You are on page 1of 1

"GameInfo"

{
game "Portal"
title "Portal"
type singleplayer_only
nodifficulty 1
hasportals 1
FileSystem
{
SteamAppId 400 // This
will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools
will load this (ie: source SDK caches) to get things like materials\debug, mate
rials\editor, etc.
//
// The code that loads this file automatically does a few things
here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
<dir>\bin
// 2. For each "Game" search path, it adds another "Game" path i
n front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get
a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path ca
lled "MOD".
// 4. For the first "Game" search path, it adds a search path ca
lled "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is whe
re hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is
.
// We always want to mount that directory relative to gameinfo.t
xt, so
// people can mount stuff in c:\mymod, and the main game resourc
es are in
// someplace like c:\program files\valve\steam\steamapps\half-li
fe 2.
//
SearchPaths
{
Game |gameinfo_path|.
Game portal
Game hl2
}
}
}

You might also like