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Anchor Box Modelling tutorial (1/8)

In this tutorial we will learn to box model a ship anchor.

We start with a Cube with one segment on all sides.

Convert the Cube to an Editable Poly and Extrude the


bottom poly once. Then Bevel it as you see in our
picture.
Anchor Box Modelling tutorial (2/8)

Onto the top poly. Bevel it to create the anchor body.

Another Bevel, then Extrude and then bevel once more.

We will work now with these two lateral polygons. They


belong to the original cube we created.
Anchor Box Modelling tutorial (3/8)

Bevel the polygons twice.

Repeat the process so you end up with a shape similar


to what I got.
In the Front View arrange the vertices to create a rough
anchor shape.
Anchor Box Modelling tutorial (4/8)

Select this poly.

With the Hinge Polygon from Edge tool select Pick


Hinge and pick the green edge in the image above. You
get a nice half of the "arrow" of an anchor arm.
Select the opposite poly and repeat the process with the
other Edge. Now you have a full anchor arm.
Anchor Box Modelling tutorial (5/8)

Do the same with the other arm. You should end up with
something similar to what I got.
Adjust the new vertices to fit your shape. I had to move
them up a bit...

...and then to scale them sideways.


Anchor Box Modelling tutorial (5/8)

Do the same with the other arm. You should end up with
something similar to what I got.
Adjust the new vertices to fit your shape. I had to move
them up a bit...

...and then to scale them sideways.


Anchor Box Modelling tutorial (7/8)

Remove the two polygons facing the former torus as


well as the torus' capping polygons. With the Bridge tool
in Edge selection mode select any two facing edges and
bridge them.

Repeat the process on the other side.

In order to make the transaction more clear, select


these two rows of edges and...
Anchor Box Modelling tutorial (8/8)
Connect them using a Slide value of about 70.

For the top "artifact" just extrude and bevel another pair
of site polygons.

This is my result after adding a few more details and


rendering the scene in vRay. But vRay is a different
subject which we'll cover later.

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