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| THE GAME OF FANTASY BATTLES
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By Alessio CavatoreBASIC RULES CLOSE COMBAT MONSTERS
batt The Close Combat Phase....32 The Monster Model 38
a YING THE/GAREE Fight Combacs BR Morerovs Nowe 2
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Setup RS Who Sere reve er
en ea BR ating hc ocny “) CHARIOTS
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* By Defended Obacks, BE Novos charios @
3 Taking Saving Throws ...1..36 Chariots & Shooting. 63
3 Removing Casualties «1015136 Chariot Armour Saves»... 63
Combat Result Figh Strength His 8
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SKIRMISHERS
Formation 6
Moving. 6
Cnn 6
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FLYERS
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ADVANCED Units of Piyers ®
FAST CAVALRY
RULES ‘Movement 2
Shooting 70
PSYCHOLOGY came 30
Peychology Tests . Characters 2
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eo “4s UNIT STRENGTH
‘Tests at the Start of 48 ‘Unit Strength Chart 7
ae ~-) CHARACTERS
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Fear & Terorimmanity 31 Movement 2
stupidity P2$2 Character & Unie z
Frenzy 4 52 ‘Shooting 7”
‘The Shooting Phase. _ Hatred + eteaeee- 53 Close Combat 3
ine of Sige -. a Immune to Psychology: 12.53 Challenges. 76
Range * Stubborn. geeeee 53. Psychology... . . 7
B Shocrine « Coban Unbreakable Characes & Noun! Pchology 79
Rolling to Hit. Specs >
To Hit Modifiers WEAPONS
Rolling to Wound. ‘Weapons and Units — COMMAND GROUPS
Biking Armour Som Special Weapon Rule Position within Uni so
Ward Saves. sot Uist of Weapons Standards 20
enoving Cassa Close Combat Weapons Musitans
Fast Dice Rolling Missile Weapons... Champions