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How to use stairs in Dead World

by Lomeli12
For use with: Dream Maker
Steps

1. Create a new map in the Dead World Map Maker. Lets


make it 10x10x2

2. Give the map some flooring. I'll put some wood.


3. Put stairs around the middle of the map. Also, write down
the X and Y position of the stair tile.

4. Go to the next layer and add some flooring along with a


“Down Stairs” tile. Write down the X/Y Coordinates of the
tile above the “Down Stairs” tile.

5. Now right click the “Down Stairs” tile and go to its Edit
option
6. Scroll down the properties window until you reach the
“_loc” options

7. In the x_loc and y_loc, type in the X and Y of the stairs


from the first layer. Also,, subtract or add 1 from the Y
coordinate so the player appears in front of or behind the
stairs instead of on it. Coordinates of the stairs of the first
layer(in this case, x=5 and y=5)
8. Now here comes the important part. Even though the first
layer's z is 1, putting 1 in the z_loc will transport the
player to the games HUB(or the first map in alphabetical
order). For some reason, the correct z number for the first
layer is 4. Like wise, the second layer's z is 5. If you had a
3rd layer, its z would be 6, and so on.
Layer Layer's z #
1 4
2 5
3 6
4 7
5 8
etc etc
9. Now that we got that settle out, put 4 in the z_loc for the
“Down Stairs” Tile
10. Go back to the first layer and do the same thing for
the stairs you put there. Remember to add or subtract one
from the “Down Stairs” tile's Y coordinate and the correct
z number. In my case, the “Down Stairs” tile's coordinates
were 5x7x2, so I'll put x_loc = 5, y_loc = 8, z_loc = 5.
11. Add a “begin” tile any where on the first layer.
Compile(not Clean Compile) and save the map. Test the
map in “Dead World” and you'll see the results.

Tada! That wasn't so hard.

And that's how it works. Now, this doesn't only apply to


Dead World. All BYOND games supports this feature
(Even REO2 :D). This allows maps to be huge, without
having to take up screen space.

If you have any questions, PM me on the forums, Page me on


Byond, or e-mail me at anthonylomeli11@gmail.com

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