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2003 Atlanta Falcons Defense - 260 Pages
2003 Atlanta Falcons Defense - 260 Pages
DEFENSIVE PLAYBOOK
.-.....\ '"~, .'
PHILOSOPHY OF THE ATLANTA FALCONS DEFENSE
OUR BASIC DEFENSE IS AN ATTACKING STYLE. THE FALCONS PlllLOSOPHY ON 1ST AND 2ND DOWN IS TO STOP THE RUN AND PLAY OUTSTANDING PASS DEFENSE. WE WILL PLAY ZONE, MAN TO MAN, AND BLITZ IN ANY SITUATION. ON ANY DOWN WE MAY UTILIZE DIFFERENT FRONTS OR DIFFERENT PERSONNEL GROUPS.
IN ALL SITVA TIONS, WE WILL DEFEND THE INSIDE OR MIDDLE OF THE FIELD FIRST - DEFEND INSIDE TO OUTSIDE. AGAINST THE RUN, THE FALCONS WILL NOT ALLOW THE BALL TO BE RUN INSIDE. WE WANT TO FORCE THE BALL OUTSIDE, AGAINST THE PASS, THE FALCONS WILL NOT ALLOW THE BALL TO BE THROWN DEEP DOWN THE MIDDLE OR INSIDE. WE WANT TO FORCE THE BALL TO BE THROWN SHORT AND / OR OUTSIDE.
THE TRADEMARK OF THE ATLANT A FALCONS DEFENSE IS AGGRESSIVENESS AND PHYSICAL PLAY. WE WILL BE PHYSICALLY STRONG AT THE LINE OF SCRIMMAGE AND WILL HUSTLE AND PlJRSUE RELENTLESSL Y. WE WILL BE HARD AND SURE TACKLERS. THE ATLANTA FALCONS WILL BE SUCCESSFUL ON DEFENSE BECAUSE WE GIVE 100"/0 PHYSICAL EFFORT AND DO NOT MAKE MENTAL MISTAKES. TO ELIMINATE MENTAL ERRORS, WE MUST FULLY UNDERSTAND THE CONCEPT OF THE DEFENSE AND BE DISCIPLINED TO PLAY THE DEFENSE CALLED, WE WILL NOT ALLOW BIG PLAYS AGAINST US.
THE FALCONS DEFENSE MUST PERFORl\1 EJ<.:YICIENTLY INSIDE OUR 20 YARD LINE (RED AREA) AND ON THE GOAL LINE, WE CANNOT ALLOW OUR OPPONENTS TO RUN THE BALL INTO THE END ZONE. WE WILL HAVE A GREAT RUN DEFENSE WITH TIGHT PASS COVERAGE. WE WILL PREVENT TOUCHDOWNS AND FORCE FIELD GOAL ATTEMPTS BY PLAYlNG OUTSTANDING TEAM DEFENSE.
DEFENSlVEL Y, WE MUST ADAPT TO EVERY SITUATION THAT PRESENTS ITSELF AND EXECUTE SUCCESSFULLY. THIS REQUIRES GOOD COMMUNICATION, TEAMWORK. AND OFTEN PERSONNEL SUBSTITUTION. SOME DEFENSIVE SITUATIONS THAT OCCUR ARE; 2ND AND LONG,]RD DOWN, 4TH DOWN, 2 MTh'UTE, NO HUDDLE, SHORT YARDAGE, RED AREA, GOAL LINE, 2 POINT PLAY, CONSERVING TIME, PROTECTING A LEAD, OPPONENT BACKED UP, AND NO HUDDLE. WE WILL PREP ARE FOR AND HAi'fDLE ALL SITUATIONS.
FINALL Y, OUR JOB IS TO TAKE THE BALL A WAY FROM THE OPPONENTS' OFFENSE AND SCORE OR SET UP GOOD FIELD POSITION FOR THE FALCONS OFFENSE. WE MUST KNOCK THE BALL LOOSE, FORCE MISTAKES, AND CAUSE TURNOVERS, TURNOVERS WIN GAMES! WE WILL BE ALERT AND AGGRESSIVE AND TAKE
ADY ANT AGE OF EVERY OPPORTUNITY TO COME UP WITH THE BALL.
- DEFENSE WINS CHAMPIONSHIPS -
2002 DEFENSIVE GOALS
GAME: _
WIN GAME:
SEASON:
(2002: 9-6-1)
POINTS ALLOWED 17/GAME GAME: I
SEASON:
(2002: 19.6 - 8TH)
NO BIG PLAYS +20 YD RUN GAME:
+40 YD PASS SEASON:
3RD DOWN EFFICIENCY 36% GAME:
(2002: 39.5% - 20TH) SEASON:
INTERCEPTIONS l.S/GAME GAME:
(24) -
SEASON:
(2002: 24 - 3RD )
FUMBLES l/GAME GAME:
(16) SEASON:
(2002: 15 _8TH)
SACKS 3/GAME GAME:
(48) SEASON:
(2001: 47 - 4TH)
TOTAL YARDS 299/GAME GAME:
SEASON:
(2002: 333.4 - 19TH)
RUSH YARDS 4.0/ATT OR r; .l. l'lK1I"":'_
\Jf\.lnJ:l...:
99YDS SEASON:
(2002: 4.64 - 28TH 127.9 - 23RD)
PASS YARDS 5.6/ATT OR GAME:
200 YDS SEASON:
(2002: 5.86 - 17TH 205.4 - 16TH) PERSONNEL IDENTIFICATION
IDENTIFIED BY 2 DIGITS - 1 ST DIGIT = # OF BACKS: 2ND DIGIT = # OF TE'S
~ "21" (2 BACKS - I TE} "22" (2 BACKS - 2 TE'S )
~
.. - -. -~./
." ;-.~
BK BK BK BK
e e e e
WR ® WR e
- TE WR e TE TE
_OO~OO e eoo~ooe
"12" ( 1 BACK - 2 TE'S ) "11" ( 1 BACK-l TE)
BK BK
- e
"'"'.'''~NR WR ,>" WR
® WR ® e
.c"c)~ TE TE e e TE WR
~~),~..Jk-if _oo~ooe eoo~oo fa
"10" ( 1 BACK - 0 TE'S) "23" { 2 BACKS - 3 TE'S }
BK BK BK
e .. ..
,., .,.
WR WR
- ® e TE €>
WR WR e TE TE
- OOIiiiJOO e eooliiilooe
~;.-" PERSONNEL IDENTIFICATION
' ........ "20" ( 2 BACKS - 0 TE'S )
,i,
BK BK
e -
WR ®
WR e WR
e 00 IiiiiI 00 e
-, .. -
- ..• '
_.fr FORMATION IDENTIFICATION
-. SPLIT LEFT SPUT LEFT SWITCH
~
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I FB RB RB FB
e - e e
z €> z ®
tit y X e y X
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NEAR LEFT FAR LEFT
RB FB FB RB
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- .
. ,-.- .. ~~ 9 z ®
."" ...... x
.~ y <. e y x
"'-.~.~~. eoo~oo - _OO~OO e
I LEFT I NEAR LEFT
RB RB
e FB e
eFB e
z ® z €>
e y X e y X
_OO~OO e eOOliii100 e
- FORMATION IDENTIF'ICATION
r
"'"""\
, .. '." ,'J'
z
--
I FAR LEFT RB
e
FB
Y ® eoo~oo
I LEFT CRACK RB
-
eFB
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5 YDS
I NEAR LEFT - Y WIDE RB
e
FB
e
z
Y e
-
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e oosaco
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I LEFT NASTY RB
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eFB
y €> X
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3YDS
I LEFTTITE RB
e
eFB
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I NEAR LEFT TITE RB
FB e
fit
Y ® u
_oo~oo_
z
••
z
e
z
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FORMATION IDENTIFICATION
1,,_- SPLIT LEf'T SLOT SPLIT S\V1TCH LEFT SLOT
FB RB RB FB
e e e e
® z @ z
y e X y e X
-00 .. 00 e _00 .. 00 e
NEAR LEIT SLOT FAR LEFT SLOT
RB FB FB RB
e tit e e
z - '
€) ® z
y e X y e X
eoo~oo e eoo IiiiiI 00 e
-,--
I LEFT SLOT I NEAR LEFT SLOT
RB RB
e FB e
eFB -
€> z 6) z
y e X y e X
_OO~OO e _OO~OO e
,
J FORMATION IDENTIFICATION
I~
I FAR LEFT SLOT RB
e
FB
e
y (§) • X
_OO~OO e
I LEFT SLOT CLOSE RB
- eFB
.OO~OO·
x
e
WHITE LEFT
B
e
y ® •
_OO~OO
x
z
e
WHITE OUT LEFT
B
y 9 • X
eoo~oo e
WHITE LEFT SLOT
B
•
--
H Z
y €> e a x
eooliiiloo ., e
WHITE OUT LEFT SLOT
B
e
y ® _OO~OO
H Z
_ex
-
FORMATION IDENTIFICATION
z
-
BLACK LEFT
B
e
H
ey €)
_OO~OO
BLACK LEFT UNDER
B
e
-.00[500
BLACK LEft SLOT
B
It
H
ey €>
eoo.-.Joo
BLACK OUT LEFT
B
e
x
x Z H Y ®
•••• OO~OO
BLACK OUT LEFT OVER
B
e •••• 00[500
BLACK OUT LEFT SLOT
B
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z
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eoo~oo
x
z
e X
-
FORMATION IDENTIFICATION
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B
-
.OO~OO. • •••• OO~OO
WHITE OUT LEFT SLOT CLOSE
BLACK OUT WIDE LEFT
B
e
x
e
z
e
ACE LEFT OVER
B
e
y ® u
_oo~ooe
ACE LEFT
B
-
y ® u
_ 00 IiiiiJ ooe
ACE LEFT SLOT
B
x
e .oo~oo •••
x
FORMATION IDENTIFICATION
r
.-......, CINCY RIGHT "SHIFT" ORANGE LEFT
.~ RB
:~'~.:,:' .-~ RB
0, e
,
RBe ....
...
,
,
,
WR , TE ® RB
WRe e - - - - - -<iY - - - -"' TE ...... e WR WR e
e OO~OOO 'e e OO~OO e
SPREAD LEFT EMPTY LEFT
RB
•
TE WR RB ..... -._._._._._
"'-,~ . 6Y WR e WR €> RB
"~)B e e e TE X tit
'~,- OO~·OO - eoo riiiI 00 e
SPREAD LEFT GUN EMPTY LEFT GUN
® RB
a. -
~ •
WR I
TE WR I
e TE WR
RBee WR WR ...... -- - - - - - - - - - - _ .. e WR
e OO~OO e e OO~OO e
SPREADS ARE ALIGNED.
,_" EMPTY SETS ARE CREATED MOTION
- ALL MOVEMENT IS IDENTIFIED AS IT RELATES TO THE TE
- FINAL POSITION @ SNAP WILL BE IDENTIFIED BY A NUMBER
- @ S OR 9 WILL BE OUTSIDE THE RECEIVER
"ZFLY" (a) 8
"H FLY" @6
FB
e
RB
e
( "FLY" "" MOTION TOWARD TE )
X 9
a ~------------------~
.. "12"-"XFLY"@8
x
z
-
x
z
e
z
tit
FB
-
+"-.oo'~65~'--· '
x
" Z DIVIDE" @ 7
"RB DIVIDE" @ 7
FB
RB
e
( "DIVIDE" '" MOTION AWAY FROM TE )
9
z
-
FB
-
RB
•
8 Y 6 4 2 ® J 5 ~ ~ - - ..
_00 riiiiI 00
x
" Z SHORT DIVIDE" @ 6
"RB SHORT DIVIDE" @ 5
FB ... ..
RB ... ..
X 9
e
RB FB
• e
---------.
X 9
e
MOTION
I
-+-'"~~~ " Y DIVIDE" (tV 7 " Y SHORT DIVIDE" @ 2
~, RB RB
, :-
</0';; e
e
eFB ern
y y
z .----.@----- x z -- - - ">: (§!) x
e OOliii100 fit e oo~oo e
"Y DIVIDE- FLY" .. Y SHIFT"
RB
e FB FB RB
e e It
y
-.,. z e-----:@--1 x z y------®-----
ie -._ - - - - ""'"i.,.i e x
.. ,,.... .. .,_x: ooaoo e eoo IiiiiI 00\ fit
"RELOAD"
"H FLY" " H DIVIDE"
B
B -
e
H z H
Z .. - -y - - - - - €T - - - - - -e e e- - y- - - - - -€> - - - - - - ...
e x x
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~ GAP IDENTIFICATION - ALIGNMENTS
- -.
STRONG LEFT
"A" GAP:
BETWEEN CENTER AND GUARD
"B" GAP:
BETWEEN GUARD AND TACKLE
"C" GAP:
BETWEEN TACKLE AND TE
"D" GAP:
OUTSIDE THE LAST OUTSIDE CORE BLOCKER (NO "DOWN BLOCK" RESPONSIBILITy)
PLUS = MINUS =
GAP ON THE TE SIDE OF THE FORMATION. EX. PLUS A GAP ON THE OPEN SIDE OF THE FORMATION. EX. MINUS A
HOLE NUMBER IDENTIFICATION
o
000
000
8
6
4
2
o
1
3
5
7
9
EVEN NUMBERED HOLES TO DEFENSIVE LEFT
ODD NUMBERED HOLES TO DEFENSIVE RIGHT
"0" HOLE: "2" HOLE: "4" HOLE: "6" HOLE: "8" HOLE:
OVER RIGHT HIP OF CENTER OVER RIGHT GUARD
OVER RIGHT TACKLE
OVER TIGHT END
OUTSIDE TIGHT END
"1" HOLE: "3" HOLE: "5" HOLE: "7" HOLE: "9" HOLE:
OVER LEFT HIP OF CENTER OVER LEFT GUARD
OVER LEFT TACKLE
OVER TIGHT END
OUTSIDE TIGHT END
TECHNIQUE ALIGNMENTS
o
000
000
967
5 4
321 0 123
4 5
7 6 9
+
SHADE SHADE
1 TECHNIQUE - INSIDE ALIGNMENT ON GUARD
2 TECHNIQUE - HEAD UP ALIGNMENT ON GUARD
3 TECHNIQUE - OUTSIDE ALIGNMENT ON GUARD
4 TECHNIQUE - HEAD UP ALIGNMENT ON TACKLE
41 TECHNIQUE- INSIDE ALIGNMENT ON THE TACKLE
5 TECHNIQUE - OUTSIDE ALIGNMENT ON TACKLE
7 TECHNIQUE - INSIDE ALIGNMENT ON TE
6 TECHNIQUE - HEAD UP ALIGNMENT ON TE
9 TECHNIQUE - OUTSIDE ALIGNMENT ON TE
o TECHNIQUE - HEAD UP ALIGNMENT ON THE CENTER
SHADE TECH - PLUS OR MINUS ALIGNMENT ON THE CENTER
,~- ..
"2" BACK - TB
BACK IDENTIFICA nON
"3" BACK - FB
"2" BACK n '\
THE TAILBACK IS A 2 BACh: SET
-- "
.~ 28 TOSS
" .. ;~;,. 29 TOSS
OOO~OO
"I" BACK 1:\
THE TAILBACK IN A ONE BACK SET
16 ZONE
17 ZONE 0
OOO~OO
"3" BACK 0
THE FULLBACK IN A 2 BACK SET
34 DIVE
.. 38 TOSS
. .,._".
"4" BACK
THE FULLBACK IN A 1 BACK SET
42 DIVE ooo~oo
43 DlVE
.J BACKFIELD ACTIONS (2 BACK FORMATIONS)
28 .::, \V1<.:,KP 28 0
OOOIiiiiiOO
28 TOSS 38 TOSS
--0
o OOO~OO
28 STRETCH 20 TRAP
37 BOB 30 COUNTER AWAY
28 SWEEP 26 COUNTER
_eoqo~oo
BACKFIELD ACTIONS (2 BACK FORMATIONS)
o
o
34 DIVE 26 POWER
25AWAY 26BEM
30 AWAY 30 DIVE
o~
~ O~OO
~
OOOIiiiilOO 00
25 COUNTER DIVE 37 REM
o
24 ISO 25 LAG DRA W
BACKFIELD ACTIONS (1 BACK FORMATIONS)
19 STRETCH 18 TOSS
15 ZONE 16 ZONE
45Z0NE 16G
16 COUNTER "12 WHAM
42 DIVE 48 TOSS
,..----_.
PROTECTIONS
/O~
00liiii100
HOT
~ ~
o
00 Oliiii1 0 0
1 MAX
y 0 O~ 000liiii100
I STRONG
JO~
00 Oliiii1 0 0
1 WEAK
o
~
o 00liiii100
STRONG
o
<;
o OOOliiii1 0 0
l WEAK
~~~~ -=FL=A=RE=-=CO=N=T=RO=L=S~A=ND=P=A=SS=A=C=TI=O=NS~ _
5 STEP = 5 7 STEP = 7
L
ji> ~
o 000~OO
J
o 3
ji> e-------... ~
z 0 z 0 H
~O x yOOIiiilOO x
-.
3 9
':~_,.-~~,,;.
~ ~
~
z z 0
x TO~liiIOO x 2 Z
z
<DyH d'ooSoo
9 FLOOD 9 FLOOD
FLARE CONTROLS AND PASS ACTIONS
QB DROP J STEP =J
5 STEP =5------------""---------------
7 STEP = 7 +-,
x
8 FIRE 8 FIRE
~
o
000liilOO
000liilOO
~
PLA Y ACTION PLA Y ACTION
x
d(
tic 0 riiiI 00
H
fG'
Y00Iii100~
x
z
y OO .. OO~
SPRINT BOOTLEG
x
~~o 0 IiiiI 0 0
x
DASH SCREEN
CD
·~
. '·,e
PASS DEFENSE ZONES
e 000000
o
FLAT
FLAT
SEAM SEAM
0
M
DEEP DEEP DEEP
OUTSIDE MIDDLE OUTSIDE
I
0
N
DEEP HALF DEEP HALF CHEC J
I
I
I I AI,LEY,
HOLE
CHECK I
I
I
,
ALLEY
o
o
SWING
OUT
CORNER
WHEEL
OUT AND UP
BACK ROUTE TREE
CHECK FLAT
FLAT
ANGLE
CHECK CROSS
HOOK
CORNER
SEAM
SEAM
---5
QUlCKOUT 1
10
OUT 3
15
COMEBACK 5
20
CORNER 7
X AND Z ROUTES
HITCH o
4 CURL
9 GO
5
DELAY
2 SLANT
10 ---
15 ---
20 ---
8 POST
FORMATION OF HUDDLE
1.
THE NOSE TACKLE WILL FORM HUDDLE.
2.
CHOIR HUDDLE.
3.
MO OR MIKE IS DEFENSIVE SIGNAL CALLER. ALL OTHERS WILL LISTEN.
4.
KEEP YOUR HEAD UP AND WATCH MO OR MIKE'S LIPS. SEE WHAT yOU HEAR.
5.
GET IN AND OUT OF THE HUDDLE AS FAST AS POSSIBLE. THIS IS NECESSARY TO GET DEFENSIVE CALL FROM BENCH. GET OUT QUICKLY TO GET NECESSARY ADJUSTMENTS AND ADDITIONAL CALLS.
6.
DO NOT LEAN ON THE OTHER MEN. FRONT ROW - PLACE HANDS ON KNEES.
7.
CLAP HANDS ON BREAK FROM MO OR MIKE IN UNISON.
c.P. DEFENSIVE PLAY ST ARTS IN THE HUDDLE. IF YOU DO NOT HAVE A DISCIPLINED HUDDLE, YOU WILL NOT HAVE A DISCIPLINED TEAM.
L.O.S. L.O.S.
M SLENREW LC FS MO 55 RC
CALLING OF DEFENSIVE SIGNALS
1. DEFENSIVE SIGNALS ARE DIVIDED INTO 1WO SEPARATE PARTS:
A. FIRST PART GIVES THE BASIC ALIGNMENT AND RESPONSIBILITIES FOR THE LINEMEN AND LINEBACKERS
(1)
EXAMPLE:
WILL BULLETS
B. SECOND P ART GIVES PASS COVERAGE TO THE LINEBACKERS AND SECONDARY
(1)
EXAMPLE:
A) WILL BULLETS B) COVER - 2
2. IF THE TERM" AUDIBLE" IS CALLED IN THE HUDDLE, WE WILL CALL THE DEFENSE WHEN THE OFFENSIVE FORMATION IS SET.
>:,."~
J----
BASIC DEFENSIVE TERMINOLOGY
ALLEY DROP-
CURL TO FLAT DROP (WITH ZORROS).
ARMY-
CALL TO ALERT RUN.
BACKER-
LINEBACKER RESPONSIBLE FOR FORCING END RUN.
BAIL TECHNIQUE-
ALWA YS FROM A BUMP ALIGNMENTCORNER PIVOTS ON OUTSIDE FOOT AND GAINS DEPTH IMMEDIATELY.
BAM-
CALL IN MlM COVERAGE BY ILB TO OUTSIDE LB/ER TO HIT RECEIVER.
BANJO-
THREE ON TWO.
BASS-
TECHNIQUE USED BY SAFETY AND LB/ER IN MIM (20N 2).
'~~'f"~i.,
!
-,.",,:~-i::.i'/
BAY-
A LB'ERS PASS DROP AWAY FROM SLOT.
BLAST-
END INSIDE, MIKE OR MO RUSH OUTSIDE END.
BOOTLEG II BOOT" -
DESCRIBES A PLAY ACTION PASS IN OPPOSITE DIRECTION OF FLOW WITH QB ATTACKING PERIMETER.
BOSS - BOW-
AN ADJUSTMENT BY THE DEFENSE DICTATED BY OFFENSIVE FORMATION.
BRACKET-
2 ON 1- A DOUBLE TECHNIQUE WHEN OUTSIDE MAN"JUMPS" OUTSIDE ROUTES AND INSIDE MAN "JUMPS" INSIDE ROUTES WITH THE OTHER MAN PROTECTING OVER THE TOP.
BRADY-
CLUSTER CALL IN MAN TO MAN COVERAGE.
(Basic Defensive Terminology - Cont'd)
BULLETS-
SAM OR WILL AND DEFENSIVE END RUSH INSIDE GAP.
BUNCH-
CLUSTER CALL IN ZONE COVERAGE.
BUSTER-
COVERAGE TERM FOR CURL DEFENDER TO BE RESPONSIBLE FOR 2 OR 3 TO THE FLAT.
BUZZ-
DESCRIBES TECHNIQUE USED BY OUTSIDE LB'ER WHEN GOING TO THE FLAT (EXCHANGE RESPONSIBILITY WITH SAFETY).
CHARLIE-
CLOUD TRAP.
CHASE-
DEFENDER RESPONSIBLE FOR CUTBACK, BOOTLEG, AND REVERSE.
CLAMP-
TECHNIQUE IN COVER 2 USED BY CORNER ON SLOT.
CLOSED SIDE-
BACKSIDE OF SLOT.
CLUE-
USED IN COVER 2 WHERE DEFENDERS READ PATTERN TO DETERMINE COVERAGE RESPONSIBILITY. CORNERS HAVE FLAT RESPONSIBILITY.
CLUSTER-
3 RECEIVERS IN CLOSE PROXIMITY
COBRA-
CALL TO RUSH CORNER.
COP CALL-
TELLS 3 TECHNIQUE TO CONTAIN ON PASS.
CROSS-
OPEN SIDE STUNT TECHNIQUE FOR END & OLB; OLB ATTACKS HIP OF TACKLE (lST); END COMES AROUND (2ND), AFTER FAKE INSIDE.
DELTA-
CALL TO ALERT PASS.
(Basic Defensive Terminology - Conr'd)
DROPKICK-
CORNER TAKES POST, SAFETY TAKES CROSSER.
EAGLE-
DEFENSIVE LINE STUNT BETWEEN END AND TACKLE WHERE END GOES 1ST•
EASY CALL-
CALL MADE BY DB TO TELL END TO CONTAIN UPHELD.
EXIT-
TECHNIQUE FOR END AND OLB; END IS UPHELD 1ST (C GAP), LB'ER UNDERNEATH 2ND (B GAP).
FIRE-
4 RECEIVERS TO THE STRONG SIDE (PASS STRENGTH).
FIST-
DEFENDER HAS MAN TO MAN ENGAGE INSIDE (TRAIL TECHNIQUE) SAFETY HELP DEEP.
FLOOD-
3 RECEIVERS TO THE WEAK SIDE (AWAY FROM PASS STRENGTH).
FLOW-
3 RECEIVERS TO BACKSIDE OF SLOT.
FOLD-
OUTSIDE LB'ER TAKES CUTBACK RESPONSIBILITY ON RUN AWAY.
GREEN DOG-
AGGRESSIVE MAN TO MAN COVERAGE ON MAN IN BACKFIELD.
HOLLYWOOD-
FAKE COVERAGE OR ALIGNMENT.
INDIAN-
RESPONSIBILITY CALL BETWEEN 2 LB'ERS; OUTSIDE LB'ER (C GAP); INSIDE LB'ER (D GAP).
IOWA-
2 LB'ERS ON 2 RECEIVERS.
JACK-
FORCE MAN ON TIGHT END SIDE ON BEAR FRONT.
(Basic Defensive Terminology - Conr'd)
JET-
LINEMAN RUSH UPFIELD. EXPECT A PASS!
LOCK-
IN MAN COVERAGE A TERM DESIGNATING WHO YOU ARE RESPONSIBLE FOR IN COVERAGE. WEAKSIDE ADJ. COV. 214.
LOOP·
STUNT WITH MIKE OR MO. LB'ER 1ST, END LOOPING BEHIND 2ND.
MIKE-
INSIDE LB'ER ON TIGHT END SIDE (STRONG SIDE).
MO-
INSIDE LB'ER ON OPEN SIDE (WEAK SIDE).
MOLE-
CALL IN ROVER TO PUT MIKE LB'ER IN HOLE AND SAFETY TAKES MIKE'S COVERAGE.
MUG-
CALL FOR INSIDE LB'ER TO WALK UP ON L.O.S.
.' .. -~~ OUTLAW- RESPONSIBILITY CALL BETWEEN 2 LB'ERS;
OUTSIDE LB'ER (D-GAP) - INSIDE LB'ER (C
GAP).
PEEL- A TECHNIQUE USED BY AN OUTSIDE RUSHER
WHEN BLITZING;
PIN CALL- CALL MADE TO TELL DEFENSIVE END TO BULL
RUSH.
PLAYSIDE- SIDE OF THE BALL.
RELOAD- CALL THAT TELLS DEFENSE TO RE-SET
STRENGTH.
RE-ROUTE- CHANGE THE DIRECTION OF A RECEIVER. DO
NOT ALLOW HIM TO GET DOWNFIELD CLEAN.
REx/LEE- DESIGNATION OF 1;4 SIDE IN COVER 4 OR
COVER 8 (PASS STREGTH).
Jk~ -- ..... _
(Basic Defensive Terminology - Cont'd)
RICOCHET- MAN TO MAN TECHNIQUE USED WHEN YOUR
RECEIVER BLOCKS ON RUSHER; YOU SWITCH
RESPONSIBILITY
RIP/LIZ- A CALL BY THE LB'ER TO THE LINEMEN
TELLING THE LINEMEN WHICH DIRECTION
TO STUNT.
ROGER/LUCKY- DESIGNATION WHICH SIDE WE ARE TO
ROTATE IN A 3 DEEP ZONE.
RUN UNDER- TECHNIQUE USED USUALLY IN COVER 2
AFTER INITIAL JAM AND KEY OF #2 IS GONE-
DEFENDER BETIVEEN RECEIVER AND
QUARTERBACK - YOU HAVE HELP DEEP.
RUN WITH- TECHNIQUE USED USUALLY BY LB-
RESPONSIBILITY IS TO STAY WITH A
RECEIVER IN ZONE DEFENSE, USUALLY DEEP
(EX: MIKE "RUN WITH" TE POST ROUTE ON
~,,,/ COVER 2).
SAM- OUTSIDE LB'ER ON TIGHT END (STRONG
SIDE).
SCISSORS- TE SIDE STUNT TECHNIQUE FOR END AND
aLB; OLB ATTACKS HIP OF TACKLE (lST) END
COMES AROUND AFTER FAKE INSIDE (2ND).
SHADE- SLIGHT VARIANCE IN ALIGNMENT BY NOSE
ON EITHER SIDE OF CENTER.
SKY- SAFETY RESPONSIBLE FOR FORCING END
RUN.
SLICE- START INSIDE MAN TECH. AND WORK
TO OUTSIDE SHOULDER TECH. SAFETY HELP
INSIDE. .--.._.
(Basic Defensive Terminology - Cont'd)
SMACK CALL-
USED IN M1M COVERAGE VS. ZSD OR Z FLY. SAFETY TAKES CORNER'S COVERAGE. CORNER CAN NOW PLAY OUTSIDE RUN BETTER.
SOLO (SPAIN,FRANCE)- MAN TO MAN COVERAGE TERM USED
VS. ONE BACK SETS A SAFETY WILL BE RESPONSIBLE TO CALL SIDE. LB'ERS RESPONSIBLE FOR THE REMAINING BACK AND RECEIVER.
SPEED TURN-
(QUICK TURN) THE MOST EFFICIENT WAY TO POSITION A DEFENDER BETWEEN QUARTERBACK AND RECEIVER BASED ON ROUTE.
SPIKE-
CALL FOR 3 TECHNIQUE TO PENETRATE THE A GAP.
SPY-
DEFENDER IS RESPONSIBLE ONLY FOR DESIGNATED OFFENSIVE PLAYER (GAME PLAN).
SWITCH-
OLB AND SAFETY EXCHANGE RESPONSIBILITIES IN MAN COVERAGE.
T-
ALERT FOR DEFENSIVE END TO PLAY TONTO.
TANGO-
2 ON 2 BETWEEN TWO DB'S
THREE WAY-
3 DEFENDERS VS. 3 RECEIVERS IN MAN TO MAN COVERAGE.
THUMBS-
SAFETY PLAYING fvlAN UNDER \'VITH THE CORNER IN THE DEEP V2.
TIGER-
DEFENSIVE LINE STUNT BETWEEN END AND TACKLE WHERE TACKLE IS 1ST•
(Basic Defensive Terminology - Cont'd)
TRAIL-
MAN TO MAN COVERAGE TECHNIQUE WHERE DEFENDER SETTLES 1 YARD BEHIND AND ON INSIDE HIP OF RECEIVER WITH DEEP HELP.
UNIT-
2 DEFENDERS WORKING TOGETHER IN ZONE COVERAGE.
WALK-
AN ALIGNMENT - LR'ER SPLITS THE DIFFERENCE BETWEEN HIS NORMAL POSITION AND A RECEIVER, APPROXIMATELY 3-5 YARDS OFF LO.S.
WILL-
OUTSIDE LB'ER ON OPEN SIDE (WEAK SlOE).
ZONE MATCH UP-
CLAMPING TECHNIQUE USED BY DEFENDER IN ZONE COVERAGES DICTATED BY ROUTES.
END RUN FORCES
1.
FORCE
DEFENDER RESPONSIBLE FOR TURNING PLAY IN.
CALLS:
("SKY" -SAFETY)
(liB ACKER" - LINEBACKER) (JJCLO UD" -CORNER)
2.
DEFENDER THAT PLUGS HOLE INSIDE OF FORCE MAN.
FILL
3.
CUTBACK
DEFENDER OR DEFENDERS MAINTAIN INSIDE-OUT RELATIONSHIP TO BALL CARRIER - CUTBACK MAN IS RESPONSIBLE FOR TACKLE IF BALL CARRIER CUTS INSIDE OF FILL MAN.
4.
CHASE
MAN RESPONSIBLE FOR CUTBACK, BOOT, AND REVERSES.
5.
LEfER FORCE ON CLOSED SIDE UNTIL LB'ER IS BLOCKED, THEN SAFETY REPLACES.
READ FORCE
----
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... ,<~jj
SAM & WILL TONTO
~-~ -0---.
0
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S E N E W
~~"~O~~
c.r. - (LB'S) ALERT BOSS AND BOW BY BACKFIELD SETS
VS. lBACK "SOLO" = NOSE SHADE STRONG (+A)
POSITION SPECIFICS RESPON SIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
•
STRONG HEAD UP ON TACKLE BALL - TACKLE - CONTROL TACKLE - CONTROL TACKLE -
END '\411 GUARD KEY GUARD - PLUS "B" PLUS "B" GAP
GAP OR "C" GAP
NOSE HEAD UP ON CENTER CONTROL CENTER - CONTROL CENTER -
TACKLE "OU BALL & TRIANGLE KEY GUARD - PLUS "A" KEY GUARD - PLUS "A"
GAP GAP
WEAK HEAD UP ON TACKLE BALL - TACKLE - CONTROL TACKLE - CONTROL TACKLE -
END l\4N GUARD KEY GUARD - MINUS KEY GUARD -MINUS
"Btl GAP "8" GAP OR "C" GAP
SAM HEAD UP ON TE PLUS "C" GAP PLUS "C" GAP
TE - NEAR BACK
BACKER ~'6U CP OUTLAW/INDIAN CP OUTLAW/INDIAN
MIKE HEAD UP ON THE STACK END - SCRAPE
GUARD 3 '12 YDS OFF STACK NOSE -
BACKER L.O.S.- CP GUARD - NEAR BACK OUTSIDE SAM TO BALL MINUS"A" GAP
BOSS/BOW CP OUTLAW/INDIAN
HEAD UP ON THE
MO GUARD 4 YDS OFF STACK NOSE - MINUS STACK END - MINUS
BACKER L.O.S.- CP GUARD - NEAR BACK "AU GAP "C" GAP
BOSS/BOW CP OUTLAW/INDIAN
WILL 2 YDS OUTSIDE FORCE OR SPILL
TACKLE ON L.O.s. BALL - NEAR 8ACK - CHASE DEPENDING ON CALL
BACKER "8fi TRIANGLE CP OUTLAW/INDIAN
(FRANCE) SAM & WILL JET
EX. WEAK TIGER
-0---. -0---
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M Mo "
c.P. - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG HEAD UP TO TIGHT
END EYE OF TACKLE BALL PSYCHO TECHNIQUE PSYCHO TECHNIQUE
'"'"411
NOSE HEAD UP ON CENTER BALL TIGER WITH WEAK TIGER WITH WEAK
TACKLE \\011 END END
WEAK HEAD UP TO TIGHT
EYE OF TACKLE BALL TIGER WITH NOSE TIGER WITH NOSE
END l'4!i
HEAD UP ON TE
SAM CP CHEAT BALL PENETRATE PENETRATE
BACKER ALIGNMENT "OUTLAW" CHARGE "OUTLAW" CHARGE
\'6"
MIKE HEAD UP ON THE TH RU GUARD TO
BACKER GUARD 5 YDS OFF NEAR BACK AND BALL PLUS "B" GAP PLUS "A" GAP
L.O.S
MO HEAD UP ON THE THRU GUARD TO NEAR
BACKER GUARD 5 YDS OFF BACK AND BALL PLUS "A" GAP SCRAPE FILL
L.O.S.
WILL 2 YDS OUTSIDE PENETRATE - ATTACK PENETRATE - ATTACK
BACKER TACKLE ON c.o.s. BALL "C" GAP - CHASE "C" GAP - FORCE
CP OUTLAW .. --..,.
SAM BULLETS
-0---
--0--
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S E I N I E W
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c. P. - ALERT "T" CALL. ILB'S BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
... ~,
STRONG TIGHT EYE OF BALL - AFTER SNAP PLUS "8" GAP -
TACKLE T9 HEAD UP SQUEEZE "C" GAP - PLUS" B" GAP -
END "4,:( GUARD TWO HAT RULE SQUEEZE "A" GAP
NOSE HEAD UP ON CENTER CENTER & BALL MINUS "A" GAP
TACKLE \\or, MINUS "A" GAP
WEAK TIGHT EYE OF BALL - AFTER SNAP MINUS "C" GAP -
END TACKLE TO HEAD UP TACKLE CHASE MINUS "C' GAP
'"'-Sit
SAM HEAD UP ON TE TE TO BALL CONTROL PLUS "C" GAP PLUS "C" GAP
BACKER "6ft TRIANGLE PRESS INTO "D" GAP CHASE
CP OUTLAW/INDIAN
MIKE HEAD UP ON THE TH RU GUARD TO PLUS "C" TO "D" GAP
BACKER GUARD 3 'h YDS OFF NEAR BACK AND BALL TO BALL PLUS "An GAP TO BALL
L.O.S CP OUTLAW/INDIAN
MO HEAD UP ON THE THRU GUARD TO NEAR
GUARD 4 YDS OFF MINUS "8" GAP TO
BACKER BACK AND BALL PLUS "An GAP TO BALL BALL
l.OS
2 YDS OUTSIDE THRU TACKLE HIP
WILL TO NEAR GUARD ATIACK "0" GAP -
BACKER TACKLE ON c.o.s. NEAR BACK AND FOLD AND PURSUE (BACKER FORCE)
~\ 8" BALL .I.';':;~.
SAM SINK
c.P. - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITV
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG TIGHT OUTSIDE EYE BALL - AFTER SNAP PLUS "B" GAP - PLUS "B" GAP -
OF GUARD
END '\3# GUARD AND TACKLE SQUEEZE SQUEEZE NOSE SHADE WEAK ON
TACKLE CENTER CENTER & BALL MINUS "Au GAP MINUS "A" GAP
MINUS "0"
WEAK TIGHT EYE OF BALL - AFTER SNAP MINUS "C" GAP -
END TACKLE TO HEAD UP TACKLE SQUEEZE "6" GAP MINUS "Cn GAP
\'511 CHASE
SAM HEAD UP ON TE TE -TACKLE CONTROL PLUS "Cn GAP PLUS "C" GAP
BACKER \\6.f1 PRESS INTO "Dn GAP CHASE
MIKE HEAD UP ON OFF THRU TACKLE TO
BACKER TACKLE 3 lh YDS BACK AND BALL PLUS "D" GAP SCRAPE PLUS "A" GAP TO BALL
OFF L.O,S
MO HEAD UP ON THE THRU GUARD TO NEAR
GUARD 4 YDS OFF PLUS "An GAP TO BAll MINUS "B" GAP TO
BACKER L.O.S. BACK AND BALL BALL
2 YDS OUTSIDE THRU TACKLE HIP
WILL TACKLE ON L.O.S. TO NEAR GUARD FOLD AND PURSUE ATTACK no" GAP
BACKER \\80 NEAR BACK AND (BACKER FORCE)
BALL
.1.· ~
.J SAM JET
c.P. - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG TIGHT EYE OF BALL - AFTER SNAP PLUS "B" GAP - THINK PLUS "B" GAP - THINK
TACKLE
END \\4" TACKLE/GUARD GAP PASS - REACT TO RUN PASS - REACT TO RUN
NOSE HEAD UP ON CENTER BALL - AFTER SNAP MINUS "A" GAP - MINUS "A" GAP -
TACKLE \\0" "An GAP WEAK THINK PASS - REACT THINK PASS - REACT
TO RUN TO RUN
WEAK OUTSIDE SHOULDER BALL - AFTER SNAP MINUS "C" GAP - MINUS "C" GAP -
END OF TACKLE - STEM TACKLE/GUARD GAP THINK PASS - REACT THINK PASS REACT TO
\"'Sft TO RUN - CHASE RUN
SAM HEAD UP ON TE TE TO BALL PLUS "0" GAP
BACKER n61J TRIANGLE CP OUTLAW/SCALP CHASE
MIKE HEAD UP ON THE THRU GUARD TO PLUS "C" TO "0" GAP
BACKER GUARD 5 YDS OFF NEAR BACK AND BALL CP OUTLAW/SCALP PLUS "An GAP TO BALL
L.OS
MO HEAD UP ON THE THRU GUARD TO NEAR MINUS "B" GAP TO
BACKER GUARD 5 YDS OFF BACK AND BALL PLUS "AU GAP TO BALL BALL
L.O.S.
2 YDS OUTSIDE THRU TACKLE HIP
WILL TACKLE ON L.O.S. TO NEAR GUARD FOLD AND PURSUE ATIACK "D" GAP
BACKER \\8U NEAR BACK AND (BACKER FORCE)
BALL SAM STUNTS
o 0
M
Mo
EXIT
o 0 o ..
gOO.OO
SEN E W
M
Mo
TUFF - WORK INSIDE
o 0 o 00.00
E
N
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M Mo
INDIAN
M
Mo
SCISSORS
o
E
M
Mo
"SCALP'" - GO THRU CENTER OF BLOCK
o 0 looo~oo
5 ENE W
\__M Mo
OUTLAW
WILL BULLETS
-0--~.-~
o
~r~~\~~\
M Mo
c.r. - ALERET 'T" CALL LB'S ALERT BOSS - BOW BY BACKFIELD SET
PLUS "C" GAP CP AWARE OF TE
POSITION SPECIFICS
RESPONSIBILITY
BALL - AFTER SNAP TACKLE(GUARD GAP
RUN WEAK (AWAY FROM TE)
ALIGNMENT
KEY
RUN STRONG (TO TE)
SQUEEZE "B" GAP - CHASE
NOSE HEAD UP ON CENTER CENTER & BALL PLUS "A" GAP PLUS "AU GAP
TACKLE ~~O'i
WEAK HEAD UP ON TACKLE BALL - AFTER SNAP MINUS "8" GAP - MINUS "8" GAP
END "'S't GUARD
OUTSIDE EYE OF TE
SAM TO OUTSIDE '12 OF TE - NEAR BACK "D" GAP FOLD
BACKER TE
\~91!
MIKE HEAD UP ON THE THRU GUARD TO MINUS "AU GAP TO
BACKER GUARD 3 1/2 YDS NEAR BACK PLUS "B" GAP TO BALL BALL
OFF L.O.S
MO HEAD UP ON THE THRU GUARD TO NEAR SCRAPE "0" GAP
BACKER GUARD 4 YDS OFF BACK MINUS "A" GAP TO BALL CP INDIAN/OUTLAW
L.O.S.
THRU TACKLE HIP
WILL 2 YDS OUTSIDE TO NEAR GUARD CHASE ATIACK "C' GAP
BACKER TACKLE ON i.o.s. NEAR BACK CP INDIAN/OUTLAW
TRIANGLE POSITION
OUTSIDE EYE OF TACKLE TO HEAD UP
STRONG END
\~ 5"
WILL WINK
-0--
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"M Me
c.s. - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS
RESPONSIBILITY
KEY
RUN STRONG (TO TE)
RUN WEAK (AWAY FROM TE)
POSITION ALIGNMENT
...
STRONG OUTSIDE EYE OF
END TACKLE TO HEAD UP
"Stl
NOSE SHADE STRONG ON
TACKLE CENTER - STEM
PLUS "0"
WEAK TIGHT OUTSIDE EYE
END OF GUARD
1131( BALL - AFTER SNAP TACKLE
CENTER & BAll
BALL - AFTER SNAP GUARD
PLUS "C" GAP
PLUS "A" GAP
MINUS "8" GAP - PURSUIT
PLUS "C" GAP SQUEEZE "6" CHASE
PLUS "A" GAP
MINUS "B" GAP
SAM SPLIT TE CROTCH TE "D" GAP
BACKER "911 FOLD
MIKE HEAD UP ON THE TH RU GUARD TO PLUS" 6" GAP TO MINUS "AU GAP TO
GUARD 3 '/2 YDS OFF
BACKER L.o.s NEAR BACK AND BALL BALL BALL
MO HEAD UP ON THE TH RU GUARD TO NEAR SCRAPE "D" GAP
TACKLE 4 YDS OFF MINUS "AU GAP TO BALL
BACKER L.O.S. BACK AND BALL CP INDIAN/OUTLAW
WILL 2 YDS OUTSIDE THRU TACKLE HIP ATTACK "C" GAP
TO NEAR BACK AND CHASE
BACKER TACKLE ON i.o.s. BALL CP INDIAN/OUTLAW ,,...--._,
WILL JET
----o~_.. --0---
0
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, ,.. ...
., M Mo
c.p, - LB'S ALERT BOSS - BOW BY BACKFIELD SET
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
,~
STRONG OUTSIDE SHOULDER ~,. PLUS "C" GAP - THINK PLUS "C" GAP - THINK
END OF TACKLE - STEM BALL PASS FIRST - REACT PASS FIRST - REACT
"5u TO RUN - CONTAIN QB TO RUN - CHASE
NOSE HEAD UP ON CENTER PLUS "An GAP - THINK PLUS "A" GAP - THINK
TACKLE 1-'Oif CENTER & BALL PASS FIRST - REACT PASS FIRST - REACT
TO RUN TO RUN
WEAK TIGHT EYE OF MINUS "6" GAP - MINUS "6" GAP -
END TACKLE BALL THINK PASS FIRST - THINK PASS FIRST -
l\4JI REACT TO RUN REACT TO RUN
SAM SPLIT TE CROTCH TE - TRIANGLE "D" GAP
BACKER "9U FOLD
MIKE HEAD UP ON THE TH RU GUARD TO MINUS "A" GAP TO
GUARD 5 YDS OFF PLUS "B" GAP TO BALL
BACKER l.O.S NEAR BACK AND BALL BALL
MO HEAD UP ON THE THRU GUARD TO NEAR MINUS "A" GAP TO MINUS "Cn GAP
GUARD 5 YDS OFF
BACKER L.OS. BACK AND BALL BALL CP OUTLAW
WILL 2 YDS OUTSIDE THRU TACKLE HIP "D" GAP
BACKER TACKLE ON L.O.S. TO NEAR BACK AND CHASE CP OUTLAW
BALL REDUCE WILL (COP)
-0-- -0---
0 \
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s ~ -~-~ / w
\
\
\ ~ ~ I
~ M Mo
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
-,
" PLUS "B" GAP PLUS "B" GAP
STRONG SINK BALL - AFTER SNAP CP CAN'T BE REACHED CP CAN'T BE SCOOPED
eND \\311 GUARD AND TACKLE BY THE GUARD BY THE TACKLE
CONTAIN ON PASS CONTAIN ON PASS
NOSE HEAD UP ON CENTER CENTER AND BALL PLUS "A" GAP MINUS"A" GAP
TACKLE ~'O" KNOCK 'EM BACK (2 GAP) (2 GAP)
WEAK WINK BALL - AFTER SNAP MINUS "B" GAP - MINUS "8" GAP -
END "\\3.1f GUARD AND TACKLE CP CAN'T BE SCOOPED CP CAN'T BE REACHED
BY THE TACKLE BY THE GUARD
SAM HEAD UP ON TE CONTROL PLUS "D" PLUS "c"
BACKER '\6" TE - OT CP ACCORDING TO CHASE
COVERAGE
MIKE HEAD UP ON THE THRU TACKLE TO
BACKER TACKLE 4 YDS OFF BACK AND BALL PLUS "C" GAP PLUS "A" GAP TO BALL
LO.$.
MO HEAD UP ON THE THRU TACKLE TO MINUS "cn GAP
BACKER TACKLE 4 YDS OFF BACK AND BALL MINUS "A" GAP TO BALL CP OUTLAW/INDIAN
L.O.S.
WILL 2 YDS OUTSIDE THRU TACKLE HIP TO SQUEEZE MINUS "c" ATTACK MINUS "D"
BACKER TACKLE ON l.O.S. NEAR BACK AND BALL GAP - CHASE GAP - FORCE
CP OUTLAW/INDIAN WILLSTUNTS
.» ".o;<.;~ .... ,A
o
000
S E
EXIT
o
000
S E
WINK lAX
M
Mo
DELAY
M Mo STUNT
o INSIDEO
o 000.0
SEN
o 0
o 00 ~ ~~2ND
SEN E W
M
Mo
INDIAN
OUTSIDE
M Mo
CROSS
o 0 OUTSIDE
5 E N W
M Mo
OUTLAW
MIKE RUSH
-0--. -0--vtv <p' ~o ~ )
~\ ~ I, ~ ,/ E)'"
~ M Mo
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
STRONG OUTSIDE EYE OF BALL - AFTER SNAP PLUS "C" GAP "C" GAP - SQUEEZE
END TACKLE TACKLE CP STUNT CALL "B" GAP - CHASE
Hsrt CP STUNT CALL
NOSE HEAD UP ON CENTER CENTER & BALL MINUS "A" GAP MINUS "A" GAP CP
TACKLE \"\0.11 CP STUNT CALL STUNT CALL
WEAK TIGHT EYE OF BALL - AFTER SNAP MINUS "C" GAP -
END TACKLE TO HEAD UP TACKLE SQUEEZE "B" GAP - MINUS "C" GAP
"511 CHASE
..
SAM SPLIT TE CROTCH TE TO NEAR BACK PLUS "0" GAP
BACKER \\91t AND BALL BACKER FORCE FOLD
MIKE HEAD UP ON THE THRU GUARD TO PLUS "A" GAP (2 GAP)
BACKER GUARD 3 YDS NEAR BACK AND BALL CP STUNT CALL PLUS "A" GAP
MO HEAD UP ON THE THRU GUARD TO NEAR PLUS "A" GAP
GUARD 4 YDS OFF MINUS "S" GAP
BACKER L.O.S. BACK AND BALL TO "B" GAP
THRU TACKLE HIP
WILL 2 YDS OUTSIDE TO NEAR GUARD - FOLD AND PURSUE MINUS "D" GAP
BACKER TACKLE ON L.O.s. NEAR BACK AND BACKER FORCE
BALL MIKE RUSHES
r- " .. ------.·-----~-~-----·~r--~---------,
o 0 o 00 .00
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N
M
Mo
MIKE RUSH
o 0
1ST 0 2ND
000\.00
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M
Mo
MIKE "XU
02ND 1ST 0
00
S E
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M Mo
s
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M
Me
MIKE BLAST
o
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M
Mo
MIKE LOOP
-- ..
MO RUSH
..-o~- -0---
Vf>og(D~ 1
-. E \M---~ E /w
Mo
POSITION SPECIFICS RESPONSIBILITY
POSITION ALIGNMENT KEY RUN STRONG RUN WEAK
(TO TE) (AWAY FROM TE)
-:
STRONG OUTSrDE EYE OF BALL - AFTER SNAP SQUEEZE PLUS "B"
END TACKLE - TACKLE I PLUS "C" GAP GAP - CUTBACK-
"5" CHASE
NOSE HEAD UP ON CENTER CENTER & BALL PLUS "A" GAP PLUS "AU GAP
TACKLE \\011 CP STUNT CALL CP STUNT CALL
WEAK OUTSIDE EYE OF BALL - AFTER SNAP MINUS "C" - SQUEEZE MINUS "(" GAP
TACKLE - "8" GAP - CHASE
END .... 5'1 TACKLE CP STUNT CALL CP STUNT CALL
SAM SPUT TE CROTCH TE PLUS "0" GAP FOLD
BACKER \\9" BACKER FORCE
MIKE HEAD UP ON THE THRU GUARD TO MINUS "AU GAP
GUARD 4 YDS OFF PLUS "B" GAP TO BAll
BACKER l.o.s NEAR BACK AND BALL TO "B" GAP
MO HEAD UP ON THE THRU GUARD TO NEAR MINUS "AU GAP ( 2 GAP) MINUS "AU GAP (2 GAP)
BACKER GUARD 3 YDS BACK AND BALL CP STUNT CALL CP STUNT CALL
THRU TACKLE HIP
WILL 2 YDS OUTSIDE TO NEAR GUARD - FOLD AND PURSUE ATTACK "D" GAP
BACKER TACKLE ON LO.s. NEAR BACK AND BACKER FORCE
BALL MO RUSHES
~-"~~-'---r--"--------------'
o 0
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S E
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~
Mo
M
Mo
M
MO RUSH
MO BLAST
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MO "X"
MO LOOP
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MO "GO"
BASIC 34 BLITZES
"~, OUTSIDE SAM BLrTZ
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VS. SPLIT BACKS: BUTZ AND PEEL THE BACK
CAN ALSO BE RUN FROM WINK, REDUCED, DBl BLAST
55
M
SPLIT MO BLITZ
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SS I RIP/LIZ
FS ___ G_O_ - - ~ FS RIP/UZ
GO I
FS ..... - _ - - - - -
SPLIT MIKE BLITZ
JET BLITZ
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/ GREEN
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5S DOG FS
.~- ...
,~./ ~ BASIC SUMMARY OF FALCONS PASS COVERAGES
~
.< ..' ~)
• BLITZ::: o COVERAGE - NO MIDDLE SAFETY
• 1 DOG = MAN TO MAN WITH A FREE SAFETY - 5 MAN RUSH
AUDIBLE = SNOOPY
• 1 ROVER = l\1AN TO l\1AN WITH A SAFETY OR LB IN THE HOLE
AUDIBLE = ROVER
• COV.2 = 5 SHORT-2 DEEP MATCH UP ZONE
AUDIBLE = NOAH
• 2 MAN = 5 UNDER MAN - 2 DEEP
AUDIBLE = ROCK
• COV.3 = 4 SHORT - 3 DEEP ROTATION ZONE
AUDIBLE = ROGERILUCKY
• COV.4 = COMBINATION ZONE STRONG (1I4'S)- COY. 2 WEAK
AUDffiLE = REXfLEE
• COY. 8 = 4 DEEP ZONE (1/4'S)
AUDIBLE = DOLLAR
• ZORRO = ZONE DOG - 3 DEEP 3 UNDER
AUDIBLE = ROGER LUCKY
RED AREA
• 5 = MAN TO MAN WITH A STRONG SAFETY AND A FREE SAFETY IN THE ALLEYS
COY.! DOG VS STANDARD SETS
-
"8) EX. SAM - WILL TONTO 0 (2) CP - COULD CALL GREEN DOG
COV.IDOG
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STRONG FORCE S~ Mo WEAK FORCE
BACKER BACKER
LOCK I BASS
2·3 FS
"SOLO" - 2 LB'S HAVE !
TE AND BACK FREE
POSITIOl\ SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE ALIGNMENT TO COVER #3 ALIGNMENT TO COVER WEAK SIDE OF CORE
#2 WEAK
KEY BALL AND TRLA.NGLE #3 #2 WEAK BALL AND TRl,.\NGLE
#3 MAN TO MAN - rossrst.s #2 WEAK MAN TO MAN
RESP RUSH AND CONTAIN BASS WITH SS - SOLO CAll POSSIBLE [OW A 'NITH MIKE RUSH AND CONTAIN
WITH [BACK SOLO CALL WITH I BACK
·/i
FIRE ~'" ComArN POSSIBLE 3 WAY POSS1BLE 3 WAY CONTAm
FLOOD CONTAIN IOWA WITHMO row A WTTH MIKE CONTAIN
" ___ e/ POSITION STRONG CORl'ffiR STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN HEAD UP BUMP ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)/(OT) GAP
KEY WR TE O-LINE TO FLOW WR
OUTSIDE MAN TO MAN POSSffiLE BASS WITH MIKE DEEP MIDDLE 1/3 - LOOK TO OUTSIDE MAN TO MAN
RESP ON#) OUTSIDE MAN TO MAN HELP ON POST ROUTES ON#[
ON #2 (FREE)
FIRE PLAY IT 3 WAY PLAY IT PLAY IT
FLOOD PLAY IT MAN TO MAN ON TE PLAY IT PLAY IT
"3 WAY" r.":\ FIRE FLOOD ~)\:
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EX. SAM - WILL TONTO COV.! DOG
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POSITIOl\
SAM
WILL
MO
MIKE
ALIGNMENT TO COVER #3
ALIGN
WEAK SIDE OF CORE
STRONG SIDE OF CORE
ALIGNMENT TO COVER #2
KEY
BALL AND TRIANGLE
BALL AND TRIANGLE
#2
#3
It:! MAN TO MAN - POSSIBLE #3 MAN TO MAN POSsmLE
BASS WITH SS - SOLO CAll lOW A WITH MlKE
WITH I BACK SOLO CALL WITH I BACK
RESP RUSH AND CONTAIN
,.
FLOW CONTAlN
FIRE CONTAIN'·
POSITION STRONG CORNER
ALIGN HEAD UP BUMP
CP COUlD PLAY "OFF' TECH
KEY WR
RESP OUTSIDE MAN TO MAN
ON til
FIRE PLAY IT
FLOW PLAY IT
"3 WAY" ~
F RUSH AND CONTAIN
CONTAIN
3 WAY
J WAY
CONTAIN
IOWA WlTHMO
lOW A WITH MlKE
FREE SAFETY
STRONG SAFETY
SLOT CORNER
10-12 YDS DEEP MIDDLE OF FORMATION
HEAD UP BUMP
3 x 5 YDS OUTSIDE IE
a-LINE TO FLOW
WR
IT - NEAR BACK
POSSIBLE BASS WITH MIKE DEEP MIDDLE 113 - LOOK TO
OUTSIDE MAN TO MAN HELP ON POST ROlITES
ON #t (FREE)
OUTSIDE MAN TO MAN ON #2
3 WAY
PLAY IT
PLAY IT
PLAY IT
PLAY IT
PLAY IT
FLOW
FIRE
wo~_~o~~i~
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F5
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F5
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FORMATIONS
SLOT
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FS
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cp /
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STANDARD
RECEIVER MOTION
DIVIDE TO SLOT
SLOT
CD ~
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S~ASS F.S
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TE DIVIDE
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F5
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SPAIN
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"BRADY"
0'----- ..
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--
MO
FS
-------
WHEN BRADY APPLIES:
BRADY CALL IS USED VS A CLUSTER OF RECEIVERS IN MAN TO MAN COVERAGES
JEFENSIVE RESPONSIBILITIES:
RUSH
1ST REC. FLAT. COVER REC. FROM OUTSIDE IN
UPFIELD ROUTES OUTSIDE.
UPFIELD ROUTES INSIDE. WORK TOWARD TE SIDE.
MIKE:
1ST INSIDE CUT MAN TO MAN. CARRY INSIDE ROUTE UNLESS FIRE BRADY. MAKE REC GO OVER TOP.
MO:
#2 'VEAK I'AAN TO MAN. POSSIBLE BAM CALL. BE ALERT FOR FIRE BRADY VS BLACK, I, I NEAR, AND NEAR.
"BASS"
A B
~-<> ASS: [N AND OUT COVERAGE BET\VEEN A LB AND A SAFETY
o !rOOIiilOO
5S ;.M
;;
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FB BLOCKS OR HESITATES: MIKE HAS FB. SS HAS TE
FB RELEASES WIDE: MIKE HAS TE. 55 HAS FB
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G> rOj'Soo G) 0
0 OOIiiJOO (2)
s~ M
.. • RELEASES INSIDE: MIKE HAS FB. SS HAS TE
C D
DOUBLE OUTSIDE RELEASE, SS HAS WIDEST ONE, MIKE HAS IT CP MIKE SHOULD SLICE THE 7 CUT
G F G>
CD CD 0
0 yOO~OO 0
\
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5S M. -: r
I
I FB RELEASES WIDE: MIKE HAS TE, 55 HAS FB
E
F
ST ACK RELEASE: ZONE AND PICK UP RECEIVERS AS THEY DECLARE.
SS OUTSIDE, MIKE INSIDE
TE RELEASES UNDER MIKE: MIKE COVER TE. SS TAKES THE BACK
G H
"BAM"
BAM: USED IN MAN TO MAN COVERAGE.
WILL LB]AMSTHE M();SMAN TO HELP IN COVERAGE.
o
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COV.I HOLE VS.
STAND,Um SETS
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STRONG FORCE sS-V--"" HOLE ...----M0 WEAK FORCE
BACKER BACKER
BASS
2-3 F5
, ! FREE
POSITION SAM MIKE MO wn.r.
ALIGN STRONG SIDE OF CORE ALIGNMENT TO COVER #3 NORMAL WEAK SIDE OF CORE
KEY BAlL AND TRIANGLE #3 FLOWOF#2- 3 #2 WEAK
#3 MAN TO MAN - POSSIDLE HOLE
RESP RUSH AND CONTAIN BASS WITHSS (3 ON 2 FREELB IN HOLE) OUTSIDE MAN - #2 WEAK
(3 ON 2 FREE LB IN HOLE)
:.
FIRE CONT/>Jl'-l' 3 WAY .. HOLE 3 WAY
FLOOD CONTAIN HOLE # 3 MANTO MAN #2 WEAK
POSITION STRONG CORNER STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN HEAD UP BUMP ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)I(OT) GAP
KEY WR TE O-LINE TO FLOW WR
OUTSIDE MAN TO MAN POSSIBLE BASS WITH MrKE DEEP MIDDI.E 1/3 - LOOK TO OUTSIDE MAN TO MAN
RESP ON#! OUTSIDE MAN TO MAN HELP ON POST ROUTES ON#I
ON #2 (FREE)
FIRE PLAY IT 3 WAY PLAY IT PLAY IT
FLOOD PLAY IT MAN TO MAN ON TE PLAY IT PLAY IT
"3 WAY" r.':\ FIRE FLOOD ~
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\
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0 \ 0
CD we 0 o-
J Y :OO~OO <0 I OO~09/f <P
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\ I M MO
M ~MO I
1 ~HOLE
HOLE 55
J !~REE) FS
/ (FREE) -'----._-_ ....... _-----_ ....................... _--""'!!!!""----_ .............................. _----- ......
r~@~
... 0"...... ~~~ .... <, BLITZ PEEL TB
ol0~\
r:- N TIGER E W
BLITZ PEEL TB
I I I
C
I S ,
SS
BASS WITHMO
VS 1 BACK SETS MORUSH
SWIM 1 PEEL VS.
STANDARD SETS
Y
e
POSITION SAM
ALIGN STRONG SIDE OF CORE
KEY BALL AND TRIANGLE
M BLAST
Me BASS WITHSS
BLITZ & PEEL RULES:
1. SPLIT '" FB
2. ANY FORM OF I", TB
3. ONE BACK = BACK
4. F ARfNEAR '" BACK BEHIND QB
FS
~ FREE
MIKE MO WILL
...
MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
OG - NEAR BACK· BALL OFF GUARD - NEAR BACK BALL AND TRIANGLE
RUSH BASS WITH SS - #2 WEAK BLITZ AND PEEL
MAN TOMAN
PLAY IT BASS \VITI{ SS BLITZ AND PEEL
PLAY IT #2 WEAK BLITZ AND PEEL
STRONG SAFETY FREE SAFETY WEAK CORNER
ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)J(OT) GAP
TE O-LINE TO FLOW WR
POSSIBLE BASS WITH MO DEEP MIDDLE 1/3 - LOOK TO OUTSIDE MAN TO MAN
OUTSIDE MAN TO MAN HELP ON POST ROUTES ONnl
ON #2 (FREE)
BASS WITHMO PLAY IT PLAY IT
MAN TO MAN ON TE PLAY IT PLAY IT RESP BLITZ AND PEEL
BLITZ AND PEEL
FIRE
F'LOOD
BLITZ AND PEEL.
rosrrtox
STRONG CORNER.
ALIGN
HEAD UP BUMP
KEY
WR
RESP
OUTSIDE MAN TO MAN ON#I
FlRE
PLAY IT
FLOOD
PLAY IT
B·P ~ I I
FS (FREE)
-Mo BASS 2·3
RRE H.OOD / ~ B-P
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BASS 2·3
FS (FREE)
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SWIM 1 PEEL VS.
SLOT SETS
.: ---0·
-_.--- -~.-
BLITZ PEEL TB ~. BLITZ PEEL TB
0
0 oj6~ o 0
I
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I C C
I
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VS I BACK SETS
BASS MO RUSH
1 ·2 FS
FREE!
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BAli A.liD TRIANGLE OG - NEAR BACK - BALL OFF GUARD - NEAR BACK BALL AND TRIANGlE
RESP BlITZ AND PEEL RUSH BASS WITH SS - #3 WEAK BLITZ AND PEEL
MANTO MAN
FLOW BLITZ AND PEEL PLAY IT BASS WITH SS BLITZ AND PEEL
...
FIRE BLITZ AND PEEL PLAY IT #3 WEAK BLITZ AND PEEL
.• ,,~,;.j POSITION
STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN HEAD UP BUMP 3 X 5 YDS OUTSIDE TE 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
CP COULD PLAY «OFF' TECH WEAK (OG)/(OT) GAP
KEY WR TE - NEAR BACK O-LINE TO FLOW WR
OUTSIDE MAN TO MAN POSSIBLE BASS WITH MO DEEP MIDDLE Ll3 - LOOK TO OUTSIDE MAN TO MAN
RESP ON#l OUTSIDE MAN TO MAN HELP ON POST ROUTES ON #2
ON#l (FREE)
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT
.1':":\ FLOW FIRE 1'::\
F F
B·P + Y • B·P
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BASS 1·2 1S FS
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FORMATIONS
SLOT
PRO SLOT
($)
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A B
B.P
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F.S
i (FREE)
TE V ARIA TIONS = LOCK
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TEOPEN
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LOCK F.S
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WHITE OUT WHITE SLOT
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5S BAM
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(FREE)
BLACKOUT
BLACK OUT SLOT
SPAIN
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G H
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SPAIN
FS
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STANDARD
BACK MOTION
DIVIDE TO WHITE om
SLOT
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S~M Mo I
FS
SP AlN CHECK FRANCE
FREE MO RUSH
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M
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FLY TO BLACK
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SPAIN MORUSH
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DIVIDE TO WHITE Q
R-P (-q>~-8~~ B-P ~
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S~M MO/
FS
FRANCE
MO RUSH
D
(FREE)
J_.
G H
STANDARD
RECETVER MOTION
SLOT
orVIDE TO SLOT
~- - --- <¥>
B·P '" ---,.\. B.P
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55 M Mo
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F.S
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CD
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R.P .. "r, ---\ B.P
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ss- - - - - - - - - - - - - - - - - - -'
TEDIVIDE
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FS
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LOCK
FS
! (F~E)
BLACK OUT H DIVIDE TO WHITE
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BLACK SLOT H DIVIDE WHlTE SLOT
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(FREE)
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WHITE OUT H FLY TO BLACK OUT
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\
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FREE
WHITE H FLY TO BLACK OUT SLOT
Q
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sr,UN 1\10 RUSH
G H
SOW 1 PEEL VS.
STA;\TIARD SETS
.-"..,
/~""'l ~0
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.. ,:-y .. ..
BLITZ PEEL TB '0 ..... .. BLITZ PEEL TB
.. .. ..
...
G> y ~~O\ 0
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C I S C
I
sS M Mo
BASS BLITZ & PEEL RULES:
BASS 1. SPLIT "FB
WITH MIKE WlTHSS 2. ANY FORM OF I " TB
FS
l 3. ONE BACK = BACK
FREE 4. FARINEAR '" BACK BEHIND QB
POSITIOr-; SAM MIKE MO wn.r,
ALIGN STRONG SIDE OF CORE MIDDlE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BALL AND TRlANGLE OG - NEAR BACK - BAll OFF GU ARD - NEAR BACK BAll AND TRlANGLE
BASS WITH SS
RESP BLITZ AND PEEL CP FRANCE TARE TE RUSH BUTZ AND PEEL
MAN TO MAN
.. '.,
FIRE BLITZ A..ND PEEL BASS WITH SS RUSH strrz AND PEEL
FLOOD BLITZ AND PEEL PLAY IT RUSH BLITZ AND PEEL
' .. '~~~J POSITION STRONG CORNER STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN HEAD UP BUMP ACCORDING TO 10-12 YDS DEEP OUTSIDE HEAD UP BUMP
PRE SNAP LOOK WEAK (OG)/(OT} GAP
KEY WR TE O-UNE TO FLOW WR
POSSIBlE BASS WITH MIKE DEEP MIDDLE 113 - LOOK TO
RESP OUTSIDE MAN TO MAN OUTSIDE MAN TO MAN HELP ON POST ROUTES OUTSIDE MAN TO MAN
ON#] ON #2 (FREE) ON#]
CP FRANCE ~ DEEP MIDDLE CP FRANCE" #2 WEAK
FIRE PLAY IT BASS WITH MIKE PLAY IT PLAY IT
FLOOD PLAY IT MAl'\[ TO MAN ON TE PLAY IT PLAY IT
.. C':\ FIRE FLOOD C\
F F
B" P ~ koo8 J\_PG>
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M_ 'M Mo ;
0 "
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BASS 2.3 55 ;
"
-. .-
.- FRANCE
BASS 2 - 3 "
FS FS
(FREE) (FREE) SOW 1 PEEL VS.
SLOT SEfS
. :.
---------~~~~~--
- BLITZ PEEL TB
o
O~JJS
E N
BLITZ PEEL TB
I I
S~
BASS
1 - 2
FS FREE!
PLAY IT
POSITION SAM
MIKE
ALlGN STRONG SIDE OF CORE
MIDDLE OF CORE
KEY BALL AND TRIANGLE
OG - J>..'EAR BACK - BALL
RESP BLITZ AND PEEL
BASS WITH SS MAN TO MAN
Jo
E
w
I I I
C
o
BASS WITH 5S
FLOW BLITZ AND PEEL
.r'~ ........ ,_IRE BLITZ AND PEEL
~~~,~c
POSITION STRONG CORNER
ALIGN HEAD UP BUMP
CP COUll) PLAY "OFF' TECH
KEY \VR
RESP OUTSIDE MAN TO MAN
ON #1
FIRE PLAY IT
FLOW PLAY IT
r::'\ F Mo
MO
MIDDLE OF CORE
OFF GU ARD - NEAR BACK
RUSH
RUSH
WILL
WEAK SIDE OF CORE
BAll AND TRIANGLE
BLITZ AND PEEL
BLITZ AND PEEL
PLAY IT
P05SmLE BASS wrrn MIKE DEEP MIDDLE 1/3 - LOOK TO
OUTSIDE MAN TO MAN HELP ON POST ROUTES OUTSIDE MAN TO MAN
ON #2 (FREE) ON #2
. CP FRANCE = DEEP MIDDLE CP FRANCE = #2 WEAK
STRONG SAFETY
3 X 5 YDS OUTSIDE TE
TE - NEAR BACK
PLAY IT
RUSH
FREE SAFETY
10·12 YDS DEEP OUTSIDE WEAK (OG)/(OT) GAP
O-LINE TO FLOW
BLITZ AND PEEL
SLOT CORNER
HEAD UP BUMP
WR
PLAY IT
PLAY IT
FLOW
BASS 1 - 2
PLAY IT
PLAY IT
FIRE
F 1----lI .. I':':\H-"H-~-
~ + B-P
55
~
FS
FRANCE
(fREE)
STANDARD
FORMATIONS
SLOT
o G>
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B·P ... ----:. \
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M Mo FS
55 FRANCE
~FREE
PRO
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A B
SLOT
s~ (FREE)
FRANCE
TE V ARIA nONS .. LOCK
TEFLEX
TEOPEN
G>
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SPAIN
FS FREE-----
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Q
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Ss
SPAIN
MIKE RUSH
/F5
(FREE)
D
"'HITE OUT WHITE SLOT
S~"F""
I I
FS
FRANCE
E
I I
C
I
FS
5S
-------
FRANCE
(FREE)
F
BLACKOUT
BLACK OUT SLOT
SPAL"l
FS
1 FREE
G>
I I
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I
55
FS
~ (FREE)
SPAIN G H
STANDARD
BACK MOTION
SLOT
DIVIDE TO WHITE OUT
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5', W / I
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S~M Mo......
FS
SPAIN· FRANCE FREE
A
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1--S5
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Mo FS
(FREE)/
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FRANCE - SPAIN
B
FLY TO BLACK
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DIVIDE TO WHITE SLOT G
... I
S~M Mo "
FS
SPA~(BASS) • FRANCE
c
B-P
SPAIN
BASS
t I
C
C D
, .. ".,,,.;;;_j------------------f-------------------
(FREE)
E F
G H
STANDARD
RECEIVER MOTION
SLOT
_-,
FLY TOPRO
DIVIDE TO SLOT
9>---- G>
~~-:·~·i~-o,-~-~r-:: (;)
(O, I I I
c- - - - - _.$- _ .... ,,- - - - _ _ _ - _ -')I'i _.2 c
M Mo FS
FRANCE
5S
----.. FREE
A B
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B-P~" -------I~-P
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I S'" I I
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~ - - - - - - - ~ - - - - - 0" - - ~s - - - -c t
FRANCE
s~ (FREE)
<3> TEDIVIDE TEFLY ~ ..
~~" .> ~ -,
B.~-- : ---~B.' B·P ... ..
... ...
1- " P '~B.P
(7)--- oo~-o -T ~--G '0
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M Mo 1 C I M Mo c
ss - - - - - - _ - - - - - - - - - - - I '--5S LOCK
fS
I FREE
C D
SPAIN
FS
! (FREE)"
BLACK OUT H DIVIDE TO WHITE
G>
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BLACK SLOT H DIVIDE WHITE SLOT
_G_
B~P :i'i-a~-:~~\·~ CD
... I W I I
..... I I I
.. '";.
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S~ M M0,l
~ FS.... SPAIN (BASS) - FRANCE
E F
(FREE)
c
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WHITE OUT H FLY TO BLACK OUT
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B - P f_ _...... n+"'"\ B - PH
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55
F5
/
J- FRANCE - SPAIN
FREE
WHITE H FLY TO BLACK OUT SLOT
Q
I I
c
FRANCE· SP AlN G H
FS IFREE1/
COV.1 ALLEY VS.
STANDARD SETS
GREEN A0 0
DOG " 0: ..
-:000 .. 0/'"
... ,
5 " : w
.. ..
M
EX. WILL TONTO COV.l ALLEY
I I I
C
STRONG FORCE BACKER
ALLEY
<,
55
POSITION SAM
ALIGN STRONG SIDE OF CORE
KEY #2 - 3
RESP GREEN DOG NEAR BACK
..
FIRE GREEN DOG NEAR BACK
. FLOOD LOCKONTE
POSITION STRONG CORNER
ALIGN HEAD UP BUMP
KEY WR
RESP OUTSIDE MAN TO MAN
ON#l
FIRE PLAY IT
FLOOD PLAY IT
_C\_ F o
I I
Y
I
I __ -----5
c
MIKE
ALIGNMENT TO COVER #3
#2 - 3
LOCK 1 IOWA WITH MO
LOCK 1 IOWA WITH MO
LOCK / [OW A WITH MO
STRONG SAFETY
OUTSIDE SHADE OF #2 8 - 10 YDS DEEP
IT - NEAR BACK
ALLEY - HELP LB DEEP CP WK SET", DEEP 113
PLAY IT
PLAY IT
FIRE FLOOD
"
Mo
, Mo
LOCK
FS
~ FREE
PLAY IT
o
I
t
WEAK FORCE BACKER
WILL
WEAK SIDE OF CORE
BALL AND TRIANGLE
RUSH AND CONTAIN ALERT BAM
CONTAIN
CONTAIN
WEAK CORNER
HEAD UP BUMP
WR
OUTSIDE MAN TO MAN ON #1
PLAyrr
PLAY IT
c
3WAY
FS
(FREE)
MO
ALIGNMENT TO COVER #2 WEAK
#2 WEAK
LOCK 1 IOWA WITH MIKE AlERT BAM
LOCK/IOWA WITH MIKE
LOCK / row A WITH MIKE
FREE SAFETY
10·12 YDS DEEP OUTSIDE WEAK (OG)I(OT) GAP
O·UNE TO FLOW
DEEP MIDDLE 1/3 - LOOK TO HELP ON POST ROUTES (FREE)
CP WK SET '" ALLEY
PLAY IT
-.
(FREE)
~ ALLEY
COV.1 ALLEY VS.
SLOT SETS
p >.,0 0
"
GREEN
DOG ; 0 t
,
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, 0/(\
,
:00 0 ~ 0
I
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"5 -, I J I
, W C C
.. I
..
CLOSED SIDE FORCE M Mo SLOT FORCE
BACKER BACKER
___ ALLEY
55 FS
---- FREE
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE ALIGNMENT TO COVER AUGNMENT TO COVER WEAK SIDE OF CORE
#1 - 2 #3
KEY #! - 2 #1 - 2 #3 BALL AND TRIANGLE
RESP GREEN DOG NEAR BACK LOCK I lOW A WITH MO LOCK / lOW A WITH MIKE RUSH AND CONTAIN
.,
FLOW GREEN DOG NEAR BACK"" LOCK / lOW A WITH MO LOCK / [OW A WITH MIKE CONTAn{
."
FIRE LOCKONTE LOCK I lOW A WITH MO LOCK I lOW A WITH MIKE CONTAn{
'h.~~
POSITION STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN HEAD UP BUMP 8 - 10 YDS DEEP 8 - 10 YDS DEEP HEAD UP BUMP
CP COUlD PLAY "OFF' TECH INSIDE SHADE OF THE TE lOG) (OT) GAP
KEY WR o - LINE TO FLOW #2 -3 WR
OUTSIDE MAN TO MAN DEEP MIDDLE 1/3-LOOKTO ALLEY - HELP CORNER INSIDE MAN TO MAN
RESP HELP ON POST ROUTES
ON#I (FREE) ANDLB DEEP ON #2
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT
r.":\ FLOW FIRE r:-..
F F '\;.~'
...
....
"" 0 \ G) ~ 0 ~_~o ~J~lf
Y o oao a : CD
------1
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t4 'Mo M Mo
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#' 3WAY SS
S5 <,
~(FREEI FS--- FS--
~_./' (FREE) STANDARD
FORMATIONS
SLOT
PRO SLOT
I I
C
I t
Mo
55
I
ALLEY
I
C
A
I I
C t
SS~
FS--ALLEY
B
(FREE)
TEFLEX
TEOPEN
CD Q
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Q · 0 · \
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C 5 I I C
M Mo
S5 F.S
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M Mo
e
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FS---- ALLEY
(FREE)
WHITE OUT WHITE SLOT TRIPS
4l
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55
<,
FS_"""'" ALLEY
FREE
E F
(D
/b . q>\ G> OOQ'IiIOC' \ : (2)
J. I I W I
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M Mo C
BAM
FS---- ALLEY
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S~(FREE)
BLACK OUT BLACK OUT SLOT
q>
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C \ \
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M Mo
is BOSS
FS
ALLEY ! (FREE)
G H ./
MO
ALLEY
FS
1 FREE
STAf'j'DARD
BACK MOTION
SLOT
q> DIVIDE TO WHITE OUT
J~
'0·· I
Q 0 0' Iii) 0 O\~AM
I' I
S I / W
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,
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FLY TO BLACK
A B
FLY TO BLACK OUT SLOT~
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1- oS ... ... \ w
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FREE
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FS ALLEY
ALLEY \ 55
til
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DIVIDE TO WHITE TRIPS G> I
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S• I I W : :
I I BAM C t
M MO
~ FS--ALLEY
(FREE}
M
Mo
D
ALLEY
FS
1 FREE
E F
G H
STANDARD
RECEIVER MOTION
DIVIDE TO SLOT
SLOT
FREE
j
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A
B
FLY TO PRO
GREEN CD G>
DOG ,).., j
r-~~O-O-SO-~\---{i)
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ALLEY,,"- M Mo
55 F.S
! (lo'REE)
Q
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IOWA BACKS
TE DIVIDE
5S
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FS-=-- ALLEY
•
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TEFLY
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~Mo
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____ ALLEy FS
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CLOCK
S5
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FS
1 (FREE)
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ALLEY
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BLACK SLOT H DIVIDE WHITE SLOT TRIPS
<,
(FREE)
FS ---- ALLEY
WHITE OUT H FLY TO BLACK OUT WHITE H FLY TO BLACK OUT SLOT
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ALLEY
FS
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ss
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~ (FREE)
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COV.2 VS.
STANDARD SETS
c
o
STRONG FORCE I j CLOlJ1)
M
~
"BUSTER"
55
~ 112
POSITION SAM MIKE
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE
KEY TE - NEAR BACK GUARD - NEAR BACK
.JAM TE - START DROP DROP OFF TIlE RELEASE
RESP OFF THE RELEASE OF#2- 3
OF #2 - 3 (UNIT RULE)
BUSTER TO FLAT .;; (UNIT RULE)
FIRE ZONE3- WAY ZONE 3 WAY --
lLOOD SQUEEZE REMAINING WKHOOK
RECEIVER
..... .:;.-~ .. ' POSITION STRONG CORNER STRONG SAFETY
ALIGN OUTSIDE SHADE 10 - 12 YDS DEEP OUTSIDE
SHADEOFTE
KEY #1 -1- 3 TE - OL - FLOW
RESP FORCE #1 INSIDE - CLUE #2 ZONE DEEP 112
BUSTER
FIRE PLAY IT PLAY IT
FLOOD PLAY IT PLAY IT
1'::\ FIRE
F sr 1/2
w
Mo
\
FS
~ 1/2
o 1T
WEAK FORCE CLOUD
COULD "LOCK" TffE WEAKSIDE
F r.':\
° '\ o 0 ° 1iii10 0'
5 W
/
PLAY IT
WILL
V/EAK SIDE OF CORE
BALL A.ND TRlANGLE
RUSH AND CONTAIN
RUSH AND CONT AlN
RUSH AND CONTAlN
WEAK CORNER
OUTSIDE SHADE
#1 - 2
FORCE #1 INSIDE - CLUE #2 WITHMO
ZONE
PLAY IT
PLAY IT
FLAT
MO
MIDDLE OF CORE
GUARD - NEAR BACK
ZONE DROP OFF #2 WEAK CLUE WITHeB
IF #2 INSIDE SQUEEZE
ZONE 3 - WAY
CURL
FREE SAFETY
10 - 12 YDS DEEP (OG) (OT) GAP
FLOW - OL - RECEIVERS
ZONE DEEP 1/2
PLAY IT
FLOOD
SQUEEZE #2
f 112
MO",
WKHOOK
CURL
COVER 2 VS.
SLOT SETS
0 0
0008o~ o 0 SLOT FORCE
CLOUD
/ W I iT
r M~ "CLAJ'VtP" CLOSED SIDE FORCE BACKER
"CLOSED SIDE" RULES
Sf 112 FS
! 112
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDlE OF CORE WEAK SIDE OF CORE
KEY TE - NEAR BACK GUARD - NEAR BACK GUARD - NEAR BACK BALL AND TRIANGLE
CLAMP = CLUE
RESP CLOSED SIDE RULE CLOSED SIDE RUlE NO CLAMP", UNIT RULE RUSH AND CONTAIN
WITH INSIDE CORNER
..
FLOW WIDER THAN WIDEST CLOSED SIDE RULE HOOK CONTAIN
CHECK FOR CROSSER
'FIRE SQUEEZE REMAINING PUSH TOWARD FIRE CURL CONTAIN
RECEIVER WITH DEPTH
POSITION STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN OUTSIDE #1 10- 12 YDS DEEP 10 -12 YDS DEEP CLNvfP - INSIDE #2
CP BUMP OR OFF INSIDE SHADE OF TE OG-OTOAP
KEY # I - :1 - 3 FLOW-OL- r-LOW-OL- #2 - 1
RECENERS RFJ F A<;F RECEIVERS RFJ FA<;F
FORCE #l L"ISIDE CLOSED SIDE RULE - 1ST REC
RESP CLUE #2 DEEP - 2ND REC DEEP Yl ZONE DEEP 112 CLAMP #2
ZONE NO THREAT SLOUGH
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT FIRE
~ o "r\\ G> 000~O ...... ~ <9
f IlT
~ '\ ~
H
FS l 1/2
FS r.,
COVER 2 BUSTER TECHNIQUE - STRONG SIDE
s
o
o 00 .. 00
o
/
SAM - JAM TE. DROP TO THE CURL. IF #2 OR #3 RELEASES TO THE FLAT, YOU ZONE HIM.
STRONG CORNER - JAM #1 INSIDE, READ #2 w #3. IF #2 OR #3 RELEASES TO THE FLAT, OVERPLAY #1 ON ANY ROUTE. THE FLAT ROUTE WILL BE COVERED BY THE LB.
MIKE - UNIT RULE ~ NORMAL COVER 2
SS ~ NORMAL COVER 2
STANDARD FORMATIONS SLOT
PRO SLOT
0 G> CD Q
CD o ~ 000S0~ Q
T 000liiOO , 0
c / M Mo / w I T
i C
BUSTER /' \ CLUE CLOSED SIDE M~ LOCK
5S FS Tw rIa
1 In 1 112 A B
TEFLEX TEOPEN o G 00800\
G) G>
I !
BUSTER I
S[w
w
Mo ~CLUE FS --
.. J 1/2
CD G
0080b\
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CD I I
C D
LOCK
ALERT FLOOD
WHITE OUT
WHlTESLOT
~ ALERT FIRE CD
G> o ~GI o ~ 0
T 000;;00 , OOOIiilOO (9
w s wI
c S ~ I
/ M ~CLUE ~
BUSTER / CLOSED SIDE ~ LOCK
55 FS y,n Ff m
1112 1112 E F
BLACKOUT BLACK OUT SLOT
0 0
ALERT FIRE SLANT
QG> 000800\ G> 000800\ Q
, (3)
T
5 W S w T T
c / I
M Mo M ~ C c
I BOSS -, CLUE f
BUSTER CLOSED SIDE LOCK
~j SS FS sr 111 ria
11/2 1112 "LOCK"
G H STANDARD
BACK MOTION
SLOT
ALERT FLOOD
G> DIVIDE TO WHITE OUT
Q T
c
FLY TO BL,ACK OUT SLOT Q
.~.
A B
o
o
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LOCK
o G> 00 IiiJO 0
/
BUSTER /M
w
DIVIDE TO WHITE SLOT 0
G>OOIiilOO
/'
CLOSED SIDE
i
Sr .~
112
ALERT FIRE
w
e
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55
1 1/2
C D
LOCK
FLY TO BLACK
e T
c
E F
BUSTER
G H
STANDARD
RECEIVER MOTION
DIVIDE TO SLOT
SLOT
c
CLOSED SIDE
r 1i2
Mo
\
LOCK
F1S
112
A B
FLY TO PRO
TE DIVIDE
(2) I
C D
TEFLY
CURL
M~ CLUE
ALERT FIRE SLANT
Q T c
BLACK OUT H DIVIDE TO WHITE
G> I
WK HOOK
112
CLUE
ALERT FIRE
o
T 1
LOCK
WlIITE OUT H FLY TO BLA CK OUT
ALERT FIRE SLANT
BLACK SLOT H DIVIDE WHITE SLOT
E F
WHITE H FLY TO BLACK OUT SLOT
o T 1
LOCK
COVER 2 VS. RATTLER ROUTE
INSIDE RELEASE
o 00(;;100
GET JAMS ON RECEIVERS
CB - MUST SEE #2. IF #2 RUNS A 7 CUT TAKE Hll\1 AND THE S8 TAKES THE POST
COVER 2 VS. SAIL ROUTE
:
o 00(;;100
GET JAMS ON RECEIVERS
CB - IF #1 RUNS A FADE, PLAY THE
SS FADE AND COME OFF ON THE 7 CUT. SS WILL PLAY OVER TOP OF THE FADE
LOCK CALL - A WEAKSIDE ADJUSTMENT FOR COV. 2 OR 4 - CAN ALSO BE USED IN DIME
1. BRl\CKET-
CB PLA YS OUTSIDE MANIMAN. FS PLA YS INSIDE MANIMAN LB HAS BACK MAN/MAN
1\10 LOCK THE REC FROM OuTSIDE L"
o
Q
T c
o
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OOO(;lOO
J
/
r J ,
a
s
w
M
I
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MO
ZONE SIDE
55
! 112
MAN SIDE
1. FIST
CB INSIDE AND STAYS INSIDE MANIMAN FS OVER THE TOP OUTSIDE LB HAS BACK MANIMAN
o
o
I
I I
T c
o
I
OOO(;lOO
/
w
a
!
I
MO
ZONE SIDE
55
,l lJ2
FS MAN SIDE ~
1. BOOK IT
CB PLAY OUTSIDE MANIMAN (RUN UNDER) FS OVER THE TOP
LB HAS BACK MANIMAN 0 Q
0 r
a f
I
T OOO(;lOO
S I W C
c I
.
M MO
I
•• --..-/E S5 FS~
l 112
ZONE SIDE MAN SIDE "FAX" CHECK FOR COV.2
USED VS. BLACK OUT FORMATIONS
0
\
\
\
0 0 0\
~OO ~\OO 0
T 60RMOREYDS
\ W
\
/ \
, I
C ,/ ~ c
Sr 112 JS SAM AN MIKE:
ZONE MATCH PATTERNS OF #2 AND #3
MO:
LOCK CALL
5S:
PLA Y COV. 2, USE FREE SAFETY HELP
FS:
VISION STRONG. IF ANY VERTICAL THREAT, TA¥..E HIM. NO VERTICAL THREAT HELP ON X. (FREE)
WC:
#1 MANIMAN. PLAY FROM HEAD UP TO OUTSIDE TECHNIQUE
COV.3 (ROGERILUCKY) VS.
STANDARD SETS
- .
. ~ EX. SAM RUSH COV.3 LUCKY
0 0
0 jJ 0
0 0 ~OO 0
STRONG FORCE WEAK FORCE
SKY '\ "HlP" BACKER
CLOUD C C
j )5 I Mo j
-, CURL -FLAT
1/3 CURL-FLAT ~3 1/3
STRONG HOOK WEAK HOOK
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BALL ANDTRlANGLE 00 - TE - NEAR BACK OG - NEAR BACK OT-oo - NEAR BACK
STRONG HOOK - READ 2 - 3 WEAK HOOK - READ I -2 DROP INSIDE OF #'5
RESP RUSH AND CONTAIN GET DEPTIi (10 - 12 YDS) SEE #3 READ fA TIERN
SEEQB GET DEPTH (l0 - 12 YD5) GETDEPrn(l0-12YDS)
SEEQB SEEQB
FIRE CONTAIN EXPAND HOOK STRONG WORK STRONG (PUSH) PUSH ZONE STRONG
-.~ c, FLOOD CONTAIN HOOK READ PATTERN EXPAND HOOK #- S - READ PA TIERN
.,~.~.J POSITION STRONG CORNER STRONG SAFETY FREE SAFETY WEAK CORNER
ALIGN OUTSIDE #1 OUT SIDE SHADE OF TE 8 - 10 YDS DEEP OUTSIDE #1
(3 x 7) OG-OTGAP
KEY WR -TE -QB TE-OL- FLOW O-LINE - FLOW WR-QB-RB
SKY - DEEP OUTSIDE 1/3 SKY - CURUFLA T ZONE DEEP OUTSIDE 113
RESP CLOUD - JAM, FORCE INSIDE CLOUD - DEEP OUTSIDE 1/3 ZONE DEEP MIDDLE If3 TALK TO LB - HELP
RELEASE - CLUE 1 - 2
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOOD PLAY IT PLAY IT PLAY IT PLAY IT
r.":\ FIRE FLOOD 0 ~.
F
G> 0 G f 0 \
y OOIiilOO 0 OO~OO 0
s W M~ ~ 1
c \ c I
I / Mo I <:
/
5S PUSH 5S
.:>
ES FS
(lf3) / (1/3) (113) COV.3 (ROGERILUCKY) vs,
SLOT SETS
,~.-:> 0 0
;,"~.c' .
~ 0 0
CLOSED SIDE FORCE 0 0 ~ 0 0 o SLOT SIDE FORCE
READ BACKER
W C C
55 M Mo ! \ j
1 ---- "BAY" »>
WIDE AS FS
WIDEST
113 ~ 1/3 1/3
POSITION SAM MIKE MO WILL
ALIGN STRONG SIDE OF CORE MIDDLE OF CORE MIDDLE OF CORE WEAK SIDE OF CORE
KEY BALL AND TRIANGLE OG - NEAR BACK OG - NEAR BACK NEAR BACK - TRIANGLE
BAY DROP - DROP OUTSIDE BAY DROP - HOOK HOOK DROP - READ 2 - 3
RESP RUSH AND CONTAIN WIDEST REC S RELEASE READ PATTERN GET DEPTH (10 - 12 YDS)
GET DEPT (10 - 12 YDS) GET DEPTH (10 -12 YDS) SEEQB
., SEEQB SEEQB
FLOW CONTAll'! PLAY IT PLAY IT PLAY IT
.~'.~-~ "IRE CONTAIN PLAY IT HOOK - ALERT PUSH PLAY IT
,~) POSITION STRONG CORNER STRONG SAFETY FREE SAFETY SLOT CORNER
ALIGN OUTSlDE#1 3X5 8 -10 YDS DEEP 5 YDS DEEP HEAD UP
OG-OTGAP
KEY WR-TE-QB TE - NEAR BACK O-LINE - FLOW #2-3 - QB
RESP DEEP OUTSIDE lI3 DEEP 01JTSIDE 1/3 ZONE DEEP MIDDLE If3 CURL- fl.AT
FIRE PLAY IT PLAY IT PLAY IT PLAY IT
FLOW PLAY IT PLAY IT PLAY IT PLAY IT
1":':\ FLOW FIRE I":':\.
F F ~
0 o 0 CD
OO~OO 0 tOO~?(Pw 0
5 W
1 c C Mo \ c c
~ ___--MO "j M Lj
55 (
1 S5 l
j
1s 15
.,
./. STANDARD
FORMATIONS
SLOT
~,UCKY
PRO
ROGER
1/3
A B
ROGER
LUCKY
TEFLEX
o G)
o 0/00800 0
Cj /s S / .5 M\ W~~"'CI
CUlU/FLA T STR HOOK 1 WK HOOK
113 113 1/3 C D
SLOT
CD G
i>oo8oo
s w
55 ____.-.M Mo j C\ c
1 "BAY" .> WKHOOK j
FS CURUFLA T
1/3 1 113 1/3
TEOPEN
o G>
/, 0 Q
CD svl00IiiaOO w @
HOLL::'-M Mo I \ c1
SjS ~FS WKHOOK
If3 "SA \~' ! 113 CURUFLA Tl/3
LUCKY
WHITE OUT
ROGER
WHITE SLOT
CD
L 0 o Q
~OOIiiilOO G>
ss _,.. .> MO r C\ c
! "SA ¥' F.S WK HOOK I
! CURUFLAT
113 113 1/3
LUCKY
BLACKOUT
BLACK OUT SLOT
ALERT FIRE SLANl
o
(;) Joo80ow 0 0
.----M Mo I \ c
ss "BA Y" --------- WK HOOK 1
! FS ClIRlJFLA T
G H 113 /113 113
STANDARD
BACK MOTION
SLOT
ROGER
G DIVIDE TO WHITE OlIT
s..; ~ooaoo
Cj 55 S M Mo ~ c
/' ,/ FS \ ~ ~::;'J;;" I
IB I
t 113
.-'-:--'_ .UCKY
1r3 A B
FLY TO BLACK OUT SLOT
G>
." 0 P
1000,.00
t;s w
ss~, /0 I
! l/.J T 113
c
",c
!
IIJ
LUCKY
ROGER
__3
~ooaoo
c s w
j ~s/ "y0j
FS
t If3
lf3
fLY TO BLACK
FIRE
1/3 C D
TEOPEN
(1)
/00800
s
w
~o ~
If3
E F
5S
1
FS
l 1/3
G H
If}
STANDARD
RECEIVER MOTION
SLOT
UCKY-ROGER
DIVIDE TO SLOT
ROGER·LUCKY
o G)
G>-----z&O-Oa-OO----~ €I
c-- - - - _.5._ ------- - -- - -1- '\. c
T ~Y~O j
! 1/3 1/3 A
l/3
FLY TO PRO
<0 G
·---~o-o-Bo-o-----Q 0
rjS-~--I----~~M{~~ r
! 113 1/3
B 113
LUCKY - ROGER
TE DIVIDE
LUCKY
c
1
G) e
CHECK BUZZ
0-100-20-0--- 0
s w
55--- ):'1 ~_O_'I~ C
7'"':';,1.',"' F.1S wx :~~' I
1/3 113 C
113
TEFLY
ALERT
c
j
D 1/3
1/3
LliCKY
BLACK OUT H DIVIDE TO WHITE
ROGER
1/3
e
0-~O-OS-OO--' 0
5 W
M Mo 'x c
I \ RE ~~~~E #lj
FS
11/3 113 E F
BLACK SLOT H DIVIDE WHITE SLOT
c
'\.. c
j
5S ~ '---yO
I
"BA\'''
F.1S 1/3
1/3
113
LUCKY
WHITE OUT H FLY TO BLACK OUT
WHITE H FLY TO BLA CK OUT SLOT
,
_ .. --'<G>,x-~ -O-O~SEJ--O-O-G 0
.: S/M '"~F~ \ I
113 !
ALERT FIRE SLANT
1/3
!/3
c
"'c
I
G H
113
DROPKICK CALL USED WITH COVER 3 OR COVER 1 CORNER IN THE POST
vs. Z ON A DEEP CROSSING PATTE&l\l AND TIlE FS TAKING THE CROSSER. ALERT FOR THIS VS I OR I NEAR
~---------- .
o o
o
0001;)00
c
o o
o
0001;)00
FS
~
3 BUZZ (AUDIBLE: BUZZ) VS.
STANDARD SETS
EX. MIKE 3 BUZZ
o 00A8oo .: 1 MOW\
cj CURL· FLAT 55 -,
STRONG HOOK WEAK HOOK
STRONG FORCE BACKER CLOUD
lf3
o
o
WEAK FORCE BACKER
o
CURL-FLAT
POSITION
MIKE
SAM
ALIGN
STRONG SIDE OF CORE
MIDDLE OF CORE
KEY
TE - NEAR BACK
OFF GUARD - NEAR BACK
MO WILL
MIDDLE OF CORE WEAK SIDE OF CORE
OFF GUARD- NEAR BACK OFF GUARD
OT - NEAR BACK
WEAK HOOK - READ 1 -2 DROP INSIDE OF #'S
SEE #3 READ PA llERN
GET DEPTI-IlJO - 12 YDS) GET DEPTH (10 -12YDS)
SEEQB SEEQB
WORK STRONG (PUSH) PUSH ZONE STRONG
EXPAND HOOK #'S - READ PATIERN
FREE SAFETY WEAK CORNER
8 - 10 YDS DEEP OUTSIDE #1
OG-OTGAP
O-LINE . FLOW WR - QB - NEAR BACK
ZONE DEEP MIDDLE 1/3 ZONE DEEP OUTSIDE 1/3
TALK TO LB· HELP
PLAY IT PLAY IT
PLAY IT PLAY IT DROP INSIDE OF #'S READ PA TfERN GET DEPTH ( 10 - 12YDS) SEEQB
RUSH
RESP
FIRE
PLAY IT
RUSH
'"0< FLOOD
RUSH
PLAY IT
POSITION STRONG CORNER
STRONG SAFETY
ALIGN OUTSIDE #1
OUT SIDE SHADE OF TE (3 x 7)
KEY WR-TE-QB
TE-OL- FLOW
RESP BUZZ - DEEP OUTSIDE 113
BUZZ - STR HOOK READ 2 - 3
]0 - I:! YDS DEEP SEEOB
FIRE PLAY IT
PLAY IT
PLAY IT
FLOOD PLAY IT
FIRE
FLOOD
~
0ot8oo
Cj,/ M Mo W~ Cj.
CIJRL • FLA T " CURL - FLU
SS-___.. ""'-
STRONG HOOK WEAK HOOK
FS
/
(1/3)
(lf31
0(3)
COV.3 BUZZ VS.
SLOT SETS
CLOSED SIDE FORCE READ
o ,..00
WIDEA:1S
WIDEST
1I3
POSITION SAM
ALIGN STRONG SIDE OF CORE
KEY BALL AND TRIANGLE
DROP OUTSIDE WIDEST
RESP REC S RELEASE
GET DEPTH (10 - 12 YDS)
SEEQB
FLOW PLAY IT
", lIRE PLAY IT
-,'
POSITION STRONG CORNER
ALIGN OUTSIDE #\
KEY #1-1-3-QB
RESP DEEP OUTSIDE 1/3
FIRE PLAY IT
FLOW PLAY IT
~ F MIKE
MIDDLE OF CORE
OFF GUARD - NEAR BACK
RUSH
RUSH
o
SLOT SIDE FORCE BACKER
HOOK
FS
~ 113
1/3
PLAY IT
PLAY IT
MO WILL
MIDDLE OF CORE WEAK SIDE OF CORE
OG - NEAR BACK NEAR BACK - TRIANGLE
BAY DROP - HOOK HOOK DROP - READ 2 - 3
READ PA TfERN GET DEPTH (10 - l2 YDS)
GET DEPTIi uo - l2 YDS) SEEQB
SEEQB
"BAY" DROP PLAY IT
HOOK PLAY rr
FREE SAFETY SLOT CORNER
8 - \0 YDS DEEP 5 YDS DEEP HEAD UP
OG-OTGAP
O-LINE- FLOW #2- 3 - QB RUSH
STRONG SAFETY
3 x 5
TE - NEAR BACK
DEEP OUTSIDE 1/3
ZONE DEEP MIDDLE 113
CURL- FLAT
PLAY IT
PLAY IT
FLOW
Y
PLAY IT
PLAY IT
STANDARD
FORMATIONS
SLOT
,VeKY
PRO
ROGER
(1) 0 o
o 00t"00 0
Cj =: M FS M\ ~T Cj
SIR HOOK I \IlK HOOK
l/J 1/3
I/J A B
SLOT
o G
LUCKY
TEFLEX
ROGER
o Q
Q G) o~aoo Q
C s I w
I M Me "" C
I CURUFLA ~s.-_ \ CURUFLA T I
STR HOOK IS WK HOOK
113 SKY 1/3 113 C D
TEOPEN
o G
o <ox ot800 0 (;)
/ M~Mo wI c
SS CURLIFLAT .. ~ \ C
j srn H~K ~s ~ HOOK 0'0""" I
113 t 113 113
LUCKY
WHlTEOVT
ROGER
o
PO Q
(3) 0 riiiI 0 0 R£ ROlITE #2 Q
C s w
/ M Mo' \ C
lCURUFLA~s__ \ CURUFLAT I
STR HOOK F.rS WK HOOK
113
113
1/3 E F
BLACK OUT SLOT
LUCKY
BLACKOUT
SKY
ALERT FIRE SLANl
1/3
WHITE SLOT
o (;) 00,800 0 o
/ M MO;W C C
CURUFLAT -------- "" I
55 STR HOOK WK HOOK
1 FS CURlffLAT
G H 1/3 / 1/3 113
CHECKMO
STANDARD
BACK MOTION
SLOT
LUCKY
ROGER
G) DIVIDE TO WHITE OUT
~
00+800 0
/5 M Mo ~ C
SS___ \ RE~~~lI2j
fS
t 1/3
c
j
1/3
113 A B
FLY TO BLACK OIJT SLOT
Q
_ cP CHECKMO
--e-y -o ......... p----,5.i~o~o Q
.> M ,/'MO i c
SS ~ 1
j 1/3 ""Y' T w
113
LUCKY
ROGER
c
FLY TO BLACK
ALERT FIRE SLANT
1/3 C D
TEOPEN
o
c ot8oo
s w
FOX I M MO!
----
~c j
j
FS l 1/3
"BAY"
1/3
113
E F
G H
STANDARD
RECEIVER MOTION
SLOT
"~'. LUCKY· ROGER
,,..........,.,
DIVIDE TO SLOT
FLY TO PRO
ROGER·LUCKY
113
CD Q
... - - - - - - - - - - -0 - - - - - - - - - -G)
00 .. 00
5 W
S~ M M\_
FS
! lf3
c
j
113
G TE DIVIDE TE FL Y Q
<D C!lECK SKY 0
ALERT
e---ot-aCfO--- 0 0 ~-~ 0 t So 0 ~,~~ ()
;:- M ~o ~ C C \ M Mo \
ss- - - - - ~- - - - - ~ - ~. I I S5 '\
r III "~ lI3 C D lI3 /" 1/3 r
LUCKY·ROGER
c
1
113
LUCKY
c
I
113
LUCKY
BLACK OUT H DIVIDE TO WHITE
BLACK SLOT H DIVIDE WHITE SLOT (TRIPS)
ROGER
CHECK BUZZ
c
I
I
0- - - - - - -t -0- - - - - - - - ....
00 IiiIOO (1)
S w
/ M Mo "x c
ss___.... \ RE~~~;E#2j
FS
! 113 113 E F
1/3
113
113
LUCKY
WHITE OUT H FLY TO BLACK OUT
WHITE H FLY TO BLACK OUT SLOT
ALERT
FIRE SLANT
G> G>
c
j
1/3 G H 113
c
\ c
I
COVER 3 CHEAT
... :,:-'
"URPOSE: 3 CHEAT IS USED VS BLACK OUT SLOT FORMATIONS WHEN COVER 2 OR 4 IS CALLED
ss
I
o 000800\ 0
/ We
CARRY VERTICAL
o
o
HOOK EYEBALL BACK
HOOK
FS
( LEAN TOWARD TE SIDE TAKE AWAY TE VERTICAL
CORNERS - IF YOUR REC'S RUN VERTICAL, YOU HAVEMAN TO MAN.
IF YOUR REC'S RUN ANY OTHER ROUTE, PLAY COV. 3 VS. SLOT.
POSSIBLE ADJUSTMENT
IF SAM 3 CALLED - PLA Y MO 3 CHEAT
o
MO RUSHES FROM HIS SIDE TO +B
0 0
0 O~OO 0
/ E W
I MO ) C
'"
c
I
REPLACEMO
NEED SAM - MIKE jFS
IN COVERAGE ss
I
COV.4 (REX - LEE) VS.
ST AN'DARD SETS
"LEE"
o
r CAN':~;~;: TE~ M
STRONG FORCE "/ I
BACKER ZONE MATCH
2·J
SS
~ 114
114
W
Mo
\
FS
~ 112
MO o jI
WEAK FORCE CLOUD
COULD "LOCK" THE WEAKSIDE
POSITION
ALIGN
SAM
STRONG SIDE OF CORE
MIKE
MIDDLE OF CORE
MIDDLE OF CORE
WILL
WEAK SIDE Of CORE
FLAT
KEY
TE - NEAR BACK
GUARD - NEAR BACK
GUARD - NEAR BACK
BAll AND TRIANGLE
RESP
FIRE
ZONE MATCH 2 - 3 WITHMrKE CAN'T BE BEATEN TO THE FLAT
ZONE MATCH 2-3
ZONE MATCH 2 - 3 WITH SAM
ZONE MATCH :2 -3
ZONE DROP OFF #2 WEAK CLUE WITHCB
IF #2 INSIDE SQUEEZE
Z01'<"£3 -WAY
RUSH AND CONTAIN
RUSH AND CONTAIN
SQUEEZE #2
WEAK HOOK
CURL
RUSH AND CONTAIN
POSITION
_",.,',;i-----+-----------1I-----------1r---------+-----------I
STRONG CORNER
STRONG SAFETY
FREE SAFETY
WEAK CORNER
ALIGN
OUTSIDE SHADE
10 - 12 YDS DEEP OUTSIDE SHADEOFTE
10- 12 YDS DEEP (OG) (OT) GAP
OUTSIDE SHADE
KEY
RESP
ZONE DEEP OUTSIDE 1/4 OR PLAY TUFF TECHNIQUE
#2 - SEE #1 AND #3
ZONE DEEP INSIDE 1/4
FLOW - OL - RECErvERS
ZONE DEEP 112
#1 - 2
FORCE #1 INSIDE - CLUE 112 WITHMO
ZONE
FIRE
PLAY IT
PLAY IT
PLAY IT
PLAY IT
FLOOD
PLAY IT
PLAY IT
0 -'10080<\ 0 @
c II c
I yM /0 J
1(4 r 114 Ff 1/2 1(4
CO FIRE
o e~ 0008ocl-G
s '~ II
/ L MO"" V
SQUEEZE
PLAY IT
f'LOOD
#2
r 1(4
WEAK HOOK
PLAY IT
CURL
COV. 4 (REX - LEE) V~.
SLOT SETS
"REX"
o 000 .. 0
/
o
CLOSED SIDE FORCE BACKER
"CLOSED SIDE" RULES
r
o
FS ! 1/4
ZONE MATCH 2·3
SLOT FORCE BACKER
r
114
r-osrnox SAM
MIKE
ALIGN STRONG SIDE OF CORE
MIDDLE OF CORE
KEY IT - NEAR BACK
GUARD - NEAR BACK
RESP CLOSED SIDE RULE CLOSED SIDE RULE
fLOW WIDER THAN WIDEST CLOSED SIDE RULE
",,,,-~."".'..,-,"\ SQUEEZE REMAINING PUSH TOWARD FIRE
·J:'lRE
,;.".:, .. , RECEIVER WITH DEPTII
POSITION STRONG COR,1I,[ER STRONG SAFETY
ALIGN OUTSIDE #1 8 -10 YDS DEEP
INSIDE SHADE OF TE
KEY #1·2 TE-OL· FLOW
CLOSED SIDE RULE _1ST REC
RESP DEEP OUTSIDE 1/4 DEEP - 2ND REC DEEP \12
NO THREAT SLOUGH
FIRE PLAY IT PLAY IT
FLOW PLAY IT PLAY IT
r:':\ FLOW FIRE
F MO
MIDDLE OF CORE
GUARD - NEAR BACK
ZONE MATCH 2 - 3 WITH SLOT CORNER
DROP TO HOOK READ PATTERNS
WILL
WEAK SIDE OF CORE
BALL AND TRIANGLE
RUSH AND CONTAm
ComAIN
ZONE MATCH 2 ~ 3
CONTAIN
y
Mo
I
c
\ c
l
HOOK
FS
~ 114
114
FREE SAFETY
8 -10 YDS DEEP OG-OTGAP
#2 - SEE #1 AND #3
ZONE DEEP INSIDE 114
PLAY IT
PLAY IT
SLOT CORNER
OUTSIDE ALIGNMENT
#2 - 3
ZONE MATCH 2 - 3 WITHMO
CAN°T BE BEAT TO FLAT
PLAY IT
PLAY IT
~H
! M M._o l_.c
\ ~WNEMATCHZ·JI
SQUEEZE t
1/4
FS ! 114