Professional Documents
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DEATH TO
THE FALSE EMPERO
CODEX:
CHAOS SPACE [MARINES
BY JERVIS JOHNSON
Beck Cover Art: Wayne England
Internal Art: Alexnnd«r ni;y<i
Wayne E n g l a n d . Dus Hanlcy,
Nail Hodgson, Mn--.\i. Kennedy,
Paul S m h h & J o h n Wi^lsy
INTflODUCTION ................... 2
CHAOS ABMY LIST
Special HgSflS
................
.................
4
S
WHY COLLECT A CHAOS
C Itnas Annourv ............... S SPACE M A R I N E ARMY?
mv.rtqu.irtflrs ................. 7 here is no peice among the
Elites ....................... 10 A Chaos Space Marine army is very
Troops ..................... U stars, only au eternity of similar lo a normal Space Marine army:
FsiLAtlac* .................. 14
Heavy Suppdri ............... 15 and slaughter and the Ihe bulk of its troops are elite and very
CHS03 ';;.:••:"..: .............. ZO
of thirsting gods. tough, they wear excellent armour and are
Oiaoi VjJit.'ji Upgrztrs A Si. 7*. . . Z1 armed with a variety of devastating
Ataddoii irr. IJr vs.-! r • ........ 22
Klum thn; Bslfflyfl* ............ 24 weaponry. The only real weakness of a
F.ibius SHe .................. 25 Chaos Space Marine compared lo his
W
ihrimjn of 1He "! ',.ir.« > J-J. ^ . - - 2fi
Owmrtflw .................. 24 elcome, followers of the Dark Gocfs, Imperial counterpart is that he has a (very
Cypiwr ..................... 2? to Codex: Chaos Space Marines. sensible) desire to preserve his own skin
CHAOS POWERS, HARKS ;. GIFTS . . . S$
This tome has but one purpose: to teach and therefore does not benefit from Ihe
THE TftfllTGFI LEGIONS ........... J>
tHOO$H<> A CHAOS SPACE UWRIKE tSH»f . 13 you the mysteries Of collecting, painting 'And They Shall Know No Feat' rule that
PORCES OF CHAOS .............. J4 and gaming with a Chaos Space Marine prevents loyal Space Marines from
EXPAND! KG YOLfi ABH Y ......... » running away.
CHAOS SPACE HARIHE TACTICS , . J7 army in Wartiammer 40.000. For gome of
TOE COLOURS OF CHAOS ........ 38 you this path leads lo unfold power and On (he other hand, a Chaos Space Marine
P*irfTlNG CHAOS SPACE MARIAS ... 10 infamy, for olhers it holds nothing but
PAINTING & MODELLING TIPS ..... 41 army has access lo an assortment of
PAIRING IRQH endless damnation. Only your own unique iroop types no) available to any
WARRIORS DZADMOUGH-PS ....... -12 prowess and the tickle favour of your ol her army. The most obvious of these are
'EAYY METAL SHOWCASE ......... «
Chaos god will determine which of these Ihe myriad forms of Daemon that a Chaos
PnOWCED BY GAMES WORKSHOP fates will be yours... Space Marine army can summon to help
CilaJel £ irar CteJcJ *300. Dai* Angela.
defeal Iheir enemies. As Daemons must
p. Space Marjie ami be kept in reserve, their points value is
rr ;iri? Irsdemjrks ol Games
Workshop L'.t r&JiSlfinSd in IJic UK ,11*1
CHAOS raiher lower than their abilities would
SPACE MARINES suggest and they make excellenl assault
sr.Adtprijs Aaam=.
Ten ihousand years ago !he Imperium troops wilh which to back up a Chaos
^hnrtia.-!. A4!::u;5in. Avarar. E^ood Ange ?.
B^wxJt^irsler. Blue Hi^ror. CJi^w Space was racked by a lerrihle civil war called Space Marine force. In addilion to
jrines. Codes. L^pjier. DiamL.:icii<;s.
Ihe Horus Heresy. The rebellion was led Daemons, there is a wide variety of Chaos
Flainera. Fltsh Hiund. ersst UrxSaan One. by Warinaster Hoois, the most trusted of Space Marines who follow weird and
LnrJoi ChsriDP. NoiS* Harlriei Nuiylt. the Emperor's Prirnarchs, who had been exotic cults and have exotic abilities to
NungliiKj, Pink Hgrrw. Plague Manns,
led to believe by (he Chaos gods that it match. Examples of these include Khorne
PrBOSIOf. RrHfHJ. SlaaiWSh. TorniiniHof.
Tl;aus;ind Sens aryj fzeenl&i are all was he, not Ihe Emperor, who should be Berserkers, Pfague Marines and Noise
MdfTdrkS a! Garner; \VnrxsHp Lid.
the leader of Humanity. Almost half of the Marines amongst many olhers.
All 2jmerk ii ah Ssmej hvorxshop prodix^s
and tfw mapes oil nairt-; ibnnoin tiave Men Space Marine Legions of that time sided
wilh Horus, plunging the Imperium into a
The ropyngpit in the aiiK-cik mid |h« iniage^
ii dfepiiss is ins exdusjve pdoptrty terrible galaxy-wide war from which it has
ol Games Woriisuop Lw. never fully recovered. The war encfed wilh
HlQBmBeW«kBtw|
All ITS)* resmvad.
the death of Horus at the hands of (he
Empi-iror, but the Emperor himself was
A «v>logue reoxd tof life book ft
available Irem inn Sr :^n uorajy.
mortally wounded and ig now only barely
kept alive by a life-support unit called the
Golden Throne. With the defeal of Horus,
UK
the surviving Space Marines that had
tHK
Vip -LCVi1 no.
followed him lied to the Eye of Terror - the
greatest warp storm in thu galaxy. The
HOTT1NGHAH
HG72HQ Chaos Space Marines of the Traitor
Legions, as I hey are now called, lurk [here
2fltfl FbOuH
LEADER CEHlfiL QLE-V BURHIE,
lo (his day, consumed by (heir hatred of
HANG ROAD,
Ihe Emperor, the Imperium and all
HONtl KOHC
CANADA
Mankind. Twisted by continual contact
*U5THALM GAMES. WOR* 3HW. with the Chaos gods, Chaos Space
M UVEBPOQI. ST.' Marines have become a terrible conker
thai eats at Ihe heart of the Imperium and
they might, one day, have iheir revenge...
Jillp-Jf
Prnduct Cntln: 60 H 01 02 002
ISBN: 1 4EI?S9J 19 2
INTRODUCTION
All of ihese different troop types have special skills arid WHAT'S IN THIS BOOK
abilities at which th&y excel and that allow a Chaos
Space Marine commander to build a force I hat perfectly This book breaks down into two main sections, each of
suits his own style of play. If you dream of slashing your which illuminates a different aspect ol creating your own
opponents down in frenzied close combat, then take lots Chaos Space Marine army and getting it into action.
of Daemons and Khorne Berserkers, while if you prefer The Army List. Tells you about the different characters,
the idea of wiping out your opponent through superior troops, weapons and vehicles available to Chaos Space
firepower thgn Obliterate-^ and Noise Marines should Marines and how to wo/It out an army for use in a
be just the ticket! Warhammer 40,000 game.
Aside from battlefield ability, a Chaos Space Marine The Painting and Collecting Guide. Describes
army has to be one of the best armies lo choose in choosing an army, basic tactics, plus step by step details
terms of modelling and painling. If you are new to the art of assembling and painting models and vehicles. This
of painting Citadel rni matures, I hen it is possible to paint section also shows examples of Chaos Space Marine
a Chaos Space Marine army using only very simple colour schemes and markings, gives advice on choosing
techniques, which will still look great on Hie tabletop. If, your own schemes and lips on modelling and converting.
on the olher hand, you're an experienced painter then
the army offers a wide nange of troop types and colour
schemes. Apart from painting. Chaos Space Marine **T"*or ten thousand ycafs we E^vc I n u g h i I he
armies are simply the best of all armies to choose if you r Lony W.ir and our hatred HI ill khotfj no
enjoy converting models. As weli as 'standard' succour. Those who hive defied us shall feel the
r^^-y
conversions such as weapon or head swaps, there are full w»ih of CKjos..." r
all kinds of possibilities tor making your own unique
mutated or possessed models. The 'Eavy Metal O. .^DEATH-T6 THiTFXLSE EMPERORf
showcase in the colour section of the Codex includes
some examples of conversions Ihe Studio's 'Eavy Metal "DEATH'TO THE
team has come up with and these arc really just the tip WEAKLING IrvfPSRlUM OF MAN!"
of Ihe iceberg.
A mira/Wtpaec inlcffiic af of energy pulse up to .• -wjit for the »1! to irons and urtoW
i \imm;jaLifiblf mignilude. the £y* of ]ij(i1 vtirS irtim ill k c i r l . af Biitletieet Obscuns tonstintly mike
l::r.i- \- a i c j i n t al i f t j d i : : - ? . a:'- desplir. sweepinj wholt fkels ihousiuds o[ light pirrnls in<l yvrfjcpl of the llbuUSi
"here skies weep blood, nt'icm XLIFK hutn vcKi uff tcufs* 01 TFJjuog ihcin from oeirby IMS systems.
ia mull icol amed! fljfcs ind the whim* ol exislenee in the blinking of >B eye. And Yd, for all llin *jTCrifu]neSi, ChiOi
the Dirk Cnds of Chaos fold sway. Of ill ipprcitl-.ef. [a ir-.c Eye af Terror, ihe cinnot he held it biy. Lone vtHels slrikt
Syiic.ivcrmjs fish discord, terror. ar.rir-,1 )Ki JtOUDd lUc m)r]d of! Cidij is tfmtl al J : i , : : : i u L shippin|f Igttas slip IrLTDUgh to
ACirElM JDO iosinily. &O Olhtf plice Hi iKf trriftMt. ilthaugh still Iftirheroiis jnd spitnf ihtir ircicheroys wiMtnni md deeds
fljlsxy [ills the mind tiih tueh, ircad and n n . : r l i i n . Wkv [fiii li SO Cjfimr IK to ihe unfaithful who will listen: mrtunds
forcbojdug. [ilhomcd. iut mmy juriVjie iliis effoti ID tuDSCinily fufiy the Emperor s forces. Most
The Evt of Tcrfor is rii.: lugeil (c[ugc of the eumerous ilien irtedds. some: l i r g f r terrifying. oE all arc irui Bliif( CruKiii
ihe followers of the Old Cods, the :!•-.-. ••"..- 1::- : ! i : : lie in nildefaess spice •ihe:i i mighty Lender rises from ihe
birthplace u[ hid.rd'ji DiJOlOliF: 1C inirchic j round the rcgioji: or per}»p; it :- the ni rhc Cliuji Space Ivfirinea, Dbiiiag ihen
ibode of monstrous cntpiiei who cicTmlly jn:::r.[ cansHudlans an Cidii ilself llut in their unholy purpose. Antient eovfun
cru'e lor daminince of the miteriil world, soniehow q.iicl the vcnLenE loncnls ill llic iri picis wilh dirk beings jrc mide in
l-'r.irr. virhin Hi sinning k:u:idv the Wirp. Known is the Cidiin Citr. this ":•- blood and Djcmuox ire brnu^ln
] r«nof Legions ;ifi|t' [orlh in their is the. inial ijaScly gmrdod af ill (Cjjjuni jrchjic sorceries thit would shrivel ihe
lijimitcii mii ind foriys inio ImperiiL in ihe Irnptriuin. Orbiul stitions numbering rnir.H of ike upinilialcd. These KuSll
ifKt. Emerging from pis l u i n u l i u D b s ia :!::n ':: u i ; . i i c.1: \-.iuf is ihe depths of through ihe wjrds of ihc Impcriujn. killing
fetches, irmin spill forth to enskve nH Spiee ipd five lK>v.iMn:l ~3K;i SljIionS alid iad inuiniiig ill tbil lies in their pith,
in m e^[li£tinj iir (hit hi; been listening post* ^in be founi) in ptm^tiry revelling in unholy/ dcScCcalion. WanlOn
EOT Icn lK.,MMr:i yeirA M-II:K::I| arhiia tarl oa olherwisc deserted moons jnd sivigery jnd bitter revenge. For tvery (feet
or iluleineDt. Coi5(jot v i g i l mW he JSlcroids, ercry eye and eie Sejrciiing foe and ;::r.v lufaed bick os destroyed, nother
kepi, I . , : ir.ji:-. l : i r v .-.;: (tuf I n l l : ; i I. some amen, some sigrj of impending doom ten Jic in w i l l , wiilia^ Eor ll'.e liihe v]i:n
hive ilie EmftroT'i; tpcmlci -:1ifiptd pist the vigil Eipses. when ihe juirds gror
like iiiiitiiii it ihc night. Jerong millions Fully > ihousind regimcols of Imperil! •,-.:::•-• mil •:!;: t.i.r- Lie it IcSl. MJ-. ihit
dcid >|>d wn:M> fiViged "!::lMic thtf =li:ii Guifd siitid at constiAt r«diiess Id lime new come - lor if it (lots, il Till be
ruck to their nigfi!miri'.h imnfssti within rupoiKl to ID incursion ?nd no lus i l i i n ihc daom of Humiaxy.
ilic Fyc n( Teuof. lea Spice Mini- Chipters nuiniiin iheir Extrict from (he Cilj^u
The Eyr of Icrror distorti jnd slwltcfs iSc foritc.'Ui :r...-j- 1:; .;- close by to •: :\:.'.i ['.-: Diemonici Perpelui of Jerome
bticoh af the iny sign ol innsion, Tliret Tan Legion; (By oidcr of Imumioi D.lmi,
C H A O S SPACE M A R I N E A R M Y LIST
AL RULES
There Can Be Only One Daemonic Possession
A Chaos Space Marine army is the warband of a Greater Daemons can appear on Ihe battlefield by
powerful loader. To represent this, the army must be taking ovor Ihe body of one of their followers. Starting
led by either a Chaos Lord or a Daemon Prince. with the second turn, instead of rolling the dice to see
FurthermorG you may not include both a Chaos Lord ii the Greater Daemon appears on Ihe (able as
and a Daemon Prince in the same anny. described above, check to see if ihe Daemon has
possessed a model and enlers play. This check is
made at Ihe start ot the assault phase, either before
Summoning or after summoning any olher type of Daemon.
Daemons are altracled to a battle through unholy
prayers and the miasma of desolation and war. To see if a model has been possessed, pick any
Greater Daemons, and units of Daemons, Daemonic character model in the army apart from another
Beasts and Daemonic Cavalry are kept in reserve ai Daemon and roll a D6. If you roll a 6 the model has
the slart at the game, even if ihe mission does not been possessed as described beiow. Note lhat no
normally use the Reserves scenario special rule - so modifiers apply lo Ihis dice roll. If you fail to roll a 6.
do not set up Daemons, apart from Daemonic pick another character model, and roH the dice again.
Princes, with ihe rest of Ihe army. Keep on doing this until you roll a 6, or have rolled for
all of the character models in Ihe army. Note that all
Starting with Ihe second turn roll a D6 for each characters must be rolled for, but the Chaos player
Daemonic unit, at Ihe start of the assault phase, in the gets lo pick Ihe order the dice rolls are made in. If no
Chaos player's turn, to see it it becomes available. II character is possessed, the Greater Daemon does
you roll equal to or greater than the number shown riot arrive this turn, but you must check again,
below Iho unit is available and must be summoned. following (he same procedure, in the nexl turn.
Important; Note thai Grealer Daemons cannot be
summoned like this and can only enter play by If. of once, a model is possessed, simply remove the
possessing a model (see Daemonic Possession). Chaos Space Marine model and replace it with Ihe
Greater Daemon model. The model that has been
Turn 2 3 4 + removed is destroyed in the process and counts as
D6 3-1- 2t having been killed for victory poinl purposes, etc.
Different Daemons are more likely to appear ii certain
acts have been carried out on the batliefield during the Corrupted
turn that they are being summoned. Look up the types Although Chaos Space Marines were ones (rue
of Daemon betow to see what modifiers apply: Space Marines, they have long since forsaken Ihe
Khorne: Add +1 to Ihe dice roll if any Chaos troops ideals and aspirations of the true defenders of
are within 6" of the enemy at the slart of Ihe assault Humanity. They therefore do not receive (he benefit of
phase. Ihe 'And They Shall Know No Feaf ability which
applies to Space Marines who remain foyal to ihe
Nurgle: Add -i-1 to the dice roll if any enemy models Emperor.
were hilled or there were any enemy vehicles
destroyed in the shooting phase.
Slaanesh: Add +1 to the dice roll if any enemy units
failed a Morale check this turn.
Taeenlch: Add 41 to the dice rdl if any psychic.
powers were used this turn.
When they become available the Daemons are
summoned and deployed on the battlefield.
To deploy a summoned Daemon pack, place the
Ordnance BJast marker so thai it touches at least one
model in the Chaos Space Marine army. Then roll the
Scatter dice. If you roll a 'Hit' then the template stays
in place. If you roll an arrow il moves £O&" in the
direction indicated by the a^ow on the dice. Once the
lernplate has been placed the Daemon pack may be
deployed anywhere on top of ths template.
Summoned packs may make assault moves as
norma) on the turn that they appear.
CHAOS A R M O U R Y
CHAOS ARMOURY
Chaos Space Marine charaders have up lo IWQ single-handed weapons, or one single-handed weapon £ one iwc-handeo"
weapon. Each character may have one Mark of Chaos and up to 100 pts of extra wargear from fhe Wargaar and Gifts
lists. Models in Terminator armour can only use wangear and weapons marked with a (*) but may be given any Gifts. You
may not lake duplicate ilems for the same model and all warn, ear ano" weapons must be shown on the model.
Options: The Chaos Lord may have any equipment allowed from the Chaos Armoury.
Sorcerer Lord: The Chaos Lord can be upgraded to a Chaos Sorcerer Lord al a cost
of -t-10 pts. The Sorcerer Lord will have fhe same charaderistics as the Chaos Lord
and gains psychic powers. The Chaos Sorcerer Lord can not have a Mark of Khorne.
Squad: The squad consists of between iive and nine Chaos Space Marines. The
type of squad taken depends on the Hark of Chaos that the Chaos Lord has;
Mark of Tzeentch: Thousand Sons Mark of Knorne: Khome Berzerkefs
Mark of Nurgle: Plague Marines Mark of Slaanesh: Noise Marines
Any Mark: Veteran Chaos Space Marines
If the Chaos Lord is equipped with Terminator armour (hen he may take a Chaos
Space Marine Terminator squad as his Retinue.
The cost of the Retinue is taken from the relsvanl squad choice.
Weapons: See the relevant squad choice.
Options: The standard oplions available to the chosen squad type are available to
Ihe Retinue. However any number of members of the Retinue may be upgraded to
Aspiring Champions, ralher Ihan just one as is normally the case (this oplion does
not apply to members of fhe Thousand Sons as they are suits of animated armour!).
Chaos LOrdi aft
SPECIAL RULES usually accompanied
Icon Bearer: One Aspiring Champion in ttte Retinue can become an Icon Bearer and carry by a bodyguard of
a Chaos icon chosen from tue Chaos Armoury at me adtfilronai cost listed there. veteran Cnzos $t>,->cc MsriiKS.
These embittered warriors witl
be Hmongs t iris best tighlers
in Ihe army. Having fQugttl Iff
"1 silutc yuu! Fur iFuiugh our pilh his htco kbg jtd Mupdy, j'ou ia\t served GUI Lord tuntlesa Black Crusades,
commuting countless deads of
tt'Llrt iiritlJLfhing toufiac jpd ihc honour ol Hue vi4rk4^_W^1uvc. s«o--niip.y fj|t lodiy if vatjf ry snd evil.
jnd muit remember, even is we die. that our blood "HDD is welcome...
•-ICT-M
'
>•;
HEADQUARTERS
Weapons: All Daemon Princes are armed wilh a variety of weapons wilh which lo
slay their mortal enemies. Some carry mor& than one weapon and this has already
been included on their profiles. This means that Daemon Princes do not receive an
extra attack for hawing an additional close combal weapon.
Options: Daemon Princes rnay be given a Mark of Chaos and Gifts {including
psychic powers] from the Chaos Armoury.
A Daemon Prince may have wings at an additional cosl of +10 pts.
SPECIAL RULES
Independent Character: A Daemon Prince is an independenl charrnrrr and follows
of all the Independent Character special rules as given in the Warftammer 4Q,orjO
rule book.
Psychic Powers: Daemon Princes can use psychic powers. The powers that they
may choose are included in (he Armoury section of this list and descriptions of how
they work can be found in the Wargear seel ion.
Fearless: Daemon Princes never fall back and cannol be pinned- They are assumed
Daemon Princes are to automatically pass any Morale check.
| the mortal
champions of Chaos
Monstrous Creature: The Daemon Prince is a huge anct terribly strong opponent. It is
who have achieved I heir treated as a Monstrous Creature and therefore rolls 2D6 lor armour penelralion and
u n h o l y a m b h i o n a n r l l-.f.:::\ ignores its opponent's armour saves in close combal.
elavaled lo Daemonhood by
the Chaos gods. They are Invulnerable: A Daemon Prince is an unnatural creature made from (he very slutf of
excallant warriors, lordly Chaos itself and is therefore very difficult to destroy. It is treated as being tnvulnefable
creatures of awesome mlghl, and may make an armour sa^e againsl any and all wounds it takes, even those that
but have become 3D would normally pierce its armour or that allow no save lo be mads.
corrupted and changed by
their contact with Chaos lhat Wings: A Daemon Prince may have wings. This allows it to make a 12" assault move,
it is almost Impossible lo id I ignoring any intervening lerrain between it and the target.
that ihey were onto human.
CH AOS SORCERER
••
^Bl
Points WS BS S T W 1 A Ld Sv
Chaos Sorcerer 30 5 5 4 4 1 5 2 9 3+
Options: The Chaos Sorcerer may be given any equipment allowed from the Chaos
Armoury but may not take a Mart; of Khorne.
SPECIAL RULES
Independent Character: A
Chaos Sorcerer is an
independeni character antf
follows all of the Irdopendem
Character special rules ir the
Wamammer 10,000 rulebook.
A Chaos Space Psychic Powers: Chaos
\ Manns L ibrarian
who pledges his Sorcerers cart use psychic
sou! to Chaos becomes .1 powers. The powers lhat -they
Chaos Space Marine may choose are included in the
Sorcerer and is gifted with Armoury seciion of this list aftd
new psychic powefS by Ms descriptions of how ihey worh
patron gxxf. can be found ir the Wangear
section.
HEADQUARTERS
ft Is Impossible to
GREATER DAEMON describs it\e im&
horrors tl)»t flfl? the
Points WS BS S T W I A Ld Sv Greyer Daemons.
Bloocflhlrster 140 9 0 8 6 4 4 5 10 5+ fr<e.y ere the physical
manifesl&KofiS of tl>e evil and
Great Unclean One 60 5 3 7 5 6 2 3 10 5+ CfetSpiCflble' Chaos powers. Of
Lord of Change 115 3 4 6 6 4 6 3 10 5+ all trie followers o! the Chaos
gods, they ate truly the closest
Keeper of Secrets 10S 7 0 7 6 4 4 5 10 St In Mtlitre and spirit to thair
overlords.
Weapons: All Greater Daemons are armed with a variety of weapons with which to
slay their mortal enemies. Some, like the Bloodlhirster carry more than one weapon,
but in is has been included on their profiles, so they do not receive an extra attack for
having an additional close combat weapon.
Psychic Powers; All Greater Daemons, apart from the Bloodthirsler, have psychic
powers. The powers each have are listed below and the effects of these are
described in (tie Chaos Gifts section. The Lord of Change may use his psychic
powers without having to take a Psychic test, but other Greater Daemons must take
a Psychic lest as normal.
Great Unclean One: Stream of Corruption
Lord of Change: Flame of Tzeentch
Keeper of Secrets: Fleshy Curse
SPECIAL RULES
Possession: A Greater Daemon must possess anouner model in order to enter the
baWefield (see the special rules iri (he introduction to the army lisl).
irtdeoendent Character: Greater Daemons ate independeni characters and follow all the
Independent Charade r special rules as given iri |he Warhammer 40,000 rulebook.
Fearsome: If the Greater Daemon wins an assault iheir opponents automatically have lo
fall bacK whtioui a Morale cheek being laken. Opponenls thai never fall back or ignore
Morale checks ignore Itiis elleot and will not Eall back.
Fearless: Greater Daemons never fall back and canno! t>e pinned. They are assumed to
automatically pass any Morale test.
Monstrous Creature: Greater Daemons are huge and terribly strong opponent. They are
Ueated as Monstrous Creatures and therefore roll 2D6 for armour penetration and ignore
theif opponents' armour saves in close combat.
Invulnerable: Greater Daemons are unnatural crealures made from the very stufl of Chaos
and are therefore very difficult to destroy. They are treated as being tnwlfiem&te- and
therefore may make an armour save againsl any and all wounds ihey take, even those that
would normally pierce their armour or triat allow no save to be made.
Wings: The Bloodthirster and the Lord of Change have wings. This a Hows them to make a
12' assauli move, ignoring any intervening terrain between them and the target.
ELITES
CHAOS TERMINATOR
Pts/mcdel WS BS S T W 1 A Ld Sv
Chaos Term ing to r 36 4 4 4 4 1 4 2 TO 2+
Squad: A Chaos Terminator squad consists ol belween live and ten Chaos Terminators.
Weapons: Combi-bolter & power weapon.
Options: Up to one Chaos Terminator can be armed with an autocannon at +20 pis or a
heavy f lamer at 4-15 pis. Any model may upgrade (heir combi-bolter to a combi-f lamer at
t2 pis or cornbi-meltagun at +3 pis. The power weapon may be upgraded to a power fist
or lEghining claw 3! 4-5 pts, a chainlist at +3 pts.
Up lo one model may be upgraded lo an Aspiring Champion at an additional cost ol -H5
Amongst the Chaos
Space Marines, the pts- The Aspiring Champion has the same profile as the reel of the squad but may be
most savage ani given any atfdilional equipment allowed" from tho Chaos Armoury.
worthy wafflorS wilt rise to
positions ofpowef. Som*
may <#in themselves e suit of SPECIAL RULES
Terminator drMQur, turning Deep Strike: Iri the right circumstances Chaos Terminators can telepo/t irtto battle,
them into even more appeanng almost anywhere on the baUlelield. To represent this they may set up using the
awesome combatants.
Protected by Ihick teramite
D&ep Strike rules, but only II the mission allows them to be used- If it does not then the
HfrnOur and armed wlltt j) Terminators rrust set up normally with the rest of tne army.
variety Ql drtftaic and
destructive weaponry. Chaos
Terminator's: A number ol special rules apply to Chaos Terminators. See the Terminator
Termtiwlorf have been the Armour entry in ttie Wargear section for details.
bane of the
Squad: The squad consists of between five and ten Chaos Space Marine Veterans,
Weapons: Bolter or bolt pislo! & close combat weapon.
Options: Up !o two models may be armed with one ot the following weapons each:
missile launcher at +20 pts; autoeannon at 420 pis; heavy bolter at -t 10pts;
Chaos Space Marine lascannon at +3S pts; flarner al +3 pts; plasma gun at .p-6 pts; meltagun at -t-10 pts;
Veterans are hard-
bitten, cations and plasma pistol at +5 pts. The enlire squad may be equipped with frag grenades at
(testily fighters who will InlttK +1 pt per model and krak grenades at +2 pis per model.
nothing fit ItllHrtg innocent
Civilians or gunning (Sowfi an One Chaos Space Marine Veteran may be upgraded to an Aspiring Champion at an
enemy Jfi<t( has already addilional cost of +15 pts. The Aspiring Champion in ay be given any equipment
surrendered. Tttese Highly
experliineGd and ferocious
allowed from the Chaos Armoury.
warriors arf typically the Rhino: The entire squad may be mounted in a Rhino armoured carrier at an
vanguard of any flfWelr, ustftg
their b/tmtt skills lo infiltrate additional cost of 450 pts.
enemy iines ana i#t Up
attacks
SPECIAL RULES
slrongpotnts. Troops Choice: If the army is led by a Chaos Lord bearing the Mark of Chaos Undivided
then Veteran Cfiaos Space Marines may be taken as an Elites Of Troops choree. Jn any
other circumstances they may only be laken as an Elites choice.
Infiltrators: Occasionally. Veiergjis are able to work Iheir way into a (Qftvard position during
a battle. To represent Ihis they may sei up using the Infiltrators rule, bu! only if the mission
allows lor it lo be used and noi if they erg mounted in a Rhino or form part ol a Chaos Lord's
Retinue. II Infiltrators are not allowed ihen (hey must set up normally.
ELITES
KHORNE BERZERKERS
Pis/modal ws BS S T W 1 A Ld Sv
Benerkers 20 4 4 4 4 1 4 2 9 3+
Aspiring Champion + 1S 4 4 4 4 1 4 3 10 3-H
Squad: The squad consists of belween five and twenty Khorng Berzerkers.
Weapons: Boll pistol & close combat weapon.
Options: The entire squad may be equipped with frag grenades at 4-1 pt per model
and krak grenades at +£ pts per model. Up to two models may exchange Ineir bolt
pi$iols wilh plasma pistols at +5 pis each. One of the Chaos Space Marines may be
upgraded to an Aspiring Champion at an additional cost of 4-18 pts- The Aspiring
Champion may be given any equipment allowed from the Chaos Armoury.
Rhino: The entire squad may be mounted in a Rhino armoured carrier at an Khorna BerzerKert ir(r
additional cost of 450 pts. Chaen spact txsrtnes
Inal have dedicated
themselves to trto Chaos QQ&
SPECIAL RULES Khorne Md the most famous
Of ail Khorne Berzerkeri art
Troop Choice: If ihe army is led by a Chaos Lord bearing the Mark<i( Khorne then Khorne the Chaos Mtifincs of the
Berzerfcers may be takers as Elites or Troop choices. In an/ olher circumstances they may Wofld eaters. The link between
only be laken as an Eiiies choice. bloodshed and pltraSurf hits
become ift Strong for these
Fearless: Kho'na Berzerkers never tail back and cannoi be pinned. They are assumed to .'uHfi-.'itifs of Khorne that rfiey
automalically pass any Morale are virtually unCOnlfOHatile
either on or off the battlefield.
PLAGUE MARINES
Pts/mocfel WS BS S T W I A Ld Sv
Plague Marine 20 4 4 4 5 1 4 1 9 34-
Squad: The squad consists of belween five and ten Nurgle Plague Marines.
Weapons: Boiler or bolt pistol. All models have a Plague knife-
Options: Up loone Plague Marine may be armed with one of the following: mellagun
at -t-10 pts, flamer at +3 pis, plasma pistol at 4-5 pts or plasma gun at 4-6 pts.
The entire squad may be equipped with blight grenades at +3 pts per model-
One ol the Chaos Space Marines may be upgraded lo an Aspiring Champion at an
addilional cost ot +20 pis. The Aspiring Champion may be given any equipment
allowed ffOjn the Chaos Armoury.
Rhino: The entire squad may be mounted in a Rhino armoured carrier al an Plague Marines 319
additional cost of 4-50 pts. Space MarifltS ;viie>
,tr<a swam to the
flutes god of decay and
SPECIAL RULES peslHancB - Nurgle, They t)&ve
ditgasb'ng rotted bodies that
Troop Choice: H the army is led by a Chaos Lord bearing Hie Mark of Nungle then Plague Stink of decay and Itieir
Marines may Ue laken aa Elites or Troop choices. In any other circumstances Ihey may only armour itrttt ivffflpion? are
be taken 3$ an Elites choice. pitted and corroded by putrid
slime that oozes from tfitlr
Fearless: Plague Marines never fall back and cannot be pinned- They are assumed to rtMrt/ ioets, hut Sttey are still
autornaiically pass any Morale check. fearsome opponents, Tnftif
decaying bruins 3fe ttwreil to
Plague Knife 5 B l i g h t Grenades; These items are described in the Chaos Wargear seclion JTr* Sffcny of their bodily
corruption, making them Ott
but immune to it'ty pain
CSlfSfd Oy battle wounds.
..»r^4fi
ELITES
THOUSAND SONS
Pis/mod eJ WS BS S T W 1 A Ld Sv
Thousand Son 23 4 4 4 4 2 4 1 9 3+
Squad: The gquad consists of between five and ten Thousand Sons Chaos Space
Marines.
Weapons: Boltgun.
Rhino: The entire squad may be mounted in a Rhino armoured carrier at an
additional coat of +50 pts.
SPECIAL RULES
Troop Choice: II ihe army is led by a Chaos Lord bearing the Mart? ol Tzeenich men
$ftn$ Legion were
Thou sard Sons Space Marines may be taken as Elites or Troop choices. In any other
forever damned when the circumstances they may only be lafcen as an Elites choice.
Rubric GtAhriman was
unleashed vflor) them. This
Fearless: Thousand Sons Space Marines never fall back and cannot be pinned. They are
immensely powerful spell assumed to automatically pass any Morale check.
sealed Ihelf armour shut and
reduced their physical bodies
AM Is Dust; Thousand Sons Space Marines are, (Of all inlents and purposes, anirnaletl suits
tfrs tiitrtdfitt of dust, trapping of power armour that have to be blown to pieces or hacked apan in a/tier to disable ih,em.
their spirits Inside their Because of ihis only shooiing atiaeks thai have a Strenglh of 5 or more will affeci a
armour for all eternity, Ttl&ir Thousand Sons Suace Marine. Note Hiat Ihey can be attacked in close combat nornially.
bodiless souls are almost
impossible la destroy and Slaw And Purposeful Thousand Sons Space Marines advance in a meihodieal manner,
(inly the. total destruction of laying down a constani hail ol hre with their bolters. To represent ihis they may never charge
their powftf Urmour lamb If into cfose combat (ihough they defend normally), oul always count as being stationary when
enough to release the spirit they fire ilieir boilers, even if I hey moved in the same turn.
tffapftl inside.
Squad: A possessed Chaos Space Marine squad consists of between five and ten
possessed Chaos Space Marines.
Weapons: Bolter or bolt pistol & close combat weapon.
Rhino: The entire squad may be mounted" in a Rhino armoured carrier at an
acfditional cost of +50 pts.
SPECIAL RULES
Fearless: Possessed Space Marines never fall bach and cannot be pinned. They are
assumed lo automatically pass any Morale cfieck.
Possessed: Roll three limes on the table below at Ihe start of the battle to find on whal
effect being possessed t>as on the models in the squad- Any duplicale rolls have no elfect
Some Chaos
Marines forsake itieir
and are lost {eg. ii you roll 'Strong1 twice the squad only gels +1 Strenaih and the second
humanity and give <Hp roll is wasted).
their souls and bodies to the 1 Daamcfitedtly Fast, Models in the squad move 12' in the movement phase
CfttHfsgode. Their body Is instead ol 6' (they still only have an assault move of 6' however).
then possessed by a Chaof
Daemon, vtho Ireeps its 2 Feflfsomftlfthesquadwinsanassaulttheiropponentsauiomaticallyriaveto
human Shall alive with trie fan back, wilhout a Morale ctieck being taken. Opponents thai never fall bach
energy of the warp. or I hat ignore Mojale checks are not affected and will remain in combai.
FOSs&ssed Cttaof SpacQ
Marines F66I no pain and Ineif
3 Strong. AH [be models in the squad have +1 Slrength.
bodies can be vtnrped and 4 Frenzied. All the models in ihe squad have 4-1 Attack.
mutated to suit Ihe purpose 5
or whSr» Of th<r Daemon th&t
Vorpai Blades & Claws. No armour saves are allowed against close combai
inhabits them. attacks made by models hi the squad.
Invulnerabia! Air (he models in (he squad count as having an invulnerable
throw.
TROOPS
Squad: A Chaos Space Marine squad consists of belween five and ten Chaos
Space Marines,
Weapons: Bolter or boll pistol & close combat weapon. Chaos Space Marines
are deadly lighters,
Options: Up lo one Chaos Space Marine may have one of the following: missile containing the tklll
launcher at +10 pis, autocannon al ^-10 pts. heavy bolter al +5 pts, lascannon at +15 and genetic engineering of a
pts. One other Chaos Space Marine may have one of !he following: meltagun at +10 space Afflnrrtc w/m we
btaodlltirst and cruelty of
pts, flamer at +3 pts, plasma pistol at +5 prs or plasma gun at -t-6 pt$. Chaos. They wage an
unremitting war agamsl tftose
The entire squad may be equipped wilh frag grenades at +1 pt per model and krak who remain loyal to the
grenades at +2 pts per model. Emperor, Who Incy sea Si drt
undeserving usurper lo Ihe
One of ihe Chaos Space Marines may be upgraded to an Aspiring Champion for rulership of Humanity, Well
+15 pts. The Aspiring Champion may have any equipment allowed from Ihe Afmoury. affncti $h(>sfmottfcd. Cttnos
Space Marines are amongst
Rhino: The enlire squad may be mounted in a Rhino armoured carrier at an the most deadly warriors in
additional cosl of +50 pts.
DAEMON PACKS
Pts/model WS BS S T W I A Ld Sv
Daemon 15 4 0 4 4 1 4 2 10 5+
SPECIAL RULES
Summered: Daemons are banleiield as described in the special rules
31 the siari ot ihe Cuaos army list.
Invulnerable: Daemons are unnatural crealunes who have been larmed Irom the very skiff
of Chaos itself and are therefore very difficult to destroy. They are ireated as being
Invulnerable and may make an armour save againsi any and all wounds ihat are infliciad
jpon them, even those that would normally piance ifieif armour or thai allow no save to ba
made.
Inlighllng: Each different type of Daemon is the creation of one of the Chaos gods so
Daemons created by different Chaos powers can nol be mixed together in the same pacK.
Also, each type- of Daemon pack has an associated special ;u!e, which is described below. arc Ififf foot
soldiers ot the Cttaos
Knorne Daemon packs: Consisting entifely of Btaodiettsss.. Khoffie Daemon packs gods, desiring
aery + 1 nothing tttntr tb&n lo tip Itie
opponents of their master
Nurgte Daemon packs: Consisting entirely of Ptagueosarsrs, Nurgle Daemon Jpdrt fn CiOM combat. There
packs add + ? to their Toughness. are dozens of ditisFenl types
of Daemons, including
Slaanesh Daemon pacfcs; Cfrtsistifig entirely of DaemweSSes, Staanesh Daemon
0scte ado1 +1 (o ItKif Attacks charactefisiic- earers, Pink Horrors
and others too numerous and
Daemon jwefrs: Consisting enHfaiy of Pink and Blus Horfvrs. Tzeentch gloisUy to mention.
packs can fife magical flames. This is treated as each mode! having a
shooting attack thai hits on a mil of 4* and v/hich has the following profile,
}
Range T2" Strength 4 ACS Asswlt 2
Note that no Psychic test is required in order to use ihis ability.
TROOPS
DAEMONIC BEASTS I
Pts/model WS BS S T W I A Ld Sv
Beast 15 4 0 4 4 1 5 1 10 5+
I
Pack: Daemon Beast packs consul of between five and ten Beasis.
SPECIAL RULES
Cavalry: Beasts are Ueated as Cavalry as described in the Wartiammer 40,000 rulabook.
Summoned: Daemonic Beasts are surwrwnst/onto the battlefield a& described in Hie rules at ttie
X
start of the Chaos army lisl-
Some creatures of
Chitos nr9 wholly In fighting: Each diffej&m type of Baast is the creation ol one of (he Chaos gods and Beasts
bound to !hf whims treated by different Chaos, powers may rwl be mixed togeltier i/i (he same pact. In addition each
of their goei, with no though! lype of Daemofi Beasl pad* has an associated special rule thai is described betow.
or intelligence of tndir own. Beast paefrs: Consisting entirely of Flesh Hounds, Khoms Boast pacte add +1 to
O»arfionic Beasts such as
Flamers ef TXttsntch. Khorne
Ffefh Hounds and fiends of Slxanesh Beast packs: Consisting sntirety of Fiends of Slsanesri, Slantissfi Beast packs aOH
Staanesn arc fast and highly + 1 to thctf Attacks.
predatory, creafett to hunt Beasl packs; Consisting entirely of FtefiHtis. Tzeentch Beast pacfts can (if$
(JStVrt i>nd tear apart those magical flmtiss. This is treated as each model has a snooting attack that hits on a foil of 4+
who oppose the will of their
masters. and has U»e following profile. Note trist no Psyshic test is needed to yse ji^rs ability.
Range 12" Strength^ AP6 Assault 2
In vulnerable; Daemons are unnatuja I creatures formed from the very slulf cl Chaos itsell and are
very diflicult 10 destroy. TTiey are treated as being Invulnerable and may make an armour save
against an/ and alt wojnds they ta!oe. even inose thai would normally pierce their armour or (hat
allow no save to be made.
FAST ATTACK
DAEMONIC CAVALRY
Pis/model WS BS s T W 1 A Ld Sv
Cavalry 20 4 0 4 4 1 5 2 10 5+
Pack: Daemonic Cavalry packs consist at between Ihree and ten models.
SPECIAL RULES
Cavalry: Daemonic Cavalry are Cavalry as described in Ihe Wartiammar 40.000. rulebook.
Summoned: Daemonic Cavalry are summoned onto Ihe battlefield as described in the rules at
the start of the Chaos army list.
Infighting: Each type o1 Daemonic Cavalry is Ihs creation ot one of Ihe Chaos gods so Daemonic
Cavalry created by differed Chaos powers may not be mixed logelher in Ihe same pack. Each Daomontc ffvetry
lype of Daemonic Cavalry part has isg awn special rule as lollows: •'•'"
rns
most
SlasriGsb Cavalry ppcfrs: Consisting &ntif6ly of Daomonettes fitting Steeds of Siaartesh. tfangertnJS troops
eroatotf l>y Jfl* Chaos gods.
$ix#ne$h Cavaify packs arJrJ * t ro thgirAttacks. They are: the scourge of
Nurgle Cavalry packs: Consist/rig entirely of Plague Bearsrs fitting Bessis c/JVyngte, NurQte enemy troops, farflbinlttg
Cavity pucks sens -tj to their Toughness. fftc strength and guile of
Tzeentch Cavalry packs: Consisting entirety of Discs of Tzeentcti, Tzeentcb Cavalry packs the Daemonic ridsr wiin
the speed afltf foroeity o1
ignore intervening tefsad'i when they move.
ftts Daemonic Beast mount.
Invulnerable: Daemons aro horfiiic Cfealures lormed Irom tTie very sluff of Chaos Hself (tnrf so are
therefore extremely dirttcirlt to destroy. They are uealed as iMing tnvutr/Qrabte and rnay make an
armour save against all wounds tney tav<j. even those ihat would normally pierce armour or allow
no save.
Squad: The squad consists of between three avid ten Chaos Space Marine bikers.
Weapons: Each bike is filled with twin-linked boltsrs. Each Chaos Space Marine rider is armed wilh
X
a holi pistol or a close comoal weapon.
cfijos Space
Options: The squad may have frag grenarJas at +1 pt and krak grenades at +2 pis per model. tttHers make
Up to two Chaos Space Marine Bikers may replace their twin-linked botte/s wim the following excellent
weapons: iTienagun at +10 pis, or plasma gun at +15 pts. reconnaisfartfv tfQfjpS and
art? USCVf 10 tauncfi deadly
One of ilie Chaos Space Marines may become an Aspiring Champion ai an additional cost of -»12 pts. raids behind snemy linos.
The Aspiring Champion may be given any equipment allowed from the Chaos Armoury. They art? usually armed with
twin-linked bolters fitted to
the front cowling of tlteif
SPECIAL RULES bIRCS MtO a sizable
Scythes i Blades: Chaos Space Marine bikes are fitted with numerous scylhes, spikes and proportion have thsss
blades. These add +t (this has already been included in Hie profile) to the Attacks characteristic weapons rtsplMCft with
of the Chaos Space Marine riding tTie bive in addition to any omer modifiers for charging, eio. mc/tAQuns or plasma guns to
provide
JUGGERNAUTS OF KHORNE
Pts/model WS BS S T W 1 A Ld Sv X Juggernauts aro
powerful beasts -
part deermmif fleslt tttd pflrt
Juggernauts 45 4 0 5 6 2 5 4 10 Si- ii\tGri)al tnacttSnery. melded
together by ttte warping
power of Cttao*. fJitfden by
pack: Juggernaut unite consisl of between one and five models. Sjivd.ge Bloodlettera of
Kfiorne. Juggernauts ,1rd
GxirCtfiCty Slfeny and tough.
SPECIAL RULES Smashing armoured vehicles
Summoned: Juggernauts are summoned onto the battlefield. and tramplinjf «c»my saitficts
Invulnerable: Juggernauts are very difficult to destroy. They are treated as being fni/t/fr?er.?Weand untlerfoot wJWflwJr
thunderous charges.
may make an armour save against all wounds they take, even those that would normally pienre
armour or allow no save.
FAST ATTACK
Squad: The squad consists of between five and ten Chaos Raptors.
Weapons: Boll pistol and close combat weapon, frag and krak grenades. Up to (wo
X
models may have plasma pistols at -+5 pts each. Up to one model may have one of
.-•!.! the time of the
Horus Heresy jump
the following weapons: meltagun at -t-10 pts; flarner at +3 pts; plasma gun at 46 pts.
packs were fl rarity
Qne of the Raplors may become an Aspiring Champion at a cost of +15 pts. The
flrttf tended to tie confined to
smalt, specialised units. The Aspiring Champion may be given any equipment allowed from the Chaos Armoury.
Raptors are the tfefxtsed
descendants of these
formations. Over thi SPECIAL RULES
millennia Raptors have Jump Packs: Raptors w^si jump packs. The rules for ihese are given in She Wargear seclion.
evolverl tttcir own unique
style offighlint): Ififif armour Fearsome Charge: it a Raptor squad wins an assault in the same turn it charges. their
has if&nn modified to unleash Opponents automatically fall back, without a Morals check being taken. Qpponenls lhal never
a horrifying banshee howl fall back or ignore Morale checks ignore ihis eflect and will not fait bade.
vthen they charge the ettffny
and it this initial attack fails Hit $ Run: Raptors may choose to leave closo combat. Declare this at tho end of Hie close
than the Rapiers fait back combat phase, alter air Morale checks have Ueen taken. The Raplars immediateV fall back
txtlore their opponents can 3D6~ and Ihen regroup at (he end d the move. Enemy models may nol advance ailgr ihe
gusher their scattered wits
Raplors but can consolidate. Note !ha! Rao-lors who have tnjon forced to fall bat* because they
and prepare to lautKfi (t nGrt
los! o close combat may not choose to make a second fall back move Frt the same turn.
Squad: A Chaos Havoc squad consists of between five and ten Chaos Space
Marines.
Weapons: Bolter or bolt pistol & close combat weapon.
A Havocs perform trie Options: Up to three Chaos Space Marines may have one of the following weapons:
same function in missile launcher at -+20 pts; autocannon at +20 pis, heavy bolter at +15, or lascannon
Chaos $f)Xf<r Marine at +35 pts.
armies 3S Devastators do tor
their imperial counterparts. One of the Chaos Space
Armed xr\<S equipped with a Marines may be upgraded
variety of heavy v/eapons
to an Aspiring Champion
Chaos Sp.tce Marine Havocs
fiinrt flcsntri upon all foes who al an additional cost of
approach then). TltCy delight H'15 pts. The Aspiring
In tvnQ range destruction, Champion may be given
laughing cruelly us any equipment allowed
explosions blossom across
ths hattfefieSd befote tnem.
from the Chaos Armoury.
R h i n o : The squad may be
mounted in a Rhino
armoured carrier at an
additional cost of -t-50 pis.
HEAVY SUPPORT
NOISE MARINES
Pis/model ws BS S T W I A Ld Sv
Chaos Space Marine 30 4 4 4 4 1 4 1 5 3-H
Squad: The squad consists of between five and ten Chaos Noise Marines.
Weapons: Sonic Blaster.
Options: Up to three models in the squad can have either a Btastmaster at an
additional cost of 4-20 pts each, or a Doom Siren at -t-5 pts. The entire squad may be
equipped with frag grenades at -H pt and krak grenades at 42 pis per model.
A
Dealt aie<s to the
One of the Chaos Space Marines may be upgraded to an Aspiring Champion armed Chaos Gad
with a bolt pistol, close combat weapon gnd a Doom Siren at an additional cost of Slaanttsh,;»Holse.
+15 pls: and may be given additional equipment allowed from the Chaos Armoury. Marino's hearing fy a
thousand times keener than
Rhino: The entire squad may be mounted in a Rhino armoured carrier at an a normal fiersott 's and can
distinguish the slightest
additional cost of +50 pts. difference in pitch arttt
volume. This affects the
Noise Matins's brain causing
SPECIAL RULES extreme gmoliQMt reactions
Troop Choice: if ihe arm/ is led by a Chaos Lord beanng the Mark of Slaanesh then Noise ttist wane all other
Marines may be taken as a Heavy Support or Troops dioice. In any other circumstances sensations pale and
Ihey may only be taken as a Heavy Support choice. worthless. The louder end
I'florf discordant the noise
Fearless: Noise Marines never fall back and cannot be pinned. They are assumed to the more extreme ffie
automatically pass any Morale check. emotional reaction provoked,
so that now only the- din Of
Noise Marine Weapons: Descriptions ol the special Noise Marine weapons ear be found bailie and stftamS of the
in (tie Wargear section in Iris Code*. tflCiny can stir a Noise
Marine's amolionS.
Squad: The squad consists of between three and six Chaos Obi iterators.
Weapons: Body weapons - for details of Obliterate weapons see below.
Obliterates can have more than one close combat weapon, bul this has been
A
included on I heir profiles already and they do not receive an extra attack for having TTie ObliterntOrS itrC
an additional close combat weapon. amongst the moat
enigmatic Of alt thf
Chaos $p#fe Marine cutta. tt
SPECIAL RULES appears, that they fwvc an
Fearless: Oblitarators never fall Uatfe and cannot be pinned. They arc assumed to innate «Wty lo manipulate
automatically pass any Morale cheek. machinery and mantttaetVffd
snittorlaSs to treate their own
Body Weapons: Obi iterators have the ability to 'morpJi', QS create, weapons. They can immensely strong flrlTWtV
marpr different weapons in ire shooting and (he assault phases i' you wish. The game HflfS weapons. The materials
affects of the weapons they may create are listed below. Nole thai the Qblherator is not that make up thcif
liicrally armed with ihe weapon, rather Ihey create a woapor that mimics the desired effecl. etfraordlnary armour seetn
Obligators may only morpr heavy weapon equivalents if they remained station a •>• n ?MH to frfrey Jfl* OOlKerators'
movement phase. In addition, with ihe exception of twin-linked storm boilers and close every whim, assuming now
combai weapons, ro two models may use Ihe same lype of weapon in the same (urn (ie, forms iMtf carrying oul new
functions as he wishes. How
only ore model can use a lascannor equivalent one can use a multi-meita equivalent, eic.)
Of Wfty they are sble to do
ObtiJeralor Weapons: Assault csnnon. heavy Holt6f, iascannon, mvlii-metta. frnD'Hfikoti this no-ting knows, (of no
norm boiler. Vsmer, twin-linked fneltagun, power wefipan and prjwor list. Q&Hterftor has ever
communicated Wiltl ftnotner
Deep Strike; Qblileralars can teleport into battle, appearing almost anywhere on the flvlrtg creature and none
battlefield. To represert this they may sei up using the Deep Str/kg rules, but only it the have ever been captured
mission allows for Deep Strike to be used. If ihe mission tfoes not allow troops to use Ihese
rules Hi en ihe Obliterates musl sei up normally wilh me nesi of the army.
May Not Charge: OOlilerators are slow moving and prefer lo rely on shooling lo destroy an
eremy. They may thereto;e not charge Of move in ire assault phase. If they defeat an
opponert they will not pursue them and must consolidate instead.
HEAVY SUPPORT
CHAOS DREADNOUGHT
Armour:
Points WS BS S Front Side Rear I A
Dreadnought 75 4 4 6(10) 12 12 10 4 3
SPECIAL RULES
Fire Frenzy: Being in battle drives CJiaos Space Marine Dreadnoughts into a state of insane
rage. A! limes this will cause them lo change ferociously and lash out wilh their weaponry
like blood-mad bercerkers and at other limes to blaze away randomly a! imaginary foes. To
represent Iris, roll a 0$ before shooting wilh (he Dreadnought and refer lo the table below:
A
Tfie Chaos Spat* 1 8tof>cf Ftngel Instead of shooting the Dreadnought moves 0&' towards (Me nearcs!
Marine Qrcadnought enemy, only slopping if it moves within r ot an enemy model. If this lakes it within
is an awesome
heavily armoured fighting 61 of ihe enemy it must charge in ihe assaull phase, bol il doubles i!s Attacks
machine, containing the near- characteristic in that assault phase tie. il counts as having an attacks characteristic
dead coreass of B Chaos ot 6 rather lhan 3). if the Dreadnought has been immobilised count this result as a
Champion who Has been roll of 6 instead.
morfafly wounded in a long*
forgotten tmtllv and is now 2-5 Shoot normally.
kept alive by the
Dreadnought armour. This Fire Frenzy' The Dreadnought musl fire aN of its weapons Iwrce, bul may not move
incarceration drives the in Ihe assault phase. Roll lo hit lor all of the spooling attacks. Then allocate each hit
Cltdcs champion it>$i>rtc with to a separate model, starting with the closest model to the Dreadnought (friend Of
anger ang despair, making It foe!) and then moving progressively further away. Models fn close combat may be
One of the most Homicidal
anrj ftangerous foes Jo ft'ngus shol at! The Chaos player may choose what order he al locales the nils that were
ihe imperiam. scored. If you run out ol largets ihenany further hits are wasted. If the Dreadnought
is in base contact with an enemy model count this resull as a roll of 1 instead.
A
ClmtS Space Marines
atili use Pretiaior CHAOS PREDATOR
tHttilfj tanks. The
Chaos PreastQt is a modified Pts Front Armour Side Armour Rear Armour BS
version of the Chads Ftttino-
transport votiicfo, fitted wlttt
Chaos Predator 85 13 11 10 4
CUtra armour artri upgraded to
carry an assortment of Deivy Type; Tank.
weapons. Some Chaos
Predators have survived over Weapons: The Predator is armed with one turret-mounted weapon fram the following list; twin-
thousmxte of years, their linked lascarinon at +3S pts Or an aulocamion at +15 pts.
armoured hullsflrtrfweapons Options: The Predator may also be upgraded w i l h (wo side sponsons, each armed with one of
mutated beyond recognition.
the following weapons; heavy bolter +10 Pts; fascannoo +25 pts. The Predator may be eguipped
wilh any of the vehicle upgrades and Gifts allowed from ihe Chaos Space Marine Armoury.
A 1
1
Many of trie Inihicles
used by Chaos Space
CHAOS LAND : f_T 1 '1 4 :"B
Marines tSato back
10,000 yffjrs to the
Pts Front Armour Side Armour Rear1 Armour BS
Imperium's founding. Of Chaos Land Raider 250 14 14 14 4
those, tha Land Rattier r's trie
mosl deadly, able to tr&nsport
a squad ot CtWos Space Typ«:Tank. Crew:ChaosSpaccMarines.
fflilrinss or Chaos Terminators Weapons: The vehicle is armed with two twin-linked Fascannon anrf a twin-linked heavy bolter-
into bfllttf within its near-
impenetrable armoured hull. Options: It may be eg uipped wilh any of the vehicle upgrades and Gilts allowed from 1 he Chaos
Space Marine Armoury.
Transport: The Ghaos Land Raider can carry up to ten Chaos Space Marines or live Chaos
Space Marine Terminators,
•,•*_•>;!
<A i rhjdl fnfl 4l rllt d(KH nf thf ImjMriu ium TluLk hi (id Ktjucti to 1m purpc.— --
wu tiiior jnd blotdihcd jud for men -Im :nU nAn ri|ihu ihr K v - l ^ dill tuitlb i-Mril the
tor - Hfii HF! honoured Hint! - (J»£>t H<i <ini .*>• tlif (inl ind ud h.ir. ID rkit pltic llin-
•(JI1 tilt tvc ol Tcrmi md m[k • • • • • - • - • •
CHAOS WARGEAR
The fules below describe how sit of the arcana wgapnns and devices used by the forces of Chaos work. These
rules lend lo be more detailed than those included in the Warhzmmer 40,000 rulebook. and they supersede
them if they are different. IMPORTANT: Any Hems not listed hsre function exactly as described in the
Warhammer 40.000 rutebook.
Bionics: Although unlikely 10 improve Combi-weapons - bolter-rlamer & Master-crafted Weapons: A master-
or enhance his abilities. Bionics may bolter-meltagun: Essentially two crafted weapon follows Ihe normal
allow a Chaos Space Marine who has weapons joined togeiher. m trie case rutes. excepl that you may re-roll one
suffered a crippling injury to relurn to of bolter-fiamers anrt boMer- tailed To Hit roll per turn for an attack
bailie. There is s chance lhat an mellaguns. comb i-weapons give the made by trie master-crafted weapon
attack or sho! will hil a bionic part model a choice of two weapons to (ire. M aster-era tted weapons are la ken as
causing loss damage. eg. a shol that A Chaos Space Marine armed wiih a an upgrade for a weapon already
would cripple a leg will only cause milrl boller-f lamer or bolter-meltagun may being earned by a model and Ihey
damaye to a biomc leg. To represent choose to lire one ol the weapons in should be represented by a suitably
this. it a model with bionics is killed. the shooting phase. The bolter may be ornate weapon on ihe model itsell.
instead of removing it. place trie fired any number of times, but the Note that you may not master-crah
model on its side. Roll a Dfi at ihe start other weapon may only be lired once grenades!
t>t the next lum: yn a roll ot a 6 the per battle. Note thai you may not
model is stood back up with 1 wound. choose to fire both weapons at the The cost ol a masler-c ratted weapon
bul cm any other roll it is removed as a same dme. is in addition to the normal cost ol the
casualty. weapon. However, only the aciual
Combi-weapons - twin bolter: This upgrade will count against the 100
C h a i n f i s t : A chainhst is simply a special form ol combi-weapon 15 most point limit on Wargear taken by a
power lisi fitted wrth an allachment commonly used by Chaos Space model (so a rna$ier-craf(ed power
designed to carve through armoured Marine Terminators and was tne pre- weapon would count as IS points
bulkheads or armoured vehicles. It is cursor of the Space Marine's storm towards the 100 point limil. not 30
treated as a power list. but 2DDJ is toner, it is treaied as a twm-lmked points). Confusing, isn't il - but tiny,
rolled lor its arriKM.r boiler as far as the rules are nobody said playing (his game was
concerned. Nole thai twin boilers may going to be sample'
Chpos Armour: Magicalry enhanced be rapid fired.
by one at the Chaos powers. Chaos Power Weapons: This type o1
Armour may be la ken as an upgrade J u m p Packs: Models wearing jump weapon o.ene rales a crackling energy-
for a model wearing power armour. packs can nnove 12' per turn in the Field lhat can cut through an
increasing the save to 2+. Note mat movement phase and can ignore opponenl's armour like a hot knife
although Chaos armour gives ihe difficult terrain as they move. Models through butter. Chaos Space Marines
same protecnon as Terminator thai are part of a unit may only be use a variely of power weapons,
armour, items that are Terminators given a jump pack it all Ihe models <n including power swords, power axes
only' may nol tie used with it the unit have jump packs. Models and power maces- in game terms,
wearing Terminator armour or riding a power weapons allow a model armed
Chnos Space Marine Bike: Riding a bike may not be given jump packs with one to ignore an opponent's
bike increases a Chaos Space armour saves.
Marine's Tougn ness by +1 . The bike is Chaos Space Marine models
generally I Hied with I win -I inked equipped with jump packs can be Sorcerer's Scroll: A Sorcerer's scroll
bolters, bul these can be upgraded to dropped from low flying Doomlord allows the- So'ccrorto re-roll a Psychic
a rneltagun or a f l a m e r a l an additional attack craft and use their jump packs power tesl. The scroll may only be
cost of +10 pis each Characters that to swoop down 01 to the balllelield. To used once per battle.
have a Retinue or are olherwiso part represent this taeiic they can set up
ol a unil may only be given a bike I all using the Deep Str/te rules, but only if Sorcerer's Slatf: A Sorcerer's staff >s
ol the models m the unit also have the mission allows for Deep Strike to counted as a close combat weapon. In
bikes Chaos Space Marine bikes arc be used. If the mission does no) allow addition il also adds DG' to the range
fitted with scythes and blades which troops to use these rules, then the of any psychic powers used by the
add +1 to the rider's Atlacks model must sel up normally with the Sorcerer. Roll ihe 06 each lime a
characteristic. resl of the army. power is used Note that this power
can not be used with Ifie psychic
Close Combat Weapon: This is a L l g h l n i n g Ctavs: Lightning claws power Stream of Corruption.
term Inat covers a wide variety o' count as a power weapon. In addition
weapons used by Chaos Space the model may recoil any To Wound Spiky Bits: Chaos Space Marines
Marines in close combat. Common rolls that fail to wound Models armed often add ornate and fearsome Spikes
examples Delude chamswords. hand wiih a lightning claw only receive ttie to their armour. Why they do so. no
haulers a no1 chain-axes ft model +1 Attach modifier tor an additional one is sure. Ihough some say it may
armed w i l h two close combat close combat weapon if the second be in praise of the m i n o r Chaos
weapons, or a ciose combat weapon weapon 15 another lightning claw. powers Wo'rcck. Phraz-Etar anc Ar'sl
and anoiher weapon iha< can be used Because of this lightning claws are Whatever Ihe reason, a Chaos Space
m close combat, such as a boll pislol often used in pairs. Marine adorned with sp ky bils may
or power weapon, may roll an re-roll one close combat To Mil dice
add ticral Attack aice. per assault phase.
Tele port Homer: Talaport Terminator Armour: Chaos Space Any model that is equipped with
produce iL signal thai can be locked Maiines in Terminator armour are Chaos Terminator armour has a 2.+
onto !>y (exporting troops, enabling capable of moving and fifing whti armour save and also adds +1 to its
them to find a larding point whli far heavy weapons, thanks to the AllaCKS Characteristic.
groater precision. If Hie ternplale used powerful exo-skeleton an<s power
by a (exporting Chaos Terminator unit sources built into the armour. In In addition to ihis, any models who
to matte a Deep Strike is centred on a addition, ttiey may move and shoot are wearing Chaos Tenninaior amnour
model with a homer, then iHe unit twice up lo 12' or once up 10 2<r wiih can be teleportcd onio the baiiiefielrj
won'1 scatter. Note (Mat the homer rapid lire weapons. On (he other hand and set up using ine Deep Slrike rules
only works tor Iroops who are Chaos Terminators are somewhat - bul only if (he mission allows for
teleporting. not for iraajjs evening cumbersome, so they are no! able 10 (hese rules to be used. If Ihe mission
play using jump packs, drop pods or pursue a more lightly armoured loe does not allow troops to use Ihe Deep
any oiner means. Also note that the when they flee. To represent (his. Slrike rules, then the models must sol
teleport homer must be on the laole al Termfnators who win a close combs I up as normaf with Ihe rest of the army.
the start of the turn it is used. can only consolidate, not ao"vance.
DOOMRIDER
v_
CYPHER
: SKHCH IMmkiv
".. Much hii ten sud ol Cfpbtr. tiUl nm*1 of H is lici. or iu<:iouK> W tuiixif- Wij-. 1 IIK! »n
Sibj«L AfuimiD oi 1hi TVmwd Sw i h j i b:)itv:d 1t,c tniptra: drill IT.H Cypitr uundul thr ibruK in hk plied Hi, ihc gulliiililv uf
PJiort of [iint fiafat* clKrit 1bit tLlkivc buL dy nfrl <|';niiftb'n (Subjcjcl 5^mnri ji pUJji^entDl ii nfniaijlLrcd h: hjl
Sidiui: lofmrr Chid Librjppp nS ihc
Tnfmr Irfg™ ILnumil 5«j bljsfh'mv.] "_Tfi-lL-(bnk ysu bmllur, I !iid lacjutUn i\M it »H such nuuhiDni^j ifcil Ifd ont
IVchi; Lmt Ejrtcrmn Wajwit *,:K.. As (»r Cypher, (hii IPUth. I fcnor [r> bt 1iur. inr I lu« FftJInTdd him ±nd fou|jji( jl his [i
He u i nun biunKd IT Oljr juUi. !iy llic Jiiiuc ihil *: h'jl|i» Onu liLir. He bs i KUT. *illl l
INQUISITION: The bcrdk minion, i minion lo K&em -J: [or ibjt- ihil uCI fliizti TJI dnni ill thoK Imj Alillcnni) "y ind
Trlu(1i biou^l SUJ Jo»nlill H: riiclj- rpciti. bui whtfi K* dnts kii Trojds rizjj lirr ind Irin^
ArttinuD bt: f f i i i n h i ihc rigbitul
[ornfi:.|[ id Its,. Ho vs [br fait nol knvm (HMnfon f*f fcioj- iirk veiji. And ^r knd« ^ will t>:
mis of the moil beneficent
D-jr »vi ua -. [ui In cirriu n lie liife llic bfoSdd ^«^rd nl nui Lard id FlinliffL ihs I.tftfi Widi
Emperor for it: Jut icn iV-i-jsm
il* niaitT" pu iidinirnl it iriniinisidrtd for hii tlilplicltijrj [BO],
yurs. He is wid io be linked
vhil ii r* qnt Midi u ]_ ill ll-.it OliLlcft. jll y«m niid 1Q tnjDmr. b ihil flic
ilk ihc Rubric of AtiritwTi (;
F'jllift vi1t tc HiaL lad our king f/St&tfQrf Till bt n ja iKL"
file m&Attt). He is currently
involved wild iht «ircK of FiMin OK Cib'.l-;
lacjumlQT O™k tu jfjin iccess
ID liic Q!Kt Ubfjry (sjc File
321666). If hi; bUspbemms CYPHER
fmrtts WtTc Uiulc-H with ill:
knowledge of ihc. bluet Llbriry. Points WS BS S T w 1 A Ld Sv
tlicic is t. dinner tlut hi* powers Cypher 151 5 6 4 4 3 8 3 10 3+
VtHlId com* la riwl lilt Dlfli
Gads [heiruscl«5. All InnjuuiiDis
tit hfn-rv nrclc:;! tu vCifc kO Special Character: A Chaos Space Marine arlmpaiial Guard army (yes Imperial
iiicins wliin jllcimptinj; In Guard!) may incite! R Cypher as a special cfra racier. M you lake him then he wunls
as an Elites choice. He rnijgl b* used exaclly as (fe&crilwd and may not be giver
equipirient from the Chaoi ArmourV- Cyphef is an irKfepsnaanl cnaracter.
War-gear: Masler-cratled bolt pistol, master-crafted plasma pi$lal, C'Tan Phase
Crimes iht ]mp:riuin: KniS$ (counts as a power weapon).
Bluphciny, ope sofsFiip
nf forbidden '> \\tftff.
miirdcr.
SPECIAL RULES
(f«r iht Space Marine: Tne "ADO They Shslt Know jw fear' nile applies lo Cypher.
Vll-OlXlVllJ
Animosity: The presence of Cypher lerments discord and animosity. I [Cypher
is in an army you must roll 1D6 for any squari he joins at the start of eaoTi Him.
On a noil of 1 members oi tlie squad argue amongst iriamsetvos, and mgy not
do anyuiing at all forttie resl ol th& turn, Ihougti Cyprier may carry on as norma).
Note thai ths Animosity rule only afiacls squads or iheir equivalent, it has no
efled on indbvidual characters and vehicles. In addilion, this rule does not aflecl
any squad* of Fallen Angels.
"Oh jrcn Lurd Si j j-c:>l-i. ^eod [oilh , 01 vine Protection; Cyptier is protected by an unknown Chaos power who
TVinl, iht
spirits him away at ihe lasl moment if danger ihreaiens. This is represented by
allowing Cypher a 4+ invulnerable save on 3D6 against any allack or other
TX-:>mrid'.r!
damage lhat reduces his wounds 10 0. This is a special save inat is made when
i|)r cncMAcJ Tremble in Cypner is killed and may be lakan alter his armouf save. If Cypher makes the
lib fearsome saving throw Ihen he suddenly disappears Irom the battlefield. Remove me
model as H he had been killed, ovl do not award any Victory poinls lo the
(ri-.nhcd l-crc:[ii the il I n ijjj opposing player.
<;f lui chromium Hftd Gunfighter: Cypher is able to aim and lire a pistol wilh each hand. This enables
us ihcm ili; ttsliij- of him to lire with Iwo weapons in the shooting phase; once wifh his master-trailed
\sicA hj Diiorarider's bolt pistol and once whh ihe master-crafted plasma pistol, if he remains
stationary rie may rapid lire flie twa pistals at ihe same lime, letting Him lake
four shots!
o» do tbtm one (leetiij Fallen Angels: H Cypher is included in an a<my you may take one squad ol
: u[ -^ieiiiirc J5 ih.ey iiirc ID Fallen Angels. Fallen Angals are chosen from ihe Chaos Space Marine army list
^•ondzr j^d &rg]?iriic ^teti^lbi ** one and are treated as Veteran Chaos Space Marinas and have the same
youi mott divinf-Creiriuns befon
value and options. However, the Fallen Angels use ihe 'And They SbttH
no Fear' rules wlitch apply to all loyal Space Marines. They are immune to
dying H !iis lund!
Animosity as described above hut detest Space Marines of Ihe Dark Angels
'Ii y r f j r l.'Ord Sliancsli. lu* [btsi Chapter and must charge them H lliay are able to.
ind minv others thii tti«
. •
i:ni^Miili..:n. TPC y
/ Hunted by Dark Angels: Cypher and the Fallen Angels are being hunted by
members of lha Deathwmg and Ravenwing Companies of ihe Dark Angels
you. Kurt u r i i out serv
Chapter. All memters ol trie Oeatfiwing (including all Dark Angels characters)
the DicniDD Printc ' and the ftavenwing despise Cypher and any olher Fallen Angels and must
therefore charge them it they can. Therefore as long as Cypher is involved in
llHt inm^lii^TK.ji d.-o' Ji i|it Bitrk
dunng the
the bailie, meiTiDers of the Deathwing (only) must move each turn sd mat Ihey
end up al [east 6' closer lo him in ihe movemenl phase.
KHARN THE BETRAYER
Commit ro. l i i u n l ItecMd A.lA (M/I1D2
SE[.'RUc|c HA KHARN THE BETRAYER
LonUCC vilb. fa] IK liu IcEl j Ecjil af dcvjinln mil FABIUS BILE
»p:-!iv.i:,:iiis> vhtrcvei 1l!i flllpi luvc lltidflf.
papnlitiaD^ luvc been, vriput ou1 liy Ebc Adcplni Painls WS BS S T W 1 A L(J Sv
Ebcy jll::r.|.-| ID pucgc li:kV CiciEiaa^ Mudlly ']KV iir.J or.^ Fabius 114 D6t1 D6+1 D3+2 D3t-2 D6 D6t2 D3+1 10 3+
civildscd plis;n populirtd ty hondes oi debiscl monscfri
However, in scvcrit I'iLtlii l l \ : h:r.p:r>>r': Spi^c M L r J r z s Li'-c Msrine army may tw l«l t>y Fabius Bile. IF you decide to take
CMMiitcrcd titttt tti'wiKt hiia t cidrr of cutunocJ bumiris. him ihen he counis as one of ifie HQ choices for Ihe arrny. He must be used
vka fighl Kill] lhc cunning D[ dLvik. T buc ITL Biles pr4ifi{ut exaclly as described below and may not be given extra equipment Irori Ihe
crciElaat. [he New Nljtt Kr vrould sec ijiiciil [biDU^liuuE I!K Chaos Afmoury. In addition he may only be used in a batue wrier* belli
gJtsy; iwkI*L s*[£<!.1iL c-lscstiMie, ig^rtsfivf. ircHrKrovs jnd
p'aycrs have agreed to the usa of special characters. Fafitus is an
murdkrqui. t.iLh ot Min'x warxt trails bu been liccd inla ihe^c
inrJapenLfgni character anil fo'.tovn. all IMS Indepandenl Clmratier
rulaa as given in the Warharnmer 40.000 ruletxrtk.
mil mifried tt'illi [be piychDl^y uf j t y r i n l mil llic
of i nm!mi[i. tvtn TT; of lh( TDIJUI-HI'" H'I no <V<irgi?<ir: R(xl dl TOimsni, Xyclas Needier, hoM pistol, frag 6
nuay of l!iv L : iliamiTiiliDiu \ii\~c cxtxpcd mED '.nc Ctiififgevn and ihe Mark ol Chaos Undivided.
SPECIAL RULES
ENHANCED WARRIORS Characteristics: Fabius Bile has probably subjattad nimsjelf to more
PlS-'JnodCl WS BS S T W I f. L4 $v
exp&rimcntalio/i lhan any otriar crealure. To repre&enl trie fact mat his
physical capabilities vary tremendously according to his ma&l recent
Warrior 25 4 4 5 5 1 4 2 9 3 + undertaking. Fabius Bite's characteristic prolile is gens rated randomly
before each game (pnelarahly in Ihe pjesencE of your onjwnem). Roll (he
Squad: The Kc.i.rn; c-:;:is :ils dl between l.ve- and nine
appropriaie dice and modify ihem as noted in Bile's profile. This prolile will
Enhanced Chaos Space Marines-
not remain constant gnd is re-rolled belone each game.
Weapons: Bolter or boll pistol * cfose comhat weapon.
The Chirurgeon: This is a complex, part magical, part- technological
Options: Uc to two Warriors may be armed with the device which is attached lo Bile's spine and extends its spidery limbs over
following weapons: flamer at +3 pts; plasma gun at his shoulders. II could be said that me Ghnurgec-n is Bile's life work, or thai
+6 pts; meliagun at +10 pts. The entire squad may tie 1he Chirurtjeon works to keep Bile alive. II pumps lile-giving black ichor
equipped with Irag grenades al +1 pi per medal and around his body, daemonic iohof charged wiih the immortal energy of the
krak grenades al +-2 pis p«r model. warp. The direct efec's of iii?, ir i^ie game are tc give Faoius an addilional
4+ invulnerable save agairsl any wounds he suiters. This save may be
R h i n o : The entire Sduad may be mdunled in a Hii u::
taken J'nefesd of his usual 3* save, not as wed as it.
armoured carrier at a cost of +50 pis.
Enhanced Warriors: If Fabius Bile is Ihe commander of a force he can
enhance some of Ihe warriors under his control through gene lie
SPECIAL RULES manipulation and drugs. Up :o one squad ol Enhanced Warriors may be
Genetic Corruption: Fabius1 aflempfs to enhance his fakjen as Fabius Bile's Retinue (See ::a T.vi. Note that Fabius and his
•.•••amors don'i always work oul as well as he hoped. To Retinue cotini as a single HQ choice.
represent this, roll a 06 lor each Enhanced Warrior at
Ihe start of Ihe battle, after both sides have sel up. but Rod of Torment; Fabius Bile has an abiding interest in pair and Ihe
before the first lurn lakes place. On a D6 roll ol a 1 roll daemon-forged Rod oi Tonmcnl amplifies Ihe slightest pin prick into a
again on the table below: raging weal of agony. The Rod ol Toiment counts as a close combat
1 BarsefK Rags! The warrior goes insane and weapon. However, any opponent suffering one or mora wuunrjs from Ihe
attacks his coimades. Remove Ihe model and 03 Rod 01 Torment is immediately disabled by Ihe pain and removed as s
randomly selaclad mcdels from the squad. casualty even i1 Ihey have any remaining wounds.
2-5 Meltfftn>/a, The warriors immune system Xyclos Needier: This rjun 1ire5 S dart of vinrlent poison into Ihe victim's
tolatly breaks dcwn and he dies horribly wilhin a blood stream, causing them lo explode! It has the following profile:
few moment. Remove Ihe mcdel as a casualty. Rng: IS' SSr nfa AP: f> Assault 1
e Created A Monster. The warrior's ,ii. i ! •::- are T'ie v.-Hapor: ;i-::es :K>L hnve a Slrerrjl'-i va'n= ss sik-h. and nl'.vayR hvn.jnriR
boosted lo superhuman levels. Add -1-1 lo all his on a r>& roll of 2+, li the largel is filled place a Blasl marker cenlred on the
characteristics, apart from his save, for the battle, exploding model and roll to hil olher models using Ihe rules for blast
Sadly the human body can not survive for long weapons. The attacks have a Strength equal lo the exploding model's
boosted lo such extremes and alter the battle Toughness, and an AP value equal to the victim's saving ihrow (ie. models
ends the warrior will die (assuming he didn'l die hi! by an exploding Spaoe Marine would late 3 Si hit wilh AP 3). The
during it) and he counts as having been killed for Needier counls as having a Strength of 1 i! lired at a vehicle.
Vidory point purposes etc.
CHAOS GIFTS
Axe of Khorne; Tha model is gifted wilh a mighty Axe of inllicted count towards the combat result. The spell inflicis
Khome. suffused wilii chaotic power and laden with death! 2D6 §6. AP 4 hits, which may be dislributed on any enemy
A hit from the AW of Khorne ignores armour saves, m models wilhin 6" of the standard- No enemy modeJ may be
addition, any to hi! rolls of 6 allow the model la make an allocaied I we- hits uniil all enemy models within 6' have
additional attack in close combat. As long as you fceep on been allocated a hit.
rolling 6s you can keep on making additional attacks. These
additional allacKs may be allocaied against now opponents Chaos Icon: This powerful Daemonic standard is
if desired. surrounded by potent spells of summoning. At the slart oS
the battle, nominate one unit that must be summoned to be
Banner of Rage: The Banner of Rage contains the bound enslaved lo ihe Icon. At the start of any Chaos turn, this unit
souls of the most bloodthirsty of Khoine's servants. It can be automatically summoned - no roll to summon or
radiates palpable waves of anger and lust for slaughter scatter is required, simply place the Daemonic unil within 6'
which beat upon in e minds of those near it, driving Ihem inlo of the Icon. The unh can move in ihe movement phase and
a killing frenzy. The banner may be used once per battle, in may make assaults as normal.
any assault phase (including your opponents). Any models
from the Chaos army (apart from those bearing (he Mark of Collar of Khorne: The Collar oi Khome lhat hangs around
Siaanesh) that are wrthiji £D6" of the standard, may add -t-1 ihe modei's neck is said lo be forged Irom Ihe heal of
lo their Slranglh characteristic. Khorne's rage at the very toot of the Blood God's throne of
brass. The collar is able lo suck ihe energy of the warp from
Beast of Nurgie: The model is accompanied by a Eeas( of around it, foriifying the wearer and afso prelecting it from
Nurgle. The characteristics for the Beast are shown below. psychic attack. As a result, force weapons lose their special
The creature will aHeiripl (o remain wifhio £• of his master ability to kill ihe wearer outright, and psychic powers lhat
at all times. In effect the two form a special unit and must target ihe wearer or include him in their area of effect are
obey all me Unii Coherency rules. nulNfred and will not worK Ori a D6 roll of 2-j-.
WS BS S T W I A Ld Sv Disc of Tzeantch: A model mounted on a Disc of Tzeentch
Beast 3 0 3 5 3 3 D6 65+ moves as if he were equipped with a jump pack. Models in
Special flutes; The Beast of Nurgte has an Invulnerable Terminator armour, with wings, or riding a bike may no! be
given a Disc of Tzeenich.
save and D6 attacks iri close combat. Roll lo see how many
attacks ihe Beast may make each time it fights a round of Doom Siren: Certain Noise Marines are fitted with a
close combat, complex arrangement of pipes and lubes around iheir
Blight Grenades: These are made from the shrunken helmets which project a shoM ranged sonic attach- The
beads of those killed by Nurgle's favourile plagues. The Doom Siren may be used in the shooiing phase instead of
head of the victim is filled wilh virulent pus and infected, the Noise Marine shooting with anoiher weapon. Il has ihe
following prolile;
oiling flies arid then its orifices are seafed with wax. When
ihe grenade is thrown ii splatters across !he target area, Range Str AP Notes
forming puddles ol pufufeni slime anrj noisome clouds of Doom Siren Template D&+4 6 Assault 1
buzzing (lies.
Roll once for Strengiti each time lhat the Doom Siren is
Aft enemy unit that has one o/ more models charged by a used.
model armed wilh blighi grenades suffers a -1 lo hit
modifier. These effects afso count against Chaos models in Juggernaut: A model mounted on a Juggernaut gains +-2
base contacl with models from me enemy unit unless Ihey Toughness and +2 Attacks. Models in Temiinaior anmour
are followers of Nurgle (re, Plague Marines, Nurgle may not be mounted on a Juggernaut. Note lhat models
Daemons or characters with the Mark of Nurgle). Note thai moonjed in Juggernauts do not count as cavalry -
the whole unh is affected. not just the tfoops fighting tbe Juggernauts are not noted for iheir speed!
model armed with the blight grenades. There is no Nurglc's Rot: Atter normal atiacks in close combat, roll a
additional effccl II a unit is atlackcd by two or more models D6 for each living model (friend or foe!} in base contact with
amied with ihese grenades. the bearer of this gift. On a roll of & they contract Nurgle's
Blastmaster: The Blastmaster is. a Noise Marine weapon Rot and suites a single wouno, with no armour save
thai focuses a drumming bass none into an explosive allowed, invulnerable saves may be taken as normal. Note
crescendo. The frequency of ihe Blastmastef can vary that (his only applies 10 living toes, not to Other Daemons,
tremendously so that some bJasts will be lar more powerful vehicles. Talcs, Avatars or Wraithguartf.
than others. The weapon has the following profile: Prague Banner: This is a frighlening creation of rotted tiide
flange Str AP Notes Ifapping Fn a pestilent breeze. Powerful magic holds a great
Blastmaster 43' D&+4 5 Heavy 1 bJast spell in check within it uniil the time is right to Send disease
and decay scything Ihrough the enemy's ranks. The banner
Blasted Standard: Riddled wiin the power of change, the contains a potenl spell of destruction which may be cast
standard's design shills constantly throughout Ihe battle. once per battle. The spell rnfNcts D6 wounds which may be
Energy and po^er growl Ih rough il and when an enemy unit Distributed on any enemy models wilhin 6" of the standard,
appjoaches, the energy is unleashed in a fearsome roar. but no more than 1 wound may be applied per enemy
The standard contains a magic spell which may be casi model. No armour saving throws apply. Nole lhat this only
once per battle in any assault phase, after models have applies to living foes, not to other Daemons, vehicles, Talos,
moved but belore attacks a/e resolved. Any wounds Avalars or Wraithguard.
Plague Knife: Dripping with venomous slime, a wound standard is rendered immune to fear by Ihe overwhelming
from a Plague Knife will kill mortal creatures outright an a waves ol sensation radiating from it and will pass all Morale
D6 roll of 5, regardless of how many wounds they have. On checks Ihey are required to take automalically.
a roll of 1-5 it merely causes ^ wound. Nole (hat this only
Sonic Blaster: Unleashing wave after wave ol devastating
applies to mortal foes, not to olher Daemons, vehicles.
harmonics, a sonic blaster literally rips its larget apart, it has
Taios, Avaiars
iwo profiles tfepentfing on whelHer it is used to unleash
Piague Sword; The Plague Sword drips with venomous short ritls OT a long solo. The sonic blaster has the following
slime. Wo armour saves are allowed againsl wounds profile!
inflicted by a Plague Sword. In addition, a wound from Ihis
Range Sir AP Notes
weapon will Mil mortal creatures oulnght on a D6 roll oi * or
more, regardless of how many wounds they have. On a roll Sonic B!aster 24' 4 5 Assault 2 or Heavy 3
ol 1-3 Ihe Plague Sword only causes 1 wound. Nole thai Steed of Slaanesh: A model mounted on a Sleed of
this only applies to mortal foes, nol to other Daemons, Slaanesh gains t1 to his Attack characteristic and counts as
vehicles, Talos. Avalars or Wrailhguard. Cavalry. Models in Terminator armour may not be given a
Rapturous Standard: Gonlaining the bound essence of Sieed of Slaanesh.
innumerable Slaanesh followers who Oied in blissful Talisman o< T^eerrtch: If an army includes a model with
slaughter, the air around the Rapturous Standard is filled this talisman, opposing psykers suffer a -1 modifier to their
with Iheir ecstatic howls and the overpowering waves of Leadership for Psychic tests. If both sides have this gift,
heady, exotic musk. Any unit with a model within 6" of Ihe they cancel oui each other and Ihe nomial mles apply-
MARKS OF CHAOS
Space M a r i n e s may dedicate themselves to one of Ihe Char,?;
powers t>y bearing Iheir Mark. The effect of each Mark ol Chaos is
described below, in addition, bearing the Mark ol A Chaos power allows
the model to rake certain items of Wargear and can affecl what units
count as troops In the main army list.
Mark of K h a m e : Models bearing Ihis Mark add +1 to their Strength.
Mark of Nurgle: Models bearing this Mark add +1 to their Toughness.
Mark of S l a s r e s h : Models bearing this Mark add +1 to their Attacks,
Mark of Tzeentch: Models bearing this Mark don't need lo pass a
Psychic tesl to use a psyctiic power. They may use it automatically,
Mark of C h n o s U n d i v i d e d : Models bearing this Mark may re-roll
failed Morale checks.
Tallies of Irghl ffished icross the lurbuknt skies « Adelphos V's giseous clouds billowed ir.d burned! through tbe dense atmosphere.
r Bewith the j c l i n i c dispLy. Irucee mund^ need icross the night ind blossoms of expiations rippled ?long the rocky hillside. A huge
shell detonited fust to Bekinor's- right smashing three of his fellow Chios Spue Minus la blaady pulp, sfurds of their jrmour scattering
*lowly through the thick lir. Deep within hi: ion) he fch i flicker of inguish it the loss of dis Imttr-hrolher!. but the emolioa fided
it quickly is it ippeired. Wisciij with piin. Oehrof stretched his right jrm. feeling the hones- inside crunching ind griling igjinst «ch
other. The multiple frictures inflicted by hts luesi ihnjformition vcre not quite knitted lagellue. Still, the bony blides tbit protruded
from his hind were in idmirible veipon ud mmy foes Kid lillen to them in the put three diys of fEghting; « ikiys with the gods of
Chios, etery boon hicE Hs price. At the buck of his mud, ike Dumon dwelling within stirred ind Bekiaor wj* jtrnel! by i momcBt of
diisitess. The cmiswry hid issurcd him thit this wau)d pass with lime thit i mortil host often hid la undergo su(h discomforts to
jthievc gruter glory. And who wis Bekinor to itgue wnli m cmi«ity of his Dirk Misters? As the Possessed Mirine idvinced with the
test of liis sijmd towuds the Impcriil forces on the bjo*1 of tdc lull, he felt i mentil imperitive thrust idio his hnin,
RltUJ
Bekinar smiled grimly to himself. He mid his emissiry kBE« hor la pluse r::h other. The spilling of blood roide him fed good ind
the piin would subside for i n-liilc
Bckiaor hid oily been i hosi fur 4 fen ttanlhi ud he hud not yer lotilly ibsaibed his cinisny. The cmisury vis still stuping Bekmor'j
body to suit its needs, luiainji h\s wcife flesh into .something more mulhy ud suilible. The p^irt hid been inroItriblE a (irsl - the fibgs
T«TC most disccurfiliBj origiully ud his itm hid been useless for two weeks. He could tee) enhcr ehinies too. glimpses of slrin^e imi^s
of wirp ipiee josl on tbe other side of reilttf swetpipg atross his vision. Now. if he Ganceettileti he ..ouhi see the smill. flickering spirits
<>t the Iinpirial fjujrd'rnen ihcid - lioy cindlelighls ilm hicdly lit the gfoom of his; DiemeiB-iJteted eye Turning to the other Possessed.
tht cmiwirics inside their bodies could be seea much mure ckjily - swirlir.- nebulie of stirs ind eBergy. •* iili height eyes thil cured the
DESTROY!
Bekinor dimly 1 eoliced ihn the Ciurdsmen were shooting it him ind bluud dripped from i wound in his leg. He wis nut surprised to
sec rhit it wu dnppbj bkcli, aoiing in thick rinilcts down his innound thigh. Bctirmr eovld feel the Diemon's nge it hmipg IK mortil
- body dinuged.
ANNIHILATE
The ttlrvmBE. Possessed rcuched the top of the l u l l ind the sliughrcr begin. When Efekuuu supped tht neck ol dae of the friil bnmiBS
with i short punch, he noticed its soulflirat dim ud diuppcjr. Another fell to his ckws. his intetsil otpat lipped free from their fleshy
vessel la spill a.tvK the dusty, rock-strewn grouadl The emimiry, whose mme he w*s not yet illowed to ktaw. wj$ whiipcriBg coBstintly
tcai.
DEATH! SLAUGHTER! BLOOD! BLOOD! KILL! KILL!
The psychic shout nude Bckinor stigget is piin flooded his body. He mewed his nuct, pumping bolt shells into the Cuirdsmcn irollnd
him. slicing off limbs ind heids with sn-ccp* of his blood-slicked cliws. The piin ilultd ipd he Riliscd that ill the Guitdsroen »'e(c deid.
Elition ind triumph filled Bekmar's soul ind his body seemed to burn with invigorating fifes. His exbiltnrion driined nriy is. opee more.
the cmissiry gue its commiuL
DESTROY!
uSt ojabEc ]e>rdr IE is bnlh tUy iuanuaJr inj duly la Cnmnile for you tins repnrl. .MllKVj^k inncri his
been fargollen in the milleinu since the dirk diys known is (he 'Horns He«sy". we CIA siy with
Lciujmv rial 11 |cui nine nf the Uvje Spi« MJPK legions of thow diys vent over to Ctmxs. Even ihou^h
drfeilcd JQ d forced 1C [tlftlt Lnlo ihe ifci of Spite known u tike Eye at Tcrcor. tk-inkx la the nature nf
(he wop uid ihc ircinc power of iht Cbios gods, ihc survivors ol rhose region: siill tuny the Imneiiunn
ID itrt Jiy. Tbe lenuindcr al fliii report prutnli " brtd description of «ch «f ihcH Trirror Ltgjons. My
reseirches1 nive Atom extensively on m r-Jv Jr t : itchives: fnwi the rliy* al [he Hams Hcccny, [or mhieb i hugn
volume ol rrureriil still survives luformilion in die Triitor Lcjjms sisct (hey ftutiitj into ihc Eye af
Tticnr ii LDiuidcrjtly nuiim dilficult tn n!itiin jr.K my i;g»tjl»inu should he looted upon « JD(tHimBd opinion
»<htr iflin fiifd (lit.
W
M'lrlifL'in becime Nurjle's Chimpiot. Chios in ill its indolent depnvjiy. The
hea the Horus Heresy erupted, the
Night Lurtt* bid no hesititipn in TKe Dcith Cuar<t. cvilf (tcdicjieft to Murgje. Impcrijl CyJi ws <]uitU>" 5upp|jn1ed by ihe
irrived in time to tike pirl ia Horns" iltuch more g»lifyin^ worship of SLinein.
joining Horus i^iinst th; bmperor. Ihe
legion hid ilreidy eirned i repumioa for on u r l l - i ind foilghl in ill of [be uiipr Afi anc of the Triirni Legions, the Fmpcrnr'.v
ferocity- jnd sivigery ind [here is Onmpelling bjttlc? ni ihe. umpii^n As disus begin to Children iavtdcd h'irlh. but took little pirt
evidence thit the Emperor vis ilrudy disfigure the Dejth Gujrd. their ippeirinte JLI ihe m u j l fighting jruund ihe f i i L p c i u l
plin&in^ to dLsbiad the legion before the chmj^cd inlu the disgUsling ]'»rni llicv s i i l l Pifiic. When, the j h M i i l t iiilc:!, ill: FnipcrnV.i
rlncu^ Here\v inide suLh jLlion iiniin^sibije bur lodiy ind the once till ind noble Spice Children fled into the hye of Terror •••. i;l ihe
Tn my cise. once they lud sided vith the Marines, of the Deith Cuird berime PLijue reft of iHe Triitor J.:,....: - They were ihe
Winniitcr ihe N'ijjht Lords enibirked un i Mjrirbo: of Nurgle rr'nllnvrLn^ Horvs' detul. {irel -i'. begin rjiding ]:nr:r:j! woiids for
cimpiign ol (error ind j r n c r i H ; thil his Mortirion led his Deilh Guird in i merry (jptivis ind plunder. Their extetMS soon
nrely, if ever, been equilled. Evea ifler dinte of dcs[[Uil(iLin over i sinre of plinets kr-iv- no huUnd^ jud M:n:ilc ni^m^ ^nuja ncl
M - : - i : - :-.=i ':•:.-- :l:fei:ed ike [Viuh: Ij^rds unfit Einitty relrutiu^ with, the remninls of supply enough lit hum in miteriil for their
continued to illick ihe Impertum from their the Je^ioa iato the Eye of Terror. argtes of worship Al this noini it jtif.rjfs
homeviorld deep in the Wilderness jrc- uf Kulluviug their retreji from ills • • . • : - . ! ihit ihc Kniptrnr's ChilfJien Ivrncd on (he
sptee Pinown ir the tistern fringes, ihcugh univtrse. il becomes difficult to siy with slive; jnd servjnts of the other Triitor
increasingly without my discernible plin or Cc::i:r.Lv t kit hippened 1o the Deilh Cujrd. LegtObE, in iCTiun which tcjin J Scries nf
JttolLvilinn for iheir HnwfvcT. it ft',n\$ lively (hit Mortirion bjon^y °*)Tf ••::!::-. I)K Eye of Terror, If
s. ?"inilly the imperil] .\swsiin MShen received Mur^les ultimite rewird lad berime there vtK indeed i civil wir. if now seems to
•vis ible to iafiltrne ihe. Nt^ht Lords hue i Eully-fLed^ed Dieninn PrinLe, r n l i n i ! over •'. hiYc been rcMulvzd oe. >[ ln-,1. l:i:i|-n::r:lv
jnd K|JV their Priruir^h jnd with tbis lit the Hligue world in (he tye of Terror. Ftom this lorgolten. for there hj« been proven CJH; of
Night Lords quickly slopped being in dirk ind slimy arh Mornrion Imnthes. fleets vjrriors of the Emperor's Children lejjao
orjjiniscd tLncjt tu the laiperiun. of Phguc ships inlo the virp 1o unry ihcir uki-ij; pin in |;;im rjids on the Imperiuin
conti^ioas through the Jilixy. during the iiit »nriE tniifeaaii.
The surviviors mide their wiy to the tye of
Tefror, where they ^unlinUe lu tike L - J I ! in.
riids OD (he Irnptrium to ibis diy. Ml of the : Deith Cuird Triitor
evidence ippeirs to indtcite (hit they do not Kti'. Hligue Mirines
worship my uf ihe Chius gads ind lunc
become inslud tynieil. hird-billen ind
frighleningly ruthless wirriors. who ftjht for
tbe pleisure nf fi^htLn^ jnd the irulcni.1
revirds it cm brin^ Some reports imply (hit
this breeds i contemptuous ittnude lowird
•. :.-i: more :.- i^ •;:.•:: brelHren. be they
finilicil Chios Spice Miriaes such is
Kliornc ISeScrkciS, ur JeilnUS loyil iipiie
Mirines l i k e the Dirk Angels or
Ultrimirines.
T
fleeing Inks ODsilUghl ihe Thousand Sons he Blicl; Legion is ihc rmly Triiror
sought the patronige of (he Chans pnwer rekuown for carnage and lermr during ihc
LtgLir.n iu hive tfupgcd ils Dime in its
Tjccniih, grciicit wicldcr of mjgic jmong Heresy-. They ilv,.v.-i [ought in the vmguird
ytite of Exile. The legion wis
the Chaos gods Tieentrh liv&ured them well of the Traitor Legions and rhcir legiun
cneiled in the fiisi Euundin^ u ihc
ind the Thousand Sons cscipcd 10 ihe Eye records show thai n was they and not ih;
Luru "WoJves, Lui ii 115 « the Sons of
of Tenor, whcte they senlcrf on the vwld Sons of Horns who first breached the wills
Hnrvs ihit the legion foughl in [he Hutui
which hecJtne tnowu is (he Plane! of the oE the Imperial Pilice. The World Faiers
Heresy, serving ts hii prjeiorimv thrnughout
Sorcerers. As ever with evem* ihai lalie pjiee relreited from Tern only grudgingly ind
his timpjigns. Tlity vtK ihe [irst to rema\t
w i l h i n the Eye nf Terror, it is difficult to fnught their wiy to the Eye of Terrot,
[(is symbol of the Impeml eij^lc fr«in ihcir
find confirmatory evidence, but it appeals ihai curving i bloody swaihe il-non^li inything
irmour tuA Ljoncfs ind icpli-Lc n iriih iKf
is time passed cnmy Tlmusand Suns declined that impeded them AJJ the evidence points
Fvc o! Horus symbol which becimc sued i
inio mutation and midness under ihe watping to the World Eirers continuing and
:• • ".H .i'-.-ii of ClllOS 1O the Ijflpcrjuin. Wlirr
of the Lord of Criingc. The strengthening ihcir blund traditions while in
Horus VTJS defuicd, fjcii'sn! in ihe other
betime increasingly disturbed by the exile. All pretence of forming balanced,
TrjiioT Legions liter blimed ifut Sons ai
nn of their brethren until they tactical forces his now fallen iway and they
Horus for begirmi&g ihc (oai frnin hjnli by
risked unjetnkiag ihe driutic ire now irmed cniirely with pistols ind close
reiretriDg inun wirp spKe ^ith the body of
Rubtic uf Ahrimin which purged the coinbit wejpnns. thajn-jies ind chiinswotds
their helov-id ^VjrmiEtCf. leiving the llOldc
Thousand Sons ol those members thit -*crc the favoured rools .:i
belov.
considered 'unworthy', and which created i l - f
Alihnggd it is very difficult to be sure, ii
sirmgelv robotic Thousand Sons Chios Spice
Marines ihit ire encountered lodiy.
ippnrs -,'••.:•. once in ihc Eye . i Terror ihe. THE ALPHA LEGION
Sons of Hniits f^njln fcpKioits bitlles with
T he Iron Wjrriors once totmed ihc it. the Alphi Legion •.::!,:;•.•. to outshine ils
e-vjdcnce is frigmeritiiy 11 btsi, it iccms thai
Emperor's most able body ni siege brethren in ill things. >; if to prove their
thesf iDicrncdne COoflittS {venluiily
Itoops. The Iron Warriors Primirch. worthiness amidst the older legions. Their
.juliiiinjit:! iu the destruclion of the Sons'
Pertiirjbo. excelled in siege and trench warfare pride Eed to i number nf incidents where
fiul [oflresi by t combined fniLc ni Trjiior
ibove ill else and his i realise nn (oriifititinns members of the Alphi Legion dished with
Legions. T« add iu iht ignominity the
ind i heir destruction formed the bisjs of ind even foughi igiinst n-.cmhers ni ihe other
Wir.-nniicr'; body vis removed ind cloned,
seven! sections of the Tacuci Eegions in exLiience at that time. In particular
much to the disgust <:l itt. -fi:niii-.j. Sons.
there jecms to hive been a strong mutual
For fciitiru Inpg Eorgniien. the Iron Warriors Denied ilieir Wjrrnjsler. the Sons of Horus
hilred beiween ihe Alpha Legion ind the
betrayed their oiths to the Empemr in the. s^ore ajlegiinte let Abiddon, cipnin oE the
Imperial Kists as th;y bid clashed on more
ffake of rhc drop site massacres on fstvun V First Cuinpiny. 15 iheir new ^firmiEter.
thin one occasion prior to ihe Heresy,
ind declared (Heir allegiince lo Horus. Afrer
islvun the Chiptei split up tu fight oo a When Horus mide his pad Tith Chaos, ihc
dozen oihct worlds and contingents of Iron THE WORLD EATERS mania] pride of the Alpha Legion was their
downfall and they were among the first to
E
TSVnnn ted assiults igiinst the Imperial ven before the Hefcsp ihe World Eilejs
Palace. Wherever Iron Wariiors feoighi they iuin him. Tlie legion dished mth Joyil Spacx
wcrt noiid !nr their sivigery ind wen
built huge evil citadels in ihcir waVe jnd held Marines on Istvun V ind in the campaigns
eepsurtd by the Emperor for ilicir use nt
il-.cm against all comers. Even after Horus' thereafter, any need for restraint forgoltera.
psycho sjrgery on ncvr rcLriiits to (urn (rum
deleil the Iron Wirnors were nnly removed Even after the Heresy failed the legion liu
inio frcukinj nudm^u NonelheJess ihe World
from Iniperiil worlds ai a terrible price. The continued 1o fight a coven war igjinsl the
Etters Tere iaviluible iruups in ihe Crejl
surviving lion Wirrtors were driven bicfc intn Space Marines and there arc dozens of well-
Cfuside jnd (oujjkr ji ihe (DIE front of ill of
iKe Eye of Tetror, hui theic skills ire still do^umnted instinces of their raiding pjrlief
the. gr«tesl cjjtipiigns. However, tlitir
called upoii for usiulls on fortresses of ike sillying out Erutti secret bues to catch the
lerociiv nude it i simple nutter for Horns
Irnperium todiy. is iKe desiruciion of ihe defenders of HurTiinity Unaware: Saholiuing
to quickly pervert ihe World Haas bloody
Cidiins 'LflipregnibEc' basiinn line on Mignot hues, itladcing shipping fleets and <
legion rituiEs to ihe woisfiip of Clut».
Fuur-Zern well democstntcs. snuJl outposis wiih deadly efficiency.
CHAD BJ PACE MARINE A R M I E S
A hisit Chios Spice Mininc force, consisting of lm> s^ujjdi of Chios Spite Minus ("Troops) md t Chins Lord (HQ)
CHAOS JPACE MARINE ARMIES .
D HQ
CHAOS LORD
Chios Lends ttf cKclknl in close ccm
strong irmcur. ind jttcss to i vide range
iddiiinml cquipDiEnl from iln Chips Arnnnirv.
Huwcvtf. yen miy oniy Jiivc anc in j-gor tony.
"\
CHAOS SPACE HARiME AftMlES
THEM ED ARMIES
T heit. Sometimes
melhod de-scribed above lor collecting an army allows it to evolve over lime as you use it and fearn more about
though, experienced players decide to collect what we've called a th&mettarmy, for want of a better
term. You mighl decide to collect a themed army because it has a distinctive appearance or style of play, or reflects an
aspect of Ihe Chaos Space Marines' background that appeals to you. As an example, you could have a Khornate army
lhal includes lots of Khorne Berzerkers. only has Khornate Daemons, and only includes characters bearing the Mark
of Khorne. As well as reflecting an aspect of Ihe background, such an army would look distinclive (all those reds!) and
have a distinctive style of play (very dose combat orienlated). Allhough themed armies take forward planning, they give
you an opportunity to collect a really characterful army unlike any other.
SPACE MARINE AKM.IES
B elow is a good standard set-up tor a Chaos Space Marine army. The Havocs and one
Chaos Space Marine squad are set up on high ground 1o provide covering fire as the
rest of the army executes a si rang 'left hook'. The Chaos Lord and his retinue are placed
in the centre so they can provide support wherever needed depending on the I
opponent's set-up. The Dreadnought is kept separate from the rest
of the army in case it goes
into 'lire frenzy',
GREATER DAEMONS
Greaser Daemons, especially
Greater Daemons of Knowe,
make great tank killers. Just use
them ft* flssavit your oprjonent's
ffiOSl powerful vetticles, where the cover provided tty
their high Strength ansjSDS roll some vioods.
for aiffiuur penetration wilt slice
through even the toughest
armour.
SUMMONING DAEMONS
When you summon Daemons to the
baUIaHeki. Iry to set them up as close So
She enemy B$ possible, preferstfty
vnlftirt 6'ol art ornemy siCfuad. as this will
attow Itiem to charge inlo close combvl
immediately, detore iftc twenty can
shocl at them.
If you cftt'i set them yp within charge
fanseotHfl orwmy uflit, timn try setting
them up in some sort of cover or out of
sight. Tltis protects flwm front enemy
tire until you're ready Souse them.
HAVOCS
II passible try to set up your Havocs orthigh ground in a central
position, Ttus ffia give tner» a gooa tiolfJ of lire, and will hopefully
.vri'ji." Iftat they will not have to move during the game,
them so fire their heavy weapons in every turn. t>s dost X tr\eycan
at$Q tie Set up in cover, but this is no! vital as their sa ving throw
of 3+will psotect them pgairtst most enemy (ire.
CHAOS SWlCt MARINE ARMIES
CHAOSSPACE
If you are painting
an army you'll
beet to pfjini miniatticcs""-^
O nce you've decided what models are
going to make up your army, the next
slop is to paint them. Some players play
impression of a unit of Chaos Space
Marines counts for far more than how
each individual model has been painted.
in batches t>( five to ten . games with un painted miniatures
nicflols. rather than
(shudder!), and (his is okay as a short If you're new to painting Citadel
painting each ane
term measure while you're getting the miniatures, the method below (describes a
\
individually. Painting in
army ready, but prolonged use of fairly straightforward way of painting
botches has a number
unpainted miniatures will ge! you labelled Chaos Space Marines in the colours of the
of benefits. Firstly, you
as a tinboy and is something to be Iron Warriors Legion. By the time you've
cen get into a steady
avoided. The thought of painting can be got a couple of dozen models painted up
routine se that you
intimidating for new players, especially if you'll find you start improving both how
don't slart from scratch well and how quickly you paint, given a
for each mode!. they think they've got to try and match the
standard set by the 'Eavy Metal team on litlle patience and practice. After a while,
Secondly, by the time you'll be ready to try out new paint
y&v've painted a colour these pages.
schemes an a" more difficult challenges.
on ihtf test model, ifio The truth of the matter is, of course, that Over time you'll start to develop your own
firsi model should be
you don't have io match their standard, methods, which may be very different to
ready (or the next
colour, so you're net
and it's possible to get a really good those we describe here. This is as it
sitting
looking army by using straightforward should be - as with the strategy and
methods. Just remember that you're tactics yeu use for your army, (here is no
painting an army to play games with - one 'right' way !o paint Citadel miniatures,
each model doesn't have to be a. which is why Warhammer 40,000 is such a
masterpiece! On the tabletop, the overall fascinating hobby.
&
After deaning up your Iron Now you're nesdyK) painl ffio fast CMi Nea use BimnijftftJ GoK fopiidk out the Wow iK litn« loi the last tew f/nisimg
snd usscfnhiif® ffwm. ttoe first thinci in fjf cotouf onto your lion Warriors, I'ims around shoulder psOs afid at Ihs touches. Use SioorJ Red to paint the
do is (jive them aft urKtetcQal. We've Using Bottgtin Men! paint and a large joints Ot armour. Vbu cart also pair)! horns end the eyea USff Ctoaos Black
used Mack aerosol sptay If uixtercoal orytnjsrt. Jtisd Jflfl Diustt wjffi some other details, tucft as che$ runes, to piint OK gun casing anfjtlw MOdeTs
t!fe rstodel. paint, and then mpe a\*fy masf of it CttOSl taWSi. Finally, paint She (MWS Of
OrTiO &om& tissue, unlti nS that's tell M benefit from being a OlfAwsrlf colour to your moOOs wiln Goblin Green far
Spn?y uwfeKOatiitg is a real time- the tmtsfl is i! Smalf ifsitiue of p#inl. t/Wrsitofthe armour. whatever fotoor suits tl» surface you
saver, as you fan spnty a ntxte batch Now brush this tightly Svftv ihe entire play yxir tsflfes on).
. rather tfvh having mods/ and fsep repeating tfw prUCSSS
Wflffju'YS coveted the whale nxxXH in
3 painHmish. Once the models ire ail Bottgon Metal paM. The idea is to
undercoalfd, set Ihesn f>$\rfc to dry. tiofitif wru$f wsctf SuttateS wfih (he
f. while ft/11 leaving I&XSSIK btict:.
II you'd lilte ta Uy a different cotfmt selxme Itom She one fltow?. It/en ins ccibura otttoe Might
Lords tejAVf are also tsirty $lfftightlrjrw3i(i. Slan off by giwy; ywftnorJ6!$ a ftfeSf undevosl.
iVexf. pfinttt>t> Night Lords with Midnight Slue (you can leave their batters «Kfr. Ihaugh). Once
dry, use Dwarf Starve to fvA out (he shoulder patf trims, the edges of armour, snrjafy Other
taiietl goitolng on the motels, ttexl. paint the Itelmei Korfts vwlf) Bleached Bone. Now pKXOtil
the tJWas on the helmet $nd bxcXpatif, as well as She eyes SWf pa/Is ol ihsir boilers with
Boltoun Metal. Finally, paint their bases Goblin Gi&rn and your Night t<ugis af6 totoptele!
CHAOS SPACE MARINE ARMIES
I n the step by step example below, we show you a straightforward way of paining
Iron Wgrrrtjrs Dread noughts. This same process can also be applied to any kind of
Iron Warriors vehicle - from bikes to Predators.
© Right;
Another Iroo
I'fartiots
O
/afc*
The timsfiCfJ Isfxl Vfarr/orn DreadnougK c.n ,'fts labl&Qp. stong with a squad ot live Iron Warriors Cnaos Spsce
Marines painted USty) trie MttttKXl Oft patjf> 40. Note that the C/iws Space Mawos ftave SrrtM ted some Hod',
glued ro their bases to match the taWclop playing surface.
O
MODELLING
TV
7tte models below
• simple conversions if
pl$$tl6 sntt mrfal psrts^ •
T his page details a variety of different painting and modelling tips I hat you may find
useful when painting or converting Chaos Space Marines and Daemons. While
we can fit only a few tips on this page, more- painting and modelling articles and lips
:
tram other models. The \
first uses ffic hasd (mm a\
can be found in White Dwarf magazine.
• Warhammcf Chaos
Sorcerer, wMle-llte ether is fc. PAINTING PUSTULES QUICK & EASY BLOOD LETTERS
a Ptsguemsrin? with the
Some Chaos A really simple way of getting the wel,
Space Marine blood-slicked look of Bloodletlers' skin
and Daemon I is to paint any areas of bare skin on
models (especially the mode! solely using red ink.
from the forces of Undercoat the Blood letters with
Nurgle) have open white paint, and then
sores and pustules paint straight on top of
on them. The best the undercoal wi!h red
way of painling ink. It takes about
pu$!ules is to three coals of ink
overload your to get a really
brush with paint deep, blood colour.
and 'blob' it onto each spot. The thick glob The great thing
of paint on each pustule will make them about inks is that
sland out even more and look truly .„ erm they dry looking
... gross! You can even add a small pink, slightly shiny,
black or yellow dot in the centre of each making skin
pustule to make them look even more look wet and
disgusting. blood-soaked.
PAINTING HORNS
To paint horns, coat thgm with Bleached
Bone. Next add a NtHe bit of Skull White at
the lip of the horn. Now paint some
Chestnut ink from the base of the horn to about half way up. You can even painl some
thin black lines near the base of the horns to simulate bony ridges.
•T3g'->
A mighty BkxxJtbirster.
Gfoater Daemon ofKhorne,
OesiSfiod by Tristl Morrison.
Lett: !%>efrtQf\ Prince of
Slaanesh, converted and
painted by Mark ieate.
Above: The Ctem-mjster1 Fabius Bile (designed tsy JBS Gooftwin} accompanied by a txxtyQtiard oi genatKstty enttaflCud
warriors (designed by Slants HOyle).
Below: Another of ftish Morrison's
amazing Creator1 Daemons:
Below: Convened Cflaw PrOdator try Sintcift Smith. The. The lord ot Change
totaling scythe tstsdes st tt\e Irani of Jhe tank sfS
msdf IfDffl parts taken from a plastic imperial
vehicle fiixessofifS Sprue (including dfJZOf Hades,
hatch lops and the wfjapon mounts for
twnlfjf-Sutler missile?).
SHOWCASE Iron Warriors Rhino t>y FrWJ RS6fJ. AtnOfiQ llm many details Fred's midst)
to this convsfSiOfl am a Gfjitornorka speargun, as
well as s rjurmer made using lire fop butt of a
Wyftl
Right A
Above Right:
Right: This
tatxtlotsi
Wxv/w
by Frsd ftesd.
He's antotetJ to tte