Professional Documents
Culture Documents
happen can be fun from time to time, but our player base has widely vocalized a
desire for player generated plot and social interaction over ST/regional/national
plots that attack the characters. I agree.
To this end, characters need to have goals. Maybe your character wants to control
the night club scene. Buying Influence and having specializations in Night Clubs or
something similar is a mechanical way to do that, but no one will ever know your
story. Submitting actions to use that Influence to make the ABC Night Club of XYZ
neighborhood rise/fall in or out of popularity gives others a lead to investigate that
might get them back to your character so they can see how cool you are.
I am working with some volunteers on a Feeding Grounds project to better
mechanically define them and provide a mechanism where you can bolster/attack a
feeding ground to make it easier/harder to feed. We hope this will provide
social/political role-play opportunity for negotiating territory. Additionally it provides
a
The next project is to define some mortal NPCs and institutions of note that
characters might want to influence/control or interact with. As the feeding grounds
project wraps up, Ill be asking for volunteers to alleviate to restraints, pull from
different creative personalities, and encourage participation in shaping the future of
our story.