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38 Coin must makes successful ringed touch attack. The vitim remains unharmed iFhe makes asuecesful Fortitude rll The holt has an effecrive inge of 30 yands and aflects any living thing. Anyone killed by such a bole dies an agonizing death by withering; resurrection of raising is impossible the bolt cannot affect someone holding another Coin. This power can bbe used once per month and only affects one target. Those who make their Fortitude all come immune tothe effect i exposed at later date The Coin also has several drawbacks ‘Burn out. ch use ofthe Coin has 22% cumulative chance of baeklashing and Blasting the user with the blick bolr of withering (oo save). When this happens, both the Coin and is ‘owner are destroyed. The Coin Datesh holds does pot have this drawback since tis part of bee. Corruption: ise user ofthe Coin begins to turm evi Each time the Coin is used, he or she mast make a Wil saving throw tor begin to change. Every time the PC does not make the sve she has 10% chance (cumulative) of slipping one step closer to cevilalignment. Note that thisis without any of the normal penal fis for lignment change ‘Dependence: The Coin forces the userto become dependent upon it.The chances ofthis are the same as eoreupton: a Will in is wed ox a 10% (cumulative) saving throw each time the chance of the dependence stating, Each time the PC roland becomes more dependent, there sa chance that she becomes totally dependent, never letting it ot of her sight and dying before shel give it up. Thsleads to madness. Madness Once the PC becomes constantly dependent on the Coin, she begins to go mad, She believes cha someome is alivays out to get her and fears even her friends and henchmen, sls her Ar this point, her alignmene sifis to chaotic without any of the ‘usual penalties asociated with that change sully, the bur out of the Goin destroys its owners before theycan slfer many ofthe athe effets. Since Daresh’s Coin inexorably linked to her, tha function cannot affect her and the other powers of the Coinare able to tke hold Coins of Power are not effective agpinst each other. All of their powers ate useless against someone who holds another Coin. Though the black bok strikes the holder of another Coin for example ithas no effet. The Coins cannot be destroyed by normal means although they tech other they react violently, destroying each other and ct badly toeach other, Ifthe Cosnscome in contact with ‘ousing 10410 damage to everything else in 220 fo radius Casterlevel: sth Prerequisites (arcana) +4. In addition, whoever wants to craft the eoin must ‘obtain the information from one of Ti ‘Spells required: Enervstion, Finger of Death ‘Materials Required: Alchemist ab, 20. mitrala diamond touched by death, a blue dragons breath, the blood of a devi spilled by a coward Market Price: Weight: 102 Craft Wondrous Item and Knowledge su apprentices 00 ENCOUNTER TABLES Zoa city encounter notes: 7 athe DMs dsgresion thee i 40% chance 0 hour 0 0 (or ie the city isbusy mos of the time, eve fp interest n the par For each city encounter, choose # race (human, el, dwar cc) or roll on the race subtable. Characters of a given nice rend co stick with thee own kind. Roll (a) Character race “etd Dwarf 05-08 E i680 Gnore Tg Half “ge Halfing, Boas) ‘Puirian, Brandobian’ 26-28 ‘Human, Deiy a9 ‘Huan, Fhokei 3039 Human, Kalama 40598 ‘Human, Rearaarian 94:99 Human, Suimohzish oo sibkag {HalPhobgoblin) ‘Arcane Spellcaster. The arcane spellaster is probably a foeigner passing through own. Likely hes seeking supplies for ‘journey or for his research. The 1st to 4l-leel splleaster may be accompanied by 0-5 fighter or wartior guards (dt) of 1810 3rd level (40 chance), st to 2nd lev fellow adventurers (108) Theresa 25% chance that hei fleeing ‘rouble back home" ly sensitive «© puri, pethaps even to the point of making 2 preemptive strike and is exe Roll (4%) Spelleaster type eos) sAbjurer 06-0 oni a8 Diviner 16.2 Enchanter a) Musionist 2630 Invoker 3s Necromancer 365i Sora 5155) ‘Transmuter 56-00 wi sits of 14482 ‘Adventuring Parry: An adventuring ys characters of varied clas (4st through 4th levels) who may sce the PCs as rivals colleagues, competitors or enemies ‘Armorer; The armorer (or any craftsman ~ armores tuskeneaver blacksmith, bookbinder, capentes, cobbles cooper, jeweler/gemcurter, locksmith, pote, sculptor, shipwright, stone ‘mason oral) isa master (2nd to Sub-level expert) hal he tine (0 journeyman (is to 3-level expert the the half with an apprentice or two The crafisnan may be otto get supplies, dea is unrelated to his crf Crafipeople tnd to he on friendly terms with the watch, “Arist ‘The characteris a 2nd w Stv-leve! expert or arstort ‘who fancies himself an rabble in thes artistic value in the PCs ot ty to ell hem work. Two ats wil himself above th wan expe bea master with a srudent or admirer. An apprentice isa least fone level lower than his mentor. Admirers are istlevel arst Assasin: This encounter depends on locale and situation. The ‘sain may be posing time, on a mission not involving the PCs othe frends nen ‘or contacts. A posible target could be !m NPC whois connected to the party, or possibly even one of the PCs Inthe lst case, the assasin will be scouting the target before makinga move to avoid being seen. Ar night, the asusin ‘may ny take advantage ofthe situation if there ae few people around and he chinks he ean compete the mission. A Isto oth Teel ssssin may work with 0-2 (43-4) assistants The asistants Areaslikely robe hired for specific task (such 25 distraction) at to be fighters or even assassins themselves Asstants are {st «9 Bridle fighters, ogues, or Because even tt level asissin must have been at east Sth level rogue, the DM may decide to make “sssassin’a jb descrip fiom instead of class; and make the main character ofthis encounters 2nd ro Stvlevel rogue oreven fighter. Also, if none ofthe PCs have earned the ire of someone who could oe would hie an asassin, this ol should be ignored Bards: Bands need both adulation and coin, though 25% ate sdvenruters A single bard isa lone traveler, two bards ate amasetand anapprentce. The main bed willbe 2nd to sch-devel, an apprentice would be a 1st 2ndievel batl and at least one level ower than his master Basketweaver: Soe the enty for Arinorer Beggar: One or more people seck sympathy in the form of hard curren. Beggars are usually very old or very young abd are frequenly maimed (ort least appear so). they typically receive capper or silver, though they never allow too much coin to show once. Beggars cin be ver observant: there fa 10% fra egg fo know information 3 BC might want, if asked afer receiving ans Abeggar isa ts or 2nd level commoner. There ls «20% chance the beggar is actually 4 1st to 3rdlevel rogue in Alisguise When giving charity toa bear, there is @ 50% chance of strctng the attention of others nearby ‘Blacksmith: See the encry for Armorer. Bookbinder: Se the entry for Atmorer Bruised thie? Crowns dea with chieves by beating them, not bacheting to involve the city etch. Thus battered people st eyed ‘suspiciously. The individual may actully have been caught stealing fikely accused, in unfortunate coincidental cfm stances jus fought off muggers), or part ofa elaborate schezae Rollagin mo decermine the hie’ class (Carpenter: See the entry for Armoree (Gat Thisisa domesticeat Arthe DMs discretion (eral with 1 8ichance,it may bea familiar fot a sorceret or wizard. (See the D&D Monster Manual page 195) (ty pour: These are 342 (3d) soldiers they may currently bestatoned inthe city, in which case they will ace much ike the watch, Otherwise they are on leave or traveling betwee aig: ‘ments the guard is less likely go harass people than the watch tnd generally is beter disciplined. Fighting the city guard is 2 ood may to make a for of enemies quickly. Most uatd ae ist toni level warriors. For every @ soldiers there will be one 3rd evel wartor sergeant. Ignore the rie rll and use the guard subtle: An individual unit wil consist entirely of one rae (all humans o all goomes, et) Rol (aR) Guard's Race ons Human itary 26.65 Dua soldiers 66001" ] Gnome cressbowren City official sly min will be haughty and core more about technicalities chan ficial in city government, snything else. Each caves with 0 (144-1) guards or ssistans, have their own agenda and rarely deign to deal with anyase not fon it The official i atst to b-level commoner (70%) expe (25%), of aristocrat (9%). His assistants are ist to 2ndlevel ‘cntonersand his guards rete o-2nd-level wartios Theve ia 10% chance the oficial is actually a bigs, chance it 2 random member of the rwelveman city council, and 2 1% chance the official is Werlen himself (see the city description of Zoa under “Government” ‘City Watch: The watch ichay the city. Usuilly humans, they ae hkely to question suspicious Jovith keeping onder within Persons, arrest lawbreakers, investigate accusations, h ‘00d citizens for no real reason, ete. the watch patrols in sroup of 346 (14442). There will be one L104 and 24 warriors of tst to 3rdlevel under his command (Clerics: Generally they are on som from courier services 1 preaching and/or attempting to gait converts the leader will be ats to oth level cleric, his compa ions willbe 1s t9 3 level The intial ameude of the Gath, For clerics of “other” fits (those not as well represented in Zo, substitute any faith that seems appropriate (Cobbler See che entry for Armorer Cooper: See lie entry fr Armor. ire Rat: Dize rats are only encountered in and nea ins ad dark places. There will be 11-20 (Ad10v10).. See the D & D Monster Manual page 56 Dogs: There are 1d dogs Stray dogs have 425% chance t have rabies. Petshavea 5% chance, bur are probably not ye at she foaming at the mouth? stage, [DISEASE: Rabies: tury, For save DCI2, Incubation 144 days, Damage td temporiy ( See the D&D Monster Marl page 195 (small animal) 0 pag 196 (medium animal ~ use riding dog statistics Doppelganger A doppelganger uses is shapeshifting sili {© appear as someone the party might trust If i succeeds remains with the party unit fe them, often when they are asleep. here are one ot two doppel angers, See the D & D Monster Manval page 60 Druid: This encounter involves ats 9 sth levelaluid, who ‘may he in town for a lark oF jst passing through, Drunk: Drunks often mistake PCs for old friends or hated enemies. Those encountered well before sunset ate likely (80%) alcoholics. If threatened, the DM may decide (or rol or 20% chance) thatthe drunks sober up. Roll agin to deter mpl mission, anything levics depends on their specific the time right to rob or kill sine the drunks’ class (sorcerers, mercenaries, ete), otherwise they are commoners, ‘Duatf spirit Cine ofthe six dwarven spirits native wo Zoa appears (See the city description for Zoa under “Special Notes Farmer, The main farmer isa tst to Snblevel commoner. and 0-3companions (1stco 2nd level commoners) ate in own o business either selling their wares or geting supplies. They ma lay twsell something tthe PCs 40 Fighter; This encounters with a tet Ab-lvel fighter and 03 (dt) followers (1st to 2nd evel fighrers). The leader isa current or former adventurer SOX of che time, the other 5% of the time he isa current or former military type, possibly from other city, to op: This (on wn with 4-4 syeopbans (Aste 3xdevel arto ish dandy is ats co tb-evel aristocrat. He is ops are extremely sensitive 40 rude remarks and likely 10 demand saraction. A fop seeks revenge by causing trouble ‘with official oc may even personaly challenge a PC ro a duel ‘Gentlewoman: A noblewoman (a 1st Sed level Aristocrat and 14 quad (ist to 3rd level warriors) or companions (180 Level avistcrats} (0% chance of ether) may be shopping or offended. They re more likely 10 seek a champion chan person ally dul, i the offense is great. The fist choice is © make trouble for che offenders by involving officials or the watch hast Undend cemeteries, chanel howses, or ruins. The ghast will be alone encounters only oecut at night ear Ghoul: Undead en smeteries, carmel houses, or ruins, There thouls. See the D & D Monster Manual page 9 Goodwife: A 1st level cammoner, 2 poodle is mated to 3 Jocal peasant or craftsman (lower ot middleclass). Typically she is doing chores or socializing with 02 companions (ist level commoners) who may be friends ot relatives, I threatened she creams for help, accusing the party of moderate to severe crimes cal oe imagined). Halfof the ime, gooswife knows an inter esting bit of goss. ‘Hatlor Members ofthe okest profession, harlow range from the slovenly tall to 4 haughty courtesan to an aged madam. Harlot are only interested in money and quickly move on ia prospective customer does not have enough. There i ¢ ‘hance the harlot ha valuable information anda So% chance she ‘will make something up. Some harlots (3 hives and seek to relieve the PCs of th ‘Onarollof 175, he hack isa tstto xd Jevel commoner, for sport or for 9900 she is 76983 1st 0 3nbleve stra, Sane cmranied by 1 ghos (950) Se the D&D ‘fatto 4hlevel exper Performer arn stort Monster Mantlpge9? ‘Herdsman: The Iain becdoman is 9 1s 0 Sebel Roll Encounter Roll Encounter commoners) are in town on business, either selling thei (03 ein Pari sos AE rc ing pl They yl something ae aa ea Tae Jeweler/Gemeuter. See the entry for Amore 2534 atist 631-650. Merchant, middle a me ae cal ee, S se oe led we ad a ela Hor go fm work. They are vous ay pclae Tee ARENA) ey ent wh Some 22° mm naman angpansmmeaaeana| "°Se™ wh ib wh he 0 Bookbinder 698-720 Peddler — ee ae i +5116 Bred ier pangs WO Pepockat ercenaries "These ate 312 (0 people whoate oh aS ERI bee 29% cance the re dul) Mont hve cain sie 62 Me I eee ere | ox chxnmal moc ad common wespors ongswods anny wate BU Rak Teeleats) they mayb ling ite on we the pac 245254 Clete, Pr Fe eee | Forevery 6 mecenes (st eve] warion) one 2nd a 5s.a6e i Clee, Mane oie i888 ats Srila sxgeane (wir oF ight If 10 0 more ae 275;284 | Cleric, Paiish of tows) B24-Ba3: Rogue ‘Merchants: A merchant will probably ery to sell wares #0 Seer rcteresr | 644.853. Rullan | the Oca Lowe merchants have hit hard ees ordeal wih 295-304 Cleric, Passionate One. | 864-867. Sage smalltime goods (such as carved wooden forks), Rich sas lene whe | 868.77 Salor | eerchants only deal wis arto thse who lokand at 326335 ‘Cobbler: 878-380. ‘Scribe like aristocrats, or the very wealthy. Most merchants are 2634 Noob SR BH Sculpto ‘somewhere in the middle. Merchants are likely to travel with 386-354 Dire: Rats: 897-895, ‘Sea captain assistants, apprentices, family members, and/or several meee Doppelganger B96 ‘Shadow Sie : ora 338360 Bas SAE ANINESHATE yerchane himself 510 bevel commoner ok 3 ae eememahnesammmmaeimnmn) 7 !'27 tenes ayer 03 G61 a —_ ae SASSI coronene eran or aa 23 gsr Sn Sr eye Hew ave) asa Th Nee ee err] cine hermnle wih 04 ponds (im Sele 16 hast : ans “0 : - Te Monk: The FCsencoune single 10 evel monk Goodie 975-994 1 Weaponsmith Moggers. A band of 344 roughs has decided to tae Hart 51595 SAE ertheycan-The mugger 2 evel wre ei Greist ea] The ede do seve war or ihr iaborer aca Musiians may be tcinguhsble fo bonds The primary mu pert ran arsocrat who fancies himselfa melody maker, Musicians travel with 02 apprentices (1-1) 50% of che time Paladin: holy warsioe unlkel Aghter, 2 paladin is usually om a specific mission, although he imay be between missions paladin (2nd to sth level) travels o be mistaken for mere sh 02 squires Peddlers: He slays eager 0 sell his wares, although genet aly bis purpose in town is to get supplies before tavelling to smaller towns. A Peddler is # 1st 0 sth-level expertusally raveing with an apprentice of stto 2nd level In dangerous times, Peddlers cwvel with 249 guards (18 19 3 level wari Pidpocket One ofthe PCs discovers he has been robbed. The DM should determine what we stolen. There isa 45% chance the Pichpocker is gone,245% chance the PC noticesa ning igure, and a 10% chance that the thief is caught in the act. The Pickpocker ia ttt ttdevel Pilgrim: This group of 12 people is very focused on reaching a particular religious destination, While pilgrims can be ofany sienmen roup wil be the sie ligament, The leader is often a cleric, ighter, or warrior of tt to tvlevel. The tubers ate isto Sub-level commoner, Poter: Sec the entty for Armor: Pres Gang: Consisting of 28 hutly,clubswiekling silos, press gangs seek the weak and outnumbered. They atempe to knock targets unconscious and force them 0 join their erew at Sea Most of che gang ate sst-evel warriors the leader sare to Aaevel warrior o Fight Rake: A young, Frequently rude aristocrat, a rake often amempts to draw 2 challenge with sarcasm and taunts Bren more sensitive than fops, rakes ae very likely to demand satsliction for the slightest perceived offense. ‘The rake himselfisa tt co 4th evel aristocrat or rogue. He travels with 3 (1444) ist 10 and-level aristocrats or rogues. Even when rot aetslly drunk, «rake ea eat tipsy Ranger A eis just pessing through, perhaps seeking supplies or waiting for new weapons/armor co be completed. Rangers travel alone. Rats: A swarm of 10100 rats assaults the PCs. Rat encoun: tersonlycccur in or near dark places, hough they live every encounter is witha Ist to éth-level tanger. where Rats usually have leis, and there isa ro 3% chance (DM choice) that some of these fleas carry the Black Plague [DISEASE: Injury, Fort save DCA4, Incubution 143 days, Damage 1d3 temporary Strength, 1d6 temporary Con, When eag save (BCI), oF t point of Con loss is permanent), See the D &DMonster Manual page 201, Refugees: These are dwarves or gnomes recently arrived in town. They ae 1st to 3d level con the character must succeed at another Fortitude joners. Chances are they areshorton possessions and cash, and may be willing to work forthe PCs in some way. They will want to avoid trouble Rogue. One to thre of thee specialists may be cat burglars, smugglers or even adventurers. They ate unlikely to directly anfiont the party. If they see something worthy of sealing, they may plan t help themselves later after the victims have ren ropely scouted. The leader isa rogue of 1st to eth-level isaccesores are rogues Sigh 2, € experts of ts Ath evel, Rafflans: Ruane tend to be shabbily dressed and carry ‘concealed weapons. They travel in packs (1466), loking for an ‘excuse to make trouble, While they are mainly out to intimidate people, they can kill whem pushed. Usually they would mer beat someone and take a coin pouch, Ruffian are 1st or level warriors witha 3d 0 th-level warrior oF fighter as their tingleaer: Sage: A rages likely tobe prececupied with mattersofknavs edge. IFencountered onthe stee, hei probably seeking atom or mecting with another expert of some kind, though he moy simply be buying groceries. A sage is Ist to ftir There isa 1% hance the sage i atualythe gnome tutor Resta, the ferme miner Sutila“Soety” Suorina of Ziliana Abels see the ety description for Zon under "Mages & Sages") Sailor This encounters with a group of 3d silos. They are probably drinking, heading to their next assignment, or celebrating their lst suecesfl trip. They may be on dhe rn from a cruel captain (especially if they were initially impressed Inco service] or simply looking for another ship on which to sign cn for 4 mission. Sailors are Ast «0 3nblevel commoners or experts. Theresa 40tichancethereis ath to 6th level expert fighter among chem. ‘Seribe: A scribe is cither moving between jabs, going home o to work, or looking for someone who might partake of services A seibe ia Isto Selevel expert Sculptor: See the entry for Armoner ‘Sea Copein: A sea captain is 1st to th-evel expert He is bragging about his exploits, celebeming a succesful voyone resting betwen tripsor seeking exew members that ae trying shirk duty. IFthe captain is 2nd level or higher there is a 50 chance his mate is with him. The captain's mate i an expert at least ne level lower than his commander: Shadow: Undead encounters only occur a cemeteries, chamnel houses of ruins, One or two shadows lie in wait fora chance to wreak vengeance on theliving, See the D & D Monster Manual page 161 ‘Shipwright: See the entry for Armorer, Slave, esaped: Escaped siesate concermed wit getting avey fiom cheie former masters ad the hw in general They wil eer try co avo the party o sek asstance iit seems the NCs might bewilling to hep, Escape slaves wil le combat, only fighting i comnered and desperate, A slave isa Ist vo 2nd level commoner. (One ort appear ara time. If there are two, the second migi be In hiding, wasting to see what happens to hi companion. Slavers: Generally aslaver as te interest 9 pasty he is seeking an estaped slave, He may be seeking new slives and unconcemed how he aeuites them (though itis unlikely that group of PCs will appear vo bea gol arg). Aslver is Isto thlevel expert or commoner: He travels with 1 10 2 tants (1st to 2ndevel commoners) 5 (4d6-1) guards (1st 104th level warirs oF fighters) and 0 (usally chained) saves (1st (0 2nd evel commone Smuggler A smuggler may approsch the PCs t0 sel them someching if the PCs lock wealthy enough (and nlkelyt0 tll authorities) A smuggler isa 1st stevel expert or {310 th level rogue. He as 02 (1834) assistants (st to 2ndevel expects ‘oc commoners) and 0-3 (144-1) guards (st 3n-level warriors Stable band: stable hand encounter ewsith 4d3 hans They may have lost a horse and be out trying etree tls the running errands or fleeing cruel masters, Thete ia 10% chance a stable hand is actually in league with thieves and outs rich victims ~ Le. people who can afford horses A stable hand is 2 1stto 3nt-level commoner or expert. ‘Stonemason: See the entry for Armor. “allo: Sc the entry for Amores “Wartor: This encounter swith 1st th level rte. ‘Weaponsmith, gnome: These are"Siall Towner who tesent the curent garrison in Small Town, They were very unhappy about Je behest of the human Smiths Guild) and took up arms against them. Though the uprising behind them, tension sill unshigh, Weaponsmith ace sto steel experts who mavelina group of tds ‘Weaponsmith, dwac: See the ent for Weaponsmith, goome ‘Weaponsmith, Smith's Guild: See the entry for Weaponsmith, gnanseand dwarf The Smiths Gull resented the high qualiy, ower priced work ofthe gnomes and dwarves and pt Werlen up to passing the edict. They fee their ction is just fied to protect thei Kvelthood. Many are quite racist against Werlens pricing standardization law (passed gnomes and dwarves, Human weaponsmiths are expers of Is 10 sth level, Currently dey tavel ina group of 14 ‘Werersts: Cnet three wereat wil ry to set upan ambush if they seam opportunity to expand the pack or get some treasure Dring the day they wil bein human foe, at night they will be An human form 0%) at form (34) oc hy oem (20%) on fist appearance, See the D&D Monster Manval page 219, Wight) Undead encounters only occur at night near cemeteries charnel houses, of ruins. There wil be one or 180 swights, See the D & D Monster Manual page 183, GLOSSARY OF TERMS TArdare Nont—Targesrcty inthe Lands of Skarea, also known as the City of Pearls see KINGDOMS OF KAzanean pt. Ballita —silitary equipment used to hurl stones and other missiles over a distance Baolo ~ family name of the most influential villagers in Belsona ~ savage Iman tse inhabiting the lost city of els within the Reelio Jungle, p32 Berlece— mle human Rogue encountered in Zoa, pt Bet Kalamar ~ capital city of the Kingglom of Kalamar, the largest and most opulent city on Tellne, see Kevcnows OF Kacawan ps ‘lash — ogre, brother of Grumm, pt, Blind Beggar Inn ~ small ow-clas tavern in Za, p22. Boelain ~orphanel child adopted by Veoden, pS Cog = singlemasted sailing vessel with a large carying capacity Coin of Power - powerful magical ariface which corrupts the ‘ser fr evil, p10, 37 Dairoo, Araur ~ last of the Daicoo line, was buried with ‘Walker Daioo's map, 2,6 Dairoo, Walker ~ ancestor of Atuu, drew a map tothe Fallen Siar, p2,6 ‘Daresh — fern human Wiaard, 10,35 Dragon's Bresth, The ~ pirate ship owned by he fierce pirate Captain Vile, pu. ‘Draska, Kingdom of — Dwarven Kingdom located inthe Byth “Mountain, see Knicpows oF KAUAMAK p23 Driteall-owner ofthe Blind Beggst Inn, p22 Drhakler ~ loose confederation of towns and villages, from the Rokk. Woods tothe northern tip of the Nataly Forest, and from the southern edge ofthe Rytarr Woods w Lake Adesh, see iycuoats or Katanan p102 Evloir- young rogue encountered in the city of Zoo, pts. Fain, Arowain —slehemis,cepeured by Datesh and forced to create a Cofn of ower, pi Fallen Str ~ mithral meteor which landed in the Veykarr Mountains over 100 yeas 290, p2 apeki~ Kalamaran name forthe goes of jstce and uth, sce KINCDONS OF KALAMA PI92 antze Forest ~ small woodland covering the lower reaches of the Faunce Rise, extending into the peninsula below, see -KiNcDOMS oF Karauas pt ook — one of the human races of Tellene, sally large, muscular, and fairskinned, see KINCOOMS OF KALAMA Pi Foosiwain ~ mayor of Hasnex, ps Formken, The merchant vessel located at the Haanex docks, captained by Haager Pocaat, p12. GGeanavue ~ city-state located inland from the west coast of ‘Reanaaria Ray, on the eastern edge of Heights see Kicnows oF KALAMAK p13 Geolain— male human Wirard, p23 Gislon ~ male human Ranger, able to guide the players through the Vey Naasu Headlands ps, 34 Gramm ogre, brother of lsh, pt -Haanex- sil fishing and trading town located on the north western edge of Reanatia Bay, ust soul of Skarma, p. ‘Hachita~savage and cannibalistic human ibe inhabiting the Reelio Jungle, p24 Hoalaan ~ alchemist eld captive by the Belsona to solve a riddle has the ability to make a Coin of Fower, p34, 36 Harvest = the tenth month of the year, see Kingdoms of Kalamar core setting 9253 Harvester of Souls a common name the underworld, se KiNcpoMs oF Kua p ‘House of Seoen—Church ofthe Emper aun bigotry, see KINcDOMS OF KAGAMAR rural ~ Skeyvalldker who rules the territory in southwest ‘lari near the village of Hoanex.p3 Hiypetion, The - drifting merch cog occupied by lacedons and Harvester priest Varin, pis. Jou servant of Geolain the Wirard, p2 Kalamar — largest and most populous ». the southern Counal 1 od of death and Scom, god of hate tion on Tellene Klamar isthe cental kingdom of che vast Ki see KINGDOMS OF KALAMAM p37 Kalamaran Foset city of Rosaleta, mach prized by the Kslamaran nobly ‘KiRen's Rest, The ~lerge inn located in Haanex,p3 Knare— heavy cargo ship used for long voyages ‘Krunk- leader of the Belsona tribe p32 “Legend of the Fallen Star ~ a mysterious tale wold by inhabi ‘ants of northern Resnazria Bay, p2 “Lopolit Mountains ~ mountains tothe south ofthe PRorl Peaks, onthe Obakasek Peninsula, p24 ‘Obskazee Jungle — jungle spanning the southwestern slopes ofthe Lopoirie Mountains tothe Kalamsran Sea, home ro many _goblinoid tribes see Kivcnoms or KALanak pss Pelal Stout— type of dark ale brewed exclusively in Pekal Pocaat, Capesin Hager — Reanaaran-born capain of the cog named Forsaken, encountered in Zoe, p12 35 naran empire, aged sweet ed wine, preduced in the

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