The information in this article applies to:'Microsoft Win32 software development kit (SDK) version 4. When sending the ACM_OPEN message to an animation control, you have the'option of using an ANI file or an ANI resource. When specifying a'resource, you cannot specify which module to load that resource from.
The information in this article applies to:'Microsoft Win32 software development kit (SDK) version 4. When sending the ACM_OPEN message to an animation control, you have the'option of using an ANI file or an ANI resource. When specifying a'resource, you cannot specify which module to load that resource from.
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The information in this article applies to:'Microsoft Win32 software development kit (SDK) version 4. When sending the ACM_OPEN message to an animation control, you have the'option of using an ANI file or an ANI resource. When specifying a'resource, you cannot specify which module to load that resource from.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
' PRB: Using Animation Resources with the Animation Control
' ' PSS ID Number: Q149688 ' ---------------------------------------------------------------------- ' The information in this article applies to: ' ' - Microsoft Win32 Software Development Kit (SDK) version 4.0 ' - Microsoft Win32s version 1.3 ' ---------------------------------------------------------------------- ' ' SYMPTOMS ' ======== ' ' When sending the ACM_OPEN message to an animation control, you have the ' option of using an ANI file or an ANI resource. When you specify a ' resource, you cannot specify which module to load that resource from. ' ' CAUSE ' ===== ' ' When loading an animation resource, the control uses the hInstance that it ' was created with (the hInstance passed to CreateWindow, DialogBox, or ' CreateDialog). ' ' RESOLUTION ' ========== ' ' Use an animation file or store the animation resource in the same module ' from which the animation control was created. One other alternative, which ' is probably not a good idea, is to retrieve the resource by using ' FindResource, LoadResource, and LockResource, and then save that to a ' temporary animation file. The drawback to this method is that you need to ' make sure that the temporary file is deleted. ' ' STATUS ' ====== ' ' This behavior is by design. ' ' Additional reference words: 1.30 4.00 ' KBCategory: kbprg kbui kbprb ' KBSubcategory: UsrCtl w32s