Professional Documents
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Foundation Year Lesson Sequence
Foundation Year Lesson Sequence
Lesson
Teaching Sequence
Less
on 1
Introduction:
Introduce the unit to the student and engage in a whole-class
discussion about what they will be learning about over the duration
of five lessons. Inform them that they will take on the role of
becoming toy designers (captivates interest) and that they will be
investigating technologies as part of toys.
Draw a mind-map with students onto a large white piece of paper
ask the students to brainstorm for five minutes about toys they
have played with at school, home or other environments where the
toys were used through pushing and pulling. Then gather student
responses throughout and include onto the mind-map.
Body of lesson: Students in pairs: Have the students draw in pairs
(but on their own sheet of paper) a toy, in which they have just
discussed with the class. They might like to pair up according to
choice of toy. Ask students to draw their individual picture to show
where humans use push and pull to navigate use of the toy.
(Example: boys may draw picture of trainsets, trucks, electronic toys
like electronic dinosaurs and girls might draw electronic dolls,
animals like robot-pet). Give students the opportunity to colour and
label using their own language. Have students seated on the carpet,
and place some classroom toys in front of them. Ask a student to
come forward and demonstrate how to use the toy in front of the
class. After each demonstration engage in a discussion with the
learners and discuss how and where the push and pull element is
evident during use. Use another piece of large white paper on the
board, write the name of the toy, and have students share and
describe how the push and pull is being used as part of the
technology write responses under each heading.
Conclusion: Have each pair share their diagrams/pictures with
class and ask them to explain how their toy is used with a push and
Resources
pull element.
Finalise lesson with a video: What is Technology? (Montez, 2014)
Place each picture on the classroom display board for referral to if
needed and to showcase student work.
Less
on 2
After the class has labelled the teachers picture, they can now label their
individual picture. On the smart board, write a few questions that the
students will answer in their scrapbooks. They can work in pairs at their
group tables to answer them.
How does the Mammandur use push and pull?
Can you describe what the mammandur is made of?
Are there toys we play with today, that are similar to the
mammandur?
Use the class iPads in groups at students desks: Students will view a video
about Aboriginal toys. After viewing the video, students will complete a mini
booklet named Thinking about technology Aboriginal Culture. The
booklet includes a page with each toy in the three videos. After watching
each video, students will critically reflect and think about how the toys use
similar or different components to toys used today in modern play. (The left
pages will include a picture of the toy and the name of the toy then on the
right pages students will respond to a statement on the lines provided) The
statement is: How is this toy the same or different to the toys you
use today? Explain. The teacher will need to be explicit here and ensure
understand the statement and how they are to reflect. Work with groups to
respond appropriately. Teacher collects booklets at the end of the lesson.
Less
on 3
Conclusion: Move to the carpet area and engage in a final class discussion
with students. Ask the students to share what they have learnt in the lesson
and further elaborate on these responses. Ask students to raise their hand,
if they believe they would like to use and play with an Aboriginal
mammandur in the future. Discuss one final time with students, how the
mammandur uses the principles of push and pull as part of the toy
technology.
Introduction: Introduce the lesson and explain to the students the lesson
focus will be about looking at a range of different materials they will be
familiar with and how they solve problems with movement, and how
technologies impact the on-going use of every-day objects.
Watch video to elaborate on design and what to consider when going about
designing a project. Explain to the class, they will work in groups to
examine these materials and each group will have one type of material to
examine. Place strips of paper into a box, with a material written on each.
Split students into their group, and have one member from each group pull
a piece of paper from the box. The material taken from the box will be the
one their group focuses on.
Materials to be written on the strips of paper: wheels, balls, slides, springs,
rope and chains etc. Materials will be age appropriate and safe for students
to use and appropriate in size.
Body of lesson: In their groups, each group will be given a box of their
allocated material that they will focus on. Spread groups across the
classroom, inside and outside if necessary to provide freedom of space to
use materials e.g. student examining balls should do so outside the
classroom if needed. Students will then play and experiment with the
material in their groups. Allow sufficient time for this to occur. After
examining the materials in their groups, students will need to be seated in
their groups. Place different groups at different group desks. On a new page
in their technology scrapbook, students will write a heading naming their
material used in their group. Students will then brainstorm with their group
about how their chosen material might solve a problem in relation to
movement. Discuss: How does your chosen material help movement
occur in any object? Can you think of ways the material helps a toy
move? Do you know of a toy that uses this material and can you
explain how?
Each student in the group will be given one of the three questions just
mentioned, to answer in their scrapbook.
Student 1 How does your chosen material help movement occur
in any object?
Student 2 Can you think of ways the material helps a toy move?
Student 3 Do you know of a toy that uses this material and can
you explain how?
Students draw a picture of their material and then write a response to their
given question underneath their picture.
Rotations: Students will complete group rotations (groups will be based on
student level of ability). Each station (or activity) will be set out across the
classroom.
ROTATION STATIONS
Station one: Read a story about technologies and student discuss what the
story was about.
Station two: Watch video on the class iPads about technologies and draw a
Whiteboard markers
Whiteboard
Video link:
http://splash.abc.net.au/home#!/medi
a/2128865/
Rotation resources:
Story about technology:
Class iPads, paper and pencils
Materials previously used, paper and
pencils
Classroom computers/headphones
picture about something they can remember from the video. Label pictures
or write a sentence if necessary.
Station three: Students think about a toy they could create using the
materials. Draw a picture of a toy they could create individually, using the
materials examined previously in the lesson. (Balls, slides, springs, wheels,
rope and chains and other local available material etc.).
Station four: Play an online game about technologies and how they are
relevant to our society.
Conclusion: Engage in whole-class discussion with students about the
lesson. Ask students to share what they have learnt, and teacher writes
their responses on the board. Then finalise the lesson by asking the
students to find any toys at home that requires push and pull elements, as
this will lead into the next lesson the following day.
Less
on 4
Group 2- Draw a toy that could to solve a problem in a given situation and
explain your reasons. Have Teacher Aide on this activity to help with
understanding the task.
Students complete this activity at their group desks.
Each student is given a scenario and they will need to brainstorm
an idea or designed solution to create a toy to address the problem:
Timer
Toys
Smartboard or whiteboard
Paper
Pens
Colours
Crayons
Design a toy that could help kids learn to swim.
solution.
Elicit discussion about their ideas
and how it would benefit them as
children.
Differentiation:
-
Less
on 6
Asse
ssme
nt
Toy Designers
Introduction: Explain to students this lesson will be their assessment task.
They are now fulfilling their role as a toy designer. Refresh their memory
and explain and refer to the first lesson where it was mentioned their
technology unit will require them to design a toy. Students will in pairs,
design a toy that incorporates elements of push and pull. On the carpet
area, have students brainstorm ideas with the person seated near them.
Then students will write a sequence of steps to design their toy and the
solutions applicable with their partner collaboratively.
Body of lesson: It is important students understand their toy needs to
have push and pull elements in it.
Teacher notifies students of working pairs for assessment.
On the carpet have a large area of materials for students to choose from.
One by one, have each student go up and select four items to use to create
their toy. Once each student has chosen their materials, they can now
return to their desk to start designing their toy.
Conclusion: Students will share their designed toy with the class. Then
evaluate and assess their design decisions and products and draw these on
another piece of paper.