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GOVERNMENT_ANARCHY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION -1
WAGES_COEF 1
WAGES_EXPECTATION -1
RATIONS_COEF 1
RATIONS_EXPECTATION -1
KNOWLEDGE_COEF 0.1
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0
#### Happiness Coefficients ####
CONQUEST_DISTRESS -5
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.00001
MIN_EMPIRE_DISTANCE 100
MAX_EMPIRE_DISTANCE 4000
TOO_MANY_CITIES_THRESHOLD 1000
TOO_MANY_CITIES_COEFFICIENT 0.5
MAX_MARTIAL_LAW_UNITS 5
MARTIAL_LAW_EFFECT 1
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 0.75
PRODUCTION_COEF 1
ENABLING_ADVANCE NULL
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_ANARCHY
GOV_GROWTH_RANK 1
GOV_PRODUCTION_RANK 1
GOV_SCIENCE_RANK 1
GOV_GOLD_RANK 1
GOV_MILITARY_RANK 1
MAX_SCIENCE_RATE 0
UNIT_RUSH_MODIFIER 3
BUILDING_RUSH_MODIFIER 1
WONDER_RUSH_MODIFIER 5
END_GAME_RUSH_MODIFIER 5
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 0
WAR_DISCONTENT_PER_UNIT 0.1
}
### Government DONE ###
GOVERNMENT_TYRANNY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION -1
WAGES_COEF 1
WAGES_EXPECTATION -1
RATIONS_COEF 1
RATIONS_EXPECTATION -1
KNOWLEDGE_COEF 1
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0
#### Happiness Coefficients ####
CONQUEST_DISTRESS -4
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.002
MIN_EMPIRE_DISTANCE 300
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 10
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 4
MARTIAL_LAW_EFFECT 1
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1
PRODUCTION_COEF 1
ENABLING_ADVANCE NULL
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_TYRANNY
GOV_GROWTH_RANK 1
GOV_PRODUCTION_RANK 3
GOV_SCIENCE_RANK 1
GOV_GOLD_RANK 2
GOV_MILITARY_RANK 3
MAX_SCIENCE_RATE 0.5
UNIT_RUSH_MODIFIER 3
BUILDING_RUSH_MODIFIER 1
WONDER_RUSH_MODIFIER 5
END_GAME_RUSH_MODIFIER 5
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 5
WAR_DISCONTENT_PER_UNIT 0.5
}
### Government DONE ###
GOVERNMENT_MONARCHY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 0
WAGES_COEF 1
WAGES_EXPECTATION -1
RATIONS_COEF 1
RATIONS_EXPECTATION 0
KNOWLEDGE_COEF 1.25
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0
#### Happiness Coefficients ####
CONQUEST_DISTRESS -3
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.0015
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 20
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 3
MARTIAL_LAW_EFFECT 1
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1
PRODUCTION_COEF 1.25
ENABLING_ADVANCE ADVANCE_MONARCHY
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_MONARCHY
GOV_GROWTH_RANK 2
GOV_PRODUCTION_RANK 3
GOV_SCIENCE_RANK 2
GOV_GOLD_RANK 2
GOV_MILITARY_RANK 4
MAX_SCIENCE_RATE 0.5
UNIT_RUSH_MODIFIER 3
BUILDING_RUSH_MODIFIER 1
WONDER_RUSH_MODIFIER 5
END_GAME_RUSH_MODIFIER 5
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 10
WAR_DISCONTENT_PER_UNIT 0.5
}
### Government DONE ###
GOVERNMENT_THEOCRACY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION -1
WAGES_COEF 1
WAGES_EXPECTATION -1
RATIONS_COEF 1
RATIONS_EXPECTATION 1
KNOWLEDGE_COEF 1.25
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0
#### Happiness Coefficients ####
CONQUEST_DISTRESS -3
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.0015
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 40
TOO_MANY_CITIES_COEFFICIENT 0.5
MAX_MARTIAL_LAW_UNITS 1
MARTIAL_LAW_EFFECT 1
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 0.5
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 7
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1.25
PRODUCTION_COEF 1.25
ENABLING_ADVANCE ADVANCE_THEOCRACY
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_THEOCRACY
GOV_GROWTH_RANK 2
GOV_PRODUCTION_RANK 4
GOV_SCIENCE_RANK 2
GOV_GOLD_RANK 4
GOV_MILITARY_RANK 3
MAX_SCIENCE_RATE 0.6
UNIT_RUSH_MODIFIER 3
BUILDING_RUSH_MODIFIER 1
WONDER_RUSH_MODIFIER 5
END_GAME_RUSH_MODIFIER 5
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 10
WAR_DISCONTENT_PER_UNIT 0.5
}
### Government DONE ###
GOVERNMENT_CITY_STATE {
WORKDAY_COEF 1
WORKDAY_EXPECTATION -1
WAGES_COEF 1
WAGES_EXPECTATION 0
RATIONS_COEF 1
RATIONS_EXPECTATION 0
KNOWLEDGE_COEF 1.5
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0.04
#### Happiness Coefficients ####
CONQUEST_DISTRESS 0
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.001
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 30
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 0
MARTIAL_LAW_EFFECT 0
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1.25
PRODUCTION_COEF 1.25
ENABLING_ADVANCE ADVANCE_CITY_STATE
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_CITY_STATE
GOV_GROWTH_RANK 2
GOV_PRODUCTION_RANK 4
GOV_SCIENCE_RANK 3
GOV_GOLD_RANK 3
GOV_MILITARY_RANK 2
MAX_SCIENCE_RATE 0.6
UNIT_RUSH_MODIFIER 3
BUILDING_RUSH_MODIFIER 1
WONDER_RUSH_MODIFIER 5
END_GAME_RUSH_MODIFIER 5
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 5
WAR_DISCONTENT_PER_UNIT 1
}
### Government DONE ###
GOVERNMENT_DEMOCRACY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 0
WAGES_COEF 1
WAGES_EXPECTATION 1
RATIONS_COEF 1
RATIONS_EXPECTATION 0
KNOWLEDGE_COEF 2
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0.04
#### Happiness Coefficients ####
CONQUEST_DISTRESS 3
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.001
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 80
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 0
MARTIAL_LAW_EFFECT 0
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1.25
PRODUCTION_COEF 1.25
ENABLING_ADVANCE ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_DEMOCRACY
GOV_GROWTH_RANK 3
GOV_PRODUCTION_RANK 3
GOV_SCIENCE_RANK 4
GOV_GOLD_RANK 3
GOV_MILITARY_RANK 2
MAX_SCIENCE_RATE 0.7
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 5
WAR_DISCONTENT_PER_UNIT 2
}
### Government DONE ###
GOVERNMENT_COMMUNISM {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 0
WAGES_COEF 1
WAGES_EXPECTATION -2
RATIONS_COEF 1
RATIONS_EXPECTATION -1
KNOWLEDGE_COEF 2
POLLUTION_COEF 3
POLLUTION_UNHAPPY_COEF 0.02
#### Happiness Coefficients ####
CONQUEST_DISTRESS -5
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.001
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 70
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 2
MARTIAL_LAW_EFFECT 1
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 0.5
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1
PRODUCTION_COEF 1.75
ENABLING_ADVANCE ADVANCE_COMMUNISM
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_COMMUNISM
GOV_GROWTH_RANK 3
GOV_PRODUCTION_RANK 5
GOV_SCIENCE_RANK 1
GOV_GOLD_RANK 2
GOV_MILITARY_RANK 4
MAX_SCIENCE_RATE 0.6
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 10
WAR_DISCONTENT_PER_UNIT 1
}
### Government DONE ###
GOVERNMENT_FASCISM {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 0
WAGES_COEF 1
WAGES_EXPECTATION 0
RATIONS_COEF 1
RATIONS_EXPECTATION 0
KNOWLEDGE_COEF 2
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0.04
#### Happiness Coefficients ####
CONQUEST_DISTRESS -5
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.001
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 70
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 2
MARTIAL_LAW_EFFECT 2
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 7
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1
PRODUCTION_COEF 1.5
ENABLING_ADVANCE ADVANCE_FASCISM
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_FASCISM
GOV_GROWTH_RANK 3
GOV_PRODUCTION_RANK 4
GOV_SCIENCE_RANK 3
GOV_GOLD_RANK 2
GOV_MILITARY_RANK 5
MAX_SCIENCE_RATE 0.7
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 15
WAR_DISCONTENT_PER_UNIT 0.5
}
### Government DONE ###
GOVERNMENT_ECOTOPIA {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 1
WAGES_COEF 1
WAGES_EXPECTATION 0
RATIONS_COEF 1
RATIONS_EXPECTATION 0
KNOWLEDGE_COEF 2.5
POLLUTION_COEF 0.25
POLLUTION_UNHAPPY_COEF 0.08
#### Happiness Coefficients ####
CONQUEST_DISTRESS -5
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.0005
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 200
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 0
MARTIAL_LAW_EFFECT 0
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 7
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1.25
PRODUCTION_COEF 1
ENABLING_ADVANCE ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_ECOTOPIA
GOV_GROWTH_RANK 4
GOV_PRODUCTION_RANK 2
GOV_SCIENCE_RANK 4
GOV_GOLD_RANK 4
GOV_MILITARY_RANK 4
MAX_SCIENCE_RATE 0.8
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 15
WAR_DISCONTENT_PER_UNIT 0.5
IS_ECOTOPIA
}
### Government DONE ###
GOVERNMENT_MULTINATIONAL_REPUBLIC {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 0
WAGES_COEF 1
WAGES_EXPECTATION 1
RATIONS_COEF 1
RATIONS_EXPECTATION 1
KNOWLEDGE_COEF 2
POLLUTION_COEF 2
POLLUTION_UNHAPPY_COEF 0.04
#### Happiness Coefficients ####
CONQUEST_DISTRESS 0
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.0005
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 200
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 0
MARTIAL_LAW_EFFECT 0
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1.25
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 2
PRODUCTION_COEF 1.5
ENABLING_ADVANCE ADVANCE_MULTINATIONAL_REPUBLIC
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_MULTINATIONAL_REPUBLIC
GOV_GROWTH_RANK 3
GOV_PRODUCTION_RANK 4
GOV_SCIENCE_RANK 4
GOV_GOLD_RANK 5
GOV_MILITARY_RANK 3
MAX_SCIENCE_RATE 0.6
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 10
WAR_DISCONTENT_PER_UNIT 1.5
}
### Government DONE ###
GOVERNMENT_TECHNOCRACY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 1
WAGES_COEF 1
WAGES_EXPECTATION 1
RATIONS_COEF 1
RATIONS_EXPECTATION 1
KNOWLEDGE_COEF 2
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0.04
#### Happiness Coefficients ####
CONQUEST_DISTRESS -5
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.0005
MIN_EMPIRE_DISTANCE 500
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 310
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 0
MARTIAL_LAW_EFFECT 0
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 1
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 10
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1.5
PRODUCTION_COEF 2
ENABLING_ADVANCE ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_TECHNOCRACY
GOV_GROWTH_RANK 4
GOV_PRODUCTION_RANK 5
GOV_SCIENCE_RANK 4
GOV_GOLD_RANK 3
GOV_MILITARY_RANK 3
MAX_SCIENCE_RATE 0.8
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 10
WAR_DISCONTENT_PER_UNIT 1.5
}
### Government DONE ###
GOVERNMENT_VIRTUAL_DEMOCRACY {
WORKDAY_COEF 1
WORKDAY_EXPECTATION 1
WAGES_COEF 1
WAGES_EXPECTATION 1
RATIONS_COEF 1
RATIONS_EXPECTATION 1
KNOWLEDGE_COEF 3.5
POLLUTION_COEF 1
POLLUTION_UNHAPPY_COEF 0.04
#### Happiness Coefficients ####
CONQUEST_DISTRESS 5
CONQUEST_DISTRESS_DECAY 0.2
EMPIRE_DISTANCE_SCALE 0.0005
MIN_EMPIRE_DISTANCE 1000
MAX_EMPIRE_DISTANCE 2000
TOO_MANY_CITIES_THRESHOLD 320
TOO_MANY_CITIES_COEFFICIENT 1
MAX_MARTIAL_LAW_UNITS 0
MARTIAL_LAW_EFFECT 0
MARTIAL_LAW_THRESHOLD 80
AT_HOME_RADIUS 2
OVERSEAS_COEF 0
OVERSEAS_DEFEAT_DECAY 0
OVERSEAS_DEFEAT_COEF 1
HOME_DEFEAT_DECAY 0.5
HOME_DEFEAT_COEF 1
CRIME_COEF 0.5
CRIME_OFFSET 85
PROFESSIONAL_UNITS 0
TURNS_TO_NEW_READINESS 15
READY_PEACE_COEF 0.1
READY_PEACE_HP 0.5
READY_ALERT_COEF 0.5
READY_ALERT_HP 0.75
READY_WAR_COEF 1
READY_WAR_HP 1
GOLD_COEF 1.75
PRODUCTION_COEF 1
ENABLING_ADVANCE ADVANCE_VIRTUAL_DEMOCRACY
OBSOLETE_ADVANCE NULL
GOV_DEFAULT_ICON ICON_GOV_VIRTUAL_DEMOCRACY
GOV_GROWTH_RANK 5
GOV_PRODUCTION_RANK 2
GOV_SCIENCE_RANK 5
GOV_GOLD_RANK 4
GOV_MILITARY_RANK 2
MAX_SCIENCE_RATE 1
UNIT_RUSH_MODIFIER 4
BUILDING_RUSH_MODIFIER 2
WONDER_RUSH_MODIFIER 6
END_GAME_RUSH_MODIFIER 6
MAX_INCOMING_TRADE 4
MAX_OUTGOING_TRADE 4
INFRASTRUCTURE_COEFFICIENT 1
CAPITALIZATION_COEFFICIENT 0.5
WAR_DISCONTENT_MAX_UNITS 0
WAR_DISCONTENT_PER_UNIT 3
}
### Government DONE ###

### ALL GOVERNMENTSS DONE ###

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