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Valkyria Chronicles 2 Walk Through
Valkyria Chronicles 2 Walk Through
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VALKYRIA CHRONICLES 2
FAQ/Walkthrough Version 0.5
Author: Mogg 13-42
Email: thaei@yahoo.com
Website: http://wiosys.com/mogg1342
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This guide may only be hosted at IGN FAQs. Posting permission will not be
granted to any other site. I ask anyone who finds this file anywhere other
than IGN to please let me know.
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( Table of Contents )
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- Controls [01-01]
- Gameplay [01-02]
- Medals [03-01]
- Orders [03-02]
- Potentials [03-03]
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I. Game Mechanics [01]
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_____________________________________________________________________
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( Controls 01-01 )
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Battle Controls
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Analog Stick - Move unit (field); Move reticle (TGT mode)
D-Pad - Move TGT reticle - fine-tuning (TGT mode)
L or R - Rotate camera left or right
Triangle - Issue unit-specific commands (Cmd mode)
Square - Enter target mode; Switch weapons.
Circle - Perform action
X - Cancel action; Move camera down.
Select - Open main menu (Cmd mode).
Start - End action (field); End phase (Cmd mode)
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( Gameplay 01-02 )
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~~~~~~~~~~~~~~~~~~~~~~~~~~
Lanseal Academy Facilities
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Briefing Room
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Apart from accepting missions, you can also use the briefing room to
modify character and tank equipment, character potentials, and edit
Squad G's active roster.
Abilities of Units
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Below are brief descriptions on each parameter and function.
Drill Grounds
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Distribute your experience points by class to strengthen your
squad members on the Drill Grounds. When the experience points are
distributed to a given level, all the units of the same class will
effectively level up together. Units can also change to a different
class (or sub-class) when they have acquired sufficient credits to
initiate the change.
Once the item and the type of enhancement is confirmed, you will
fund the development and the item will be made. Also, apart from
funds, some of the items require a specefic set materials and/or
parts to develop. Certain special items also require "plans" to
build; these documents can be obtained by defeating enemy aces
during missions. The available "regular" items will increase as you
progress through the game.
Avan's Room
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It is here that you can view the various cutscenes in the game as
well as Squad G's overall stats, and awards. You can also save
your game by going to sleep.
~~~~~~~~~~~~
Command Mode
~~~~~~~~~~~~
Orders are special tasks available only for Avan. Orders can
be acquired by leveling up various classes on the Drill Grounds
or buying from specific characters in the store.
Camp Areas
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In the battlefield, the surest way to win a battle is by capturing
the enemy's camps. There are two types of camps -- one is the Base
Camp, the losing of which will determine the battle; the other is
a Regular Camp which is important for expanding your squad's
presence. To occupy a camp, clear all enemy units at the camp and
touch their flag by pressing O. Only foot soldiers can do this.
~~~~~~~~~~~
Action Mode
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Terrain Actions
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Foot soldiers gain access to special actions when they enter a
certain type of terrain, such as tall grass, sandbags, etc. An
on-screen prompt will appear when a special action is available.
Sight Lines
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There are several types of sight lines, which determine a unit's
awareness to the presence of another unit.
Target Mode
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Once your unit has entered an ideal location to attack, press [] to
switch to target mode. During this mode, you are safe from enemy
attacks so take your time to spot the enemy with your target. If
there are multiple enemies in your sight, lock-on to them quicker
by pressing L or R. Use the analog stick to move the target and
make fine adjustments with the directional buttons. Press O to fire
your weapon when everything is ready.
Support Fire
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Sometimes when aallied units are grouped together, a co-op attack
will be triggered during target mode. Up to 3 units can team up
during these attacks and their support comes at no CP cost. Teaming
up with members your unit likes will result in exceptionally
powerful attacks. Note that Snipers and Lancers are not available
for these attacks.
Restoring HP
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Some HP is restored automatically in evey turn before your phase
begins. But when your damage is substantial, you can rely on
Ragnaid (med item for infantry units) to restore HP. For tanks, you
need to bring in the engineers and switch to the wrench, making
sure to aim it at the engine.
In either case, the item is selected from the Weapons option (press
the [] button). To use the Ragnaid, place the crosshair on a nearby
ally to heal them, or aim at nobody to heal yourself.
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II. Walkthrough [02]
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( Chapter 00: Prologue 02-01 )
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View the opening events and the very first story mission of the
game soon begins.
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Story Mission 01 - Rebel Encounter
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Objectives
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Victory - All enemy units defeated.
Defeat - Avan falls in combat
- 20 turns pass
- Morale drops to 0.
Enemies - Scout
A Rank - 1 Turn
You'll have Avan and 2 other scouts for this mission. The invading
army also has an equal number of troops of similar expertise. Avan
alone is capable of sweeping the town clean. Headshots are your
friend; Scouts get 4 shots from their rifles per turn and it only
takes two bullets to kill an enemy if you aim for their heads.
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( Chapter 01: January 02-02 )
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Check out the classroom for some events, after which the game
teaches you how to save. Stop by the drill grounds next, where the
sergeant hands out a training mission.
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Story Mission 02 - The Entrance Exam
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
A Rank - 2 Turns
In Turn 2, take Zeri again and get moving. Most of the enemies
here are Scouts so a shocktrooper should be tough enough to
withstand damage from these guys, but you can go ahead and kill
some of them if you want. Do save your grenade for use on the
shocktrooper guarding the base camp though. Dislodge the
shocktrooper from his spot in front of the flag with a grenade
when you're close enough. Use your final CP to kill the
shocktrooper and take the camp.
___________________________________________________________________
Lanseal Academy
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Back on the school grounds, visit the headmaster's office, rest
in Avan's room and save your game. You get to name your squad in
class the next day. With Avan as a leader, you get an extra CP
whenever you deploy him on missions. Anyways, take a tour of the
academy's facilities (the ones with a yellow "!"). When you're
ready, stop by the briefing room for 2 key missions.
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Key Mission 01 - Combat Exercise
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Objectives
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Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Anti-Tank Lance Parts A (x1)
Credits - Arms
A Rank - 2 Turns
Next, move your army to crouch on the opposite side of the sandbag
occupied by the hostile Shocktrooper. You can use the alleys east
of your base camp to get to the said destination safely. Be sure to
place your units beside each other, and not in the line of fire.
You can actually kill your own allies by shooting at them; keep
that in mind. End your turn once you have everything set up.
___________________________________________________________________
Lanseal Academy
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Sleep in Avan's room, then head for the two new facilities the
next day. The R&D Building lets you purchase new equipment for
your units There are also special equipments that require
specific set of items to build.
The Drill grounds on the other hand is where you spend experience
points to level up your units, or change a character's class. Avan
can shift to a different class any time via the change class tab.
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Key Mission 02 - Maneuvering Exercise
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Rifle Stock A (x1)
Credits - Attack
A Rank - 2 Turns
There's not much to say about this mission. Deploy your usual
group and begin clearing enemy units as you move towards their
base camp. I was able to complete this mission with a lone
Shocktrooper, but of course you should use other units too for the
sake of credits. Crawl on the grassy areas for cover if needed.
___________________________________________________________________
Free Mission 01 - Drill Grounds Skirmish
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Objectives
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Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - 01x Machine Gun Stock A
Credits - Arms
A Rank - 3 Turns
Again, deploy your usual army at the base camp side, and a pair of
shocktroopers at the area. The enemies in your camp's area are in
plain sight, so wipe them out as you see fit. As for the other
section, have your shocktroopers patrol near the grassy areas to
spot hidden enemies and kill them.
___________________________________________________________________
Lanseal Academy
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Sleep in Avan's room then head for the classroom for some events.
You can save again if you want, before stopping by the briefing
room to finally put an end to the month of January.
___________________________________________________________________
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Story Mission 03 - Liberating Arlem
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Objectives
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Victory - Light command tank defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Pistol Mechanism A (x1)
Enemies - Scout, Shocktrooper, Light Tank.
A Rank - 3 Turns
For this mission, Avan, Zeri, and Cosette are mandatory units.
Avan will be in Area 3 (tunnel), deploy a shocktrooper there to
accompany him. Put another shocktrooper in Area 1 (silo) as well.
In turn 1, move Avan and company north along the left path,
clearing enemies along the way. This path lets you reach the
enemy camp faster. At Zeri's side, move a shocktrooper east up
the ladder and down to the other side.
_____________________________________________________________________
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( Chapter 02: February 02-03 )
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¯¯¯¯¯
Your squad will finally get its own tank; choose a name for it.
Tank development also becomes available in R&D lab. Finally, Chloe
Blixen (Scout) joins your squad. View all the yellow marker events
before visiting the store to buy the paid mission for 3000 DCT.
Purchase all the available papers too if you like.
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Paid Mission 01 - Cruel to be Kind
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Wrench Head A (x1)
Ace Bonus - Weapon Plans MG001 (x1)
Credits - Attack, Attack X.
A Rank - 2 Turns
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Free Mission 01 - Cooperative Exercise
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Objectives
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Victory - Enemy base camp captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Pistol Mechanism A (x1)
Credits - Attack
A Rank - 3 Turns
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Key Mission 01 - APC Exercise
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Objectives
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Victory - All enemies are defeated.
Failure - Class G tank defeated.
- 20 turns pass.
- Morale drops to 0
Rewards
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Clear Bonus - Machine Gun Stock A (x1)
Credits - Arms
A Rank - 1 Turn
You only get to use Avan, Cosette and Lavinia here. Move your APC
forward and shoot the rear engines of 2 enemy vehicles, and have
your infantry mop up the hostile scouts. That should be it. Be
sure to keep an eye out for land mines though.
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Key Mission 02 - Night Combat Exercise
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Objectives
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Victory - Enemy base camp captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Wrench Head A (x1)
Credits - Attack
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Lanseal Academy
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Back on the academy grounds, view any pending yellow marker events
if any, before going to sleep. A bunch of new missions will be
available for completion the next day. Don't forget to save.
___________________________________________________________________
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Free Mission 02 - Arlem Skirmish
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Objectives
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Victory - Enemy base camp captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Machine Gun Parts A (x1)
Credits - Attack, Attack X
A Rank - 3 Turns
The first turn and a half is to be spent securing all enemy camps.
Deploy a team of Shocktrooper + Scout in both areas. In area 1,
send someone east up the ladder then down to the other end. Take
the camp there after clearing it. The other unit will move north
to clear and capture the top camp as well. Troops deployed at the
tunnel area should move to secure the another hostile camp.
___________________________________________________________________
Key Mission 03 - Tenacious Tank-Killers
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Objectives
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Victory - Lancer commander defeated
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Heavy Gatling Parts A (x1)
Credits - Arms, Arms X
A Rank - 3 Turns
And with that, you should now have a base in area 1. Deploy units
from this new camp, clearing hostiles as you move south towards
Shuntr. Kill the commander with shots to side of head in turn 3.
___________________________________________________________________
Key Mission 04 - Marching Exercise
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Objectives
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Victory - Allied units reaches target.
Failure - Allied base camp captured.
- 5 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Stock A (x1)
Credits - March, March X
A Rank - 2 Turns
From the starting point in area 3, head for the enemy camp via the
alley, clear it out and capture it. Once taken, deploy a Lancer
from your new outpost to destroy the tank some ways ahead. Crawl on
the grass to get behind tank with with minimal damage. With tank
eliminated, deploy a fresh scout from area 3 camp and head for
destination marker.
You can use all the extra CP to hunt down enemies for credits. Just
be sure to leave one for the unit headed for the destination.
___________________________________________________________________
Key Mission 05 - Midnight Suppression
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Objectives
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Victory - Enemy base camp captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Wrench Head A (x1)
Ace Bonus - Weapon Plan RF001
Credits - Attack, Attack X
A Rank - 3 Turns
With both camps secure, start deploying troops into the storehouse
Again, send out a Lancer to deal with the tank if it's there.
Clear out all hostiles in turn 3 and secure the base camp.
Cindy (Scout) awaits around the corner south of the northeast
base in area 1.
___________________________________________________________________
Lanseal Academy
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View all yellow marker events in school grounds if you haven't
already done so. The next story mission becomes available after
completing 3 key missions. Watch all red marker events.
___________________________________________________________________
___________________________________________________________________
Story Mission 03 - Levatein Qualifiers
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Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Sniper commander defeated
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Pistol Mechanism A (x1)
Credits - Arms, Arms X, Certificate
A Rank - 3 Turns
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯
Pete Stang (Shocktrooper) joins your squad. After that, visit the
store. Welkin or Alicia will occasionally be there to sell you
new orders in exchange for experience points, so check back from
time to time. Buy the new mission for 5000 DCT along with all the
new newspapers. Do all the usual stuff -- upgrade equipments at
R&D building, train units, etc.
___________________________________________________________________
Paid Mission 02 - A Golden Opportunity
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Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemies defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Anti-Tank Lance Parts (x1)
Ace Bonus - Turret Plans 001
Credits - Arms, Arms X
A Rank - 3 Turns
Not much to say here. Deploy an equal number of troops per area,
and begin hunting for enemies. Use Lancers to destroy the APCs by
shooting rear engine. Be sure to patrol the grassy areas to spot
hidden enemies. Saitt is lurking around in the village area.
___________________________________________________________________
Key Mission 01 - Storming the Bridge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Gatling Feed A (x1)
Ace Bonus - Body Plans T01 (x1)
Credits - Attack, Attack X
A Rank - 4 Turns
Next, storm the hostile camp in area 2 and capture it. Deploy a
tank from the eastern outpost to destroy the gatling turret and
a Lancer to destroy Yarmas (tank). Once both heavy hitters are
gone, you can safely send in softer units to clean up and
capture the base camp.
___________________________________________________________________
Key Mission 02 - Defensive Exam
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Allied base camp defended (6 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Mortar Lance A (x1)
Ace Bonus - Part Plans 001 (x1)
Credits - Support, Support X
A Rank - 3 Turns
___________________________________________________________________
Key Mission 03 - Tunnel Offensive
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sniper Scope A (x1)
Credits - Arms, Arms X
A Rank - 4 Turns
___________________________________________________________________
Key Mission 04 - The War Hero
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Allied base camp defended (6 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sword Core A (x1)
Ace Bonus - Weapon Plans PF001 (x1)
Credits - Support, Support X
A Rank - 3 Turns
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There should be a bunch of yellow marker events now. View them
all. Three of these events unlock classmates missions, which in
turn grants a special potential for the character involved.
___________________________________________________________________
Classmate Mission 01 - Uncovering the Truth
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated.
Failure - 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Machine Gun Stock E (x1)
Credits - Arms, Arms 2, Arms X
A Rank - 2 Turns
You only have Avan and Erik for this mission. The best way to do
this is to send one character to the left and another to the
right. Have each person kill all the enemies on their side, taking
out the shocktroopers first (grenades then guns if crouched), then
the snipers, and leaving the scouts for last.
___________________________________________________________________
Classmate Mission 02 - Rescuing Nichol
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Allied units reaches target
- Allied base camp captured.
Failure - 10 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Gatling Feed E (x1)
Credits - March, March 2, March X
A Rank - 4 Turns
___________________________________________________________________
Classmate Mission 03 - Taking the Stage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured
Failure - 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Heavy Gatling Parts C(x1)
Credits - Attack, Attack 2, Attack X
A Rank - 2 Turns
Only Avan and Anisette are usable in this mission. The quickest way
to finish this is to ignore the minor enemy camps and just dash for
the base. Do take out the shocktroopers along the way when possible
as they can be deadly if left alone. Once you reach the base, clear
it out and capture it.
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
View the yellow marker events first if any. The next story mission
becomes available after completing 3 key missions. Watch all red
marker events and cutscenes until the mission actually starts.
___________________________________________________________________
___________________________________________________________________
Story Mission 04 - VIP Escort
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Escort APC reaches target.
Failure - Escort APC defeated
- Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Stock B (x1)
Credits - March, March X, Certificate
A Rank - 3 Turns
Avan and the APC starts at area 5. This is enough; don't deploy
anyone else in the area. Put a Lancer in your base camp.
In turn one, take the Lancer and climb the nearby cargo net, then
destroy the supply vehicle at the top of the ridge. This should
disable the force fields of the V2s in the area. At area 5, send
Avan southeast, toss a grenade at the guard and take the camp.
Put Avan on standby, take your APC, drive to your new camp and
move on to another area.
_____________________________________________________________________
_____
( Chapter 04: April 02-05 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯
Additionally, the "Temp Coat" tab has been added to the R&D lab.
This feature lets you use items to temporarily enhance your
equipments. The effects wear off after one mission.
When you're ready, view all the events at the school, save and
proceed to the briefing room for some more missions.
___________________________________________________________________
Paid Mission 03 - Crosshairs of Death
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Machine Gun Stock B (x1)
Credits - Arms, Arms X
A Rank - 2 Turns
Not much to say here. Deploy an equal number of troops per area,
and begin hunting for enemies. Use Lancers to destroy the tanks by
shooting rear engine. Be sure to patrol the grassy areas to spot
hidden enemies.
___________________________________________________________________
Free Mission 01 - Leanbluff Skirmish
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Allied base camp defended (6 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Anti-Tank Lance Parts B (x1)
Credits - Support, Support X
A Rank - 3 Turns
Snipers are nice to have for this mission, as they can pick off
enemies from a distance quickly. Especially the Fencers. Do
deploy them if you have any. Otherwise, just defeat any visible
target then position your units somewhere in the middle, using
the grassy areas as cover, and just wait for the hostiles to
come your way. If you have the Area Recon order (buy from Alicia
at the store for 28100 DCT), use it to reveal the location of
all enemies in the area.
___________________________________________________________________
Key Mission 01 - Missing Goods
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - 3 boxes retrieved.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sniper Scope A (x1)
Credits - March, March X
A Rank - 2 Turns
___________________________________________________________________
Key Mission 02 - Cerulean Shadows
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Fencer commander defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Gatling Feed A (x1)
Credits - Arms, Arms X
A Rank - 1 Turn
___________________________________________________________________
Key Mission 03 - Escape from Arlem
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Escort APC reaches target.
Failure - Escort APC defeated.
- 8 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sword Core A (x1)
Credits - March, March X
Enemies - Shocktrooper, Lancer, Light APC B, AT Turret, Tanaiss
A Rank - 4 Turns
___________________________________________________________________
Key Mission 04 - Alarming Developments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Mortar Lance A (x1)
Credits - Attack, Attack X
A Rank - 2 Turns
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There should be a bunch of yellow marker events now. View them
all. One of these events unlock a classmates mission. Watch the
event with Reiner at the classroom to unlock the "Fighting
Friends" mission.
After completing the above mission, sleep and watch the events
with Noel at the hallway to unlock the "Rescuing Father" mission.
___________________________________________________________________
___________________________________________________________________
Classmate Mission 04 - Fighting Friends
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Anti-Tank Lance Parts E (x1)
Credits - Attack, Attack 2, Attack X
A Rank - 2 Turns
In area 1, have both Avan and Reiner go east up the ladder and
blow up the anti-tank turret at the other side before taking
the camp. Be sure to leave a shocktrooper to defend your base
camp if there are enemies nearby. Deploy units from your new
outpost in area 2, move them near the entrance of the storehouse
and end phase.
Reiner gains the Peace in Gallia potential after this, and Sigrid
Eissel (Scout) also joins your squad.
___________________________________________________________________
Classmate Mission 05 - Rescuing Father
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated
Failure - Allied base camp captured.
- 6 turns pass
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Mortar Lance Parts E (x1)
Credits - Attack, Attack 2, Attack X
A Rank - 2 Turns
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
View the yellow marker events first if any. The next story mission
becomes available after completing 3 key missions. Watch all red
marker events and cutscenes until the mission actually starts.
___________________________________________________________________
___________________________________________________________________
Story Mission 05 - Darcsen Liberation
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - 3 enemy camps captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Wrench Head B (x1)
Credits - Attack, Attack X, Certificate
A Rank - 4 Turns
Start off by securing the gateway camp in the cave. Send a Lancer
and Gunner to do this. Go up the right path, smash the gatling
turret, and have the other guy go secure the camp. You should
now have a base to the northwest of the storehouse. Deploy a
Lancer and a Scout from there, destroy the medium, and enter the
building; making sure to stick to the far left side, to keep out
of the gatling turret's range. Clear the scout and sniper that
are guardin the camp and take it.
For the last area, send Lancers up the ladders and push into the
final target camp. It will be wise to deploy at least two Lancers
to get rid of the gatling turret before finally sending a Scout to
take the final camp. You can actually kill Baldren by luring him
out on the snow in area 1, and have your tank fire AP rounds at
his legs, where he has the least chance of dodging, then deploy
Shocktroopers from the eastern camp in area 1, and shoot Baldren
at the back of the head.
_____________________________________________________________________
_____
( Chapter 05: May 02-06 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯
You will be awarded with the Gallian Medal Honor after some scenes
This is for completing the mission "VIP Escort" a couple of months
earlier. Back at the academy, Vario Kraatz (Lancer) joins your
squad. As always, head to the R&D Building for upgrades.
Next stop is the store. Buy all the papers and the paid mission for
9000 DCT. Welkin is also there; buy new orders from if you like.
___________________________________________________________________
Paid Mission 04 - One Last Farewell
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Escort APC reaches target.
Failure - Escort APC defeated
- Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Pistol Mechanism A (x1)
Credits - March, March X
A Rank - 4 Turns
___________________________________________________________________
Free Mission 01 - Diebal Skirmish
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Machine Gun Stock A (x1)
Credits - Arms, Arms X
A Rank - 3 Turns
Nothing too hard here. Use your now CP-efficient tank to deal with
the gatling turrets and tanks (or at least assist the Lancers so
that your infantry still get credits). Have your soldiers (pref.
Shocktroopers/Gunners) deal with the enemy troops in area 1.
It's best to keep your frontline units where they are, and let the
enemies run to their deaths on their turn instead. This saves you
from having to locate targets one by one. Among your priorities is
to guard any of the camps you captured to keep the rebels from
taking it back.
___________________________________________________________________
Key Mission 01 - The 4th Mortar Squad
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Allied base camp defended (6 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Machine Gun Parts B (x1)
Ace Bonus - Part Plans 006 (x1)
Credits - Support, Support X
A Rank - 3 Turns
___________________________________________________________________
Key Mission 02 - Retrieving the Goods
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - 4 boxes retrieved.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Stock A (x1)
Ace Bonus - Parts Plans 004.
Credits - March, March X
A Rank - 4 Turns
___________________________________________________________________
Key Mission 03 - Breaching the Bunkers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - 2 enemy camps captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Anti-Tank Lance Parts A (x1)
Ace Bonus - Part Plans 005
Credits - Attack, Attack X
A Rank - 3 Turns
Redeploy all units in area 2 from your newest camp. There's one
more gatling bunker here. I would recommend using a tank if you
don't feel like risking any infantry. Clean up any surviving
enemy stragglers around your turf before taking the last camp.
___________________________________________________________________
Key Mission 04 - Mountain Stronghold
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Wrench Head A (x1)
Credits - Attack, Attack X
A Rank - 3 Turns
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There should be a bunch of yellow marker events now. View them
all. Two of these events unlock classmate missions
___________________________________________________________________
Classmate Mission 06 - A Dangerous Mission
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated.
Failure - Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Stock E (x1)
Credits - Arms, Arms 2, Arms X
You only have Avan and Nichol for this mission. Fortunately, the
area to be covered is also pretty small. Try to get both characters
to attack enemies together (support fire), especially against
Shocktroopers. If you spot Snipers near the end of your turn, kill
them first. Leave Scouts for last as they are the weakest.
___________________________________________________________________
Classmate Mission 07 - Saving the Darcsens
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Parts+ C (x1)
Credits - Attack, Attack 2, Attack X
A Rank - 3 Turns
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
View the yellow marker events first if any. The next story mission
becomes available after completing 3 key missions. Watch all red
marker events and cutscenes until the mission actually starts.
___________________________________________________________________
___________________________________________________________________
Story Mission 06 - Laevatein Semifinals
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Medium Command Tank defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Pistol Mechanism B (x1)
Credits - Arms, Arms X, Certificate
A Rank - 3 Turns
_____________________________________________________________________
_____
( Chapter 06: June 02-07 )
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯
Jamill Caines (Armored Tech) joins your squad. There are no new
missions or orders for sale at the store at the moment, so you can
skip that one. Train classes at the Drill Grounds and buy upgrades
at the R&D Building as usual. Off to the Briefing Room you go.
___________________________________________________________________
Free Mission 01 - Daws Desert Skirmish
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Machine Gun Parts B (x1)
Credits - Attack, Attack X
A Rank - 3 Turns
You need to deploy high AP units here; anyone besides Scouts and
your tank won't get very far with the heat condition in effect.
Work on securing the camps in areas 4 and 1. The one in area 4
can be taken by just one Scout Veteran.
Next, deploy a fresh Scout Veteran from your new outpost in area
5 and move to capture the rebel base, which is rather poorly
defended. You can use all extra CP to kill enemies for credit.
___________________________________________________________________
Key Mission 01 - Escort to the Ruins
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Escort APC reaches target.
Failure - Escort APC defeated
- Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Pistol Mechanism B (x1)
Credits - March, March X
A Rank - 5 Turns
What you must do is take your APC and use it as a shield for
your infantry, as they move towards the trench. Make sure that
a Lancer is among the group. Use the trench to get behind the
bunker and smash it. Push APC onward to the target marker. You
can kill extra enemies along the way for credits too.
Complete this mission with an A rank and Heinz Gilden joins squad.
___________________________________________________________________
Key Mission 02 - Forest Guardians
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Allied base camps defended (8 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Wrench Head B (x1)
Ace Bonus - Weapon Plans RF002 (x1)
Credits - Support, Support X
A Rank - 3 Turns
You'll need to defend 2 base camps this time around, and the lack
of gateways mean that you can't sneak attack enemies by deploying
reinforcements. It is a good idea to leave at least one guy to
defend your camp in each area, while a pair of units hunt for
enemies. You can have Avan issue the Area Recon order to see all
targets in an area. Enemy status attack causes defense down.
___________________________________________________________________
Key Mission 03 - Sand Sweepers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Stock B (x1)
Credits - Arms, Arms X
A Rank - 3 Turns
Secure the rebel camp at your base area, and patrol the grass
patches for hidden enemies. Deploy units at the new outpost, where
the supply vehicle should be near the V2. Use tank to deal with
this one if you're not willing to risk any infantry.
Put some guys to defend your new camps, waiting for the rebels to
charge at you on their turn. Saves you from having to look for
them. Clean up any survivors on your next turn to complete mission
___________________________________________________________________
Key Mission 04 - The Impregnable APC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Heavy command APC defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Anti-Tank Lance Parts B (x1)
Ace Bonus - Turret Plans 004
Credits - Arms, Arms X
Once you've taken the camp, deploy units from your new outpost
in area 4; Shocktroopers/Gunners are the best choice as the next
camp is heavily defended by a group of Shocktroopers. In area 3,
send a Lancer to remove another anti-tank bunker blocking the
way, so that you can pass and attack the target vehicle. Motti,
the rebel ace is also here.
___________________________________________________________________
Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
View the yellow marker events first if any. The next story mission
becomes available after completing 3 key missions. Watch all red
marker events and cutscenes until the mission actually starts.
___________________________________________________________________
___________________________________________________________________
Story Mission 07 - The Road to the Armory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Avan/Cosette reaches target.
Failure - Avan/Cosette falls.
- Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sniper Scope B (x1)
Credits - March, March X, Certificate
A Rank - 2 Turns
In this mission, you have Avan and Cosette in one area; you only
need to get one of them to the destination marker for this
operation to succeed. That said, I'd recommend deploying the
tank, a Scout (Veteran) and a Sniper for the diversion team.
Move tank along the main path to the front of the rebel outpost,
while your infantry climb the ladder and navigate until you're
directly above the enemy. Snipers can stay further back as long as
they have a clear shot on most of the targets. Have your tank
wreck the enemy's medium tank, and Snipers pick off the rebels
from above. With the area cleared (or mostly cleared), send the
Scout down to press the switch.
Now, take Avan and dash for the destination marker. There is a
tank and Shocktrooper inside the building so I don't think Cosette
is tough enough to make it, that is assuming she gets past the
gatling bunker outside.
___________________________________________________________________
Story Mission 08 - Retaking Yuell
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Objectives
¯¯¯¯¯¯¯¯¯¯
Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sword Core B (x1)
Credits - Attack, Attack X, Certificate
A Rank - 2 Turns
This is the last mission of the month, and though you can place
troops in 2 different areas, I would suggest putting units at your
base camp only. Then focus on securing the rebel camp in area, as
this connects directly to area 5.
Open up your next turn by taking your tank and moving it to the
rear of the weapon until the ragnite engine becomes visible. Fire
at the engine a few times until the Gierolul is destroyed, then
bring in the infantry to clean up the remaining soldiers and
capture the rebels' base camp.
_____________________________________________________________________
_____
( Chapter 07: July 02-08 )
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¯¯¯¯¯
There won't be any new recruits this month. Once again, go do the
usual thing before taking up missions. There are new missions,
papers, and orders for sale at the store too, be sure to visit.
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Paid Mission 05 - The Long-Range Tanks
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Mortar Lance B (x1)
Credits - Attack, Attack X
A Rank - 2 Turns
For this mission, focus troop deployment in your base camp. Take
your tank and smash past the gatling bunker, before sending a
group of shocktroopers/gunners to clear and capture the rebel
camp some ways ahead. Once taken, redeploy forces from new camp
and push north to take the enemy base.
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Free Mission 01 - Yuell Skirmish
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Objectives
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Victory - All enemies defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Light Gatling Parts A (x1)
Credits - Arms, Arms X
A Rank - 4 Turns
This isn't all that different from the other "wipe out enemies"
missions. Do use the ladders to get behind the tanks, and Snipers
are good for picking off targets atop buildings. Capture the camp
in area 1 to prevent enemy reinforcements. The rebels in this
area are also putting the trenches to good use, so do look there
You can also opt to use your tank on the gatling bunkers. I also
suggest deploying Snipers to deal with enemies in the second area.
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Key Mission 01 - Hidden Goods
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Objectives
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Victory - 4 boxes retrieved.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Rapid-Fire Barrel A (x1)
Ace Bonus - Body Plans T02 (Light Tank B3) (x1)
Credits - March, March X
Enemies - Scout Vtn, Commando, V2, Supply Vhc, Light Tank B,
Susse
A Rank - 4 Turns
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Key Mission 02 - Escorting a Defector
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Objectives
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Victory - Escort APC reaches target.
Failure - Escort APC defeated
- Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Gatling Feed B (x1)
Ace Bonus - Turret Plans 005
Credits - March, March X
A Rank - 5 Turns
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Key Mission 03 - The Cerulean March
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Objectives
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Victory - Allied base camp defended (8 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
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Clear Bonus - Sword Core B (x1)
Ace Bonus - Weapon Plans MK001 (x1)
Credits - Support, Support X
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Key Mission 04 - Rebel Stragglers
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Objectives
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Victory - 2 enemy camps captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Mortar Lance B (x1)
Credits - Attack, Attack X
Enemies - Scout Vtn, Commando, Mauler, Heavy APC B, Anti-Tank
Bunker, Ty.
A Rank - 4 Turns
Nothing too hard either except there are Maulers and Commandos
among the enemy troops. These guys are hard hitters and it is
therefore a good idea to deploy shocktroopers/gunners to match
the commando's firepower. The Mauler is somewhat difficult to
hit from the front, so attack them from the side or rear.
Your tank should make things a lot easier. Have it clear a path for
Scouts to move in for captures, but be sure to always have troopers
or gunners as backups for the Scouts.
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Key Mission 05 - A Gust of Wind
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 5 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Sniper Scope B (x1)
Credits - Attack, Attack X
A Rank - 2 Turns
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Lanseal Academy
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View the yellow marker events first if any. The next story mission
becomes available after completing 4 key missions. Watch all red
marker events and cutscenes until the mission actually starts.
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Story Mission 09 - Laevatein Finals
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Objectives
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Victory - Juliana defeated
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Greatsword Core A (x1)
Credits - Arms, Arms X, Diploma
A Rank - 3 Turns
In turn 3, redeploy your tank from your base and go meet Juliana.
Repeatedly hit her with armor-piercing rounds from the side
(this reduces her evasion chances), until she drops.
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Lanseal Academy
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You'll be back on the academy screen after a series of scenes.
Before viewing the last set of key events, pay a visit to the
store for some new papers and a new order from Welkin. The scene
in the Classroom with Pete triggers a classmate mission.
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Classmate Mission 08 - Rescuing Pete
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Objectives
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Victory - All enemy units defeated.
Failure - Pete falls in combat.
- Allied base camp captured.
- 20 turns pass
- Morale drops to 0
Rewards
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Clear Bonus - Light Gatling Parts C (x1)
Credits - Arms, Arms 2, Arms X
A Rank - 3 Turns
Pete will be trapped alone in one area here, while the rest of your
troops are elsewhere. Capture the gateway camp in your base area.
Kill the enemies on the cliff with a Sniper. At Pete's end, get rid
of whoever you can then take cover in the nearby grassy areas until
help arrives. Deploy units from new outpost and mop up all enemies
(have Scouts patrol the grass patches to spot hidden targets) in the
area to complete the mission.
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Lanseal Academy
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View the closing events of the chapter. After which Avan gains the
Charisma potential. Sigrid's and Marion's Darcsen Hater potentials
will be replaced with Reconciliation as well.
In addition, you can now freely assign leaders. Anybody who has
changed class at least once can be one.
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( Chapter 08: August 02-09 )
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Two new paid missions are now on sale at the store, along with new
papers. Buy them before stopping by the Drill Grounds to train.
New weapons (tier 8) are also available in the R&D Building. All
the missions from now on will be second grade. Meaning, the enemies
will be tougher, even if their classes are still the same.
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Paid Mission 06 - Maulers on the Prawl
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Exp Maul Mech A (x1)
Ace Bonus - Weapon Plans PF101
Credits - Attack, Attack 2, Attack X, Attack 2X, Certificate.
A Rank - 3 Turns
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Paid Mission 07 - No Pain, No Gain
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Objectives
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Victory - All enemy units defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rapid-Fire Barrel A (x1)
Ace Bonus - Weapon Plans MK201
Credits - Attack, Attack 2, Attack X, Attack 2X, Certificate.
A Rank - 3 Turns
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Free Mission 01 - Drill Grounds Firefight
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Objectives
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Victory - 3 enemy camps captured
Failure - Allied base camp captured.
- 5 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Heavy Mortar Lance A (x1)
Credits - Attack, Attack 2, Attack X, Attack 2X, Certificate.
A Rank - 2 Turns
The enemies in this mission are nothing you haven't seen before.
Your goal is to capture the 3 marked camps. Defeat the enemies
like you used to. Deploy additional firepower when storming the
target camps as they have fiercer defenses than the others.
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Key Mission 01 - Killer Assault
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Objectives
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Victory - Enemy base camp captured.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Sniper Parts A (x1)
Credits - Attack, Attack 2, Attack X, Attack 2X, Certificate.
A Rank - 3 Turns
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Key Mission 02 - Buying Time
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Objectives
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Victory - Allied base camp defended (8 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Rifle Parts A (x1)
Ace Bonus - Weapon Plans SW002 (x1)
Credits - Support, Support 2, Support X, Support 2X, Cert.
A Rank - 3 Turns
Not much to say for this mission. Capture rebel camps to prevent
enemy reinforcements from deploying. Kill all visible targets, and
defend all new bases, waiting for the rebels to come your way on
their turn and send them all packing.
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Key Mission 03 - The Cerulean Menace
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Objectives
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Victory - 2 enemy camps captured
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
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Clear Bonus - Heavy Gatling Parts A (x1)
Ace Bonus - Weapon Plans SR101 (x1)
Credits - Attack, Attack 2, Attack X, Attack 2X, Certificate.
A Rank - 4 Turns
For this mission, I focused troop deployment at the base camp and
left area 1 empty. Deploy the tank from your base and smash the
gatling bunker directly ahead. The supply vehicle for the V2s in
this area is hidden behind the building to the southeast. Send a
Lancer to take that out once the bunker is gone. Push on to
capture the gateway camp afterward. Do include a gunner in case
there's a V2 among the enemies. Or you can just use your tank.
Sedwin, the ace scout is atop the building directly across from
your new outpost in area 4; kill him with a sniper and do the
same for the V2 (use tank when supply vehicle is gone). Move to
secure both camps and continue to area 2. Again, smash the
supply unit then remove the V2. Infantry mop up all remaining
rebels and capture base camp.
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Key Mission 04 - The Roar of Shells
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Objectives
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Victory - Heavy command tank defeated.
Failure - Allied base camp captured.
- 20 turns pass
- Morale drops to 0 / all infantry defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Anti-Tank Lance+ Parts A (x1)
Ace Bonus - Weapon Plans MG003 (x1)
Credits - Arms, Arms 2, Arms X, Arms 2X, Certificate.
A Rank - 3 Turns
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Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
View the yellow marker events first if any. The next story mission
becomes available after completing 3 key missions. Watch all red
marker events and cutscenes until the mission actually starts.
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Story Mission 10 - Defending Lanseal
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Objectives
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Victory - Allied base camps defended (8 turns).
- All enemy units defeated.
Failure - Allied base camp captured.
- Morale drops to 0 / all infantry + tank defeated.
Rewards
¯¯¯¯¯¯¯
Clear Bonus - Exp Maul Mech A (x1)
Credits - Support, Support 2, Support X, Support 2X, Diploma
A Rank - 3 Turns
Start things off by having Avan retreat from area 3. Next, take
the pair of gunners from area 2 and get rid of the pair of V2s --
one to the west and one to the south. Try to get a good up front
shot to the head, as you almost always have only one chance to
do this right, if you fail then your dude or dudette is most
likely dead. With both V2s dead, retreat and deploy fresh armored
techs to defend your area 2 base. Make use of the sandbags!
In area 1, take your tank and pick off the V2 in front and the
other one to the east. Drive up and use the gap between the walls
for a clear shot at the V2 to the right. If you have CPs left,
get rid of the V2 up the left path as well.
If you've saved enough CP, you can end things with a bang at
turn 8 by taking one of the enemy camps that connect to area 3.
The supply vehicle is in the eastern section of the area. Spam
Dirk with armor piercing rounds from your tank until he dies
(or withdraws). Supply vehicles will begin deploying in areas
1 and 2 by around turn 5. Smash them before going for the V2s.
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Lanseal Academy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll be taken back to the academy grounds screen after some
scenes. There are new articles (papers) for sale at the store. Go
buy them if you like. If not, then head straight for the Old
Campus for the closing events of this chapter.
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III. Game List [03]
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( Medals 03-01 )
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Medal How to Unlock
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Splintered Horn - Allow allies to be defeated in story
mission 3: Laevatein Qualifiers
Bronze Arms of Gallia - Defeat 250 enemies.
Silver Arms of Gallia - Defeat 250 enemies.
Gallian Medal of Honor - Awarded at the beginning of May.
Service Medal - Clear story mission 5: Darcsen Liberation
Honorable Service Mdl - Clear story mission 8: Retaking Yuell.
Laevetein Cup Wnr Trpy - Clear story mission 9: Laevatein Finals
Bell of Lanseal Award - Clear all grade 1 missions.
Ordr of the Holy Lance - Earn A rank in any mission in August & up
Order of Merit - Clear story mission 10: Defending Lanseal
Notes
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If you don't receive the Service Medal, Honorable Service Medal,
and Order of Merit after completing the corresponding mission,
then defeating the commanders (Baldren, Audrey, and "Dirk"
respectively) might be necessary.
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( Orders 03-02 )
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¯¯¯¯¯
Orders are commands that affect all deployed units in an area. Only
Avan can issue orders and each require a specific amount of CP to
execute. Below is a list of orders that I have so far.
Training Orders
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These are the orders given by the drill instructor as a reward for
leveling a specific unit up to a certain level.
Buyable Orders
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These are the orders that you can buy from Welkin or Alicia (in
exchange for experience points) at the store.
Order : Antidote
CP Cost :2
Effect : Removes status ailments from one ally.
How to Unlock : Buy from Welkin at the store for 25000 XP.
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( Potentials 03-03 )
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¯¯¯¯¯
More to come!