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At-43 Version 2
At-43 Version 2
Rules
AFV's
AFV's do not block Line of Sight. AFV's provide cover for units smaller than themselves. The
AFV first takes impacts as normal for being in the Field of Fire. The remaining impacts continue
on toward the target unit with the target unit making cover saves as normal for any impacts that
reach it.
AFV’s provide cover to troops positioned behind them while issuing a Sheild Formation drill
causes the vehicles to block LoS.
AFV’s are capable of moving over low terrain as infantry unless the vehicle has lost have the SP
on its propulsion, at this point it can no longer pass over terrain or rush.
A unit can take cover behind a terrain element that is at least 1/2 its size.
Flying
Any unit that ignores terrain when moving may rush an extra 6cm.
28mm Terrain Rules for AT-43 .
The following rules will allow you to convert any piece of 28mm terrain to the
AT-43 rule set. All terrain should be discussed and classified before setting up the
table for a game. Examples of what constitutes different types of terrain has been
deliberately omitted from this rule set as much as possible so as to allow players
to decide for themselves how a piece of terrain should be classified and then apply
the appropriate rules to it.
It is recommended that 25% of the play area be covered by terrain. It is also
recommended that Size 6 terrain pieces are limited to two for a 3’ x 3’ board,
three for a 4’ x 4’ board, and four for a 4’ x 6’ board. The long-range shooting
nature of AT-43 play may otherwise be adversely affected.
1) All terrain on the table must have a Size characteristic. If True Line of Sight
does not settle
line-of-sight issues, defer to Size characteristics.
2) Any terrain piece which is considered as providing cover to models within the
borders of the
terrain piece is considered Area Terrain. Half the models in a unit must be within
Area Terrain
in order to take advantage of the standard 5+ Cover Save which may be improved
to 3+ as
normal with a “Take Cover” drill.
Area Terrain will halve the Combat Movement of any units if even a single model
moves
through the terrain. You may not perform a Rush Movement through Area
Terrain. The entire
base of the terrain piece will be considered part of the Area Terrain.
Area Terrain is not considered WYSIWYG for purposes of blocking Line of
Sight. Its Size
characteristic will determine whether it blocks LOS – for instance, a Size 2 piece
of Area Terrain
will block LOS to Size 2 units or smaller on the other side of the terrain piece.
3) Difficult Terrain is any terrain piece which does not provide cover, but which
does impede
movement. Difficult Terrain will halve the Combat or Rush movement of any unit
if any of its
models move through the terrain.
4) Impassible Terrain may not be moved through by any unit type. Units capable
of moving
over Impassible Terrain may do so.
6) For all structures such as buildings or bunkers, points of entry must be clearly
specified.
AFV’s may not move through structure walls, or entrances physically larger than
the AFV.
Units may move an equal horizontal and vertical distance in their turn.
Note: ruined/destroyed structures are considered Area Terrain, but still may not be
entered by
AFV’s.
Indirect fire weapons may only strike one floor of a building at a time.
Max Officer Rank
Each Company is limited to one Max Rank officer. The maximum rank
of the officer depends on the number of AP being played. This AP is
the total per side and not just the Assault Force.
This rule is same as the Max Officer Rank rule except the maximum
rank is determined by the size of the Assault Force.
For all abilities and weapons that do not have a defined maximum
range, the maximum range band is 12. This includes lock shot
weapons, artillery, laser pointers, "Front Line Officer", and teleporting.
The following rules are used when playing with 2 or more players per
side.
Force Construction
When a unit disengages from combat it may make one move at half speed and if it
chooses to disengage it may do nothing else for the rest of that activation .
Orders
Supressing Fire/Overwatch- follows the normal rules for overwatch but with the
exception that a unit on overwatch may spend its overwatch to cancel an enemy
overwatch. The unit must have Line of Sight to the enemy and must be able to hit the
enemy as in a shooting attack. i.e. a unit with accuracy 1 could cancel a unit at range
6, but not range 7.
(For example, sierra alpha is on overwatch. So is the unit of Krasny soldaty across the
street. Sierra bravo moves and triggers the Krasny Soldaty’s overwatch. Sierra Alpha
may elect to spend their overwatch to cancel out the enemies.)
Order: Dig in! (2LP) the unit gains a 6+ cover save if in the open and a 4+ cover save
if in cover, this save cannot be negated.
Order: Improvised Specialist (2 LP) This order allows one member of a unit to gain
the ability of one of the following specialists on a roll of 6+, this effect lasts until the
start of the next turn.
-Combat Engineer
-Medic
-Tech Warfare
-Mechanic
AT-43
Mission
Generator Designer’s Notes
Since its release, many serious fans of AT-43 have developed their own “pick-up play” systems
to provide an alternative to the prescribed terrain setups and play areas that all but two of the
Standard Missions in the rulebook and all the published Scenarios provide. They have also
developed their own rule sets for using terrain other than that which is covered by the official
AT-43 ruleset. There is no agreement on these mission or terrain systems, however, and they
vary widely from user to user.
This Mission Generator attempts to accomplish three goals:
1) Create a set of unified rules for use of 28mm terrain in AT-43
2) Create rules for balanced game table setup with or without use of random missions
3) Create a table of balanced missions to roll a d6 on for random mission determination
The Mission Generator draws from several different sources including mission systems used at
conventions, a pair of AT-43 random mission card sets, and documents produced by players to
describe how pick-up play is handled in their gaming clubs. It is not meant to replace other
methods of play, but to supplement them.
Unfortunately, AT-43 does not have as robust a player base as other games and so the
opportunities for local playtesting have been difficult to create. Therefore, this Mission
Generator is being released in an Alpha state for testing by the general AT-43 community.
This is to be considered a living document.
The success of the Mission Generator can only truly be measured by how widely it is adopted by
the AT-43 community, and therefore it only makes sense that this community have a voice in its
development. The creators therefore heartily encourage you to send any and all feedback on use
of the Mission Generator to:
at43missiongenerator@gmail.com
Game Setup Rules
Step 1 – Determine Play Area
Use the following chart:
AP Total
1,500 2,000 2,500 3,000 3,500+
2 players 3’ x 3’ 3’ x 3’ 4’ x 4 ’ 4’ x 4’ 4’ x 6’
3 players 3’ x 3’ 3’ x 3’ 4’ x 4’ 4’ x 4’ 4’ x 6’
4 players 4’ x 4’ 4’ x 4’ 4’ x 4’ 4’ x 6’ 4’ x 6’