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Force Compendium (Edge) PDF
Force Compendium (Edge) PDF
) Spend Otoincrease pavers ‘ange by aru ‘des purchased Afeced tages Spend © to increase the | thei range and mele ce dye nt the are the user Upgades purchased Cie ) Spend Oto ircease targets atest eau Upgrades purchases Cis end Oto inetease powers ge by 9 ruber ofa (pases purchase i strencr >) dQ tock cut specie Spend Oo increase pon | nee bya number trance \ oring a Foresze poner check a8 part ofan tate check, the Ferce Ss tDtake one ree manewerbloe the he ound cf combat es FORCE POWER: FORESEE Force users often have precognitive flashes, experiencing waking dreams or visions about people and situations through their abilities. These powers are rarely so clear and obvious as to provide unequivocal visions of the future, but are certainly enough to give a Force user pause for thought when he has a"bad feeling about something, The power of foresight has been used in count: less different ways by countless difierent Force users throughout history. Some use it to gain vague images far into the future, while others use it to predict the mavernénts of their foes or see an unexpected event in their near future. Ei Cin >») eee an see equal to Duration Oo alow aa BASIC POWER The most basic form of Foresee allows the character to look into the Force to see vague hints of his near future. These hints may be blurry visual images, brief samples of sound, or simple emotions. The basic power cannot see anything more than a day into the future. The user may spend © to gain vague hints of events to come in the next day of his own, personal future. UPGRADES Foresee’s upgrades work in two distinct manners. The first set of upgrades serve to further enhance the char acter's ability to intuit the actions of others in the short term, particularly in combat rounds, Other, mote eso: teric, advantages of the power allow the Force user toForce Power Tree: Influence Prereqhstes:Ferce Rating 1+ Cites y he character may ater to guide, shape, and even ws the thous andfeaings of thes Specal Rule (O1@ use): Wen ung and son Ory te este rors i a et at [cree Force ser ay make an opposed Dlcpine vs, Dlscpine check combines wih an tluenee Power check. the str sands and Spend incase pow Ls ) ‘Wren mating a Coe pon, Leadership. or Negra the Fore user may lan influence Power ehec pit of femay spend to gan #0 €) ser’ choice onthe check. Bran » hen sesh the mind target, the character Cn > tn ty mamber cf rands or Cer Spend to eres N i ourarion Spend O to increase dua sO nce noe fans cual tengo Ub kk! ) Cin Cnn > SpersOtn ne Spent Oto nce a. Soins Oo nce tans equal t onge, Up ins) equal to craton minut equal Toot NZ UPGRADES When upgrading this power. the user can choose Ngee whether he wishes to influence and sway large crowds f people with his abilities, or if he wishes to directly modify the thoughts or emotions of others. The up: i. below. However, as with any power, meester see the Influence Force Power Tree above for upgrade paths, availabilities, and costs. 7 Control Uperade: The Force user gains the ability to ea mh alter the thoughts and emotions of the target, The Force Peo user makes an opposed Discipline vs. Discipline check ‘ition to with a living target he is engaged with, making an influ ing @ or O results. This means that tence Powver check as part of the pool. To succeed, he fot r a must gain and spend at least one Force point and he aon een ae) EDGE OF THE EMPIREForce Power Tree: Move Prerequisites: Force Rating 1 + FORCE ABILITY The Force sera cathe power ofthe Force Knesset ler ot soe Ba hn or reo hsm re he debt minum re se eT sd Oo crease ages Spend © to increase si ested elo magn hovette aol to be tare equal t strength up trades purchosed se ya turer ces j (Bien ) Pe mee i |e: CE ») “The Force user can hut objects to damage targets. by making» Dae pling chek one's Move power check seca : | X Cis ‘SpendO to nereas ages afeaes el mage Cnn ») Spend 0 esse <= he Force user can pul ob Inge of an oppo odes purchased ~ Ces ) | CREE Spend © to incense ees Spend © 10 increase si lected elo magn iouette aol to be tare Upgrades prcasea ain fo stent Control Upgrade: The Force user gains the ability to move objects fast enough that they become difficult to dodge and can be used as weapons. The impacts. deal damage both to the targets and the object being moved. The Force user makes a Discipline check with a difficulty equal to the silhouette of the object bein thrown, making a Move power check as part ofthe pool. To successfully hit the target, he must gain enough Force points to move the object from its starting location to target and he must succeed on the check. The dam: age is resolved following al the rules for ranged attacks Silhouette 0 objects deal 5 damage, vile other objects deal damage equal to 10 times their silhouette. The ‘umber of targets affected by a single objectis upto the GM, but in general, a single object should only affect a single target (unless its particulary large). (Also note, if the player wants to use Move to throw multiple objects ‘at multiple targets, he may do so using all the rules for ‘TwEFORCE EDGE OF THe EMER CEna > {bdo uhateverhe would normaly wa his hands ats pon hitting multiple targets with the Auto-fre quality) This attack follows all the rules for ranged attacks, such as ranged defense and aiming. Control Upgrade: The Force user gains the ability to pull objects off of secure mountings ar from an op: onent’s grasp. Control Upgrade: The Force user gains the ability to perform fine manipulation of items, allowing him Go whatever he could normally do with his hands to a held item (if manipulating something such as a control board, the controls count as a silhouette 0 item). Strength Upgrade: Spend © to increase the maxi: ‘mum size of objects a character can move by a number equal to the number of Strength upgrades purchased, Range Upgrade: Spend © to increase the maximum range at which the Force User can move objects by aForce Power Tree: Move Prerequisites: Force Ratig 1 + se) The Force user can ove smal ebjts athe ow ay spend to mo ‘ofthe Force ead sximum ang shortage. | ti Cin Ban >) afeced equal to Magne o be target ipgaces purchased © Stenat i J self Rane UP Cis . SpendO toincease pone’ ange bj 3 numberof ange bands equal to Range uP | La dO to crease tres ipeacespurhasea Cao Spend O Le The Force user can hu objets to danoge args by making a isd pine ceck orice a Mowe power check, dein are {bib ttes sau ne > l . | Can ) | vend fo frcrease J Las rents ear. Spent ness ones bands equal to Range oP Ls | Bia aa ‘20 equal to Strength Up: } FORCE POWER: MOVE Many Force users develop the ability to shift objects without physically handling them, moving matter with the power of the mind. Those with a modicum of train ing in the skill can cause small objects to slowly and painstakingly rise, fall, or travel in space. True masters Of the Force are rumored to be able to hur! starships about or juggle heavy crates in the air. Other applica tions of the power allow for Force users to manipulate control panels or computer Keyboards at a distance. There is thought to be no limit to what a Force user could Move with the application of enough concen- tration, though acquiring the proper perspective with which to move larger or more complex objects is beyond all but the most confident practitioners. [AGE OF REBELLION) range by snumberotrange | ed E eacespurcases an ) (Oto ncrease nun: over equal to magatude Wi conrrow ‘OngcingetecConmitO. Once pe ound when the Force user makes rely on Sense to augment their defensive (and eventu: ally offensive) abilities or invest in the ability to read the emotions and feelings of others. They can even Tead their surface thoughts, which can be particularly valuable in a wide variety of situations. BASIC POWER Sense’s basic poner allows the Force user to sense the living Force interacting with the world around him, This allows him to perceive other life close by and ead the emotions of a single individual. The b OME fas LWO ways to spend Force points: 0 sense all lv luding * The user may spend 1 Force point ing things within short range of himself both animals and sentient beings) ‘EDCE OF THE EMRE Cin eee meen | 14 toner p ee ser © ‘The user may spend 1 Force poi current emational state of one whom he is engaged. to sense the ving target with UPGRADES Sense’s upgrades are split into two groups: those t allow the Force user to protect himself from danger and augment his attacks, and those that allow him to detect the thoughts of others. The upgrades are listed below. However, as with any power, see the Sense Force Power Tree above to see the upgrade paths, availabilities, and costs, Control Upgrade: The Force user gains the ability to sense danger the moment before it strikes, allowing him to anticipate attacks and avoid incoming blows. This power gains the Ongoing effect: Commit ©. Once per