fren Ledoux
Ms. Lindgren
Creative Writing ~ Period ¢
been
redibly popular in 0"s an
when home consoles first started to gener
Telltale reinvented the genre, and the stories the
predecessors. The Walking Dead Game had a ‘choose your
that the player chooses the dialogue and decides how the
have two completely different experiences, yet, the ga
everyone. All of the choices, deciding who to be, did it reall
thLedoux 1
jen Ledoux
Is. Lindgren
Creative Writing ~ Period 6
29 February 2016
x The Illusion of Choice
8 In 2012, the video game company Telltale Games released a point and click adventure
home consoles first started to generate mass appeal, the genre began to fade into memories.
q However, The Walking Dead Game reinvented the genre by changing the way games told stories. |
The Walking Dead Game allows the player to choose the dialogue and control the actions of the
‘character, which in tur affects how the story is played out; this means two players could have
completely different experiences. But at the same time, the game ends the same way for
\ everyone. So, the path we took, all ofthe choices, deciding who to befriend, deciding what wasLedoux 2
made the right choices? Even if you made the right choices, would it matter? Would it really
make a difference? It ends the same way for everyone, we just take different paths to get there.
Ifyou're a fan of science fiction as I am, then I assume you know the common troupe of
the multiverse. For those unaware, the multiverse is the idea that there exists an infinite number
of dimensions that each contain a reality in which different outcomes to different scenarios are
‘expressed. For example, if you flipped a coin right now there would be, in an infinite number of
realities, a version of you flipping a coin as well. In two equally infinite sets of realities, the coin
‘would either land heads up or heads down while, in another, smaller, infinite set of realities, the
coin would land on its side. In yet another, smaller infinite set of realities, the earth would
‘unsuspectingly implode in on itself before the coin ever landed. While seeming ludicrous,
‘current models of quantum mechanics actually support this ‘many-worlds interpretation,’ most
‘notably the science behind the famous Schrédinger’s Cat thought expierement. So, if these
ceeintciae: eeLedoux 3
vietims alive. Yet, no matter how many times you try, or how good of a player you are, the game
doesn’t allow you to progress without using the white phosphorus. Only after using it do you
discover that these rouge soldiers were only defying orders to help and protect a group of
civilians. At the end of the game, the ‘villain’ makes you look back on the various atrocities you
committed and, though addressing the protagonist of the game, in reality, he speaks directly to
you: “You came here to be something you're not, a hero. You could have stopped at any time,
but you kept on going anyway.” The only true choice video games give us is whether or not to
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The Walking Dead Game was not critically acclaimed because of its pointlessness, video
‘games are pointless by nature to begin with. But we give them meaning through the choices we
‘make inside of the games. The people we befriend and the adventures we have. The path we take
_gives games a purpose, no matter the end result.