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//TITLES FOR HALF-LIFE

// Position command $position x y


// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
CR27
{
Black Mesa Research Facility
Black Mesa, New Mexico
}

//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2
CR1
{
Ted Backman
}
CR2
{
TK Backman
}
CR3
{
Kelly Bailey
}
CR4
{
Yahn Bernier
}
CR5
{
Ken Birdwell
}
CR6
{
Steve Bond
}
CR7
{
Dario Casali
}
CR8
{
John Cook
}
CR9
{
Greg Coomer
}
CR10
{
Wes Cumberland
}
CR11
{
John Guthrie
}
CR12
{
Mona Lisa Guthrie
}
CR13
{
Mike Harrington
}
CR14
{
Monica Harrington
}
CR15
{
Brett Johnson
}
CR16
{
Chuck Jones
}
CR17
{
Marc Laidlaw
}
CR18
{
Karen Laur
}
CR19
{
Randy Lundeen
}
CR20
{
Yatsze Mark
}
CR21
{
Lisa Mennet
}
CR22
{
Gabe Newell
}
CR23
{
Dave Riller
}
CR24
{
Aaron Stackpole
}
CR25
{
Jay Stelly
}
CR26
{
Harry Teasley
}
CR35
{
Steve Theodore
}
CR36
{
Bill Van Buren
}
CR37
{
Robin Walker
}
CR38
{
Douglas R. Wood
}
//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4
VALVEIS
{
Valve is:
}
END1
{
Ted Backman
TK Backman
Kelly Bailey
Yahn Bernier
Ken Birdwell
Steve Bond
Dario Casali
John Cook
Greg Coomer
Wes Cumberland
}
END2
{
John Guthrie
Mona Lisa Guthrie
Mike Harrington
Monica Harrington
Brett Johnson
Chuck Jones
Marc Laidlaw
Karen Laur
Randy Lundeen
Yatsze Mark
}
END3
{
Lisa Mennet
Gabe Newell
Dave Riller
Aaron Stackpole
Jay Stelly
Harry Teasley
Steve Theodore
Bill Van Buren
Robin Walker
Douglas R. Wood
}
//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR28
{
SUBJECT:
Gordon Freeman
Male, age 27
}
CR29
{
EDUCATION:
Ph.D., MIT, Theoretical Physics
}
CR30
{
POSITION:
Research Associate
}
CR31
{
ASSIGNMENT:
Anomalous Materials Laboratory
}
CR32
{
CLEARANCE:
Level 3
}
CR33
{
ADMINISTRATIVE SPONSOR:
Classified
}
CR34
{
DISASTER RESPONSE PRIORITY:
Discretionary
}
$fadein 0.03
$holdtime 9
GAMEOVER
{
SUBJECT: FREEMAN
STATUS: EVALUATION TERMINATED
POSTMORTEM:
Subject failed to effectively utilize
human assets in achievement of goal.
}
$fadein 0.03
$holdtime 9
TRAITOR
{
SUBJECT: FREEMAN
STATUS: HIRED
AWAITING ASSIGNMENT
}

$fadein 0.03
$holdtime 9
LOSER
{
SUBJECT: FREEMAN
STATUS: OBSERVATION TERMINATED
POSTMORTEM:
Subject declined offer of employment.
}
//CHAPTER TITLES
$fadein 0.01
$position -1 0.4
$holdtime 3.5
T0A0TITLE
{
HAZARD COURSE
}
$position -1 0.65
C0A0TITLE
{
BLACK MESA INBOUND
}
OPENTITLE3
{
}
OPENTITLE4
{
}
C0A1TITLE
{
ANOMALOUS MATERIALS
}
C1A1TITLE
{
UNFORESEEN CONSEQUENCES
}
C1A2TITLE
{
OFFICE COMPLEX
}
C1A3TITLE
{
"WE'VE GOT HOSTILES"
}
C1A4TITLE
{
BLAST PIT
}
C2A1TITLE
{
POWER UP
}
C2A2TITLE
{
ON A RAIL
}
C2A3TITLE
{
APPREHENSION
}
C2A4TITLE1
{
RESIDUE PROCESSING
}
C2A4TITLE2
{
QUESTIONABLE ETHICS
}
C2A5TITLE
{
SURFACE TENSION
}
C3A1TITLE
{
"FORGET ABOUT FREEMAN!"
}
C3A2TITLE
{
LAMBDA CORE
}
C4A1TITLE
{
XEN
}
C4A1ATITLE
{
INTERLOPER
}
C4A1BTITLE
{
}
C4A1CTITLE
{
}
C4A1ETITLE
{
}
C4A1FTITLE
{
}
C4A2TITLE
{
GONARCH'S LAIR
}
C4A3TITLE
{
NIHILANTH
}
C5TITLE
{
ENDGAME
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5
GAMESAVED
{
Saved...
}
// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5
GAMETITLE
{
Half-Life
}
//HAZARD COURSE TEXT
// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the
text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5
$position -1 0.3
HZBUTTON1
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}
$position -1 0.65
HZBUTTON2
{
PRESS YOUR USE KEY TO PUSH A BUTTON
}
HZMOVE
{
MOVE FORWARD BY PRESSING FORWARD KEY
MOVE BACKWARD BY PRESSING BACKWARD KEY
MOVE LEFT BY PRESSING MOVELEFT
MOVE RIGHT BY PRESSING MOVERIGHT
}
HZJUMP
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
}
HZDUCK
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS DUCK KEY TO DUCK
PRESS FORWARD + DUCK KEYS TOGETHER
TO MOVE IN STEALTH MODE
}
HZCOMBO
{
PRESS FORWARD KEY TO RUN FORWARD
PRESS JUMP KEY TO JUMP
PRESS DUCK KEY TO DUCK
PRESS JUMP KEY TO JUMP
}
HZDUCKJUMP
{
PRESS FORWARD + JUMP TOGETHER,
THEN THE DUCK KEY
}
HZLADDER
{
PRESS FORWARD KEY TO MOVE UP LADDERS
PRESS BACKWARD KEY TO MOVE DOWN LADDERS
}
HZLJUMP
{
WHILE MOVING FORWARD,
HOLD DOWN DUCK KEY--
THEN PRESS JUMP
}
$position -1 0.3
HZLMOD
{
BE SURE YOU PICKED UP THE LONG-JUMP MODULE
AT THE BEGINNING OF THE OBSTACLE
}
$position -1 0.65
HZMEDKIT
{
USE MED-KITS BY HOLDING DOWN THE USE KEY
HOLD DOWN USE KEY UNTIL HEALTH IS
AT 100 OR KIT IS DEPLETED
}
HZMOMENT
{
ACTIVATE WHEELS AND DIALS
BY HOLDING DOWN THE USE KEY
HOLD USE KEY UNTIL BRIDGE IS IN POSITION
}
HZPUSH
{
PRESS FORWARD KEY TO MOVE AGAINST BOX
KEEP PRESSING FORWARD TO PUSH BOX
}
HZPULL
{
PRESS USE + BACKWARD KEYS TOGETHER
TO PULL BOX BACKWARD
}
HZCROWBAR
{
MOVE UP TO CROWBAR
PRESS ATTACK1 KEY TO BREAK OBJECTS
}
HZLITEON
{
PRESS FLASHLIGHT KEY
TO TURN FLASHLIGHT ON
}
HZLITEOFF
{
PRESS FLASHLIGHT KEY AGAIN
TO TURN FLASHLIGHT OFF
}
HZWEAPON
{
MOVE UP TO WEAPON TO PICK IT UP
}
HZFIREWEAP
{
PRESS ATTACK1 KEY FOR PRIMARY ATTACK
PRESS ATTACK2 KEY FOR ALTERNATE ATTACK
PRESS RELOAD KEY TO RELOAD AT WILL
}
HZARMOR
{
PRESS AND HOLD YOUR USE KEY
HOLD DOWN UNTIL SUIT ARMOR IS CHARGED
OR CHARGER IS DEPLETED
}
HZSWIM
{
PRESS YOUR FORWARD KEY
AIM WITH THE MOUSE AS YOU SWIM
FIND AIR IF YOU BEGIN TO LOSE HEALTH
WAIT IN THE AIR UNTIL HEALTH
RETURNS TO FORMER LEVEL
}
HZDAMAGE
{
CERTAIN TYPES OF DAMAGE WILL REGISTER
ON YOUR HEADS-UP DISPLAY.
DIRECTION OF DAMAGE IS INDICATED BY RED
FLASHES IN THE CENTER OF YOUR SCREEN
}
HZHAZARD
{
RADIATION HAZARDS
ACTIVATE A GEIGER COUNTER
}
HZSCIENTIST
{
APPROACH SCIENTIST
PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST
}
HZBARNEY
{
APPROACH SECURITY GUARD
PRESS YOUR USE KEY TO GET HIS HELP
WALK TOWARD DOOR AND GUARD
WILL ACTIVATE BUTTONS
}
HZTRAIN
{
PRESS USE KEY TO ENGAGE TRAIN
PRESS FORWARD KEY TO ACCELERATE
PRESS BACKWARD KEY TO DECELERATE
PRESS USE KEY AGAIN TO DISENGAGE
}
HZDONE
{
CONGRATULATIONS!
YOU HAVE COMPLETED
THE BLACK MESA HAZARD COURSE.
COME BACK ANY TIME.
}
Spec_Mode1
{
Locked Chase-Camera
}
Spec_Mode2
{
Free Chase-Camera
}
Spec_Mode3
{
Free-Look
}
Spec_Mode4
{
First Person
}
Spec_Mode5
{
Free Map Overview
}
Spec_Mode6
{
Chase Map Overview
}
Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}
Spec_Help_Title
{
Spectator Mode
}
Spec_Help_Text
{
Use the following keys to change view styles:
FIRE1 - Chase next player
FIRE2 - Chase previous player
JUMP - Change view modes
USE - Change inset window mode
DUCK - Enable spectator menu
In Overview Map Mode move around with:
MOVELEFT - move left
MOVERIGHT - move right
FORWARD - zoom in
BACK - zoom out
MOUSE - rotate around map/target
}
Spec_Slow_Motion
{
Slow Motion
}
Spec_Replay
{
Instant Replay
}
Spec_Auto
{
Auto
}
// Multiplayer Scoreboard
Spec_Map
{
Map
}
Spectators
{
Spectators
}
Unassigned
{
Unassigned
}
TEAMS
{
TEAMS
}
PLAYERS
{
PLAYERS
}
CLASS
{
CLASS
}
SCORE
{
SCORE
}
DEATHS
{
DEATHS
}
LATENCY
{
PING
}
VOICE
{
VOICE
}
// other menu text
Menu_OK
{
OK
}
Menu_Cancel
{
CANCEL
}
Mic_Volume
{
Mic Volume
}
Speaker_Volume
{
Speaker Volume
}
Voice_Properties
{
Voice Properties
}
Map_Description_not_available
{
Map Description not available.
}
Player
{
player
}
Player_plural
{
players
}
Muted
{
You have muted %s.
}
Unmuted
{
You have unmuted %s.
}
No_longer_hear_that_player
{
You will no longer hear that player speak.
}
OBS_NONE
{
Camera Options
}
OBS_CHASE_LOCKED
{
Locked Chase-Cam
}
OBS_CHASE_FREE
{
Free Chase-Cam
}
OBS_ROAMING
{
Roaming
}
OBS_IN_EYE
{
First Person
}
OBS_MAP_FREE
{
Free Overview
}
OBS_MAP_CHASE
{
Chase-Cam Overview
}
SPECT_OPTIONS
{
Options
}
CAM_OPTIONS
{
Camera Options
}
Spec_Duck
{
Press DUCK for Spectator Menu
}

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