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Ledoux 1 Ben Ledoux Ms. Lindgren Creative Writing — Period 6 22 February 2016 Essay Of Ideas ‘A while ago, a friend introduced me to a video game called Spec Ops: The Line. The ‘cover of the game was a dull brown, the grim face of man staring just past my shoulder as he holds a gun in one handPhis was-nothing out-of the-ordinary, ‘used a paint by numbers for Psenerio idee ‘game shaaters to design the cover. it [Goked like the developers had “Don’t look anything up, ” he Pe{said. Recognizing my glance of suspicion, he continued, “Just give yourself the weekend, and play for the first two or three hours. I don’t want to spoil anything, but the game honestly messed me up the first time I played it.” es sat ecci cca toebamors ce ver not thrgh the sbancance of “blood and gore, but through the actions I took and how they contributed to the bloodshed. It with the decisions I made. Most of all, I was able to learn more SS ieee 1 net: ene w aneething tt, in too greater appreciation and characters shoes, to live the lifetheis living. They can allow us to gai empathy for others be However, there are some who tre would argue differently, convinced that video games ate just-a-form-of passive entertainment or that video games only serve to glorify violence. Allow F rere \oves is true, but, atthe same time, many of literatures greatest works also feature violence. I believe Daniel Floyd, a known presence in the gaming community, explains it the best: “The: games are not being judged because of their content, they are judged because they are ‘games.’ Countless filmmakers, novelists and artists have tackled difficult subjects before and been celebrated for it: topics like war, genocide, sexuality, hatred. Many of these pieces are critically acclaimed, and rightfully so. They dare to explore humanity’s dark side, the ugly realities of the human condition. They venture into uncomfortable territory, and find the truth hidden within.” ed in magazines across the nation, The ad posed More than thirty years ago, an ad ape a simple question, “can a computer make you ery?” It painted a picture of the future in which ‘computers were more than simple data processors: how one day they would have the potential to elicit emotions greater than any medium has ever before. I can say from firsthand experience that Woah dies 9" 4° rote fea eet ee “4s ert GB Bayer a pplied son, upee Wert fear apres ike this? the day in question has come. Ledoux 1 Ben Ledoux Ms. Lindgren Creative Writing ~ Period 6 22 February 2016 Essay Of Ideas A while ago, a friend introduced me to a video game called Spec Ops: The Line. The cover of the game was a dull brown, the grim face of man staring just past my shoulder as he holds a gun in one hand. This was nothing out of the ordinary, it looked like the developers had used a paint by numbers for generic video game shooters to design the cover. “Don’t look anything up, ” he had said. Recognizing my glance of suspicion, he continued, “Just give yourself the weekend, and play for the first two or three hours. I don’t want to spoil anything, but the game honestly messed me up the first time I played it.” He wasn’t wrong. The game depicted the horrors of war not through the abundance of blood and gore, but through the actions I took and how they contributed to the bloodshed. It ‘explored posttraumatic stress disorder, not through flashbacks and controller vibrations, but ‘through the process of coping with the decisions I made. Most of all, I was able to leam more ‘about myself and why I play these games, why I devote so much time to something that, in Ledoux 2 characters shoes, to live the life thet living. They can allow us to gain greater appreciation and ‘empathy for others. However, there are some who are would argue differently, convinced that video games aro just a form of passive entertainment or that video games only serve to glorify violence. Allow ‘me to adress the first poin, I concede that there are some video games tha trivialize important issues, but for every video game that does so, I can point to two other that can teach some greater meaning, like Spec Ops. As forthe abundance of violence in video games, I also agree that this is tue, but, tthe same time, many of literatures greatest works also feature violence. I believe Daniel Floyd, « known presence in the gaming community, explains it the best: “These games are not being judged because oftheir content, they are judged because they are “games.” ‘Countless filmmakers, novelists and artists have tackled difficult subjects before and been celebrated frit: topics like war, genocide, sexuality, hatred. Many of these picces are critically acclaimed, and righlly so. They dare to explore humanity's dark side, the gly realities ofthe “human condition. They venture into uncomfortable territory, and find the tah hidden within” sore than tity years go, an ad appeared in magazines across the nation. ‘The ad posed Ledoux 1 sen Ledoux Ms. Lindgren Creative Writing ~ Period 6 25 February 2016 Essay Of Mdeas In 2012, the video game company Telltale Games released a point and click adventure ‘game based on the comic book series The Walking Dead. Point and click adventure games had been incredibly popular in the early 2000's and well known for their cinematic narrativessfut, when home consoles first started to generate mass appeal, they faded to a glorious memory. nd the stories (ey ell, by making one large difference to its Telltale reinvented the genre Cot predecessors. The Walking Dead Game had a ‘choose your own adventure’ mechanic, meaning oe that the player chooses the dialogue and decides how the story plays out. Two layering” have two completely different experiences, yetgthe game enc the same way for ened ocd a ‘cheryeues All or eet ee ) 2 bee : SSlidiney SOOT eve}? me OMistenh a. mabe mole troduced me to a video game called Spec Ops: The Line. The ust past my shoulder ashe do gun in one hand. This was nothing out of the ordinary¥ it looked like the developers had the m devign ths coves Lo ——_cantostr ag for generic video game shooters to d Deatlook anything w, " bekad ail Recoping my gene of uaplcibe fe lee Unenxs iC comin Just ge youne be Weekend an play forthe Fst wo o tee hous don't wae x {psp myhig i weasel ered me nb Het te Lake Te ae aro. He wasn’t wrong. The game depicted the horrors of way not through the abundance of blood and gore, but through the actions I took and how they contributed to the bloodshed tt explored postwaumatic stress disorder, not through flashbacks and controller vibrations, but through the process of coping with the decisions I made. Most of all, | was able to learn more singed hy play oss pa, tie vc oe fg i ends ultimately inconsequential \e Ifyou've prooftead or work-shopped any of my other se you'll very quickly ‘notice a recurring theme. Anytime there’s even a hint of ambiguity inMvriting prompt, I'll find Wh someway to bring video games into that it’s easiest to write about something your passionate and know about, but there is more to it é Avy pre rm than that. Video games aren't ust games, experiences. They eh step into yyw we ee .! There are a few reasons for this, the main factor being Ledoux 2 ore o~ ‘characters shoes, to live the life shei#4iving. Faex can allow us to gain freater ap crafter goorle Video gannes ore However, there are some who de would argue differentlyg¢onvinced that video games jpreciation and are justa form of passive entertainment or ahat-video-games only serve to glorify violence, Ao — aneto-addressthe first point, concede that there are some video games that trivialize important i. yi \\cé? issues, but for every video game that does so, I ean point to two, ‘othersthat can teach some greater ‘human condition, They venture into uncomfortable territory, and find the truth hidden within.” “a simple questongzsana computer make you en” It painted a pi hos Ledoux 1 eat Ben Ledoux. Ms, Lindgren Creative Writing ~ Period 6 22 February 2016 Essay Of Ideas va 2) A while ago, a friend introduced me to a video game called Spec Ops: The Line. The cover ofthe game was dll brown, the grim face of man staring just pastmy shoulder ass, a holds a gun in one hand, ase looked like the developers had used a paint by numbers|for generic as game shdotery mn the cover. * ‘ A Fra nh Gl MATES: ; ‘Don’t look anything up, ” he hgdsaid. Recofrizing my glance of suspicion, he continued, “Just give yourself the weekend, and play for the first two or three hours. | don’t want LONG pT pr (Cl Coy {0 spoil anything, but fhe game honestly messed me up {heist time I play Bq esr He wasn’t wrong. The game depicted the horrors of war not through the abundanee of blod nd gor, bt rough be aon took and how ty contrite othe loosed C PY explored posttraumatic stress disorder, not through flashbacks and controller, jibprati but The aC nvr Vie through he roses of oping with tGeisons mad Ra ied abet lesa nics Jane about myself and why I play these games, why I devote so much time to something that, in the ————t—~*d ‘ ow Ledoux? yfeeger® all characters shoes, to live the life their living. They Carattew-us to gain greater appreciation and empathy for eters, 2 nt eal nese [Hoveve, there are some who fh would argue different ypnvinced that vdeo games Some pve ‘are just a form of passive entertainment or that video games only serve to glorify Violence aoe aa ese ‘concede that there are some video games that trivialize important Aun CIC C yapies issues, but for every video Lom 0, I can point to two other that can teach some greater Ent? Recogpirer like Spee Ops! ee ‘Abundanee of violence in video games, I iG Pate Oe sth sain any often reais wis lo fear vole, op y. as UMS Danie! oye{a known presence nthe gaming como) the best{These a = Mo ‘are not being judged because oftheir content, they are judged they are “games.” va ‘Countless filmmakers, novelists and artists have tackled difficult subjects before and been ‘celebrated for it: topies like war, genocide, sexuality, hatred. Many of these pieces are critically acclaimed, and rightfully so. They dare to explore humanity's dark side, the ugly realities of the NS ae nS ss a ae N

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