is another

causes

of others

certain

individual.

case.

who

is sure

the person

ears

the companion.

are

A fairy

for one's self


understand

the holdings

on a stick

suffers

a valuable

make

the

of selfishness.

them.

gee it. They

delightedly

endeavor

Ie, after

the person

not

of

can ptovide

therefore
their

Little

the targee

enticing.

hoard

to

are for.
way to punish

her wealch

lure

It

mark

should

them
does

who

The

possible.

successful

that

to have.

those

is one who

wherever

are

They

one greater

excessively.

for his or her people.

fairies
traits.

is nice

dislike

them

to beneficence

of cruelty,

personality

people.

status

riches

dislike

of other

is too

happens

of themselves

desperately

punished
In addition

only

wherein

Rudeness

he is.

are intolerant

think

see up a situation

lying

discovee

punish

whatever

by isolating

about

is a

If the individual

better,

fairies
who

punished

Those

justice.

learn

or her is well deserved.

the person

frustration

less

him

too

their

despised.

usually

talent,

as simple

stupid

for

possible,

to conduct

humiliation

Wife-beaters

above

Whenever

in such

this

debilitating

mentioned

of spying.

punishments
suffers

ceceive

like those

never

though,
of the

hear

and

somerimes

attempr

even

to reach

person

such

therefore

needs

was deliberately

see them.

They

humiliry,

and

oafs

to know

that

the

poor

of fairies

folks

Little

People

are jocular

patience

for dour,

They

have a slighr

ofren
playa

is. Perhaps
hanging

rhose

mild

prank

If the

the fairy

angry

who

home,

amused

The

any kind

at last

the

Little

moves

on to some

time

and

will learn
the lesson
with
those
they

other

who

plague

bored

and

"roo

is short

or jusr

or her. To fairies,
who

appears

are wasring

are punished

in rhe hopes

that

to do better.

Once

though,

does

cannot

not

take,

a fairy

the person
learn

again,

cruelly.

a lesson

Fairy

ro

life is meant

do nor

deserve

him

to

anointed
through

if

ttuly

person

has been

asked

the ptogeny

Perhaps the gravest mistake a morral can make


is to attempt to steal from a fairy. The Little

most
14

or

gives

the

this

fairy

abused

ointment

enables

s Glamour

given

charge

the mortal
or herself,
and

eyes once

a day. Such

coupling)
Glamour

tties

the

children

half-human

(i.e.,
since

naturally.

the ointment

accidentally
getS punished

sentence

things

instances,

of fairy

at least

for this

when
to see

perceive

in such

their

in such
that,

a mortal
and

of a fairy-human

common

in to the

on himself

and

are. Usually

transgression

of the

somehow

can see through

Eventually,
himself

the magic

are generally

all fairies

the better

person

or for
or

he or she has used

to anoint

what

or herself
jealousy,

he Ot she gives

on the eyes,

children

the person

Curiosity,

is frequently

as they

and

Theft

be

is a special

a faity'

all,

get.

it should

includes

or her.

This

rheir
they

for what

personally,

Ointment

fashion.

has no problem
After

that

magic

punishes

with

tteasure

to employ

the secret

It takes
to

magic

getS

the

after.

of fairy

to use it on himself

Usually,

ro

are usually

to fairy

able

and

can snarch

theft

being

usually

they

dn manage

access

never

though,

the
their

of daring

almost

gteed

their

tteasure.

given

gain.

off

soon

deal

in the

specifically

forbidden

If

punished

This

away

if a fairy

is sure

robbers

a fairy

it,
are

discover

used.

temptation

serious.'~

People

a great

are the
fairy

during

these

being

told

pull

wrong

but

is a mortal

human,

and

can even

before

and

possess

Many

thieves

Some

steal

when

away with

would-be

them

and

do

it is not

to steal

after.

theme

plain

until

rempted

goes

successfully

herself.

plain

a fairy

down

often

they

They

magic.

were

his or her own

of which

exhibited

to be atound,

punishing
who

way. He

and

been

surprise

guile,

While
penalty,

ever gotten

rhe theft,

permission
Fairies

of tteasure.
and

rhey

rhey

and

is taken.

often,

A common

and
this

on at length

is jusr

smiles

Those

and

entertainment.

he or she knows

him

house

becomes

are also

never

the whole

goes

Person

a morral

to be no fun
rormenr

make

are

will follow

of mischief

This

punishments

upset

humor

fairy

pranks

can think.

be enjoyed.

luck,

not

pulling

or her with

rhe human

ttacked

in

are also

him

everyone

or

bur

the mortal's

witnesses

a service
react

to be without

and

or

do not

or she will enter

the fairy

intent

them.

ultimate

or the Lirtle

whatever

He

exttemely

Most

tobbery,

that

mercilessly.

Few have

into

Those

become

riches.

Something

or

from

cloths,

have

before

person.

or offered

who

crimes.

ignored.

themselves

person

that

people

their

possible.

to do so, particularly

fine

caught

in the event,

without

have all kinds

a low-

at himself

the humor

a coin

fashion

the people

torrured

laughs

it. To rake

this

them

coins,

though.

rhe result

with

steal

valuable

Fairies
gold

cruel

or observe.

to see whar

reward

reward.

are generally

meer

is swatted

sees

will likely

other

ovetly

rhey

target

she will be given

Such

have

persons.

ro be ovetly

for

jealously

violate

them

invoke

something

privacy

who

reaction

who

always

their

those

from

unusual
the

They

severe

or he or she is ttipped

or at least

reveal

merry.

tendency

resr

branch,

herself

But

and

serious,

the person

the mud.

some

at the

In general,

individuals.

Fairies
They

the greatest

encounter.

little

ro such

not

guard

the severest

kill those

suffer
they

severely

nets

Humorless Individuals
hands

already

something

he or she

sabotaged.

These

People
punish

on

reveals

the

for

it. The

crime

is having

the person's
one;

eye put

other

times

our.

clearly

firs

things

he or she should

victim

is blinded.

The

the misdeed,

most

stealing

lenient

struck

an animal,

determined

and

both

infraction

and

For seeing

have,

the poor

handed
with

sentences

being

death.

Ash

out

The
ash tree
magical
planrs

for

fairies

a debilitating

include

mute,

being

The

properties

changed

mythology.

choice

of the fairy

violated.

they

do not
enter

hearth

tolerate

the house

to be swept

them.

a slovenly

If they

find

condition,

they

otherwise

cause

at night,
clean

they

and

a home

home.

Wood

from

that

will break

expect

water

left

is not

things,

Ash

and

or herself

in generally

neat.

Slobs

expect

who

does

herself

and

take

has no honor.

should
and

Such

of person
in good

artractive

Those

who

no sense

deserve

wand

of

fairies

punishment
steal
the

fit the crime.

or humiliate

Wounds

Little

Person

appropriate,

They

can't

think

pinching

pranks

of anything

particularly
revere

powerful.
that

those

certain

Such

trees

can benefit

fairies
what

do not
they

mortals
let human

want

from

be properly

respected

ask the

for

tree

offering
punishment

have

from

the

However,

them.

A Fairy

first.

The

fairies

wood

of

damage

per

of Cure

Serious

heal

three

extra

of ash
rolls

Hit

die

poinrs

since

three

many

of
heal

Cure

dice
Poinrs

to
are

of the Fairy
to

them

or

ash

tree

that

oak

and

a hawthorn

are

and

People

grows

fortune
places

who

and

frequently

them.

together
power.
fairies

and

where

who

or worse

guard
bush

where

world,

the ash

mortals

will be cursed

If

great

Tree Triad,

fairies,

by
An

with

an

is a sign

of

Such

groves

enter
they

the
can

be

seen.

take

Tree

mortal
thank

is to meet
that

wands

ash

and

simply

it. To do otherwise

and

properties

beings

and

irs
Hit

from

Little

truly

greatly.

irs bounty

one

and

as sacred
magical

additional

the

substitute.

of Britain

trees

be added

increase

recoveted.

more

Ireland,

ash

associated

may

(heal

how

As part

Trees

Fairies,

it

reduced

to

Wounds

mortal
Fairy

with

create

leaves

if made

determine

of

do so

individual.

is a good

crafted

poultice

would

Serious

ro others.

pull

magical

a Wand

of damage

the

the offending

storing
to

point

Thus,

is sacred

to make

The
make

damage),

extra

rolled.

to suffer.

attempt

druids.

principally

crafted

defile
As usual,

is frequently

of the wood

cost

Irs

a healing

one

A person

don't

healing.

healing

or

member

of duty

Any

Point
A

wouldn't

shape?

as a productive

and

people

to be

for his or her spouse

at all times.

have no pride

and

care of himself

sort

for

effectiveness

in his or her appearance

to perform

the tribe

health

himself

So are fat people.

take

or herself

remain

able

not
pride

What

himself

to keep

good

are tormented.

person

keep

a person

suitable

is otherwise

with
to

they

the

in such

steal,

trouble.

Likewise,

by

irs

that

which

was an ash.
tree

properties

wood
has
by 10%.

for

from

ash

magical

to Norse

believed

wands

into

effecrs.

the

out

the

crafted
very

When

Norse

grew,

Irs magical

in part

the one tree

Worlds

Cleanliness
Fairies

The

Nine

of the

World.

are related

Y ggdrasil,

is

is one
of the
three
that
is sacred
to the

of the Celtic

blindness,

exact

by the severity

the anger

ir is just

punishment

though.
not

pinching

Other

lameness,

The

punishment

is severe

condition.

into

Sometimes

it is both.

watch

must

the particular

must

is pinching.

it for

who

with

grows

over
15

defile

tree.
Other
a Fairy

can expect

Sometimes
times
Tree

the punishment

it is worse.
or a grove

to be cursed.

Those

in which

it

There

are three

collecrively
These

are the ash,

Each
bur

has its own


together

the three

sacred.

and

rhe hawthorn.

and

alike

that

would

often

to pretend

blessed,

in fairy

magic,

living

kingdoms.

variety

of reasons.

they

simply

human

babies.
The

ro replenish
adore

They

do so for a

most

usual

their

own

the beauty

is that
stock

they

a newborn

of mortal

babe

must

so as not

to tempt

fairies

necklace

of daisies

is proof

against

abduction.

It also

Any

in this

failure

must

it. A

watched.
the door

to

leave

the babes

behind

they

changelings

steal.

These

in exchange

are most

then

grow

into

compete

with

physical

prowess.

enhanced

minds

others.

for

typically

later

vates

to make

Changeling

in life,

the following

they

are

are numerous

test,

Strength

(minimum

score:

with

the

helpful

to

druids

of them

Pelting
out

or

abilities.
if a
are

a child
is one

with

nails

method.

is to place the child in the hearth

Celts

believe

that

fairies

if it is a changeling,
flue.

either

Exposure

leaving

can be exorcised
the fairy

is another

the child

out

spirit

will

common

in the cold

or

score:

(minimum

heap.

3)
MoSt

(minimum

-2 Constitution

3)

score:

of these

teSts

if the changeling
3)

center

around

is made
true

+ 2 Intelligence

Thus,

everything

"benign"

+2

Wisdom

torture

is used

+4

Racial

Bonus

Changelings

also

Spellcraft
Detect

to encourage

leave and bring

checks
Magic

from

at will

may

select one Fairy Power from


by Character
7-3. They advance

There

are some

desired

effect.

make

back

the changeling

laugh.

and vanish,
Showing
been
16

with

returning
kindness

known

neglect

to

the changeling

If this

having

the thieving

the

is to

can be done,

the mortal's

to the foreign

to

baby.

of exorcism

the original

to move

it will

will be returned.

of kindness

method

it will be delighted

Class.

child

the Stolen

inStances
One

the idea that,

unwelcome,

leave, and the family's

Table

the

modifiers:

-2 Dexterity

and

lack

to determine

Most

of

do have

a few become

tests

inhumane.

on a dung

-6

they

use of these

is a changeling.

fly up the

have

simply

a connection

and

best

like runts

to effectively

is sometimes

child

by fire;
as if they

However,

precocious

ugly,

Much

able

They

and

There

many

are created

are also

However,

This

them

Another

characters.

bodies.

and

adults.

are never

to see if he or she cries

human

by weak

so.

weak

they

incredibly

Changelings

fairies

to appear

it "dies.'~

age. They

hideously

supernatural.

tragedy.
Fairies

behind,

is enchanted

underdeveloped

of their
not

the lirter,

this

opens

allows
If they

children.

to steal

be carefully

vigilance

for

if the

much more so than one would expect for

though

be carefully

guarded

cared

usual

This

to leave

time;

are usually

They
Regardless,

or elder

too

happy

on the family

are characterized

someone

or that

completely

the baby.

a log, which

for a short

They

covet

than

a spy in the household.

Changelings

Fairies

them

to put

more

is most

designs

taking

ro act as

are usually

and

method

simply

will leave

Changelings

need

further

have

have no child

the mortal

volunteers

to be children,

fairies

an elder

will consent

anymore

This

them

Sometimes,

tribe

Such

by humans.

beyond

such

enter

otherworldly

When

own.

fairy

old to be useful

it to be

defile

of their

of the

the changeling.

it is a sign

is truly

are strong
they

their

powerful.

hold

children

member

properties,

grove

an area

a madman

Triad.

magical

Such

locales

ugly

is

the oak,

fairies

These

from

up whar
Tree

are especially

it is here

realm

make

in the same

fortune.

Only

place.
and

they

mortals

that

as the Fairy

particular

appear

of great
and

trees

known

cleverness
child.

child
fairies

has also
to pity.

Feeling
child,
The

that

such

the swiech
idea

likely

society's

attempt

unwanted

children.

mischief

declare

Because

is strong,

that

an ugly

Few children

that

vindicate

would

simple

matter

woods

and
and

It was also
child.

ir, then

claim

that

likely

to deal

in fairies

or a squalling

Further,

isn't

one

about

to

stole

true

one's

it. As with

can

Undead

creatures

the "tests"

be

tOols.

extremely

the child.
a weak

son or

check.

clover

work

ringing

a bell

DC

attempt

for the roll

may add his or

offers
from

character

who

Morale

Bonus

against

a fairy's

character

Fairy

extra

Powers.

whistles

gains

to all Saving
magic.

be whistling
is used

+ 2

Throws

He

in the

a
or

she

round

to gain

this

that
bonus.

things

from

present,

the beginning

of time

it is easy to blame

for misfortune

to the

supernatural

or lack of success

forces

than

it is

self

one's

on him

like Fairy

Sight

Protection
Good

does.

grant
Verbena
and Red
St. John's
Saving
Bonus for all
Anti-Magic
a +2
against
the effects
of Fairy
Throws
The
fairies.
powers
ot spells
from
must be worn in a garland
fashion,
such
other
some
protection
pendant,
for
the

keeps
deal

from

for mortals.
several
with

Little

ways

fairy

mischief

three

basic

Objects.

cause
human

and

There

at hand

to

are

one's self from


can be classified
into

to protect

Actions,

many

effective.

One

critic

has noted

any child
preventS
A chain of daisies
replaced
with
abducted
and
from being
worn in the hair
Daisies
a changeling.
force any fairy to make a
or elsewhere
approach
a

that,

with

so many

as much

in mind

categories:

that

fairies

a prudent

People.

They

A great

wonder

or mean,
Thus.

remedies

the

numerous

or in
as
in
ro be

Fairies

or evil, friendly

trouble

Wort

leaves

clappers

Herbs

or her. A four-leaf
identity
will not reveal the ttUe Person,
Little
polymorphed

of
a
however,

the

Modifier.

protection

must

to

with

may

The

Whistling

nothing

of a four-leaf
Characters
in
by Glamour
and
clover are unaffected
The
herb
power,
Illusion.
the Fairy
person
had True
actS as though
the
cast

and

A person

her Charisma

possession

Seeing

similat
those

is 20, and the chatacter

all such

Protection:

by

a clapper

Fairy

the power

Fairy

Action

turned

Bells

well.

or sounding
Turn

one's baby off inro the


replace it with a log in
a fairy

Protection:

Fairies
right

is a

it is a

It was left by a fairy. There's

ro be done

and

matter

can survive

Fairy

in a

with

an easy way to excuse

A weakling

daughter.

has its roots

belief

them.

to carry

bury

of its own

it is a simple

child

changeling.

the crib

is worthy
back.

of changelings

pre-industrial

their

a family
is made

of them

trouble

as their

actions

drive

sarcastically

available,

were able

and

are common.

somewhat
wards

fairies

Herbs,

it is a

to cause

reputation

quite
claims.

Actions

will
Save at DC
10 to
character
who wears them. This does
any
faity ftom using
not prevent
the
operate
ftom
a
powers
that
will

Certain

distance.

is the sounding

clappers.

Gallic

be prone

to bell-ringing.

these
person
they
17

fairies

common

noises

Fairies

them

to stop.

most

and

in particular

and will attempt

making
leave.

fairies

away. The

of bells

seem
don't

like

to ger the
Failing

that,

to

prey.

With

fairies'

of the dead,
practice
Fairy

Protection:

Scattering

bread

of a fairy
at

15.

failed,
and

and

forces

DC

If

does

in rhe

path

a Will

Save

cannot

Most

in a ring

salr

house

range

of

extends

will

the

nO! prevent

fairy
the

5 feet

into

this

fairy

but

flying
The

power

only

rare plant

Glamour

is one

of the

with

are described

in the

Verbena
Daisies

forces

daises

DC

15

fairy

out.

to

to
enter.

Specific

A failure

fairies

can
an

mechanics

for

in the listings
can
the

fairy

that

Id4
the

points
Little

Fortitude

the

the

turned

known
against

fairies

All fairies

suffer

of

iron,

is tOuched

by

described

though.
iron

ward

of

Fairy

take

in iron

Powers

abilities

and

it

has.

to 0 in this
iron

of its powers

home.
a

It

other

also

is removed,
return

takes

it and

objects
The

one

that

first

This

expects

of

can be used

are bread

the fairy

prevents

to

and

salt.

it from

Of course,

to take

coming

it might

to the
in that

find

another

way

to enter.
Self-bored

stOnes

individual

who
fairy

stables

to prevent

it dies.

bored

the horses

all

instantly.

magic,

Items"

section

Finally,

most

of iron,

and

some
one.

and

they

More

information

in Part
fairies

These

are also

in the

the

hung
from

over
riding

on self-

"Fairy

Magic

7.

cannot
will even

latter

fot

are proof

People

is available

some

protection
They

the Little

all night.

stones

presence.

offer

carries

against

though,

abducting

from

a changeling.

Damage
score is

fashion,

will prevent

People

fairies.

direction.

all

any

Id3 points
of Constitution
per week. If it's Constitution

A chain

of a baby

points

loses

Red

to fairies.

it with

are several
off

the paths

Damage.
is bound

People.

capacity.

suffers

Id3

Those

against

the first representative of


These two items
are spread over
life and the second of eternity

of damage.
Additionally,
Person
must
make

that

the

There

individual

it

of

magic.

as a ward

in this

the neck

to see

In fact,

Ointment.

fairy

of the Little

are intOlerable

Little

the wearer

as the herb

can use them

around

against

illusions.

in Fairy

also

works

proof

Objects

The

of the

Save or also

reduced

by

knife.

so are

of Constitution

Once

at

doing

touch

A fairy
special

Save
keeps

be

iron

be affected.

from

its

a Will

also

replacing

brandishing

that

make

other

is proof

its leaves

"Fairy Magic Items"


secrion
in Part 7.
However,
hanging
one over a stable
fairies

spirits

a four-leaf

enables

and

Wort,

St. John's

offer

them

ingredients

midsummer,

the air.

stones

with
of the

the graveyard."

that

among

the enchantments
Self-bored

past

herbs

chief

This

through

this

from

are several
magic,

clover.

is

chimney.

ward's

association

be the origin

of "whistling

There

is

the bread

place

house,

the

from
this

Throw

cross

Celts

around

in the

Saving

early
may

Herbs

it to make
this

the fairy
salt.

Objects

this

tolerate
shrink

can be forced

the touch
from

its

to flee

usually a
simply by btandishing an iron object
in a threatening manner. The rest can be
knife
~

harmed
bound
Whistling

offers

on a dark

night

alone.

This

malicious

proof
when

is a fine
fairies

and whistling

against
one

time

for

to mislead

helps

fairies,

is walking

convince

especially
home

the more
a person
them

Ot worse,
to find

other

18

or their
in iron.

powers

taken

away

if they

are

Part

2: English

While

fairies

Celrie

World,

gather

most

Britannia.
and

Irish

most,

exisr

across

they

seem

seem

and

two countries
regularly

to have

the

in those

and

long

into

the

into

Fairyland
them

'.

lost

fairies

there

stumble

are

divided

If

Ttooping

and

Solitary

Fairies.

and

receiving
latter

furrher

treasure

are

divided

three

rypes:

basic

Btownies.

Each

detailed

a morral

Fairyland

in

the

There

enterprising

thieves

have

contrived

strange

and
find

been

offense

transgressor

pinching.

attempted

is great

and

a few

to enter

to make

there,

can

by mistake.

is a serious

results

they

in

can become

though,

have

them.

forever.

a horrible

land

and

with

differently

here,

fairies

and

moves

than
in luting

festivals

to be had

the gold

Goblins,

Hobgoblins,

during

to celebrate

uninvited

usually

English

delight

sometimes
into

Entering

into

eclipses,

dangetous

and a morral

Moreover,

England's

Few succeed,

known

to kill for

and

such

crimes.

is

in the section

Fairies.
Trooping

English

Fairies

English
These

fairies

diminutive

variety.

six inches
beings.

are of the exttemely


They

tall and

resemble

Like most

wings

that

enable

them

beautiful,

skin.

dress

silk that
The

Trooping

themselves

Fairies

queen

Titania.

their

he is mischievous,
and

gold,

Their

and

and

fair

Diminutive
also

receive

modifiers:

made

of

Charm
Haste

Level 3

on his

beings.

kingdom

the

Person
~

Hypnoric

is a fair king,

communities

and

Diplomacy
gain

one

checks
extra

following

Fairy

Spell-like

Abilities:

is Oberon

pranks

Fairies

Power

organize
king

Bonus

Ttooping

or blue.

Obeton

or in the magical

They

Charisma

+ 8 Racial

are
hair

garments

playing

on human

live in castles

underground

blonde

of England

a courr.

but

They

green,

Fairies

the

Base Statistics.

the following
+2

use

have gossamer

to fly. They
with

into

and

courriers

they

in flowing

are usually

roughly

human

fairies,

exquisitely
They

stand

Fairy

Trooping

Fairies

built
of

19

- at

will, Caster

Level

3/day, Caster Level 7


Pattern

3/Day,

the

off with

furrher

on Solirary

and

of the

malicious,

They

time

Fairyland,

Like most

into

is not

are more

However,

of morrals
times

solstices,

cousins.

future.

the

year-round.

intent

encouraging

peoples

places

and

on the other

at ccrrain

Solirary

areas,

The

easily

Fairies

humans

and

Fairyland,

equinoxes,

their

Trooping

consttucted

magical

to the world

by accidenr

their

two

circles.

(festivals,

and

oak groves,

parallel

etc.)
While

on the culture

arcs of these

stone
exists

year

will

are typically

of sacred

mounds,

can be accessed

have a profound
impact

as burial

hand,

humanity.

they

former

the earrh

ancienr

in
English

interact

with

Indeed,

such

to

the

fairies

The

beneath

the

prominently
There,

Fairyland.

Fairies

Caster

Table

2-1:

Finding

Fairyland

Modifiers

To find and enter Fairyland, a characrer rolls d% when searching. The


base chance to locate the strange realm is 5%. However, there are
several modifiers that can increase and decrease his or her chance for
success. All modifiers stack.

Modifier

Circumstance

Full Moon
Equinox

+5%
+5%
+10%
+ 3%
+ 5%

Solstice
Seekingto RescueanotherMortal
SeekingFairy Riches

+3%
+ 5%
%5%

SearcherHas Beento Fairylandbefore


SearcherHas Fairy Magic Item
SearchingGroveof Faity TreeTriad

+ 5%
+ 15%
+ 15%

Celcic

Feast

Day

Feast

of Beltaine*

Feast

of Samhain*

- ThisDay.modifier

is in addirion to the modifier for it being a Celtic

Feast

Note that this is if the person is actively seeking entrance. A GM may


automatically have his or her party stumble into Fairyland at any time
during an adventure.

Still, England's Trooping Fairies bear humanity


no ill will. They are perfectly happy to co-exist
peaceably. Unfortunately, their pranking
narures, quick tempers, or magical qualities
cause unintended results. Unless a fairy is
punishing a person, he or she never intends to

Fairyland resembles the mortal world, bur it is


brighter and, though there is work that must be
and is done, it is generally a happy place, given
over to celebration and merriment. Here, the
people enjoy life, singing and dancing at every
opportunity. It is also a rich place. There are
great treasures to be found here by the
enterprising and the foolish.

cause serious harm. Sadly, they often do.

Fairyland

Entering

Fairyland is the magical realm where Oberon


and Titania rule the fairy kingdom. It exists out
of time and out of space with the mortal world,
but it is accessible from this plane. Many
travelers have found themselvesinadvertently
drawn into Fairyland without realizing what has
happened until its denizens declare them
trespassers and savagely drive them off.

Fairyland

from

tbe Mortal

World
Getting there is not easy, though. One has to
be in the right place at the right time. In
general, a character searching for Fairyland will
find his or her way in 5% of the time. Table 2-1

lists modifiers to this basepercentagechance.


20

However, chose who actively


nor

che only

stumble

ones

upon

who

ic quice

ouc on a journey,
seem

only

co have lost
is char

the

was open

realm

wandered
There

are also

human

unwitting

mottals

Fortunacely,

rhrough

co che mottal

They

chey can plainly

leaving.

are chose

Time
does
fast.

and

are kidnapped
of chese

by fairies.

from

women

cheir
and

are cartied

who

The

off

even

it is some

in chis act.

He

of a human

and

are accounts

rescued.
They

This

is nor

will not

attempting

of such

recaliace

During

rhere

must

However,

by che

rescuer

somehow

Fairyland.

grab.
but

victim.

home
Fairies

only

both

if che mortal

some

perform.
allow

are willing

courageous

usually

test

him

thac

che person

che individual
The

Thus,

character

prizes,
co be

chere

wich

finds

world.

cripled.

and
Thus,

cwo

On

So,

feasts

feast

one

solstices,

one hour
days

days,

day

On

dance

all

upon

chem

must

make

years

If

or

21

of Beltaine

special.

roll

che kidnapped
himself

equinoxes
equals

che fairies

will

che capcive.

loses

is doubled.

is failed,

is

must

it, che fairies

I year

chis rate

encourage

and

can prove

cunning.

I week

the

The

che

cheir

I day

in

in
the

che speed

equals

chree

che

his or her

of snatch

co forego

or her co escape

forever.

find

one

rescuer

and

World

weeks.

First

act of bringing

If he or she passes

noC, chough,
mortal

The

Fairyland

speed:

Mortal

During

is

he or she has co locate

is very rarely

year,

I day

mortal

for

or child.

way inco
che kidnap

fairies,
in, rhey

I hour

Fairyland

by fairies.

a mottal

would-be

capcive

rhe

I week

have him

spouse

co accomplish.

Then

wander

Table

of

Fairyland

being

ic is difficulc
must

co immortal

who

aC che following

engages

chefc

against

ic

2- 2: Fairyland

most

moves

man

who

victims

a lost

noching
beings

rhan

Ir is excepcionally

Time

stricken

considered

co reclaim

means

for human

Table

or her.
There

This

in Fairyland

world.

or spouses.

noble

simply

differenrly

in

who

che occasional

fairy

hidden.

co leave.

However,

or she becomes

moves

vast

co be consorts

Frequently,

ac

appears

from

are children

cradles.

individual

chat

nights,

night

long,

any

mortals

co join
a Will
che

che
and

in. Those

dawn.

result

have passed

will

are

fairies
chey

who

Save ac DC

human

uncil

d%. The

and Samhain

these

happen
who
25.

dance

do
If ic
wich

In che morning,
is che number
overnight.

off,

or her

he or she remains

in the mortal

find

are unable

unfortunaces

caking

him

If he or she succeeds

rhe kidnapped
If noc,

and

obfuscates

still

chemselves

mortals

way and

che way back


che rescuer

che vicrim

sight.

onCO

be

cime

che hard

grabbing

back

the

world

obvious.

find

To prevenc

of Fairyland

him.

and

of his or her life,

Time

co

chem

an easier

chere

beaucy

and

find

However,

who

the branches,

who

Fairyland

are some

inco

a door

those

have

are snatched

chem

can never

che hero's

before

queen,

bur

bur

Fairyland

majority

and

of Fairyland
For che rest

again.

simply

from

in by che

In realicy,

more

Thus,

rescuer

che magic

to

They

che king

righc

che failed

rhe test,

co follow

walk

be found,

They

pach.

our

plane.

from

has

realm.

are much

recognized.

whar

chrust

che mortal

inco. Fairyland

gaceways

are inviced

beings

doorways

Fairyland
must

who

wichin

will be
chey

noticing.

of crees.

waits

che ocher

in cheir

including

or a grove

Fairyland

inco

way. In fact,

even

chose

Fairies,

will encice

They
char

and

herself

are

cravelers

co discover

of che many

in withouc

residents.

forest

one

Fairyland

ir. Some

by accident.

cheir

happened

seek

find

of

also

the

times

morrals

Brownie
Brownies
Statistics.
following

use

the

Tiny

In

addition

Faity
they

gain

in and

tapidly

forward

times

then

-2 Dexterity

lose

years
While

get caught

wake

the following

many

years

enjoy

it is

caution
mote

celebtator

move

all Celts
days,

some

for

accidentally

as they

feaSt

is much

parry,

may

in time.

there

fairy

is easiet

they

to exercise

since

air." A drunken

ConStirution

Faityland

Thus,

on the high

imporrant

the

modifiers:

+ 2 Strength
+4

wander

celebtating

Base

when

to find.

at these

"magic

in the

can wander

into

up in the revds,

morning

and

to find

that

it is

break

down

inro

three

Goblins,

and

later.

-2 Wisdom
Solitary

Fairies

-2 Chatisma
+4

Racial

They

Bonus

also

to Craft

gain

the

English

checks

following

basic

special

abilities:
Accderate

Feat

rypes:

Hobgoblins,

each

of which

detail

On

rhe whole,

below.

in English

in playing

Raze

(Sp):

Brownie
who

no end

1/Day
This

is the

to wteak

vengeance

have profoundly

simply

points

deStroyed.

at

an

plants

whatevet

or undo

Brownie

has done

are immune

of
else

the

within

Animals

need

Stupidity

of theit

Teleport

not

are

goblins.

ruin

the

if angered

that

the

itself,
worry.

the

per

may caSt the Teleporr

day,

spell.

helpful

seem

Faities

to
of

have

even

the

rum

some
repugnant

very wicked

are larger

They
Stand

typically

cat,

and

knee.

Like

their

cousins,

themselves

from

mischievous

defense).

Once

Fairies

variety.

house

their

they

are also

all of them

Solitary

shield

The

fot

to gain

or crossed.

English

but

seem

the welfare

to them,

However,

Trooping

outside

them

qualities

are

delight

the trouble

in parricular

Solitary

fidds

items

Brownies

All of the

redeeming

They

of them
about

morrals.

so is the

it and
not

is

owners.

(Sp):

Brownie

and

home

hatm

it

moSt

in fuller
Fairies

and

from

be concerned

ate

Magic

effecr

evetything

will

work

occurs.

ro this

Brownie

will

the

strucrure
not.

and

Solitary

on humans

However,

gteatly

He

chaits

are blighted,

ovet,

household

object

pranks

is described

folklore.

of amusement

to humans.

those

him.

sharrets,

cause.

of the

on

insulted

Glass

smashed,
plowed

powet

Fairies

Brownies,

mischievous

Raze
Teleporr

ate

Solitary

the

as tall as the average


they

do not

usually

kidnap

women,

though.

They

beings

rather

pranks

are usually

aparr

(although

often

They

undercuts

Steal

this

children

live with

from

intended

man's
to

use Glamour

detecrion

behavior

than

than

are as big as a

them,

or

human

and

their

for amusement,

not

for harm.
Brownie
Of all the Solitary
often
and

find

that

they

teturn

home

days,

weeks,

even years

later,

though

they

would

swear

thete

a shorr

time.

they

wete

The

tate

only

at which

va ties accotding
one speed
faStet
days.

during

duting
The

time

moves

to the time
moSt

equinoxes

gteat

irony

of this

faStet
is that

it is

shabby

brown

does

ate

plow,
22

thick,

the

man

brown

clothes.

either

hair

They

It appears
naked

or with

come

and

very

up to the

in height.

A Brownie

Still on feaSt
these

with

in England,

human-looking.

shaggy-brown

covered

knee

at

Fairies

is the moSt

as a small

in Fairyland
of year. It moves

of the year, but


and

Brownie

is a treasure

any work
reap,

grind

that

to any household.

needs

grain,

to be done.

clean,

churn

He

He will
burrer,

mend,

or anyrhing

else

that

[0 be done.

needs

Unfortunately,

tedious
the job, the more a
Brownie
would like [0 do it. They are extremely
industrious
workers
and can be used [0

comes

motivate

When

In facr,

The

the more

or report

Brownie

not

work

not

meet

lazy

workers

has no patience

hard

Goblins

who

anyone

do

who

does

must

though.

For their

of the

finest

baked

bread

Offended

in the home

offer

him

his work.

that

fairy

leaves

set of clothes

will ensure

for good,

but

in much

that

worse

enjoy

passers-by,

they

unseat

practical

They

drop

will happily

loosc
objects

on people
painful

and

any other

harmless

rricks

of which

Their

activities
by their

or

sometimes

allows

fallen

[0 their

he also

simply

prey

roll around
own

are almost

by maniacal

amused

so that

heavy

underneath,

greatly

their

jokes.

pass

accompanied

than

many.

in the home,

otherwise

of a

shape

generally

let rree branches


riders,

and

ones

requircs getting

but

havoc

the most

and

friends

working

laughter.
own

they

They

are

jokes,

and

this

the unfortunate
tricks [0 catch

who

has

laughing

and

love

to help

they

out

inhabit.

reasonable,

and

the

them:

they

uncontrollably

jests.

mortals

Their
they

Goblin

fees are

are considered

(Fairy)

the home.

Goblins
use the Tiny Fairy Base
Statistics. In addition, they receive the
following modifiets:

Goblin

-2

Constitution
Charisma

A Goblin

-2

a blessing

hiding

and

is not

travelers.

malicious

one

at that.

humans

mischief

in their

come

into

houses

trouble.

They

break

tools,

They

upset

kettles

anything

they

can carry.

fall over.

And

they

making

great

in

to beset

a very

ways,
They

homes,

+4
Racial
checks

+4 Racial
checks

Goblins
exist

largely

crearing

+4 Racial
checks

as

as possible.

Goblins

items.

waiting
and

In many

of Brownies.

fortune

humanoid

cave and

It is a spirit,

are the opposite


to pester

of good

a green-skinned

in a mountain

unwary

much

a sign

noise

and

start

furniture,
and
They

other

pots.

They

steal

cause

things

do all of this
while

they

Bonus

Bonus

[0

Disable

to
[0

Device

Escape

Artist

Pick

Pocker

Goblins also get two additional Fairy


Powers, two additional Feats, and the
ability [0 cast Telekinesis at will as
though they were 5th Level casters.

causing
and

Bonus

[0

at night,

do so.

23

can

always

part, Brownies
are good-natured
[0 human
beings.
They enjoy

homes

entirely
both

in
blue,

Brownies,

Goblins

an infestation

only

not

Unlike

one of them

think.

are two

enemy

fairies.
solitary,

to causing

trip

smiles

the gossamer

rid of not

just

of green,

have devilish
than

but
havoc

They

skin

it.

For

whose

There

are hideous

have scaly

travel in packs

as they

If a

he will wreak

a new

leaves

to be seen
them.

a serious

Both

the household

he found

never
berray

ro catch.

Goblins

are usually

Goblins
or to

the
[0 disappear,

difficult

rather

In addition

is an insult.

he leaves.

to make

a dish

freshly

payment

in return

offended,

criticize
the

being

who

before

means

Brownie:

the latter

vanish,

is deeply

receive
and

else

Brownies

surefire

must

To withhold

by the people

Brownie

they

services,

in the house

or cakes,
desired.

something

again

for their

work,

cream

particularly
offer

be paid

Glamour

extremely

[0 most

common
which

their

They

wings

bat's

homeowner

has happened,

can be seen,

or grey color.

as overseers.

Brownies

them
they

appearance.

In this way, they are


and chieftains,
who use

the concerned

to see what

have used

making

fields.

for those

and will punish

its standards.
very useful [0 warriors
them

in the

when

our

at

Ironically,

Goblins

children.

While

mischief,

they

tewards

co good

their

parents

that

they

are extremely
they

little

and

it is so that
keep

homeowner

mess

only

bent

theit

and

other

girls

who

Perhaps

fact
mind

Goblins
and

cannot

stand

the seeds
there

force

few nights
move

on in search

can have more

focus

on tasks

mend,

cook,

and

do other

the home

and

hearth

warm

clean,
keep

orderly.

They

expect

they

it up immediately,

make

the home

night.

can.

tend
CO

over.

simply

of a house

After

give

where

their

they

they

scaly

and

most

famous

called
spirits,

simply,

in the wilderness.
to be good

"Hobs,"
Hobgoblins
humanoid
monsters
living

not

Unlike

Brownies,

at everything,

and

who

Goblins,

so that

who

They

are

also

simply

love

love
jokes

Still,

unless

they

(Fairy)

+1 Hit Die

humans

+ 2 Intelligence

trick

than

the legs

of the

of a goat,

Regardless,

all

appearance.

Oftentimes,

Empathy

+ 2 Racial Bonus Craft checks


checks

are largely

angry,

in which

home.

the

case

they

light-hearted
it.

are coo great.


test

travelers

They

and

will perform
becomes

Hobgoblin

though,

some

angry

leaves.

it stays

and

they

If they
offers

reward.

English

Fairies

Listed

are some

of the most

below

memotable

fairies

in English

important
culture.

Oberon
Oberon
He

rules

wife and
24

is the King
them
queen,

fcom

of the

Fairies

Fairyland

Titania.

of

harmless

to pue up with

If the person
or the

and

Most

from

choose

favorably,

jests,

at the expense

Legendary
and

Hobgoblins
receive three additional
Fairy Powers and one extra Feat.

own

pranks

suffer

whom

Hobgoblins

arc made

Hobgoblins
in their

on those

Goblins,

to the home

on them.

some

even

any Goblin.

pranks

benefits

respond

Motive

but

at their

know
their

are tormented

Sense

like Goblins
One

Like

who

Hobgoblin
The

Bonus

Some

Goodfellow,

an alien

become

homeowners

Hobgoblins
use the Tiny Fairy Base
Statistics
but add the following
modifiers to the template:

Racial

to

are ugly.

Robin

a faun.

to laugh

are far worse

+2

similarities
they

outlandish.

to prank,

they

another.

Animal

several

body,

are benefiting.

best

-2 Charisma
+4 Racial Bonus
checks

they

work).

demonic-looking

have

to five

seem
they

Hobgoblin

since

First,

he resembles

Hobgoblins

CO

Hobgoblins
of two

simply

upper

find

of wotk

bands

hobgoblins,

has a human
Sometimes
are also

swept

If they

appreciated

more

do bear

look

things

the hearth

for them.

though

cousins.

do. Others

Hobgoblin

as

and

Like Brownies,

greatly

times

Goblin

appear

fun.

In

the home.

all manner

nicer.

(and

However,

up

to find

to be solitary,

can do many

around

left aside

will perform

are known

Repeated

to start

the Goblins

Hobgoblins

such,

them

and "goblin,"
together
translate

words

They

particular

for

"hearth,"
that

"spirit"

and water

many

the Goblins

of this,

is to

for the home.

up of two

of the hearth."

that
of the

are benevolent

in caring

is made

meaning

clean

as tap idly as they

are far too

the job in a single

dustings

the

floor

this

will set to cleaning

However,

CO be

Hobgoblins

specialize

name

meaning

deviltry.

the entire

their

"hob,"

is so

to get rid of Goblins

across

that

"spirit

cause

theit

on mischief,

sprites

this

will appear

therefore

up with

way known

gathering

and

they
and

to put

flax seed

finish

and

of

with

will have an ally in the house.

their

home.

boys

act pcoperly.

Perhaps

scaceer

fond

homes

will give presents

earning

The

infest

in England.

along

However,

with
he likes

his
to

Oberon

(King of tbeFairies)
Fairy FeaS[, Fairy Sight, Fairy
Subtype, Glamour, Polymorph Self

Size: Diminutive Fey


(English Trooping Fairy)

Hit Dice:

Saves: Fort + 3, Ref +8, Will +7

6d6+6

Hit Points: 27
Initiative: +3 (Dex)
Speed: 10 feet, Fly 40 feet (Good)

Abilities:
Str 6, Dex 17, Con 12,
Int13,Wis15,Cha15
Skills:
Animal Empathy +6,
Bluff + 10, Craft + 10,
Diplomacy + 10, Heal +6,

AC: 16 (+3 Size, +3 Dex)


Attacks: Pinch +9 melee(1d6-2)
Face/Reach: I foOby I foot / 0 feet

Hide +7, Spellcraft +8


Feats: Ttip, Weapon Finesse (Pinch)

Special Attacks: Compel,Dazzle,


Hold Person,Spell-likeAbilities
Special Qualities:

Challenge

Blink, Curse,

Alignment:

Rating:

Chaotic Good

Blink (Sp): Oberon may "blink" at will as though the Arcane Spell of the same name
had been caS[ on him. All attacks on him suffer a 50% chance to miss. Spells caS[
againS[ him fail 50% of thc time. However, there is a 20% chance for Oberon's own
attacks to fail [00. He can cancel this ability as a Move Equivalent Action.
Compel (Sp): Oberon's version of Compel is a littlc different than normal. It does
not wotk if the mortal has not addressed him. Until such time, Oberon cannot use this
power. Once the person does speak to him, though, the DC for the Will Save to resiS[
the effect is 25.
Glamour
(Su): Like all fairies, Oberon can remain hidden from mortal view. This
ability allows him to be invisible [0 human beings but has no effect on animals or on
magical creatures. Unfortunately, its not perfect. Some humans can see through it.
Any human character can make a Will Save at DC 14. If it is made, the character can
see Oberon.
Oberon can make his presence known [0 mortals at any time. He simply needs [0 drop
the Glamour. Attacking a human will also cause Glamour [0 drop juS[ as if Oberon had
attacked while under the influence of an Invisibility spell. Glamour can be raised again
as a Standard Action, however, if the target human SpOts Oberon before this can be
done, Glamour will not work. Regardless, target humans get a + 2 CircumS[ance
Bonusto the Will Save[0 seethrough Glamour each time Oberon attackshim or her.
These bonuses are cumulative.
Hold Person (Sp):
caS[er.

Oberon can caS[ Hold Petson at will as if he wee a 10th Level

Polymorph Self (Sp): Oberoncanshape-shiftat will. He can transfotm himself into


any creature (including a human) up to Medium Size. The transformation laS[s as
long as he wishes, but it does sometimes fail. Once per day, Oberon muS[ make a Will
Save at DC 12. If it is failed, he everts to his natural S[ae.Because this is, in essence,
an illusion, he may not notice that something has gone wrong and muS[ make a Spot
check at DC 12 Ot continue acting as though S[ill in his polymotphed fotm.

25

haunt

the woods

retinue,
encounters
impish,
leave

Oberon

the experience

them

lose

time

(see

Like most
small.

without

extremely

used

their

magic

and

then

made

him

from

they

attempting

Those

who

power,

willing

are taught

only

than

four

his short

most

However,

what

magic

beings

intO addressing

as they

resist,

he will eventually

move
and

took

on to other

performing

his

him

pity

prey

some

Thus,

Celts

if they

he does.

him,

He

prank

but,

give

usually

final

mortals.

in his

to intimidate

human

ugly,

the fairies

he says.

no matter

or use great

over

to Oberon

inches

he is very

extremely

to speak

him,

travelers,

are forever

to do what

not

rage

to him

him

king.

influence

of his

and a half

stature,

He was once

may

he is very

speak

to make
their

to detain

has frightening

encounter
Fairies,

he is shorter

was Tronc.

They

beautiful

Oberon

all travelers

whereupon

on him.

Aside

him

level of

to detain

Ttooping

standing

Despite

bur

some

his

he

above).

English

handsome.

with

encounter

intO Fairyland,

In fact,

subjects,

is just
who

He attempts

draw

world

on any humans

few mortals

harassment.

so long

up and

after

for

not

amusing

further.

Oberon (King of the Fairies) (cont' d)


Spell-like
Charm
Haste

Abilities:

Person

Oberon

at will,

3/day,

name

pranks

there.
and

and

tall.

of the mortal

playing

Caster

Hypnotic

Pate,rn

Skills:

Oberon

Curse

(Sp):

gets
Oberon

the

check.

d20

If the

if it was

results.

Caster

Level

Racial

places

Bonus

curses

to Diplomacy

time

The

Will

Save

make an attack roll, Saving Throw,


or
must re-roll
is a "5" or "6," the character
must keep the less fortunate
of the two

character

at DC

displease
him. Targets
their
Armor
Classes.

they

of the d6 throw

successful.

checks.

on mortals
who particularly
Penalty
to
-2 Magical

a permanent
roll a d6 each

result

A successful

a +8

of this
ability
suffer
Additionally,
they must
a Skill

Level

Level

3/Day,

can case the following spells:

Caster

28

will

prevent

this

nasty

power

from

taking

effect.
Dazzle

(Sp):

Oberon

radius

of 5 feet.

The

other

targets.

Save at DC
Blinded

can
embers

Those

a burst

of this

to

suffer

of brilliant

explosion

in the area of effect

17 or be Blinded

characters

create

light,

zip back

when

this

for

Id10
rounds.
a -4 Circumstance

and

power

affecting
forth,

goes

an area

seeking

off must

with

make

a Reflex

Additionally,
the embers
cause all nonPenalty
on their attack
rolls for 16

rounds.
Fairy
or

Feast

(Sp):

Small

Size.

excellent.
hours.
partake
Fairy

can create

the

Divine

meal

is nourishing,

but

it doesn't

themselves

hungry

again

ObetOn

is immune

of it, find
Sight

Subtype:

(Su):
and

can

identify

Immune

decaying

anyone

feast

Create

rather

The

than

a small

Spell,

However,

all illusions
polymorphed.
Fairy

Oberon

Unlike

for

last

and

two

to the effects
matter

people

Water,
food

the

turns

as normal

of Medium
food

to twigs
food.

is quite
in four

Those

who

hours.

of Glamour.
how

effects,

26

this

as long

in only

to mind-influencing

up to eight

Food

in 24 hours,

no

the eyes of

they

are

Sleep,

and

He

can see through

disguised

disease.

including

Titania (Queenof tbeFairies)


Magic Item

Size: Diminutive Fey


(English TtOoping Fairy)

Fairy Dust,

Polymorph Object, Polymorph Self

Hit Dice: 5d6+5

Saves: Fort +2, Ref +7, Will +6

Hit Points: 24

Abilities:
Str 6, Dex 17, Con 12,
IntI3,WisI5,ChaI5

Initiative: + 3 (Dex)
Speed: 10 feet, Fly 40 feet (Good)

Skills: Animal Empathy + 12,


Bluff+6,
Craft +10,
Diplomacy +8, Heal +6,

AC: 16 (+3 Size, +3 Dex)


Attacks: Pinch + 3 melee(1d6-2)

Hide +7, Spellcraft +6

Face/Reach: 1 foot by 1 foot / 0 feet

Feats: Fly-by Attack,


Quicken Fairy Power

Special Attacks: Chaos,Entangle,


Spell-like Abilities

Challenge

Special Qualities: Cure Light


Wounds,Fairy Sight, Fairy

Alignment:

Rating:

Neuttal Good

Chaos (Sp): This power works similar to the Confusion spelL There are a few
differences, the most important of which is that the effect lasts until Titania cancels
it or until the subjects make a Saving Throw to resist its effects. The effective range
is a circle with a radius of 20 feet. The Save to resist it is a Will one, and it must be
made at DC 22. A new Saving ThtOw may be attempted every round, but it must be
made at a -2 Circumstance Penalty. This penalty does not increase no matter how
many times the tatget chatacter fails the Save.
Affected characters tOll on Table 7-3 (page 70) to detetmine what action they take. At
the beginning of each tOund there is a 50% chance that the affected chatacter will
continue in his or het "chosen" action. If not, tOll tandomly to determine a new one.
Cure Light Wounds (Sp): Tirania may cast Cure Light Wounds as though she were
a 5th Level caster at will.
Entangle

(Sp): Titania may cast Entangle at wilL Caster Level is 10th.

Fairy Sight (Su): Titania is immune to the effects of Glamour. She can see through
all illusions and can identify anyone no matter how they are disguised including
polymorphed.
Fairy Subtype:

Immune to mind-influencing

effects, Sleep, and disease.

Glamour
(Su): Like all fairies, Titania can remain hidden from mortal view. This
ability allows her to be invisible to human beings bur has no effect on animals or on
magical creatures. Unfortunately, it's not perfect. Some humans can see through it.
Any human character can make a Will Save at DC 14. If it is made, the character can
see Titania.

27

en<ourage of fairies only a little


than she.

Titania
Titania is the Queen of the Fairies in
England, She is the wife of Oberon. She is
has an extremely regal bearing, is
magnificently beautiful, and is artended by an

less comely

Like Oberon, her home is Fairyland, bur she


spends a grear deal of her time in the woods
of the mortal world, Here, she weaves magic

Titania (cont'd)
Titania can make her presence known <0 mortals at any time, She simply needs to drop
the Glamour. Artacking a human will also cause Glamour to drop juSt as if she had
artacked while under the influence of an Invisibility spell. Glamour can be raised again
as a Standard Action, however, if the target human spots Titania before this can be
done, Glamour

will

not work.

Regardless,

to the Will Save <0 see through


bonuses are cumulative,

target

Glamour

humans

get a

+2

each time Titania

CircumStance

Bonus

artacks them, These

Illusion
(Sp): Titania can create illusions that are visible, make sounds, have smells,
etc. The only thing that they cannot be is <ouched, Once someone <ouches one of her
illusions, it vanishes. The power only works on human beings. Animals, magical
creatures, and other fairies are unaffected by it, It has a range of 400 feet, When it is
seen, every petson gets a Will Save at DC 17, Those who succeed do not see the
illusion. Those who fail see it and believe wholeheartedly in it, They cannot be
convinced otherwise until the thing is <ouched and vanishes.
Magic Item ~ Fairy Dust: Titania has a pouch of Fairy DuSt that she keeps handy, It
contains enough duSt fot five uses befote it muSt be refilled. She makes certain it is
full each night before she goes out into the mortal world,
Polymorph
Object
(Sp): Titania can turn one inanimate object into another.
However, there are two important limitations to this powet. Fitst, only inanimate
objects can be affected, Sccond, there is a time limit <0 the effect, In general. this is 24
hours, but it is reduced one hour for every five pounds rhe object weighs over 10, The
minimum duration is 30 minutes,
Titania can create precious metals and other valuables through the use of Polymorph
Object, bur they have little value since they will not retain their shape, This sort of
thing is usuallydone to assiSta humansinceTitania no usefor gold or silver herself

Polymorph Self (Sp): Titania can shape-shift


at will. She can transform herself into
anycreature(including a human) up <0Medium Size,The transformation laSts as long
as she wishes, but it does sometimesfail. Onceper day,Titania must makeaWill Save
at DC 12. If it is failed, shereverts<0her natural State, Because this is, in essence, an
illusion, she may not notice that something has gone wtong and muSt makea Spot
check at DC 12 or continue acring as though Still in her polymorphed
Spell-like

Charm Person
Haste

Titania can caSt the following


at will, CaSter Level 5

Abilities:
~

spells:

3/day, CaSter Level 7

Hypnotic

Pattern

Skills:

Titania

3/Day,
gets

a +8

CaSter
Racial

Level

Bonus

to Diplomacy

28

checks,

fotm.

Puck
Size: Tiny Fey (Hobgoblin)

Polymorph

Hit Dice: 7d6+7

Polymorph

Hit

Points:

Initiative:
Speed:
AC:

34

Saves:

+3 (Dex)

Fort

Skills:

Emparhy

2 1/2 feet by 2 1/2 feet /

Crafr

Person, Polymorph

Other

Blight (Sp): This is a devasrating


to inflict

for violation

a permanent
of some

tenet

of fairy

the condition

deafness,

rheumatism,

palsy,

guarantee.

The

character

suffers

target

makes

a Fortitude
effects

"blink"

at will

All artacks

Heal
+7,

Sense

attacks

by mortals

+ 14

Neutral

everywhere.
usually

of the

against

condition.

as though
him

to inflict.

affliction

suffer

that

It enables

in punishment

It could
comes

27. If the Saving


The

duration

the Arcane

Spell

be blindness,

with
Throw
for

this

of the

a lifetime
fails,
ability

same

the
is

name

a 50% chance

to miss

Curse (Sp):

Motive

Trip

to miss. Spells cast


chance
for Puck's own

him fail 50% of the time. However, there is a 20%


too. He can cancel this ability as a Move Equivalent

against

+7,

+7,

Chaotic

on the target,

Save at DC

it.

can

feared

other

revokes

on him.

Animal

Bluff

Accelerate,

he or she wishes
any

Puck

Puck

+7
13,

morality.

the

had

cast

or

Will

16, Con

Challenge Rating: 4

condition

from

Blink (Sp):
been

+12,

Alignment:

power

debilitating

To use it, Puck chooses

unless

Feats:

Blink, Fairy Sight,


Glamour, Illusion,

Fairy Subtype,

permanent

+8,
+4,

Inrimidate

Special Attacks: Blight, Curse, Hold


Special Qualities:

+8,

8, Dex

Alchemy

Attacks: Pinch +4 melee (1d6-1)

Puck

Str

Ventriloquism

Ref

Int13,Wis15,ChaI2

Size, +3 Dex)

Face/Reach:
0 feet

Self,
+3,

Abilities:

IO feet, Fly 40 feet (Good)

15 (+2

Object,

Action.

-2 Magical Penalty to their


Armor
Classes.
Additionally,
afflicted
targets
must roll a d6 each time they make an
attack roll, Saving Throw, or a Skill check. If the result of the d6 throw is a "5" or "6,"
the character must re-roll the d20 if it was successful,
keeping
the less fortunate
of
the two results.
To avoid this fate, target humans must make a Will Save at DC 28.

with her fairy retinue.


forest

and

is fond

that

live there.

She

is tolerant

no particular
patience

for

Puck

can curse

She

of the

is the

mortals

friend

woodland

to suffer

a permanent

being to see her. Those that do have usually

to the

earned her wrath.

creatures

Puck
of human
beings and bears them
ill will. However, she has litde

those

so loves. These

who despoil

mortals

the woods

she punishes

as she is able. It is rare that

she allows

Along with Robin Goodfellow, with whom he is


sometimes confused, Puck is the most famous
Hobgoblin in English tradition. He is
extremely crafty and seems to enjoy pranking

she

as severely
a human

29

Puck
Fairy

Sight

Glamour
been

(Su):

Puck

and sees

is not

the true

(cont'd)

fooled

identity

by illusions.

of anyone

He

is immune

he encounters,

to the

even

if the

Sleep,

and

disease.

beings.

This

power

effects

of

individual

has

polymorphed.

Fairy

Subtype:

Glamour
on

Immune

(Su):

animals

through

Puck

or on

magical

it. All people

the character
Puck

can

Glamour.

had

attacked

who

Attacking
while

again

as a Standard

done,

Glamour

to the Will

under

perfect,

make

at any

human

causes

Glamour

influence

Save

at DC

the

time.

if the target

Regardless,

human

target

Glamour

humans

each

time

He

has no effect

humans

can

see

16. If it is made,

simply

to drop

of an Invisibility

however,

Save to see through

Some

Glamour.
ro mortals

will not work.

though.

a Will

known
the

Action,

not

Puck

Puck's

the

to human

It's

encounter

his presence

effects,

invisible

creatures.

can see through

make

the

to mind-influencing
can remain

spell.

Glamour

spots

Puck

get a +2

Puck

needs

as well,

attacks

ro drop

just

as if hc

can be raised

before

this

can be

Circumstance
them.

Bonus

These

bonuses

are cumulative.
Hold

Person

(Sp):

Illusion

(Sp):

any other

effects

Once

Puck

Puck

of which

someone

rouches

human

beings.

Animals,

a range

of 400

Save at DC
and believe
rouched

and

feet.

and

The

of Puck's

magical

Every

who

succeed

at will as if he were a 10th

are visible,
only

that

it vanishes.

and

other

encounters

do not

in it. They

make

thing

illusions,

creatures,

person

who

Person
that

fairies
one

sounds,
cannot

be is touched.

The

power

only

are unaffected

of Puck's

be convinced

and

they

see it at all. Those

cannot

Level caster.

have smells,

illusions

who

works

on

by it. It has
gets

a Will

fail see the illusion,

otherwise

until

the thing

is

vanishes.
Object

The

only

the object

is 24 hours,
The

one

17. Those

Hold

illusions

he can think.

wholeheartedly

Polymorph
another.

can cast

can create

(Sp):

only

but

minimum

This

limitations
remains

enables

power

transformed

it is reduced
duration

ability

on this

Puck

to turn

are: only
for a shott

one hour

for every

one inanimate

inanimate

objects

amount

five pounds

object

into

can be affected,

of timer.

In general,

the object

weighs

this

over

10.

is 30 minutes.

Puck can create precious


metals
and other
valuables
through
the use of Polymorph
Object,
but he usually does so as a prank. He offers riches to silly mottals
who are not
wise enough
not to accept
such things
from
laughs
heartily
when the poor dupes
discover
sticks.

Puck

has no use for gold

Polymorph
any creature
as

he

wishes.

Puck's

no matter

power

Polymorph

he has changed
what

Ventriloquism
This

loves

to rorment

Self
(Sp):
Puck can shape-shift
(including
a human)
up to Medium

Additionally,
Puck

and

a fairy they met in the


they have turned
back

guise

(Sp):
works

Skills:

Puck

Bonus

to Craft

gets
and

Puck

Self

so many

he takes,

Fairy

can

cast

who

never

times,
Sight

Ventriloquism

fails

that,

will not

like

while

other

fairies'

Sense

Racial
Motive

Bonus

to Animal

checks.

what

as if he were

30

Empathy

does.

he can be recognized

reveal

he
or

himself
into
lasts as long

his true
a 5th

checks

and

form

Level

at will.
a +4

Then
leaves

do.

at will. He can transform


Size. The transformation

ability

forms

those

dark.
into

as
is.

caster.

more

rhan

any orher

fairy.

It is, it appears,

part

Puck

of his very nature.

Robin
Size:

is impossible

abilities

authoritatively

say what

Dice:

6d6+6

Hit

Points:

29

Initiative:

Saves:

15(+2

Attacks:

Size,+3

Dex)

Feats:

Special

Alignment:

Chaotic

a permanent

debilitating

Blight

(Sp):

Robin

makes

a Fortitude

the effects

Goodfellow

revokes

it.

Chaos

(Sp):

differences,
or until

the

a circle

with

at DC

23.

at a

-2

times

This

power

subjects

make

a tadius

continue

a Saving

Penalty.

4
Good
condition

on a

Confusion

ro resist

penalty

spell.

the effect

be artempted

action.

(Sp):

the

the character

does

lasts

its effects.

it is a Will
every
not

suffers

is permanent

until
The

There

increase

but
no

effective
it must
marter

Robin

are

Robin

one, and it must

round,

from

unless

a few

cancels

it

range

is

be made
be made

how

what action they


7-3 (see page 70) to determine
there is a 50% chance that the affected
character

round

in his Ot her "chosen"

Cure Light Wounds

to
is that

fails,

ability

many

the Save.

roll on Table
of each

this

Save to resist

may
This

fails

Throw

for

Throw

The

Throw

character

characters

At the beginning

similar

of which

of 20 feet.
Saving

duration

works

important

Circumstance

Affected

The

the most

the target

inflict

28. If the Saving

condition.

A new

can

Rating:

chooses
the condition
he will inflict.
It could
be blindness,
palsy, or any other
affliction
that lasts a lifetime.
The targer

Save at DC

of the

Accelerate, Trip

Challenge

Cure Light

human
being.
Robin
deafness,
rheumatism,

Self

Fort +3, Ref +8, Will +7

Special Attacks:
Blight, Chaos,
Curse, Entangle

Robin

If not,

can cast

roll randomly
Cure

Light

to determine

take.
will

a new one.

at will as if he were a 5th Level

caster.
Curse

(Sp):

Penalty

to their

she makes
is a "5"
fortunate
raking

Robin

an attack

or "6,"

can

Armor
roll,

curse

Classes.
Saving

the character

of the two results.

tatget

human

Additionally,
Throw,

must

re-roll

A successful

beings
the target

or a Skill
the d20
Will

effect.

31

with

a permanent

must

roll a d6 each

check.

If the result

if it was successful,

Save at DC

26 prevents

-2 Magical
time he or

of the d6 throw
keeping

the less

the Curse

can

is. Most

Craft + 12, Heal +7,


Intimidate +7, Sense Motive + 14

2 1/2 feet by 2 1/2 feet /

Qualities:

fotm

Skills:
Alchemy + 8, Animal
Empathy +4, Bluff +7,

Pinch +4 melee (1d6-1)

Face/Reach:
0 feet

his true

his

no one

Abilities:
Str 8, Dex 16, Con 13,
IntI3,WisI5,ChaI2

IO feet, Fly 40 feet (Good)

AC:

uses

that

Wounds, Fairy Sight,


Fairy Subtype, Glamour,
Polymorph Object, Polymorph

+ 3 (Dex)

Speed:

He

so often

Goodfellow

Tiny Fey (Hobgoblin)

Hit

to describe.

shape-shifting

from

Robin
Entangle

(Sp):

Fairy

Sight

Glamour
been

Robin

(Su):

and

Robin

sees

Goodfellow

can cast
is not

the true

(cont'd)

Entangle

at will.

fooled

identity

His

Caster

by illusions.

of anyone

He

Level

is 5th.

is immune

he encounters,

even

to the

effects

of

if the individual

has

polymorphed.

Fairy

Subtype:

Glamour
on

Immune

(Su):

animals

through

or on

can remain

magical

it. All people

the character
Robin

Glamour.

had

artacked

again

who

while

Bonus

Robin

Robin's

to the Will

Sleep,
beings.

not

perfect,
make

to mortals

human

causes

the influence

and disease.
This

though.

a Will

power

Some

has no effect

humans

Save at DC

if the

will

not

Save

to see through

at any time.

the

Glamour

target

Regardless,

spell.

human

target

Glamour

He

can

see

16. If it is made,

simply

to drop

of an Invisibility

however,
work.

effects,
to human

Glamour.

known

Action,

Glamour

bonuses

encounter

the

under

as a Standard

be done,

It's

his presence

Artacking

invisible

creatures.

can see through

can make

the

to mind-influencing

Robin

time

as if he

can be raised

Robin
get

ro drop

just

Glamour

spots

humans

each

needs

as well,

before

a +2

Robin

artacks

object

into

this

can

Circumstance
them.

These

are cumulative.

Polymorph

Object

(Sp):

are two limitations


there

is a time

limit

hour

for

five pounds

every

Robin

to this

can turn

power.

to the

First,

effect.
the

only

one

In general,

object

inanimate

inanimate

weighs

objects

this

is 24

over

10. The

another.

can be affected.

hours,

but

There
Second,

it is reduced

minimum

one

duration

is 30

minutes.
Robin

Goodfellow

Polymorph
Unfortunately,
often

can create

Object.

He

because

short-lived.

precious

metals

frequently
they

Prudent

gives

revert

and
these

to the leaves

mortals

who

receive

other

valuables

back

to

from

which

such

gifts

through

the

poor

he makes

from

Robin

the

and

use of

suffering.

them,

his help

spend

the money

is

quickly.
Polymorph

Self

any creature

(including

as he wishes,
at DC
illusion,
check

believe
this
what
forms,
night.
marter

but

sometimes

he may
at DC

that

a +4

Racial

and

Sense

Motive

to look

like a normal
no one

looks

recognize

Once

something
as though
Bonus

wears
him

he were

must

Because

wrong.

to Animal

Puck

but

acts

still

lasts
make

this

Robin

into
as long

a Will

Save

is, in essence,
must

make

in his polymorphed

an

a Spot
form.

Empathy

checks

and

a +2

is at once

sinister

and

helpful.

much

travelers

alien

for who

state.

himself

transformation

Racial

checks.

Goblin,

a new one

The

per day, Robin

has gone

can say for sure

like. He chooses

he frequently

fail.

He can transform

Size.

to his natural

acting

gets

because

All fairies
what

notice

14 or continue

to Craft

but

not

at will.

up to Medium

he reverts

Bonus

he really

can shape-shift

it does

Robin

him

Robin
a human)

14. If it is failed,

Skills:

is only

(Sp):

each

with

he is no

them

32

astray.

a candle

0' the Wisp, luring


He encounters
them at night

in his hand.

to safety.

to a ravine

his guise.

He often

like a Will

However,

or other

He offers
instead,

hazardous

to guide

he leads
obstacle,

them

blows

out his candle, laughs hystetically, and then


leaps away, leaving the pOOt souls to find theit
own way back in the dark.

actual man, and his affinity fot stealing from


the tich and giving to the poor echoes Robin
Goodfellow's reputation strongly.

He revels in human folly, taking advantage of


any mistake a person makes and punishing the
pOOt fool fot it. Whatever the person's
shortcoming, that's what Puck exploits. He
does not do so to cause hatm. Like most faities,
he simply can't help but be amused by practical
jokes played on human beings. Thus, he
looks for opportunities wherever they
appear, using a person's shortcomings
against them.

Like many spirits, Robin can be vicious when


angered. He totments those who have offended
him unmercifully, and his name is sometimes a
euphemism for bad luck as a result.

Part 3: Irish Fairies

However, Puck has his softet side. Like


most Hobgoblins, he will perfotm
household chores fot a dish of cream.
He never stays very long, though. He
grows bored with such things and must
find amusement elsewhere. He is
especially moved by scorned lovers. He
will seek out those who have done them
wtong and punish them severely.
Robin

Goodfellow

Another famous Hobgoblin in English


mythology, Robin Goodfellow is
sometimes mistaken fot Puck. He is the
son of Oberon and a mortal woman.
He appears much like a faun. He has
the legs of a goat but the upper body
of a man and horns on his head.
Like Puck, he is a playful trickstet who
leids mortals astray and performs other
mischief to amuse himself Howevet, he is also
mOte like othet Hobgoblins in that he can be
vety helpful around the house. He will petfotm
any undone household chores. fot which he
expects to be left a dish of the finest cream.

Irish Faities follow a slightly different model


than those of other Celtic countries. While
they do have theit Little People both
the Irish faity legend
Trooping and Solitaty
has a strong connection to the Tuatha de
Danann, the magical tace of beings that
founded the island nation. Thus, some of the
faity types in this part of the book do not
follow the remplates established elsewhere.
These are noted in theit individual descriptions.
~

He also is tenowned as a champion of the pOOt


and the opptessed. Celtic lotds who opptess
theit lessers (in essence, all of them) can expect
great torment from him until such behavior
ceases. He will especially help the pOOt with
their housework so that they may enjoy a few
carefree moments.

The Sidhe
The Sidhe (pronounced, "shee") comptise the
Trooping Faities in Ireland, but they are not the
minute, winged creatures that are other Little
People. The vast majority of them are the same
size as human beings. They are known

In latet yeats, he will come to be associated


with Robin Hood. The famous robber was
thought by many to be a wood spirit, not an
33

euphemistically
People

as "the

They

are descended

Danann,

who

they

dwellings

magical
island

occasions
They

and

sacred

to the sanctuary
mounds,

the

allow

themselves

are, on the whole,

as under

they

disrespect

mounds.

being

such

They
Trees

defiled.

their

as violating

ate fearsome
and

will not

Those

who

do so

can be deeected

sound

to be seen.

This

towards

thar

always

sound

by a strange

accompanies

resembles

be heard

even when

Statistics

templates.

a swarm
the Sidhe

humming

their

presence.

of bees,
remain

and

Sidhe

race,

and

Size:

do not
thus

use any of the

use the

Medium

following

Fairy

Fey

Initiative:

+2 (Dex)

Skills:

Alchemy
Heal

+7,

+6,
Hide

Knowledge

20 feee

Scry

19 (+2 Dex, +7 Magical


Chainmail Armor)

+ 6,

Lore

Face/Reach:

Organization:

Any
usually

Solitary,

or Clan

Treasure:

Standard

Saves:

Alignment:

Fairy

7-2.

Powers
If you

(Sp):
advance

When
the

creating

Sidhe,

select

encountered

one

select

additional

Usually

Lawful

7-12

any four
power

(3 x Standard

if

at home)

Advancement:

the Sidhe,

(2-5),

Rating:

Str 12, Dex 14, Con 14,

Group

(20-50)

Challenge

Fort +4, Ref +7, Will +7

Temperate

Forest

Special Qualities:
4 Fairy Powers,
Fairy Sighr, Fairy Subtype,
Glamour, Polymorph Self

Abilities:

+ 10

Select,

Land,

None.

+7,
+10,

Climate/Terrain:

5 foot by 5 foot / 5 feee

Craft

(Nature)

Wilderness
Feats:

Attacks:

own

+7,

+ 10, Spellcraft

Attacks:
Greatsword +4 melee
(2d6+ I), or Celtic Throwing
Spear +5 ranged (1d6+1)

Special

are their

Int15,Wis15,Cha17

6d6+ 12 (33 Hit Points)

AC:

They

statistics.

Hit Dice:

Speed:

Base

for

HD

Good
(Medium)

Fairy

Powers

every

two

from

additional

Table
Hir

Dice.
Fairy
Sight
(Su):
Like other fairies,
rhe Sidhe are not fooled by illusions.
They see
through
them as if they had True Seeing cast on them. This ability
also makes them
immune

ro the effects

encounter,
Fairy

even

Subtype:

if the

of Glamour,
individual

Immune

and

they

may

see the true

has been

polymorphed.

to mind-influencing

effects,

34

Sleep,

identity

and

of anyone

disease.

ir can

invisible.

Sidhe
The

care

can be angered

are cursed.

on the rare

benevolenr

and

their

They

regal-looking

citizens

However,

of the Fairy

tolerate

on an

Irish

showing

trees

protectors

of

and

na ng, located

seeing

protection.

by morcals

de

of Ireland,

are tall and


rhey

People,"

by the Milesians,

under

ofTir

ro the west
Sidhe

morcals,

"rhe

Good

the Tuatha

withdrew

kingdom

Ones,"

"the

defeated

fairy

cairns,

and
from

were

Afterwards,

The

Lordly

of the Mound,"

they

Sidhe (cont'd)
Glamour

(Su):

invisible.

Animals

Sidhe's
presence

The

Sidhe

and

can remain

magical

hidden

creatures

from

morral

can see them,

requires

character

hears

Doing

the human
the sound

so is not

requires

is almost

to make

may

noise

check

makes

being

and

easy. The

a Wisdom

If the character

look

seems

at DC

check

that

needs

to come

check,

By following

attacking

Sidhe

had

raised

again

the

attacked

from

Polymorph

glowing

(Sp):

Sidhe

(including
wishes.

Sidhe

a +4

Skills:

gain

however,

it down

roll,

however,

known

to drop

target

such

the

time

as

at any time.

He

can see him or her. Note


as well,

of an Invisibility
if the

that

can rrack

until

to morrals

being

Glamour

glowing

the morral

spell.

human

just

as if the

Glamour

spots

the

can be

fairy

before

work.

can

shape-shift

a human)

Racial

the

influence

will not

any creature
as the Sidhe

the

its source.

pinning

an occasional

as it moves,

and the human

cause

the

Action,

Glamour

Self

will

under

as a Standard

and

their
ears.

10. If successful,

all around,

he or she notices

this

the Glamour

human

while

can be done,

into
long

to drop

at DC

fairies,

However,
to human

ro see if he or she can find

The Sidhe can, of course, make his or her presence


or she simply

are completely
other

20.

the Wisdom

imperceptible.

a Listen

around

Sidhe's
movements.
Attacks
on it are -2 to the attack
the Sidhe drops the Glamour.

this

they

Unlike

Glamour
is perfect
in that it cannot
be seen through
casually.
is accompanied
by a humming
sound
that
is perceptible

Noticing

too

sighr

however.

Bonus

at will.

up to Large

The

Size.

to Knowledge

fairy

The

can transform

itself

transformation

(Nature)

and

lasts

Wilderness

as

Lore

checks.

The

Sidhe

instruct

their

houses

build
akin

the

to Ley Lines.

power

that

Sidhe

use

on them
shake

run

These

periodically,
and

those

a druid

called

in to consult

home

prior
does

Tr

na

Known

that

cross

land

of paradise.

cold

on Tr na ng. It is, on the whole,

the
built

They

walls

experr

on the building
to make

is often
of any
cerra in the

Path.

ng
as the Land

ng is the home

of Perpetual

of the Sidhe.

Youth,

Tr na

Like Fairyland,

time

It speeds

island.
There,

pace

of time,

no one

morral

who

there

forever

and

must

be willing

in the morral

world

Finding

Tr

die.

However,

to give up all contact


and

returns

on Tit

to the island

never

or her friends

refugee

an hour

despite

ever ages

comes

family,

since

willlikely

on the

at an incredible

like only

Any

too

Edenic.

differently

along

a day. However,

those

this

and a
rapid

na ng.
may

stay

he or she
with

his

remaining

die before

the

to see them.

na ng is not
of the ocean,

by any standard
35

moves

a day seems

It is a

too hot and never

like only

the middle

It lies on a small

to the west of Ireland.


It is never

magical

year
their

somewhere

pace.

strange

or other

a Fairy

island

misforrune.

to construction
not

that
Homes

live within
with

to
are

of great

problems.

attract

smitten

not
which

earrh

magic.

with
they

Consequently,

site

the

their

are plagued

are continually

morrals
Paths,

are lines

thtough

to power

creatures,

Irish

on Fairy

ship.

easy.

and

After

It lies out

it cannot
ctossing

in

be found
the sea, the

When

they

wingless

can be seen,

fairies

about

are, like most

The

Gentry

The Gentry use the Diminutive


Base Statistics as theit template.
add the following modifications:

Fairy
They

sometimes

other

times

of these
they

feasting

secretive

+4 Racial Bonus Bluff checks


+4

Racial

The

Bonus

Gentry

thetefote,
have

Diplomacy

do

not

cannot

a Base

teceive

have
of

and,

they

only

10

additional

and one extra

wings

fly. Thus,

Speed

two

checks

feet.

Faity

about

most

vindictive

want

their

plunge

beneath

travel

fot

again

to find

the strange

Faity

Horses

that

dty land
Ireland

a time

the waves

submetged

their

befote
island.

cross

to journey
and

Dearg

Bodb

Dearg

and

magical

King

re-emetging

The

the ocean

back

is one
fairies

Litde

is anothet

Sidhe

loosely

Solitaty

Faities

because

they

While
vatiety,

He

kind

much

but

they

become

do so. Such
fotm

well to ignorc
They

than

countries

Gentry

cakes

beat

pinching.

the hospitality

eaten,

takes

Ir does

mound

and

is the

the

result

job of

of a council

among

Sidhe,

of

them
who

and

should

he was

owned

the White

was the cause


He

under

does

not

once

Sidh-ar-

of Cashel.
gained

by standing

famous

live in Tr

the mound

Cliach,

Bull,

of the

The

entrance

at the foot

playing

his harp

until

the faities

beneath,

and

to

of the

the music
they

of

granted

access.

name

The

the

others

do

of the Gentry.

easily.

,6

of the Irish
litde

man

face and a long

grey

beard.

Leptechaun

which

fairies,

with

Irs otiginal

translates

is a shoemaker

one at that.

as wearing

the

famous
is a tiny

as

body."

talented

who

nor

the most

was "luchotpan,"

"litde

the travelers

generally

demesne

wizened

if the

not

were

earned

is on the plain

the Leprechaun

on the

However,

they

He

to determine

rathet

musician,

Pethaps

as

so. They
litde

He

Leprechaun

mischievous,

and

vety

The

Sidhe.

of the chieftains

when

others,

of Cooley.

Bodb's

him

tend

four

that

which

it pleased

are mote

Ot otherwise

punishment

ones

singly.

and

travelers.

rake offense

Trooping

as

the Trooping

maliciously

angry

qualify

as the

otiginally

Raid

great

are

as benevolent

They

of an invisible

they

so in Iteland.

part,

bannocks are refused


faities

fairies

selected.

Deatg

Femhin,

is

of the

of all the

na ng but

and

Gentry

encounteted

than

lay bannocks

for hungry

phtase

but

in othet

ate not

are not

generously
road

mOte

malevolent

as the Sidhe.

they

famous

was one

conferred

unanimously

The

clans,

ate usually

they

and

Og,

Catde

King
and

Sidhe

be the leadet

between

homeland.

tespect.

into

are, for the most

the

when

Fairies
of the most

de Danann

of the

Angus

as if it wete

forth

common

SolitatyFairies

to be more

are among

if discovered

by the Milesians.

leaders.

tide

of many colloquialisms
that are not Sidhe. "The

the utmost

otganized

and

Dagda

Findbennach,

"The Gentry"
fot those Itish

with

ways

is the

of the

defeated

and

The Gentry

used

their

on

are very

lore.

Bodb

Bodb

People"

particulady

Gentry

Irish

of the Tuatha
must

the color

Fear.

son

voyager

but

As is usual.

dancing,

The

ate some

in Irish

green.

and

ptivacy.

Following

Powers

They

of clothes

days.

fairies

Legendary

They

and

They

beautiful.

of tags,

is always

feast

as tiny

of a toad.

exquisitely

in the poorest

enjoy

appeat

in the richest

garments

the Celtic

+1 Hit Die

fairies,

dtess

they
the size

He

a red jacket

as dressed

almost

always

busily

repairing

and

with

silver

all in green.

wearing
a shoe.

a very

is sometimes

Howevet,

a leathet
The

apron

tapping

described

butrons

and
he is

and
sound

of

his hammer

is what

presence.

While

Glamour

to remain

this

tapping

can alert

mortals

Leprechauns
hidden

helps

wherever

ro give

However,

to his

do use their

them

possible,

their

away.

Medium

Hit

Dice:

Hit

Points:

Speed:
AC:

work,

5 foot by 5 foot / 5 feet

Bodb

the target
Otders
character

thteaten

another

force

wrongdoers

them

in harm's

Cure

Light

5th

can make
effect

Level

them

Self

mortals

22. The

Rating:

Spear

Proficiency,

Bodb
this

requests.

time

themselves

lasts

by forcing

Good

he wishes.

for

The

10 rounds,

Will

Saving

and while

it does

He or she is completely

be obeyed,

at DC

Lawful

do whatever

effect

life muSt

Throw,

Celtic

17.

but

such

Bodb

them

has

to take

powerless.

demands
used

grant

this

actions

the

ability

that

to

will put

way.
Wounds

(Sp):

Bodb

can cast

Cure

Light

Wounds

at will as if he were

caster.

(Sp):

Those

a permanent

who

to roll a d6 each
result

of the

was successful
Curse

is to make
(Sp):

radius

of 5 feet.
targets.

Save at DC

Bodb
The

Those

characters

duration

of this

Bodb

Dearg

find

themselves

cursed.

muSt
is a "5" or "6," the character
the less fortunate
of the two results.
The

a Will

Save

can cause
embers

at DC

of this

of this
for

re-roll
only

the d20

if it

way to prevent

35.

an explosion

of brilliant

explosion

in the atea of effect

when

I d I 0 rounds.

zip back
this

light,
and

power

37

affecting
forth,

goes

Additionally,

Penalty
on
a -4 Circumstance
effects,
which laSt for 22 rounds.

to suffer
powers

Targets

Penalty
to their Armor
Classes
in addition
to
-2 Magical
time they make an arrack roll, Saving Throw,
or a Skill check.

17 or be Blinded

Blinded

anger

d6 throw

and keep

Dazzle
other

targer
what

to destroy

suffer

this

but

Saving

ability
If the

approach

Behead,

Challenge

the chatacter's

Curse
having

who

for

Leadership

Alignment:

is DC

can do nothing

that

Those

from

much

Fort +6, Ref + 10, Will + 10

Feats:

Special Qualities:
Cure Light
Wounds, Fairy Sight,

this

care

Heal +7, Hide +7,


Knowledge (Nature) + 10,
Scry + 10, Spellcraft +6,
Wilderness Lore + 10

Special Attacks:
Compel, Curse,
Dazzle, Hold Person

(Sp):

do not

Skills:
Alchemy +6, Craft +7,
Diplomacy + 12,

Attacks:
Greatsword +7/+2
melee
(2d6+ I), or Celtic Throwing
Spear +8/+3
ranged (1d6+1)

to resist

they

Abilities:
Str 12, Dex 14, Con 14,
Int15,Wis15,Cha17

+2 (Dex)

19 (+2 Dex, +7 Magical


Chainmail Armor)

Compel

beings.

Saves:

78

10 feet

Throw

and

of ill

like ro be diSturbed

Faity Subtype, Glamour,


Mirror Image, Polymorph

Fey (Sidhe)

Face/Reach:

are typically

do not

Dearg

12d6+24

Initiative:

They

human

Bodb
Size:

Leprechauns

temper.

off muSt

the embers
their

an atea

seeking

attack

with

the eyes of
make

a Reflex

cause

all non-

rolls

for

the

and

Bodb Dearg (cont'd)


Fairy Sight (Su):
immune

ro rhe

encounrers,
Fairy

his

effecrs

even

Immune

(Su):

presence

requires

characrer

hears

Doing

can,

of coutse,
rhe

arracked

while

under

as a Srandard
Glamour

Hold

cause

however,

Image (Sp):

Polymorph

Self

makes

him

of anyone

he

morral

rhar

and

disease.

sighr.

Like

is perceprible

check

ar DC

orher

ears.

10. If successful,

rhe

to see if he or she can find


from

all around,

Sidhe,

to human

and

its source.

pinning

ir down

check,

he or she norices

rhis

glowing

are -2 ro rhe arrack

rhe

known
Glamour

an occasional

as ir moves,
roll,

to morrals
ro drop

of an Invisibiliry

if rhe rarger human

spots

rhar

morral

can

rrack

however,

unril

such

rime

ar any

rime.

as well,

spell.

glowing

rhe

just

Glamour
him

Nore

roo

rhar

as if Bodb

had

can be raised

before

rhis

again

can be done,

work.

Person (Sp): Bodb

Mirror

ro come

rhe influence

Action,

will nor

Sleep,

a Lisren

seems

his presence

will

also

idenriry

20.

on him

make

abiliry

true

ftom

sound

around

By following

human

rhe

effecrs,
hidden

to make

rhe Wisdom

imperceprible.

This

see

polymorphed.

may look

ar DC

Bodb's
movements.
Arracks
as he drops his Glamour.
Bodb

remain

being
noise

check

makes

illusions.

he may

has been

can

and

easy. The

If rhe character

by

and

by a humming

rhe sound

a Wisdom

arracking

fooled

to mind-influencing

rhe human

so is nor

is almost

nor

Dearg

Bodb

is accompanied

Noricing

requires

is

of Glamour,

if rhe individual

Subtype:

Glamour

Bodb

can

cast

Hold

Bodb can Mirror

ar
ar

will.

will

as

His

caster

level

if he

were

a 5rh

is

10rh.

Level

caster.

can shape-shifr
ar will. He can transform
himself
any crearure up ro Large Size. The transformarion
lasts as long as he desires.

inro

Skills:

Lore

Bodb

(Sp):

Person

Image

gains

Bodb

a +4

Racial

Bonus

ro Knowledge

(Narure)

and

Wilderness

checks.

inrerrupr
find

rheir

work

rhemselves

vicious

pranks.

Leprechaun

rhose

rhar

sighr

and

fairy

indeed.

Srill,

many

punishing

vanishes
punish

ir because

rainbow.

such
A person

can keep

rhen

rhe poor
from

crearure
proceeds

to

fool.
pinching

are acceprable

Leprechauns
for rheir

tricks

ro
ro

are also renowned

fondness

for alcohol.

They love mead most

as ar rhe end of a
who

ro

of him.

sighr

Leprechauns

a crock of gold buried in


some obscure or difficulr
to
spor

or her
loses

play on a morral who has lost

are willing

keep

reach

rhe wily
and

Everyrhing
curses

humans

to lead him

of rhe Leprechaun for even

an instanr,

he is a very crafry

can

or her sighr

if rhe person

and

have borhered

him,

ro risk

ir. However,

The

cruel
when

in his

compel rhe fairy

of

can be

absolurely
rurhless

Leprechaun

usually

rhe victims

also

38

of all, bur

enjoy wine and ale. Clever

mortals
faity.

sometimes
They

an attempt
them
is not

try to use this

will offet
to get him

to the pot
enough

of gold.

into

has a much

harder

the mortal.

Dtinking

cable

dtunk

doing

is extremely

slipping

a Lepccchaun
difficult

be cude

incredibly

dtinking

to dtink

high

too

alone),

toletances

(since

and

it

they

Banshee
If not

of sight
undet

faities.

the

to do, however.

the mose

certainly

of

famous,

the mose
She

mortals

They

mean

the

theit

of death,

het appearance
imminent

is

of the Itish

is a hatbinger

feat

Banshee

terrifying

and

because

demise.

Abilities:
Str 8, Dex 16, Con 13,
IntI1,Wis15,ChaI4

Tiny Fey

Hit Dice:

4d6+4

Initiative:

+ 3 (Dex)

Speed:

(18 Hit Points)

AC:

15 (+2

Attacks:

Size, +3 Dex)

Feats:

Pinch + 3 melee (I d6- I)

Face/Reach:
0 feer
Special

Attacks:

Saves:

Organization:

None.

Challenge

Faity Sight,
Glamout,

Sight
had

effecrs

(Su):

Leprechauns

True

Seeing

cast

and

they

of Glamout,

Alignment:

ate not
on

fooled

them.

may

This

individual

has been

polymotphed.

Fairy

Subtype:

Immune

to mind-influencing

the
this

to pin

hammet

within

noise.

the

the chatacrer

takes

Leprechauns

can

dropping

theit

a Leptechaun
influence

upon

10 feet

the shoes

They
makes

see through
them

of anyone

they

effecrs,

Sleep,

disease.

and

location.

the charactet
Once

done,

his or her eye off


make

theit

Glamout,
attacks,

of an invisibility

they

Glamout

may

the

make

can alert

mortals

a Liseen

check

anothet

Leprechaun

the Leptechaun,

ptesence

but
its

can make

even

sight (though
the tapping
of
to his ptesence.
check

can be seen.

If for

10 to hear
at DC
any

again.

to mortals
at any time if they wish
they don't like mortals
vety much.
do so
~

dtops

as well,

spell.

39

juse

12

teason

known

rarely

as

to the

encountet,

at DC

Liseen

it can vanish

them

immune

identity

he tepairs

of a Leptechaun

If it is successful,

down

also

Neutral

Leptechauns
can generally
temain
hidden
from human
notmally
by animals
and magical
creacures).
Howevet,

Leptechaun's

A chatactet

Chaotic

by illusions.
ability

see the true

if the

Glamour
(Su):
they can be seen

Solitaty
Rating:

Treasure:
Crock of Gold
(1d10 x 100 gold)

Fort +2, Ref +7, Will +6

if they

High Toletance

Climate/Terrain:
Any Tempetate
Land, usually Fotese

2 1/2 feer by 2 1/2 feet /

Special Qualities:
Faity Subtype,
Grant Wish

Fairy

Skills:
Alchemy +8, Bluff +7,
Ctaft (Cobbler) +16,
Heal +7, Intimidate +7

10 feet

as if it had

been

all

it may

Leprechaun
Size:

have

to alcohol.

inebtiated

Lcptechaun
out

on the mortal

would

the

so, a dtunk

time

insise
in

to lead

being

to compel

the

alcohol

enough

While

by itself

Leprechaun

againse

the Leprechaun

undet

by
If
the

Banshee

Int15,Wis15,Cha17

Size: Medium Fey


Hit Dice: 8d6+16 (44 Hit Points)

Skills:
Gather Information + 6,
Intimidate + 10,
Knowledge (Immediate
Future) + 14, Knowledge
(Family History) + 14,
Move Silently +6, Scry + 10

Initiative: + 6 (+ 2 Dex,
+4 ImprovedInitiative)
Speed: 30 feet
AC: 12 (Dex)
Attacks: Claws +4 melee(1d4+I)

Feats: Imptoved Initiative,


Iton Will, Track

Face/Reach: 5 foot by 5 foot / 5 feet


Special Attacks: None.

Climate/Terrain:

Any

Special Qualities: Fairy Sight,


Fairy Subtype,Glamour,Keening

Organization:
Challenge

lUting:

Saves: Fort +4, Ref +8, Will + 10

Treasure:

None.

Abilities:

Alignment:

Str 12, Dex 14, Con 14,

Solitary
3

Always Neutral

Combat: The Banshee almost never fights. Only a fool would artack her, and she has
no desire to fight another. She simply fulfills her putpose. On occasion, though, a
terrified mortal will artempt to drive her off with physical harm. At such times, she
rakes the fiend with long claws on her fingertips while turning her countenance
fiendish. She will seek to retreat at the first opportunity.
Fairy Sight (Su): The Banshee can see through illusions as if she were under the
effects of a True Seeing spell. This also enables her to see through Glamour. She is
not fooled by any disguise, including a polymorph spell and will always find the petson
she seeks.
Fairy Subtype:

Immune to mind-influencing

effects, Sleep, and disease.

Glamour (Su): While the Banshee reveals herself to mortals more often than any
other fairy (since she must to deliver het baleful warning), she has the powet of others
of her kind to hide herself from human sight. Because she is dtawn to a particular person to give warning, though, she has a powerful ptesence that can be felt by anyone
she passes. Any character passing within 50 feet of the Banshee can make a Wisdom
check at DC 19 to detect her. If it is successful. her Glamour dtops, and the mortal
can see her passing by. She is instantly recognizable for who she is, and the charactet
must make Will Save as though her Keening (see below) was directed at him or her.
However, since it is not, such characters receive a +4 Morale Bonus to the Saving
Throw. Those who fail the Save recover themselves after she has passed on.
The Banshee can, of course, make her presence known to mortals at any time. She
simply needs to drop the Glamour for the human being to see her. She usually only
does this, though, when she has reached her target. Note too that artacking a human
will cause the Glamour to drop just as if she had artacked while under the influence
of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if
the target human spots the Banshee befote this can be done, Glamour will not work.

40

Banshee
Keening

(Su):

or group,

warning

always

This

knows

them

who

as if a particular
drawn

the

this

Keening

her

must

at the

with
Saving

Banshee

is derived

from

meaning

"woman,"

two

words:
literally

as an old woman

maiden.

The

former

in a mourning

dressed

in green

grey

doak,

white
The

but

(the

color

immediately

but

not

their

fate.

Thus,

warn

people

She

color

of fairies)

be obvious,

such

who

has

of the

Banshee

fail cannot

departs.

act.

Those

who

wearing

are

succeed

are, she comes

to warn.

can sometimes

Banshees

attendant

spirits
glimpse

that

avoid

are often
really

into

things

seen

are not.

that

serve

Those

that

who

fate.

as horrible
They

are

a family

the future,

to give it a

perhaps

with

4:

Welsh

Fairies
Fairies

are divided
three

distinct

groups.

all

the Banshee

visited

great

window

of a family's

in a long,

mournful

terrifying

in its own

have died

of fright

the

that

she comes

The

and
This
and

at the

begins
keening

usual
of
Fairies.

last

~ the

some

~ fit

better

wailing

into

Solitary

is

that

encounter

someone

in the family

a life-threatening

category,

people

is going

if the family

can determine

is and

the situation

might

avoided.
swiftly

Most

often,

on the heels

though,
of the

themselves

to

who

into
the

it

which

be, it can be
death

Banshee's

they

do organize

situation.

Sometimes,
what

the
Fairies

though

means

to

Trooping

to

at its sound
(thus,
perhaps,
prophecy).
It always
the Banshee's

fulfilling

the

definition

by her meets

she appears

right,

and

cottespond

danger.

house
tone.

of

Tylwyth Teg

she appears

comes,

Two

these-the

Gwyllion
When

the

will be different.

into

with

who

They

Ellyllon

it is possible

against

Banshee

for sure,

Welsh

of doom.

everyone

Banshee

they

Part

is not

When

family

The

red
she

is usually

is seen

as a pottent

However,

and

30 feet
who

monsters,

hope

of death).

dear.

it is always

hair

the

slight

She

a young

white

within

While

is very beautiful

purpose

it may

is no way to know

16. Those

portends

"fairy"

guise,

sometimes

Banshee's

say. Sometimes

there

and Keening

her visit

In the latter

veil.

(the

members.

in her presence.

means

and

has long

doaked

while

of the mounds."

both

and

so until

Btan,

the term

appears

at DC

presence

what

meaning

or "woman

red hair

not

but

it at a particular

of one of their

All characters
Save

are Shaken

in advance

face.

will

will remain

and Sidht,

Thus,

eyes in her sunken

a Will

as the Banshee's
out

has long

is terrifying.

make

Throw

can figure

woman"

is but

is very sick,

fear, and

As horrifying

or "mound."

person

wail. She directs

death

to the home.

can

paralyzed

"fairy

this

Hearing
hear

of the impending

individual

Banshee

(cont'd)
frightful

is the Banshee's

follows
cry.
41

a group,
leader

of

is the

Old

Woman

the

Mountain.

of

fairies

they

long,

materials

Ellyllon
Ellyllon

to

following

which

Fairy

Base

add

the

they

Cleanliness

Constitution

themselves

Charisma

and

+4

Racial

Bonus

Heal
one

Power.

They
a taboo

human

also

have

the

find

dress

and

long,

within

are not

that

behavior.

Sometimes
they

inflict

of punishment

gifts

good

but

and

them

are receive

for their

are punished.

pranks

sort

inspece

ate keeping

to pinching,

CO play
this

and

a taboo

usually

not

origins

of some

of the bride,

This

the

magical

to not

for being nonhuman,


her, or some
other
The

sore.

CO reveal

curses.

They

to be far beccer

taboo

the

Level

AGE).

If

it

loses

one

bride

vanishes

form

Geis

of

(see

is broken,

Class

her

to not ever thank


such
restriction.

takes

Moderate

is

rebuke

Level

Ellyllon

a
The

CELTIC

the

characeer

and

the

geis
is

fairy

is that
to

they

more

are usually

small
of the

encountered

numbers,

and

can

status

Solitary

Fairy

Unlike

Irish

and

English

does

not

have a magical

speed.
lakes,

where

Instead,
and

forests

may be easily
all fairies,
only

time
they

moves

apart

the greatest

should

some

man

who

the Welsh
kingdom

from

though,

the

be approached

The
Wales.
human

They
beings

they

encounter.

They

appear

human

beings

are the most

must

make
fails

and

breaks

does

so,

with

virtuous

and will help

as diminutive

fairies

benevolent
most

but

the size of frogs.

the

(10

they

thanks

will

know
usually

Likewise,
his

Status

must

of proof

wife

a
for

especially

is a lout in the

characeer
he

his geis

ever

of caution.

are generally

the

like

Ellyllon
Ellyllon

do,

to

a man

Fureher,

circumstances

maintain

him,
The

not

fellows

she does
fairy wife

They

and,

for

never

Whenever

mountains,

humanity.

he

will
find
himself
his vow. A fairy wife

his
sore

it

what

maCCer
or

this

to break

eyes of his comrades.


they

at a different
lonely

encountered,

they

want

anything
beautiful

fairies,

inhabit

is fey.

Ot

type.

varicey

call home

seem

but

to be

singly

thus

do

groom
to violate

she

in very

No

"lucky"
tempted
gain

maintaining

temptation

powerful.

Poines),

Still,

with
the

promised

forever.

(cont'd)

problem

a Will
it,

he

the

is faced
must

with

fulfill

to

to his fairy

bride,

he

Save at DC

15. Ifhe

cannot
taboo.

rhe Ellyllon
admonishes
him

help

himself

As SOon

as he

appears
before
for breaking
his

promise,
and then vanishes
from his
sight,
never to be seen by him again.
The emotional
devastation
caused
by

in

towards
moreals

beautiful
Like most

42

this

turn

one

Character

of events
Level.

causes

him

the

much

Taboo
(Su):
A human
can marry
a
fairy, but he (or more rarely she) must
accept

in

CO the Ellyllon.

homes

Those

resort

prefer

to

on a moreallover.

fair skin

as a reward

that

Ellyllon

Fairy
ability

neat.

services

Those

checks

additional

They

of the finest

is very important

to see if the mortals

+2

impose

have very

will visit

+2

gain

wings.

made

hair.

They

modifiers:

Ellyllon

garments
and

blonde

use the Diminutive

Statistics,

have gossamer

white

to lose

ar

reforming
also

rhe behavior

despise

Despite

their

interaction
fond

there

abducted

and

Ellyllon

women
rhey

into

beings.

or rider

swear

never

must

promise

not

bride

vanishes

translates

more

to "the

description.
so than
~

They
the

broken,

will only

fair-haired

Fair

and

Family."

willingly

people.

garments

that

are red,

most

they

green

in color.

They

have no special

themselves
long,

+2 Charisma

They
and

they

do plague

nuisances.
goats.

They

Cows

simulacra

babies

steal

to

or

them,

In fact,

do so than

their

Like other

Welsh

islands

on lakes,

foreSts

away

upon

into

this

dance.

fairies,

of the moon

they

human

who

engaged

are compelled

come

in a ring,

upon

them

the dance.

year

and

only

minutes

likely

and

beings,

but

be seen

upon

and

them
to join

human

are drawn

join

with

Those

a day, although

fairy

to

Will

doing

into

when

beings

so trapped
it seems

and

dance

drawn

catching

all

human

Save

10

beings
Save,

feet

muSt

this

here

sight
beings

at DC

of

12.

the

make

time

causes

at

the

characters

If

circle,

a second
DC

15.

to run

victim

are so

come

dancing

a few minutes.

for only
are

for a

like it was

to the dancer.
43

so
time

lives,

in fact.

that

they

happened

muSt

for a year and

dance
they

wonderful

fairies

who

the circle

Upon

a Will

Any mortals

risk being

a day, although
they

miSt.

they

in. The

of the moon

miSts.

them

within

Caught
love

so in the

morning

and

and join in the dance.

the
they

Feat

Dance

The Tylwyth Teg

dance,

make

human

live on lonely

or in the early

Mortals

the

come

them

in the mountains,

additional
Fairy

by the light

come

failure

can often

dance

taken.

of human

are far more

one

powers

they fail, they cannot help but be


drawn closer to get a berter look at
what they are seeing.
Once they have

cousins.

from

and

they

receive

who

must

and

with

replacing

also

the bonus

and in the morning

of

cows,

are simply

are fond

who

more

Bonus

like to dance

a variety

milk,

woman
their

Teg

Fairy Dance (Su):

humanity,

replaced

times

they

will steal

changelings.

light

butter,

at other

Ellyllon,

and

to dance

with

are sometimes

but

Like the

mortals

as with

Taboo.

of
but

JuSt

+ 8 Racial Bonus Perform checks

Celts

yellow,

against

man.

into

Teg sometimes

it is a fairy

Tylwyth

silken

white,

grudge

a Celtic

fit the
~ more

Welsh

wear

the Tylwyth
Usually,

believe

engaged,
the

to them.

they

after

what

are

While

they
time

It is only
realize

in

dragged

The Tylwyth Teg use the Tiny Fairy


Base Statistics as their template. They
also add the following modifiers:

Ellyllon

fair-skinned

blue,

mortals.

into

of iron

to

name

show

They

being

fairy

have golden hair and are quite beautiful.

They

againSt

the Ellyllon,

by plowing

she is

the

their
Their

or even

is proof
one's pocket
the fairy dance.

to return.

than

are very

A piece

or he

never

mischievous.

Ellyllon

forever.

Teg
Teg are larger

and

is fairy

never

the circle

marry

a rowan

the magic.

must

her because

is ever

immediately,

Tylwyth

cousins

his wife

be commanded

taboo

Tylwyth

man

by laying
breaks

breaks

marries

is always

The

which

is cursed

Like
men.

themselves

there

to rebuke

or he might

her. If this

The

that

will be

mortal

transform

However,

never

thank

The

marry

on the marriage.

to reveal

human

they

can be freed

the ring,

who

it, however,

are

changelings.

sometimes

dancers

across

Anyone

Ellyllon
are nor

chance
with

do so, they

human

taboo

is a great

stick

as well.

to

world,

If children

replaced

Trapped

Ellyllon

them

approach

the mortal
babies.

guarded,

vicrims.

punish

benevolent

with

of human

When

of rheir

rhe lazy and

have

of their
they

has

quit
really

virtuous cousins, a raboo is placed on rhe


martiage. If ir is broken rhe bride vanishes
forever.

Tylwyth Teg (cont'd)

The Gwyllion

The problem wirh mainraining rhis


geis is rhar rhe remprarion to breakir

The Tylwyrh Teg may be mischievous, bur rhey


are nor deliberarely cruel, nor do rhey hold a
grudge against humaniry. The Gwyllion,
however, are rho roughly evil. These, rhe largest
of rhe Welsh fairies, delighr in bringing harm
to mortals. Their most frequenr rtick is to lead
travelers astray, particularly ar nighr. They lurk
in rhe mounrains and rhe forests and pre rend ro
be kindly old women eager ro help lost
travelers. Instead, rhey lead rhem inro danger
and rhen leave rhem ro sort ir our rhemselves.

is powerful.
No marter whar he
promised ro do or nor to do, rhe
"lucky"
groom will find himself
rempred to violare his vow. A fairy wife
can gain starus for a man (10 Srarus
Points), bur his fellows must know
she is fey. Further, rhey will usually
wanr some sort of proof Likewise, a
man who never rhanks his wife for

especially a
anyrhing she does
beauriful fairy wife is a lour in rhe
~

eyes of his comrades.

Tylwyth

Whenever rhe character is faced wirh


rhe circumstances he must fulfill to
main rain his geis ro his fairy bride, he
must make a Will Save ar DC 15. Ifhe
ever fails ir, he cannor help himself
and breaks rhe raboo. As soon as he
does so, rhe Tylwyrh Teg appears
before him, admonishes him for
breaking
his promise,
and rhen
vanishes from his sighr, never to be
seen by him again. The emorional
devastarion caused by rhis rum of
events causes him ro lose one
Character Level.

Teg (cont'd)

A dancing character can only be freed


by laying a rowan stick wirhin rhe
circle. This breaks rhe spell and causes
all of rhe fairies ro vanish instantly.
Artempring ro pull rhe character our
of rhe ring or charging rhrough rhe
circle to breakir up has no effect on
rhe caughr character bur does cause
rhe rescuer ro be cursed as rho ugh rhe
Fairy Power, Cutse, had been used on
him or her. A piece of iron in a targer
character's pocker grants him or her a
+4 Magical Bonus on rhe Will Saves
ro resist becoming ensnared in rhe
dance.

Taboo (Su):

A human can marry a


fairy, bur he (or more rarely she) must
accepr a raboo of some sorr. This is
usually nor ro reveal rhe magical
origins of rhe bride, ro nor rebuke her
for being nonhuman, ro nor ever rhank
her, or some or her such restriction.
The raboo rakes
rhe form of a
Moderare Level Geis. If ir is broken,
rhe charaerer loses one Class Level and
rhe fairy bride vanishes forever.

The Gwyllion appear as old hags, who are ugly


ro behold. They are most ofren encounrered
walking along rhe road in bad wearher. Many a
eirher
traveler has caughr up ro a Gwyllion
rhrough a quicker pace or because he or she
~

rhoughr to offer rhe fairy somechariry

only

ro discover rhe foul crearure was in fact wairing


ro harm him or her. They can also rake rhe
form of a goar, and rhey can occasionally be
found combing rhe beards of goats on
Wednesday rhe fairy Sabbarh.
~

On especially stormy nights, Gwyllion will


come calling ro a homestead and ask for shelrer.
44

wywyllion can be banished by the appearanceof an

As usual, they appear as old hags and do their


best to look miserableso that the personwill
take pity on them. Some more powerful
Gwyllion will actually demand to be let into the
home. Once inside, they begin using their Fairy
Powers to wreak havoc.

iron knife. The would-be exorcist must brandish


the blade strongly for this to be effective.

Gwyllion
Gwylliondo not useanyof the Base Fairy Statistics. Rather,

they work from the

templatebelow.
Skills: Alchemy + 6, Animal
Empathy +6, Bluff +6,

Size: Medium Fey


Hit Dice: 4d6 (14 Hit Points)
Initiative: +0
Speed: 30 feet

Climb +6, Concentration

+8,

Craft + 5, Handle Animal +6,


Spellcraft +8, Wilderness Lore +6

AC: 15 (+5 Natural)


Attacks: Unarmed Strike +1 (Id3-I)

Feats:

Face/Reach: 5 foot by 5 foot / 5 feet

Climate/Terrain:
Any Temperate
Land, usually Forest or Mountain

Special Attacks: Spell-casting


Special Qualities: 4 Fairy Powers,
Fairy Sight, Fairy Subtype,
Glamour, Shape-Shift

Select 4

Organization:
Challenge

Solitary or Clutch (2-4)

Rating:

Treasure: None.

Saves: Fort + I, Ref +4, Will +4

Alignment:

Abilities: Str 9, Dex II, Can 10,


IntI7,WisI5,ChaIO

AlwaysChaotic Evil

Advancement: 5-12 HD (Medium)

Fairy Powers (Sp): Gwyllion have fout Fairy Powers chosen from Table 7-2. If you
advance the Gwyllion, select one additional power for every two extra Hit Dice.
Fairy Sight (Su): Like all fairies, the Gwyllion are not fooled by illusions. They see
through them as if they had True Seeing cast on them. This ability also makes them
immune to the effects of Glamour, and they may see the true identity of anyone they
encounter, even if the individual has been polymorphed.

Fairy Subtype:

Immune to mind-influencing

effects, Sleep, and disease.

Glamour (Su): Gwyllion can remain hidden from mortal sight, although they do not
often choose to do so. Because they revel in tormenting human beings, they will allow
themselves to be seen. However, Glamour does cover their true natures, and they can
vanish, usually after a human being has found them out and artacked.
Penerrating a Gwyllion's Glamour tequires a Will Save at DC 14. Once recognized for
what they truly are, a chatacter can choose to play along the Gwyllion may be fooled
or act otherwise. Artacking a human while masked by Glamour causes it to drop just
as if the Gwyllion had been under the effects of an Invisibility spell. Glamour has no
effect on animals or magical creatures. It only affects human beings.
~

45

Gwyn

ap Knudd

Size: Tiny Fey(Tylwyth Teg)


Hit Dice: 8d6+8

Fairy Sight, Fairy Subtype,


Glamour, Polymorph Self

Hit Points: 38

Saves: Fort + 3, Ref +9, Will +8

Initiative: + 3 (Dex)
Speed: 10 feet, Fly 40 feet (Good)

Abilities:
Str 8, Dex 16, Con 13,
Int11,WisI5,ChaI4

AC: 15(+2Size,

Skills: Alchemy +8, Bluff + 10,


Craft + 10, Heal +7,
Intimidate + 12, Perform +8

+3 Dex)

Attacks: Pinch +5 melee(1d6-1)


Ot + I Fairy Sword +7
melee(1d4)
Face/Reach: 2 1/2 feet by 2 1/2 feet/
0 feet

Feats: Leadership, Weapon Focus


(Fairy Sword)
Climate/Terrain:
Any Temperate
Land, usually Forest

Special Attacks: Curse,Dazzle,


Magic Item

Special Qualities:

+I

Fairy Sword

Challenge

Fairy Dance,

Alignment:

Rating:

Lawful Neutral

Curse (Sp): When Gwyn is particularly angry, he will inflict a Curse on the target of
his displeasure. Victims must make a Will Save at DC 30 or suffer a permanent
-2
Magical Penalty to their Armor Classes. Additionally, they must toll a d6 each time
they make an attack toll, Saving Throw, Ot a Skill check. If the result of the d6 throw
is a "5" or "6," the character must re-roll the d20 if it was successful. The character
must keep the less fortunate of the two results.
Dazzle (Sp): Gwyn can create a burst of brilliant light in an area with a radius of 5
feet. The embers of this explosion zip back and forth, seeking the eyes of other targets.
Those in the area of effect when this power goes off must make a Reflex Save at DC
17 or be Blinded for Id10 rounds. Additionally, the embers cause all non-Blinded
characters to suffer a -4 Circumstance Penalty on their attack rolls for rhe duration of
this power' s effects, which last for 18 tounds.

Fairy Dance (Su): Gwyn may participate in the Fairy Dance that lures in mortals and
compels them to dance for a year and a day. He cannot do so alone, though, and must
have at least two other Tylwyth Teg to assist him.
Mortals who catch sight of Gwyn while he is dancing in this circle must make a Will
Save at DC 12 or be drawn in to get a closer look. Once they enter wirhin 10 feet of
the dance, rhey must make another Will Save (DC 15) or join the dance. The only way
to free such a person is ro lay a towan stick in the middle of the circle, thereby breaking
the magic. Any other attempt to break the ring causes the person doing so to be
Cursed. Those caught within the circle must dance for a year and a day, although it
will only seem like a few minutes.
Fairy Sight (Su): Gwyn is not fooled by illusions, seeing through chem as ifhe were
under the influence of a True Seeing spell. This ability also makes him immune to the
effects of Glamour, and he may see the true identity of anyone he encounters, even if
the individual has been polymorphed.

46

Legendary Welsh Fairies


Mab is the Queen of the Fairies in
Welsh mythology. She is
frequently associated with
Titania and in this
capacity is married

The following fairies are a few of


the most famous ones in Welsh
mythology.
Gwyn

ap Knudd

to Obeton.
However, she has
a much wilder,
primal chatacter
than that usually
ascribed to Titania.
She is no courtier but
rather a creature of
the wilderness. She is
also sometimes linked

Gwyn ap Knudd is

the King of the


Tylwyth Teg. However,
he is also associated with
battle and the dead. In fact,
in Arthurian mythology, he is
the conttoller of the demons
in the Underworld. In this
capacity, he shows more of

~I;\

the ancient belief of fairies


as the souls of the dead. He is sometimes
desctibed as the leader of the Wild Hunt,
but this role is usually ascribed to Arawn.
Despite his diminutive stature, he is a
fearsome wartiot, and he leads his people
with courage and resolve.

"

with

Diana,

Goddess

of the Hunt, for


this reason.

Mab is of the Ellyllon


and consequently very tiny. She rides in
a carriage drawn by insects, making her

Gwyn ap Knudd (cont'd)


Fairy Subtype:

Immune to mind-influencing

effects, Sleep, and disease.

Glamour (Su): Gwyn is invisible to human beings ifhe chooses to be. Unfortunately,
it's not perfect. Some mortals can see through it. Target chatacters make Will Saves at
DC 16. If successful, the character can see Gwyn. This power has no effect on animals
or on magical creatures.
Gwyn can make his presence known to mortals at any time. He simply needs co drop
the Glamour. If he attacks a human, Glamour drops too, just as if he had attacked while
under the influence of an Invisibility spell. Glamour can be raised again as a Standard
Action, however, if the target human spoes Gwyn before he can do so, Glamour will not
work. Regardless, target humans get a + 2 Circumstance Bonus to the Will Save to see
through Glamour each time Gwyn attacks them. These bonuses are cumulative.

Polymorph

Self (Sp): Gwyn can shape-shift at will. He can become any creature
(including a human) up to Medium Size. The transformation lasts as long as he
desires, but it does sometimes fail. Once per day, he must make a Will Save at DC 14.
If it is failed, Gwyn reverts to his natural state. Because this is, in essence, an illusion,
he may not notice that something has gone wrong. He must make a Spot check at DC
14 or continue acting as though it were still in his polymorphed form.

47

Queen
Size:

Diminutive

Hit

Dice:

6d6+

Hit

Points:

Initiative:
Speed:

Mab
Fairy Subtype, Glamour, Illusion,
Polymorph Object, Polymorph Self

Fey (Ellyllon)
12

Saves:

37

10 feet, Fly 40 feet (Good)

AC:

16 (+3

Attacks:

Skills:
Animal Empathy +8,
Bluff+6,Craft+10,
Heal + 10, Hide +7,
Spellcraft + 12

Size, +3 Dex)

Pinch +4 melee (1d6-2)

Face/Reach:

Fott +4, Ref +8, Will +7

Abilities:
Str 6, Dex 17, Con 14,
Int13,WisI5,ChaI5

+ 3 (Dex)

1 foot by 1 foot / 0 feet

Special Attacks:
Chaos, Curse,
Entangle, Hold Person,
Polymorph Other

Feats:

Special

Alignment:

Chaos
power

Qualities:
(Sp):
works

cancels

penaley

does

Affected

chaos

in a circle

spell, except
a Saving

Throw

Neutral

Good

with a radius of 20 feet. This


that the effect
lasts until
she

to resist

roll on Table 7-3 on page 70 to determine

characters

continue

make

Rating:

its effects.

The

is a Will one, and it must be made at DC 23. A new


every round, but it must be made at a -2 Circumstance
increase no matter
how many times the target character

not

At the beginning

complete
Confusion

the subjects

resist this power


may be attempted

Challenge

Fairy Sight,

Mab can cause


similar
to the

it or until

Enlarge Fairy Power,


Quicken Fairy Power

of each

round

in his or her "chosen"

there

is a 50%

chance

that

what

Save

Saving

to

Thtow

Penalty. This
fails the Save.

action

the affected

they

take.

charactet

will

If not, roll randomly to determine a new one.

action.

): Mab is capable of cursing those who displease her, inflicting


a permanent
Penalty
to the Armor
Classes
of targets who fail a Will Save ar DC 28. In
addition to the AC penalty, victims must roll a d6 each time they make an attack roll,
Saving Throw, or a Skill check. If the result of the d6 throw is a
"5" or "6," the
character
must re-roll the d20 if it was successful. The character must keep the less
Curse
(S
-2 Magica

fortunate

of the two

Entangle
Fairy
fooled
Fairy

(Sp):

results.

Queen

Mab

can cast

Entangle

at will as if she were a 5th

Sight
(Su):
Mab sees through
all illusions,
including
by any guise, even if the individual
is polymorphed.
Subtype:

Glamour

Immune

to mind-influencing

effects,

Sleep,

Glamour.

Level

caster.

She cannot

be

and disease.

Glamour has no effect on


or on magical cteatures,
but it is effective
against
humans.
Unfottunately,
it's
not perfect. Some mottals
can see through
it. Human
characters may make a Will Save
(Su):

Mab

can remain

invisible

to human

beings.

animals
at DC

14 when

in her presence.

If it is made,

the character

can see her.

needs to drop the


Glamour. Attacking
the human
causes
Glamour
to drop as well, just as if she had
attacked
while under the influence
of an Invisibility
spell. Glamour
can be raised again
as a Srandard Action, however, if the target human spots Mab before this can be done,
Glamour will not work. Regardless,
target humans get a + 2 Circumstance Bonus to the
Will Save to see through
Glamour
each time she attacks. These bonuses are cumulative.
She can make

her presence

known to moreals at any time. She simply

48

Queen
Hold

Mab (cont'd)

Person (Sp): Mab can cast Hold Person at will. Her Caster Level is 10th.

Illusion
(Sp): Mab can create illusions. They are visible, make sounds, have smells,
etc. The only thing that they cannot be is touched. Once someone touches onc of her
illusions, it vanishes. The power only works on human beings. Animals, magical
crcatures, and other fairies are unaffected by it. It has a range of 400 feet. When it is
seen, every person gets a Will Save at DC 17. Those who succeed do not see the
illusion. Those who fail see it and believe wholeheartedly in it. They cannot be
convinced otherwise until the thing is touched and vanishes.
Object (Sp): Mab can turn one inanimate object into another, but only
inanimateobjects canbeaffected,andthereis a time limit to the effect. In general,this
Polymorph

is 24 hours, but it is reduced one hour for every five pounds the object weighs over 10.
The minimum duration is 30 minures.

PolymorphOthet

Other asif shewerea 10th Level

(Sp): Mab can cast Polymorph


caster. She can use this ability at will.

PolymorphSelf (Sp):

Mab can shape-shift at will. She can transform herself into


any creature (including a human) up to Medium Size. The transformation
lasts as long
as she wishes, but it does sometimes fail. Once per day, Mab must makeaWill Saveat
DC 12. If it is failed, she reverts ro her natural state. Becausethis is, in essence,an
illusion, Mab may nor norice rhat something has gone wrong. Shemust makea Spot
checkat DC 12 or continue acting as though shewerestill in her polymorphedform.

smaller

than

Like other

most

Ellyllon,

of the others
she is not

help

offended

but she is a little more aloof


of her subjects.
Still. she only
punishment
to those who have
her or her court. She is a

powerful

fairy

towards

kindly

of her kind.
ill-disposed

humanity,

than the majority


dispenses

and

one

not

wich

whom

to trifle.

The au

those
their

she meets,

offering

been

kind

help

shoulder

The

Old

to her by offering

Woman

of the

is the most

specializes

to live on

Mountain,

however, she has been


spotted
in various locations
around

Wales.

Part 5: Scottish
Fairies

a milk pail or someother

While they bear


resemblance

in leading

travelers astray. She always

fearsome

of the Gwyllion.

Llanhyddal

oj the Mountain

to

her burden.

She is reputed

Woman

to

if they have

way, especially

and powerful

it,
.

tool.
She

find

Mounrain

The Old Woman of the Mounrain is


the leaderof the Gwyllion. She appears
as a very old hag wearing a grey dress
and cloak and a black, four-cornered
hat. She is extremely ugly, evenfor a
Gwyllion. She wanders dark roads
carrying

towards
them

fairies
acts

British

49

a strong

to the

of other
countties,

Tbe

Old

Woman

of

tbe

Mountain

Size: Medium Fey (Gwyllion)

Saves: Fort +4, Ref +8, Will +8

Hit Dice: 12d6

Abilities: Str 9, Dex II, Con 10,


Int17,Wis15,Cha10

Hit Points: 55
Initiative: +0
Speed: 30 feet

Skills:

Alchemy +6, Animal

Empathy +6, Bluff + 10,

AC: 15 (+5 Natutal)

Climb +6, Concentration

Attacks: Unatmed Strike +6/+ I


(1d3-1)
Face/Reach: 5 foot by 5 foot / 5 feet
Special Attacks: Compel,Curse,
Hold Person,Spell-caSting

+ 12,

Craft +5, Handle Animal +6,


Spellcraft + 16, Wilderness Lore +6
Feats:

Combat CaSting, Enlarge

Fairy Power, Extend Fairy Power,


Quicken Fairy Power

Special Qualities: Blight, Fairy Sight,


Fairy Subtype,Glamour,Illusion,
Mirror Image,PolymorphObject,
Shape-Shift

Challenge Rating: 6
Alignment:

Chaotic Evil

Blight (Sp): The Old Woman delights in causing permanent harm to mortals. She
can inflict numerous permanent conditions such as blindness, deafness, rheumatism,
palsy, or orhers. She chooses what the affliction will be. Targets must make a Fortirude
Save at DC 34 [0 avoid being victimized by this power. The duration for this ability
is permanent.
Compel (Sp): The Old Woman of the Mountain can make humans do whatever she
wishes. Target characters must make a Will Save at DC 22 [0 resisr. Failure forces the
character ro do wharever rhe Old Woman wanes for 10 rounds. Orders thar threaten
the characters life muSt be obeyed, but such demands grant the character another
Saving Throw, this time at DC 15. The Old Woman of the Mountain likes [0 use this
ability to force moreals to kill themselves by forcing them inco harm's way.
Curse

(Sp):

The Old Woman of the Mountain

has the ability [0 Curse those she

encounters.Targeted opponents muSt make a Will Save at DC 32 or suffer a


permanent -2 Magical Penalty [0 their Armor Classes. Additionally, they muSt roll a
d6 each time they make an attack roll, Saving Throw, or a Skill check. If the result of
the d6 throw is a "5"~ or "6," the character muSt re-roll the d20 if ir was successful,
keeping the less fortunate of the two results.
Fairy Sight (Su): The Old Woman of the Mounrain is not fooled by illusions. She
sees through them as if she had True Seeing cast on her. This ability also makes her
immune to the effects of Glamour, and she may see the true identity of anyone she
meers, even if the individual has been polymorphed.
Fairy Subtype:

Immune ro mind-influencing

50

effects, Sleep, and disease.

Scottish
They
and

Litde
ptefet

People

not

ate jealous

islands

tend

to be mote

to consott
of theit

on lonely

with

privacy.

lakes,

They

the moors,

inhabir

beings,

allows

herself

to be seen.

and she can vanish,

usually

aftet

the

while

under

the effects

creatures.
Hold

Person

(Sp):

(Sp):

smells,

etc.

illusion,

and

chatacter

who

illusion,

Het

Old

only
other

Image

until

(Sp):

Level

they

illusions

cannot
wotks

by it,
at DC

Save

see it, and

the thing

Woman

him

them,

Turnable:

The

(Sp):

The

per

day,

over

If not,

It has

14. Attacking

Hold

Once

had been
or magical

Person

and

make

at will

sounds,

a petson

beings,

of 400

who

have

tOuches

Animals,

a tange

17, Those

an

magical
feet.

succeed

Every

do not

see

cannot

be

in it. They

vanishes.
can cast

Old Woman
can
objects
are affected,
is 24

hours,

10. The

Old

Mirror

Image

but

Old

turn
one inanimate
and thete is a time

it is reduced

minimum

duration

one

hout

at will.

object
intO
limit on the
fot

every

five

is 30 minutes.

precious
materials
or coins for human
that will scare, frighten,
Ot annoy, She

or a pack into a shatp


knife, However
she
item into something
that is either completely

Old

she cannot

any

Mountain

of the Charisma

be Turned

Mountain

can

of the Mountain

choose

as if she were

of the
DC

of the

Woman
may

them

Woman
The

Woman

She

She casts

in her direction,

vanishes,

true

uses this
useless

or her,

(Sp):
The
at will.

Spells

memorize

knife

weighs

this

turn a plow into a rock,


it will turn a character's

Sotcerer

her

Woman

are visible,

human

of the Mountain

many fairies
that rhis ability
to creare
rhe Old Woman
uses it to make things

Spell-casting

cover

on animals

wholeheartedly

is tOuched

Unlike
beings,

against

The

is 5th.

In general,

Shape-Shift
goat and back

on

believe

the object

or works

that

a Will

pounds

might
power,

at DC

can cast

be is tOuched,

unaffected

Polymorph
Object
(Sp):
The
another,
However,
only inanimate
transfotmation,

Save

does

as if the Old

of the Mountain

are

Old

groups:

Court,

her out and attacked.

has no effect

only

fail

The

just

power
it gets

who

a Will

Glamour

can create

that

faities

two basic

caster,

Woman

thing

encounters

othetwise

Castet

Woman

Level

The

Those

convinced

Old

The

vanishes,

cteatures,

beings.

Glamour
has found

it to drop

spell.

human

a 10th

The

The

it

Mirror

affects

distance

(cont'd)

being

requires

causes

into

and the Unseelie

However,

a human

Glamout

by Glamour

she were

Illusion

Woman's

of an Invisibility

It only

as though

the

Old

masked

theit

Mountain
can remain
hidden
from mortal
to do so, Because
she revels in tormenting

nature,

Penetrating

rhey can keep

ate divided

Court

of the Mountain
of the
choose

human

human

Fairies

the Seelie

Woman

where

mortals,

Scottish

other

Glamour
(Su):
The Old Woman
sight, although
she does not often
she

places

from

beings,

and

The Old

remote

aloof.

human

12

a 6th
can

51

Level

likes

cast

herself

up to

and

does

into

12 1st
not

Level

have

to

caster,

be Turned

check

at all by that

may

she

transform

by brandishing

to do so is 24.
characrer.

an iron

If successful,

she

are caught
their

watching

business

debilitating

Seelie
Seelie

Fairies

Base

Statistics

following

These

They

every
Constitution
Charisma

+4 Racial
checks
+4

turn,

not

Racial

Knowledge

Bonus

(Narure)

There

Wilderness

and

engage

harming

Lore

checks

are Trooping

Fairies

is no aC[ that

no scheme

While

they

is not

very accurate,

are called

court

and

have

Court

fiends

fairies

acrively

humanity

is comptised

and delight

not
will

of

this

Seelie

Unseelie,

Solitary

Fairies.

The

them

together

designation

faities

much

though,

gather

are more

akin

"coutr,"

is used

term,

as a pack

to

of the most
World,

Base

These

the destrucrion

of

in the downfall

of

following

+4

use

Statistics.
modifiers

the

Tiny

Fairy

They

have

to that

template:

the

Strength

+ 2 Intelligence

mortals.

-4 Wisdom

The
The

Seelie

Court

Seelie,

fairies

of Scotland.

Fairies,

-4 Charisma

or "blessed,"~

they

Like

most

are extremely

garments

of red,

green,

gossamer

wings.

They

People

to as "the

ace the

diminutive

blue,

or gold,

and

and

"the

Unseelie

Good

Alignment.

Winter

admiration.

fairies,

like fairies
bring

des pice their

of other

bread

and

aloofness,

countries.

seed

corn

The

would

Seelie

twilight.

are most
They

processions,
well

anger

[0 turn

march
Mortals
and

more

seen

in long,
who

go the

come

other

+2
Fairy
in the

free.

solemn
upon

them

way. Those

powerful.

do
who
52

Bonus

Magical
Feat,

(Su):

From

Solstice
Unseelie

Fairy

have

of damage.
the

to the
become

gain

to all Ability
[0 AC,
Bonus

Quicken

Evil

faities

They

the
All

Chaotic

points

Strength

Magical

[0 do

the fairies.
often

1d4

Fey,

and

Strength.

Unseelie

deal

Clerics

most

Feat

Winter

(Ex):
that

as
like

extra

time
of the Winter
Spring
Equinox,
the

gifts

In particular,
they
[0 the poor. Such

presents are accepred graciously


otherwise

offer

one

have

Claws

fear

get

power,

referred

claws

than

also

special

have

arrack

of as Wizards

They

Neighbors."
While
these monikers
are latgely
apt, they are urrered
more out of respeC[ and

Seelie

Faities

instead
wear

are frequently

of Peace"

Unseelie

Trooping

beauriful,

only

of evil spirits.

Unseelie
fairies

in

like humans

and ace generally

in the Celtic

pursue

will
they

goals

a court,
The

do. The

Unseelie
Unseelie

their

communities

They bear humanity


no ill will, and
will be kind [0 them unless angered or crossed,

malevolent

they

in which

if it furthers

benevolent.

The

mortals.

to group

fotmer

with

spirirs
are uncompromisingly
[0 destroy
human
beings
at

seek

perpetrate

Bonus

interrupt

usually

pinching,

fearsome

evil.

modifiers:

+2

or who

The Unseelie Court

use the Diminutive


Fairy
[0 which they add the

+2

them

are punished,

+ 2

scores,
a
and the
Power,

for

The Horde
While

it is composed

rherefore

of individual

considered

Size:

a Large

Tiny

Fey, the

Fairy

Large Fey (Unseelie)

Hit

Dice:

Hit

Points:

Saves:

71

Attacks:

Special

Qualities:

Fairy

Sight

Fairy

Subtype:

Glamour
from

Save

if ir had

forms,

been
gets

Horde

artacks,

way, While
seek our

ir rarely

16, Once

under

They

have

live apart

rum.

They

rhar

Irish

rarely

from

engage

English

aStray.

pinch,

artempr

ro kill whenever

They

are ar rheir

long

winrer

come

our

nights,
more

opportuniries
wotld.

enough
Unseelie

powerful

This

human

ar winrer,
rhrear,
Court

bur

and
rheir

beings
The

during

bear,

can
rhis

remain

If ir chooses
Save

to

hidden

Glamour

ir is using

wirh

is dtopped

ro vanish

spor

as

again,

ir. Each

Scottish

following

fairies

upon

is rhe name

rhar

flies

being

rhey

search

This

trouble,

rhe

rhar

rhey

wearher

disease.

rime

a
rhe

Fairies
are famous

rhroughour

The Horde

of

possible.

Stay indoors

more

makes

Scotland,

do, such

across
Any

horde

rhe

victim

during

from

of rhe

deadly.
53

for a group

clutch,
before
where

of Unseelie

rhe sky ar nighr

mortal

in its parh

for a terrifying

for

is a bad

rhe machinations

are ofren

also

mortals

rhey

havoc

spell.
Will

The

humaniry,

is rhe rime

frequently,
ro wreak

Wise

rhe nighr

moSt

InStead,

and
Horde

see rhtough

Legendary
in

in rhe sort

travelers

rhe

any Glamour

to rhe

rwiSted

fairies

as leading
and

abiliry

by 2.

repulsive

ro plague

and

artacks,

Bonus

increases

rhey

mischief

This

Sleep,

so,

can

of an Invisibiliry

CircumStance

are complerely

to do

beings

rhe Horde

rhe Bonus

opportuniries

Chaoric Evil

by illusions.

effects,

chooses

Human

rhe effects

a +2

be fooled

to mind-influencing

and

ar every

cannor

if ir desires.

are all ugly.

vile faces,

every
rhey

ar DC

Rating:

of Glamour.

Though

sighr

mortal

fairies

Horde

Immune

(Su):

human

Will

The

Fly-by Artack, Swarm

Alignment:

Fairy Sighr,

ro rhe effects

Str 12, Dex 16, Con I 3,

Challenge

Snatch and Batter

(Su):

ir immune

Glamour,

Self, Winter Srh

Fort+5,Ref+II,Will+8

Feats'

5 feer by 10 feer / 5 feer

Special

It is

Skills:
Inrimidare + I 6, Intuir
Direction +15, Move
Silently +15, Spor +15

17 (-I Size, +3 Dex, +5 Natural)

Attacks:
Snatch and Batter (see below)
+9 melee
Face/Reach:

unir.

Inr 13, Wis II, Cha 10

Fly 50 feet (Average)

AC:

Subrype,

Abilities:

+3 (Dex)

Speed:

opera res . as one

Polymorph

12d6+12

Initiative:

Unseelie

Horde

crearure.

rhar

ride.

finally

The

bear,

of

has rhe misfortune

is caughr

tear,

fairies

in search

up and
spirits

and

dropping

hauled

wirhin

pinch
him

he or she was caughr,

of
along

rhe

rhe poor
or her far

The
Snatch

and

beings
that

and

Batter:

This

attempts

to snatch

person

is seized

round

that

the Hotde

2d6+

I points

him

Horde

is the

and

them

principal

off

immediately

establishes

of damage

(cont'd)

Horde's

attack.

the ground.
lifted

the hold.

automatically

into
but

It swoops

If it scores
the

every

air. There

round

as the fairies

down

is no damage

thereafter,

within

on human

a hit on an opponent,

beat,

in the

the victim

takes

claw, and

pinch

bite,

or her.

Escaping

the hold

is difficult.

The

caught

character

makes

an escape

attempt

as usual,

but

it is at -4 to the attack roll as a result of the confusion


brought
on by tens of tiny
fairies buzzing
around
and attacking,
to say nothing
of the fact that it is difficult
to
determine

exactly

If the character
Whether

which

it hasn't

things.

Fighting

have the hold.

he or she falls

the

turns

or not

decide

fairies

escapes,

Horde

had enough
it from

to the ground,

back

mischief
the ground

to attack

hand,

is difficult.

Swarm

the

Strength

Horde

Class.

(Su):

is more

It also

From

powerful.

gains

the time
Fairy

Power

Red Cap
Also

malignant

as "Bloody
fairy.

Red

Cap,"~ this
Cap

haunts

and other

bloodshed

has occurred.

Any who

these

or linger

long

areas

themselves

with

sharp,

claws

places

too

where

evil or

it might
Feat

move

it to reduce

up into

to the Spring

increase

It may

on to other

enables

the character

Solstice

of damage.

its whims.

the air,

Equinox,

by 2, as does

its Armor

Feat.

take

shelter

blood-red

teeth,

described

others

She

in

fairy

who

is sometimes

of the woman

is an expert

associated

who

could

great

spin,

in that
exception

she takes

perform

task

Those

propetly.
who

careless

the
but

to those

cannot
the

human

wears

with

nor

she is different

make

long

and

cap on his head.

is sometimes

is a Seelie

who

as a shorr

pointed

Loireag
spinner.
myth

his victim.
appears

on his fingers,

old man,

is another
ruins,

battlefields,

Cap

scores

points

on

Loireag

known

Red

and lift

of the Winter

All of itS Ability

the Quicken

The

hold

4d6

depends

yet. On the other

the target's
AC by 4, and it will seek to grab
putting
him or her at a further
disadvantage.
Winter

sustaining

again

arc

or

incompetent

He

arc punished,

as an

usually

as simply

with

a stern

hideous.

pinching.
He lurks

in the shadows

attempts
tarry

those

in his demesne.

to tear
and

to murder

at them

teeth.

business,

with

When

who'

has

great
fondness

his claws

his hat

staining

She also

He prefers

he has finished

he dips

of his victims,

and

music.

his

she becomes

in the blood

if she hears

it ever darker.

singing
54

out

for

However,
angry

anyone

of tunc.

Red Cap
Special Qualities:
Blink, Fairy Sighr,
Fairy Subrype, Glamour,
Ventriloquism, Winrer Strengrh

Size: Medium Fey(Unseelie)


Hit Dice: 6d6+6
Hit Points: 34

Saves: Fort +3, Ref +8, Will +5

Initiative: +7(+3Dex,
+4 ImprovedIniriarive)

Abilities:
Str 12, Dex 16, Con 13,
Inr 13, Wis II, Cha IO

Speed: 30 feet
AC: 13 (+3 Dex)

Skills:
Hide + 12, Inrimidare + 12,
Listen + 12, Move Silently + I 3

Attacks: 2 Claws +5 melee(Id4+ I),


Bite +0 melee(Id4)

Feats: Com bar Reflexes,


Improved Iniriarive

Face/Reach: 5 feet by 5 feet / 5 feet

Challenge

Special Attacks: Hold Person

Alignment:

Rating:

Chaoric Evil

Blink (Sp): Red Cap may "blink" ar will as rhough rhe Arcane Spell of rhe same name
had been cast on him. All attacks against him suffer a 50% chance ro miss. Spells cast
against him or her fail 50% of rhe rime. However, rhere is a 20% chance for Red Cap's
own attacks ro fail too. He can cancel rhis abiliry as a Move Equivalenr Acrion.
Fairy Sight (Su): Red Cap is unaffecred by illusions. He sees rhrough rhem as if
True Seeing had been casr on him. This abiliry also makes him immune to rhe effecrs
of Glamour, and he may see rhe true idenriry of anyone he encounrers, even if rhe
individual has been polymorphed.

Fairy Subtype: Immune ro mind-influencing

effecrs, Sleep, and disease.

Glamout (Su): Red Cap has rhe abiliry of most fairies to remain hidden from mortal
sighr. He will use rhis power ro sneak up on rhem, getting close so rhar he can make
an attack. Glamour has no effecr on animals or magical creatures, rhough, so ir is
possible rhar a noble steed or orher creature mighr warn its master of rhe fiend's
approach. Human beings can see rhrough Red Cap's Glamour just like orher fairies.
The DC for rhe Will Save ro do so is 16.
Red Cap rypically creeps up close and arracks. This acrion drops his Glamour, bur he
will try ro raise ir again if rhe person has nor yer spotted him. Each rime he does rhis,
rhe vicrim gains a +2 Circumstance Bonus ro rhe Will Save. These bonuses are
cumularive. He can, of course, reveal himself ar any rime by dropping rhe Glamour, bur
he much prefers ro skulk in rhe shadows and arrack unseen.
Ventriloquism

(Sp):

Red Cap can rhrow his voice as ifhe had cast rhe Venrriloquism

spell. This powerworks asrhough Red Cap werea 5rh Level caster.
Winter Sttength
(Su): From rhe rime of rhe Winrer Solstice ro rhe Spring Equinox,
Red Cap is more powerful. All of his Abiliry scores go up by 2, as does his Armor
Class. He also gains rhe Quicken Fairy Power Fear for free.

55

Loireag

Size: Diminutive

Fey (Seelie)

Hit

Dice:

2d6+4

Hit

Points:

13

Saves:

+3 (Dex)

Speed: 10

feet, Fly 40 feet (Good)

16 (+3

Attacks:

Skills:

(Nature)

Polymorph

Other

Feats:

Special Qualities:
Fairy Sight,
Fairy Subtype, Glamour,
Polymorph Object,
Polymorph Self, Ventriloquism

Fairy

Sight

her. This
true

(Su):

ability

identity

Fairy

Loireag

can make

her presence

and

like it would

if she were

raised

again
be

attacks.

Bonus

These

Polymorph
be affected.
it is reduced
duration

influence

at any time.

if the

work.
Save

target

Regardless,

to

though

not

magic,

Human

beings

needs

to drop

She simply

ro animals

her Glamour

of an Invisibility

however,
not

polymorphed.

disease.

her Glamour.

ro mortals

the

Will

Loireag

limitations
there

I hour

Loireag

can create
but

of thing

they

see

can turn

on this
is a time

for

every

precious
have little

is usually
faux

gold

done
created

Polymorph Other
name.

beings,

on

through

spell.

Glamour

human

spots

target

humans

Glamour

drops

just

can be

her before

each

get
time

this
a

+2

Loireag

one

power,
limit

inanimate

though.

to the effect.

five pounds

the

object

First,

object

only

into

In general,
weighs

another.

inanimate
this

over

There

objeers

can

is 24 hours,

but

10. The

minimum

is 30 minutes.

Object,
Thus,

(Sp):

Second,

and

see through

cast

are cumulative.

Object

are a few general

can

Seeing

and she may see the

has been

Sleep,

ro human

Good

True

of Glamour,

can see her. If she attacks,

Action,

[Spin D,

Chaotic

as if she had

effects,

humans

known

the

Rating:

if the individual

invisible

being

will

to

bonuses

even

some

under

Glamour

Circumstance

illusions
ro the effects

14 to see through

the human

as a Standard

done,

through

can remain

However,

Save at DC

the Glamour

can

Challenge

her immune

a Will

Skill Focus (Craft

Alignment:

to mind-influencing

Loireag

creatures,

may make

+6,

Lore +4

Swarm, Trip

she encounters,

Immune

(Su):

or magical

sees

makes

of anyone

Subtype:

Glamour

Loireag

also

+ 12,

+4, Spellcraft

Wilderness

1 foot by I foot / 0 feet

Attacks:

+ 6,

Heal +6, Hide +7, Knowledge

Pinch +2 melee (1d6-2)

Special

Animal Empathy

Bluff +6, Craft (Spin)

Size, +3 Dex)

Face/Reach:

Str 6, Dex 17, Con 14,

IntI3,WisI5,ChaI5

Initiative:

AC:

Fort +2, Ref +6, Will +5

Abilities:

(Sp):

It is cast as though

metals
value
to assist

from

and

a human.

leaves

This

Loireag

other

to her since

power

or srones
works

were a 10th

56

valuables
they
She

through

will not

has no use

is worthless
exactly

like

Level caster.

the use of Polymorph

retain
for

their

shape.

gold

or silver

This

sort

herself

to her.
the

Arcane

Spell

of

the

same

Loireag
Polymorph

Self

creacure

(including

wishes,

but

Loireag

may

at DC

Such

them

is usually

beautiful

and

that

natural

something
as though

the subjects

usually

near

dressed

Size,

srate.

Because

has gone
still

of cruel

She

change

wrong.

thus,

is

in white.

make

this
She

The

fairies

of Gaul

bear

are often

Neighbor.

Most

Gallic

Like all fairies,

to those

of the

this

British

Particularly

in

many
fairies

are British

ones

under

Gallic

of

the Gallic

In some

cases,

the names

are not

changed

all, or they

at

both

king,

for

and

the

Gobelin

is a

Hobgoblin
only

have

fairies
do

character
own.
mostly

of their

They

are

female

are shape-changers.

they

alternate

the lowest,
and

their

a beautiful
can be
between

the

depending

moods.

Fairies

such places, where they can somecimes be seen


flitting back and forrh. They are very small,
beautiful, wear the finest silks, and have wings.
In most ways, rhey are identical to the Trooping
Fairies of England and use the English Trooping
Fairies regional modifiers for their statistics.

name.

However,

guises

way

euphemisms

frequently.

but

They
and

by

is a sure

Gallic Trooping Fairies are called the Couril.


They prefer to inhabit stone circles and other

a slightly

in Gaul

on their

Trooping

with

different

want.

of clothing

when
Most

by name

This

to be either

or an old crone,

and,
cruel.

power

Therefore,

choose

they

vindictive.

their

as the Fit, they

typically

Some

are mostly

to fairies

cause.

as Een Socia are used

anything

instance,

refer

known

woman

not

are a

are rare.

pranks

invoking

such

finest
Oberon

fear

There

they

can be extremely

Also
They

are

is their

but

can be angered,

naming
them without
[0 incur their wrath.

extremely
similar,

they

do not

they

check

are benevolent.
variety,

they

Celts

because

new

names.

occurs,

a Spot

[0 as, "La Bo""es Dames."


is "Ben Soeia"

are mischievous,
but their
[0 be humorous,
intended

12.

an illusion,

nickname

fairies

resemblance

Brittany,

Save at DC

make

referred

Good

any

as she

form,

common

striking

Isles,

a Will

must

into

as long

is, in essence,

few of the darker

Part 6: Gallic Fairies

herself
lasts

in her polymorphed

Another
water,

transforming

The

per day, she must

stop.

found

at will,

to Medium

fail. Once

to her

acting

(cont'd)

can shape-shift
up

somecimes
reverrs

no< notice

are often

to make

Loireag

she

12 or continue

individuals

Loireag

a human)

it does

If it is failed,

pranks

(Sp):

and,
57

Korrigan
Korrigan
Statistics.
modifiers

one

additional

co casr

10th

Level
Medium

Feat

Charm

Caster

at

as a

will.

They

and

do

Size

and

Person

are

Call
(Su):
A Korrigan
may
CO appear
in any form it likes,

but

at dawn

bell,

it is rransformed

Any

powers

morcal

sometimes

abduct
but

causes

they

them

babies

of leaving

usually

replace

to take

the child

or on

the

sounding
inro

ir has

used

are vanquished

are two

Fairies.

main

These

While

they

beings

their

activities

Their

favorite
ride

all night.

tails

manes

tangled.

of working

like
reward

they

good

punish

innocence

bad
and

the

lathered
horses

little

boys

ones.

But

invisible

usually

CO children

and

like

of the

do

nor

do

the

games,

well.

CO whom

They

girls

they

their

day.

in playing

mose

and
are

of children.

mind set quite

remain

a stable

the following

interest

fairy

trouble.

into

In the morning,

Such

the company

on

to human

cause

is to sneak

are completely

found

harm

frequently

activity

the horses

and

typically

intend

beasts

not
a

fairies
do not

the poor

Lutin

an old hag.
to enthrall

are troublesome

incapable

of a

as well.

varieties

are the

it comes

of Gallic

Korrigan

are tcoublesome

the Korrigan

child's
which

Lutin

time,

and

they

choose

it is
CO

themselves.

in their

own

are the far better

to human

Legendary

Solitary

the

Lucin.

Many

ways,

but

British

and

of the two

elsewhere

when

Gallic

Fairies

of the legendary
equivalents
in this

Gallic

that
book.

have

fairies
been

Thus,

have
detailed

those

other

relations.

Korrigan
The

Korrigan

seen

in the moonlight.

are beautiful

women

They

flowing

hair

gowns.

They

stream

or in the woodlands.

are most

travelers,

enchanting

and

their

beauty.

stay

with

them

until

upon

the ringing

arrival

sing.

men

maidens

Like Brownies,
themselves
labor.
while

homeowner

they

work

is expected

love

with

+ 2 Strength

their

music
will

+4 Racial
checks

Bonus

or the

Bonus

from

+4 Racial
checks

attach

Lutin also gain one additional

is broken.

of a bell

and perform
is done

sleeps,

Animal
Handle

Empathy
Ani,

+8 Racial Bonus Ride checks

old hags.

CO a household
This

they

so enthralled

sometimes

the family

Lutin
Lutin
use the Tiny
Fairy Base
StatiStics,
to which they add the
following modifiers:

waylay

transform

into

along

Hete,

the spell

they

often

in white

seen

often

Those

of dawn,

beautiful

They

most
long,

dressed

usually

aod

However,

have

and are usually

to dance

night

with

Fairies

There

menial

co

a prank.

human

instead

Lutin

reveal

Both

own,

Failure

pet forming

Korrigan.

suits

Solitary

after

farms.

and

not

have wings.
Dawn's
choose

the service.

Lutin

gain

also

They

little

+ 8 Racial Bonus Perform checks


ability

often

changeling,

+2 Charisma

the

for

leave,

as their

use rhe Tiny Fairy Base


They add the following
to the template:

Korrigan

reward

mostly

and

to provide

the

at
'

some
58

Feat.

fairies

BiJind
Size:

Hit Dice: 4d6+4


Initiative:
Speed:
AC:

Fairy Subrype, Glamour,


Granr Wish, Polymorph Self

Tiny Fey
(18 Hit Points)

Saves: Fort +2, Ref +7, Will +6

+3 (Dex)

Abilities:
Str 8, Dex 16, Con 13,
Int11,WisI5,ChaI4

10 feet, Fly 40 feet (Good)

15(+2Size,+3

Attacks:

Dex)

Skills: Alchemy +8, Bluff +7,


Crafr +10, Heal +7,
Intimidate +7

Pinch + 3 melee (1d6-1)

Face/Reach:
0 feet

2 1/2 feet by 2 1/2 feet /

Feats:

SpecialAttacks:
Special Qualities:

Swarm

Challenge Rating:

None,

Alignment:

Fairy Sight,

Lawful Good

Fairy Sight (Su): Bfind is not fooled by illusions, She and her sisters see through
them as if they had True Seeing casr on them, This ability also makes them immune
to the effects of Glamour, and they may see the true identity of anyone they encounter,
even if the individual has been polymorphed,

Fairy Subtype:

Immune to mind-influencing

effects, Sleep, and disease.

Glamour (Su): Bfind can mask herself from human sight. This power has no effect
on animals or magical creatures. A human being can make a Will Save at DC 16 to see
through the Glamour. If it is successful, Bfind is not invisible to him or her.
She can make her presence known to mortals at any time simply by dropping the
Glamour. If she attacks, Glamour drops as if she had been under the influence of an
Invisibility spell. Glamour can be raised again as a Standard Action: however, if the
target human spots her before this can be done, Glamour will not work. Regardless,
target humans get a + 2 Circumstance Bonus to the Will Save to see through Glamour
each time they are attacked. These bonuses are cumulative.
Grant Wish (Sp): Bfind has the ability to grant a wish to a mortal. She will only
do this for virtuous human beings and then usually only on behalf of a child. That is,
she will grant wishes for a person's child (typically a newborn). She never considers a
wish that benefits the wisher, and she will not grant one to a bad person. The usual
pattern is for her to show up shortly after the birth of the child and then grant a wish
to the family for the babe. In extremely rare circumstances, she will grant a wish to a
person for another purpose, but, again, it cannot directly benefit the person who asks.

Polymorph Self (Sp): Bfind can shape-shift at will. She can transform herself into
any creature (including a human) up to Medium Size. The transformation lasts as
long as she wishes, but it doessometimesfail. Once per day,Bfind must make aWill
Saveat DC 14. If it is failed,sherevertsto her natural state.Because this is, in essence,
an illusion, she may not notice that something hasgonewrong.Shemust make a Spot
check at DC 14 or continue acting asthough it werestill in her polymorphed form.

59

Groac'h
Size:

Medium

Special Qualities:

Fey (Korrigan)

Hit

Points:

Saves: Fort +2, Ref +7, Will +6

+ 3 (Dex)

Speed:
AC:

Polymorph Self

22

Initiative:

Abilities:
Ser 8, Dex 16, Con 13,
Int II, Wis 15, Cha 16

10 feet, Fly 40 feet (Good)

13 (Dex)

Skills

Attacks: Pinch + I melee(I d6- I)


or Net +2 melee

SpecialAttacks:
Magic

Item

Fairy Power,
Weapon Focus (Net)

Chatm Person,

Challenge

Cobweb,

Polymorph Other
Fairy Sight
right

(Su):

through

Fairy

such

Subtype:

This

power

to mind-influencing

she eries

Like most
fairy
through
it with

by illusions
to polymorphed

extends

to ensnare

Glamour,

uses
them.

this power
Save at DC

a Will

this

effects,

Sleep,

power

to escape

She vanishes

Chaotic Evil

The Groac'h cannot be fooled


things.

Immune

her when

Rating:

Alignment:

Glamour (Su): The Groac'h mainly


bested

Alchemy +8, Bluff +7,


Craft + 10, Heal +7,
Intimidate +7, Perform+8

Feats: Quicken

5 feet by 5 feet / 5 feet

Face/Reach:

Fairy Sight,

FairySubtype, Glamour,Illusion,

Hit Dice: 4d6+4

or Glamour.
individuals.
and

She

sees

disease.

mortals
who have
their sight immediately.
from

from

isn't perfect.
A mortal
may
16. If successful.
he or she

artempt
to see
has peneerated

the illusion.

Illusion
(Sp): The Groac'h can create illusions that are visible, make sounds,
have
smells, and anything
else of which she can think. The only thing that they cannot be
is touched. Once someone does so, the illusion
vanishes.
The power only works on
human beings. Animals,
magical creatures, and other fairies
are unaffected
by it. Ir has
a range of 400 feee. When the illusion is firse encountered, all characters
ger a Will
Save at DC 17. Those who succeed do not see it. Those who fail do and believe
wholeheartedly
in ie. They cannot be convinced otherwise
until the thing is touched
and

vanishes.

Magic

Item

~ Cobweb:

The

net has all the properties


Polymorph

Other

(Sp):

The

level is 10th,

and she always

Polymorph

Self

maximum

size

(Sp):

is Large,

The
and

Ir

has

its

as described

Groac'h

chooses

can case
ro turn

Groac'h

can

the minimum

beautiful young woman. Unlike


fail occasionally.

Groac'h has a silver

of a Cobweb

own

other
weakness

Polymorph

her victims
appear

is Tiny.

fairy
in

net she uses to ensnare men. This


on page 73.

as nearly
She

Polymorph
the

Other
inro

Dawn's

at will.

Her

caseer

frogs.
anything

she

likes.

The

chooses the form of a


this one does not
Call erait.
usually

Self

powers,

(Su):
At dawn or on the sounding
of a bell, the Groac'h is eransformed
into an old hag. Any powers she has used to enthrall a mortal are vanquished as well.
Dawn's

Call

However, those humans she has ensnared in her net or polymorphed

60

into

frogs

remain so.

would be at home
Gaul.

However,

tontinent

in Celtit

rhere

liSted

campaigns

are some

unique

set in

This

to the

fairies

section

for how

below.

Little
Bfind

and

Bfind

is part

the birth
is to grant
character

of a trio

of a child.

of fairies

The

the newborn
traits

and

special

make

the life it will have.

A table

and

food

her siSters

entice

them

most

famous

Sleeping

with

to come.

appear

of these
gifts

at

part

in the story

is one

found

of the

in Gaul.

inhabits

rivers

beautiful

young

waterside.

She

to her with
they

few malignant

It is a water
and

lakes.

woman
entices

It takes
who

young

her looks

get close,

sprite

Building
Adding

and

though,

fairies

to be

that

typically

the form

sits
men

to come

her charms.

she ensnares

over

in a

into

frogs

templates

little

vague

who

ner.

She

then

transforms

them

Open

to your

game

in this
so that

People

your

player

powers

and

abilities
and

for

of rhe
for

for you
truly

characters

left

within

The

vary ftom

region

related

gtoupS,

the templates

there

have holes

to fill in yourself,
Little

the Little

encounter.

of fairies

unique

process.

have been

can customize

Thus,

to make

is a simple

book

you

even

in them

There

are four

a fairy.
silver

are good

enabling

People

you

for your

campaIgn.

Once
them

The

are differences.

of a

of adven<ures

here

games,

a Fairy
fairies

to region,

by the

your

Content

to

Beauty.

sorts

included

into

purposes.

are
of

fairies

Game

for Bfind
gifts

the material

rules

authentic

is designated

is laid

fairies

cul<urally

section

license

three

from

for putting

creating

It includes

in this

book

other

togerher

what

with

All of rhe material

regarding

and

deals

campaign.

rhem.

and

Croac'h
This

People

including

three

own

ro pur

tips

prophecies

These

for their

who

function

of the book

for your

First,

steps

a Set of regional

act as her slaves.

Part 7: Fairies in tbe Game

to the process

choose

ptoper

number

select

its Feats.

a template.

modifiers.
of Fairy
Each

of building

Second,

Third,
Powers,

step

select

choose
and

the

finally,

is derailed

below.

Template
There

are two basic

work.

Both

question.
that

are no bigger

Fairies

than

sta<ures.

smaller

fairies

towards

frogs.

Tiny
cats.

than

have a greater

Therefore,

ask yourself

to ereate.

probably
more

If its

a helpful

a Diminutive

one.

likely

fairy.

a Tiny

to remember
It's important
regional
modifiers
specify
they

use.

So if you're

specific kind of fairy


Hobgoblin,
remplate
61

ones,
mischief,

of fairy

If it's

you

it's
troublesome,

that

most

of the

which

base

template

such

have already

friendlier

fairy,

planning
~

for example
may

towards
sort

rend

the

and

are rhe taller

what

in

ones

correspond

speaking,

virtuous

tendency

to

their

ofren

Generally
are more

fairies

because

behaviors

humanity

which

are the teeny

by size

and

which

of rhe fairy

of house

are classified

ro their

it's

fairies

rhe size

temperaments

with

on the size

Diminutive

ro be about

want

templates

are based

on ereating

as an English

the choice

of the

been

for you.

made

Diminutive
This

is the base template

a Diminutive
its own
them

uses

modifiers

Statistics

Note

Thus,

Size.

that

each

use these

sraristics

Skills:

+6,

Craft

Hide

+7,

Spellcraft

Select

Pinch +2 melee (1d6-2)

Face/Reach:
Special

base

and

Land,

1 foot by 1 foot / 0 feet

Attacks:

+6,

+10,

Heal

+6,

+6

2
Any Temperate

usually

Forest

Organization:

Solitary,

or Clan

None.

Group

(2-5),

(20-50)

Special Qualities:
2 Fairy Powers,
Fairy Sight, Fairy Subtype,
Glamour, Polymorph Self

Challenge

Rating:

Treasure:

Standatd

(3 x Standard

Saves:

Alignment:

Fairy
7-2.

encountered

Fort + I, Ref + 6, Will + 5

Abilities:

has

modify

Size, +3 Dex)
Climate/Terrain:

Attacks:

indicated,
of fairy

Empathy

Bluff

Feats:

16 (+3

as the

Animal

10 feet, Fly 40 feet (Good)

AC:

otherwise
subrype

IntI3,WisI5,ChaI3

(9 Hit Points)

+ 3 (Dex)

Speed:

Unless
regional

modifiers.

Fey

2d6+2

Initiative:

remplate.

Base

of Diminutive

statistics.

by the regional

Diminutive
Dice:

these

to this

as indicated

Size:
Hit

fairy

Fairy

for all fairies

Str 6, Dex 17, Can 12,

Powers

(Sp):

If you advance

Varies

Advancement:

When

creating

the fairy,

the fairy,

select

one additional

select

if

at home)

3-6

any two

power

HD

Fairy

(Diminutive)

Powers

for every

from

additional

Table

Hit

Die.

Fairy
Sight
(Su):
Fairies
are not fooled
by illusions.
They see through
them as if
they had True Seeing cast on them. This ability also makes them immune
to the effects
of Glamour,
individual
Fairy

Table

7-1

fairies
Note

lists

with
that

and

they

has been

Subtype:

each

their
certain

may

Immune

template
Aside

from

there

are two other

These
The

It has some

effects,

many

of

and

They

the

and

fairies
you

of a fairy
Powers,

and
but

can use.

encounter,

Little

even

if the

62

disease.

with

People.
that

possess

any innate

they

Half-Fairies
modifiers

raised

parent.

who

powers

who
as

and

communities

regional

a mortal.
not

replaced

Both

the Non-Fairy.

Sleep,

beings

fairy

use one

have a

Diminutive

classifications

Fairy

they

as the magical

and

the Irish

do not

own.

is the child
special

subtypes

specifically

statistics.

the Tiny

of anyone

human

are the Half-Fairy


former

to mind-influencing

of the regional

fairies

of base

of their

identity

size.

Sidhe and the Welsh Gwyllion


of the sets

see the true

polymorphed.

them.

were

Non-Fairies

abducted

changelings.

They

and

were

taught

They

have

some

have learned,
powers
and

though,

any bonus
get are instead

they

Non-Fairies

Fairy

of

do not

fairies
use the

of the fairies

of Non-Fairies,

Powers

granted

up in

magical

but

for the type

would

grew

the ways

like true

In the case

are

as children

that
as extra

they
Feats.

do.

Regional

that region. You can rake a similar approach in


your own campaign. It's possible that none of
the regional modifiets quite fits what you have
in mind. If that s the case, you can simply use
the base template with no modification, or you
can create regional modifiers of your own.

Modifiers

Once you've picked a template, choose which


specific type of fairy you are creating. You can
do this process in reverse by just picking the
type of fairy you wanr to create at the

beginning. For example,if you wanted to creare

The established ones share certain common


characteristics. First, they usually make an
alteration to the Ability scores on the template.
Sometimes only one score is modified. Other
times several are. Like in the standard game, a
certain amount of balance is the goal. Raising
one Abiliry by +2 is not a large modification.
Raising several of them is, and so is raising one
or more by +4. Such raises should be balanced
is
somehow. Dropping another Ability by
often a good check.

a Tylwyth Teg, you would select the Tiny Fairy


Base Statistics since you know that the
Tylwyth Teg regional modifiers designate rhat
they are Tiny in Size. However, you might have
decided to create a kind of fairy, and then
looked for the specific one rhat fits what you
wanr to do. In this case, the regional modifiers
step is second.

-2

Not all of the fairies listed in this book strictly


adhere to the model,though. That is, they do
not take the proper base statistics and then
apply individual regional modifiers to them.

Racial Skill Bonuses are another good


adjustment. If the fairy you have in mind is
adept at singing or dancing, a +4 or +8 Racial

These fairies were designed to reflect the


legends that inspired them, and in each case,

Bonus to the Perform Skill is in order. A crafty

the particular fable fell outside of the norm for

Diminutive Fairy BaseStatistics (cont'd)


Glamour (Su): This

is the ability of the Little People to temain hidden. It allows


them to be invisible to human beings. It has no effect on animals Ot on magical
Cteatures. Unfortunately, its not petfect. Some humans can see through it. Whenever
a fairy uses Glamour against a person, the target character makes a Will Save at DC 14.
If it is made, the chatacter can see through the fairy's Glamour.
Fairies can make theit ptesence known ro mortals at any time. The fairy simply needs
to drop the Glamour and the human being can see it. Note too that attacking the
human will cause the Glamour to drop as well, just as if the fairy had attacked while
under the influence of an Invisibility spell. Glamour can be raised again as a Standard
Action, however, if the target human spots the fairy before this can be done, Glamour
will not work. Regardless, target humans get a +2 Circumstance Bonus ro the Will
Save to see through Glamour each time rhe fairy artacks them. These bonuses are
cumulative.
Polymorph
Self (Sp): Fairies can shape-shifr at will. The fairy can ttansform itself
into any creature (including a human) up to Medium Size. The ttansformation lasts
as long as the fairy wishes, but it does sometimes fail. Once per day, the fairy musr
make a Will Save at DC 12. If ir is failed, the fairy revetts to its natural state. Because
this is, in essence, an illusion, the fairy may not notice that something has gone wrong.
It must make a Spot check at DC 12 or continue acting as though it were still in its
polymorphed form.

6,

Tiny
This

is the base template

fairy

uses

Fairy

Base

for all fairies

of Tiny
each

these

statistics.

Note

modifiers

to this

template.

Thus,

indicated

by the regional

Size:

that

use these

Statistics
Size.

Initiative:

Str

Skills:

Attacks:

Special

Feats:

+8,

Organization:

Rating:
Standard

Saves:

Advancement:

Powers

(Sp):

When

If you advance

creating

the fairy,

Alignment:

the fairy,

select

select

one additional

or

(2-7)

Challenge

Fort +2, Ref +7, Will +6

+7,

+7,

Solitary,

Group

None.

Bluff

Any Temperate
Forest

Treasure:

7-2.

13,

Special Qualities:
3 Fairy Powers,
Fairy Sight, Fairy Subtype,
Glamour, Polymorph Self

Fairy

as

+7

Select

Climate/Terrain:
Land, usually

2 1/2 feet by 2 1/2 feet /

Attacks:

own

them

16, Con

+ 10, Heal

Intimidate

+3 Dex)

Pinch + 3 melee (1d6-1)

Face/Reach:
0 feet

its

modify

8, Dex

Alchemy
Craft

15(+2Size,

and

a Tiny

has

Int11,WisI5,ChaI4

(18 Hit Points)

10 feet, Fly 40 feet (Good)

AC:

fairy

modifiers.

+ 3 (Dex)

Speed:

indicated.

of

as the base

Abilities:

4d6+4

otherwise

subtype

statistics

Tiny Fey

Hit Dice:

Unless

regional

Varies
5-8

any three
power

HD

Fairy

(Tiny)

Powers

for every

from

additional

Table

Hit

Die.

Fairy
Sight
(Su):
Fairies are not fooled
by illusions.
They see through
them as if
they had True Seeing cast on them. This ability also makes them immune
to the effects
of Glamour,
individual
Fairy

or wily fairy
Diplomacy
Finally,

Subtype:

might
Skill

offer

of bonus
number

Fairy

adjustments

bonuses,

Fairy
Don't
with

to its Bluff

a certain

Feats
but

or some
fewer

or both.

keep

identity

or

really

The

in mind

of Ability
good

Skill

even

and

one

of Feats.
is powerful.

and

if the

Skill

but

64

of them

By substituting

one

Powers

you

Feat,

you

your

PC's.

Also,

if you don't

should

A fairy

use one

Feats.

create

you

it a Spell-like

several

disease.

only

three

Powers

Sleep,

of the templates

do what

for adding

the value
Fairy

encounter,

Most

Fairy

exact

or Feats.

bonus

grounds

underestimate

they

he or she can only

or Feats.

six or seven

of anyone

effects,

number

balance

number

powers

a + 2 Charisma

are probably
Powers

Person

has a large

it needs

Conversely,

see the true

to mind-influencing

have a bonus

is up to you

score

may

polymorphed.

checks.

Powers,

If a fairy

they

Immune

the Litde

again.

at +8

and

has been

only
times

want

grant
or two

to give

a more

your

Ability

fairy

instead.

be able to operate

at will. Note

that

recreate

those

that

that

most

the effects
are higher

Power

for

that

should,

seems

then

Powerful

ones

of the Fairy
do not

3td Level.

grant

spells

a maximum

of spells

than

extra

opponent

per day. Less powerful

used

or two

of those

it for another

versatile

see a Fairy

think

at a time.
one

of
can be
Powers
imitate

to

Fairy

To use it, the fairy chooses rhe condition he or


she wishes to inflict. It could be blindness,
deafness, rheumatism, palsy, or any condition
thar comes with a lifetime guarantee thar will
cause the human to suffer. The targer makes a
Fortirude Save ar DC 20 + the fairy's Hir
Dice + Wisdom Modifier. If the Saving Throw
fails, the characrer suffers from the effecrs of

Powers

Fairy Powers are magical abilities that fairies


use on mottals. Many of them imitate spell
effecrs. All Fairy Powers are usable at will
unless otherwise noted.
You select a number of Fairy Powers based on
the template you are using and any regional
modifiers. So, for example, if you were creating
a Seelie fairy, you would select three Fairy
Powers since Seelie gain one bonus Fairy Power
and they use the Diminutive Fairy Base
Statistics, which grants two.

the condition. The duration for this ability is


permanent unless the fairy that Blighted the
characrer revokes it.
Blink (Sp): The fairy may "blink" at will as
though the Arcane Spell of the same name had
been cast on him or her. All attacks on the fairy
suffer a 50% chance to miss. Spells caSt againSt
him or her fail 50% of the time. However, there
is a 20% chance for the fairy's own arracks to
fail too. The fairy can cancel this ability as a
Move Equivalent Acrion.

Table 7-2 has a complete list of Fairy Powers.


Descriptions of each follow.
Blight (Sp): This is a devastating power feared
by morrals everywhere. It is the ability of the
fairy to inflicr a permanent debilitating
condition on the target, usually in punishment
for violation of some tenet of fairy morality.

Tiny Fairy BaseStatistics (cont'd)


Glamour (Su): This is the ability of the Little Peopleto temain hidden. It allows
them to be invisible to human beings. It has no effect on animals or on magical
creatures. Unforrunately, it's not petfect. Some humans can see through it. Whenever
a fairy uses Glamour againSt a person, the target character makes a Will Save at DC 16.
If it is made, the characrer can see through the fairy's Glamour.
Fairies can make their presence known to morrals at any time. The fairy simply needs
to drop the Glamour and the human being can see it. Note too that attacking the
human will cause the Glamour to drop as well, juSt as if the fairy had attacked while
under the influence of an Invisibility spell. Glamour can be raised again as a Srandard
Acrion, however, if the target human spots the fairy before this can be done, Glamour
will not work. Regardless, target humans get a +2 Circumstance Bonus to the Will
Save to see thtough Glamour each time the fairy attacks them. These bonuses are
cumularive.
Polymorph Self (Sp): Fairies can shape-shift at will. The fairy can transform itself
into any creature (including a human) up to Medium Size. The transformation lasts
as long as the fairy wishes, but it does sometimes fail. Once per day, the fairy muSt
make a Will Save at DC 14. If it is failed, the fairy reverts to its narural state. Because
this is, in essence, an illusion, the fairy may not notice that something has gone wrong.
It must make a Spot check at DC 14 or continue acring as though it were srill in its
polymorphed form.

65

Chaos (Sp): This power works similar ro rhe


Confusion spell. There are a few differences,
the most importanr of which is rhar the effect
lasts until the fairy cancels it or until the
subjects make a Saving Throw to resist its
effects. The effective range is a circle with a
tad ius of 20 feet. The Save to resist it is a Will
one, and it must be made at DC 15 + the

Fairy's Hit Dice + its Wisdom Modifier. A


new Saving Thtow may be attempted evety
round, but it must be made at a

-2

Circumstance Penalty. This penalry does not


increase no matter how many times rhe target
character fails the Save.
Affected characters roll on Table 7-3 to
determine what action they take. At the
beginning of each round there is a
50% chance rhar rhe affected
character will continue in his or her
"chosen" acrion. If nor, roll
randomly to derermine a new one.

Table 7-1: Fairies by Size


English Fairies

Fairy
Brownie
English Trooping Fairy
Goblin
Hobgoblin

Size
Tiny
Diminutive
Tiny
Tiny

Gallic Fairies
Fairy
Korrigan

Size

Irish Fairies
Size
Diminutive

Fairy
Gentry
Sidhe

Medium**
ScottishFairies
Size
Diminutive
Tiny

Fairy
Seelie
Unseelie
WelshFairies

Fairy
Ellyllon
Gwyllion
Tylwyth Teg

This

Fairy

is Medium

wharever rhe fairy wishes. The Will


Saving Throw to resist this effect is
DC 20 + rhe fairy's Wisdom
Modifier. The effect lasts for 10
rounds, and while ir does rhe rarget
can do nothing but whar the fairy
requests. He or she is completely
powerless. Orders that threaten rhe

Medium*
Tiny

Lutin

Compel (Sp): This is an extremely


porenr power, so porenr rhar ir
counrs as rwo Fairy Powers when ir
is taken. By means of this power, rhe
fairy can make the subject do

Size
Diminurive
Medium**
Tiny
in Size, but it uses rhe

*
Tiny
Fairy Base Statistics

This fairy has its own templare. See the


**
individual description.

character's life must be obeyed, bur


such demands grant the character
anorher Saving Throw, rhis rime ar
DC IS + rhe fairy's Charisma
Modifier. Fairies have used this
ability to force wrongdoers ro
destroy themselves by forcing rhem
ro rake actions rhar will pur rhem in
harm's way.
Cure Light Wounds (Sp): This
power works exactly like rhe Divine
Spell of the same name. Caster
Level is 5rh.
Curse (Sp): Those who angera fairy
sometimes find themselves afflicted
with this power's effects. Targets of
this ability suffer a petmanent -2

Magical Penaltyto their Armor


Classes. Additionally, they must roll
a d6 each time they make an attack
roll, Saving Throw, or a Skill check.
If the resulr of the d6 throw is a "5"

66

Half-Fairy
A Half-Fairy
of the

is the child

special

regional

abilities

modifiers

as indicated

Size:
Hit

of a true

of a standard

for Half-Fairies

in the

Base Statistics

fairy

individual

(of any size)


fairy,

but

as well, and they

Regional

Modifier

Dice:

3d6+6
+2

Speed:
AC:

(16 Hit Points)

Attacks:

Size, +2 Dex)

Special

should

be applied

Select 3

Organization:
Solitary or with Group
of Fairies (2-7)

None.

Challenge

Rating:

Treasure:

Standard

Saves:

Advancement:

for every
Fairy

Alignment:

Fort +3, Ref +5, Will +4


Powers
(Sp):
off Table 7-2.
two

(Su):

if they

had

effeCts

of Glamour,

Hit

Seeing

cast

and

they

are not
on

fooled

them.

if the

individual

has been

polymorphed.

Subtype:

Immune

to mind-influencing

Glamour

as powerful.
funCtioning.
it must

(Sp):

be aCtivated

again.

must

Like regular

Glamour,

otherwise

works

Polymorph

into

transformation
day, the fairy
natural

something
as though

They
makes

of anyone

effects,

Sleep,

do have Glamour

and

like true

see through
them
they

them

immune

as

to the

encounter,

even

disease.
ones

do, but

is, the normal


state is for
It lasts for 10 rounds
while

it on can be done

it can be penetrated.

(Sp):

also

identity

it is not

it not to be
in use. Then

at will as a Standard

Action,

but

to do so.

like the regular

any

ability

on. That
aCtivated.

Turning

remember

Self

themselves

its

Half-fairies

It must
be switched
It must be consciously

the half-fairy

4-8 HD (Tiny)

by illusions.

This

may see the true

Fairy
Limited

Varies

Dice.

Half-Fairies

True

Half-fairies
have a limited
number
of powers.
They receive one
If you advance
the half-fairy,
it gets one additional
Fairy Power

additional

Sight

are

template

descriptions.

Special Qualities:
I Fairy Power,
Fairy Sight, Fairy Subtype,
Limited Glamour, Polymorph Self

Fairy
ability

to this

many

Climate/Terrain:
Any Temperate
Land, usually Forest

2 1/2 feet by 2 1/2 feet /

Attacks:

all. There

Feats:

Pinch + 3 melee (1d6)

Face/Reach:
0 feet

possess

them

have

Skills:
Appraise +6, Disguise +6,
Heal + 5, Hide +6, Intimidate +6,
Sense Motive +6, Spot +5

(Dex)

10 feet, Fly 40 feet (Average)


14 (+2

They

do not

Abilities:
Str 10, Dex 15, Con 15,
Int 12, Wis 13, Cha 12

Tiny Fey

Initiative:

and a mortal.

they

Half-Faicies
creature

The

DC

to do so is 14. Limited

Glamour

version.
can

shape-shift

(including

at

human)

up

will.
to

They

can

Medium

transform
Size.

The

lasts as long as the fairy wishes, but it does sometimes


fail. Once per
must make a Will Save at DC 14. If it is failed, the half-fairy
reverts to
state.

Because

has gone
it were still

wrong.

this

is,

It must

in

essence,

make

in its polymorphed

a Spot
form.

67

an

illusion,

check

it

at DC

may

not

notice

14 or continue

that
aCting

Non-Fairy
A non-fairy
changeling.
from

a lifetime

the

ways

size

is a result

of fairy

of the

Little

Hit

Tiny

magic

being

worked

Thus,

non-fairies

having

been

on it and

worked

how

ro apply

any given

Dice:

set ro this

(26

Hit

Points)

Skills:

Attacks:

Pinch

+4,

+6,

Knowledge

+2

+6

Feats:

Dex)

melee

(1d6+

I)

Select

Special

Qualities:

Fort

Abilities:

Invisibility,
Self,

Understanding

+3,Ref+3,Will+4
Str

12, Dex

have

had

Invisibility

works
Self

transform

themselves

these

Non-fairies

not

may

Varies
5-8

HD

(Tiny)

all.
turn

ean

but

Non-fairies
Celtic

invisible

of the same

any crearure

wishes,

(see

Standard

shape-shift

up to Medium

it does

sometimes

the non-fairy

have access
Age).

three

They

per

three

times

Size.

The

fail. Once
reverts

to the

have

times

day.

This

ability

name.

First

15 points

per

day.

can
lasts

per day, it must

to its natural
Circle

They

transformation

make

state.

of Understanding

of Understanding

of

to power

have

a +4

Racial

Bonus

to

Disguise,

Heal.

and

Knowledge

checks.

the character

fortunate

(Sp):

Rating:

or with
(2-7)

spells.

(Nature)

less

but

14. If it is failed,

spells

Challenge
Treasure:

Advancement:

Non-fairies

into

as rhe non-fairy

Druid

15,

like the spell

(Sp):

Save at DC

Skills:

was successful.

treatment

exactly

Solitary

do not naturally
possess
Fairy Sight. However,
if their
Fairy Ointment
for five years, they gain it. Most
non-

Non-fairies

Polymorph

Spell-casting

or "6,"

this

(Sp):

otherwise

Celtic

Forest

of Fairies

Alignment:

14, Con

Fairy Sight
(Su):
Non-fairies
eyes have been anointed
with

a Will

Any Temperate
usually

Group

Spell-casring

Polymorph

as long

+4,

Organization:

Attacks:

fairies

+4,
(Nature)

2 1/2 feet by 2 1/2 feet /

0 feet

Saves:

Heal

+4

Climate/Terrain:
Land,

Special

on which
modifiers

template.

Spellcraft

Size,

Face/Reach:

in

Their

birth.

Disguise
Hide

+ 2 (Dex)

14 (+2

educated

abilities.

this template
depending
to the individual
regional

IO feet

AC:

from

been

magical

for a
benefit

IntI0,Wis11,ChaI2

4d8+8

Speed:

having

certain

on them

Humanoid

Initiative:

from

have

there are regional


modifiers
for
stole the child and raised it. Refer

to determine

Size:

was kidnapped
at birth
and exchanged
abilities
of a standard
fairy, but it does

People.

of magic

Like half-fairies
group of fairies
sidebars

Base Statistics

is a human
being
that
It has none of the innate

The

must

re-roll

characrer

of the two

must

results.

the d20
keep

Will Save at DC 20 + the fairy's Hit Dice +


irs Charisma Modifier will prevent this nasty
power from taking effect.

if it
the

A successful
68

(Sp):

Dazzle
occurs,
The

An explosion

affecring

embers

seeking

of this

make

when

a Reflex

Modifier

Blinded

characters

Penalty

on their

power's

Entangle

Medium

Rather
turns

meal

food,

themselves
Fairies
human
them
time

with

this

Size,

guests,

beings

decaying

who
again

into

is available.

food

Grant

Wish (Sp):

abiliry,

and

very

rerum

for

Save at DC

at the same

Cure

quantities),
though,

Light

Dazzle

when

Entangle
Fairy

ir. It counts

usually

Very rarely,

they

Feast

Grant

Wish**

Hold

Person

as

has to be

the wish

Wounds

Illusion

in

grant

rhem

purposes.

Magic

Item***

Mirror

Image

Whatever

the mortal

Polymorph

Object

asks

for, he or she receives.

However,

a wish

Polymorph

Other

comes

consequences.

things
rhought.

quite

is making

turn

out

grant

* -

the way he or she


only

one wish

**

to a

***

This

- This
- See

cost.

mortal.

Hold

Person (Sp):

This

of rhe same
Level

Ventriloquism

he or she can expect

may

given

by a 10th

unforeseen

the person

request,

A fairy

the spell

with

Unless

to nor

gers

power

name.

works

Ir operates

Powers

Curse

human

has few limits.

selfless

on
and

Modifier

Compel*

of making

while

have

Fairy

ability

truly

person

Chaos

is an exttaordinary

A fairy

for other

always

every

the Wisdom

Blink

hours,

(since

7-2:

This

almost

works

creatures,

by it. It has a range

it is seen,
15 +

only

Blight

as

effect

stores

it, granring

freedom.

as long

to feed

themselves,

This

Powers.

to exercise

ro humans

a Will

be

a fairy

Fairy Powers

The

last

ability

few fairies

caughr

hours,

considerable

no other

Spell,

two

rheir

consume

of

in only

hosts

to feed

Fairy

power
magical

are unaffected

feee. When

Table

can

people

of it, find

It has the dual

delving

power

partake

use this

It can be used

rhree

touches

have

cannot

The table below contains a list of all


of the available Fairy Powers. When
creating a fairy, consult the proper
Base Statistic template and its regional
modifiers
to see how many Fairy
Powers it should have.

in 24 hours,

it doesn't

ro be good

would

The

they

is quite

in four

but

often

appear

that

sounds,

like

the Divine

the food

than

hungry

nor

Unlike

to twigs

Those

mosr

fairies

rhing

Animals,

to create

make

someone

of 400

It operates

for up to eight

is nourishing,

normal

exactly

name,

Fairies

and Water,

this

works

caster,

feast

excellene.
food

power

Level

(Sp):

Food

Once

beings.

other

Id1o
all non-

only

it vanishes.

human

10 rounds

by a 5th

or Small

Create

last for

of the same

cast

a small

for

is the ability

are visible,

etc. The

illusion,

off must

This

They

is rouched.

in the

cause

(Sp):

smells,

and forth,

a -4 Circumstance
for the duration
of

rolls

which

This

Spell

Feast

create

illusions.

Die of the fairy,

(Sp):

as though

goes

the embers

attack

Illusion

15 + the Wisdom

to suffer

Hit

the Divine

power

lighr
of 5 feet,

Those

or be Blinded

effecrs,

I round per

Fairy

this

of the fairy
Additionally,

zip back

targets,

Save at DC

rounds,

a radius

explosion

the eyes of other

area of effect

this

of brillianr

an area with

exactly

like

as if cast

caster.
69

power
power

counts
counts

description

as two.
as three.
for

this

power's

of the fairy that created it. Those who succeed


do not see the illusion. Those who fail see it
and believe wholeheartedly io it. They cannot
be convinced otherwise until the thing is
touched and vanishes.

a bird. Second, there is a time limit to the


effect. In general, this is 24 hours, but it is
reduced one hour for every five pounds the
object weighs over 10. The minimum duration
is 30 minutes.

Magic Item (Ex): In lieu of taking a Fairy Power,


you may instead assign the faity a Magic Item.

The fairy can create precious metals and other


valuables through the use of Polymorph
Object, but they have little value to him or her

This counts as one Fairy Power so long as the


item is a minor one such as a potion (with
several applications), a minor wondrous item, or
a + 1 weapon. It costs two Fairy Powets if it is a
moderately powerful Magic Item, such as Wand
of Fireballs, a medium wondrous item, or a +2
or + 3 weapon. It counts as three Fairy Powets
if it is an extremely powerful item such as a +4
or + 5 weapon or a major wondrous item.

since they will not retain their shape. This sort


of thing is usually done to assist a human.
Fairies have no use for gold or silver
themselves. They simply like the way it
sparkles. Thus, faux gold created from leaves
or stones is worthless to them.
Polymorpb Otber (Sp): This power works
exactly like the Arcane Spell of the same
name. It is cast as though the fairy were a
10th Level caster.

Mirror Image (Sp): This ability operates exactly


like the spell of the same name. It works as
though a 5th Level castet had cast the spell.

PolymorpbObject (Sp): This ability allows the

Ventriloquism (Sp): This power works like the


spell of the same name. It operates as though

fairy to turn one inanimate object into another.

cast by a 5th Level Caster.

It is the means by which leaves are turned into


coins and pumpkins intO cartiages. There arc a
few general limitations on this power. First,
only inanimate objects can be affected. A fairy
cannot turn a mouse into a tree or a rock intO

Feats
Finally,

select

for your fairy. Once again,

Feats

the template determines how many Feats

it

gets.

For

Regional

modifiers

may

add

extras.

instance, a Kortigan gets two Feats


since
it gets
one
for being a Tiny
Fairy

and another

one as a regional

modifier.

Fairies may choose Feats


Table

Chaos
Effects
7-3:
Roll Id12 and consult the chart below to
determine what action the target character takes.

of those
from

listed

among

ftom any

in the standard
those

game,

in the CELTIC

Action

AGE setting book, or from those


listed in the "Fairy Feats" section

Wandet Away

below.

2-3

Attack Nearest Creature

the fairy

4-5

Recite Favorite Poem Loudly

6-7

Dance

Die Roll

Laugh Uncontrollably

10-11

Make

Amorous

towards

Nearest

of

Character

restrictions
be able

for

question,

and

arc that

to fulfill

the Feat

Little

any

in

People

any of the special

Feats from

Advances

only

must

prerequisites

choose

8-9

12

The

cannot

Roman

CELTIC AGE.

Fairies as Player Characters

Target's Persuasion

There

Do Nothing

becoming

is

some

precedent

companions

for

fairies

of human

beings and adventuring with them.


If you have a particularly
campaign,

70

you

may

fantastic

be tempred

to

Table
Fairy
Character
Ability
Score
Modifiers
7-4:
When creating a brand new fairy from scratch, apply the following modifiers
Ability scores based on the type of fairy generated.

Type

Ability

Diminutive

allow

-2

+4

+0

Constitution

+2

+2

+4

+0

Intelligence

+2

+0

+4

+6

Wisdom

+4

+4

+4

+4

Charisma

+2

+4

+6

+0

sort

of mix,

especially

sort

much

This

Finally,

a fairy

wirh

much

more

formidable

would

of campaign,
from

Class

some

Levels

opponent

bur,
fairy

makes

for your

you

amount

decide,

of caution.

proceed
The

are all powerful

in their

nor

be dragons

and

Hit

Points,

abilities.

but

and

Polymorph

fairies
to Fairy

Self,

Little

People

player

can think

to use Polymorph
In short,

do not

fairy

because

just

Adding

a formidable

which

presented

operate

here,

powerful

Levels

character

the

scores

blocks.

While

a player

only

presented
straying

to customize

a little

more,

game

imbalance.

it also

only

increase

do not

sets

Proceed

apply

regional

characters.

Most

the fairy's

power.

an eveo more

in the modifiers.

final

note

powerful

However,

allow

means

on fairy

recommend
Grant

Powers.

this,

should
someone

or Diminurive

for this

it

wishes

indeed.

71

player

you

Wish

it's

of the
Thus,

PC by
up to you,

impose

not

with

grant

else.
purpose.
eo itself,

certain

Its friends
Likewise,
They

we

allow

a PC eo

of his or her Fairy

unbalancing,
limirations

the fairy

a wish

characters:

do not

as one

It can be wholly

are in keeping

of a

to ir will make

for

modifiers

caution,

choose

of the

the power

up for greater

strongly

An enterprising
of practical

fairy

One

This

and

eo most

to use

will allow

the

modifiers

these

and you should


do what you
It's your campaign,
feel is best. Table 7-5 lists each kind of fairy
and its level equivalent
if played as a character.

on an at-will
three.

base

you

addiog

may

have a lot of

Glamour,

want
Statistics

you will create

here
They

eo his or her advantage.

ir is a Tiny
Class

some

are innate

underestimate

characrer

not

have at least
Sight,

of all sorts
Self

respects.

the

modifiers

a certain

designed

mighr

do have

Powers

most

is in addirion

own

they

they

Fairy

with

fairies

Base

score

Use

best if you
It's probably
modifiers
eo fairy player

party

onc without.

Whatever

don't

+2

the Ability

template,

in the

with

lists

if you

from

result

Non-Fairy
+2
+4
+4
+0
+0

+2
+2
+2

7-4
fairy

each

to have an entire

of a stretch

rales.

Table

fairy

had

race,

choose

fairies,

different

it's not

that

the mortal

you could

in a slightly

if the

or Non-Fairy

eo rejoin

creatUre.

+0
+4
+4

+6

of adventUring

basis,

Half-Fairy

-2

-4

Alternatively,

than

Gwyllion

+6

decided

again,

Sidhe
+2

Dexterity

a Half-Fairy

party

Tiny

Strength

this

were

to the

If you

tradition,

unless
cannot

A fairy

it is captured
"capture"

it cannot

are only

do

on it that

by
it

grant

for rhose

clever

enough
find

to crap

itself

those

who

to gain

it somehow.

Also.

the faity

my

or pursued

by

constantly

in trouble

have

of irs abilities

wishes

heard

and wish

Feats

from

the standard

onrs

from

CELTIC AGE, or

listed

below.
Feats

Humans

Accelerate

The
and

may nor

new ones
may

only

for

rhe

here

are

Enlarge

Fairy

Fairies

use this

be taken

use them.

faster

than

should

be possible.

fear of Hobgoblins
since
amount

it enables

and
them

of work

fairies

other

their

to work

special

equal

end

of the

what
Class

effective

Levels

Feat

on the table

fairy

Feat
Feat,

the

works

Person

the range

of

similar

of the

is doubled.

Little
The

Power

srart

of each

day.

Spell.

this

to the
The

Person's
fairy

Feat

effective
Fairy

must

choose

will affect

Level Equivalents
is, cross-reference

its type

below.

Level Equivalent
Class Levels

ClassLevels

Fairy, Unmodified

+6
+5

Ellyllon

Class Levels +6

Gencry

Class

Goblin

ClassLevels + 7
ClassLevels + 6

Gwyllion

Levels

+6

Class Levels + 5

Unmodified

Hobgoblin

Class

Levels

+ 8

Korrigan

Class Levels

+ 6

Lutin

ClassLevels + 6
Class Levels + 5

Non-Fairy,

Save

Little

[Fairy]
to increase

Enlarge

Fairy

character

Brownie

Half-Fairy,

to its

abilities.

which

Character

level your

Type

Diminutive

at

time

a Fortitude

make

overnight.

Table 7-5: Fairy


it current

must

move

of rounds

At the

Power

This
of one

Powers

fairies

to ger an enormous

done

To derermine

range

It is a common
household

may

It can maintain

of 12. If it is failed,

Benefit:
of certain

a number

fairy

Feat

Speed.

is Fatigued,

[Fairy]

is the ability

this

score.

Meramagic
This

with

its normal

stare

ar a DC

as Fairy

by fairies.

this

period,

non-Roman
those

A fairy
times

Consritution

game.
from

three

for themselves.

Fairy Feats
Fairiesmay seleer

classified

Benefit:

Unmodified

+ 5

Seelie

Class Levels

Sidhe
Tylwyth Teg

ClassLevels + 7
ClassLevels + 6
Class Levels + 7

Unseelie

Class Levels + 8

Tiny Fairy, Unmodified

72

against

at the

victim

Extend Fairy Power [Fairy]

muSt

nuisance,
Fairies

use this

their

special

Benefit:

of one

Power

similar

Exrend

Little

The

fairy

of

Feat

Spell.

Person's
musr

will

ro the
The

choose

affeer

Powers

which

ar the

srarr

is

Attack
fairy

can attack
This

Attack

Feat

Fear

with

exactly

it can rake a Move

partial

action

cannor

take

wherein

it makes

Normal:

Without

Partial

Action

Quicken

either

wirh

great

this

Fear

Ir

or afrer

takes

irs move.

powers

wirh

alacrity.

Benefit:

Feat

Meramagic
Person

Feat,

works

similar

Quicken

Spell.

can use a Quickened

Free Acrion.
including
same

using

round.

power

another

The

The

musr

and

Power

may

only

action,

in rhe

designate

fairies

face

which

use rhis

for the
with

face,

ears,

back
and

Fear

a Full

of thing

character.

at tripping

of size.

an Arrack

make

a Dexteriry

larger
a Trip

fairy's

get the usual

Dexterity

The

at DC

Bonus.

Little

Person's

failed,

the character

smaller

size.

If it succeeds

equal

the

muSt

to 15 +

target

does
for the

If the check
crashing

not

is

ro the

or if the initial

does

againSt

The

ro the check

comes

the defender

does

defender

The

bonuses

on a

attack

of Opporruniry.

check

not

creatures.
Attack

This

ro hir as normal.

the

attack

get to make

a Trip

fairy.

Fairy

Magic

Fairies

have a number

Items

of rhem

of unique

are crafred

a rare
the

and

forth

anywhere

Magic

by fairies

few are designed

Lirtle

!rems.

for

rheir

ro be used

People.

herself

but

does

make

feints

actions

that

Penalty

from

and

this

attack

takes

and

round

that

they

or

Pinned.

Escaping

DC

Success

Caster

to his or her AC. The


73

Level:

that

Strength

in the web
requires
breaks

to get loose.
5th

enchanted

wish

is spun
so that

within

it

a cobweb
20 or

Save suffer
Damage

Id3

per

Struggle.

caught

the captive

rhey
nets

Save at DC

Those

of Temporary

A character

-2

mortals

caught

a Fortitude

paralyzed.

points

20.

then

Anyone

other

damage.
suffers

make

ro bind

mare rial for these

spider-silk

become

he or

himself

The

will be Strong.

an

will cause

artack

inconsequential
by

The

the greater

Action,

use cobwebs

ro punish.

in an opponent's

else that
cannot

cause

Fairies

disorienr,

can hamper

Artack

fairy

CircumStance

sort

is no AC Penalty

regardless

rolls

muSt

Feat

The

targeted

an

the AC

can try this

there

can make

provoke

use, and

lunging

its actions.
ability,

diStraction.

character

hit with

two additional

participate,

fairy

fairy

Some

target.

this

By using

forth,

ro confuse,

with

the diStraction
A fairy

and

to use this

Benefit:

she can flit

back

inrerfere
able

opponent.

of the
the

Cobweb
darts

creature's

orherwise

more

from

as a

anorher

Power

a fairy

is adept
The

againsr

Person

at a target

fairy

attempt

Little

[Fairy]
Lirtle

ro the target

The

per day.

Swarm

charged

fails,

Fairy

Fairy

fairy

is Quickened

once

While

ro the

He or she can make

damage

that

the Feat,

ground.

This

on

has a

by one.

without

nor

[Fairy]
can use rheir

Swarm

its

fully

fairy

he or she had

Normal:

character

in a round

the fairy

before

Power

rhis

rhe move.

The

For every

increases

Benefit:

Attack.

Feat,

with

The

another

Action

Attack.

with

Trip [Fairy]

Fairies

and

during

Move

a Fly-by

Fairy

Fairies

Action

at any point
a second

game.

as though

deal

ro be hit by one

suffering

Unarmed

Penalty

and

concentrate

or herself.

character

fairies

like the Fly-by

rhe srandard

cannot

per round

swats,

Fairy

on rhe wing.
works

from

chance

of

[Fairy]

at the fairy

thus

himself

target's

duration

Fairy

swat

and

defending

day.

Benefit:

and

works

Feat,

this

Fly-by
The

rhe duration

20%

Fear

of rhe

doubled.

ro increase

abilities.

This

Metamagic

each

Fear

is considered

a Strength
the Strands

check
and

at

enables

It is nor

safe

to use on children

under

minds

have nor

of five, Their

Table 7-6: Fairy

Sword

developed

enough

everyrhing

rhar

see. Children

Damage

by Size

musr

Damage

rhe child

Diminurive

Id3

never

Tiny

Id4

Small

Id6

Medium

IdS

Large

IdIO

Will

quire

righr

for

This

gains

or seven

so rhat,

Crafr

Wondrous

Person,

Ray of Enfeeblement

Market

Price:

Weight:

nil

30,000

Irem,

Hold

gold

for

Dust
of rhe mosr

rhis

powder

rouches.

Anyone

musr

make

asleep

for

rypically
may

incremenr

touched

in which

live.

Level:

ir

25 or fall

A bag of Fairy

enough

rhar
of ir

for five uses.

The

Prerequisites:

Craft

Price:

4250

Weight:

nil

Fairy

dusr

It has a range

Market

Price:

Weight:

nil

Item,

Sleep

magical
Glamour

All fairies

gold

Many

choose

fairies
humans
fairy

size
oinrmenr
and

is used

see rhings

for

mortals

crafred
and

wirh

for

for

to penetrare
as rhey

abiliry

True

Seeing

sword

rhemselves

creatures

is capable

so rhar

to
ro shape-shifr.

to polymorph

or orher

Glamour,
only.

are.

so rhis

It is

rhe human

rhe half-human

ir can

casr

as rhough

on him

rhis

to fighr,

of changing
always

ptogeny

and
size

be useful

as

ro irs

a True

or her. The

Seeing
effeer

Nore

rhe

else.

spell

current

lasrs

rhar

and,

weapon
be used

However,
size

74

rhar

as long

size

anyone

magical

wirh

to irs owner

size-switching

can pick

it.

along

with

as he or she chooses

ir, ir stays

bonds
for

on whar

is wielding

changes

can wield

all of its orher

for 24 hours.

rhar

insrantly

sword

depending

7-6 gives rhis


size on rhe chart refers

Table

The

form

of

damage

of rhe fairy

rhe owner,

children

oinrmenr,

deals

ro rhe size

her. The

rhe eyes wirh

Sword

information.

truly

morrals.

is affeered

had been

Item,

designed

fairy's

ir is ar rhe rime.

cannor
By anoinring
targer

sword

rhe

A Fairy

is useful

sreal

must

gold

is a magical

necessary

can see rhtough

specifically

maring

rhe

beings

way.

Wondrous

complemenr

rhe

Ointment

fairy

rhey

150

Human

owner.

This

irem

Wondtous

do not

ir from

Sword

This

foor.

Crafr

harvest

Dusr

3rd

Prerequisites:

contains

Fairies

10th

Market

into

Fairy

ir the hard
Level:

to adulthood,
fairies.

Ointment

lands

begin

irems,

in rhose

by a handful

or rhtown.

of one

magical

Save ar DC

hours.

holds

fairy

sleepiness

a Fortirude
Id6

be blown

Caster

famous

induces

grow
born

five applications.
They

five years,

typically

they

of Fairy

for

at the age of six

were

it themselves.

Caster

One

before

make

recreate
Fairy

Faities

they

cruelry,

unsavory

to petmanently

srep-children

batch

enough

daily

the ability

can see as if they

A single

and

is irreversible.

Glamout.
their

causes

He or she is

rhoughrs,

or orher

process

anoinring

rhey

sake,

to

15. Failure

adulrhood

dark

is applied

the tecipienr

rhem

yer

ir is applied

illness.

inro

wirh

If the ointment

see through

Prerequisites:

even

irs own

concepts.

allows

ar DC
mental

obsessed

wealrh

in

five to whom

Saves

rhe age

ro rake

rhe oinrmenr

to develop

becomes

bodies

ro be able

under

make

Size

and

who

bonuses.

or

and

so

by anyone

can wield

it up and

him

ir ar irs

do so, gaining
If ir is losr

or

its owner
petson

killed,

it will

to find

Caster

Level:

bond

with

the

The

next

reason

amount

it.
Twice

thc Enchantment

for this

is that

of planning.

They

of powers,

Bonus

and

motivations.
Prerequisite:
Enlatge,

Craft

Magic

Arms

and Armor,

Market

Value:

Bonus

x 2000

Weight:

Caster

Varies

Self-Bored

Lcvel

x 2000

stone

made

is a rock

by water

By looking

through

Glamour

action,
one

though

The

stones

not

defeated.

the character's
Fairy

eyes had

also

offer

Magical

Bonus

against

is no magical

an item.

They

the patience
They

not

good
They

as

are made

by nature,

rare,

such

or those

can create

however,

with

one.

and

Fairies
fairies

forethought.
"random

to Your Campaign

to your
They

to mess
to the

teeth,

thirsty

Celts.

Any

fairies
seek

a fairy

with

like the

Unseelie,

as a

are fighters

if they

threat

since

own

and

or retreat

they

of mortality),

your

group?

Listed

below

fairies

to your

with

accident

for

wandering

into

part

of your,

your

campaign

kind

of fairy

to tangle.
which

the

Fairyland,

but
plans.

with

which

judges,

Insert

want

Will

allies,

the

and

in

to adding
are by no means

are meant

to the Little

People
abilities,

refetred

to as "the

magical

Lirrle

are limirations

to their

of rhe Fairies

approaches

For
occur

for a favor.

only

ro get

the party
usually

adventure
a ruins

involves

King

and asks
Unlike

of a lord
or rescue

the

hiring

the

a princess,

of a task.

There

is

involved

that

has

mystery

completely

there

the

involves
task.

fulfillment

an intellectual

are

because
Thus,

impossible

fantasy

one

fairies

People"
powers.

This

some

ro plunder

fairies

your

obstacles,

rain

The

into

playets

srumped.

from

fairies

but

they

this

task.

the characters

is not

People

can provide

characters

else?

fairy

75

this

is also
riding

before
will fade

be asked

usually

Summer
ftom

If they

they

dire

such

as "if this

Solstice,

being
can pull

know,

to perform

some

the world

to

of night."

mystery

on failure,

are essentially

kingdom.

might
in the dark

everything

solve

There

done

Fairyland

or

the sun

cannot

consequences

under

Litrle

instance,

"draw

as

the exact

the circumsrances

will occur.

be adversaries,

it should

Choose
you

They

with

own

interested

approaches

campaign.

riches

be an

as unknowingly

deliberately.

Determine

may

their

why are fairies

are some

for

unconcerned

enforcing

their

usually

People
such

the GM's,

contact

something

Little

How

have no need
largely

Despite

this

to

mortals.

the party,

for a standard

rhoughtfully.

Service

party

evil

rhey
seem

available

the fairies
A brush

are

don't

srarted.

standard

to its own

are unlikely

opponents

(beyond

code

performing

likely

of truly

affairs

them

are battle-

is most

the exception

with

a little

of adventurers

especially
serious

to vanish

contact

be used

a party

Further,

out

requires

Few of them

with

armed

to cause

campaign

shouldn't

encounter."

looking

world.

And

you

Adding

they

they

react

Person?

the only

difficult

to find.

Adding

will to

bur

Thus,

be used

of their
mortal

a +2

Powers.

to set up a drip

are extremely

fairies.

for crafting

traditional

They

to their pranks?
What
happens
if one of your PC's gets polymorphed
into a mouse
because
he or she itrirared
a Little

a +4
and

may

for approaching

homes,

in combat.

will the characters

anointed

against

the Ellyllon

like to fighr.
or their

musr

even
unlikely

rhe Sidhe.

don'r

interested

party.

fairies

Fairy

than

make

grants

formula

rhe characters

by drilling.

been

protection

purposes

fairy
It acts

one

Magical

in the

Ointment.

in one's possession
Bonus to AC against

Having

a hole

of these,

is completely

with

with

Likewise,

different

themselves

is very

creatures

the party.

defend

variery

the Unseelie,

have entirely

fairies

a certain

has different

Goblins

wirh

are troublesome

Further,

take
a wide

of fairy

with

dealing

both

ro befriend

Stones

middle

There

+ Weapon

by size

A self-boted

from

though

kind

Dealing

different

Shrink

each

fairies
have

all of
forever."

The

asked

to save the

it off,

they

will

earn

the gratitude

of the

gain

rewards

as wishes,

such

call on favors

Little

People

and

forever,

may

someone

be able

to

later.

gets

stealing

from

former

scenario,

bargain
a Rescue

Performing
A child
a local
bride.

has been
woman
The

the fairy
back.

hide

exchanged

has been

characters
kingdom

This

smash

have

must
and

adventure

and

grab,

will

involve
The

her if the party

can prove

they

courageous

and

clever.

themselves

thrust

If not,

People

surrender

of the fairy

will
him

Lure

magical

decided

have

of

kingdom.

even

when

unwanted

or

hot.

fails,

desperate

In the
try ro

they

may

measures.

On

pass,

they're

Fairies

if they

don't

may

the party

like

fail. punishment

may

be

be

if they

ro stay

the

to spot

may

be tested:

will be permitted

into

are hard

so the reception
hand,

or they

wander

doorways
open.

the other

they

reward;

kingdom,

accidentally

The

intrusions,

welcomed,

find

Treasure

are renowned

both

special

may

can

or receive

ensues.

to return.

Fairies

This

mortals

fairy

A
The

If that

ro more

that

idea.

Lost

Sometimes

are both
they'll

a bad

the characters

the piece.

to resort

Getting

way into

very little

Little

only

out

their

his or her head


isn't

or

ro be a fairy

win the abductee

and

unable

well,

find

then

though.

the person

for a changeling

kidnapped

for

it into
fairies

and

or is hired
may

for the
mundane.
to acquire

be a well-meaning

Magic

Item

it, or it may

Test

Many
rreasures
The

they

party

some

keep,

person's

has

tortured

of them.

mission

where

is needed

and

the fairies

be a greedy

one

where

receive
a

mission

of Character
fairies

will engage

nature.

If they

further,
some

but

reward.

or the offer

in pranks
react

if they
Perhaps

to test
they

will be

do not

they

may

it is aid on a

of a service.

CREDITS
Text:

John R. Phythyon, Jr.


Cover Illustration:
Lorenzo Sperlonga
Interior and Back Cover Illustrations:
Terry Moore Strickland
Layout:
Christine Whitmer
Art Direction:
Peggy Gordon
~~.'---'

Dr.

Editing:

Mike Bennighof, Ph.D.


76

badly,

foi

Little

People

Character

Sheet

N,me

Sex

Cl,ss

S,ze

Eyes

Level

Type

Am,TY
AB'LITY
NA.,
ScOre Mod,fier

~x~~y

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Tom
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C'ITICAL

---SP'CIALP'OPERTIES

77

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-+-+-

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P,oPERTIE'

---Tom

O'HER
MODIF'ER

-+-+-+-+
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ABILITIES

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SPELLS
NUMBER OF SPELLS KNOWN (SORCERERS ONLY)

,,0

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78

7THO

79

OPEN
Th,

Rights
I.

t<xt i, th,

following

propetty

ofWizard,

GAME

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