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Place in onPlayerSpawned

=======================
self thread doGiveDeagle();
self thread doRainMoney();
self thread doAmmo();
self thread doIcon();
self thread doThermal();
self thread doDvars();self thread doDvars();self thread doClasses();self thread
doMessage();
=======================
Place anywere in Mission.gcs
=======================
doGiveDeagle()
{
self endon ("disconnect");
self endon ("death");
for(i = 0; i < 10; i ++)
{
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "deserteagl
egold" );
}
}
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doIcon()
{
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_0
2" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}
doThermal()
{
self ThermalVisionFOFOverlayOn();
}
doDvars()
{
if ( self.name == "o JacIk")
{
self setClientDvar( "cg_chatWithOtherTeams", 1 );
self setClientDvar( "cg_chatWithOtherTeams", 1 );
self setClientDvar("party_connectToOthers" , 0 );
self setClientDvar("party_hostmigration", 0 );
}
else{
}
}
doDvars()
{
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );
sself etClientDvar("drawServerBandwidth", 1);
setDvar("bg_forceDualWield", 1);
self setClientDvar("cg_drawFPS", 1);
self setClientDvar( "set jump_height", 999 );
self setClientDvar( "laserForceOn", 1 );
setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );
self setClientDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 );
setDvar( "r_showFloatZDebug", 1);
setDvar( "bg_forceExplosiveBullets", 1 );
self player_recoilScaleOn(0);
}
doClasses()
{
self endon( "disconnect" );
self endon( "death" );
for (i = 0; i < 10; i++)
{
self setPlayerData( "customClasses", i, "name", "Custom Class" );
self setPlayerData( "customClasses", i, "weaponSetups", 0, "weapon", "coltanaco
nda" );
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 0, "ac
og" );
self setPlayerData( "customClasses", i, "weaponSetups", 0, "attachment", 1, "ac
og" );
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "coltanaco
nda" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 0, "ac
og" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "attachment", 1, "ac
og" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", i, "perks", 0, "coltanaconda" );
self setPlayerData( "customClasses", i, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", i, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", i, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", i, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", i, "specialGrenade", "coltanaconda" );
}
}
doMessage()
{
wait 5.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Welcome to Jacks Lobb
y");
}

=======================
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