You are on page 1of 1

CHANGES:

- Added compatibility with Matrox TripleHead2Go Allows Bioshock users to play in


Surround Gaming Mode across 3 screens simultaneously
- Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Sa
ver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
- Added an Option to disable the Vita-Chambers for added difficulty.
- Added support for a walk toggle keybinding
- Added Horizontal FOV Lock option
- Atlas VO volume increased for German releases
FIXES:
- Re-added the Human Inferno tonic which was missing from the retail release.
- Fixed mouse acceleration issues that occurred on some mouse hardware
- Fixed issue of subtitles not clearing correctly on occasion
- Fix for a potential situation in Fort Frolic where taking a picture of Cobb is
impossible if his body gets stuck behind a fallen pillar
- Fixed subtitle timings to more accurately match the on screen audio
- Fixed issue causing stuttering audio when using Windows Vista
- Improved issue with characters squirming and wiggling after death
- Fixed blood decals and other projectors not showing up on ATI hardware
- The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardwar
e is not present
- Fixed audio issues that happened when the user chooses a Speaker Setting in Wi
ndows that is not supported by their sound card
- Fixed reserved keys not functioning properly when keys are unbound
- Fixed multiple cases of keys not allowing a rebind. This makes it easier for l
eft-handed users and users with foreign keyboards to create a comfortable keyboa
rd setup.
- Removed erroneous "Reload" binding in a no-weapons context
- Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
- Fixed incorrect Training Message when shooting a character that is feigning de
ath.
- Fixed refresh rate being locked at 60hz in DX10 mode

You might also like