You are on page 1of 9

Schwarzes Kreuz erstellt von David Liuzzo

Issue 4 aaminis.myfastforum.org DECEMBER 2010

Foreword
This is the first time I have had the honor to Just kidding of course, but still; I feel that there
edit any sort of publication. It has been a little is room for minor nations, this is after all an
daunting, but also fun. I hope that you will like international game for an international audience.
what we have to offer in this edition. Mr Ziegler
has been very productive, writing two very I doubt that there is a single one nation with a
substantial articles for your perusal. WWII navy that isn’t represented on this forum. I
for one am happy to see more Baltic navies, maybe
As editor I would like to apologise to all you because I had no reason to expect to see them
landlubbers. I really only know War at Sea, but I at all. I certainly didn’t expect to see them when
will try my best to make sure that there is content I started out when War at Sea was first released.
on offer for everyone.
Makes it hard to know which ships to build next,
I would also like to offer my apology for this Mr Baker keeps releasing them as soon as I build
newsletter being so late. It was my intention to them ;)
have it done many weeks ago, but as always real
My point being that it’s good that we all still might
life had other plans. And this is just a hobby after
all... right? If that were true, then I wouldn’t be have a little something to look forward to yet. Why
apologizing to you guy right now, now would I? else would we come to our forum to gripe about
what is and what isn’t in the next set? We are lucky
Speaking of not taking our selves too seriously, the that there is a next set!
next set for War at Sea is on the horizon and the
news that here will be few more nations this time, Yours truly,
there has been the customary beef on the forum. Cmdr Clint
Dec 2010
-”Swedes? Polacks? But we still haven’t had the
[insert Japanese carrier here] yet!”

In this issue:
p 2-3 War at Sea: Ranking the Aircraft by jfkziegler
p 10-11 Colourising old B&W photos by NeuralDream
p 13 Product Review: Ability Used Tokens from Chum & Tub Gaming by jfkziegler
p 14-15 Defending the Oder: Assault Brigade Wallonie - An AAM scenario by General Hoth
2 3

War at Sea: Ranking the Aircraft


by jfkziegler

With the recent addition of Condition: Zebra into the Wildcat will suit you perfectly well if you need the Advanced Fighter ability. Really, the Corsair drop torpedoes that cannot be easily aborted or
the War at Sea line, players now have a dazzling defense. AA 7 and vital armour 9 is nothing to and the Hellcat are made for different purposes. destroyed, but of course that comes at the cost
array of potential aircraft to choose from. The sneeze at. Together, they make the Wildcat the The Hellcat is for use in an air fleet, where you have of not being able to use Expert Torpedoes. The
question is which ones are the best? In this article, best Allied fighter. bombers to cover and you have carriers available. Beaufighter just doesn’t shape up to be a very good
I intend to examine the available options and let The Corsair is for use as fighter cover for a non- aircraft.
you know which aircraft are soaring in the clouds, 2) Hellcat air fleet. You don’t have carriers anyway, so the
and which are sticking close to the treeline, if you It has AA 8, vital armour 9, and the ability to Hellcat won’t be picking up any Expert Dogfighter Now that we have seen the Allied fighters, lets
get my meaning. shoot down fighters. Oh yeah, and it can base on bonus and it won’t be launching every turn. In that move on to the Axis fighters.
a carrier, too. What’s not to like? Well, the cost is situation, the Corsair is a bargain with its superior
a bummer, but this is a fighter that you will rarely AA and ability to launch rocket attacks. Heck, it
Fighters go wrong with. A smart tactic is to take one or two even gets a bonus in shooting down Kamikazes
Of course, the most basic part of any air force is Hellcats to do your escorting work, and use the with its Advanced Fighter. For pure power, the
the fighter. It attacks, it defends, it escorts; it is the cheaper Wildcat to fill out the rest of your fighter Corsair makes a respectable choice at fourth on
very definition of multi-purpose. If you are going core. the list.
to take just one type of aircraft for your fleet, you
want it to be a fighter. So, which fighters are the 3) Martlet 5) Sea Hurricane
best? This Wildcat derivative is cheaper than the original This slot was very close between the Sea Hurricane
Wildcat, can still escort, is just as good in AA, and and the D.520. However, the Sea Hurricane has
First, let’s look at the Allied fighters. one major advantage over the D.520 – escort. It is
1) Bf-109
is almost as survivable. Rugged effectively gives
It’s effectively the Axis Wildcat. It has the same
it vital armour 8.5, which is a healthy total. As very difficult for opposing fighters to shoot down
stats except for switching out Defend The Flattop
an aside, there are few stats on a War at Sea card an escorted bomber. In fact, in many games I don’t
for Interceptor and losing the ability to fly CAP.
more useless than the armour value of a fighter. In even bring defensive fighters because I find it is
Since the Wildcat is the top Allied fighter, this
games I have played, fighters almost never strafe very hard to hit with them. The greatest value of
must be the top Axis fighter. Since the overall field
except as a last resort or if the opponent fails to a fighter is its ability to escort. The Sea Hurricane
of Axis fighters is weaker, the Bf-109 stands out
bring any aircraft to shoot down. A fighter could has that, so it ranks above the D.520.
even more than the Wildcat does.
have armour 1 and it would be just as useful as a
fighter with armour 7. The two key numbers on a 6) D.520
fighter are AA value and vital armour. Everything Well, you knew what was coming next. The D.520
2) George
Best AA on an Axis fighter? Check. Best vital
else is secondary. is an excellent aircraft. It has AA 7, and with
1) Wildcat Nimble it might as well have vital armour 9. Its
armour on an Axis fighter? Check. Can it escort?
I know this selection will surprise many people, Check. If it could come out every turn, it would be
4) Corsair Interceptor ability makes it a good unit to defend
as there are many who would pick the Hellcat as the best Axis fighter. As it is, it’s a strong second.
This was a tough choice. I don’t like the Corsair. against incoming bombers with. The fact that
the best Allied fighter. However, I see the Wildcat the D.520 is only the sixth best Allied fighter just
It suffers by comparison to the Hellcat. Its
as having one significant advantage – cost. The
inability to attack every turn and its inability to shows you the depth of fighters that the Allies
3) A6M2 Zeke
Wildcat costs 3 points less than the Hellcat. The two Zekes may seem very close, and the
receive expert dogfighter bonuses make it a weak possess.
Because fighters are normally brought in multiples, A6M5 may even seem better because it’s more
substitute for the power of the Hellcat. That being
those savings add up quickly. In most situations, survivable. They’re not close, though. The first
said, this is still a ferociously powerful aircraft. 7) Beaufighter
the Wildcat is just as good as the Hellcat. They duty of a fighter is to provide Escort. The A6M5
It has AA 9, which ties it for the highest natural The Beaufighter doesn’t know what it is. It is
always have the same vital armour, and if they are can’t do it, and the A6M2 can, so the A6M2 is the
AA in the game, and it has vital armour 9, so it is supposed to be both a fighter and a torpedo
both hovering over a carrier they have the same better aircraft. Being one point cheaper doesn’t
very survivable. It can also escort, which is very bomber, but it doesn’t do either one well. If
AA as well. The Hellcat is a better escort thanks hurt, either.
important for a fighter, and especially for one with nothing else, it does give the British a way to
to its ability to shoot down enemy fighters, but
4 5

4) Re.2001 Torpedo Bombers 3) Swordfish 2) Kate


Unlike the Beaufighter, which is a versatile Moving on, we come to the torpedo bombers. Its armour and vital armour are really, really bad, This would be a very good aircraft is not for the
aircraft but isn’t really good at anything it does, These tend to be versatile attack aircraft that can and it’s not nearly cheap enough to reflect that. low vital armour. In one game I played, I had three
the Re.2001 is a versatile aircraft that is good at deal with battleships and subs effectively while That said, if you can manage to use it as an ASW of these shot down in one sector on one turn!
everything it does. If it’s acting as a fighter, its AA maintaining some ability to attack cruisers and platform, it’s not bad. Keep it away from enemy Still, the three torpedoes are very respectable, even
7 and vital armour 8 make it comparable to the destroyers. Because battleships and subs tend to fighters and ship AA, though, if you don’t want to if the ASW leaves something to be desired. The
A6M2, albeit without the all-important Escort be the most powerful units, it’s important for an air lose it. major problem the Kate has is being over-costed.
ability. If it’s acting as a bomber, its bomb 8 and fleet to have torpedo bombers to counter them. Why would you want a Kate for 13 when you
vital armour 8 make it better than a Val, and 4) Devastator could have a Jill or Avenger for 14?
probably better than a Stuka as well. You can use We begin with the Allied torpedo bombers. This is just a bad aircraft, which of course is
it as a fighter early in the game, and then switch completely realistic. Its torpedo dice are lousy, its 3) Fi-167
it to a bomber when the opponent runs out of ASW is miserable, and it dies easily. The fact that it This is sort of the Axis Swordfish, although a
bombers. Or, you can use it as a bomber early in can make itself a target is a little helpful, but since it little harder to abort thanks to its armour value
the game, and switch it to a fighter if you get hard- can’t draw ship AA fire, even that ability leaves a lot of 4. Still, there’s not a lot to like here. The three
pressed. The possibilities are almost endless. to be desired. Leave this one at home. torpedoes are nice if you ever get to use them, but
it can’t even adopt the Swordfish tactic of being
5) Folgore Here are the Axis torpedo bombers, one of the few mostly an ASW platform because its ASW value is
The fact that it is Land-Based is unfortunate, since places where the Axis can be said to have rough low. I suppose if you’re desperate for a Euro-Axis
it can only come out every other turn. It’s also not parity with the Allies in aircraft. torpedo bomber you could play it, but it’s a last
good at shooting down opposing aircraft, with its resort sort of piece.
weak AA value. However, it’s relatively cheap and
it can provide Escort, meaning that it has some
value. Put two on your land-base and alternate 1) TBF Avenger Dive Bombers
them for an inexpensive escorting force for your This is without a doubt the best attack aircraft in Moving on, we come next to the dive bombers.
bombers. the game. It will normally be attacking battleships, While these don’t work very well against
so it will normally have a base torpedo attack of battleships and subs, they are deadly against
6) A6M5 Zeke 4, and that’s before it gets an Expert Torpedoes other ships, and they are clearly your best bet
This aircraft doesn’t know what it wants to be. bonus or a Shadowing bonus. This is the only for taking out opposing carriers (especially ones
Advanced Fighter 1 is a perfect ability for an escort torpedo aircraft in the game that probability says with Torpedo Defense). They tend to be a lot less
fighter, because it can take pot shots at opposing should be landing a torpedo every turn. That’s not frustrating to use than the hit-or-miss torpedo
fighters while they are shooting at the bombers. all, though. It also has the game’s best ASW value bombers, and they are amongst my favorite units.
The problem is that the A6M5 doesn’t have Escort, amongst aircraft, with a value of 4. If it needs to
so there’s no point in sending it along with your deal with cruisers, destroyers, or carriers, it also 1) Jill
bombers. Thus, it becomes a defensive fighter, and has an Alternate Payload of 7. Top that all off with It’s not the TBF Avenger, but it’s an excellent
AF1 isn’t very useful for a defensive fighter, since an almost impossible to hit vital armour of 9 and aircraft in its own way, and far superior to its
you’ll be shooting at bombers rather than fighters. you have a powerhouse. The Avenger has only one predecessor the Kate. 3 ASW and 3 torpedoes
Overall, the lack of purpose makes the A6M5 the weakness. Its armour of 5 is very hittable, meaning are both nice, and its vital armour of 8 is a big
worst Axis fighter. that it is fairly easy to abort. Still, this is a must- improvement over the Kate. However, the real
have for any Allied air fleet. gem here is the long-distance torpedo. Particularly
when combined with a Shadowing Emily and
2) TBF-1 Avenger Scout Planes from Chikuma, this is a potent
It isn’t quite as good as its cousin, coming in with weapon. Kamikaze Attack is an interesting last-
ASW 3 and a torpedo value of only 2, but it’s ditch sort of ability, but I have rarely ever seen it
survivable with a vital armour of 8 and the Rugged used.
ability. It’s not a great choice, but it will do in a
pinch.
6 7

1) Helldiver 4) Vindicator 2) Picchiatelli 5) Val


Yes, it’s relatively easy to abort. But it makes up One of the best things about dive bombers is that I thought long and hard about the choice between The Val is not particularly effective with a bomb
for that in pure power. Its base bomb value is they are hard to shoot down. Before Condition: this and the Stuka. Ultimately I decided that Press value of 8, it’s easy to shoot down with a vital
better than the Dauntless, and it can improve Zebra, there had never been a dive bomber with the Attack is important enough to justify the extra armour of 7, and it doesn’t have any unique
upon that with Finish Him Off. Its armour of 5 is a vital armour less than 7. Unfortunately for the point of cost. This is especially true because the abilities like the Jill’s range-1 torpedo to make it
respectable, and it goes up to 6 when attacked by Allies, that changed in CZ. The Vindicator is a low armour of the Picchiatelli means it will get worth using. It does have a couple benefits, such
a fighter (yet another reason why ship-based AA respectable dive bomber if it survives, but that’s aborted a lot. Vital armour 7 is lower than I like as the ability to be carrier-based and Press The
is superior). Vital armour 9 is key, given that this the dilemma. With a vital armour of 6, it is not to see it, but it’s beneficial that the Aquila gave Attack, but as a whole it’s too expensive for what
and Avenger are the only carrier-based bombers likely to survive many attacks. Like the Barracuda, the Picchiatelli a chance to become carrier-based. you’re getting. Use a Judy instead.
that have it. This is the only dive bomber that the best thing for the Vindicator might be to get Coming off a carrier, its bomb value of 9 and vital
has a substantial chance to damage a battleship, aborted so it can use Press the Attack and avoid armour of 7 make it better than even the Val, and
given that it is able to throw fifteen bomb dice at future AA fire. Bomb 8 is a respectable value, and a for two points less. Patrol Bombers
a damaged unit if it has Expert Bomber 2 from 7 point dive bomber isn’t bad. Still, I’d rather have Finally, we come to patrol bombers. These are the
Enterprise and Shadowing from Catalina. All in one Helldiver for 14 points that is going to survive 3) Stuka hardest to rank, because different patrol bombers
all, an excellent unit. than have two Vindicators for 14 points that aren’t When this unit was first released, I was very have different functions. The Emily is a utility
going to survive. impressed by it. After all, why would I pay 13 plane, while the Airone is an ASW plane, and the
2) Dauntless points for a Dauntless or 10 points for a Val when Sparviero is a combat plane. Here, the standard
If the Helldiver is the number 1 dive bomber, We continue with the Axis dive bombers. I got have a Stuka for a mere 7? Today, I still view I applied was how often a particular plane should
than the Dauntless might very well be 1A. It’s a the Stuka as very cheap for what it can do, but I make your fleet. This led to some interesting
very small downgrade from the Helldiver to the am more cognizant of its limitations. It is easy to results, as you will see below.
Dauntless. The Dauntless doesn’t have the gaudy abort, and easy to destroy. That makes it a bomber
stats of the Helldiver, and it’s easier to knock that is best used in large numbers. Thankfully, As always, we begin with the Allied patrol
out of the sky, but it has one big advantage. The that’s easy to do with its cheap cost, although the bombers.
Dauntless can still attack after being aborted land base limitations can sometimes get in the way.
by ship-based AA. Since ship-based AA is Of course, the fact that it can now base on the Graz
the primary threat to dive bombers, this is a Zeppelin AND the Aquila makes it even better.
tremendously useful ability. It almost forces your Overall, it’s a bomber that gives you a lot of bang
opponent to attack it with fighters to try to keep for the buck.
Press The Attack from being usable. An escorted
Dauntless is a hard unit to stop. 4) Kamikaze
Okay, technically it’s not a dive bomber, but it’s
3) Barracuda 1) Judy certainly not a fighter, so this seemed like the most
This aircraft is versatile, and that would score it No other Axis dive bomber is close. It’s the only appropriate place to put it. It is good at what it
major points if it wasn’t fragile. Like the Kate, one with vital armour 8, making it the only one does, which is helping to fill up your air swarms.
this is an easy aircraft to shoot down with its weak with decent odds of survival. It also features Press Even better, it starts becoming available just as 1) Catalina
vital armour. On the plus side, it does have an the Attack, and its bomb value of 9 is almost equal your other bombers are getting blown out of the This should almost always be in an Allied build
ability similar to the Dauntless’s Press the Attack. to the Dauntless. Quite honestly, I think the IJN sky, so it has good replacement value. It won’t get that includes aircraft, or at least bombers.
Determined Attack makes it hard to abort the player is always wise to forsake the Val and spend through very often, but when it does it has a fairly Shadowing is important to enhancing both
Barracuda. Ironically, the best thing that can the extra 2 points for the Judy. good chance of doing damage to anything other torpedo and bomb attacks. Even the Catalina’s
happen to the Barracuda on most turns is for it to than a battleship. One disadvantage is that its relatively frail airframe isn’t a big deal, because
be aborted. Once it is, it can’t be fired at anymore, technical status as a fighter means it can’t benefit it should usually be the last aircraft you deploy,
and it can still make its attack if it succeeds on its from Escort. For three points, the Kamikaze is a allowing it to avoid both enemy ships and enemy
Determined Attack roll. Overall, the Barracuda is lot more valuable than the four point Subchaser. fighters. Add in the fact that it can come out every
a good unit that could be a great unit if it was a bit As long as you remember that it’s just a filler unit, turn without a carrier and the fact that it is a solid
tougher. it will serve you well. ASW platform, and the Catalina is the best all-
around Allied patrol bomber.
8 9

2) Sunderland 2) Emily 4) G4M1 Betty


Like the Catalina, the Sunderland has the ability It’s like a Catalina that can take a hit! Yes, it’s three The idea of aircraft is to be able to do as much
to come out every turn thanks to Loiter. Its real points more, but those three points buy you two damage as possible to the opposing fleet. To be
value, though, is different than the Catalina. While entire extra points of vital armour, plus Defensive able to do that, you need to be able to hit them
the Catalina is valuable for its ability to Shadow, Armament. If it has an escort, the Emily can as often as possible. The G4M1’s Excellent
the Sunderland is valuable for its Mines ability. duke it out with an enemy fighter and survive. Endurance ability lets you hit your opponent more
Some people advocate mining objective sectors, Even without an escort, it has a decent chance of often than its cousin the G4M. Because it can
but I disagree with this. You want to get to the survival. Unlike the Catalina and Kondor, which put more torpedoes on target over the course of a
objectives, too, so why put your own ships at should never subject themselves to opposing AA, normal game, it’s a better aircraft, and deserves the
risk? Instead, I prefer to drop mines near islands, 5) Halifax the Emily can act as an extra attack plane if things number 4 spot.
to create a wall that ships have to divert around. The problem with the Halifax is that it doesn’t have go bad. And if it does, it can use its Shadowing
This can delay your opponent and allow you to any effective attacks. Its bomb value is substantial, ability to enhance its own attacks. It also makes 5) G4M Betty
claim the objectives first. In addition to Mines, but the effectiveness is largely negated by Hi-Level a respectable ASW platform in a pinch, which is It’s not a fabulous aircraft, but it’s serviceable for
the Sunderland functions as a halfway decent dive Bomber. Its ASW value of 2 isn’t high enough to valuable because the Axis doesn’t have many good six points. It can give you a couple torpedoes, a
bomber with bomb 7 and a good ASW platform really pose a threat to most submarines. Thus, the aerial ASW options. Throw in the fact that it can weak ASW attack, or a small bomb attack once a
with ASW 3. It took a while for the British to get a only thing it really has going for it is its toughness, come out every turn, and this is an aircraft to be game. It’s not likely to survive much AA, but that’s
flying boat, but when they did they got a good one. but that’s not worth very much if it doesn’t have reckoned with. why you deploy it in swarms. It’s good point filler
an effective way to attack. I have also found ASW if nothing else.
3) Mitchell Pinpointer to be a generally useless ability. If it 3) Sparviero
This is a very powerful attack plane. It has a mini- worked within range-2 like normal Pinpointer, it Without a Shadowing bonus or any other type 6) Ju-88
Kondor attack with its Heavy Strafer ability, and might have been good, but the current incarnation of bonus, this aircraft can sometimes throw six I may have this unit ranked too low. It has very
Skip Bomb makes it a threat to every type of just isn’t powerful enough to make the Halifax a torpedoes a turn: four at the first target, and interesting abilities, but I’ve never been able to find
surface ship, including battleships. Vital armour legitimate unit. two at the second. That’s impressive firepower. a good use for them. It strikes me as a unit that
8 makes it survivable, and Defensive Armament Team it up with the Japanese for Shadowing and could potentially have devastating combos with
makes it hard for fighters to abort it. I have only Now, we finish up with the Axis patrol bombers. Scout Planes and you could have a sick amount other aircraft, but I’ve never been able to find those
two complaints. First, the fact that it can only of torpedoes being thrown in non-historical combos. It’s a respectable unit, but I want better
come out every other turn makes it of limited games. With vital armour 8, it’s got respectable than respectable for a unit that can only attack
utility. Second, the low armour rating makes 1) Kondor staying power as well. I can’t imagine a reason you every other turn and costs nine points. Let me
it fairly easy for ships to abort it. If it can get There’s a reason this thing sells for $15 and up wouldn’t bring this in an Italian aerial battle. know if you have found a good use for this one.
through, the B-25 likely to do some damage. The on Ebay. It has tremendous synergy with the
trick is getting it through. rest of the German fleet, especially submarines. 7) Z.506 Airone
At the beginning of the game, it can lay waste I can’t find anything good about this plane. It
4) Liberator to opposing destroyers with Anti-Ship Missile, gives the Italians aerial ASW, but it’s lousy aerial
The Liberator is substantially better than the and then later on it can enhance your submarine ASW. It’s easy to kill, and it doesn’t have much
Halifax. Yes, its bomb value is lower and its vital attacks with Pinpointer. Yes, it’s fragile. But the offensive capability. Even at just six points, it’s a
armour is lower. But here’s the key difference – the key is to remember that it shouldn’t be in harm’s bad investment.
Liberator actually has an effective attack. No, it’s way. If you’re putting your Kondors over opposing
not likely to ever do much as a bomber, but as an ships, you’re using them wrong. You should
ASW platform it’s very solid. For only 6 points, place all your other aircraft first, and then place
you can get a relatively survivable ASW platform. I hope you have enjoyed the aircraft reviews. I
your Kondors in the places where enemy fighters
And not only that, but also once per game it can know many of you will disagree or have your own
aren’t. This is one of the few Set I pieces that is still
come out two straight turns thanks to Excellent opinions to share, so please feel free to discuss in
competitive with later set pieces.
Endurance the forum.
10 11

Colourising old B&W photos


by NeuralDream

Are you impressed just like everyone else with the naval colourisations at
http://blog.livedoor.jp/irootoko_jr/ ?

The following is a quick list of


steps you can use to start your
own colourisations. Normally
you need to spend several
hours, but you can start with an
easy 30-minute example, such
the Greek floatplane, Velos.

Use Recolored to add most of the colours

Original B&W photo

Use Photoshop or Gimp to overlay parts from a fake sky and then play with contrast, colour balance
and details.
Use Neat to make the photo less grainy Use Photoshop or Gimp to make the image
cleaner. Cover ugly spots by copy-pasting from More details and examples at: http://greek-war-equipment.blogspot.com
healthy nearby parts of the photo.
12 13

Product Review: Ability Used These tokens are also durable. I’ve tried bending
them and they seem to hold together very well.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° Tokens from Chum & Tub They have just a little bit of flex to them so that

c
c
Gaming they won’t snap easily, and though they could
scratch if cut with a knife or something, they aren’t

Danaussie’s by jfkziegler likely to scratch in everyday gaming situations.

The price on these tokens is nearly unbeatable.

Golden Battleship A few weeks ago, I wrote to Chum & Tub Gaming
and suggested that they might want to supplement
A full set of twelve tokens (six Allied and six Axis)
will cost you only 99 cents. Compare that to the

† awards ¢
their Mine tokens with Ability Used tokens. I was price you would pay for a similar set of tokens from
impressed that they responded to me quickly and Litko, and you can see how good a deal it is.
were very amendable to my suggestion. I was even
more impressed that just a couple weeks later, they Moreover, the need for these in War at Sea is

c
obvious. More and more units are coming out
c

already had the tokens for sale up on their web site.


They were nice enough to send along a free sample that have once per game abilities, and oftentimes
to me because I had made the original suggestion, those units can have game-breaking consequences.
so I thought I would share my thoughts in this For example, it is very important to be able to
review so that the War at Sea community can make keep track of which of your Kondors have already
an informed decision as to whether they want to used their Anti-ship Missile abilities and which
purchase these tokens or not. haven’t, or whether your Kidd has already used
its Desperate AA. Keeping track of it mentally
The first thing that should be said about these can lead to mistakes, and writing it down is
tokens it that they work well alongside the Gale cumbersome. Tokens are in many ways the perfect
solution to this problem.

If I had to criticize this token set, there is only


one thing I might find fault with, which is the
Force 9 tokens. Much like the GF9 tokens, they size of the tokens. They are small by comparison
have a felt backing that makes them easy to pick to the GF9 tokens (maybe 2/3 the size of a GF9
up off the table. They also have a semi-gloss front, Objective token), which to me makes them a little
which is not quite as smooth as the plastic front on harder to handle and keep track of. Of course,
the GF9 tokens, but looks good next to them on there’s an upside to this as well, as they take up less
the gaming table. While these tokens could also space in a sector, which can be a benefit in already
be used with Litko tokens, they’re a better fit with over-stuffed War at Sea sectors.
GF9 tokens. They would also fit in fairly well with
Overall, I would give this product 4.5 stars out
c
c

the Starter tokens.


of 5. I would highly recommend it to anyone who
In terms of appearance, the Ability Used tokens plays War at Sea, and quite frankly I don’t think
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° have either a red border for Axis tokens, or a blue you can go wrong for the price. While you’re
border for Allied tokens. Inside the border, there there, I would also encourage you to check out the

i
is a circle with four stars at the cardinal directions. Mine tokens that Chum and Tub have put out, as I
Trophies Donated by: Sponsored by:
have also found my set of those to be quite helpful.

Reacher 12-7Games
At the center of the token, there is an anchor

∏ surrounded by the letters “AU,” obviously for All of these tokens will doubtlessly improve your
Ability Used. The tokens are subtle enough to not War at Sea gaming experience.

[ \
www.12-7-games.com
become a distraction, and yet distinctive enough to
look good on the gaming table.

Sharpe-Approved: No munchkins were badly hurt druing the production of this propaganda.
(we’ll try harder next time!)
14 15

Defending the Oder: Assault


Brigade Wallonie
An AAM scenario by General Hoth

Stettin, Germany, 18th April 1945. Soviets:


65th Army:
Reduced to less than a few hundred men, the Tanks and halftracks set up east of the river on
once mighty SS Wallonie assault brigade lead Map 4.
by the infamous SS Degrelle finds itself defend- Infantry units set up adjacent to the river west
ing the Oder River line at Stettin, north of of it. This is the soviet bridgehead...
Berlin. The situation in Stettin is hopeless.
The new german recruits are thrown into the T34/76 x3
trenches with few weapons and little training. BA 64
The battle of Berlin is already raging further M5 lend leased halftrack x2
south but the orders are to hold at all cost. 76.2mm gun x2
Across the Oder the soviet 65th Army out- Veteran NCO x2
numbers the defenders 10 to 1 and is ready to Commissar
assault... Maxim MG x2
Ppsh 41 x3
Maps: Soviet conscript x2
East - map 4 - map 1 - West Mosin nagant x4
on map 4 replace the forest hexes with city tiles.
This city hexes are the major city Stettin. Also
replace the pond hex with a forest tile.
Germans:
Remnants Panzer Grenadier division “Wal-
lonie”

Set up anywhere on Map 1.

Sandbagged MG team
7.5 lel G18
Pak 40
Disciplined spotter
81mm mortar
Panzerfaust x2
Veteran infantry
Mauser x4
SS haupsturmfuhrer

Reinforcements:
Enter on turn 2 from any western hex.
Victory Conditions: Sources:
Stug G x2 There are 10 city hexes on Map 1. Each “Front de l’est”- Léon Degrelle
Sdkfz 251 hex is worth 1 point. At the end of turn “The battle of Berlin”- Tony le Tessier
Kubelwagen 6 count each side’s points. The winner is
Veteran infantry the player that holds more city hexes.
SS panzergrenadier
Sponsored by

You might also like