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Chronocross PDF
Chronocross PDF
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Guide: Dan Ueno
CG:
Boss Battle
Kodomo mother
Female
Blue Innate
Sand Squirt
Male
Blue Innate
Beach Bum
Male
Blue Innate
Now there are two more chests these are a bit tricky to get. Head to the left and down form the path you have been
chasing the Kodomo around. You'll see a hole in the ground inspect it and you'll end up on the other side. Get the chest
(Bone) defeat the monster and head out through the tunnel towards the top. There you'll find another chest (Ivory
Helmet). Now leave the way you came. Head out by the left path.
Now you will be at Opassa Beach. Save your game if entitled. Enter Opassa Beach and Lenna will interrupt you. Give
her the scales. She will talk about a promise and other such things. Serge hears a voice and experiences a FMV. Then
promptly passes out on the beach.
Walkthrough
Chrono Cross Disc 1 Part 2
Everything is not what it seems, Hey doesn't anyone know me?
Opassa Beach / Lizard Rock
Serge finds himself alone on Opassa beach. Except for the old lady from the village. Who does not seem to know him.
Leave Opassa Beach and return to Arni, but you must pass through Lizard Rock again. This time there are different
monsters. You can clear this area but I passed it up. Just take the lower path then head up past the lower area (where the
fallen tree was.) and head back to Arni Village.
Foes and Items in this area
Chests
Feather
Ivory helmet
Bone
Opah Fish
Male
Red Innate
Boss Battle
Solt N Peppor
Males
Yellow Innate
Karsh
Male
Green Innate
Arni [Another]
You will fade back in to Serge's room and Lenna and Poshul will walk in. They will join your party. Head back
to the fisherman's house, proffer the tooth to him, and leave. The straw idol will call out. Mojo will join your
party. Head out to the world map and save your game. You now need to do go north.
Fossil Valley
Enter Fossil Valley the guards will let you pass. There is a roaming
"Dingo" pass it up or attack. Head down the path you will see a guard
and a ladder approach him. Lie and say yes. Go up the ladder.
Continue up to the noise and a skull will jump out let him join. He will
join as an item Heavy Skull. Go to the left and up you will find a
Bellflower. Head back down and go down the path where no one has
gone yet. The team will confront a Giant bird, take the Big Egg from the
nest. The bird will then begin to hop around you can evade it and head
back up the path or fight it. Return to the main path and down the
ladder.
Continue you trip to the left. You will then encounter Solt and Peppor
again. This continues the in-game tutorial about Elements. Smack
them. You will get a Star, Copper and an Uplift Element for your
efforts. They will run like last time follow them out.
Boss Battle
Solt N Peppor
Males
Yellow Innate
Mama Dingo
Female
Red Innate
I just gave it away. You could sell it to him. As they leave, follow them around. They will disappear (taken a
secret path?) However, you will encounter Korcha and his boat. He will charge you 100g for a trip to Viper
Manor.
Walkthrough
Chrono Cross Disc 1 Part 3
Raid the Manor, Hey How Smart is That?
You arrive at the cliffs at the back of the manor. A guard spots you and begins
hurling boulders at you (-10HP per hit). Obviously, you need to work your way
up to the top. There are chests on the way, but I would leave those until later.
The waterfall is tricky. If you miss the first time, you will be washed down to a
chest with an Element in it. You just need to pass over it just after it squirts.
Head up the main path then to the right "water squirt". Take the central path,
then the rightmost Path then up, down far left then, up to the top. The guard will
attack you. You will receive a Star, Photon Ray and a Tablet after you defeat the
guard. Some griffin guy jumps the guard after the battle. Now you must deal with
it in order to pass into the Manor.
Boss Battle
Acacia PUT
Male
Yellow Innate
Boss Battle 2
Blue Moaman
Female???
Blue Innate
King Moaman
Male
Black Innate
Red Moaman
Male
Red Innate
Take out the King Moaman, he has the highest HP and uses Gravitonne when alone. Then work the other
two. After the defeat, you get a Star, Gravity Blow, and 2 Feather. Kid wants to wait until dark before entering
the Manor proper.
Foes in this area
Gobledygook
Male
Red Innate
Loch Nest
Female
Green Innate
40 Recover (element)
10 Knee pad
100 iron mail
20 Bronze Helmet
30 Bronze mail
Once you are done you can make use of the save point. Head to the lower left and up around the building.
You will have to fight the door guards. Stay off the path, run along the grass or bushes. If you want to attack
the guards. They give up some useful Elements. There are 2 chests out here. One is towards the top left and
the other is near the entrance gate. They contain Ointment and a Turn Yellow Element.
Foes in this area
Acacia SGT (sergeant)
Male
Yellow Innate
Acacia PUT
Male
Yellow Innate
Once inside, you can see gates to your left and right. The main door to the
back it is locked. The left gate is blocked by something. The right gate opens,
but a gate further in will drop, and if you fiddle with the snake statues another
gate will fall behind you. You are now traped, and 2 Gloops will be dropped on
you. You must fiddle with the statues again to get out. So, leave the statues
alone! and leave the gates alone!
Instead, approach and inspect the snake statue by the main door at the back.
You must be facing it head on. It will ask you to turn it (like a combo lock). Do
not bother to look around for combos just enter
anything. (NOTE: If you do not have Kid in your
party some of the events that occur will be slightly
different.) A trap door will open beneath you. You
will be dropped into a cage and get berated by
some guards. Kid will throw her mouth around and
initiate a fight. Nothing you have not faced before.
Kid gets the idea of dressing in the guards suits.
You have three choices of direction: left, down, and right. If you head down you
will find a lazy guard, a locked gate, a locked grate, and a chest. The chest attacks you when you go to take
what is inside. The chests give you a choice of who to attack if you chose the right one you will get a treasure,
if not a fight. To the right is a guarded door and a hulking robot. The left side contains the living quarters for the
dragoons. Either way works. I went right first. There are some good items here.
Right Passage: Talk to the guards move the joystick around when they ask the
password. In other words, do not say "I dont know." They will let you in. Time for Kid
to show her abilities. Steal the stuff here. Make sure not to touch the necklace until
last. You will find Hero's shield, Bronze mail, Bronze sword, and another attacking
chest. You can get Ice Lance or Areosacer like the last chest. There are three ways
to pilfer the Silver Pendant. Chose one, they all lead to the same conclusion. The
entire wall and floor rotate to dump you into Luccia's lab for experimentation. Now we
see why the password is so stupid...She sicks her experimental Bulb on you.
Boss Battle
Neo-N-Bulb
Female
Green Innate
Afterwards you get a Star and Areosacer Element and, Luccia tells you to leave. Dont.
Head over to Pip and open its cage. Now leave. Luccia will change her mind and wants you to
come back later. Now you will be on the other side of the hall. You can defeat the Bot to clear
the passage. The door to the right of the lab is an armory The one with the eye. You can enter
when it is shut if not. It will attack you. After you, knock it down a certain level. It will toss a
monster out for you to defeat (mine spit out a kodomo pup).
Inside you can push a snake statue to the wall to mimic the other one. Gloops will fall from
the ceiling. The Gloops are good for power ups. There is a chest that contains a Bronze
Helmet. The shield between the Snake statues can be taken. You can give the shield to the
guard statue that doesn't have one. You will be attacked. There are five of these guys a bit
tough but if you use your elements right and heal yourself, you can get through this. They
have about 700~990 Hp each. Sorry no star but three capsule elements! All of this can be
passed up if you do not want the power ups.
Leave and head up the stairs you will find two more doors one with an eye. Defeat it. You
will find Zoah behind the first door and Karsh behind the second. Since you are incognito you
can talk to them, and ask questions. There are chests in both rooms. Zoah will not let you into his chest. Karsh will let you
in his chest, but only after you try 20 times or so. He just loses his patience and gives up. Watch out for the falling WillO'
Whisp in the hall. Now as you head left, you will return to the lobby area. Go to the statue again and fall through. Don't
worry, the guards are gone.
Now head to the left into the living quarters. Watch out the WillO' Whisp is back! There are three doors: the first is the
galley, the second is the kitchen, and the third is the sleeping area. In the first door you will see Glenn again, talk to him
you will overhear that he fell from the trap like you did. He leaves. Let him pass. Talk to the rest of the guards if you
wish. Above and to the right is a chest with Dragons Honor. The second door or via the passage from the first is the
kitchen. Orcha and his assistant reside here. Not much here to do but to help yourself to the Feel Green Element in the
cupboard to the back of the Kitchen.
Head to the third door here you will find Glenn again. Pay attention to what he is
looking at! The git! He wrote the code numbers down on the wall! Gather info from the
other guards and the chest (Revive Element) and save. I have not given you the code
since it is different every time you go through the game. This is the only way to get it.
Now go up the stairs to another haunted door and a WillO' Whisp. In the first door, you
will find a sleepy Harle and some odd sized chests. Defeat them. The one to the right
has a Turn Black Element. The one on the left attacks you.
The second door is guarded by an eye and is locked so pass it up. Attack the Mech.
Use all you have on him. Now the path is clear and you can head up the main door.
Approach the snake statue and enter the number code for the snake trap.
Foes in this area
Portalghiest
Female
Yellow Innate
Roborg
Male
Yellow Innate
Man Of War
Male
Black Innate
Gobledygook
Male
Red Innate
WillO' Whisp
Male
Red Innate
Gloop
Male/Female
Blue Innate
Boss Battle
Marcy
Female
Blue Innate
Her hits are weak but she uses some high power Elements and level skills. Prepare to heal
and attempt to use the Turn Elements. This allows you to use your most powerful elements
and get the most out of them. Ice Blast will freeze your characters. She will do this twice in a
row so equip medicine to unfreeze them. If all of your party are frozen its game over.
Afterwards you will get a star and an Iceblast Element.
The old man will give you some tips. Now head back up,
activate the ladder like Marcy did earlier, and get the chest(Turn
White Element). Now return and use the old man's tip the
second to the last pillar on the left. As you return, you will
encounter Harle again. I do not think Kid likes her...Do the switch
thing on the pillar. The guards unfortunately will not be
squashed, but they will attack you. Smack them.... and head up
the elevator. The switch is on the chair. Enter the passage
behind the chair. Ooh more of those doors. To your left is a save
point to the right is a balcony with a bunch of glowing plants.
There is nothing there.
Save your game. Pass the door on the left
up it is locked. The one on the right contains
an office. There is a glowing object on the
desk. Kid mistakes it for the Frozen Flame
then realizes it is not. This girl needs to see
a doctor for her kleptomania. Soon after the General arrives along with Lynx. Lynx
attacks.
Boss Battle
Lynx
Male
Black Innate
He will cast AntiWhite, which seals white Elements. He hits Serge with it
no mater what the groups order. He seems a bit weaker than Marcy
...2800hp? You receive a Star and Pendragon Sigil C. after his defeat.
An FMV follows. In the end, Riddle is taken hostage by Kid. Lynx hits Kid
with something and Kid falls off the ledge of the balcony. After a bit of
dialogue with Lynx, Serge jumps after her. The info screen pops up. Time
to save the game. Is that a hint or what?
Walkthrough
Chrono Cross Disc 1 Part 4
Action! Someone's Poisoned!, Do We Help?
Serge awakes to find himself in Korcha's house. (Note you can only go
outside! no detours here) Head out and meet with the rest of your party.
Kid passes out, ill from her wound...Fade out. ~ The Doc has diagnosed
her illness as Hydra poisoning (Hydra Venom) He gives her two days. He
mentions if they had Hydra Humor they could save her, but the hydra is
extinct here...in this world. The Doc wanders off to sulk...Harle arrives,
berates Korcha, and then gloats over Kid. She tries to disillusion Serge
from saving Kid. She again hacks at Korcha he loses his temper and she
vanishes and reappears next to Kid, then leaves... Kid moans for Serge.
Korcha gestures for Serge to talk with her. She gives him the Astral
Amulet.
~BRANCH POINT~
Ok here is where we have a branching story plot... It is dependent on your replies to Korcha about the Hydra
Humor. If you chose to help Kid then he will join up. If you decide not to then he takes the amulet from you,
and places it on the table. You cannot touch it afterwards...If you chose this path Macha (Korcha's mom) will
join and you will receive the Tropical Paradise frame.
Termina
After you arrive and push off an annoying dockman Korcha joins (Temporarily).
Head over to where you first talked to Korcha (The area where you gave Glenn
the bellflower) On your way there talk to the fat guy hanging around near the
bridge. Talk to him and tell him 100g is too expensive for churros. He will ask
what you should charge. Give him a price above 50g. He will lower the price a
bit. Leave him be for now. Then talk to the tent with the two glowing eyes (the
fortuneteller). Have her read Guile's fortune. He will present her with the bet
item. You will receive Brass Rod. Head over to the next stall and bug the guy
with the mermaid under the sheet. Place Korcha in the lead when you do this.
Now continue to the shrine.
You will see some people and
a boat. After the funeral, follow
Greco inside. Talk to him he will join if you let him. I have yet
to ascertain the use of the weights on the floor. You can head
up the path to the smithy's they will talk about the Rainbow
material, Do some forging to get better weapons or armor if
you wish. Afterwards head further up the path and enter the
house at the end. Nothing much here
but, some story and an item under the
stairs.
Return to the Churro guy and inquire. He will give you some Viper Churros they will
revitalize you. Same as sleeping but free. You can return to replenish your Stars or Hp.
Head up to where the General Viper statue is and go into the house on the left. Place
Korcha at the lead of the group and talk to the girl (nothing here but story) Oh and don't
forget to visit Lisa's for some Elements. Go into the back room while you are there. Talk to
the old man. He will let on about some mushrooms and a path to the Manor from the
forest just east of the Manor.
Potpourri
Male
Green Innate
Snobgoblin
Female
Green Innate
Wraith
Female
Black Innate
871HP
Roborg
Male
Yellow innate
Boss Battle
HYDRA
Female
Yellow Innate
Nasty...Hit it with green. Heal and zap. After its defeated, you get a star for you
efforts and an Upheaval Element. Approach the animal you just viciously killed
and collect your prize! Hydra Humor... Uh...new bornes? What up Razzly? Oh
such a sweet reality.... Only cause you saved Razzly (I did this before and it was
all doom and gloom...because I missed Razzly. As Marcy would say, What Ever!)
Bolt and save your game. If you want clear the forest and collect chests (Cure and
Feather)
Awh how cute ...You can return to the carnage and see a baby Hydra swimming
about. Time to leave.... Head for Opassa Beach. Use the Astral Amulet and head
to Termina and off to Guldove.
Wingapeed
Female
Green Innate
DaffyDwarf
Male
Yellow Innate
Pentapus
Female
Blue innate
DaggyDwarf
Female
Yellow Innate
Swamp Bug
Male
Blue Innate
Walkthrough
Chrono Cross Disc 1 Part 5
Polly
Male
Red Innate
Fargo
Male
Blue Innate
Boss Battle
Dead Head
Male
Black Innate
Attack and heal, slap it with white Elements, It has about 2000HP. You get a star and a Hell Soul Element.
Fargo mentions that before Serge sets off for Mont Pyre that he should visit the Water Dragon. The scene
fades out and your back on your boat. Return to the SS Invincible. In addition, look around (Do Not need to but
hey! you can pilfer) Talk to the pirate on the main deck near the stairwell to leave. Head southwest to water
Dragon Isle.
Foes in this area
Crossbones
Male
Black Innate
Dead Beat
Male
Black
Innate
Wraith
Male
Black Innate
Aruni [Home]
When you arrive via Opassa Beach, head to the docks at Arni. Talk to the old man there.
He will take you to Water Dragon Isle for a fee. (100g) You will be fighting a lot of yellow
inanities here so equip the appropriate elements, Green.
I Donna Wan't to Burn My Feet, The Mini Quest to Find the Water Dragon!
Water Dragon Isle [Home]
Equip Razzly if you want some sub-plot. It is quite different here
than Another's isle. The dry ditch is a pond here. Hop onto the lilies
to get to the other areas. To the left and right are some chests. I
recommend getting the one on the right. It contains Ice Blast
Element. The one to the left can be fetched on the way out. There is
a save point at the other end of the pond. I recommend a saved
game! Head up after your done.
In the Next screen those stupid, potty mouth Dwarfs are back they
have accosted the fairies and killed most. GET THEM. Clear the
dwarfs they give up some good yellow elements. After you have
cleared them talk to the remaining fairies. Then follow the Dwarf
Chief up and in the cave. He assaults you with 6 of his men. Defeat
them and get a Star, 2 ElectroJolt, and 3 Electrobolt Elements. The buggers run once
again. Chase after. Dont bother clearing the Dwarfs here Unless you want yellow
elements or EXP points. (They regenerate) Head to the back of the upper cave and out
the passage there is a chest here (Magic Ring item) After that, follow those cowards down
to the falls. Get the dwarfs near the save point and of course save your game! Work your
way down and approach the Chief Dwarf. He will attack once again, but this time brings
more than Dwarfs to the fray.
Boss Battle
Hi-Ho Tank
Male
Yellow Innate
Dwarf
Male
Yellow innate
Get the dwarfs on either side of the tank first. They can heal it in excess of
100HP each, so get rid of them first. Then just heal and attack. Make sure to keep
you HP up. The tank has a cannon attack that really hurts. When you defeat it the
little buggers come running out the back, and pop you have another Star, 2
Upheavals, and an Iron.. Since you followed my walkthrough the Dwarf situation
is sugar coated. Razzly tells the Dwarfs that the Hydra had a baby and that that
forest still lives. The dwarfs leave....
To the right is Razzly's sister Rosetta. Razzly will bolt to stay with her Sis for
now. Jeez and with my Elements! Head into the next room on the right and
confront the blue dragon. It knows your intentions and gives you ICE BREATH
(item) and your first Summons Frog Prince (you must fill the field effect with
blue before it can be used) Afterwards the Fairies blame you for their
victimization and try to get Razzly to leave you. She does not want to. Her
Sister Rosetta gives her Wisp Cape (an armor item) the scene fades out,
and you are returned to the pond area. Head down and to the left for the
chest before leaving (Aqua Ball). Talk to the Old man to leave. Time to
head back to Another. Hike it back to Opassa Beach warp to Another and
get on the boat head for the far east of the mainland.
DaffyDwarf
Male
Yellow Innate
DaggyDwarf
Female
Yellow Innate
Walkthrough
Chrono Cross Disc 1 Part 6
On into the Depths of Hell, Serge's Nightmare Becomes Reality
Mount Pyre Pyer shore [Another]
Before you head into the mountain, you may want to equip a blue innate. There
are many Red Inanities there. Do not forget the Summons and lots of blue
Elements. Enter Mount Pyre. Use the Ice breath on the lava it freezes it. Most of
the chests here contain tablets so its not really worth fussing over with the
monsters for them, just head straight up. You will encounter Solt and Peppor
Again.... Smack these dolts for the third time. Use a straw and some soda to
block their shakers...sorry. They mention Capture Elements...
Foes again
Solt n Peppor
Males
Yellow Innates
Do as last time just attack and heal. The latter not being a major concern. You receive Iron Vest and Iron
Mail. Continue up in the next screen there is a chest to the left it has a trap Inferno but is it worth it? (You will
be stuck battling a Lava Boy) Work your way up to the top there will be a save point for you. Save the game!
Ahead lie two battles and very tough ones too. When you are ready, enter the next room. A large lizard will
howl at you and Mini Dragon will approach you and want a fight.
Boss Battle
Mini Dragon
Fire Dragon
Male
Red Innate
Do not let his size fool you and keep the field from reaching all red Keep your Hp above 125. After you beat
him down a bit try to get Kid to steal from him (Magic Ring). You will get a Star and Weaken Element. The Red
Dragon is impressed with you. Advance to the top and meet another battle! NOTE game may hang here.
Boss Battle
The Devas
Karsh
Male
Green Innate
Marcy
Female
Blue Innate
Zoah
Male
Yellow innate
Take out either Zoah or Marcy first, both have annoying attacks. Zoah hits pretty hard. A Star, Silver Earring,
Gold Earring, and an Iron Vest are your prizes. Harle appears after the battle is over.
Foes in this area
LavaBoy
Male/Female
Red Innate
HotDoggity
Male
Red Innate
Cat Burglar
Female/Male
Red innate
West: This brings you to the switch for this area. Turn it off.
Return to the main room and save your game.....
Foes in this area
Cybot
Female/Male
Yellow Innate
Alphabat
Female
Black Innate
Boss Battle
Tarusoid
Male
Green Innate
Use the Tornado trap you found in this area on him. It will protect you from its attack when
he uses it and you get a tornado element too. Heal and attack. You receive a star and
carapace. Turn off the gem and return to the main room save your game ant head to the next
area.
Combat
Male
Black Innate
Roborg
Male
Yellow innate
Boss Battle
Gaint Gloop
Male
Blue Innate
Dragoon
Male
Red Innate
It has about 900HP. Dont let it get the field all white, and hit it with black Elements.
Deactivate the fifth gem. This will allow access to the elevator. Go up
and you will recognize this area from the beginning of the game not
much has changed. Just all the mechs are replaced with all variants of
Dragoons. It may be worth seeking out the chests tough. Chests:
Capsule Elements, MeterorShower Element, Daemon Charm, and Angel
Charm. This time though unlike Serge's dream. When you reach the
sixth switch, you have to fight a boss
Boss Battle
Bunjip
Male
Red Innate/Black Innate
After a few Hp are doused from it. It pukes this eye thing out and goes
from a Red Innate to a Black Innate. It uses some nasty Black
Elements like FreeFall. A Star and a Gravatonne are your prizes.
Turn off the last gem and teleport up to the upper platform. Head to
the doors and Serge will FMV again. You enter the room to find who
else but Lynx and Viper...The latter attacks
Boss Battle
Viper
Male
Yellow Innate
He is a joke after what the team has been through. Zap him and get a Star and a Dragon Gauntlet. Lynx
dissatisfied with Viper stabs him in the back.
Boss Battle
Lynx
Male
Black Innate
This time he is nasty. You can pilfer a Pendragon Sigil B off him. Heal and hit him with
white before he locks white elements and keep the field from filling with black. Try your
summons (if you have a blue party member) Lynx follows an Element attack with a
physical one so a blue field to summon shouldnt be too hard. About 2300HP Defeat
him and get a Star and another Pendragon Sigil B.
Lynx continues his attack verbally. A few FMVs run and Serge passes out. He gets up
and comforts Kid that he's OK. Now you have control of Lynx...? Serge suddenly
becomes very volatile
Battle
Serge's body and Friends
[Who ever you had in your party]
Let them beat you for a quick battle. I have tried in New
game+ and each has over 3000 hp. They all can be killed but
it will be near impossible your first time through. If you defeat
them Lynx/Serge approaches Kid and she manages to get
up and gash Lynx in the gut. Then the story goes on.
After your defeat, Evil Serge tells her to finish off Lynx. Kid
shys away from the brutality, and Serges change in attitude.
He takes her dagger and mentions revenge for Lucca,OPS!
Kid begins to question Serge... He stabs her for it. FMV time.
It is learned (I think we guessed it earlier) that Serge and
Lynx have switched bodies. Lynx/Serge passes out. Evil
Serge readies the final blow to Kid and changes his mind. He
raises Lynx/Serge and everything begins to wobble an FMV
of KID runs. Serge is dreaming again...
Walkthrough
Chrono Cross Disc 1 Part 7
Who is Who??, And Where the Hell Am I??
Lynx/Serge awakens to find himself in some crayon world. Run up the
tree and work your way up the hill going into the caves. Push the
bolder down when you reach the top. Go to where it fell and push it a
gain. It knocks the blockage out of the way. Run around the tree to
fetch the chest. (Revive Element) Now head to the branch that hads
the fruit on it. This will knock one down and a creature will come out to
fetch it. Run for the house while the door is open. Warning Shes fast!
Sprigg is shocked to find you in her house
and invites Lynx/Serge to take a nap. When
you awake head down the ladder to the save
point. And save the game! As you leave the
house Sprigg decides to join up. You will
notice all of your weapons and armor that
other party members had equipped is gone.
Sucks but oh well...Head back to the top of the hill. Here you meet up with Harle
again. She wants you to follow. She believes that even if Serge is in Lynx's body he is
Lynx. Question "am I Lynx" or she will blab until the end... Harle will change into a
likeness of Serge and walk out. Follow through the same door just at a different level.
Example she goes left you go left.
She will be disappointed if you dont foul up. Harle will join. Equip yourselves and
fool around here. Get the chests. The switch at the upper level changes the directions the paths lead to. Flick
it, then return and work your way down to the bottom. Chests (Mythril X2 Pendragon Sigil C). Then head down
and into the hole everything wobbles and you will be returned to the Hydra Marsh (Home).
Foes in this area
Total Chaos
Female
Black Innate
Leave the marsh and try the Astral Amulet at Opassa Beach (this must be done in order to set up Arni) Serge
not being Serge it does not work. Leave Opassa and head for Arni. Yes go whine to your Mommy...
Arni, Mom I'm Home!
Go in and see your mommy.... She tells some history then Radius comes in
(people were complaining) He challenges Lynx/Serge
Boss Battle
Radius
Male
Green Innate
Smack him hard for the slap he gave you in the beginning of the game. You get a star and a Heal Element.
He will join afterwards. He will mention Termina. Head that way, but first you need to get past Fossil Valley.
Dodo
Female
White Innate
Mama Dingo
Female
Red Innate
Terminia [Home]
Head for Termina. Once there, head to the Smithy's he will join up. He will also give you the
Smith Spirit. This allows you to call a smith at any time you are near a save point, or on the
world map. Notice the house out back looks like crap...your next visit is there. Talk to Van He will
join. Afterwards visit the element shop "Lisa's" She has some new toys. Leave and head over to
Vipers Manor, or whats left of it...
Cuscus
Female/ Male
Green Innate
Bulb
Female
Green Innate
Puffy
Male/ female
Yellow innate
This one will be tough he has about 3000HP Keep your Hp above 120Hp
attack and heal... He gives up a MagNegate Element. After the battle chase the
little bugger and catch him. He will join up. Leave the Isle.
Marbule [Home]
When you get here, all you find are ghosts that you cannot touch. (Lagoonites) Talk to the guys there. Bug
them a bit and you will be able to ask "The Great Explorer Toma" questions.... Do so.
Afterwards enter the cave near the entrance. Get lazy...spend the night here. In the middle of the night, you
hear something check it out. Head over to the bridge, There a woman stands she jumps in the water as you
approach. Toma comes and talks to you. The next morning you awaken refreshed. Time to leave as you do
the Mermaid confronts you and says something about going with. Then she swims off.
Hit him hard with Black elements. He can cast two elements in a row so watch out and keep you HP as high
as you can. After his defeat, you get a Star and a Mythril Helmet. He will also give you the Fiddler Crab. Nikki
shows up to harass the Sage.
Grand Slam
Nikki wants you to visit him on his boat, but since you worked so hard
to get to this Grand Slam thing head down. This is where Sprigg is
handy. As she fights and defeats monsters, the longer the list of
creatures she can morph into. In addition, the more monsters you can
use here. A strategy: You get three monsters per round. Pick a strong,
a medium, and a weak monster. The weak one is sacrificial fodder.
The medium one helps out and the strong one does the killing.
Remember use the weaker groups first with plans for the stronger ones
later. As each round gets tougher. The second Battle is the hardest.
Head around to the back of the room and join in. To get better monsters equip Sprig and go whoop some
monster butt. Then return and you should have some better choices. Note SHE must defeat the monster! Do
not Dopplegang it must be an Element or physical attack.
Round one: Stamina Belt
Belt theTaramnator! It has some nasty attacks if it charges and hits one of the
Taramnator
bigger creatures. Run and start over until its initial Charge skill is used on the
Beeba
smallest HP character. After it dies kill the Beeba then the Gloop (the Gloop
Gloop
doesnt attack until its the only one left...) so you can go after it instead. The
Beeba is sort of weak but takes a while to dispatch.
Round Two: Resistance Belt This is the hardest of the battles. Get the Spear Fisher it should fall quite easily
Gobledygook
(its attacks are nasty). The Cybot is next just keep pummeling it. Occasionally it
Spear Fisher
uses an Element that hurts. Once it dies, the Gobbledygook is soon dealt with.
Cybot
Round Three: Dreamers Scarf
Kill the AirFrame first. It has some hard moves. The Cassowary is next. And the
Air frame
Cassowary
Cuscus last.
Cuccus
Janice whines of her loss and joins up. Now head to the top of the boat. On your way out don't forget to stop
by to visit Sneff. He's in the casino. He talks to you then leaves. Head down to the room next to the stage. You
will meet up with him there. He will join up.
Climb up the ladder and go to Nikki's ship. Nikki has a plan to help Marbule, and wants you to help with
destroying the monsters there while he performs the act. Afterwards Irenes joins up. Leave both boats for
yours. Head out to the Dead Sea. It is the swirl if clouds to the east of the boats. Save the game while youre
on the World Map
Walkthrough
Chrono Cross Disc 1 Part 8
Dead Sea [Home]
The Sage gave you the Fiddler Crab it is time to use it.
Approach the Dead Sea from the south side. You can just see
some waves emanating from the rocks. You can tell when you
are in the right spot when the text appears for the Dead Sea.
Activate the Fiddler Crab here. The ground shakes and thunders
and a load of rocks fall away to reveal a cave. Enter it.
Death's Door
Here Radius meets you (if he is not in your party). There is a save point behind you, so
you can save if you wish. Head up the passage. The EVIL Masamune is blocking your path.
Radius speaks of a sword the Einlanzer. He continues on about the need to go to a hut for
an item he has. Leave the cavern and head for Hermits Hideaway.
Boss Battle
Garai
Male
White Innate
He's so, so, White innate and BIG. His physical attacks miss a lot but watch out for those
Element attacks. Use Harle's Moonshine to protect your members. This guy will pick on
the weakest opponent. Usually the one with the most healing elements. Now who ever is
central or leader is not hit as much. Till one of your group dies. Lynx/Serge's power
seems doubled 3rd level hit took 280hp. However, the other party members attacks are
weakened. Go fig? Part of the strategy I suppose. After the battle, you receive the
Einlanzer and a Star.
Now return to the Dead Sea. Or, you could go on a rampage on those flaming whisps
and get all the FirePillars you could want. I suggest you leave the way you came. By now
you could buy all the FirePillers you could want. Leave and head for the Dead Sea and
Deaths Door.
Boss Battle
HighwayMan
Male
Black Innate
Watch for his exhaust move it messes up your hit %. Equip Panacea. Hit him with black and green, white and
yellow are sure misses under 100hp. He misses Janice a lot. Butchered Harle, you may want to equip better
sidekicks. You get a Star for the effort. After the pollution head up to the tunnel and leave the highway. Head
up (but where else) go down the left passage it dead ends with a chest containing AntiBlue. Another chest at
the end of the path has AntiYellow. Retrace your steps to the city you passed.
Gremlin
Male/Female
Green Innate
Tragedienne
Female (duh!)
Red Innate
They introduce themselfs and their attacks and begin an elemental attack
emediately.One may even use Recover All on your team (go fig?)
Boss Battle
Miguel
Male
White Innate
You will always miss the third level attack. Just use the
second level. Watch out for AntiBlack. For starters, he does
multiple attacks. Very hard, you need to keep your Hp up.
Stock a Revive Element on everyone! Equip as many Cure
and Heal Elements as you can. Heal and slap him with High
Element attacks and physical attacks. The BIGGEST tip,
defend on your last stamina point. He has one attack that
does 396 hp damage an instant kill. Avoid red elements they
seem to do less than a basic physical attack. After you defeat
him, he begins to explain about whats going on and other
spoilers.
The area begins to shake and the building begins to break
up. It looks as if Serge's team is about to perish. Then suddenly the Sky Dragon swoops in to the rescue. Oh
great thanks for the bloody help but what of our boat?!! Oh its here too...strange I thought we left it at the
mouth of Deaths Door...SAVE your game.
Walkthrough
Chrono Cross Disc 1 Part 9
Fossil Valley
Head up to Termina you will have to pass through the mountain range again. When you do you, see one of
those cats again. Get it. You're just passing through do not bother with the ladders etc. There is nothing there
just cut on through. Oh the monsters regenerate anytime you leave the screen, and the buggers chase you,
and fast!
Foes in this area
Shadow Cat
Female
Black innate
Tutanshaman
Male
Red innate
Termina [Another]
To Save the Damsel, Foes are Friends!
Before you enter Termina place Zappa and Van in your team. If you have them if, not skip the parts that deal
with them. Head for the Goh house and speak with the other Van...his doppelganger and his father. His father
gives him a bigger piggy bank thus upping his attacks. Head for the Smithy and speak with the other
Zappa...his doppelganger. Oh bother he wants a better hammer in order to forge Prism...Note his eye patch
(its reversed).
Visit the bar, the Tender will unlock the back door for you.... Here you
meet Guile. He explains that you seem familiar. God only knows why
he's there and why the bar keep opened the back door for you, but
hey. NOTE if you never had Guile in your party you will never see him
here (you must meet him very early in the game). Go to the left side of
the woman you will pass through to another room. Zoah and Karsh
approach you. Oh ~ wobble ~ wobble, flash back time... cannot take
many of those. It explains why the Bar Keep let you in.
The former baddies want you to help save Lady Riddle. The Porre
Military has her captive at the Manor. Karsh gives Lynx/Serge the Tear
of Hate the shattered remains of the Dragon Tear. You can chose who
you want to join. I chose Karsh. While you are setting Karsh or Zoah
in your team change out the 3rd person for Norris. Head out of
Termina. As you approach the exit you run into Norris (Another), he
has a few words with guards and then Serge and Norris (home) he then leaves. Do the same.
Viper Manor
Save the Girl.....
Go to Viper Manor. There the guards will let you through. You immediately see Riddle in her room being
interrogated. After a heated discussion with the commanding officer and "Another" Norris, they haul her off.
We are introduced to the lab designed Killing machine Grobyc. Head up to the elevator chair note the nasty
mech that replaced the yellow one, its called Guillot. Go up the elevator and continue to the pool on the right
where you got Neo Fio. She is there and scared. The guards will not leave. Head into General Vipers office
and open the secret passage. Stand in front of the statue and turn it. Inside there is that table with a
note...read it. Remember doing this earlier...just in case you forgot.
Return to the main entry and go left through the gates to the second door. Norris will be there, talk to him.
After some wind, he will give you the Prison Key, and directs you to the sewers.... The scene cuts to the galley
a guard enters and rings a bell at Orcha he writhes in pain and becomes HELL ORCHA!!
Now we return to the valiant heroes... Head down check out the rooms here for some story if you wish....
Continue to the right head down to the lower basement and search near the light to the left. You will find the
Parlor Key.
Head back up and continue right enter the other side and enter the third door. Jam the snake statue over to
the top to look like its partner. If the shield is placed on the armor, a door will open. Dont enter to collect the
chests the large black snakes puke poison on you.
Now return to the area where you met Norris (Another). The room to the right is locked. Use the Parlor Key to
get in. At the back, there is a chest it will give you a Daemon Charm. Return to the lower level and go into the
second door (chef Orcha's kitchen). You may want to save first. The save point is behind the first door inside
the bunkrooms.
The Sewers, All for the Sake of Love for a Foe
Inspect the grating in Orcha's kitchen. It is at the upper left. Go down. You will
only have one choice here. Get into the water. The flow is too strong to move
freely. You might be able to enter some rooms on an off chance, but dont
bother. The flow will bring you out to a familiar place. You were here in the home
world head to the right and push the barrels into the water there are two chests
here. NOTE there is a ladder in the upper left to access the grating in the prison
area. The barrels will make a bridge allowing you to get to the stairs located to
the left middle. Head up, and tighten the valve. This cuts down on the water
flow.
Now head up that ladder in the prison area and return to Orcha's kitchen. Jump
down the grate once more. The flow still pushes you but you can get to the
rooms with relative ease. Take the first right path. While here you see the blob
next to the chest...when you get Luccia back, take her here.
Head back out to the water. Ignore the left
passage it returns you to just outside Orcha's
kitchen. Head down to the next passage to the
right. Go down the path and go up. Then head immediately to the left. This
passage will dead end with yet another valve. Twist it and the block below moves.
Back track to where you made the U-turn and go up and to the right. Yes ignore
the passage you just un-locked. You will see again another valve. Guess what?
Tighten it.
Now head back down and to the left. Get in,
the sewage is fine. Follow the water to the
right. At the end of the passage head up and
follow the passage. Continue past the small
When you defeat it, you get a Star and a KneePad. Head up the green footholds. You will have three rooms
to chose from. Take the one to your right.
Foes in this area
Spearfisher
Male/Female
Blue Innate
Usually attacks first. Use yellow Elements on them.
HP about 462
He has good evade. Don't try level 3 physical attacks only, it just wastes energy. Keep your stamina up by
defending, and equip AntiRed (innate blue). He gives up nothing! What a gyp, however you do get a Star.
Afterwards he joins your party. The screen fades and everyone is in the main hall. Norris (Another) leaves
with Riddle. You cannot leave yet. Don't head to the left to save your game downstairs. You can't. Guards
keep heading you off. Head up. You will be surrounded and attacked. Fend off the weaklings. Now the
commander has Grobyc attack you.
Boss Battle
Grobyc
Male
Black Innate
His hard attacks can reach 150hp. Dont use green Elements. Watch out for Hair Cutter about the second to
fourth round he uses it. I had luck using blue and black Elements on him, and WATCH out for His combos over
250hp a piece. You get a Star and Defender. The guards run and the commander gets the mech from the
corner. It ignores him at first. He has to kick it to get it going. It gets retribution by stepping on him.
Boss Battle
Guillot
Male?? its a mech...
Yellow Innate
You will miss a lot! Ugh use blue and green Elements (high level blue does most damage). You get Mythril.
The bot gets up and wants more.... The team books for the library to escape it, but to no avail. It gives chase
and catches you at the top of the staircase. His defense is down from earlier but your Elements Hp hit is down
too. Again, he gives Mythril.
Push the button that lowers the ladder and go up because the mech WILL get back up. The ever present
Karsh " It wont be able to get up here". Yea right. It then jumps on the chandelier and attempts to get at our
heroes. Suddenly Grobyc shows up, jumps the chandelier too, and cuts the line. They both go tumbling down.
The crew jumps through the stained-glass window, only to fall into the stables.
You will be given a choice to take the guards on or laugh. Chose the first. The old man decides to help. He
releases the dragons and they trample the guards. Grobyc appears again and decides to join.
"Grobyc-only-takes-orders-from-one-who-is-stronger." Has to think before he speaks. You will be returned to
the map above Termina after this. Equip Grobyc he has almost 400hp! And high everything else. Save your
game. Get on the boat and head to Guldove.
Foes in this area
Porre PUT/ SGT
Male
White Innate
Gives up Aqua Ball (weak )Iceblast (SGT)
Give them 2 Element attacks and they die.
Use yellow Elements on her and avoid white and black Element attacks. After you whoop
her, she gives up Mythril. Grobyc tells the sergeant to get lost and that he will take care of
the girl. He also says that Guldove is under Lynx's command.
Later everyone is in the docs place talking. When Orlha realizes that Serge is not Lynx,
she gives Lynx/Serge her Sapphire Brooch. She ups and leaves. Go see her in the bar.
She will explain her sister, Tia. She kicks you out afterwards.
Head up to the left most tent (Direa the Shaman). Give Direa the Tear
of Hate. She will give you the Dragon emblem. Look at it in your menu. Looks like
something doesn't it? Don't head out to the home world yet. Leave for now head over to
Hermits Hideaway.
Hermits Hideaway
When you arrive, head to just in front of the tree trunk. See the burnt spot on the ground? Investigate it. Then
use Ice Breath on it. Then climb up the tree stump and go down. Radius stops you. They talk...notice the little
diva girl talks but is not there. She's in the room with Viper. Go there and talk with Riddle (she looks like a
hippie Goth). She joins your party. She offers a bed. Take her offer and sleep.
Then BOOM! I guess not. Jeez Karsh such language. Again Boom! some one yells out. The voice is
familiar.... Kid? Lynx/Serge rushes out of the room, tree, hideout. Whatever he runs out into the open. Oh so it
is Kid. She is after Lynx. I guess the knife in the gut did not convince her of what is happening. Ah someone
else too. It is Evil Serge (Lynx). Oh Fargo! You're my hero. He swoops down riding Polly. Man Evil Serge wash
out that mouth.
S.S. Invincible
Fargo has taken the gang to his ship. Lynx/Serge walks away to the bow of the ship. He
spends some quiet time reminiscing about Kid. Awwwh is it love? Harle interrupts this
moment with her broken English.
Head down below decks you will interrupt a duel between Fargo and Viper. Viper quickly
chickens out by revealing your presence. General Viper joins...uh? Fargo felling left out does
so too. Along with Marcy and Zoah jeez why not the whole ship? Better than that raft you
have. Oh well.
You set out to the "Sea of Eden" It is the cloudy islands to the
south. Head in, you will talk with Harle. She explains that this
area is named the Pearly Gates. She explains the 6 dragons.
She will proffer 3 choices, pick the first. You will automatically return to the pirate
ship and sail off again.
Later we see Harle on the pirate ship doing what Lynx/Serge was. Starkey
shows up and they talk. You then fade to the world map. NOTE: you can get PIP
back on your team by going to the lowest part of the ship and going into the third
door to the right (the room where the save point was). Save your game while
you are there. P.S. you lose Harle from your list. Never to be seen in your team
again...
Walkthrough
Chrono Cross Disc 1 Part 10
Hydra Swamp
Head to the left and up the fungus tree. There you will see two monsters (A Snob goblin and a Snib goblin)
ganging up on a Bubba Beeba (looks like he has a blind fold on) you can decide to help or not. Help him. The
other guys say something like he is not one of us and attacks.
Foe Encountered
Snob Goblin
Male/Female
Green Innate
Snib Goblin
Male/Female
Green Innate
They team up on attacks. They give up Carapace and AroSaucer. For thanks the Beeba gives you an
AncientFruit, which the Beeba tribe has been growing for ages.... Save your game if you wish. (above you)
Keep heading up and drop through the hole. A ghost of a Dwarf preaches woe to humankind. You are then
attacked by a huge bone hydra.
Semi Boss
Oe-Hydrate
male
Black innate
Kill it with the Holy Light Element. It gives a Free Fall Element. NO POWER UP. Serge
receives HydraShadow Skill its a white Element (It's for Steena). Get the chest where
the dwarf appeared heal your sprains then head up and out. Jump down (its kinda hard
to get working might be fixed on the final game). Leave the marsh
Fossicker
Male
Yellow Innate
It dumps a bomb
(Equivalent to an extra foe)
Bomber
Male
Black Innate
Water Dragon
Female
Blue Innate
You will receive a Star, the Blue Relic, and a Summons (Blue Whale). Leave the way you came.
Foes in this area
Lagoonate
Female
Blue innate
Sidesteppa
Male
Blue Innate
As soon as you block all of the jets a fourth will start. Enter it and it will take you to the upper level, head to
the next room. Oh how convenient they have a save point here. SAVE YOUR GAME. It does help to look up
occasionally. Enter Earth Dragon Love its eyes.
Boss Battle Yellow Dragon
Earth Dragon
Female
Yellow Innate of course
The dragon just loves to pound Grobyc. The basic opposite colour trick works here.
Equip green Elements.The Dragon dies quite well too. You receive the usual Star, Yellow
Relic, and Yellow Summons (ThundaSnake). Leave the island
Rock Roach
Female
Yellow Innate
Fossicker
Male
Yellow Innate
Bomber
Male
Black Innate
Lagoonate
Female
Blue innate
Walkthrough
Chrono Cross Disc 1 Part 11
Hydra Marsh [Home]
Head to the left and up the tree where you found the Beebas. A Beeba will stop you and attack
SLAP him. He will give you Acient Fruit. They grow this stuff to feed to the Wingapeed. Continue
up the tree talk to the other Beeba and he will instruct you on how to call the Wingapeed. It will
arrive and take you to Gaea's Navel.
Foe encountered
Beeba
Male
Yellow Innate
He will cast Green Field (keeps Summons from working) and bad breath (inflicts ailments). You
will miss a lot. Equip anything to increase your hit% and avoid green status ailments. Watch out for
Carnivore. Equip Trap Carnivore. I didnt (sucks) well it does up to 200hp cast an element every
turn to avoid major damage. At the end you get your Star,Genie Summons, and the Green Relic.
Leah joins in full after the battle. Head to Another world via Opasa Beach.
Prehisteric
Male
Yellow Innate
Prey Mantis
Female
Green Innate
Pummel him with yellow and blue Elements. He will attack yellow innates. After a bit of hacking he transforms into a
huge dragon, and continues his attack. This seems to be the hardest of the dragons so far. You will recieve a Star,
Salamander Summons, and the Red relic. Head out. Save your Game
SIDE TRIP Termina [Another]
Ok rember the skull guy??? Well if you tried to get him earlier like I did right after I got the last bone. He wanted some
time with grandma. Well go to Another's Termina and get is narrow bony tukus have fun.
Marbule [Another]
Off to kill the Black Dragon. Remove all Black innate charectors. Black elements
too as these will be useless. White Elements may not be usable. Protect your party
with Panchea. You could try AnitBlack I doubt it will work. Note I have read that if
you have Harle in your party the Black Dragon will give you the crest. It is said that
you can steal a good item from him.... Head for Marbule and enter the last cave at
the top left.
He spews these on you, Dark Breath 130hp, Gravity bomb 144hp. He will cast Free Fall too. Use a capture Element on
it. It is a Black L5 Element. When you have defeated him you recive a Star, the Black Relic, and Grim Reaper Summons.
Leave Marbule and save your game....
SIDE TRIP Sky Dragon Isle [Home]
Head home and to Sky Dragon Isle and talk to the man on the top of the hill where Starky attacked. you'll recieve "our
favorite martion frame"
SIDE TRIP Termina [Home]
Skullys L7 in home head to Termina and in the bar talk to the bar keep. She will offer to cook something for him. He
loves it and aquires his L7 Skill. [[Unconfirmed at this point in the game]]
SIDE TRIP Arni [Home]
Orcha's L7 Dinner Guest. Take Another's Orcha to Belcha's resturant in Arni. He will aquire his L7 Skill.
SIDE TRIP Fossil Valley [Home]
Take Draggy to Fossil Valley and inspect the dragon bones. It turns out to be his mother. She gives him his L7 Skill Big
Breath.
He casts a whole lot of white spells yuk.... Heals are in the 500 range and he
casts elements that increase his Element hits. Bring a lot of Diminish
Elements at least 1 each. Equip nullafiying Elements....White Out and
Panchea. Anti White may work too. After you put him down you recive a
Star, Saints Summons, and as always the White Relic. To quote the dragon
evermore "The Dead Sea has dissintergrated, the gates of time have been
opened." And he flaps off.........
Guldove [Home]
Now head to Guldove [Home] for another guest.... Go to the left most tent. The Shamen's tent. Show the
guard the Dragon emblem. He then will let you in. Yes he is back in place if you did this earlier. Talk to
Steena. She will join up. Now take her to Isle of The Damned and show her the grave there (Garai's
grave) and she will recive her Level 7 Skill Direa's Shadow.
Boss Battle
Lynx/Serge "Evil Serge"
Male duh
Black Innate why??? who knows but Square.
He attacks in threes a total of 280hp to your weakest charater. Ferral cats (all) 346, 157, 185, Steena
dead. I dont know white elementals just die around him no defence.....After you get him you get a Star
and a Pendragon sigil A. Equip any High Element into the your new 8th slot (can use the Summons).
Head up the lift to the teleporter. Open the doors to the upper room Serge/Lynx
will enter alone. Examine the pedistal where the Dragon Tear was, and the room
will light up and tell the story of time and evolution. Then it speaks of Lavos the
destroyer of the Dinosaurs and the creator of Man. Serge then shrinks to
nothingness to be reborne as an infant then grows to his
normal self, and quite nude I might say.
This is some of the best rendering I have seen for the
human body, muscles etc. Serge emerges from the room
fully clothed. Where he got the cloths is my guess.....but
everyone is suprised to see him. I'll miss the Lynx
version...and grobyc needs some english classes.
Steena mentions the sides of love and hate and that they
are part of the same side. This force may be the legendary
Chrono Cross. The Shrine that is said to give life to the
Chrono Cross is nothing but a cavern in the Divine Dragon
Falls. "The' Dragon tear' shattered, but transformed into the'
Tear of Love'"
Boss Battle
Dario
Male
Black/White Innate
I hate this guy, AVOID all blue elements and yellow, he'll just use elements to heal and
revive nothing more....He attacks with Red or Black and seems to use Recover All with
any black Element use. DO NOT use SEAL ALL or AntiWhite or AntiBlack it wont
work. He is tough. equip tonnes of heal and status remove spells. DO NOT ATTACK
WITH HIGH LEVEL ELEMENTS it just brings out Conductarod which usually kills a
member (from 350~650hp). From the looks of it you'll have to beat him down manualy
and with L3 elements if that (all do only 60hp less than a strong hit).
He will pick on one person then switch over time but never enough to use many group
heals. Carry only heal elements and the Summons. A blue Innate would work since there
are two blue Summons. A L5 and a L7 and stock Cure and Cure Plus Heals and All Heal
work too. and all the Revive elements avalible. Use white summons. I couldnt do it after
4 tries I just ran out of White elements. SHI-NE!!! (DIE)
The Masamune is a part of 2 halfs. Masa and Mune. Serge's swallow turned into the
MasterMune. The conversation that follows is a bit disturbing.... both Riddle and Karsh
talk to this Dario like they knew him when he's from a diffrent dimention (Karsh and
Riddle are from another Dario is from home
World) Magicly we are whisked away to
Viper Manor. Riddle the RPG goth recives her L7 SnakeFangs. Do I even
need to say it??? SAVE YOUR GAME. All that and the MasterMune only ups
attack by three points and ups the hit% by one.....I was lead to belive this thing
was it! Don't forget to return your party to your prefrences. GET rid of Riddle
she's prone to attacks.
Walkthrough
Chrono Cross Disc 2 Part 12
Boss Battle
VITA TRES
Female
Blue Innate
This one gets harder as you go. The attacks get stronger with each hit. Just heal and
attack. I used Saints in it and it died...1300hp he he. Receive Diva Dress and a Star.
There will be an earthquake as the area around you changes. Leave and you will notice
that the triangular water feature is gone in its place is a city. The Future Ruins.... Save
your game. Enter the city. Time Fortress Chronopolis.
Boss Battle
PolisPolice
Male
White Innate
Just hit it hard like other mecha. You'll receive a Star and PsyNegate Element.
Afterwards go down the stairs and under the bridge area and get the chest (Yellow
Broach). Continue up the corridor. You will notice the door in front of you will not open.
Head right, check the cabinet for a chest. Then at the bottom there is a hatch head down
into the sewer system (it seems any time there is water. It's used water).
There is a switch towards the top. It extends a bridge to
cover half the distance. No good. Head to the right of the
screen. There is a control panel activate it. Robo Sewer
wash. That is why the water is so clean. Direct the robot to
the chest (White Brooch, Cure All). Take the robot to the
other side to extend the other half of the bridge. However, if you dump him in the
deep you will have to start over. Oh by the way there is a current. When youre
done head up the ladder on the other side.
Oh! Guess where you are. You are on the other side of that
locked door. The desk in this room opens it. Now you don't have to go through the sewers to
get to the lobby. In the next room, you will find a new foe, an elevator, and a couple of
doorways. The elevator has 5 levels. B1~4 Your goal is Basement 1. Unfortunately, you
cannot use the elevator.... Security level 2 only.
Gyroblade
Female
White Innate
Areo Guard
Male
Blue Innate
First Floor
The area to the left looks like some kind of dock. There is a save point
here. Equip Grobyc. Do the usual, save your game. Not much else
here but a dark ghost (gives you a bit of story). The right side has a
stairwell that leads to floor 2 but floor 3 is locked get the chest
(Forget-me-not-pot) that under the stairs. The foe here isn't like the
others it does not chase. The Areo Guard just follow set paths.
Second Floor
Guess what? Go up the stairs! Enter the Second Level. Oh a laser door, just go
through it. It releases an avoidable Meca. Ignore the door above. Head down. Go
to the left and enter the room. Enjoy fiddling with the computers it changes the
map. For a description talk to the dark ghosts. You learn that the entire El-Nido
Archipelago was created by FATE.
Head over to the other ghost talk to him repeatedly. There is a panel just to the
right of him. It will release the Level 2 lock. Return to the hall where the laser door
was and enter the locked door.
Now is when you need Grobyc...place him in the lead and investigate the coffin
box in this room. Grobyc receives L7 Strong Arm. There are Five lockers and a
locked safe/door? What to do. Go back to the elevator and head up to L3. Note
B1 is still locked out.
Gyroblade
Female
White Innate
Areo Guard
Male
Blue Innate
Third Floor
The left room looks like a research lab. Towards the back is a door and some red
switches. The switches explain Lavos and mention events from Chrono Trigger. In
the back room is a chest (Rainbow Shell). The right room there are a bunch of brains
here, along with imagery from what looks to be what their form. Talk to the ghosts
and head back to the entrance. To the right is a door enter and fight a Combot and a
pair of other mechs for an Inferno and Hell Bound Elements. Not worth it I guess...
Gyroblade
Female
White Innate
Areo Guard
Male
Blue Innate
Combot
Male
Red Innate
Fourth Floor
Right room Ahh the ghosts mention Lucca, and her time theories. Let
them do their thing then head out to the right you can access the chest
(contains Magnify Element) and a mecha you saw in the second floor
stairs. The ghost here mentions that the chief went out for a walk.
Head back up and go to the left room talk to the ghosts there. They will
not let you pass. Head back down to the FIRST floor and to the save
point. Talk to the dark ghost on the dock, and save your game.
Now head back up to the Fourth floor.
Those ghosts guarding the left room
should be gone. Enter the Observation
Room, talk to the dark ghosts, and learn
some story line. To the left, battle the bot
for the chest. These things cast the
hated berserk (Gunnergetya). Equip Ointment to avoid this. They use multiple
L7 attacks. This is not an easy fight. You'll get 2 Inferno Elements.
TIP attack them hard at the beginning use heavy spells dont fool with
summons or combos. Just smack them. Chest contains CardKey. Now go to the
computer above you and press the little button.... Some story ensues.
Basement
Now that you have the Card key head down to the basement, but first you may want
to save on the way down. Oh a novel idea! Ho lovely more of those bots....Ice Blast
the *$^# out of them. Security lock! Go to the controls to the left of the door. Serge will
have his DNA scanned...NOTE PROJECT KID Sign.... Serge is called the Chrono
Trigger, and is allowed to ENTER~~
Project Kid
You will find Evil Serge and Kid the latter unconscious in the floor. Evil Serge blabs some connections to
Chrono Trigger are mentioned. He then attacks.
Boss Battle
Fate
Male
Black Innate
Bring Free Fall capture (keeps it from hitting you). It counts down from 5. It first uses
Feeble. 4 &3: it uses black elements. 2: is Free Fall. 1: is heavy blow 2 times (sometimes
an Element). 0: is Dark Beam which can do 400hp worth of damage at once so heal like
crazy never let the hp get below 300hp. Set up Saints Summons and smack it then set up
another Summons. Equip AnitBlack this will seal the Free Fall and Gravitonne, but not the
Skill attacks. Never let the field stay black! This will hurt you. It gives up Magic Seal and a
Star.
Evil Serge Dies and Kid wakes up and approaches the globe. Harle
appears and confronts her.... They argue a bit and Kid activates the
device knocking Harle out. An FMV runs.... Kid reviles story and ties up
some lose ends. Another FMV rolls as Harle awakens. The Dragons
merge into one mass. Then Harle flies off and kid does what she does
best and passes out...
Circle = O
Square =D
Triangle = A
Cross = X
Foe encountered
Lava Boy
Male/Female
Red Innate
Walkthrough
Chrono Cross Disc 2 Part 13
Opposites Attract!, Creation from Love and Hate
Divine Dragon Falls [Another]
Head to the waterfall just above and to the right of Arni. Now return
your party to your preference and head to the Divine Dragon Falls.
Head on up and through the entrance. There are a few jerkys here
pass them up and keep following the path.
There will be two pedestals there. Place the Tear of Hate and the
Tear of Love on the pedestal. You will receive the CHRONO CROSS.
Equip it and pay attention. Now leave. Note Serge is the only one
capable of equipping it.
Before you attack equip you party with all Red Elements. Other color heals are ok.
Attacks other than Red Elements heal this bugger. It gives up a Star and Resistance Belt.
Approach the ship Starky will get excited and you will enter. He then scrounges the
Anit-grav device from his ship.
You soon find yourself in the dock of Chronopolis. Starky fiddles around and installs the
device to the boat. Board your boat. A FMV shows your progress to the Terra Tower. You
soon land. There is a save point nearby. SAVE YOUR GAME...
Foes in this area
Puffy
Male/ Female
Yellow Innate
Jellyblubba
Male
Blue Innate
Mantarray
Male/Female
Blue Innate
Side Steppa
Male
Blue Innate
Boss Battle
Terrator
Female
Yellow Innate
Summons Golem
You will find it hard to get this one to use its Summons or anything for that matter. I could not prompt the
thing, and I used no Elements other than heals. You will receive a Star and Yellow Field after its defeat.
Continue your advance. When you enter the central area you'll see that its in pretty bad shape find your way
up to the top. There are pillars that can be knocked down to bridge gaps.... Head to the right for a Nordstrom
and left to continue. Ignore all the doors they're locked. Head straight down.
Go down via the corral growths to the right. Enter the door to the left, again head down
you see the chest get it. Oops! Luckily you dont plummet to your deaths, but catch on
some corral. Head to the left. A face embedded in the tower speaks to you. It goes on
how the dragons hate humans and the fact that Lavos was the creator of the human race,
and how we are not of this world. Continue left and up.
Continue your effort to the top. You will pass a doorway on the right. Enter and you'll see
the chest from earlier (your just on the other side). You will get Pack of Lies...these are for
Sneff. Up towards the top is another chest (Defender Plus). Head to the left door. This will
bring you out to the lowest part of the central area. Work your way up getting all of the
chests on the way.
AVOID the stupid ghost things (Terra Terror). Note if one is in the group you battle kill it
first! It pukes Ectoplasm and Cytoplasm. They can attack more than once with Skill
elements. This drags out the battle. The Ectoplasm casts the EVER-ANNOYING berserk,
so equip your Red Brooches!
Foes in this area
Myxomycete
Male
White Innate
Terra Terror
Male
White Innate
Will puke out Ecto and Cyto
Ectoplasm
Female
Red Innate
Cytoplasm
Male
Blue Innate
You will reenter the central column head to the right and knock down the pillars. These will allow you to pass
through the central path. Enter the doorway. Head up and to the left there is a chest contains HEAL PLUS.
When you went to get the chest, you passed a RED gem approach it. You will battle Pyrator.
Boss Battle
Pyrotor
Female
Red Innate
Summons Red Wolf
The first thing you should do is cast Trap Red Wolf. It immediately casts a negate attack, so you will miss a
lot. This drags out the battle. Fool around a while and you can prompt it to Summon Red Wolf. It will do this
after casting three Tablets in a row. A Star and Red Field is your prize for defeating it.
The next area is platforms and ladders. Those pesky cupoids are here too.
Head up to the top. Make sure to get all of the chests. One will contain Spectral
Glove! The next room is made up of stairways. Keep your eyes peeled for a
chest to the upper right. Head out the left door. You will appear on the left bridge
leading to the Viper Manor! DIGG the motion blur.
Enter the library and head up to the top. Drop the ladder and get the chest
(Black Hole Element). Return to the lower level. Near the exit is the old man.
You'll see the ghost children from Dinopolis. Talk to the old man he introduces
himself as Belthasar...(the sage of reason in Zeal from Chrono Trigger) Harle is
Boss Battle
Anemotor
Female
Green Innate
Sonya, Carnivore summons
It casts three Info Scope Elements after your first two attacks. It will
always cast in threes and fours. Kill the solid green field, by casting an
Element right after if possible. It will cast Carnivore shortly after casting
Green Field. This gives you the opportunity to trap it. Tornado follows
shortly. You receive a Star and Green Field.
Teleport up the platform that the green Gem was on. Save your game
here. Head to the left and avoid those pesky Cupoids. On the left pass,
you will encounter another teleporter. You then will be facing a hulking
black thing equip black trap Elements and remove Serge from the front
of the group, and ditch all white characters!
Boss Battle
Gravitor
Female
Black Innate
Summons?
He will cast Hell Bound twice in a row on the same character. It seems to go after Serge no mater his
placement. Carry all Revive and Full revival Elements you have. Spread them out within your team dont give
all of anything to one character. I was not able to get this one to Summon anything. Just hit it hard with White
Elements.
Now for the beam on the other side. The right has gusts of wind that will blow you into the enemies. Equip
your White captures...And transport over.
Boss Battle
Luxator
Male
White Innate
Summons Unicorn
This one Summons Unicorn. It takes quite a bit to get Luxator to summon it. I had to defeat it 5 times before it
cast it. After you defeat it, you will receive UltraNova and a Star.
Foes in this area
Myxomycete
Male
White Innate
Terra Terror
Male
White Innate
Ectoplasm
Female
Red Innate
Cytoplasm
Male
Blue Innate
Cupoid
Male
White Innate
Whoot
Female
Yellow Innate
Terra Spire
Head Back to the central corridor you can now pass through the door... Equip your blue capture elements.
Enter the room and inspect the bluish-white gem.
Boss Battle
Aquator
Male
Blue Innate
Frog prince Summon
After the first round, he will cast Stats Elements. This gives a full field
effect, break the color chain. He will hit you with Deluge, which will give a
status effect (flu). It uses IceBlast and freezes members. This can end the
game! Try to use as many Red Summons in as you can. After its defeat, it
gives a Star and Blue Field.
Again yellow, red, green, black, white, blue
the individual lights chime a different note. A
Transporter appears. Use it and you will be
sent to the top of the tower. Approach and the
stone barrier will drop Does this area look
familiar?). Continue up the stairs. Approach
the floating object. You now face the merged
dragons. The Time Devourer.
Boss Battle
Time Devourer
Female
White Innate
This thing morphs its innate and surrounding. Note it goes in the
same order as the Giant crystals, and the lights on the transporter.
They are the Chrono Cross chimes. [White | Yellow | Red | Green |
Blue | Black | Black | White] He expends harder and harder element
attacks as you go. The last two are the hardest. Attempt a Summons. I
was unable to. I just pummeled him and healed. After you defeat him
Balthasar reappears and reveals some story.... Soon after the Terra
Tower transforms into yet another shape.
No it is not a typo. The Lavos/ Schala thing is called by the same name!
OK try to attempt to effect the Chrono Cross to save Schala. Remember the
sequence of the chimes and the fused dragons? Yellow, red, green, blue,
black, white? Well you have to get the gems to appear in that order the only
problem is The Time Devourer. You have your
chance after its first 2 attacks (Omega green, and
Iceberg) there will be a space where you'll be
able to get in 8 attacks in a row. (Get your level
meters up and during that gap hit it with your
other team members. Have one cast Nordstrom
for the party member with the lowest hp. Then
Revive all and then Serge with the Chrono Cross.
Since the battle starts with the field red, yellow,
red, good luck. Oh, by the way this will kill The
Devourer of Time.
YES!
They left
the
Japanese
ending
song
intact!
What are these scenes form a (Japanese)
School, and live footage for? Well just,
watch.
FIN~
Walkthrough
+Chrono Cross Disc 1 Part 14+
New Game+ Continue+
With New Game Plus. You will note all of your Summons and Items are gone. You will have a Relief Charm
"No need to participate in battles when friends can fight for you!". Your hp will be at the same level as it was
when you defeated the Time Devourer. You now have the Time Shifter. It allows you to change the speed of
the game.
R2 will slow it.
L2 will Fast-Forward the game, literally!
As soon as you finish the intro you will awaken like in the last time but you will receive the Time Egg.
Fetch My Puppy! Do as I Say! Yes, I Am the All Mighty Squid!
Bend of Time [Another/Home]
You can either play your way through the game until
you can access the Bend of Time or use Continue+.
Head to the Bend of Time. Skip all of the glowing
domes, and head for the door to the left. Enter the
room and this Octopus will have you circle the room
then you will be attacked by these guys. Before you
do anything the Squid asks equip the Red Brooches,
you have.
Ozzie
Green
Innate
Male
Slash
Blue
Male
KILL the fat one first! (Ozzie) He keeps casting this stupid Max Defense
and you cannot hit anything! Then get Flea. She casts a spell that
causes the much hated and very annoying Berserk. Then take out Slash.
After much long battle, you get 100g Slasher, Dreamer's Sash, and
Ozzie Pants.
Now the gitty Squid wants to play more games. The
next thing is to lap as many times as whats in his
head less than 20. This will piss you off since you can
accidentally go out side! Then its restart time! The # is
15. You get Dreamer's Sarong. COOL ITEM TO HAVE! It starts battles
with your Level at 8! Throw Ozzie's Pants out with the trash. You will be
inflicted with three ailments. Afraid (green), Darkness drops your Hit%
(black) and Dizzy drops your hit power (yellow).
Other Endings
Hey! This reminds me of those read and chose your path books! (Whoa! this dates me!) Well now that you
have New Game+ and Continue+, you have access to the time warp that takes you to the Time Devourer. So
many possibilities open up. Here they are!
The two endings open to you in regular game
1. Credits ending. Well the credits roll. With a cinema in the corner depicting, Kid in her quest to find Serge.
You get this one if you defeat the Time Devourer without using the Chrono Cross.
2. Save Schala ending. Well this is the path I showed you in my walkthrough. You must use the Chrono
Cross in order to save Schala. You get the credits along with extra FMVs one showing that Kid was the teller
of the story, and of her being standing at the beach. Apparently in the end, she found Serge....
Plus endings
1. Neo-Marbule. Battle the Time Devourer as Lynx and before Harle leaves the group. It opens with Harle
and Lynx/Serge living in Home's Marble. Everything is all so sweet. Yuck. The sage asks Lynx/Serge to be
leader. Then Harle says she will be at his side always.
2. Lynx reaches his goal. This can be done anytime after Harle leaves your party. You see Evil Serge and
Kid entering Chronopolis. Kid decides to wait. She feels that someone is following. Harle appears and battles
Kid. All of the save points go black. It then cuts to Evil Serge completing his plan.
More to come as they are VERIFIED!
Unconfirmed Endings