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By Ruchith Arambepola

 What is prototyping
 Development Guidelines in prototyping
 Prototyping is the process of building a
model of a system.

 In terms of an information system, prototypes


are employed to help system designers build
an information system that intuitive and easy
to manipulate for end users.

 Prototyping is an iterative process that is


after the design phase of the systems
development life cycle.
 Work in manageable modules.

 Build the prototype rapidly.

 Modify the prototype in successive iterations.

 Stress on the user interface.

 Prototyping should be employed when users


are able to actively participate in the project.
 Developers should either have prototyping
experience or given training.

 Users involved in the project should also have


prototyping experience or be educated on the
use and purpose of prototyping.

 Prototypes should become part of the final


system only if the developers are given
access to prototyping support tools.
 If experimentation and learning are needed
before there can be full commitment to a
project, prototyping can be successfully used.

 Prototyping is not necessary if the developer


and users are already familiar with the
system.
 http://www.umsl.edu/~sauterv/analysis/prot
otyping/proto.html
 http://wps.prenhall.com/wps/media/objects/
1597/1636070/PPT06.ppt

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